CSI: Crime Scene Investigation Walkthrough :
This walkthrough for CSI: Crime Scene Investigation [X-BOX] has been posted at 30 Jan 2010 by chasetheace and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up chasetheace and share this with your freinds. And most important we have 3 other walkthroughs for CSI: Crime Scene Investigation, read them all!
|
chasetheace |
Walkthrough - FAQ/WalkthroughCSI Crime scene Investigation Walkthrough ================================= CSI: Crime Scene Investigator FAQ/Walkthrough Written by: Jeremy B Date 5/26/05 Version 1.1 ================================= Table of Contents -------------------------- 1. General Hints 2. The Scoring System 3. Full Details on CSI Tools 4. Crimes list 5. Controls 6. Hints/Tips/Tricks 7. Walkthroughs ================================= 1. General Hints Probably the most important thing you can do at any crime scene is wave your cursor over EVERY SQUARE INCH as you move around to make sure you haven't missed anything. Try just about any test on any object you get to see if it reacts. And then take it with you. Just about everything you find is a clue somehow, and if you don't have the correct object in your hands when you talk to a victim, the matching question will not appear. Other than that, try testing, searching, and microscoping every item in the lab. A lot of times it won't be obvious that to examine an object you have to use the computer, for example. Give it a try. You don't lose points for being thorough. 2. The Scoring System For each mission in CSI, you get 5 statistics: * Evidence Collection * Hints Used * Case Total * Ranking * Extras The first three are percentages and keep track of how much of the game-world you figured out. Did you find all the bits of evidence lying around? Did you have to use any hints in order to progress? Did you fully solve the case? Try to play each level with NO hints and finding every last little clue. Ranking is just a "title" that you earn for how well you do. You earn extras for how well you do on each level. They are character and location sketches done by the artists, just a fun tidbit. 3. Full Details on CSI Tools CSI gives you a good selection of tools to detect evidence, and then tools to collect it properly. You don't want to damage evidence so it can't be used later on! Detection Tools These tools help you find evidence or examine it for clues to the crime. Magnifying scope - for getting a close look at items in a crime scene Ninhydrin - making fingerprints easier to see Fingerprint brush poweder - clings to fingerprint oils to give them shape UV light - helps to see details on an object Sniffer - investigate gasses or fumes Luminol - makes blood luminesce, or "light up" IR Camera - detects heat signatures, showing warm objects up clearly. Collection Tools These tools help you gather up evidence in a safe way, so that the evidence can properly be evaluated back at the home office. Swab - a cotton swab, great for taking cheek samples for DNA analysis Gloves - use them to pick up objects so you don't get fingerprints on the evidence Tweezers - yank out a suspect's hair for comparisons against other hairs you find. Casting Plaster - good for casting tracks you find Mikrosil - mold a wound to keep a permanent record of its exact shape Adhesive lifting tape - good for those tiny items that are otherwise hard to get Electrostatic dust print lifter - A good way to bring prints home for comparison 4. Crimes list Inn & Out, Light My Fire, Garvey's Beat, Chatting with Franklin, More fun than a barrel of corpses, Leda's Swan Song: Leda's Little Game 5. Controls (default setup) Left Thumbstick Moves Cursor Right Thumbstick Rotate Panorama L Trigger Evidence Menu R Trigger Location Menu Y Button Help Menu X Button Switch/Cycle A Button Action/Accept/Select B Button Cancel/Back/Skip Black Tools/Backspace White Case File/Defaults/Space D-Pad Highlight Menu Item 6. Tips/Tricks/Hints *Always ask your CSI partner for help, they can be useful by giving you information on what to do next 7. WalkThroughs Inn and Out: Starting at the Crime Scene A lot of this first mission is a quite reasonable tutorial that helps you learn how the game works, how the menus work and so on in a very "natural" sort of way. You are a new intern, working for Gil Grissom. Just as you start your conversation, a call comes in about a homicide, and you're off. You learn about your main toolbars - locations, tools, and evidence. Locations lets you get to places to visit. Note that new places will appear there as you track down vital clues. There will always be the three CSI locations on there - the lab, the police station and the morgue. OK, click on the hotel. POOF you're in the hotel room with a dead woman tied to the bed and Bert Susten, the hotel manager. You learn that when you wave your mouse around, it turns green when it's over something you can investigate. Don't try to go out of order here and investigate other things. The tutorial will end soon enough. For now, do what he's telling you to do. Click on the body. You see bruising on the neck. Click on the case file. This holds information on victims, suspects and reconstructions (the little videos that show what might have happened). Bert is a suspect, as you can see. You look for means, motive and opportunity for each, plus you have a miscellaneous "other" category for general notes. You need to fill the first 3 fields to make an arrest. OK, close-up on the neck. This is when you get into the tools for collection and detection. There is a sub-tab in your tools area for each. Click on the UV light, and then click on the neck to take a look. When you get clues, they automatically go into your files. You don't have to keep any notes yourself. OK, now click on the cloth on the left. Use your magnifying scope on it. Up in the fold of the fabric you see a hair. When you "see it" the game again automatically lets you know and adds the notes into your files. Now you have to use your collection tool to get that hair. Tweezer the hair. Now it appears in your evidence list. You'll need the hair later to compare against various hairs you take from suspects. The types of evidence you can have are: trace/prints, documents, and items. Zoom out and use the gloves to grab the cloth. Nowit's time to talk with the Manager. Inn and Out: Talking with Bert the Manager OK, when you turn around in the hotel room you see Bert standing there. By clicking on him you can start a conversation with him. Note if you are a Law and Order player, this is a MUCH nicer system. You can't "miss questions" and have to guess which order to ask them in. They present you with 3 questions to ask. As you ask each one, it simply is removed from the list and you can still ask the other two. The questions you ask are: * What do you know? She's a showgirl from the strip, pays cash. I don't know her at all. * Who has access? I only give a key to the customer and I keep the master key. Nobody else. * Where was she from? Her first name was Kylie and her last name changed each time she came in. Bert gives you the registration card with an address on it. You automatically take it and it gets added to your files. Not only that, but a new location appears on your locations menu, for you to go and visit. The name on the card is Jenny Strickland. Note that you're told here to ask for a hint. Don't worry, it isn't counted against your hit penalty!! This is just to show you how the hint system works. Really, don't ask for hints in the game. Just examine each crime scene thoroughly and you'll figure out what to do next. Or of course come read the walkthrough here :) But don't read ahead!! The game is short enough as it is. The fun in the game is roaming through each area and exploring it. In any case, your tutorial is now ended, and you're off on your own! Inn and Out: Finishing Up the Crime Scene Once the tutorial cuts you loose, you're probably spinning around looking at everything and waiting for your arrow to turn green :) Here is what you find in the hotel room: * Bracelet on the ground behind your partner, on the left of him. It says "K.Y." on it. Just grab it with your gloves. * TV to the left of the entry door. Use your fingerprint brush on the keypad area. Note that you don't need to "collect" the fingerprints once they are dusted and appear - they'll just show up in your evidence list. * TV Remote Control on the floor ot the right of the bed. This one has fingerprints on the volume buttons. Hmmmmm. * Bathroom sink - go into the bathroom then zoom in on the sink. Use the Luminol to see the blood there. Use a swab to collect the blood. That's all that the hotel room will tell you - head on back to the lab! Inn and Out: Greg and the Lab I found the lab a little frustrating at first. You just show up there and don't know how to get him to DO anything. In essence there are three "stations" in this room. First, the microscope. You can drag hairs over here to look at them, or to compare two hairs to each other. Next, the computer. Use this to look up fingerprints, to compare fingerprints to a rap sheet you have, or to do other research on schedules or people. Finally, there is Greg. You hand him blood to do testing. Note you can NOT ask him to compare samples. He will do it by himself when he feels it is appropriate. So you have to keep going around looking for more blood and when he has enough of them he'll do his comparison. He'll also investigate other items you hand to him. Right now you only have one hair and a few prints. Use the computer for the print analysis. The TV remote matches the manager's fingerprints. You get his rap sheet - he has been arrested for assault. Suspicious. There's no match for the TV set. Note that you can compare the TV set fingerprints against the manager's rap sheet if you want. They don't match. Give the blood to Greg for him to analyze - now he needs more to compare it with. Time to head to the autopsy room! Inn and Out: Albert and the Autopsy Room The Autopsy room is good for a recreation or two :) You find out that - gasp - the victim was strangled. OK we knew that. You learn that she had skin under her nails from the struggle, and money stuffed in her mouth. The bruise was probably caused by a rope/cord. Hmmmm like this one in your hands? You also learn that she had Hepatitis C. The time of death was around 11:00 - 11:30. There wasn't much blood loss from this sort of a wound. There's nothing else here. You do get some skin from under the nails to give to Greg. He tests it and it doesn't match what was in the sink. Hmmmmm. Time to go check out that address from the motel registration. Inn and Out: Jenny Strickland's Apartment Jenny won't let you in, and really the only reason you're here is to show her the bracelet. She recognizes it as belonging to Karen Yardstrom, her friend from High School. Even if you come back later, she doesn't say anything else. Ah well. Head on in to Cop Land! Inn and Out: Chatting with the Cops Your final "main" location - Jim Brass in the Detective's office. This is where you go when you want to question suspects and get more details on them. First, Karen Yardstraum, i.e. Kylie. You get her address, at the Hamilton Apartments. A new location appears. You learn that Kylie was only in one chorus line show, and it shut down a few weeks ago. There's nothing else. It's sort of frustrating that you can't talk to him about the other people on the case yet, but you have to go in order in many ways in this game. The game wants you to go investigate the apartments. Don't worry, soon you'll be able to come back here and start questioning suspects. The fun begins! It seems Bert wasn't telling the whole truth before. Ask him about his criminal history (which you got by running his prints from the TV remote through the system). He says that was a long time ago and now he's strictly legit. Ask him about his voice on the answering machine. He admits that it was him but that he wouldn't beat up a girl and kill her just for $300. Ask him about cuts and scratches. He says sure, he gets them all the time. So now ask him for a DNA sample. Use the swab to get his DNA. Then use the tweezers to yank out his hair. They have great commentary when you are doing these things :) Back in the lab, give the DNA to Greg. It turns out this is the blood you found in the bathroom! Check this hair against the one you found in the cloth. Nope, it wasn't him. Someone else was there apparently. When you go and re-harass Bert, he gives you a little video about how he had to fix a broken mirror in that room and then used the remote to watch TV. That's the end of his story. Inn and Out: Interrogating Devon Devon is the guy whose name shows up on Kylie's schedule, on her PC in her apartment. Run the schedule through your lab computer to get Devon's rap sheet. Turns out he's got one. Compare it to the prints from the TV and sure enough, there seems to be a match! Go into cop-land and talk to him. When you first mention Kylie he's upset to learn that she's dead. Who would kill such a sweet kid? He last saw her 2 weeks ago. Sure, he has some cuts. Get a DNA and hair sample from him, just like you did with Bert. Head back to the lab with them. The DNA sample matches the material under Kylie's nails. And the hair matches the one you found in the bed. Now when you chat with Devon, ask him about that Hep C. You go through a story about how he found out he'd been "killed" by her, and that he wanted to kill her in return. Light My Fire: Checking Out the House Your first real mission on your own! You have Sara with you as you head out to the home of Jason Gray. Turns out Jason is a homeowner that has a home office. He was out running and when he came back, he found his home office was on fire. He put it out with a fire extinguisher but his computer has been toasted. First, investigate the scene. By the desk you see glass. Zoom in and grab it with your gloves. Near the glass you also see a wood shard. Flouresce it and you're told Greg will like this one. Grab it with your gloves too. Look up at the picture and "sniff" above it. You get some good fumes there. The desk phone has a redial button. When you hit it, you get a "Yeah, leave a message" gruff guy's voice. You can't print the phone or anything. The paper on the left of the phone should be sprayed with nihydrin to get prints. There's glass left of the window - you can only look at it to see that glass fell on the floor here, meaning the window was probably broken from outside. Now out to the porch. Under the window you see glass - hmmmm, so maybe the glass was broken from inside? Tweeze some to get it. Also there's a kneeprint here - make a cast of it. Back inside. Look behind the desk (you have to click to the left of it). You find a lighter beneath the desk and also some rags. Hmmmmm. Take both! Light My Fire: Talking to Jason Jason is not very helpful. What was he doing? Out running, came back, saw the fire. What was destroyed? His computer, files, and research. Who probably did it? James Ritchie! His rival in Aviation Design. Apparently James is also someone with a checkered past. Iiiiinteresting. Where is this James Ritchie? He has several offices, who knows which one he is at. If you have the lighter he'll recognize it and say it's a momento of his that he misplaced. I only talked to him about it after I had the lab check it out though. So on to the lab! Light My Fire: Fun at the Lab You've got a bunch of things for lab examination! burnt piece - seems to have been torched with lighter fluid. Neat because you happen to have: lighter - yup was full of lighter fluid colored glass - a wine glass probably rags - Ecuador or Guatemala cotton fiber with jet fuel on it fumes - a fuel accelerant window shard - shows the outside of the window was going away (i.e. window broken from inside) cast - kneeprint, not too helpful except to say someone knelt outside Use the computer on the fingerprint from the paper on the desk to see it is James Ritchie's. His rap sheet says he has done insurance fraud in the past. And he of course is who was named as a suspect! Interesting. If you hop over to the cops, you learn that James Ritchie has his HQ downtown and you get a new location to go chat with him. Light My Fire: Talking with James Ritchie James Ritchie has a much nicer office than our arson victim did!! You ask him how well he knew Jason. He says Gray wasn't really a "competitor" because he was so awful at what he did. Gray's customers were fleeing to James without any help on James' part. How about Gray's friends? James says they are drug dealers. Ask about James' criminal records - the charges were dropped. Ask about the prints - he says they traded tons of documents in the past and it could have been any of those. Threatened? "Barely on my radar", he says in fact that Gray begged him to buy him out a few weeks ago because he needed the money. Where were you? I was on Chicago flight 157. Ask Ritchie if he has an airplane. Nope! He likes to sail. But Gray has a license and a plane. Check with the cops and sure enough, he was on that flight, got in at 12:12. Ask them about the airplane too. Gray hasa Lear jet that he keeps at Henderson Airport. Now you get a new location to visit. Light My Fire: Henderson Airport OK, you're roaming around Gray's airport hangar. Turn left. On the shelf of boxes, there's a box with a big label on the left. Look at the label - Gray bought fuel from Ecuador. Glove-grab the label. On the desk you find out Gray was in serious trouble with his business. Grab that too. The lockers are locked. But near the plane i sa barrel with rags. Grab those with the gloves. Nothing else here! Light My Fire: Lab Stop and then Gray A wuick stop at the lab shows you the rag is the same rare Ecuadorian material and of course the fuel from Ecuador and the letter about his trouble means you should have the cops bring in Gray for questioning. Glass outside window - don't know. wine? South American - fine local wine. access jet fuel? Yup keep in back shed. rag in hanger? Have bunch of them. Falling behind in contract? so what. Then a small bit of "bad cop" and he cracks. Yes he burned it all. Everything's in the shed. It was all him. You're suspicous but now you can go check out the shed. Light My Fire: The Shed First, cast the shoeprint impression outside the shed door. Also dust the handle for fingerprints. Now you can go in. Swab the top of the gas can to see what's in it. Up on the shelf are Ecuadorian bottles of wine - grab one with the gloves. There's a nail below the shelf with a thread on it - grab that too. Back at the lab - the gas can held the same jet fuel. The nail held the same rag. Separate out the prints. One set is Gray's, and the other belongs to a new guy - Stan Ginns, a drug dealer. Interesting! The shoe prints are a size 11 1/2. Who could those belong to? Light My Fire: Talking to Stan Ginns Stan claims he's a "business acquaintance" of Jason's and refuses to elaborate. When you ask where he was, he says he was "around the neighborhood." Ask him about his shoes. He waers an 11 1/2 - a perfect match for those prints you found by the shed. That's all he says for now. Time to talk to Jason again. Light My Fire: Back with Jason Ask Jason about this Stan dude. He says Stan lives in the neighborhood. Point out the prints were in the shed. Now Jason says maybe Stan borrowed his mower. A bit more pressure and Jason admits that Stan was his supplier for his drug habit. That Stan was partying at Jason's place and that Jason had enough. He fired Stan. Stan threw a fit and burned the house. One more talk with Stan coming up! Light My Fire: Give us the Plan, Stan Ask Stan what he thinks about arson. He claims he doesn't like it. Ask him if he visited Gray. He says he might have walked by. A bit more pressure and Stan leaps up and confesses to torching the house because Gray picked on his friends. Isn't that special! Case closed. Garvey's Beat: At the Crime Scene Officer James Garvey was killed. Nick Stokes is with you. It's a cop killer mission, so it's high profile. You learn that James stopped to help a motorist when he was shot. Look at the chest - he was beaten over the head, then finished off with 2 shots to the chest. There are no exit wounds. You can't do anything with the chest. Now look at the head - cast the wound. You find a gun - dust it for prints, then grab it with gloves. There's a blood stain on the left near the body - swab it. Also on the left is an iron bar. Use your magnifyer on the bar to see some threads. Tweezer the threads, then take the bar with the gloves. OK, now look in the cop car. There's an ID on the center console - it's for Jefferey Deschamps, a 72 yr old cop? Grab it with your gloves. Now Luminol and then swab the stain on the seat. Use gloves on the paper sheet on the passenger's seat. Garvey's Beat: At the Morgue Cause of Death: he was hit with the bar, and was alive after that. Then he was shot twice. Gunshot: in the chest, short range. Both bullets are still in him. Time of death: 3-4 hrs ago Head trauma: caused by the iron rod Tire iron: yes Garvey's Beat: At the Lab OK, you've already got a ton of evidence to analyze! Neato. bullets - 44 cal 35 yr old tire iron - Garvey's blood gun - Garvey's, not fired recently paper - Tropicana Ave Car on roadside needs asst ID - forgery car seat - blood - "pig blood" thread - cotton pavement stain - more pig blood print search on gun - were Garvey's. search on ID - a copy that was killed exact same way 35 years ago. In that one, gun was found under car. Hmmmm, I didn't see a gun under the car, did you? Head back to the crime scene and sure enough, there it is. Grab it with the gloves and bring it back to the lab. It matches up, this is the murder weapon. Right at this point, you're told to go use the computer to watch a chat room. You see a quick sequence: What's exciting? Sutherland - cop killing. Aiboy went to see. That was you? Sutherland - drive out for yourself and see. It may remind you of another famous case. This is crimechat.com. The cops say this is owned by Jack Riley, who lives near the scene of the crime. Time to go talk with Jack Riley. Garvey's Beat: Jack Riley's House First, Jack won't let you in. So you interrogate him at his doorstep. know about killing? As much as you, thanks to Sutherland. Sutherland? know nothing, no real names. Track Sutherland? unique IP address. No warrant, no IP address. Look apt? no warrant, no entry. Own a 44? You know I do, stolen few months back. 35 friends at the party. Chat with your cop friends and sure enough you get your hands on the warrant. Now you get to Enter the Home. computer: sutherland 1.132.255.17 14:28. His photo shows the gun. coke can: fingerprint it. can't take it. look at bulletin board: nothing to do "he's a fan" books on desk: book by Sutherland, famous dead guy. If you try to talk to Jack, he won't talk. Head back to the lab. The prints on the can are too incomplete. OK, head to the cops. You learn the IP address is at the UNLV where they teach criminal justice. And oh look, James Riley graduated from the UNLV Criminal Justice course 10 years ago. Time to head to the lab! Garvey's Beat: A Visit to UNLV At UNLV you meet Professor Franklin. He specializes in "Theory Reconstruction". First, fingerprint the soda can and then chat with Franklin. which computer? this one. who used? John Laskin was on it. What research? unsolved crimes Where find him? Lives on campus Who has access to lab? Criminal Justice students, grad only What access do you have? I have keys to lab and building 24 hrs Jefferey Deschamps? My first big success, I wrote the book on it. In the lab, you learn that there are no matches on the can print fingerprints - and that they don't match the other can's prints. Hmmmmmmmmmmmmm. Talk to the cop about John Laskin, and he agrees to bring in John for interrogation. Garvey's Beat: Chatting with John Laskin John Laskin thinks it's really cool that you're talking to him. changed clothes recently? no thread sample? sure. - grab the thread with your tweezers crime chat? Yes people BSing where were you? monitoring a midterm focus of research? study of CSI on long term cases Deschamps - yup 30 years. And he adds, this is fun! OK, back to the lab with your thread! Garvey's Beat: The Lab and a Chat OK, back to the lab. Test the thread - the fiber matches, not the color. The First was older. OK, so it was an older school sweater ... You hear of the guy on the chat. You run to UNV but you miss him. There's a sweater on the chair - use magnify on the flakes. Now use lifting tape to grab a flake. Then take the sweater with your gloves. Back to the lab. The sweater fiber matches the tire iron. On the dandruff flakes, you need a comparison. Head to the cops. Ask for Jack Riley's DNA. Go to his house and swab him. Unfortunately, the lab says it's not a match. Back to the cops again. How about John? He was indeed supervising the exam and has an alibi. OK, how about Franklin? Yes, that's a go. Garvey's Beat: Chatting with Franklin It's time to talk more seriously with Franklin. Where were you? In office, nobody came by. Garvey kiling? In news, phone ringing off hook. grab his DNA sample. Take it back to the lab - it matches the dandruff. Aha!! Arrest Franklin and bring him in. your sweater? yes Now the rambling starts. Turns out this guy is a big insane. He did the early research. It was a true classic. He's a great expert on the "perfect crime" Now for a typo :) "Why was a fiber from YOU sweater found at the crime scene?" Now he thinks he's Edwin Sutherland. Tell us about Garvey you see a video how did he so intimately know the original crime Can we speak to Franklin again? You're my ghost. He killed the cop. Help me. More fun than a barrel of corpses: Tracking Down the Crime Scene You start out with Warrick Brown. Apparently a crackpot called and left a threatening message - all you know is that it originated somewhere in the Vegas phone grid. The message rambles and goes, "who will help you now?" You play on the computer. Really you just click on various parts of the audio file. middle - elephant end - casino noises Now you search on casinos with elephant acts. Lo an behold - it's the Monaco! More fun than a barrel of corpses: At the Casino OK, when you get to the casino, you see an elephant in a cage and a trainer. Cast the tracks on the ground to the right of Warrick. You can examine the elephant but find nothing. He's just an elephant. There's a barrel that has been moved in the corner - you can't open it without a warrant. Wave your heat sensor over it out of curiosity. There's a body in there!! That was sort of spooky :) Now you can open it up. look at the mouth - there are chips in the mouth. Use gloves to grab the chips hips - stained, use adhesive tape it also grass on legs Now talk to the trainer. any cars? dinner hour ago barrel? owned by casino suspicious ? everyone. but nothing out of the ordinary Head back to the morgue! More fun than a barrel of corpses: Visiting the Morgue You don't have much to say at the Morgue. cause - anaphalectic shock, maybe a bee sting? allergic to? hay fever time? recent 6 hours OK, now over to the lab with your few clues. dirt - plant soil stain - sap from a red oak pollen - exotic mix of spanish bayonet, tiger aloe tire cast - SUV / pickup Still not too much. OK, go talk to the cops. who? Her father is Carlo Benedetti, she's his daughter Sophia. He owns the Monico and more when missing? last night warrant for home? She lived with her parents, no. Flora? pollen not in Nevada. Desert demonstration gardens. More fun than a barrel of corpses: Desert Demonstration Gardens OK, you're at the lovely Desert demonstration gardens. There's a Greenskeeper to chat with! He says he saw a woman like her in this area. Time to get exploring. door - locked (VERY FRUSTRATING) :) :) ground on right - use dust tool on treads rock on left - tweeze the dust look at grass - it's flat, but you can't touch it. The trash can is really annoying. What you have to do is magnify the center of the tissue paper. Then you tweeze the hair, then glove-grab the paper. Why can't you just take the whole bin back?? Do you innately know the rest aren't clues? Head back to the lab! Finally, a clue!! You can now go to the gardens. More fun than a barrel of corpses: Back at the Lab OK, you're back in the lab. dirt - cactus soil matches pants tissue - used, white powder traces, Maxamine hair - doesn't have vic's sample yet tire print - L160 pickup 70% match together Head on over to the Morgue. cancer? no maxamine? she had uber histamines, garden stroll could have killed her dna? yup Return to the lab again. Sure enough, the victim's DNA matches the tissue. However, it doesn't match the hair, though. Whose hair is it? Your theory is that the killer, who dropped a hair into the tissue |
