Fable Walkthrough :
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Walkthrough - FAQ/WalkthroughFable FAQ V. 2.4 For Microsoft Xbox Copyright 2004-2008, Maxx MaxNardi@gmail.com =============================================================================== CONTENTS =============================================================================== I. Version History II. Introduction III. Controls IV. Game Basics V. Walkthrough VI. Expressions VII. Items VIII. Hairstyles and Tattoos IX. Armor X. Weapons XI. Spells XII. Shops XIII. Enemies XIV. Book Index XV. Demon Doors XVI. Silver Key Locations/Silver Key Chests XVII. Credits =============================================================================== I. VERSION HISTORY =============================================================================== -Version 0.3: Just started today. It doesn't seem like too big a task Finished the Introduction and Control Sections Finished the Game Basics Section -Version 0.5: Finished Heroes' Guild and Lookout Point Sections Finished the Armor Section Finished the Weapons Section -Version 0.7: Finished the Spells Section Finished the Hairstyles and Tattoo's Section Finished the Items Section -Version 0.8: Finished the Enemies Section Finished the Walkthrough Section Finished Silver Key Locations/Silver Key Chests Section -Version 1.0: Finished the Shops Section Finished the Armor Section Finished the Credits Section -Version 1.5: Updated the layout -Version 1.8: Decided to add in a document index, similar to a feature I'm including in a guide for a different game. -Version 2.4: Another format update =============================================================================== II. INTRODUCTION =============================================================================== Let me just say that if you like action RPG's, then you'll probably like Fable. It gives you a good amount of stuff without bogging you down with anything too meticulous. This game also gives you more freedom to do what you like with your character instead of going along with what the game determines. Now by "freedom", understand that I mean you can either go on the quest the game gives you....or wander around and *maybe* find something else to do. BUT, this means that each action you take will have a reaction on your physical appearance and alignment, both integral parts to the game play. While it's entirely possible to play though the game as a neutral character, I suggest playing through it multiple times as both evil and good characters to get the full experience. Now for my guide I have made separate lists of important items. Take for example, the Silver Keys. During the appropriate parts of the guide I will describe how to get the keys in paragraph form and in a smaller, more concise list afterwards. On top of that I also have compiled a list of all the key locations at the end of the guide. For shops, I'll list all their items and values twice: once during the section of the FAQ where they first appear and again at the end in the Shops section. You'll also find lots of information about the enemies in Fable at the end of the guide. =============================================================================== III. CONTROLS =============================================================================== I think this game would feel right at home on the PC due to the large number of actions hat get mapped to the controller. But here's the basic setup. -Default Mode Left Analog Stick: Movement Zoom Bow (Click) Right Analog Stick: Camera Expand map (Click) Control Pad: Use Items/Expressions Left Shoulder: Target Lock-On Right Shoulder: Magic/Collect Experience Orbs (Hold) Back Button: Inventory Start Button: Pause Screen Y: Block X: Attack B: Run/Flourish A: Interact Black: Arm/Sheathe Ranged Weapon White: Arm/Sheathe Melee Weapon -Magic Mode (Hold R) Left Analog Stick: Movement Zoom Bow (Click) Right Analog Stick: Camera Expand map (Click) Control Pad: Favorite Items Left Shoulder: Target Lock-On Right Shoulder: Magic/Collect Experience Orbs (Hold) Back Button: Inventory Start Button: Pause Screen Y: Cycle Spells X: Cast Spell B: Cast Spell A: Cast Spell Black: Arm/Sheathe Ranged Weapon White: Arm/Sheathe Melee Weapon =============================================================================== IV. GAME BASICS =============================================================================== Despite still being somewhat of a simple game, Fable still has a number of basics that need to be explained before one can play the game. Although I could touch lightly on all the subjects I decided to instead overload you with information before you get to the actual Walkthrough part of the guide because this will either get you in touch with the game or piss you off. This part of the FAQ is split up into main sections. Within them, any sub- section is bulleted with a hyphen and any sections within those are bulleted with two hyphens. Below are a few miscellaneous basics. Taking Quests ------------- This is how the story progresses. After you've completed your training, you can take quests by picking out Quest Cards from the Map Room in the Heroes' Guild. Quest Cards designated with silver seals are optional quests, while Cards designated with gold seals are mandatory, story-line driven quests. -Boasts Taking these allows you to wager a little of your reward money on completing the quest under certain conditions. The reward for completing them always outweighs the bet, of course. If you want to make a boast before going on a quest select the "Take Quest and Boast" option from the Quest Card screen. This will transport you outside the Heroes' Guild to a dais. From here you can select which boasts you'd like to take. Morality -------- One of the core elements of the game. As you progress you can choose to play the game as either a good or evil character. Your deeds directly affect your morality. Complete quests and save villagers to become good. Slay them and steal to become evil. There are also certain quests, clothes, and items you can use that will sway your alignment meter in opposite ends. If you follow through on your alignment, effects will show up. For one, if you're a very good character, people will cheer you, light will shine down on you, and a halo will form over your head. But if you're completely evil, people will run from you, you'll attract flies, red clouds form at your feet, and you grow horns. Renown ------ Slaying enemies, completing quests, and showing off your trophies all raise you level of Renown. This is how well known you are in Albion. Get a high enough level and people will whisper you title in awe or ignore you (if it wasn't high enough). Quick Menu ---------- This is brought up by using the Control Pad. It serves as a quicker alternative to using the inventory menus. The four directions can also have items or expressions mapped to them. Auto-Map -------- This will always be at the top right corner of your screen, It tells you your position (white dot with the white cone representing your direction), people of interest (green dots), enemies (red dots), where you should be heading next (flashing gold dot), buildings you own (solid yellow dot), among other things like other buildings and whatnot. There is also an eye at the top of the Auto- Map that shows you whether or not you are being watched. When it's closed, no- one is looking. When it's opened there's a number inside that tells you how many people are watching you. Combat ------ You have three choices to go about battling with enemies. They are Melee attacks, Ranged attacks, and Magic attacks. Of course you can mix and match the three for personal preference. What kind of experience you gain depends on what means you used to defeat enemies. -Meters At any time, you'll always have two meters at the top-left of the screen. Your Health Meter is in red and your Mana Meter is in blue. Of course the Health Meter decreases whenever you take damage and replenishes whenever you eat food, drink a Healing Potion, or cast a Healing Spell. The Mana Meter decreases whenever you use magic and is replenished gradually over time or when you drink a Will Potion. -Melee Combat This kind of combat is done either hand-to-hand or with Melee weapons (drawn with the White Button). Once you have your weapon out (or if you decided not to use one) lock on to your preferred target by holding the Left Shoulder Button. Attack with the X Button. Hit it in succession to do a small combo. Land enough hits and you'll be able to perform a Flourish Attack (more on that a little further below). Block enemy attacks with the Y Button. While holding Y you can also roll from side to side and backwards. Prolonged usage of Melee Combat produces scares across your character's body, regardless of armor worn. Also, check the Weapons section for more information on Melee Weapons. -Ranged Combat In case you don't care to get up close to your enemies, you can also use Ranged attacks to defeat them. Do this by arming your Ranged weapon (press the Black Button), if you have one. Ranged weapons come in the form of Bows and Crossbows (check the Weapons Section for more information). Lock on o your target by holding the left Shoulder Button. Charge your shot by holding the X Button. The longer you hold it, the farther the arrow will go. If you aim correctly, you can also score a decapitation without the use of a Flourish Attack. --Flourish Attacks These are important to Melee and Ranged attacks. They are rewarded once you hit several attacks on an enemy without them attacking back. Applying a Flourish attack by pressing the B button results in your character delivering a powerful, unblock able attack. The good thing about these attacks is that they are unlimited, just as long as you don't miss when performing them and don't take any damage. When an enemy is stunned, Flourish Attacks can even decapitate them (which the game nicely keeps a tally for you)! When not in combat, the B button, when held, allows you character to run. -Magic Combat As with any good RPG, Fable is full of spells to use instead of actually attacking your opponent with a weapon. Unless, of course, your weapon IS YOUR MIND!!! You start off with a Level 1 Lightning Spell, which will serve you well. After you accumulate enough points you can upgrade and pick new spells to cast. During combat, hold the Right Shoulder Button to initiate the Magic Mode on the controller. The jewel buttons now no longer deal with interacting, attacking, and flourish attacks, but instead cast spells. Instead of blocking, the Y Button cycles through your available spells (assuming you have more than three). When you do this, each of the other three jewel buttons will be assigned a different spell. It can be a bit cumbersome if you have lots of spells to choose from, so you can also assign favorite spells to the control pad. Prolonged use of Magic Combat gradually turns your character's eyes lighter and produces strange skin tones (which can begin to look like tattoos of their own. If you want to know just what kind of spells you can use, check the Spells Section. -Combat Multiplier This is very important to how you level up. As you inflict damage on your enemies, the Multiplier increases. When you are not fighting or take a hit, it decreases. The higher you get the Multiplier, the higher the experience left in the enemies wake. -Experience Orbs Battle experience is distributed in the form of these orbs. Each enemy drops them when defeated, and by collecting them you gain experience in any of the stats you used during battle. Experience Points ----------------- These are how you level up in the game. Collect enough and head back to the Heroes' Guild and step onto the Experience Spending Platform to gain new attributes and spells. What levels you can increase all depend on what types of experience points you gathered. -General Experience Points These are the core points you receive for defeating enemies. They can be spent on any skill when upgrading -Strength Experience Points These are rewarded when you use Melee attacks during battle. They can be spent on Strength upgrades, which include Physique, Health, and Toughness. -Skill Experience Points These are rewarded when you use Ranged attacks during battle. They can be spent on Skill upgrades, which include Speed, Accuracy, and Guile. -Will Experience Points These are rewarded when you use Magic attacks during battle. They can be spent on Will upgrades, which include Physical Spells, Attack Spells, Surround Spells, and Magic Power. Towns & Villages ---------------- As you would expect, there are quite a few of these in Fable. And get this; they have NPC's in them! In the towns you can buy items, participate in mini- games, interact with NPC's, and buy buildings. -Buying Items Although I have an Item Section, they do not list prices, only values. This is because the prices vary according to the shop's stock and your Guile level. You also just can't sell anything to anyone you find. Most traders will only buy items they have an interest in selling in addition to a few items they want that they'll pay more for. You can also make a profit yourself by buying things cheap from one trader and selling them for inflated prices to another who doesn't have those items. But you won't make too much money if the item you're selling is already in stock. As you increase your Guile level, prices will decrease and the profit margin will get higher at somewhere around 3.5 percent per rank. -Interaction With NPC's (Non-Player Characters) Most RPG's have you talk to NPC's during your time playing. Actually, no, almost all RPG's have you talk to NPC's during your time playing. Fable takes this process further by allowing you to start relationships with pretty much any NPC, and also giving you the choice to kill pretty much any NPC. -Expressions Besides talking, expressions are how your character interacts with NPC's. There are also special expressions dealing with your level of Renown and Morality. The more Renown you become, the more special expressions are rewarded. The Morality expressions deal with how good or evil you've become. Check out the Expressions section for information on each one. -Attractiveness This stat determines how attractive you are to the opposite (and sometimes same) sex. If you're good looking enough, people will fall in love with you, which makes it easier to get a spouse. If you're not attractive, chances are they'll laugh at you. Alter this stat by purchasing new haircuts, facial hair, clothes, and tattoos (Check the Items Section). -Scariness This basically determines how fast people are going to run away from you. Wear some bad-ass clothes, get a wicked haircut and even more bad-ass tattoos and people will be pretty scared (or just dress like some sort of cult member). -Getting Married When you first think about it, there doesn't seem to be much point in getting married other than the fact you get to have sex. And for the most part you're right. To actually get married, you first have to find someone attracted to you. You'll know if they are or not judging by the heart hovering over their heads. The bigger it is, the more attracted they are to you. Get it to enlarge by talking to them, buying them gifts, and flirting with them (one of the renown-awarded expressions). Once you get the relationship to a high enough level, the heart will become transparent for a few moments. This means that the NPC is ready to get married. Now before you do that you need to buy a ring and a house. Weddings Rings are available in Bowerstone South early in the game, and also in Oakvale, Knothole Glade, and Hook Coast later on. There are also fake Wedding Rings for sale, but don't bother buying them to try to save money. Give the ring to the NPC to see their heart turn yellow. They should then ask you to marry them. Once you do, the heart will be replaced with a golden ring (which means they have THE ONE RING!!). Your spouse will sleep in your home, as can you. When you're both at home, if you talk and flirt enough your spouse will ask about going to bed. What follows is a black screen with moaning noises. You just had sex. And in case you wanted to know, the game keeps track of how many times you do it. You can also get married several times, as long as they're in different cities. If you can keep all your spouses happy (by buying them gifts and talking to them), everything will be fine but if you abuse or neglect one of them, you may be divorced. But then you can sell your house or rent it out, so screw them. -Killing NPC's Who hasn't wanted to just kill every character you see on screen? Well in this game you can, just as long as it's in a town that allows weapons and if you don't mind having the guards on your ass. Besides being evil, there is an advantage to killing. If you kill a shop owner, you can then purchase their shop (although they are very expensive) and rent it out to a new owner. You can do the same with house. Kill all who live there and you can then buy the house to live in or rent out. Another thing to know is how often they're re spawn. Regular villagers will re-spawn after a few game-days. Guards, after attacked, while re-spawn infinitely while you're inside a town. Mercenaries will almost never re-spawn, especially if you sacrificed them to Skorm. -Buying Buildings As I said before, killing every inhabitant of a shop or house will cause it to be put up for sale. You can then buy these buildings and either live in them as a marital home (if they're homes), or rent them out. If you aren't married there's no real reason to keep them as marital homes, so the best bet is to rent them out. You can also put a little extra money into them to furnish them nicely to make a bigger profit. If you buy a shop, be prepared to lose a lot of money. Shops are expensive but if you rent them out you can collect the rent money outside and get an owner's discount. Also, at any time you can sell any building back for the same amount you bought it for. Just keep in mind that you if go around and kill a group of people at once and others catch wind of it, they will scream and run from you whenever you come back into the village. And if the town you want to buy houses in doesn't allow weapons, simply find the owners and get them to follow you outside where you can kill them and return to the town to buy their buildings. -Crime Go ahead, steal those items. Hey, you see that guy, go kill him. Just be aware that if a guard sees you or an alarm is sounded, they'll hound you for the fines. And if you didn't know what the fines are, here's a list. -Brandishing A Weapon Fine: 40 Gold Not every town allows you to wield your weapons freely. Whip them out in front of civilians and guards were it's not prohibited and be charged with a fine. -Vandalism Fine: 250 Gold Just in case you didn't like the look of that door, barrel, or window, you can always put your fist through them. Just try to do it when no-one's around. -Burglary Fine: 750 Gold If you're in a shop or home and you know nobody is looking (check the eye on your Auto-Map) go ahead and root through their cabinets, bookcases, and drawers. It's a small evil act, but you might find good or rare stuff. -Assault Fine: 500 Gold Just go up and hit somebody to face this charge. -Murder Fine: 2000 Gold Not only is this the most expensive fine to pay (since it's tied to the worst crime) you'll also get kicked out of town afterwards. Look above in the Kill NPC's and Buying Buildings parts to see the advantages of this, but be careful to do it when no guards are present. Those listed above are just the standard crimes. There are two additional ones that you can only commit when your Guile level is higher. -Steal Fine: 750 Gold This is different from Burglary because this one involves stealing shop display items off counters. Check the Developing Your Character Section for more about the Steal option. -Lockpicking Fine: 200 Gold Another crime related to your Guile level. Make sure your back is covered and no-one is around when you try to pick a lock, which is a quite alternative to just bashing the door down. Once you get caught committing a crime, a guard will come running. When they find you they will ask for the money. They may take a while to reach you if you were out of the way, so sometimes you'll have a chance to run away and escape the region. If you commit serious crimes and escape, there is a ten limit period during which you cannot return to the region without having the guards chase you. After those ten minutes are up, you are forgiven and you can renter safely. If you don't feel like running or paying the fine, say no to their request for the money to have them attack you. Kill them if you like, but another one will only spawn in their place within seconds. This is a never- ending cycle so your best bet is to not attack them. Developing Your Character ------------------------- Everybody starts off as the same 18-year-old dude. But how you develop your character through physical appearance and skills can be different for each player. Here are the basics around it. -Physical Appearance You start off the same, but through different hairstyles, tattoos, and clothes each player can have a different character. Get haircuts and facial hair alterations from the barber at Bowerstone South or wandering barbers. Tattoos can be given by the tattooist at the tattoo Shop in Knothole Glade or, again, by wandering tattooists. -Aging Each time you level up at the Heroes' Guild, you age by 0.7 years. You start at 18 and stop at 65. This is only a cosmetic feature, and has no effect on your attributes or attractiveness, so you can still safely mack it as an old man. -Weight Gaining If you eat too much while your health bar is full, that food has to go somewhere. So, rather quickly, you can go from Slim to Obese by just Apple Pies and Red Meat Hocks alone. If you want to lose weight, simply being active in the game for around two hours without eating any more will trim the fat. -Skills This is very important to the game. Each player can also have a different barrage of spells and strengths. You can favor one style of combat and level it up with all your experience points (see "B. Experience Points"). Once you've got enough to level up, your Guild Seal (located on-screen on the down direction on the control pad) will glow green. Head back to the Heroes' Guild and step onto the Experience Spending Platform to be taken to a series of menus used to level up your character. --Strength Go into this submenu to see what stats regarding Strength you can level up. 1. Physique This involves how much muscle your character has. It will show physically (you'll develop muscles) and allow you to lift heavy objects (like the heavy weapons after you have at least Level 3). It will also increase the damage you deal by 10%. But it is also the most expensive skill to upgrade. Level 1: 500 Experience Points Level 2: 1200 Experience Points Level 3: 3000 Experience Points Level 4: 9000 Experience Points Level 5: 24000 Experience Points Level 6: 45000 Experience Points Level 7: 86000 Experience Points 2. Health: This involves how long your health meter is. There's not much else to say about it. Level 1: 400 Experience Points Level 2: 1000 Experience Points Level 3: 2500 Experience Points Level 4: 6000 Experience Points Level 5: 13500 Experience Points Level 6: 28000 Experience Points Level 7: 58000 Experience Points 3. Toughness This involves how fast your health bar is depleted. With each upgrade, damage is reduced by 7%. Along with Health, it's a good skill to have for all players, not just a good one for ones who prefer melee combat like Physique. Level 1: 350 Experience Points Level 2: 900 Experience Points Level 3: 1800 Experience Points Level 4: 4800 Experience Points Level 5: 9000 Experience Points Level 6: 19000 Experience Points Level 7: 38000 Experience Points --Skill This submenu deals with experience gained from Ranged combat. 1. Speed This obviously refers to how fast you can dish out attacks. It also pertains to how fast you reload your ranged weapons. Level 1: 350 Experience Points Level 2: 800 Experience Points Level 3: 1800 Experience Points Level 4: 4600 Experience Points Level 5: 8700 Experience Points Level 6: 21400 Experience Points Level 7: 42000 Experience Points 2. Accuracy This one is specifically for Rangers. It deals with how often your arrows hit targets and how much damage they do. Level 1: 400 Experience Points Level 2: 1100 Experience Points Level 3: 2900 Experience Points Level 4: 8000 Experience Points Level 5: 20500 Experience Points Level 6: 39000 Experience Points Level 7: 81000 Experience Points 3. Guile This involves your level of craftiness. With each upgrade, you get a 3.5% discount while buying item's. Level this up more to receive the Steal (Level 3) and Picklock (Level 6) skills. To steal countertop items, wait until no-one is using, then hold down on the control pad. A meter will pop up, and when it fills you will have stolen the item. More expensive items take longer to steal than cheap ones, so be careful. Picking locks works much in the same way. Level 1: 350 Experience Points Level 2: 900 Experience Points Level 3: 2200 Experience Points Level 4: 5000 Experience Points Level 5: 10500 Experience Points Level 6: 27400 Experience Points Level 7: 52000 Experience Points --Will These submenus let you pick what spells you can cast. 1. Physical Spells: These spells deal with personal boosts and effects. See Spell Section for more 2. Attack Spell These spells, well, attack targets. See Spell Section for more. 3. Surround Spells These have an effect on you, your surrounding area, and any other characters in it. See Spell Section for more. 4. Magic Power This increases the size of your Mana Meter. Level 1: 500 Experience Points Level 2: 1200 Experience Points Level 3: 2800 Experience Points Level 4: 6200 Experience Points Level 5: 11500 Experience Points Level 6: 25000 Experience Points Level 7: 54000 Experience Points =============================================================================== V. WALKTHROUGH =============================================================================== Oakvale ------- This here is your hometown. You'll be able to explore it shortly after starting the game. -Mandatory Quest 1: Birthday Gift Location: Oakvale Reward: 0 Gold, 0 Renown After watching the intro, talk to your father to be reminded that you need to buy a birthday gift for you sister, Theresa. The only gift available to you is the box of Chocolates, sold by the local trader outside the tavern. They cost 3 Gold, and currently you have none. Lucky for you, though, your father has promised to give you 1 Gold for each good deed you do. So set off and start exploring the town to find deeds, or just read about them all here. In total there are four opportunities for good or evil deeds in Oakvale. Whenever you do an evil deed, the guards will know about it immediately and you can expect to get a lecture from them. They can go to hell, though, since they can't do anything to stop you. -Guarding the Farmer's Stock In southwest Oakvale is a farmer who needs to go to the bathroom but needs someone to watch his barrels for him. If you agree to do it, stand near his crates. Good: Stand there diligently and ignore the little kid that tries to get you to break the barrels to get the goods yourself (all you'll find is 1 Gold and two Giant Beetles). Evil: Punch the little kid in the face, then go do what he says and smash all the barrels. -Extramarital Affairs At the very east of Oakville is a man cheating on his wife behind his house. Walk up to him to have him bribe you into keeping quite about it. Good: Refuse to take his money then go find his wife standing outside one of the buildings in the central part of town. Evil: Take the man's money and keep quiet about it. You can also take his bribe and then go inform his wife anyway to get rewarded both Good and Evil Points. -Run-In with a Bully Now all the way to the west of town are two boys. One is holding a Teddy Bear while the other is demanding that he relinquish the bear. Good: Scare off the bully by whacking him around. You will be rewarded with the Teddy Bear Evil: Beat the boy to get the bear yourself. Then beat the bully. Hell just beat everybody. -Rosie Reunion As it turns out, that Teddy Bear's name is Rosie and she belongs to a little girl near the farmer in the southwest. It's also time to change Rosie's stuffing. Good: Return the bear to the little girl Evil: Give the bear to the bully After every good deed, return to your father to receive 1 Gold. Once you've saved up enough to buy the Chocolates, buy them from the trader and find your sister, who is to the north of town. Give her the gift and watch the cut scene that follows. If you don't care to watch it, here's a little description: I hope you enjoyed you stay in Oakvale because it's gone. Yeah, the whole thing. While you're talking to your sister, bandits burst in and burn everything. They kill your father and take your mother. Head back to your burning home to meet a man named Maze who will bring you to the Heroes' Guild. Heroes' Guild ------------- This is your new home and your new roommate is a girl named Whisper. Check out all the bookcases to find a Kryndon Tattoo upstairs and a total of thirteen books. Read the books by going into your inventory and selecting the Logbook submenu. Then scroll down to books and red the ones you found. Then head outside and follow the gold icon on your Auto-Map to find the Melee Combat Ring with the Guild Master standing nearby. He'll send you inside to fight a dummy. Hit it seven times and he'll give you a Stick to equip as a weapon. Hit it more times until the training is over and the Guild Master sends you out on your first Quest, to kill the Beetles in the Guild Woods. -Silver Key Chest #10 Location: Heroes' Guild Requirement: 20 Silver Keys Reward: Murren Greathammer Don't worry about that chest; you won't be able to open it until much later in the game. Guild Woods ----------- In this small area you will defeat a number of Beetles and, later on, bandits. -Mandatory Quest 2: Melee Combat Quest Location: Guild Woods Reward: 20 Gold, 30 Renown Follow the icons to the Guild Woods and pick off all the weak Beetles with your new Stick (they're the red dots on your Auto-Map). Once you've eradicated them all, head back to the Guild Master to start your Apprentice Training. Once you get the Fishing Rod from Fisher Creek later on, come abck here to get the fourth Silver Key -Silver Key #4 Location: Guild Woods Method: Fish at the ripples in the stream The ripples in bodies of water indicate that special items can be fished out from there. Repeatedly use your Fishing Rod at the ripples here until you pull up the forth Silver Key. Now, head back to the Guild Master. -Mandatory Quest 3: Guild Training Location: Heroes' Guild Reward: 0 Gold, 0 Renown This is basically more combat training. After you complete each test, speak to the apprentice wearing black to do the test once more, but this time you'll be graded for your performance. Get a high enough grade and you'll receive a special item. The first test is Melee Combat. Return to the Guild master standing outside the ring to receive an Iron Longsword. Follow the Guild master's instructions through the first few drills consisting of basic attacks and blocking. Once you have completed the training and the Guild Master has moved on, return to the combat ring to speak to the black-robed apprentice to receive a grade. Achieve an A+ in his test to win yourself the Iron Katana. The second stage of Apprentice Training is in Ranged Combat (or Skill usage). Meet the Guild Master beside an archery range. Speak to him to receive a Yew Longbow. Your first test is against stationary targets; your second is against moving targets. Complete the Guild Master's tests to be able to move on. To receive a grade on this test, the apprentice requires you to get a set number of points. To do this, make sure you aim for the dummy farthest in the back - they're worth the most points. Get an A+ in his test to receive a Yew Crossbow. The final test is in Will usage. Find the Guild Master on the small island to the south. This is an easy test to pass since the dummies regenerate quickly. After you have passed his test make sure you use select "Play with Whisper" to be able to redo the test for a score. Get an A+ and win a Will Potion and a Resurrection Phial. -Playing with Whisper Meet her at the entrance to the Guild Woods to "play." By play I mean shoot bandits. All you have to do is stand on the opposite side of the stream and either fire arrows or lightning at them. Once they're all dead, head back to the Guild. Before you take your final test and graduate, there are a few small tasks you can perform in the Guild. -Red Apple Pie The cook inside the Guild needs four more Cooking Apples for her pie. Go out to the east side of the Guild and look around the area near the entrance to the Guild Woods to find Apples. Pick them up off the ground and bring them back to her. She'll reward you with a Blueberry Pie. -Race to the Demon Door Find the two apprentices arguing about their racing times in the garden near the entrance to the Guild. Accept the challenge of getting to the Demon Door and back within 50 seconds and take off running (hold B). The Demon Door is across the stepping-stone bridge on the other side of the small island where you did the Will training. If you get there and back in time, you'll be rewarded with 25 Gold. -Sparrow Shooting Out on the stone path near the Heroes' Guild is another black-robed apprentice who asks you to kill the sparrows with your bow. You'll get 5 Gold and +1 Renown for each you kill. But killing each sparrow also gives you a +5 towards evil. The sparrows are also sometimes hard to find, so that's why I never went and shot them all. -Battle with Maze This is your final test before graduating from the Heroes' Guild. Talk to the Guild Master and meet Maze in the Guild Woods. He will not attack you, but he will order you to attack him using different forms and will teleport around. It's an easy test. After that you will have graduated from the Heroes' Guild. When you leave you'll be given a Guild Seal, two Resurrection Phials, two Health Potions, a Mana Potion, an Apple Pie, and a Lamp. Then, you're off on your own. -Demon Door #1 Location: Heroes' Guild Method: Use your Lamp in front of it Reward: Elixir of Life, Howl Tattoo, various books Return to the Demon Door south of the small magic testing island in the Heroes' Guild. Use your Lamp in front of it to gain access to the Library Arcanum. Inside you'll find an Elixir of Life (it doubles your health bar), a Howl Tattoo, and several books in the bookcases. -The Heroes' Guild Shop As I mentioned earlier, all prices vary. But I can provide you with a list of what the shop has to offer and the items' values. --Armor - Hands 1. Villager Gloves: 21 2. Assassin Gloves: 135 3. Plate Gauntlets: 1980 4. Leather Gauntlets: 127 5. Chainmail Gauntlets: 742 --Armor - Upper Body 1. Villager Shirt: 84 2. Leather Chest Piece: 507 --Armor - Lower Body 1. Villager Trousers: 74 2. Plate Leggings: 6930 3. Leather Leggings: 443 4. Chainmail Leggings: 2596 --Armor - Feet 1. Villager Boots: 11 2. Plate Boots: 990 3. Will User's Boots: 74 4. Leather Boots: 63 5. Chainmail Boots: 371 --Weapons - Melee 1. Iron Katana: 163 2. Iron Cleaver: 138 3. Iron Axe: 125 4. Iron Mace: 113 5. Iron Pickhammer: 100 6. Iron Greathammer: 225 7. Iron Greataxe: 200 8. Iron Greatsword: 238 9. Iron Greatmace: 213 10. Steel Axe: 375 11. Steel Mace: 338 12. Steel Pickhammer: 300 13. Obsidian Longsword: 2340 14. Obsidian Mace: 1755 15. Obsidian Greatmace: 3315 16. Master Longsword: 20925 17. Master Greatsword: 33131 18. Master Greatmace: 29644 --Weapons - Ranged 1. Yew Crossbow: 200 2. Oak Longbow: 450 3. Oak Crossbow: 550 4. Ebony Longbow: 1820 5. Ebony Crossbow: 2100 6. Master Longbow: 23040 --Items - Potions 1. Health Potion: 80 2. Will Potion: 70 3. Resurrection Phial: 500 --Items - Gifts 1. Chocolates: 10 --Items - Produce 1. Apple Pie: 15 2. Red Meat: 14 3. Grain Sack: 25 4. Flour Sack: 35 5. Green Apple: 4 6. Fish (Orange): 12 7. Carrot: 6 --Wanted 1. Resurrection Phial: 500 2. Cooking Apple: 300 -The Heroes' Guild Tavern The tavern at the Heroes' Guild offers a few items for sale. --Items - Gifts 1. Chocolates: 10 --Items - Produce 1. Green Apple: 4 2. Red Meat: 14 3. Apple Pie: 15 4. Beer: 10 5. Beer Keg: 46 6. Cider Case: 52 Lookout Point ------------- This area right outside of the Heroes' Guild is your first stop on the path to whatever it is you want to do. You can head south to Greatwood, north to Bowerstone South, or west to the Picnic Area. -Lookout Point Title Vendor Pay this man some gold to get a new title for yourself. --Titles 1. Maleficus: 600 2. Assassin: 280 3. Avatar: 1000 4. Liberator: 600 5. Druid: 200 6. Ranger: 260 7. Runemaster: 450 8. Hood: 200 9. Sabre: 250 10. Piemaster: 100 11. Chicken Chaser: 40 12. Arseface: 60 -Silver Key #1 Location: Lookout Point Method: Slash bushes blocking path Near the main junction of all the roads, target and slash the bushes to find a path leading to the first Silver Key. -Beggar or Bully Alignment Shift: 20 Also near the main junction are a bully and a beggar. The beggar say was he a hero once like you, but the bully insists he is worthless and deserves no help. Good: Unfortunately, slapping the bully around isn't going to help. You'll need to fart near him to get him to leave. Evil: Belch or fart near the beggar to join in on the bully's ridicule, and then proceed to beat them both. -Mandatory Quest 4: The Wasp Menace Location: Picnic Area Reward: 500 Gold, 200 Renown, Wasp Queen's Head Trophy Return to the Map Room at the Heroes' Guild to accept this quest. Then head to the Picnic Area and take out the standard Wasps with your melee weapon. Once the Queen Wasp appears, attack her with spells or your ranged weapon. After she is dead, go around to the tables and collect any items you find, such as a Standard Beard Card and a Health Potion. After completing this, the maze's Information Quest will become available. Once you have gotten the Fishing Rod from Fisher Creek, come back here and fish the Ages of Skill potion out of the ripples in small pond in this area. -Orchard Farm Escort Side Quest Location: Lookout Point/Orchard Farm Reward: 500 Gold After you have completed the Protect/Attack Orchard Farm Quest, head to Lookout Point to find a wandering trader (marked on your map with a green dot). Talk to him and he will ask you to escort him to Orchard Farm. If you decide to do so, he'll pay you 125 Gold upfront and the other 375 when you reach the farm. Then he just follows you on your way. If you can get him to the farm without him taking any damage he may throw in an extra reward. Once you reach the farm you can follow him into the farmhouse to grab a few items, since it'll be your only chance to get inside. You can also repeat this quest as many times as you like. Bowerstone South ---------------- This is the first official town you'll visit upon graduation from the Heroes' Guild. There are quite a few shops, and the next story-driven quest you need to complete here is almost not a quest at all considering how simple it is. -Mandatory Quest 5: Maze's Information Location: Outside the Tavern at Bowerstone South Reward: --- Simply talk to Maze outside the Tavern to hear his information and be sent back to the Heroes' Guild. Of course you don't have to go back right away. There are plenty of other things to do while in Bowerstone South -Silver Key #2 Location: Balcony of Clothing Shop Method: Climb the stairs and go outside Right near the gates where you enter is the Clothing Shop. Head upstairs and out to the balcony to grab the second Silver Key. -Bowerstone South Item Shop Directly on your right as you enter the town is this small Item Shop. --Items - Potions 1. Health Potion: 80 2. Will Potion: 70 3. Resurrection Phial: 500 --Items - Gifts 1. Perfume: 120 2. Red Rose: 20 3. Chocolates: 10 4. Wedding Ring: 900 5. Fake Wedding Ring: 200 --Items - Other 1. Fishing Rod: 50 2. Spade: 200 --Wanted 1. Wedding Ring: 900 2. Fishing Rod: 50 -Bowerstone South Clothing Shop The store here carries a good assortment of armor for both good and evil players, as well as a few neutral items thrown in. --Armor - Head 1. Chainmail Helmet: 742 --Armor - Hands 1. Villager Gloves: 21 2. Plate Gauntlets: 1980 3. Leather Gauntlets: 127 4. Bright Leather Gauntlets: 150 5. Dark Leather Gauntlets: 144 6. Chainmail Gauntlets: 742 7. Dress Gloves: 13 --Armor - Torso 1. Villager Shirt: 84 2. Plate Chest Piece: 7920 3. Leather Chest Piece: 507 4. Bright Leather Chest Piece: 545 5. Dark Leather Chest Piece: 535 6. Chainmail Shirt: 2967 7. Upper Dress: 50 --Armor - Kegs 1. Villager Trousers: 74 2. Plate Leggings: 6930 3. Leather Leggings: 443 4. Bright Leather Leggings: 465 5. Dark Leather Leggings: 460 6. Chainmail Leggings: 2596 7. Lower Dress: 44 --Armor - Feet 1. Villager Boots: 11 2. Assassin Boots: 68 3. Plate Boots: 990 4. Leather Boots: 63 5. Bright Leather Boots: 70 6. Dark Leather Bots: 69 7. Chainmail Boots: 371 -Bowerstone South Tavern Besides the items, you'll also find a freelance warrior who will fight beside you for 10 Gold an hour. This is also where you'll find the Card Pairs Table. --Items - Potions 1. Health Potion: 80 2. Will Potion: 70 --Items - Gifts 1. Chocolates: 10 --Items - Produce 1. Green Apple: 4 2. Apple Pie: 15 3. Fish (Orange): 12 4. Carrot: 6 5. Red Meat: 14 6. Grain Sack: 25 7. Flour Sack: 35 8. Beer Keg: 46 9. Beer 10 10. Cider Crate: 52 --Wanted 1. Fish (Orange): 12 2. Fish (Blue): 18 -Card Pairs Mini-Game Location: Bowerstone South Tavern Reward: Briar Rose Hero Doll Talk to the man always seated at the table near the door to play this easy mini-game. All you need to do is flip over the cards and make a pair. You can also earn quick money by betting 1000 Gold each time. If you can beat the game in less than 35 seconds, you'll be rewarded with a Briar Rose Hero Doll. A young boy should then come up to you and tell you to collect the other five dolls as part of a side quest. -Bowerstone Tavern Cellar Behind the Tavern you will find stairs leading down to the cellar. But thy will always be locked during the day. Wait until the statue at Lookout Point points toward Bowerstone (around midnight) to try to open the doors, which will now be unlocked. There's really not all that much here, just a chest with a Leather Chest Piece. The fact that that's all there is makes you wonder why they put in the whole time-sensitive thing. -Bowerstone South Blacksmith Located outside the tavern is the outdoor blacksmith shop. --Weapons - Melee 1. Iron Longsword: 150 2. Iron Katana: 163 3. Iron Cleaver: 138 4. Iron Axe: 125 5. Iron Mace: 113 6. Iron Pickhammer: 100 7. Iron Greathammer: 225 8. Iron Greataxe: 200 9. Iron Greatsword: 238 10. Iron Greatmace: 213 11. Steel Longsword: 450 12. Steel Axe: 375 13. Steel Mace: 338 14. Steel Pickhammer: 300 15. Obsidian Cleaver: 2145 16. Obsidian Pickhammer: 1560 17. Obsidian Greatsword: 3705 18. Master Axe: 17438 19. Master Pickhammer: 13950 --Weapons - Ranged 1. Yew Longbow: 150 2. Yew Crossbow: 200 3. Oak Longbow: 450 4. Oak Crossbow: 550 5. Ebony Longbow: 1820 --Wanted 1. Iron Longsword: 150 Of course, feel free to walk into any house and steal things while no-one is looking. You can find Gold, Hairstyle and Tattoo Cards, as well as a full Dark Villager outfit in the house east of the house across from the Barber Shop. Bowerstone Quay --------------- There's not a lot to do in this small area, but you can fish off the docks once you have a Fishing Rod. -Beardy Baldy Side Quest Location: Bowerstone South Quay Reward: Fire Monkey Tattoo Card Talk to the man sitting on the bench to learn about his picky daughter. He wants to introduce you to her, but first you'll have to get your hair cut in the style shown on the card he gives you (usually the Pudding Basin). Go to the Barbershop (indicated on your map as the red building) and get the hairstyle. Return to the man to receive the Mutton Chop Beard Card and after that the Trader Style Moustache Card. When you talk to him a final time after getting all the styles, he'll tell you that he actually has no daughter and only wanted to make you look foolish. He'll then give you the Fire Monkey Tattoo Card and run away. Which is good, because I was about to start beating him. A variation to this quest involves you talking to him for the first time with your hair already cut in the Pudding Basin style. Since he can't give you the same Hairstyle Card, he'll give you the Warrior Stripe instead. -Fist Fighters Gang: Round 1 Location: Bowerstone South Quay Reward: 350 Gold, 50 Renown, Fist Fight Level 1 Passed During the night, head to the small ring at the Quay. If it's the right time, you should find a group of men beating the hell out of each other there. Find the leader (the big guy with the tattoo's and spiked hair) and pay him 50 Gold to enter. There are four rounds of combat total, but the first three are very easy. The fourth round pits you against the leader himself, but he isn't much more difficult than the other fighters. Just either block their attacks or sidestep them before hammering away on them with a combo or Flourish attack. Greatwood Entrance ------------------ After accepting the next quest, you'll travel through this area to get to Orchard Farm. There are a few wandering traders, barbers, and tattooists as well as a few other places to go from the Greatwood Entrance. Also be on the lookout for bandits and wasps that will attack you and any wanders in the area. Before you head off on the quest, there are a few items to be found in the Greatwood Entrance. At the dead-end near the entrance to Orchard Farm in the south you can find Health Potions, a Will Potion, and a Will Master's Elixir. There is also a hidden chest on Greatwood. As soon you enter from Lookout Point you should notice a path on your left. Go down that path, and at around 12:00 noon you should see a chest sitting on a patch of dirt. Any other time during the day the chest is not there. Fisher Creek ------------ The northwest path in Greatwood Entrance leads to this small area. As soon as you walk through into Fisher Creek, you will be attacked by a swarm of wasps. Destroy them all to be given a Fishing Rod by the man who owns the house here. -Fishing Lessons Side Quest Location: Fisher Creek Reward: Golden Fish Trophy Once you are given the Rod, the man will teach you how to use it. To complete this simple side quest, all you have to do is repeatedly fish off the pier next to the man's house until you pull up the Golden Fish Trophy. After you have done that, the chest behind his house holds some Leather Gauntlets. Also, if you fish from near the chest you can get 100 Gold, a Moonfish, a Working Moustache Card, and a Silver Key. -Silver Key #3 Location: Fisher Creek Method: Fish at the ripples in the water The ripples in bodies of water indicate that special items can be fished out from there. Repeatedly use your Fishing Rod at the ripples here until you pull up the third Silver Key, among other items. |
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