Fable Walkthrough :
This walkthrough for Fable [X-BOX] has been posted at 17 Jun 2010 by emma and is called "Abilities FAQ". If walkthrough is usable don't forgot thumbs up emma and share this with your freinds. And most important we have 20 other walkthroughs for Fable, read them all!
|
emma |
Walkthrough - Abilities FAQ__________________________________ / \ Fable Abilities FAQ Author: salitardimonte E-mail: skadiculous@gmail.com Started: 9/17/04 Latest Version: 1.10 [9/22/04] \__________________________________/ ******************* Table of Contents ******************* Section 1: Introduction / Legal Crap 1A: Browsing the FAQ 1B: Contributing to the FAQ Section 2: Version History Section 3: Types of Experience 3A: General Experience 3B: Strength Experience 3C: Skill Experience 3D: Will Experience 3E: Alternate Experience Gain 3F: Combat Multipliers and You 3G: Spending Experience Points Section 4: Abilities 4A: Strength Abilities 4AA: Physique 4AB: Health 4AC: Toughness 4B: Skill Abilities 4BD: Speed 4BE: Accuracy 4BF: Guile 4C: Will Abilities 4D: Attack Spells 4DA: Enflame 4DB: Fireball 4DC: Battle Charge 4DD: Multi Strike 4DE: Lightning 4E: Surround Spells 4EA: Force Push 4EB: Turncoat 4EC: Slow Time 4ED: Drain Life 4EE: Summon 4F: Physical Spells 4FA: Physical Shield 4FB: Berserk 4FC: Assassin Rush 4FD: Heal Life 4FE: Ghost Sword 4FF: Multi Arrow 4G: Magic Power Section 5: Summary Section 6: Thanks Section 7: Contributions Section 8: Closing ____________________________________________ / \ Section 1: Introduction / Legal Crap \____________________________________________/ This FAQ is intended to be a comprehensive guide to the abilities you have access to as a Hero in the world of Albion, setting of the Xbox video game Fable. It will not be full of spoilers, nor will it have step-by-step strategies for defeating enemies. What I will tell you is what abilities are worthwhile, and help you build your hero in such a way that is conducive to your playing style. This FAQ is 100% mine, and no one else's. It may be found on the following sites: www.GameFAQs.com www.neoseeker.com If it is found on another site, please drop me a line (contact information at the bottom of the FAQ) and let me know so I may take the appropriate measures to get rid of it. You may use this FAQ for your own personal business. You may not use this FAQ for any other purpose without my written consent. If you ask me nicely, I'm sure I can accomodate whatever request you may have of my FAQ. ===================================== 1A: Browsing the FAQ ===================================== Locate the letter/number combination next to the topic you wish to find. Hit CTRL-F and type in this number, then hit find. For instance, if you want to know about the spell "Physical Shield", hit CTRL-F, type in 4FA, and then hit find. ===================================== 1B: Contributing to the FAQ ===================================== Send me an e-mail (listed at the top and bottom of the FAQ) with your own tips, information, ratings, whatever, and I will do my best to include them in the FAQ. Please try to keep them readable. I don't want to get hundreds of e-mails full of "lolz dude yuo can gte aracany tatooz if u use will alut". Such contributions will be deleted from my inbox. I don't want my FAQ filled with great information if it is unreadable. I reserve the right to edit the presentation (but not the content) of your contributions by changing incorrect spellings, adding punctuation, etc. I will never change the actual words in your contribution, however. If you have any problems with that, e-mail me and let me know. ____________________________________________ / \ Section 2: Version Information \____________________________________________/ Version 1.10: 9/21/04 Added some more contributor information. No more version numbers for minor updates... I'm exhausted! =) Version 1.1: 9/20/04 Updated some ratings, added some contributor information. Added Contributions section (Section 7) and split Thanks and Closing. Version 1.02: 9/18/04 Changed formatting, yet again. Changed some information about Experience Types. Version 1.01: 9/18/04 Changed formatting again. Version 1.0: 9/17/04 Changed formatting slightly, added experience costs, descriptions, etc. Fleshed out FAQ enough to put up on GameFAQs. Still playing through my maxed ability game and logging info on experience costs. Version 0.1: 9/16/04 Began FAQ, set up the formatting and filled in information on Types of Experience. ____________________________________________ / \ Section 3: Types of Experience \____________________________________________/ In Fable, there are four types of experience. These are: General, Strength, Skill, and Will. Details on each of the experience types can be found below. ===================================== 3A: General Experience ===================================== General Experience is the most common type of experience you will find on your adventures through the land of Albion. General Experience is gained through killing an enemy. The amount of General Experience a particular enemy drops is determined by the enemy. If it is a weak enemy, like a wasp, it will give very little General Experience. If it is a stronger enemy, like a Rock Troll (highest General Experience gain out of all the regular enemies in the game), you will get a ton of General Experience. General Experience will drop in the form of small glowing green orbs that you must collect. You may do this by walking over them, using the Right Trigger to draw them to you, or by shooting them with your bow. NOTE: General Experience disappears after time. It does not disappear instantly, but it probably won't linger long enough for you to get your Combat Multiplier (explained below) up to 50 before you collect it. Keep your eye on the General Experience orbs and make sure to collect it at a decent pace if you're in the middle of a battle. ===================================== 3B: Strength Experience ===================================== Strength Experience is the experience you automatically gain for using your melee weapon. It is used to make your character stronger physically, such as increasing the size of the sword he can carry, his health, or his natural resistance to pain. Every time you hit an enemy with your melee weapon you gain Strength Experience. This experience gain is automatic (and so are the rest of the experience types); you do not have to walk over any orbs or anything to get it. Whenever you gain Strength Experience, an red indicator in the shape of a fist will appear on screen under your health and mana with a number next to it. ===================================== 3C: Skill Experience ===================================== Skill Experience is gained by using the bow. It is used to increase your speed (in both swinging your melee weapon and drawing your bowstring), your accuracy with the bow, and your guile, which is your ability to steal and/or get better prices on goods. Every time you fire the bow and hit an enemy with it, you gain Skill Experience. This experience gain is automatic; you do not have to walk over any orbs to pick it up. Whenever Skill Experience is gained, a yellow indicator in the shape of a human figure will appear on screen under your health and mana with a number next to it. ===================================== 3D: Will Experience ===================================== Will Experience is gained by using magic abilities. It is used to learn new abilities and increase the power of your already-gained abilities, as well as increase the amount of mana you have, which increases the number of times you can use a spell or the number of spells you can use before drinking a potion. Every time you use a magic spell, depending on what type of spell it is, you will gain Will Experience. Most spells that hurt your enemies will not give you any experience unless you use them on your enemies. For example, using Force Push will not give you any experience unless it hits an enemy. Spells like Heal Life will always give you experience. I will eventually list this info with the spells below. Whenever Will Experience is gained, a blue indicator in the shape of a hand will appear on screen under your health and mana with a number next to it. ===================================== 3E: Alternative Experience Gain ===================================== There are other ways to gain experience aside from just using a weapon or doing damage. Eating certain foods will give you experience, and that experience is multiplied by your Combat Modifier (see next section), so eating during battle can be very effective. Red Meat and Tofu give you Strength Experience. Carrots give you Skill Experience. Fish gives you Will Experience. Having these on hand during a battle and possibly bound to your D-Pad can result in some huge experience gain if you have a very high combat multiplier. ===================================== 3F: Combat Multipliers and You ===================================== The Combat Multiplier (CM) indicates how much experience you will gain when you hit or kill an enemy with your fists, melee weapon, bow, or a spell. During combat, the CM indicator will come up on the right side of the screen. It is a white "X" with a circle around it. As you hit enemies, the circle around the X will fill up. Every time it fills a complete circle, the number next to the X will go up by one. When you gain experience while you have a Combat Multiplier, the amount of experience gained will by multiplied by the CM. Therefore, it is very useful to make sure to get your CM as high as possible during every battle. Note that your Combat Multiplier will only continue to go up as long as you are not being hit. If you hit your enemies enough without being hit, you will have a very high CM, but being hit only a few times will drop the CM to nothing. It is very helpful to block during battles to ensure that you are not hit and your CM does not drop. Even a lowly wasp can drop your CM to zero if you are busy fighting with a bandit. So, basically, here are the three tips to getting the highest Combat Multiplier, and therefore, experience, possible: 1.) Hit often. 2.) Block a lot so you don't get hit back. 3.) Wait to collect General Experience until you have a satisfactory Combat Multiplier. This may not always be possible for General Experience, so make sure that you are not waiting too long to pick it up. Chances are if you are killing a lot of enemies, you'll still end up with a boatload of General Experience compared to how much Strength, Skill, or Will experience you gain. ===================================== 3G: Spending Experience Points ===================================== To spend your well-earned Experience Points, simply teleport back to the Heroes' Guild and step onto the green platform across from where you teleport back in. Every time you buy or level up an ability, you will age. The rate of aging is .7x years for every ability you buy. If you accidentally buy an ability that you did not want to buy, go to that ability again and press A. You will have the option to "Undo Level Up". You can only "Undo Level Up" while you are still on the Experience Spending screen. If you buy an ability and then leave the screen, it becomes permanent. Experience is spent according to what type of ability you are buying. If you buy a Will ability, the cost of the ability will be subtracted from your Will experience first, and then, if your Will experience is drained, your General Experience. The same applies for all abilities. Example: You want to buy Enflame +1 (level 1, a Will Ability), which costs 3500 experience. You have 1500 Will Experience, and 20000 General Experience. You decide to buy it. All of your Will Experience is spent, leaving your General Experience to pick up the slack, which would be 2000 experience. You now have 0 Will Experience, 18000 General Experience, and Enflame +1. Get it? Got it? Good. ____________________________________________ / \ Section 4: Abilities \____________________________________________/ Abilities are, and I shouldn't have to tell you this, extremely important to your character's survival and progress through the game of Fable. I am here to tell you which abilities do what, and whether or not you should take them. Obviously, my judgment is not your own, and most of the abilities in the game are worth taking if you think you can use them. The abilities will be listed in the order they are found in the game on the Experience Spending Screen. Some Will ablities have an alignment modifier. If the ability says "Good Modifier", that means it is cheaper to purchase and level up for those with good alignment. The opposite holds true if it says "Evil Alignment". I haven't maxed every ability yet, so I don't know how they all fare at higher levels. I am giving my ratings as of having played through the game twice (once evil, once good). I am playing through again right now and writing down all the information to fill out this FAQ. If you have any of the per-level experience costs available, feel free to e-mail them to me, since my time to play will be limited over the next week and I would like to have those stats in as soon as possible. My contact info is at the bottom of the FAQ. Format for the abilities: ~~~~~~~~~~~~~~~~~~~~~~~~ Ability Name ~~~~~~~~~~~~~~~~~~~~~~~~ Alignment Modifier (If any, Will only) Experience Cost (@ first level) Description Rating __________________________________ / \ 4A: Strength Abilities \__________________________________/ Strength abilities determine, basically, how much damage you can do, and how much damage you can take. A note on Strength Abilities from Miguel Gagné: "Depending on how you attribute your experience in the Strength group, it will alter the appearence of the Hero. If you put the emphasis on Physique, the Hero will get muscular. If you decide to invest in Health, the Hero will grow body hair. (Lots of it, too!) And should you invest in Toughness, you will get taller. Note: When I say investing, I mean, which of the stats you boost first. Setting it to 2 or 3 before spending points in the others or something like that." An updated note on Strength Abilities from Tanner Wood: "First of all, adding points to Physique, Health, and Toughness all make you look buffer. Secondly, it's adding points to your Skill attributes that makes you taller, not toughness. Also, body hair isn't determined by Health, it's your Strength to Skill ratio. A guy with maxed health and maxed Skill won't have much if any chesthair." ~~~~~~~~~~~~~~~~~~~~~~~~ 4AA: Physique ~~~~~~~~~~~~~~~~~~~~~~~~ Experience Cost: 500 Description: Physique determines how much force you can swing a weapon with. Higher physique means more damage with melee weapons. Rating: Extremely useful for melee/combo characters. Not so great for Will users, which is why it loses a point. Basically no good for ranged characters unless they want a heavy melee weapon to back them up when things get too deep. 3.5/5 ~~~~~~~~~~~~~~~~~~~~~~~~ 4AB: Health ~~~~~~~~~~~~~~~~~~~~~~~~ Experience Cost: 400 Description: Health increases the maximum amount of Hit Points you have, which means you can take more damage. Rating: You can't go wrong having too much life in this game, whether you're a melee, ranged, or magic fighter. 5/5 ~~~~~~~~~~~~~~~~~~~~~~~~ 4AC: Toughness ~~~~~~~~~~~~~~~~~~~~~~~~ Experience Cost: 350 Description: Toughness raises your resistance to damage. The higher your toughness, the more hits you can take. Rating: Useful for all character types, because no matter how much damage you can do or how far away you can keep enemies with your magic, things will hit you, and when they do you want to be able to absorb that damage naturally. 5/5 __________________________________ / \ 4B: Skill Abilities \__________________________________/ Skill Abilities generally make you a better ranged fighter, though they aren't really great for anything else. ~~~~~~~~~~~~~~~~~~~~~~~~ 4BA: Speed ~~~~~~~~~~~~~~~~~~~~~~~~ Experience Cost: 350 Description: Speed increases your rate-of-fire with your bow and makes you faster in melee combat. Rating: I really don't see a huge increase in speed when I use this ability, but I have been told recently that it does have an effect. It actually does cause you to draw arrows back faster, meaning an arrow pulled back when you have maxed out speed will be drawn faster than if you have no speed. 4/5 ~~~~~~~~~~~~~~~~~~~~~~~~ 4BB: Accuracy ~~~~~~~~~~~~~~~~~~~~~~~~ Experience Cost: 400 Description: Accuracy makes you more precise with your bow. This results in more damage, and a less-shakier targeting reticle when in zoomed mode, which means... MORE DECAPITATIONS! Rating: Extremely useful for ranged/combo characters. Useless if you plan on not using your bow. 4/5 ~~~~~~~~~~~~~~~~~~~~~~~~ 4BC: Guile ~~~~~~~~~~~~~~~~~~~~~~~~ Experience Cost: 350 Description: Guile will give you better prices with merchants and also unlock expressions in the Stealth category which allow you to pick locks and steal from people. Rating: If you want to be an evil character, or make a lot of money, or both, Guile is good. From a combat-oriented perspective, it's pretty worthless. Only worth raising to level 3 so you can get steal, unless you really want lockpick. 3/5 __________________________________ / \ 4C: Will Abilities \__________________________________/ Will abilities are the magic of Fable. The ability to slow down time, blow stuff up, or summon swords and other creatures are all included in this set of abilities, and it can be quite fun to shoot lightning from your fingertips or absorb damage from your enemies. Excessive use of Will Abilities will not cause your character to age as some people think, though it will have a cosmetic effect on your character. Eventually, your character's skin will begin to have arcane tattoos, much like those that Maze has. Regular tattoos will not become arcane, the arcane ones just show up on your body and stay there, much like scars (which I also hear go away after time). Anyone have any more information on Arcane Tattoos? ********************************** 4D: Attack Spells ********************************** Attack spells are those that deal with offense in battle. ~~~~~~~~~~~~~~~~~~~~~~~~ 4DA: Enflame ~~~~~~~~~~~~~~~~~~~~~~~~ Experience Cost: 3500 Description: Enflame shoots a blast of fire around your character, engulfing any nearby enemies in flames. Rating: Useful for fighting the undead and minions, which are both weak to fire. Also useful for fighting pretty much anything that can be knocked down. Does more damage than Force Push. 4/5 ~~~~~~~~~~~~~~~~~~~~~~~~ 4DB: Fireball ~~~~~~~~~~~~~~~~~~~~~~~~ Experience Cost: 500 Description: Charge up a ball of fire in your hand, much like as though you were firing an arrow, and then let it loose at your target. The longer you hold it the more powerful the fireball. Rating: Like shooting an arrow, but basically not worth taking unless you plan to max it. Great for undead, especially since they move so slow. 3.5/5 Submitted by Blake Galvin: "I believe you have greatly undervalued the fireball ability. Something you may or may not know is that you can use this ability in conjunction with shooting arrows. You simply map the fireball spell to the X button. Then while zoomed on a target, hold the right trigger while firing an arrow. This will shoot the arrow and fireball for a deadly combination of damage. The hold time is very similar also. Best way to start a fight with any mob in my opinion. I've only done this while zoomed, but I imagine that it works all the time." I was not aware of this at the start of this FAQ, but I became aware of it shortly afterwards, when it was posted at GameFAQs. Thanks for the tip, though. ~~~~~~~~~~~~~~~~~~~~~~~~ 4DC: Battle Charge ~~~~~~~~~~~~~~~~~~~~~~~~ Experience Cost: 750 Description: Use Battle Charge to clear out several enemies in a line. You fly forward quickly, leaving fire trailing behind you like the time machine from Back to the Future. Oh, and you knock down pretty much anything you hit. Rating: A lot of fun to use and practical for melee combatants, especially when surrounded. It has a bit of a recharge time that makes it less useful for taking out your opponents than Enflame or Force Push. 3/5 ~~~~~~~~~~~~~~~~~~~~~~~~ 4DD: Multi Strike ~~~~~~~~~~~~~~~~~~~~~~~~ Experience Cost: 1200 Description: Multi Strike, at each level, allows you to hit one extra time with your melee weapon per swing. Rating: My personal favorite ability. Extremely useful, especially when combined with Slow Time. Turn it on and watch those rock trolls drop like flies. 5/5 ~~~~~~~~~~~~~~~~~~~~~~~~ 4DE: Lightning ~~~~~~~~~~~~~~~~~~~~~~~~ Experience Cost: Given to you during training. Level 2 cost: 5760 Description: Lightning shoots, well, a bolt of lightning from your fingertips. At higher levels it can hit multiple targets, like the chain lightning ability commonly seen in other RPGs. Rating: Long range, good damage, and the potential to jump between enemies. Few enemies have resistances to lightning (though few have weaknesses, so it pretty much evens out). 4/5 ********************************** 4E: Surround Spells ********************************** Surround spells are those spells that don't affect you or your enemy directly, but rather the world around you. ~~~~~~~~~~~~~~~~~~~~~~~~ 4EA: Force Push ~~~~~~~~~~~~~~~~~~~~~~~~ Experience Cost: 600 Description: Force push sends out a spherical shockwave, dealing some damage and knocking all enemies in your vicinity down. Rating: Useful when surrounded, or when you want to just run through a bunch of enemies without having to fight every single one of them. Force Push can knock down and possibly kill characters you are trying to protect, and neutral characters. 4/5 ~~~~~~~~~~~~~~~~~~~~~~~~ 4EB: Turncoat ~~~~~~~~~~~~~~~~~~~~~~~~ Evil Modifier Experience Cost: 3200 Description: Controls the mind of a targeted enemy, turning them into your friend. Rating: Generally useless in the grand scheme of things, but entertaining for a while. Evil characters can raise this higher than Good ones because of the Alignment Modifier. 2/5 ~~~~~~~~~~~~~~~~~~~~~~~~ 4EC: Slow Time ~~~~~~~~~~~~~~~~~~~~~~~~ Experience Cost: 2000 Description: Slow Time causes everything to slow down, except you. What more do you really need to know? Rating: Extremely useful, no matter who you are. Combine it with pretty much any skill and you're guaranteed to love it. 5/5 ~~~~~~~~~~~~~~~~~~~~~~~~ 4ED: Drain Life ~~~~~~~~~~~~~~~~~~~~~~~~ Evil Modifier Experience Cost: 2800 Description: Suck the life directly out of your opponent. Transfers some of their HP to your own. At higher levels it can kill outright. Rating: Useful for evil characters. Extremely. Because of the Alignment Mod, though, it's practically useless for good characters. 4/5 ~~~~~~~~~~~~~~~~~~~~~~~~ 4EE: Summon ~~~~~~~~~~~~~~~~~~~~~~~~ Good Modifier Experience Cost: 1800 Description: Summon allows you to summon a creature's soul from beyond the grave to fight with you. If that creature kills a creature stronger than it, the killed creature will become your summon. Rating: Useful, though I myself prefer just doing damage outright. A quirky little spell that is unique compared to most of the others in the game, but it can be useful if you can manage to get a White Balverine or a minion as your summon. 3.5/5 Submitted by Miguel Gagné: "I thought I'd give you my personal way of getting stronger and stronger monsters with the summon ability. Buy it at Level 1 or 2 then head for the Hobbe Cave. Just as you enter the cave, summon the wasp. It'll go by itself to attack the closest Hobbe. Generally, casting it once or twice gets you the casting Hobbe. With this one, try and get the fat red one with a hammer. This one has a decent attack rating and health. Then, you can try and get a bandit with it. (Yes, you can actually catch humans. The only unsummonables I saw are the Trolls and (most probably) the bosses). After that, it's up to the player to choose what he/she would like to get. From what I can say, the summon won't change back to a weaker monster so it offers the possibility to try out without the risk of losing one's cool ally." ********************************** 4F: Physical Spells ********************************** Physical spells are those that manipulate physical energy. Make your character go into a rage, shoot several arrows at once, or heal yourself using this spell set. ~~~~~~~~~~~~~~~~~~~~~~~~ 4FA: Physical Shield ~~~~~~~~~~~~~~~~~~~~~~~~ Experience Cost: 900 Description: Physical Shield is a toggled ability which allows you to absorb damage from your enemies at the expense of mana. Every time you're hit, instead of taking HP damage, you take mana damage. The higher you level Physical Shield, the less mana you lose per point of damage. Rating: Physical Shield is useful for pretty much everyone. Physical Shield is great because as long as you keep it active, the hits do not count for combat multiplier purposes. While Physical Shield is active, you do not regain mana naturally, which makes it slightly less useful for characters that rely on mana to do damage. If you Boast that you will do a mission naked, using Physical Shield will cause you to fail the Boast. 4/5 ~~~~~~~~~~~~~~~~~~~~~~~~ 4FB: Berserk ~~~~~~~~~~~~~~~~~~~~~~~~ Evil Modifier Experience Cost: 1600 Description: Sends you into your basic RPG rage, increasing your speed and strength dramatically. Rating: Berserk is a great ability. The damage output is great, especially when combined with Slow Time. The fact that it has an Evil Modifier drops the rating one point. 4/5 Submitted by Michael Lemmons: "It should be noted that you become a lot more difficult to be knocked down, and that every hit you do has the potential to knock down like a flourish." ~~~~~~~~~~~~~~~~~~~~~~~~ 4FC: Assassin Rush ~~~~~~~~~~~~~~~~~~~~~~~~ Experience Cost: 400 Description: Assassin Rush causes your character to disappear and reappear several feet in front of himself. If you have targeted an enemy and you are within range, you will reappear behind them, giving you a distinct advantage. Rating: Assassin Rush, while practical in concept, is not really as useful as it sounds like it could be. It has come through for me in a few pinches, though, so I would recommend at least a level or two just in case you find one of those special situations where you can use it. Also good if you just want to look cool. 4/5 Submitted by Kyle Shover: "I was reading your FAQ on GameFAQ's and I was somewhat surprised at the lack of credit you gave the Assassin Rush. I understand everyone has thier niche, and the Rush is mine. I don't know if you are aware of this, but the Assassin Rush has the tendency to turn you into rubber -- allow me to elaborate -- you will GENERALLY bounce right off enemy melee attacks (no matter their size) if you keep tapping the button that activates the Assassin Rush, and if they do hit you it does little or no damage. This technique will display it's true value when you have to take down large enemies. This is a lifesaver for trolls; rush in, strike, rush out, rush around to avoid flying boulders, and repeat as necessary. This tactic works best on the stone trolls (not so much the earthen trolls due to their fist-pounding attack). You will never be harmed by the stone troll's jumping attack (when the rocks come out of the ground); you bounce right off the rocks and out of the range of the attack. The best part about this spell is that it barely uses any mana. You could do five or six laps around a group of enemies before running low/out of mana, even on the least magically inclined. I believe this glitch is due to some collision detection issues, that to be fair, probably was not anticipated nor tested in this type of situation)." ~~~~~~~~~~~~~~~~~~~~~~~~ 4FD: Heal Life ~~~~~~~~~~~~~~~~~~~~~~~~ Good Modifier Experience Cost: 2300 Description: Heal Life does exactly what it says it will do. Heal your Hit Points. If you are close enough to allies, it can heal them too. Rating: Useful at first, when you're poor and can't afford health potions or you don't have many Resurrection Phials. Also good for escort/rescue missions where someone has to live for the mission to be a success. Once you've got money, though, that's all it's good for. 3.5/5 ~~~~~~~~~~~~~~~~~~~~~~~~ 4FE: Ghost Sword ~~~~~~~~~~~~~~~~~~~~~~~~ Experience Cost: 2500 Description: Another novelty spell, this one summons a sword, or several, to fight alongside you. Rating: Fun to use, fun to watch your enemies get beaten to death by swords. Useful when you're surrounded and you need something to occupy enemies, but by the time you can summon enough of them to really do anything useful you can decimate pretty much anything anyway. Submitted by Marius Hokland (Maniac) on Ghost Sword: "There is another advantage of Ghost Sword (and possible other summons too). If you use boasts like, for instance, "No bandits will be killed" in the Twinblade Quest, you can use the swords to kill the bandits while you yourself just used block and other skills to prevent taking damage. The kills done by the swords wont count as you killing the monsters." Thanks for the info. As such I have bumped the rating for Ghost Sword as this is something quite useful. 4/5 ~~~~~~~~~~~~~~~~~~~~~~~~ 4FF: Multi Arrow ~~~~~~~~~~~~~~~~~~~~~~~~ Experience Cost: 1000 Description: This is basically the ranged version of Multi Sword. After you cast this, when you fire an arrow, several will shoot out instead, causing more damage than normal, provided that the others don't hit something else along the way, like a tree, or wall, or ally. Rating: Take it if you're a ranged character, or if you just like to dole out tons of damage with a bow every now and then. Flashy and useful, but like I said in the description you can hit trees and walls and allies with the arrows. Just be careful with it and you'll like it. 4/5 ********************************** 4G: Magic Power ********************************** Experience Cost: 500 Description: Increases the amount of mana you have. The more you've got, the more spells you can use, which means the more havoc you can cause. Rating: Useful for pretty much anybody, unless you don't plan on using magic at all. 4/5 ____________________________________________ / \ Section 5: Summary \____________________________________________/ As you can tell, pretty much all of the abilities in Fable are useful. It's just up to you to really decide which ones you want to spend your well-earned experience on, and which ones you want to skip over in favor of something better. I hope to expand on this FAQ in the future... though I'm not sure what else I can really add, aside from raw stats and per-level experience costs. Give me some ideas! ____________________________________________ / \ Section 6: Thanks \____________________________________________/ - Every person who has e-mailed me and told me how much they liked my FAQ. It is very cool to be receiving such support for my first FAQ. - All of the people who asked questions on the Fable Message Board at GameFAQs for the first few days the game was out; you all gave me the idea to make this FAQ. - Whoever reads this FAQ and uses it to their advantage - Big Blue Box, Lionhead Studios, and Microsoft Game Studios for making this astoundingly short but surprisingly good RPG. - Jeff "CjayC" Veasey, for running GameFAQs and making it such an awesome site. - Wal-Mart--for providing me with the money that I needed to buy this game and giving me the discount on it. - And, last but most certainly not least, everyone listed in Section 7. ____________________________________________ / \ Section 7: Contributions \____________________________________________/ The following people have contributed to this FAQ by e-mailing me information, ideas, tips, strategies, or their own ratings for abilities. If you see your name here and would like it removed/changed/etc., drop me a line. Marius Hokland (Maniac) Kevin (Transcendent) Miguel Gagné David Marble Jeff Klusnick Derek Smolskis Jeff Thelen Robert Doremus Stephen Thompson Michael Lemmons Blake Galvin Justin Wolgas Kyle Shover SirCruller dickisgod thatguylives Tanner Wood Dan Johnston ____________________________________________ / \ Section 8: Closing \____________________________________________/ So, that's it! What you see is what you get, and this is it. Sorry for not having everything done from the get-go, but these things take time. I promise to update this as much as possible. If you want to contact me, with questions, concerns, criticism, or just to tell me you like my FAQ, my e-mail address is: skadiculous@gmail.com ************************************ *Copyright 2004 Joshua Heimendinger* ************************************ 12345678901234567890123456789012345678901234567890123456789012345678900123456789 |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Fable Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

