Fable: The Lost Chapters Walkthrough :
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Walkthrough - FAQ/Walkthrough------------------------------------------------------------------------------- Fable: The Lost Chapters Walkthrough Written by Michael Giammarco Copyright (c) 2006-2008 Michael Giammarco Version Final ------------------------------------------------------------------------------- ________ ________ / Fable \=======================================================/ Fable \ / The Lost \ / The Lost \ / Chapters \ Table Of Contents / Chapters \ =============================================================================== 1 Version History.....................................................FLCVH 2 Legal Information...................................................FLCLI 3 Contact Information.................................................FLCCI 4 Story...............................................................FLCST 5 Fable Walkthrough...................................................FLCWT A Birthday Gift.............................................FLCBG Guild Training..............................................FLCGT Wasp Menace.................................................FLCWM Mazes Information...........................................FLCMI Attack/Protect Orchard Farm.................................FLCAP Trader Escort...............................................FLCTE Maze's New Information......................................FLCMN Find The Bandit Seeress.....................................FLCFS Find The Archaeologist......................................FLCFA White Balverine.............................................FLCWB The Arena...................................................FLCTA Finding Theresa Again.......................................FLCFT Rescue The Archaeologist....................................FLCRA The Graveyard Path..........................................FLCGP Rescue Scarlet Robe.........................................FLCRS Gateway To Hook Coast.......................................FLCGC Return To Hook Coast........................................FLCRH Try To Stop Jack of Blades..................................FLCJB Battle Jack of Blades.......................................FLCFB 6 The Prophets Of The Fire Heart......................................FLCPF Free The Prophets Of the Fire Heart.........................FLCFP The Ship of the Drowned.....................................FLCSD The Oracle of Snowspire.....................................FLCOS The Oracle's Knowledge......................................FLCOK The Souls of Heroes.........................................FLCOH The Final Battle............................................FLCTB 7 Silver Sidequests..................................................FLCSS 8 Bronze Sidequests..................................................FLCUU 9 Boss Battles.......................................................FLCTZ 10 Silver Key Locations...............................................FLCSK 11 Silver Chest Locations.............................................FLCSC 12 Demon Doors........................................................FLCDD 13 FAQ's..............................................................FAFAQ 14 Credits and Thanks.................................................FLCCT Control+F is your friend... ________ / Fable \=================================================================== / The Lost \ / Chapters \ Version History FLCVH =============================================================================== 03/14/2008 Version Final - Final version of the Walkthrough. Fixed some things and added a few different ways of going about certain Quests. Will only update if there is a major mistake, which there shouldn't be. New E-mail address. Still will accept all e-mails. Happy Pi day! Again... 08/02/2007 Version 1.60 - This is the tentative final version of the Walkthrough. Fixed some spelling mistakes and re-organized the Walkthrough. 03/14/2007 Version 1.50 - Added the last of those Side Quests and fixed some gramatical errors. Happy Pi day! 03/04/2007 Version 1.40 - Added the FAQ'S section and added a few Side Quests. 01/16/2007 Version 1.30 - Added a few missing Side Quests. 11/13/2006 Version 1.20 - Added a few Boss strategies. 10/27/2006 Version 1.10 - Added a few side-quests. 10/22/2006 Version 1.00 - The first version of the Walkthrough. ________ / Fable \=================================================================== / The Lost \ / Chapters \ Legal Information FLCLI =============================================================================== This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site other than those allowed, or as a part of any public display is strictly prohibited, and a violation of copyright. The only sites currently allowed to use the Walkthrough are: GameFaqs www.gamefaqs.com Neoseeker www.neoseeker.com 7Cheats www.7cheats.de Mogelgott www.mogelgott.de Super Cheats www.supercheats.com Honest Gamers www.honestgamers.com Cheat Code Central www.cheatcc.com If you are not on the allowed list, you're not allowed to use this walkthrough so don't even ask. If I want your site to host my guide then I will ask you - please don't email me asking. If someone finds this walkthrough on a site that is not on this list, please email me to let me know so that I can have it removed. ________ / Fable \=================================================================== / The Lost \ / Chapters \ Contact Information FLCCI =============================================================================== I will accept any e-mails pertaining to this Walkthrough. Please do not send me anything that does not have to do with this walkthrough or the game. In order for me to get your e-mails, you must place "Fable Lost Chapters" in the subject line. Leave out the quotes. You may e-mail me questions, criticism, corrections (spelling corrections too, yes) and anything I missed that you think I should have in the walkthrough. I will be happy to accept all of these. Just keep things like "I hate you and your crappy guide" to you and you alone. If you don’t like it, tell me what you don’t like and I will change it. You can contact me at m.giammarco@live.com ________ / Fable \=================================================================== / The Lost \ / Chapters \ Story FLCST =============================================================================== ===As Taken From Fable: The Lost Chapters Booklet=== A word from the Guildmaster- Congratulations are in store for you. The fact you have been provided with the Book of the Guild means you must be one of a lucky few with enough potential to be invited here as a Hero apprentice. We consider this text sacred and even, I would say, magical. You would be wise to study it carefully from cover to cover and unveil its many secrets. The task ahead of you will not be an easy one. Only through years of hard work can you hope to unleash your latent powers. During its long history the Guild has seen many apprentices fail through idleness and overconfidence, and I would be sorry to see one with potential such as you throw it all away. Albion needs its Heroes now more than ever. Becoming a Hero of Renown means achieving great things, and to accomplish less than greatness is to have done next to nothing at all. You must understand that for the Guild, greatness has no bearing with regard to perceive good or evil. No, it has more to do with Renown one achieves through actions, regardless of morality. Be forewarned that the work necessary to become a Hero is not to be taken half-heartedly. On the contrary, this will be a most grueling and arduous training, encompassing all aspects of mind, body, and training. I say this without a wisp of doubt. We require that you apply yourself as never before, but having done that, the rewards and Renown you may achieve are unimaginable. This said, if you do finally graduate from the Heroes' Guild, you may even one day be acknowledged as the greatest Hero to ever stride the cobbled streets of Albion. Statues have been erected all over the land in honor of those few Great Ones who came before you, those laid to rest and permanently entombed at the Guild. We may only hope our success in training you will one day flame your successes throughout Albion, coarse a place as it is. Go now, and seek your destiny. ________ / Fable \=================================================================== / The Lost \ / Chapters \ Walkthrough FLCWT =============================================================================== This Walkthrough will be organized by separating the Main Quests and Side Quests. You don't need to do any of the Side Quests to move the storyline along but they reward you with experience, gold, and Renown. They also let you access important items like Silver Keys and chests, so I advise you do them. I advise you do them as soon as they become available. They don't affect the storyline in any way, so you shouldn't worry about that. People and locations specific to the Main Quests will be represented as gold icons on your mini-map. Silver Side Quests will be represented as silver icons and Bronze Side Quests will be represented as bronze icons. Other important things/people will be represented as green dots, so look for them if my directions are not clear enough. If you find a mistake or something that is missing, please e-mail me using the e-mail guidelines and I will add in anything missing or correct whatever is wrong. If you can't find whatever you're looking for, e-mail me and I will help you in any way I can. If the answer to your question is already in this guide, I will point you back here for you to look at yourself. If what you're looking for is in here, there is no reason for you to e-mail me. This Walkthrough is by no means "Spoiler-Free". I don't think I have any spoilers before they actually happen, so just don't read too far ahead if you care about spoilers. o---===---===---===---===---===---===---o A Birthday Gift FLCBG o---===---===---===---===---===---===---o Your father wakes you up and tells you to buy your sister a birthday present. You're unfortunately poor, so you need to work for some gold. Your father tells you that he will reward you with one gold piece for every good deed you do around town. Once you gain control of your Hero, walk straight up to a little girl (represented as a green dot on the mini-map) who is walking slowly down the street. Talk with her and she will mention that she has lost Rosie. Keep this in mind for now. Observe the row of houses to your right; go around back to a couple making out (represented as green dots on the mini-map). Talk to the man and refuse his bribe. Now, return to the main road and continue to the tavern (big building in the Town Square). Find a woman standing outside of a shop and tell her about her cheating husband. You have just done your first good deed. Behind the Tavern, you will see three barns. Walk down to the barns and a man will ask you to watch the barrels while he takes a leak. Ignore the annoying boy and just stand there until the man gets back. He will tell your father of your good deed. Sweet. Get back to the road and walk up the hill until you come to a bully beating up on a little boy. Beat up the bully to get back Rosie and save the boy. Another good deed. Find the little girl again and return Rosie for yet another good deed. Talk to your father at your house for some gold. Go down to the Tavern and buy a box of chocolates from the merchant standing in front of it. Now that you have the gift, find your sister near the gates of the town. Give her the chocolates and try to leave the area to initiate a cutscene. Bandits burst in to raid and pillage the town of Oakvale. Take the only open path down to your house to find your father's body. A man named Maze saves you from a bandit and explains that your family was taken and killed. He takes you to live at the Guild of Heroes to train, and one day become a Hero. o---===---===---===---===---===---===---o Guild Training FLCGT o---===---===---===---===---===---===---o Once Whisper wakes you up, you must head down to the training ring outside. Follow your map to the Guildmaster and talk to him. He will tell you to get in the ring and start hitting the dummy. He will then give you a stick and ask you to do it again. You will pick up your first experience orb and be done with this. The alarm will sound, and that means there is something in the guild woods. Make your way to the woods to battle a bunch of beatles. ----Melee Combat Test---- Enter the woods to start the test. Find the beatles and swing your stick at them to kill them. Pick up the orbs after you kill each one; there are ten in all. Once you kill them all, leave the woods to complete the test. The Guildmaster will ask you if you want to advance in your training or just play for now. Choose to play and seek out various people around to do favors for them and earn gold. Once you're done, talk to the Guildmaster to advance your training. You will enter your teenage years and, once again, must meet the Guildmaster at the training ring. Talk to him to start combat training against Whisper. Meet the criteria and you can continue in your training. Meet the Guildmaster at the archery range. Talk to him to start shooting with the bow. He will allow you one minute of practice with the bow before it's time to move on to the will training. Head towards the Demon Door and meet the Guildmaster there. Test out your new spell on the dummies by holding down (r) and the button which the spell is assigned to. ----Will Combat Test---- Once you are done with the training, go around the guild to do some odd jobs. After that, head to the entrance of the woods and talk to Whisper. Go into the woods and you will meet some bandits. You can't reach them, so either use your lightning spell or your bow to kill them. You're done for now, so go to the Guildmaster to advance the training again. You will now be an adult when you wake up. ----Final Exam---- You will already be talking to the Guildmaster outside. He tells you that you have one final test before you graduate. Walk into the woods and meet your final challenge - Maze. You must combine all you have learned and defeat Maze. Attack him with your sword, then your bow, then use the Lightning spell. Once you have defeated him, you will graduate from the Heroes' Guild. After the cutscene, the Guildmaster will teach you how to level up when you have gathered enough experience to spend. After you level up for the first time, you complete your first quest. There is nothing more to do other than to jump into the fray. Pick up your first Quest Card. o---===---===---===---===---===---===---o Wasp Menace FLCWM o---===---===---===---===---===---===---o Ok, your first real quest. Pick up the quest card called "Wasp Menace" off of the map table and head outside. If you're wondering, you will never be able to pick up those other quests - they are just there for show. Head outside to Lookout Point and a man will run up to you and ask you to help the people being attacked by wasps. Follow him up to the Picnic Area and walk inside. The people that are still alive are being chased by wasps. Kill the wasps to save the people and kill all the rest of the wasps in the area. Once you do, a giant wasp called the Wasp Queen will show up for your first boss battle. ----------------------- Boss Battle: Wasp Queen ----------------------- Your first Boss encounter in the game! Not at all exciting. The Wasp Queen is a giant wasp who has the power to summon wasp spawn. Stay away from her; her attacks hurt and you don't have a lot of Health. It's best to attack her at a distance with Arrows or long-ranged Will spells like Fireball. She will summon a hoard of spawn about two times throughout the battle: once when you knock her Health down to about half, and once when she's at about 25%. When she summons the spawn, kill them off before you return your attention to the Queen. Just remember not to get too close and you will defeat her in no time at all! Once she's dead, claim her head as a trophy. Show trophies around to people to gain extra renown. o---===---===---===---===---===---===---o Maze's Information FLCMI o---===---===---===---===---===---===---o This one is very simple. All you have to do is go to Bowerstone South; find Maze standing outside of the tavern and talk to him. He will explain that there He will explain that there is some evidence that suggests your sister is still alive. Once he is finished, the quest is over. You could get started on some Side Quests before you continue with the storyline. They give you some extra cash and renown, so look into them. If not, let us continue. o---===---===---===---===---===---===---o Protect/Attack Orchard Farm FLCAP o---===---===---===---===---===---===---o You can only choose one of the quests - Either attack the farm or defend it. Obviously, one will reward you evil points and the other good points. You now see your path in this game start to fork. Choose which one you want and head out to lookout point. Go up the path and head left past the statue. Enter the next area which is infested with wasps. If you're taking the evil path, you will enter Orchard Farm through the woods. If you're taking the good path, you must traverse one area further to enter the Farm. ----Protect Orchard Farm---- Head into the Farm and you will meet the farmer. He will tell you that he hired some guards to help you throw off the bandits. The bandits begin the raid. Do not let them get to the barn with the packages. Take a stand one fourth of the way down the path and hack like crazy. There will be three waves of three bandits; after the third wave the quest will be over. If not a single package was stolen, you will get the full amount of gold. If all three packages are taken, you will fail the quest. Whisper comes out as the final enemy. She wants to test you again. You know her style by now. Hit her and she will block. Then hit her with a flourish and so on. You could also use some spells you may have learned against her. Once you defeat her, you will get Whisper's Brooch as a trophy. ----Attack Orchard Farm---- Meet your compatriots at the entrance to the Farm. Your objective is to lead the bandits safely to the barn with the packages three times, while one of them takes a package each time. Kill all of the guards that get in your way. Whisper comes out as the final enemy. She wants to test you again. You know her style by now. Hit her and she will block. Then hit her with a flourish and so on. You could also use some spells you may have learned against her. Once you defeat her, you will get Whisper's Brooch as a trophy. o---===---===---===---===---===---===---o Trader Escort FLCTE o---===---===---===---===---===---===---o Pick up the Quest Card off of the map table and teleport to the Greatwood Cullis gate. Walk to the Darkwood entrance to start the quest. You will meet the two traders you must escort (the escort mission had to come sooner or later) through Darkwood and bring out alive. Take a few steps and another trader will ask you to guide him through; he has been bitten by a balverine. You have a choice: Take him with you or leave him. Take him with you for good points and leave him for evil points. You should know that he will turn into a balverine at any time before you reach the end of the quest and you must kill him before he kills the other traders. So, progress into the Darkwood marshes. Here you will run into your first balverine. This guy is not that tough but he is strong and fast. Take care of him and continue on. You will run into a bunch of strange plants. Don’t go to near them, use a long range spell or arrows to get rid of the plants and lead the traders to the next area. This is Darkwood lake - home of the famous Bordello. It opens up after this quest; yes you can make a visit because there is a side quest there. Anyway, you will be assaulted by a bunch of bandits. They will go for the traders as well as you so kill them fast. There are a few groups of bandits in the area so be careful. Lead the traders to the next area which is, in essence, a rest stop. There isn't much to do in the Darkwood Camp. The traders are healed if they are injured and you could buy a bunch of items if you need them. There is also a Blackjack table, but there is nothing to win besides gold; don’t play because I swear the game is rigged. It’s the Las Vegas of Albion I guess. Head out of the camp and down the road. You will reach a fork: the left path leads to the Chapel of Skorm which will tempt you to do something that will make you fail the mission. It is a place where Good players go to become Evil. You must sacrifice a NPC to collect evil points. Don’t go there now; instead go up the right path into the next area. This area is one of the Ancient Cullis gates which will become important later on. There are three groups of enemies here. The first one is a group of bandits right over the ledge. They don’t see you yet so snipe one of them with a spell or an arrow and the rest will rush you. Kill them before they get to the traders. The next group of bandits is just up the hill. They have arrows so kill them off fast. The next group is a bunch of Hobbes that are right over the bridge. After you are done with them, lead the traders into the final area of Darkwood. This are contains only one enemy - the Earth Troll. Leave the traders at the beginning of the area while you fight the Troll. He hits hard, so stay away from him and used ranged combat. He will throw rocks at you, so dodge them while you shoot at him. After you kill him, bring the traders to the next area and collect your gold. Both traders must survive. o---===---===---===---===---===---===---o Maze's New Information FLCMN o---===---===---===---===---===---===---o He will tell you that he has heard nothing more of your sister's survival but he points you to a Bandit Seeress. She lives with Twinblade and his bandits in the bandit camp. He leaves a quest card at the guild for you. Return to the Guild to pick it up and then return to Oakvale to continue the storyline. o---===---===---===---===---===---===---o Find the Bandit Seeress FLCFS o---===---===---===---===---===---===---o There is a cave opening at the far end of the beach in Oakvale. Go through the opening to start the quest. You must sneak past the bandits and through the gates to progress. You could kill the bandits but you must do it so the others don’t see you and you must do it in one shot each. The best way to do it is to aim an arrow at their heads and decapitate them. If you get caught, they will close the gates and you must start over again. Once you get through the gates, you must traverse a long path full of bandits. You must get through to the end while killing bandits and collecting all five parts of the bandit uniform that are scattered in chests throughout the path. You must dawn the uniform and talk to the guard at the end to get into the camp. To get to the next area, you need a bandit pass. There are two ways to get one: play the 'Spot The Addition' game and win to get the pass. Or you could find a bandit near the stairs who will sell you one. You could either buy it or kill him and pick it up. Present it to the guard and he will let you through. You must create a distraction in this area to get to the final part of the camp. There are two ways to do this but I will only put one because it is insanely easy and won't cost you anything. Find a cage with two women in it. They will ask you to get the key and free them. The big bandit guarding them has it. Kill him and free the girls. They will distract all the other bandits and you can go meet Twinblade. Twinblade will tell you he has been waiting for you. He will attack you at once. ---------------------- Boss Battle: Twinblade ---------------------- Twinblade is a big guy, but that means he's quite slow. He wields two large blades (Twin Blades, get it!?) and will swipe at you slowly. You can't do much damage to him because he's so tough, so you'll have to wait for him to show his weak point. When you see him lift his blades into the air - like he's going to stab you with them - quickly get behind him so he'll miss and get his blades momentarily stuck in the ground. When this happens, swipe at his unprotected back to do as much damage as you can. Repeat the process until he the cutscene ends the fight. Once you get his HP to about 25 percent, he will stop and a cut scene will ensue. The Bandit Seeress will come out and talk to you; it turns out to be your sister. She tells you what happened and then does this little spell and says she gives you powers. She does not give you any powers, this is just for show. What she gives you is a bunch of experience instead. Neat. Anyway, you now have a choice: Kill Twinblade or spare his life. Bad points or good points are rewarded. If you want to spare him and get good points, just leave the area where you came in from. Maze wants to meet with you in his tower at the guild so teleport back there to continue. o---===---===---===---===---===---===---o Find The Archaeologist FLCFA o---===---===---===---===---===---===---o Maze will call you up to his tower for the next quest. He wants you to check in on his friend, the Archaeologist. The only thing is that he is in hiding and Maze only knows the general area he is in. He points you to Witchwood. At this point you should teleport to the Witchwood Cullis gate (it will now be on your map and list of areas to go) to start the Quest. You are now in Witchwood and you must find the Archaeologist and make sure he is alive. Walk up the path and you will run into a Rock Troll - the Earth Troll's stronger cousin - and you need to kill him to get on through. Use the same strategy that you use on the Earth Trolls. The only difference here is that he is stronger. Head to the next area and talk to the Demon Door on your right. He will let you in only if you could spell out his name on the Witchwood stones. Make your way up the path and keep right. You will come up to the entrance to the Temple of Avo. Talk to the man by the water and he will ask you to give him a ruby in exchange for the doors name; do so and he will tell you that his name is HITS. Head back to the previous area and find the stones. Hit the rocks and a letter will be said. Figure out which letters they are and spell out H-I-T-S. You will be tempted to spell out the other word but do not do so, for a bunch of Balverines will ambush you. Walk over to the Demon Door and he will open. Enter the cave and you will meet the Archaeologist. He is fine, but needs a new hiding spot so he will rush off. This quest is now over. Yes - that's it. You don't get anything special, either. "Check the Guild for more quests." o---===---===---===---===---===---===---o White Balverine FLCWB o---===---===---===---===---===---===---o You should go back to Witchwood once you pick up the Quest card. I suggest you level up as much as you can before going because the enemies are going to be stronger from now on. Bandits will now dawn black clothing and will look bigger because they are stronger and faster. If you have not spent your experience, do so now. Make your way to Knothole Glade by walking from the Witchwood Cullis gate. You will encounter stronger enemies as I have already mentioned. When you get to that Demon Door, talk to the two guards that are there; they will mention their boredom. Walk up the path and a man will talk to you and tell you that his wife has been kidnaped - follow him. But alas, it is an ambush. Lots of bandits will jump out at you but follow the man until he stops. Fight and kill all of the Bandits off and either kill the man or spare him for bonus good/evil points. Continue to Knothole Glade and enter to start the mission. Balverines are feasting on the people locked out of the town. You will see one next to a dead body. Kill him and another will jump out at you. There will be four balverines in all. You get extra gold if you don’t let any of the people get killed. Once you kill the last one, they will let you in the town. The Chief tells you of the White Balverine when the beast himself will attack. You can't hurt it so all you need to do is hit it ten times in order to drive it off. The Chief will tell you to talk to the hunter's wife at the top of the hill. Once you get to the top, the White Balverine will come back; you must hit it another ten times. Once you drive it off the hunter's wife will come out and tell you and the Chief that the White Balverine was once her husband. She gives you a silver augmentation. Bind it to your bow or a crappy weapon that you will never use. The beast comes back after the scene and you only need to hit it five times. Just a tip, you don’t have to use the weapon you augmented to be silver. Use whatever weapon you want to. After you drive it off, the Chief wants you to kill it for good. Walk out of Knothole Glade and into Witchwood Lake. You will see the beast in the water. Approach it or shoot it to start the fight. ---------------------------- Boss Battle: White Balverine ---------------------------- The Balverine is quick and tough; you will not be able to do a lot of damage unless you have a Silver Augmentation. Anyway, he won't spend too much time blocking your attacks, so hack away. Once you reduce his Health to 75%, he will summon a few regular Balverines; kill them off before you focus on the White Balverine again. He'll summon more at about 50%, and even more at 25%. When he does summon, always kill off his spawn before you start on him again, because you'll be facing a legion by the time you get him to low Health. He doesn't have any special moves, so finishing him should be easy. Once you kill it, and its many spawn, collect its head as a Trophy and go back into Knothole Glade. Talk to the Chief and he will reward you and tell you that you have been nominated to participate in the Arena. He also delivers Theresa's letter and a book which was given to him by the Guild. Read the letter and the book if you want, then go back to the Guild. o---===---===---===---===---===---===---o The Arena FLCTA o---===---===---===---===---===---===---o If you don’t have many potions and are not of high level, please go level up or else you will get killed during this. It is going to be your first challenge in the game and it will take some skill to do this. Get everything that you need and head down to the Arena in Witchwood. Enter the Arena and talk to the guard on your left to enter the Antechamber. You will speak to a man with funny hair and he will explain the rules. After he is done talking, you must wait around until it is your turn. By some stuff if you need it and wait till it's time to start the match. Talk to the guard on the right when you're ready. You will need to get through all of the rounds in order to complete the quest. I advise you not to come in again, but to go all the way through with it. You must face a bunch of different enemies. Your gold will go up after every round. Here are the rounds of enemies and how much gold you get: Round 1 - You must face a bunch of wasps here. You get 100 gold for passing. Round 2 - Just a bunch of Hobbes to deal with here. Nothing major. 500 gold. Round 3 - Whisper joins you as your partner in this round. You both must face Balverines for 1000 gold. Your total should be 1600 gold now. Round 4 - Both of you will face the undead now. This round is worth 2000 gold. Round 5 - You will be up against lots of bandits for 3000 gold. 6600 total. Round 6 - Two Earth Trolls. 4000 gold. Round 7 - Two Rock Trolls which are stronger and meaner for 8000 gold. Round 8 - The Arachanox is your enemy here. Defeat him to get 10,000 gold and a trophy. ---------------------- Boss Battle: Arachanox ---------------------- This giant Scorpion only has one real weakness - his face. The rest of him is hard shell, so he won't get hurt very much. He has a few attacks that can do quite a bit of damage if you don't avoid them. He swipes a bit with his claws, which can be avoided. He has this rushing tackle which will knock you down, and he can burrow underground and summon tiny Scorpions at the same time. He also has this charge attack, which is your chance to do some heavy damage. When he opens his claws and exposes his face, you'll see him charge up a green energy attack. Get right up to his face and start hitting him to dispel the attack, which will hurt - a lot. After you stop this attack, he will dig himself under the ground and summon some Scorpions. Kill them off so he resurfaces. Just keep an eye on your Health and make sure he doesn't hit you with that charged up attack. Round 9 - This is a bonus round in which you must fight Whisper. She is very fast now but still weak. Get her with a bunch of spells and use assassin rush. When you get her to about 25%, you have a choice to kill her or spare her. Do whichever you want, but you will get the same amount of gold and be crowned champion either way. The only difference is good/evil points. And that's that. You will leave much richer and more famous than when you first entered. A bandit will come up to you and tell you that Theresa is waiting for you at the Grey House. o---===---===---===---===---===---===---o Find Theresa Again FLCFT o---===---===---===---===---===---===---o You need to meet your sister Theresa again. This time she is in the Grey House. The Grey House entrance is in Barrow Fields near the entrance to Darkwood. She is up at the house entrance. She will tell you that your mother is alive and Jack is holding her in Bargate prison. But only the Archaeologist knows of a secret way in. He is being held prisoner by Jack's minions. Theresa leaves a quest card for you. It is time to rescue the Archaeologist. Search the house if you want, then head back to the Guild. o---===---===---===---===---===---===---o Rescue the Archaeologist FLCRT o---===---===---===---===---===---===---o This one is quite annoying. You will meet two new enemies during this quest who are very strong so you will need lots of items. To start the quest you must go to Bowerstone North and through the door at the other end of the area. You will be going to Bowerstone jail. Save before you start the quest. The guard says that the Minions have taken the Archaeologist. You must chase after the Minions killing them as you go along in order to rescue him. Two guards will join you as you set off up the hill. The will pop out and attack you straight away. Kill them off and then head into the next area. There will be a bunch of them at once. Kill them or run away like a little girl up the hill. There will be a farm house. Go towards it and you will find a guard in trouble there. Kill of the Minions and rescue him and he will join you. Walk up the hill and turn right to go into the windmill area. There is a blue minion who has cast a barrier which has blocked your path. Kill him and go through to the next area. The blue Minion will summon a Rock Troll to block your path. Tell the guards to wait while you take care of the rock troll or else they'll be killed. After you kill the Troll, take the guards up the path and take the right fork. There will be more guards in trouble here and also more Minions. Kill off all of the Minions and more guards will join you. Go to the final area. This is the last area and the Guildmaster warns you that you are running out of time. A timer will show up on the screen and it starts counting backwards from five minutes. Completely ignore all of the Minions on the way to the dock; they will just waste your time. Instead, run right past them all and go for the dock where they are loading their ships. There will be about fifteen minions in all on the dock plus the ones you ran past. Kill all of them before time runs out to rescue the Archaeologist. He will tell you where the secret entrance is located but he does not tell you how to open it. That's fine, you're smart enough to figure it out yourself. And if not, that's why you're reading this ;) o---===---===---===---===---===---===---o The Graveyard Path FLCGP o---===---===---===---===---===---===---o Get yourself to the graveyard. The gate is closed so you must get the Grave Keeper. You will witness a scene in which the Keeper is talking to his friend. He is telling his friend about some valuables he found. His friend will leave; go in and talk to him. He will open the gates for you and show you the way. Tell him to wait there while you go back in his house and take Nostro's helmet off of his table. Walk back to the gates and he will be gone and walking all by himself. You don't need him though. Walk to the very back part of the Graveyard and walk up the hill. The last tomb should be Nostro's tomb. Open his tombstone and he will tell you to get his armor, helmet, sword, and shield - bring them back to him and he will open the secret path. You already have his helmet. The next thing you should do is walk down the hill and peak over the ledge. There should be ripples in the pond with a green glow. Fish in the ripples and you will get Nostro's Shield. The pond is just over the ledge neat Dark Duke Sibelis' tomb. Find Lady Fylorn's tomb and open her casket. Out comes out his armor. You just need one more piece. Find Scoran Diath's tomb and look around to the left. Dig in the grave that is glowing green. You will get Nostro's Sword. Return to Nostro and he will open tell the Demon Door to let you through. Past the Demon Door you will run into many undead. Run past them all because there are so many. At the end of the path, you must face one of the big and strong ones. Kill him and the big green doors will unlock. Go through the doors into the final area. Walk into the center of the circle. You will be attacked by a bunch of undead. They are immortal outside of the circle, so wait for them to come to you. Kill them until the all the green orbs are lit. Then, three big undead will pop up in the center. Kill each of them to unlock the door to the dungeon and the quest is over. Don't go into that door that unlocks unless you want to continue with the storyline. Otherwise head back to the Guild. o---===---===---===---===---===---===---o Rescue Scarlet Robe FLCRS o---===---===---===---===---===---===---o Go back to the Bargate Prison door and go in to start the quest. You must navigate through the dungeons in the prison. There are many tunnels so just follow your map. You will come to a path outside; go around to the other side and enter the building. You will encounter many guards that you must kill. Do not worry though good players, you will not get bad points for killing the guards. You will eventually come up to the torture chamber in which you are reunited with your mother. Release her from the cell and have her follow you. Go back the way you came in. Go down the stairs in the previous room and walk all the way down that tunnel. Once you open the door and go outside, Jack Of Blades will find you and capture you both. You will be put into a cell with all of your belongings taken from you; you will not be able to use any of your Will abilities. The guard will tell you all this and walk out of the cell block. The inmate in the next cell will talk to you for bit. Just wait around until the guard comes back. He will tell you that you all must run a race and try to win it. You will be taken outside. The guard tells you that the winner will get something special. Run straight ahead and you will see a guard point the direction you are supposed to be going. This is the key: find the guards and they will point in the direction you are to go in. You will run much faster than the other inmates so don't worry. Once you reach the end, the captain will take you to his office. You will be surprised that the captain is a poet and will read you poetry for your victory. Your objective here is to sneak to the other side of the room, get the pin number for a diary, and return to the other side of the room and open the one of the three diaries. You must not make noise, however. There is a meter on the right side of the screen: get the pin and open a diary without the meter filling. If it gets to high, stop where you are and the meter goes down. You must do this before the guard finishes the poem. Dont bother listening to the poem by the way, he is worse than a Vogon. Anyway, you won't find the key on your first attempt. You will be trapped for another year in Bargate. You will be returned to your cell a year later and you must run the race again. Win again and sneak across the room again. Unlock a diary and you will get the key this time. You will be returned to your holding cell to which you have the key to. Wait for the Guard to leave and open your cell. Free the other inmates if you wish and then leave the Cell block. Turn left outside and climb the stairs, then run into the door on that first level. All your stuff will be in a chest at the other end of the Guard's quarters. Go back outside and down the stairs. Go all the way to the other side of the courtyard and through the door. This is the torture chamber again. Free your mother and lead her out of the Bargate Prison. You will have to face the Kraken towards the entrance of the prison. "Hello Beastie!" ------------------- Boss Battle: Kraken ------------------- The Kraken will have it's face under water for most of the battle. To get him to come up, you need to hit the tentacles; he has four. They will attack you by slamming into the ground so keep moving. Once they hit the ground, you could hit them with your sword, but I found it better to aim an arrow or spell at them. Once you knock out the four tentacles, the face will surface. It only has one attack - a charged up laser. Dodge this and constantly fire arrows or a few spells at it until he goes back under water. The tentacles will come up again and you will need to repeat the process. Repeat until you've killed him. Once you defeat it, exit the Prison. Scarlet Robe (your mother) will reward you with a bunch of experience and be able to talk to you through your Guild Seal. Return to the Guild. o---===---===---===---===---===---===---o Gateway to Hook Coast FLCGH o---===---===---===---===---===---===---o The rest of the quests from here on out will be Main quests. Grab the card and go to Darkwood. Make your way to the ancient Cullis gate. In order to activate the gate, you need to keep killing undead until the gate has collected enough energy. Once it opens, you will teleported to Hook Coast. Find the ruined abbey in Hook Coast. It will be blocked by a magical barrier and your mother will tell you to meet her back in Maze's quarters. Go back to the Guild and you will hear your mother in distress. Go to the tower and you will see her being taken by Minions. Take the book off of the table and you end the quest. Before you continue with the Main quest, you should finish all your unfinished quests, because you won't be able to do them if you continue with the Main quest. So, just make sure you have done everything you need to do before you continue. o---===---===---===---===---===---===---o Try to Stop Jack of Blades FLCJB o---===---===---===---===---===---===---o This is the final skirmish - not including extra content - of the game. Jack of Blades is trying to activate the focus points around Albion so he can get the ultimate sword: The Sword of Aeons. Your quest is to try and stop him or else he will take over all of Albion. Step into the Cullis gate and it will send you to Witchwood. Fight your way through the chaos and to the the focus point. Jack will taunt you after activating the stone and then warp away. Briar Rose will hold down the fort there while you go after Jack. You will step through the portal and be warped to Orchard Farm. There are monsters here too. Fight your way out of the Farm and outside to Greatwood Lake. Take the path down to the stone and you see Jack standing there. Confront him and he will taunt you yet again. This time he will bring you to Hobbe cave. Same story here: go to the final room of the cave where Jack is activating the focus site. There is only one left now. You will be sent to Gibbet Woods. There are a lot of enemies here. But it's only a short distance to the stone. Jack will let you know that you are a failure and will warp yet again. This time he goes after the Guild. When you arrive at the Guild, you will find it in turmoil. Find the Guildmaster on the floor by the library. He says that Jack could not be stopped. Jack has taken what's left of your family into the Chamber of Fate. Make sure you're prepared, for this is the final battle. o===---===---===---===---===---o Battle Jack of Blades FLCFB o---===---===---===---===---===o --------------------------- Boss Battle: Jack of Blades --------------------------- Ok, there are two phases to this battle. The first one is Jack hiding behind a shield while he summons Minions to do his dirty work. Kill off the Minions to dispel the shield. Jack is very fast and will run circles around you - never stays in the same spot for very long. Hit him with your melee weapon as much as you can; when his Health reaches a certain point, he will go back under his shield. Kill more Minions to dispel the shield again, and start hitting him again. When his Health gets to about 50%, he'll rise up into the air and start shooting spells at you. You MUST keep moving, because those spell HURT. Aim spell after spell, or arrow after arrow until he is defeated. Make sure you're Health is high, and you keep moving around CONSTANTLY. Never stop moving, or he'll hit you with those spells. Take cover behind one of those rocks if you need to, but beware: those rocks will break if they take too much abuse. Once you defeat Jack, you attain the Sword of Aeons. But it's just a regular sword unless you sacrifice someone of a certain bloodline. Yes, you need to either kill your sister to use the sword, or cast into oblivion. Obviously, you get massive amounts of either good or bad points. Choose wisely. After you choose, you will wake up one year later in Oakvale. ________ / Fable \=================================================================== / The Lost \ / Chapters \ The Prophets of the Fire Heart FLCPF =============================================================================== This is the second part of the game where the bulk of the expanded content is. The Guildmaster asks you to come to Lookout Point and examine something. As soon as you get to Lookout Point, a cutscene will start in which you meet Scythe properly. He won't be there in person, but in hologram form. He tells you of new powerful enemies - known as Summoners - that have shown up in the Northern Wastes. You will need the Fire Heart in order to get to the Northern Wastes. Scythe will suddenly be attacked by a summoner and disappear. You will need to open the Demon Door and free the Prophets of the Fire Heart in order to get the Heart. The Demon Door recognizes your defeat over Jack of Blades and allows you to enter. o---===---===---===---===---===---===---o Free the Prophets of the Fire Heart FLCFP o---===---===---===---===---===---===---o To free the Prophets, you need to solve some puzzles. You need to turn all the |
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