Fable: The Lost Chapters Walkthrough :
This walkthrough for Fable: The Lost Chapters [X-BOX] has been posted at 02 Jul 2010 by Bilel.z and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Bilel.z and share this with your freinds. And most important we have 22 other walkthroughs for Fable: The Lost Chapters, read them all!
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Walkthrough - FAQ/Walkthrough___________ ______ __________ _________ ____________ | _______ | ,' .--.`. \ ____ `-. \ ,--.\ \ ______ | | | || / /\ \ `.\ | | `. \ | / | | || | | |/ / / \ \ | | | | | | | | |/ | |___ / /____\ \ | |____,' ,' | | | |____ | ___`. / ________ \ | _____ `-. | | . | ___/ | | `.\ / / \ \ | | `. \ | | \`. | | | | / / \ \ | | | | | | | | \ \ | | / /__,'/ \ \ | |_____,' / | |______/ | `. `.___,'/ /____\ /____,-' /___\ /__________,-' /____________| `-.___,' ___ __ | _ | _ _ ___ / _ _ ___ _ _ _ | |_| |_ | / \ (_` | | |_| /_\ | \ | |_ |_) (_` | | | |_ |__ \_/ _) | \__ | | / \ |_/ | |_ | \ _) | O-----------------------------------------------------------------------------O Fable: The Lost Chapters Written by: Androgynous For the Xbox Last Update: Aug. 1, 2006 (beta version) nm14.faqs[at]gmail[dot]com O-----------------------------------------------------------------------------O =========== STATISTICS: =========== FAQ Start Date: Jan. 21, 2006 FAQ Finish Date: ??? Size: 228 KB ==**====**====**====**====**====**== TABLE OF CONTENTS ==**====**====**====**====**====**== [v] 1: PROLOGUE..........................................................ma_pg [v] 1.1: Legal Information............................................ma_li [v] 2: GAME OVERVIEW.....................................................ma_go [v] 2.1: Story........................................................ma_st [v] 2.2: Controls.....................................................ma_co [v] 2.3: Leveling Up..................................................ma_lu [v] 3: WALKTHROUGH.......................................................ma_wt - Oakvale - Hero's Guild - Wasps' Menace - Maze's Information - Orchard Farm - Trader Escort - Find the Bandit Seeress - Find the Archaeologist - Kill the White Balverine - Fight in the Arena - Rescue the Archaeologist - The Graveyard Path - Rescue Scarlet Robe - Head to Hook Coast - Stop Jack of Blades [v] 3.1: The Lost Chapters Material...................................ma_nm [v] 4: ENEMIES...........................................................ma_en [v] 5: BOSSES............................................................ma_bo [v] 6: SIDE QUESTS.......................................................ma_sq [x] 7: GUIDES............................................................ma_gu [v] 7.1: Demon Doors..................................................ma_dd [x] 7.2: Silver Keys..................................................ma_sk [v] 7.3: Experience Cost Charts.......................................ma_ec [x] 8: LISTS.............................................................ma_ls [x] 8.1: Items........................................................ma_it [x] 8.2: Weapons......................................................ma_we [ ] 8.3: Armor........................................................ma_ar [v] 8.4: Magic........................................................ma_ma [v] 8.5: Augmentations................................................ma_au [ ] 8.6: Tattoos......................................................ma_ta [v] 8.7: Hero Dolls...................................................ma_hd [v] 9: TIPS/SECRETS......................................................ma_ts [v] 10: FINAL INFORMATION................................................ma_fi [v] 10.1: E-Mail......................................................ma_em [v] 10.2: Version History.............................................ma_vh [v] 10.3: Credits.....................................................ma_cr [v] 10.4: Closing.....................................................ma_cl [v] = I have already finished this section. Go check it out! [x] = I have started this section, but it isn't finished. [ ] = I haven't even started this section. ***Use the codes provided on the right to search that matching topic on the left in a very fast way. Press ctrl+F*** ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ |***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***| ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ 1. Prologue ma_pg ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ |***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***| ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ Hello and welcome to another nm14 guide. This time I am writing for Fable on the Xbox. This should be another fun write, especially since the game was enjoyable. Fable is an action RPG, where you get to level up and shape your character's life. I would compare this to Kingdom Hearts, if you are wondering whether you should buy it. I will be covering all of the aspects of the game to the best of my ability. Enjoy the guide. However, this is the expansion game, where a few added quest exist. I hope you enjoy this guide. === 1.1 - Legal Information ===========================================ma_l1=== This guide is (c) copyright to nintendomaster14, author. The guide may not be sold or reproduced under any circumstances. Exceptions may occur with written permission from the author (nintendomaster14) via electronic mail. To make matters a bit more clear, those that are interested in posting this guide on a web site, magazine, book etc. must ask permission using e-mail. Posted all around this guide, the e-mail address that you must use to ask permission for guides is nm14.faqs[at]gmail[dot]com. I am expecting formal requests, and polite manners. Those who do not meet the criteria listed above will likely not be reviewed, or deleted from my e-mail inbox. I will be checking web sites periodically to make sure sites are not stealing copyrighted material. FAQers are tough to cheat, so I would suggest that you ask permission. Honestly, it does not take that much work, and I will likely let you use the guide. Thank you for reading this important part of the guide. The following sites may host as of yet: - gamefaqs.com - faqs.ign.com - neoseeker.com The following sites (courtesy of SinirothX) may NOT host this guide under any circumstances. They have been found to steal guides without asking, or asked and received an answer of no, but still hosted the guide. If you belong under this list, chances are you are not going to receive permission. Sorry, you had your chance. 911 Codes http://911codes.com 9 Lives http://www.9lives.ru/eng/ Bean's PlayStation Dimension http://www.bean.dk/psx/index.htm Cheat Index http://cheatindex.com Cheat Matrix http://cheatmatrix.com Cheat Search http://cheatsearch.com Cheatstop http://www.panstudio.com/cheatstop/ CNET Gamecenter http://games.netscape.com/Faqs/ Console Domain http://www.consoledomain.co.uk Dirty Little Helper http://dlh.net Dark Station http://www.darkstation.com/ Dreamland http://kirby.pokep.net Games Domain http://www.gamesdomain.com Game Express http://www.gameexpress.com Games Over http://www.gamesover.com/ Mega Games http://www.megagames.com Square Haven http://www.square-haven.net Ultimate System http://www.flatbedexpress.com VideoGaming.net http://www.videogaming.net/ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ |***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***| ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ 2. Game Overview ma_go ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ |***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***| ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ Welcome to the Game Overview portion of this FAQ/Walkthrough. We will basically give you the essentials in completing this game, and a little background information on the characters. === 2.1 - Story =======================================================ma_st=== (Taken straight from the Fable: The Lost Chapters manual) Congratulations are in store for you. The fact you have been proved with the Book of the Guild means you must be one of a lucky few with enough potential to be invited here as a Hero apprentice. We consider this text sacred and even, I would say, magical. You would be wise to study it carefully from cover to cover in order to unveil its many secrets. The task ahead of you will not be an easy one. Only through years of hard work can you hope to unleash your latent powers. During its long history the guild has seen many apprentices fail through idleness and overconfidence, and I would be sorry to see one with potential such as you throw it all away. Albion needs its Heroes now more than ever. Becoming a Hero of Renown means achieving great things, and to accomplish less than greatness is to have done next to nothing at all. You must understand that, for the Guild, greatness has no bearing with regard to perceived good or evil. No, it has more to do with the Renown one achieves through actions, regardless of mortality. Be forewarned that the work necessary to become a Hero is not to be taken half-heartedly. On the contrary, this will be a most gruelling and arduous training, encompassing all aspects of mind, body, and spirit. I say this without a wisp of doubt. We require that you apply yourself as never before, but having done that, the rewards and Renown you may achieve are unimaginable. This said, if you do finally graduate from this Heroes' Guild, you may even one day be acknowledged as the greatest hero ever to stride the cobbled paths of Albion. Statues have been erected all over the land in honour of those few Great Ones who came before you, those laid to rest and permanently entombed at the Guild. We may only hope our success in training you will one day flame your successes throughout Albion, coarse a place as it is. Go now, and seek your destiny! === 2.2 - Controls ====================================================ma_co=== Y: Parry or block an attack. X: Swing a sword, shoot an arrow, or perform magic spell. A: Action Button, used for communicating and checking items. B: Hold to run; Flourish, an unguardable attack. L Trigger: Lock on to opponents. R Trigger: Hold to gain experience orbs; hold to go into magic mode White: Take out/put away melee weapon. Black: Take out/put away ranged weapon. Back: Inventory. Start: Pause menu. D-Pad: View gained expressions and items. === 2.3 - Leveling Up =================================================ma_lu=== Leveling up is really rather simple. Once you complete the Hero's Guild, you will be given the option to upgrade your skills using experience orbs that you collect throughout the game. These experience orbs are green orbs that appear after you kill enemies. There are four types of orbs that you can collect: General, Strength, Skill, and Will. ----------------------- General Experience Orbs ----------------------- These are really very basic. When you kill any enemy, you will notice green orbs floating at their corpse. Basically, you can hold R or simply run into these orbs, and collect them. Once you have collected them, you can trade the orbs in for new and more powerful abilities. General Experience Orbs can be used in any of the three other categories, depending on what ability you are purchasing. ------------------------ Strength Experience Orbs ------------------------ Strength Experience Orbs are the same as general experience orbs, but can only be used for attributes that apply to strength. You can gain strength experience orbs by killing enemies using your melee weapon. Use the white button to equip your weapon and attack the enemies. --------------------- Skill Experience Orbs --------------------- Skill Experience Orbs are the same as general experience orbs, but can only be used for attributes that apply to skills. You can gain skill experience orbs by killing enemies using your ranged weapon. Use the black button to equip your weapon and attack the enemies. -------------------- Will Experience Orbs -------------------- Will Experience Orbs are the same as general experience orbs, but can only be used for attributes that apply to magic. You can gain will experience orbs by killing enemies using your learned magic. Hold down R to enter the magic mode, then hit other buttons to use various magic spells. Trade all of these experience orbs from all enemies, and you will level your character up however you choose! Enjoy. ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ |***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***| ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ 3. Walkthrough ma_wt ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ _____ ___ |***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***|~~+~~|***| ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻ ŻŻŻ As you start your game, you will have to choose a profile name. Pick whatever you would like, then watch the initial cutscenes that explain what is going on in your life. You will then enter reality you will see your father. /ŻŻŻŻŻ\ /ŻŻŻŻŻ\ |-----|-----------------------------------------------------------------|-----| |FABLE| Quest #1: Oakvale |FABLE| |-----|-----------------------------------------------------------------|-----| \_____/ \_____/ As you begin your game, you will hear from your father that it is your sister's birthday and you must complete some good deeds to gain gold pieces. You are then supposed to use these gold pieces to buy your sister a nice birthday present. More on that later. For now, head down the path leading to the first green dot on the mini-map. These green dots represent "Hot Spots". In other words, you will always want to check these areas and speak to the people who are highlighted in green for some possible quest or something important. You will notice that the first of these green dots is behind a large house. You hear a man speaking lovingly to a woman. Talk to the man, and he will ask you to keep his relationship with the women a secret. Ha, you wish. Since we are to perform nice deeds, we must tell the wife the truth. The wife is located at the golden dot, which tells you the next area. Head down the path and you will reach the middle of town. Speak to the women in green, which is the wife, and tell her the situation. Once you complete this deed, head to your father and collect the gold piece. Now head to another green dot, whichever you choose. Both are located from the center of town, where you found the wife. I would recommend talking to the man with the barn full of barrels. Offer to protect his barn while he runs and does his business. A boy will come along and dare you to break into the barrels to see what is inside. He mocks you, but ignore him and keep your promise. Once you have completed this deed for the allotted time, the man will come back and thank you by expressing your dutifullness to your father. Head back to the old man and get the second gold piece. Now, head to the other green dot just near the last one. This quest involves a bit more action. A bully is picking on a little boy, which is obviously not very nice. The little boy will call for your help, so when you enter normal mode, lock on to the bully using L, then press X to throw some good punches in his direction. Once you finish that, you will gain a Teddy Bear, which you must give to the little girl for the fourth and final and optional deed. Rosie, the little girl, is also marked with the green dot. Just head to her near the center of town, and give her the Teddy Bear for yet another gold piece. Now that you have collected 4 gold pieces, head to the trader in the center of town, another green dot. Buy the box of chocolates for your sister. Now you must find your sister. To do this, follow the gold spot on the map. This will lead to her in a field of scarecrows...Watch the next cutscene, and on to the next area. /ŻŻŻŻŻ\ /ŻŻŻŻŻ\ |-----|-----------------------------------------------------------------|-----| |FABLE| Quest #2: Hero's Guild |FABLE| |-----|-----------------------------------------------------------------|-----| \_____/ \_____/ -------------- Child Training -------------- Welcome to the Hero's Guild. Apparently you have been chosen to be a Hero, and you must complete training to achieve this. Your roomate is Whisper, and she will wake you up for your first lesson. You are to meet the Guildmaster for some melee practice as soon as possible. First, head right through the open door, then head over towards the shelves of books, which leads you to the Guild Library. You can click the action button (A Button) on the blue lighted bookshelves, which gain books and knowledge of certain aspets of the game. Once you are done with that, head outside, passed the dining hall. Before we go to the melee training, let's complete a few side missions, eh? Head right, then into the garden area. There is a guy who keeps saying "YES I AM!" Wow, this is really annoying. Anyway, he says he ran to the Demon Door and back, from where you are standing, in 50 seconds. Meh, that is easy to beat. Just offer to play, then right when it starts, hold B down and head back where you came from. Head passed the bridge straight in front of you. Then turn right to get to another bridge. Cross the stone steps that follow to lead to the Demon Door. Run into the wall, then head back. This really should be easy, so you shouldn't have much work. The second small quest, which isn't very useful at all, is collecting four apples for a servent who needs to make an apple pie. There is one apple that is right before the entrance to the Guild Woods. Head to the right from here and you will run into another apple along the side. Continue towards the patch of scarecrows to find another apple. Just to the west of this apple is another on the ground. Really, this should be a simple task. Head back to the servent and claim your blueberry pie. Ok, enough playing around. Let's get back to our main objective, and speak to the Guildmaster, highlighted with gold on the map. He will give you basics of melee righting. Simply hit the scarecrow a few times by punching using the X button. He will give you a stick to use, which is a little more powerful and will allow you to destroy this scarecrow. Now, head over to the Guild Woods where you claimed that one apple. Meet the Guildmaster again and you will have to go through a small melee test. In these woods are 10 Beetles. You have to melee them with your stick weapon, which can be equipped using the white button. They are marked as red dots on your mini-map. Just head to the back of the woods and continuously swing at them. There is not real point of parrying their attacks, just chop 'em up. Once you have killed all of them, collect the Orbs, then head back out of the woods and speak to the man. Choose to be an apprentice. ------------------- Apprentice Training ------------------- So you are waken by Whisper, the same girl, only you are much older now. You have gone through light training, but you must embark on dangerous quests soon, so your training will be more vigorous. She says she will race you to the melee combat arena, but it really is not a race. Take your time exploring the area if you so choose, then head to the same melee arena as before. Here, you will be given an Iron Longsword. Simply attack your foe a few times, and she will only parry your attacks. Next, you will learn the parry technique, which is simply pressing the Y button. You will have to actually hit Whisper in this round, but nothing special. Finally, you will have to fight Whisper in a real match, which could reflect who is the "better" Hero for now. Don't worry, this is really easy. Just attack her constantly, and she will NEVER hit you. Really easy as long as you keep locked on. Once you have destroyed her and her older mentor comes, you will follow the Guildmaster to the archery range for more training. At the archery range, you will have to equip your bow. Simply press the black button to do this. Then, lock onto a target and press the X Button to shoot an arrow. The first targets are just standing still, which should be really easy. The second round involves you hitting three sets of targets. You can go into first person mode if you want, by pressing R3. The back set is worth 9, the middle is worth 6, and the front if worth 3. The harder you shoot these targets the more points you get. This will be very similar for your grade later on. Finally, head over to the island and speak to the Guildmaster to learn the way of magic. Simply hold R and use the lightning spell by pressing X, to hit the scarecrows. Once you complete this, choose to "Play With Whisper" to complete some extra quests. ---------- Melee Test ---------- I bet you want some better weapons. Well, simply pass a few tests with A+ marks and you will get a new bow and sword. First, head back to the melee arena. You will be judged in a real match with Whisper, once again. I found this to be just as easy as the first one, where you simply have to hack at Whisper and you will automatically gain an A+. For your "Amazing" efforts, you will be awarded with an Iron Katana. ------------ Archery Test ------------ Now, head over to the archery range where you can try the archery test. You have to get over 150 points to gain an A+, which seems rather difficult at first. Basically, you have to hit the targets with power, because this will give you many more points. The first target really does not give much, and if you only go for that target, you will have no chance of winning. Instead, head into first person mode and aim for the last target. Wait until it reaches an end for an easier strike. If you hit these with full force, you will gain an enormous amount of points. Do this a few times and you will gain a Yew Bow. --------- Will Test --------- Finally, let us complete the Will Test, which involves hitting the scarecrows in sequence, as they are racing you. You can lock onto the scarecrows quickly by pressing the L Button. Simply go back and forth very, very quickly and you will gain a Will Potion and Resurrection Phial if you hit 12. Now, for the final section of the Guild area, you can choose two optional quests, based on whether you would like to be good or bad. If you want to be good, head to the Guild Woods and play with Whisper. Bandits will attack you from beyond, and should use your magic spells to take them out. Whisper will heal you, so you should not have any problems. Let's say you want to take the evil side. This will involve Sparrow Hunting, which can be found towards the entrance to the Guild Castle. Just use your first person mode and take out the several birds all on the castle roof ahead. Get all your extra money if you wish, and then head for your final test. ---------- Final Test ---------- The final test is in the Guild Woods with Maze, the man who brought you here. So, head to the Guild Woods and speak with Maze. He will tell you to show him the three techniques that you learned. Just hit him with your swords before he transports. After you do this several times, do the same with your bow. Try to hit stronger shots to make him happier. Finally, use your lightning magic spells to complete the task. Just so you know, Maze never attacks you, so don't get too scared. Now you can graduate from this area and learn all about experience and leveling up. See the leveling up section for more information. Check out the map in the center of this area and take a quest card, which is just a new quest. The quests marked in gold are main quests, and the quests marked in silver are secondary quests. Take Wasp Menace. /ŻŻŻŻŻ\ /ŻŻŻŻŻ\ |-----|-----------------------------------------------------------------|-----| |FABLE| Quest #3: Wasp Menace |FABLE| |-----|-----------------------------------------------------------------|-----| \_____/ \_____/ Now that you have graduated from the Guild, you can explore the world freely and shape your life narrower. Of course, if you want to continue with the game, you must check out the map at the Guild and choose a quest card, as you have done for this quest. Head out the front door and continue through Lookout Point until you reach vines that can be locked on to. Chop these up and head to the Silver Key, used to open special chests. Now, continue down the path to the next Gold point on the map, and you will enter the Picnic Area, where the Wasps are harassing a bunch of villagers. The townspeople will ask for your help, killing the pesky wasps in the area. The quest start screen will pull up, showing the bounties achievable for completing this quest. Once you have full control, you can kill the wasps. They are all very easy, no matter what type of attacks you use, but I would strongly recommend you use all three attacks: sword, bow, and magic. These will give you more variety in experience points (unless you want to only concentrate on one category). Once you kill all of the wasps, the people will thank you, and tell others about your bravery. You will gain your renown and gold as you finish, then you can teleport back to the Guild. However, I would recommend that you do a few side quests before embarking on the next quest. --------------------------- Sidequest: Beggar and Bully --------------------------- This is very short, simply head back to the Lookout Point, where you came through to get to the Picnic Area. You will notice a green dot up the hill from the entrance to the Guild Area. There is the same freaking bully that was harrassing the young children. This time he is putting up with a beggar. If you want bad marks, you will want to throw up on the beggar, effectively helping the bully. If you want good marks, you will want to fart on the bully, which will make him go away. Either way, you will complete this very easy sidequest. Now, head back to the Hero's Guild, and take the new quest card, which says to meet Maze in Bowerstone South, marked on your mini-map. This means a new quest! /ŻŻŻŻŻ\ /ŻŻŻŻŻ\ |-----|-----------------------------------------------------------------|-----| |FABLE| Quest #4: Maze's Information |FABLE| |-----|-----------------------------------------------------------------|-----| \_____/ \_____/ From the Guild, you can easily get to Bowerstone South, your next destination. The actual quest is very easy, you just head to the area (no enemies) and speak to the Gold marked area, which is where Maze is. However, there are a few sidequests along the way, which would be a good idea to complete since this quest is not really a quest at all. Once you get to Bowerstone South, the guard will take all of your weapons because the town is "peaceful". As you enter, walk into the Clothing shop, and out to the top of the area. There will be another Silver Key. ---------------------------- Sidequest: Fist Fighter Gang ---------------------------- This sidequest is good if you want to make some easy cash this early on in the game. Basically, you are to meet a set of gang members at the midnight. Once they appear for their nightly gang fighting, you can speak to the leader and enter the tournament for a price of 50 gold. However, if you win the tournament you will gain up to 350 gold! I should warn you that this will be very simple, so the price is really worth it. Anyway, there are four rounds, where the first three rounds are very similar punching fights. Parry when needed, then punch them a few times. Just repeat this and you can easily take out the first three enemies. The fourth round involves a fight with the leader, who throws more attacks than the previous three. However, he is still very easy, and you should have little trouble defeating him. If you do not get hit, you will win 350 gold. If you do get hit, but still win, you will gain 250 gold. Not bad, eh? -------------- Ok, back to the main quest. Speak to Maze in the town and he will talk about the possibility that your sister is still alive from the tragic killings of your childhood home. Head back to the Guild for the next quest. /ŻŻŻŻŻ\ /ŻŻŻŻŻ\ |-----|-----------------------------------------------------------------|-----| |FABLE| Quest #5: Orchard Farm |FABLE| |-----|-----------------------------------------------------------------|-----| \_____/ \_____/ You have two options in this quest. You can either help the man and his wife save his crates in his barn, or you can help the bandits steal the crates. I think you can tell which side will give you good or bad marks. Anyway, choose whichever you want, and then follow the Gold markers on your mini-map. You will enter Greatwood Entrance. There are a few things you can do here before you actually enter the Orchard quest. The first is speaking with Whisper, which is pretty boring. Notice the red dots in this area. Don't worry, there are just a few simple enemies, like the ones you have already killed. Once you have taken them all out, head east and grab the chest and items. Use the Will Elixir for an increase in capacity. Now, before going to the Orchard Farm to the west, you will want to go northwest to Fisher's Creek for another sidequest. ----------------------- Sidequest: Fisher Creek ----------------------- Before actually fishing, you have to help the man who will teach you. There are several wasps swarming the outside of his house. Just kill them all with any type of attack method. Once you have completed that, grab the experience and speak to the man. He will teach you how to fish and give you a rod to fish with. Your main objective is to gain the Gold Fish Trophy. To do this, you have to continuously fish at the pier that he mentions. To fish, simply wait until a fish bites, then tap A as fast a possible. Once the fish bites again, wait a moment, then tap A. You don't want to continuously tap A, or your line will break. After you claim your new prize, you can obtain a few other items in this region. Behind the man's house is a chest that will give you Leather Gauntlets. You can obtain 100 gold, a Moonfish, a Silver Key, and a Working Moustache card in the water right next to the chest. Once you have obtained all of these, you can exit this area and complete the quest. -------------- Head to the Gold marker to Greatwood Lake. Head to the right, up the hill to gain a Silver Key. Then head left across the bridge and take out the red dots, which are simple enemies. Use combinations of attacks, or your B button Flourish attack when applicable. Once you are finished, head to the Gold marker to enter Orchard Farm. I chose to defend the farm, but you can chose to attack the farm depending on the type of marks you want. If you are defending, you will have to face three sets of bandits, who will all come down a narrow path towards the barn. The key to this is having a bow and arrow stretched out, ready to kill at least one of them. Don't bother trying to kill a second, they will get to you too quickly. Kill the rest with magic or melee weapons. The next set will have one more bandit, but the same strategy applies. If they get passed you, shoot arrows at them to make sure they don't steal anything. The last set of bandits is the same as the first. Take out the archers as soon as possible, because they can take valuable damage. If you ever get low on life, just use potions or food (right D-Pad) to gain life. If you are on the other side of this quest, you must take out the companions that were helping me on the other side of the quest. The other bandits will do all the stealing. You have to escort the three sets of bandits with the crates to the north of the farm. Either way, you must fight Whisper at the end of the quest, which is, of course, SIMPLE! She teaches you to flourish, which appears as the B button when you have attacked her a few times. She cannot block Flourishes, so use them whenever you can. Just keep swinging and she will eventually fall as usual. Before leaving this area, there are a few items you can pick up. First, head behind the farm and collect the Jet gemstone in the chest. Take the eastern path to the next marker to find another chest with a Treasure Clue 5. Also if you head east you will find a fishing area, where you can collect a Silver Key and a Coron Visor Tattoo, as well as an Elixir of Life. Head back to the Guild for another quest. You have two options at this point: The long Darkwoods escort quest, or the Hobbes Killing Contest Quest. The latter is much shorter and optional, so let us get through that first. --------------------------------- Sidequest: Hobbes Killing Contest --------------------------------- At Lookout Point, you will meet the trader who needs to be escorted to Orchard Farm, so accept the offer of over 600 gold, then press down on the D-Pad for the "Follow" command. He will follow you until you get to the destination. Head to the Gold marker to the Greatwood Entrance. Of course, in this next area there are the basic enemies that you have already fought before. They are all marked as Red dots on your mini-map, so you have precautions before entering the battles. Just have the trader follow you, unless you want to get him to the destination without harm (you get a gemstone prize if you do). If you want this minor prize, simply place him in a safe area while you fight all the enemies. Either way, you should have no problem escorting him to the next area, Orchard Farm. Your goal here is to kill more Hobbes than Whisper (which, again, is not that hard). There are several types of Hobbes, some that carry axes, and others that perform magic. The magic Hobbes are much easier to kill than the latter, so look for them whenever possible. Also, as Whisper is attacking some of the enemies, you can use her damage to your advantage and take out the rest of the enemies. If you get more, which should easily happen, you will gain the Hobbe's Tooth Trophy as well as the quest credentials. Before leaving this area, you can fish in the water for another Silver Key. Head back to the Hero's Guild to embark on the next major quest. -------------- Back in the Hero's Guild, choose the quest that escorts the traders through the Darkwoods. Just as a pre-warning, this quest is going to be, by far, the longest quest you have encountered thus far in the game. If you have little time on your hands, do not start the quest, because you cannot save in the middle of quests. /ŻŻŻŻŻ\ /ŻŻŻŻŻ\ |-----|-----------------------------------------------------------------|-----| |FABLE| Quest #6: Trader Escort |FABLE| |-----|-----------------------------------------------------------------|-----| \_____/ \_____/ We have to get to a new area, the Darkwoods, but to get there, we will pass through a few old areas. First head through Lookout Point, to the Gold marker on the map. Then Greatwood Entrance will lead you to Greatwood Lake, each having its fair share of enemies. Simply take them out using whichever type of abilities you enjoy, then move to Greatwood Gorge, where you will witness a cutscene that warns you of a Bandit toll ahead. Hah, like we are going to pay those fools. Instead, do not pay the 400 gold, and kill all of the Bandits that attack you. Trust me, you really should do this, it won't hurt you even if you are on the good side. Continue to the next region, Greatwood Cullis Gate. A Bandit will charge at you from the left, so take him out as planned. Head down the path to the left and you will notice the teleport to this area. Head back and take the path to the right this time. There will be Bandits already fighting Traders, so take them out. Then, you will be asked to go south, but instead, head north for a few extra items. There is a Demon Door in Rose Cottage. Use the chocolates for this Demon Door, then head in and grab the items from the chest, Will User Bright armor. Head back out and head into the cottage to find a Silver Key. There is a chest with a lot of gold passed some vines that you can destroy, but you get bad marks for doing this. It is up to you. Anyway, head back and take the southern path. This area, Greatwood Caves, is very simple. Several Hobbes enemies will try to attack you, but they can easily be killed using arrows from a distance. At the end of the area, you can head through the door to the next area, the Darkwoods. You have a few traders following you, but as you run down the path, a sickly looking man will ask to join you. If you want good points, accept, if you want bad points, reject. Then head to the next area. Watch the cutscene of the enemy attacking a Trader. Then, it will come for you and your company! Don't worry, shoot an arrow as soon as possible, then melee it out. Grab the Jet gemstone from the chest on the left, then head down the steps to get to a small marsh full of pads and mushrooms. Shoot all of these exploding muchrooms before crossing the marsh, then cross and head to the next area. You will have a spiral path here, where a few sets of bandits will attack you and the traders. I would advise having an arrow ready to launch before you are fighting them, so you can pick at least one of them off. Try to use Force Push, or other spells to keep them away from the Traders. There will be a second set of Bandits, just like the first, who will apply the same strategy. Head to the water and grab the chest to your right, which contains gold. As you make your away across the water, notice a rock with a hole. Shoot an arrow through this hole to make a Silver Key come out. Then head to the next area. The Darkwood Camp is like a rest area. You can open chests and get some items that will help replenish yourself. You can also play Blackjack, although I would advice not much playing, as you can lose a lot of money. You know how gambling works...Anyway, head down the path, take the north path to get to a chapel. Inside here you can find an Assassin Shirt. Then, head back to the southern path. This next area is full of Bandits. Just take them all out as you usually do, and use food when necessary. Also, you can fish off the first bridge to gain a Silver Key. If you open the treasure chest ahead, your Trader that you picked up will turn into another enemy! Take him out, that pathetic creature. Head out to the final area of this quest. You will have a boss fight in this area, so get ready. Basically, you should head to the end of the area to the large Red dot. This large creature will pop out of the ground, and the boss fight will begin. ======================= Boss Fight: Earth Troll ======================= This boss is pretty easy if you know what to do. I would recommend using all arrows on this guy. Basically, stand back, pull arrows back, and shoot them at him as much as possible. He will throw two rocks in a row, one at you, and one to the right or left of you, depending on the direction you are moving. To dodge these rocks, simply press the Y Button, which will have your character roll out of the way. You can simply repeat this process of shooting charged arrows at him, then dodging the rocks. No other attacks are necessary. I would advise that you not get too close, because he has a very powerful Force Push that could deplete you of your energy very quickly. Once he is dead, head back and break the barrels, which will give you a Golden Carrot. Then take the Traders to the next area to complete the quest. -------------- In Barrow Fields, you will gain your gold and experience! Ah, that feels good completing a long quest like that. You can gain another Golden Carrot by digging in the middle of the rocks. You can obtain gold from fishing in the river as well. Speak to Maze to complete this area, then you can head back to the Hero's Guild for a new quest card. /ŻŻŻŻŻ\ /ŻŻŻŻŻ\ |-----|-----------------------------------------------------------------|-----| |FABLE| Quest #7: Find the Bandit Seeress |FABLE| |-----|-----------------------------------------------------------------|-----| \_____/ \_____/ To begin this quest, you must head to Oakvale, towards the beach area, as your quest description says. I would just teleport there, but you can get there the long way gaining experience on the way. Anyway, once you are there, head to the beach, then to the right you will find a cave entrance at the end. This will lead you to Clifftop Patch. In Clifftop Patch, you will be introduced to the stealth aspect of this game. Like most games that do this, stealth is pretty much pointless. Anyway, head to where the Bandits are, then kill them all. I can't really figure out how to get passed them here. Wait until the gates close, then kill the rest of the Bandits. Once they are dead, you will have some extra time before the gates reopen, and more guards come, to find a good hiding place. Head towards the gate, and hide behind the left boulder. Wait until the guards reenter the area, then wait until they pass. Make your way out to the next area. Now you must enter the Anbandoned Road. Watch the short cutscene of the Bandits speaking. They say you must have Bandit clothing to get into the next area. There are five treasure chests in this area, and you must collect all of them, each with a piece of apparel. Kill the Bandits that were talking, then make your way down the path to the next set of Bandits. I would recommend using Force Push if you have it, especially when the Bandits surround you. Grab the Bandit Boots from the chest here, then head up to the next area, killing more Bandits. To your right is another chest with the Bandit Shirt. There are more Bandits just up the ramp to the south, leading to the watch area. Just kill those two guys for fun, then head down the path. Continue to find two more sets of Bandits. Since they are far away, you should be able to pick at least one off with your Ranged weapon. After that, they will charage at you, so prepare your melee weapon. You will find the Bandit Trousers in the chest near the tent. As you make your way up, you will notice some more Bandits to the right, as well as some straight ahead. I would take them all out, then grab the chest to your left, containing the Bandit Bandana. Finally, grab the last chest and kill the final enemies to gain the Bandit Gloves. If you head around the path, you can find another chest for some items. Once you are all done, head to the Golden marker to get to the next area. In here, you must put all your Bandit equipment on, then speak to the guard. This will permit you into the next area. Now in Twinblade Camp, you must find a special pass to get to the "elite" section of the camp. There are a few ways to get this pass. The safest way is to play the memory game with the man in the tent. You must memorize a few items on a table, then the items are covered. A new item is placed on the table, and based on your memory, you must pick the item that is new. If you beat the time of 35 seconds in 5 rounds, you will gain a pass. If you can't seem to beat this, you can kill a Bandit who has one, when you speak to them. Of course, you could always pay them lots of gold for one, but that is just a waste of money. In the next area, Twinblade's Elite Camp, you can smash some of the barrels to gain some valuable items. I would also recommend you put your best apparel on, because you are about to fight a few tough battles. The first one is up the hill, with a bunch of cages and a green dot. There are prisoners in these cages, and the Bandit has the key. You must kill him, using powers and shots. Once he is dead, grab the Key, unlock the cage, then head out the gates after the guards chase the escapers. Now you meet a nice showdown with Twinblade. ===================== Boss Fight: Twinblade ===================== Twinblade is not really hard, he just looks really scary. He has two huge blades that he will basically be swinging throughout the entire battle. You are going to want to roll out of his way whenever he tries to attack you. After about 10 seconds, he will swing both swords into the ground, then attempt to pull them out. Well, all you really have to do is hit him in the back. You can only hit him twice, the rest don't count. Continue this process, waiting about ten seconds, until he performs that sticking attack. There is absolutely no other way to hit him. Once his health is low, but not finished, you will view a cutscene. Your sister is here! She is in servitude with the Bandits, and she gives you a new power. Anyway, you must either spare or kill the leader. The harder method is killing him, because then the Bandits all come and attack you. If you want bad marks, do this. Remember, you pretty much need Force Push, or you are dead. -------------- Grab all the items (lots of gold) in the tent. Then, to actually complete the quest, and obtain your massive amount of renown, experience, and gold, head back out to the previous area. Then, once you have obtained your goods, you should teleport back to the Hero's Guild, where you must meet up with Maze. Speak to Maze at the top of the tower, and he will ask you to find the Archaeologist. You must go to Witchwood, and there is a new Cullis teleport to get there. Use your experience as necessary, then embark on the next quest. /ŻŻŻŻŻ\ /ŻŻŻŻŻ\ |-----|-----------------------------------------------------------------|-----| |FABLE| Quest #8: Find the Archaeologist |FABLE| |-----|-----------------------------------------------------------------|-----| \_____/ \_____/ First we must head to Witchwood, a new area. To get to witchwood, simply use the Cullis transport, found in the Hero's Guild. You will enter a jungle like area. There are vines, which you will notice have red outlines, which means you can destroy them. You must do this to move on, so chop the two sets of vines. To your right you will notice a few vines protecting a chest with an item inside. Continue north up the path, and you will already begin a boss fight. ====================== Boss Fight: Rock Troll ====================== This Rock Troll has a really cool strategy that, no matter what your attributes |
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Another Fable: The Lost Chapters Walkthrough :
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