Fable: The Lost Chapters Walkthrough :
This walkthrough for Fable: The Lost Chapters [X-BOX] has been posted at 23 Jun 2007 by Fourteen1 and is called "Part 2: White Balverine - Battle Jack Of Blades". The Walkthrough have a rating 1 by 1 our users. If walkthrough is usable don't forgot thumbs up Fourteen1 and share this with your freinds. And most important we have 22 other walkthroughs for Fable: The Lost Chapters, read them all!
![]() Fourteen1 |
Walkthrough - Part 2: White Balverine - Battle Jack Of Blades/XXXXXXXXXXXXXXXXXX\ 0====================0 | T. White Balverine | [FABLEWHITEBALVERINE] 0====================0 \XXXXXXXXXXXXXXXXXX/ Quest Type - Gold Prereqs - Find the Archaeologist Money - 6,200 Renown - 800 Boasts - No Protection, Without A Scratch Teleport back to the guild and pick up the next gold quest, defending the people of Knothole Glade from balverines. Spend you experience if you like (remember about the sword quest and work on those strength attributes). Then teleport back to the Witchwood Cullis gate. The area will probably have some balverines wandering around in it. Kill 'em all. In the next area (Witchwood Stones), you will be approached by a guy who says his wife is in trouble. You can follow him, but it's a trap. Teach the bandits the folly of trying to trap a hero of your caliber. Down the road the guy waits (by the treasure chest). Kill him, or not, your call. Either way, you'll get a resurrection phial out of the deal. Continue on, and just run through the Temple of Avo, there's nothing of interest to us here at this point. Witchwood Lake -------------- As you come in, you'll see two barrels in front of you. Inside is a Will Potion and tofu. Also there's a Power Mustache Style card on the ground in front of them. Continue on the road until you see the gargoyle statue. To the left of the statue is a digging spot that will give you another silver key. When you get to the intersection, head south. You'll find a treasure chest (Flame Augmentation) and across the road in the pond is a fishing spot (Will Master's Elixir). Knothole Glade -------------- When you come in, watch the cut-scene, then start eliminating balverines. After three or four have gone down, the gates will open up. Enter the town, and then fight the White Balverine until it goes away. You then find out you need to talk to the wife of the last guy who hunted white balverines. Swell. Before we do that, head back out of the gate to the demon door. This one is very easy. After you talk to him, pull out your Arken's Crossbow and give him one right between the eyes. He'll open up without any fuss. The Hidden Corpse ----------------- Inside the glade is another chest (surprise!). Inside you'll find an Elixir of Life. Cool. Return to the glade. Knothole Glade -------------- Head for the houses on the southwest side of town, where you are supposed to talk to the wife of that guy. When you get there, you'll need to fend off another attack. The wife will give you a silver augmentation. Don't worry, you don't really need to use it if you don't want. After you get the prize, another attack comes, which you'll have to fend off. Witchwood Lake -------------- Return to the lake. You'll see the white balverine down by the pond. This is going to be a somewhat tough fight, because the balverine will call in reinforcements from time to time. Use your health potions and keep an eye on your health level. Using your cutlass, you should be able to finish off the pack. When you are done, you will get the White Balverine Head as a trophy. Return to the glade again. Knothole Glade -------------- Talk to the mayor to claim your reward. Once you do, the mayor will give you an extra bonus, you get a book and letter from your sister. You should probably read over both of these items. Notice there's another fight ring here. When the fighters gather (at the usual time) you need to speak with the leader again to join the battle (in this case, the leader is the cheif of the town). Beat the tar out of all the contestants until you emerge victorious. This is the final club, and winning this one gives you the fight club trophy. Congratulations! You are now considered the Albion ultimate fist fighter champion! Now go out the gate. Past the woodcutting shack, watch to your right for a very subtle path (this path does appear on the map, but you will have a hard time seeing it unless you use the M key, at which point it should be pretty clear where it is). At the end of this path is a chest with an emerald inside. Okay, let's talk about the things you can pick up inside this little hamlet. Go to the gate and face into the town. We'll start to your left, at the armor shop, and work our way around the town counterclockwise. There's nothing to be found in the armory, but in the next shop over (the tattoo parlor), there's a chest with 1,000 gold inside. If you have enough Guile, you could also steal the style cards off the table (there are Dorgon, The Eyes of Skorm, Gryphonite, Howl, Poison Web, Seacorpse tattoos, as well as a Remove Tattoo card if you want to get rid of one). In the three barrels you will find 3 red meats. Continuing into the town, follow the path to the left down to the barn area where you first saw the White Balverine. Two of the barns are empty, but the third has a chest with a ruby in it. Keep following the left "wall", and you'll pass the fight ring and make your way into the tavern. Nothing in either of these places. However, the next house up has a Red Widow tattoo card in the cabinet at the back. Once you have that, go back outside and follow the edge of the house to a circle of plants. Dig there to get your eighteenth silver key. The next house on your path is the Marital house. If you buy it (9,000 gold) then do two upgrades (4,000 and 6,000 gold) one of the cabinets will have a book in it (Making Friends). The third and final upgrade (if you should chose to get it) will cost you another 6,000 gold. The next house is a two story affair (it's the chief's place). Upstairs you will find a chest with chainmail boots inside. At the next house over, you'll find another book (The Balverine Slayer) in a cabinet. The next building over is a general shop, but it has nothing in it. You should now be making your way back toward the northern side of town. The next house will not hold any loot, but in the one after that you will score a Seachaos Leg tattoo card and 500 gold. If you bought the marriage home, you can pick up a wife here (it's quite okay for you to have more than one wife, as long as they are in different towns). You'll get a bit of a dowry as well. One final thing to do here. Visit the tavern area again and look for the gamesmaster. This is a very easy game, you just have to sort the cards from lowest to highest (aces are low) within 35 seconds. Cake. However, you can pick up a Scarlet Robe hero doll if you can manage it within 20 seconds, which is significantly harder (naturally). Magic is allowed in this town, so if you can't quite get it, just cast slow time before talking to the gamesmaster and you should have no problem. Okay, we've done what we can here. Teleport back to the Heroes' Guild, and pick up the Arena Quest. Go ahead and spend some experience if you like. When you are ready, teleport back to Knothole Glade, then run through Witchwood Lake (be careful of the Rock Troll that will sometimes spawn), and thence into the Arena. /XXXXXXXXXXXX\ 0==============0 | U. The Arena | [FABLEARENA] 0==============0 \XXXXXXXXXXXX/ Quest Type - Gold Prereqs - White Balverine Money - 0 Renown - 2,000 Boasts - No Protection, Without A Scratch, Clean Sweep, Merciful Hero Arena Entrance -------------- Nothing to do out here, just run through to the end and talk to the guard to get in. Before you do, you may want to save the game before going inside, just in case things go badly. Arena Anteroom -------------- Watch the cut-scene. If you have the money, buy a Thunder Hero Doll from the merchant (if you don't have the money, you can wait until later, there's a merchant in Bowerstone North you can buy the doll from). You cannot get this anywhere else in the game, and once you leave this area, you won't be able to get back in for a while. You may also want to buy up a good supply of health and will potions for the upcoming battle. Note that the merchant also has a suit of Bright Platemail for sale. If you have an extra 25K of gold lying around, you could buy this if you like. However, I will assume you don't. We most certainly will need a set later on, but don't worry, there's someplace else you can pick up a set (in fact, there's two different places other than the Arena. We will wait until you are a bit richer when you get to Snowspire). When you are ready, talk to the guard at the door (after your name is called, of course, this takes a couple of minutes). You'll go into the arena for battle. There are 8 rounds, with an extra round coming at the end. Here's what you'll be fighting and the reward you'll earn for winning the round: Round 1: Wasps (4 waves) - 100 gold Round 2: Hobbes (4 waves) - 500 gold Round 3: Balvarines (4 waves) - 1,000 gold Round 4: Undead (4 waves) - 2,000 gold Round 5: Bandits (4 waves) - 3,000 gold Round 6: Earth Trolls (2 of them) - 4,000 gold Round 7: Rock Trolls (2 of them) - 8,000 gold Round 8: Arachanox (boss) - 10,000 gold The idea is to get through all 8 rounds without leaving. If you do leave, it incurs a significant monetary penalty, so try to stay in the ring for the duration. Doing so will net you 28,600 gold in total (plus sundry amounts from whatever drops). Note that every time you get the crowd happiness bar (with the clapping hands on the top right of the screen) to full, they will drop a red rose, so be sure to pick those up! Rounds 1 and 2 are not at all difficult. In Round 3, you may want to think about turning on your physical shield, as those white balvarines are tough. Once you're past those, you have a fairly easy round against the undead. From Round 5 on, I had my physical shield up and was quaffing will potions quite often. Keep out your cutlass and keep that shield up, and you won't have too much trouble. In the final round, your best bet is to put away the sword and pull out Arken's Crossbow. When the scorpion stops moving around, hold the attack button down for a few seconds. You can easily hit him for 300 points at a shot while dodging that underground spike thing he throws out every once in a while. When he spawns those mini scorpions, pull out your cutlass again and one-shot them. Repeat as needed until he goes down. Then we come to the super secret ninth round. Not too much to say about this one, except try to keep your shield up. You don't need to get her health bar down all the way, just about half. At that point you will have won the battle. Now you have a choice, evil or good. It should be fairly obvious which is which. The evil choice will net you an additional 10,000 gold. If you chose good, just walk out the door to end the arena experience. Winning the arena championship will net you the Champion Seal trophy and the King Scorpion Sting trophy. When you get out of the arena (after a few cut scenes), you'll be back at the entrance. Make sure to talk to one of the people out here (a bald guy, probably standing with two of his friends near the arena entrance) to get a chainmail helmet. Also, as soon as you get out of the Arena, you automatically will pick up the next gold quest. /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | V. Finding Theresa Again | [FABLEFINDSIS] 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ Quest Type - Gold Prereqs - The Arena Money - 0 Renown - 0 Boasts - None Now, you've just picked up a lot of cash from the arena fights. Allow me to suggest you don't spend it! Coming up soon, you are going to be doing something that will require around 50,000 gold, so you should start saving up. In fact, it may not be a bad idea at this point to teleport back to Oakvale and sell off your gems. That ought to get you into the 30K range, at least. Related to this, you need to also start thinking about your alignment. Open up your Hero Status Page and check the Personality section. Take a look at the top bar that shows your alignment. Hopefully you are either fully good or fully evil at this point. If not, start working toward that goal (whichever way is closest). In any event, head back to the guild once you finish the arena (or selling your gems in Oakvale). There's a couple of silver quests on the table for you to pick up that will make you a bit of cash. Grab them both. V1. Break the Siege [FABLEBREAKSIEGE] =================== Quest Type - Silver Prereqs - The Arena Money - 5,000 Renown - 450 Boasts - No Protection, Without a Scratch, Fist Fighter, Solo Mission, Kill Leader V2. Lost Trader [FABLELOSTTRADER] =============== Quest Type - Silver Prereqs - The Arena Money - 2,600 Renown - 150 Boasts - None Abandoned Road -------------- We'll start with the latter quest first, since it's pretty easy. Teleport over to Oakvale (note that if you allowed Whisper to live in the Arena, she will be here in the tavern. Talk to her if you want to get her farewell speech), then run over to the Clifftop Path, and then to the Abandoned Road. Once you get there, a trader will approach you and ask you to save his brother. Simply work your way to the other side of the area to find him, taking out bandits as you go. Once you get there, the brother will follow you, and it's a simple matter of working your way back to the first guy again. Once you get there, you pick up a quick 2,600 gold, and more importantly, a second clue to the buried treasure quest. Knothole Glade -------------- For the second quest, teleport over to Knothole Glade. There'll be a bit of a cut-scene. Once you are ready (and really, what exactly are you waiting for?), talk to the guard. You're job is to kill the bandits before the leader escapes. For the leader to escape, one of the bandits has to get past you to free him, at which point he will slowly make his way back to the camp. You must kill all the bandits before this happens to succeed in this quest. Make sure you do not accidentally kill the bandit leader, as this will cause you to fail the quest (he needs to be in good shape for his hanging!). Once this quest is complete, you will pick up another 5,000 gold. Teleport back to the guild. Around this time you'll get a message from the guildmaster that there's a contract out on your life. Swell. Also, he may mention something about an archery competition. We'll get back to that later on. V3. Assassin Attacks [FABLEASSASSINS] ==================== Quest Type - Bronze Prereqs - Break the Siege Money - 100 Renown - 100 Boasts - None Orchard Farm ------------ For now, leave the guild toward Lookout Point, and then move into the Greatwood Entrance. If you take the route into Orchard Farm, you'll find it's been barricaded. That's odd. It looks like we'll have to go around the other way, so return to Greatwood Entrance, and move south into Greatwood Lake. Then take the back way into Orchard Farm. Talk to the farmer (who is now a green dot) to see what's up. V4. Ghost Granny Necklace [FABLEGHOSTNECKLACE] ========================= Quest Type - Bronze Prereqs - The Arena Money - 500 Renown - 200 Boasts - None Talk to the ghost around back (she'll show up on your mini-map as a green dot). Then head back into Greatwood Lake. There will be only one red dot on the map now, so go do what you do best and kill him. This will net you the necklace. Return it to the farmer to collect your small reward (yeah, it isn't much, but it's what the poor guy has). Then talk to Granny one last time. V5. Archery Competition [FABLEARCHERYCOMP] ======================= Quest Type - Bronze Prereqs - Break the Siege Money - 100 Renown - 100 Boasts - None Knothole Glade -------------- There is now an archery competition open just outside of Knothole Glade. You want to win this competition at least twice. The first time will net you a new treasure clue. The second time you will get a new trophy (Silver Arrow Trophy). Subsequent times will get you gems of varying worth. Note that the Archery Competition is one of those quests that never leaves your log book, you can come back and participate as often as you like. To win the competition, you must beat your high score. The first time you play, your high score will be based on the score you got during guild training, so hopefully you didn't get it too high! It's a good idea to just get the score you need, then wait out the clock. That way you don't put your high score too far out of reach. When you are done, head for the exit toward Witchwood Lake. Let's take care of a couple of these so-called assassins now. As you cross the bridge (before you leave the Knothole Glade area), you will encounter your first assassin attack. Take him down and get a hero doll of yourself! Unfortunately, this doll doesn't count in the Hero Doll Collection quest, but it's cool to have nonetheless. Make your way (or just teleport) to Witchwood Cullis gate. There you will run across your second assassin. Killing this one will get you nothing better than a health potion. You will need to run over to the focus stone (the path to the south) to make him appear. Those are the only two assassins we can hunt for now, so let's teleport over to Barrow Fields, and run over to Grey House to talk to sis. Once you're done with that, return to the guild to pick up your next gold quest. /XXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0=============================0 | W. Rescue the Archaeologist | [FABLERESCUEARCH] 0=============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXX/ Quest Type - Gold Prereqs - Finding Theresa Again Money - 7,000 Renown - 500 Boasts - No Protection, Without a Scratch, Fist Fighter Teleport to Bowerstone South, and then head into Bowerstone North. You are finally granted access, since you are now a powerful and well known hero. Before we do anything else, we'll follow our usual M.O. and steal everyone blind. Starting at the gate, head into the house to your left. Inside, you will find a Bright Lower Dress, a Bright Upper Dress, and Bright Villager Gloves. Continue following the path to the left. In the next house on your left you will uncover a Will Potion, a Foreign Mustache Style card, and a book (The Trigamist). Continuing on, you will come to the entrance to the jail. Don't go in yet. You can talk to the prisoner just outside the jail, but don't accept his quest at this point. There is a door into a house next to the jail entrance, inside you will pick up two style cards (the Mutton Chop Beard and the Strip Beard). The next house (as you are making your way back toward the gate) is actually the general shop. In the back is a chest with 500 gold in it. Don't bother going through the archway where Lady Grey's manor is, there's nothing to see back there just yet. Enter the final house where you will pick up a new book (The Tailor's Tragedy) and 500 gold from a chest upstairs. Return to Bowerstone South and give books to the teacher again. This should finish your book collection quest, and you will get your nineteenth silver key. Bowerstone Jail --------------- At this point, we are going to work on completing your gold quest. Otherwise, it will get in the way of the mayor quest and cause all sorts of complications. So return to Bowerstone North, and from there move into the Bowerstone Jail. As soon as you move into the area, the primary quest starts. You'll be facing Minions for a while, so prepare yourself. The fights themselves are not of a lot of interest until you get to the last section, so I'll just describe the various barrels and chests you can pick up loot from along the way. To your right are three barrels in the cell. Open them up to receive a green apple, a Will potion, and a red meat. Across the bridge you will find a chest with a piercing augmentation in it. A little ways up ahead you will find another chest (Ebony Longbow), and three more barrels (a Health Potion, a Sheriff's Moustache Card, and an Ages of Will Potion). Be careful, there is an explosive barrel hidden behind the three normal barrels. Work your way to the exit, where you will come upon Windmill Hill. Windmill Hill ------------- First off, check the scarecrow to find a Trader Style Moustache card. A little further on, in a pond on your right is a fishing spot with a wedding ring in it. Nice. Continue on to the first house. In the yard on the left side you will find a circle of flowers. Digging there will produce your next silver key. There is nothing on the scarecrow or in the house, though the two barrels in front of it contain a couple of carrots. There's another three barrels along the side of the house, but they are empty. On the other side of the fence, beside the road, are two more barrels (Will potion and 500 gold). Continue to the last house to fight the Summoner. Note that when you get here (possibly earlier), you will encounter your third assassin. He will be carrying a book (Eyes of a Killer), presuming this is the third assassin kill you've met. When you're done with all the enemies, head upstairs to find a chest (Resurrection Phial). Inside the house portion of the windmill are five more barrels (red meat, 100 gold, a will potion, and an Ages of Might potion). Behind the windmill are four more barrels (an apple pie, a golden carrot, a green apple and 100 gold) and a chest (a treasure clue!). You should also see a circle of flowers, which will yield another silver key by digging there. When you are done here, continue on to Gibbet Woods. Gibbet Woods ------------ Believe it or not, there is absolutely nothing to collect here in Gibbet Woods. Make your way through it and continue on to Prison Path. Prison Path ----------- When you get to prison path, you may want to forgo collecting loot, as you have a limited amount of time once you reach this area to rescue the archaeologist. You need to get down to the docks, and the resistance is formidable. Work your way down (I found Slow Time to be invaluable here) and take down the entire enemy force. Once again, another assassin will be lurking in this area, so be on the watch for him (this should be your fourth). When you've rescued the archaeologist, you will be rewarded with another 7,000 in gold and a Minion's Helmet trophy. Once you've freed the prisoner, it's time to collect your loot. I'll presume you are starting at the bottom and coming back up, since you no doubt ran as fast as you could to save the archaeologist. There's plenty around here to pick up. At the end of the dock is a chest with a silver augmentation inside. At the top of the dock are four barrels (a resurrection phial, a health potion, and a will potion). At the top of the first hill you'll find two more barrels with a moonfish and an emerald in them. When you reach the top of the first set of steps, you'll find more barrels (red meat, Ages of Might potion, and a will potion). Just before the exit, you will come across one final barrel with a health potion inside. By the way, completing the previous quest automatically gets you a brand new gold quest. /XXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0=============================0 | W. Rescue the Archaeologist | [FABLERESCUEARCH] 0=============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXX/ Quest Type - Gold Prereqs - Finding Theresa Again Money - 7,000 Renown - 500 Boasts - No Protection, Without a Scratch, Fist Fighter Teleport to Bowerstone South, and then head into Bowerstone North. You are finally granted access, since you are now a powerful and well known hero. Before we do anything else, we'll follow our usual M.O. and steal everyone blind. Starting at the gate, head into the house to your left. Inside, you will find a Bright Lower Dress, a Bright Upper Dress, and Bright Villager Gloves. Continue following the path to the left. In the next house on your left you will uncover a Will Potion, a Foreign Mustache Style card, and a book (The Trigamist). Continuing on, you will come to the entrance to the jail. Don't go in yet. You can talk to the prisoner just outside the jail, but don't accept his quest at this point. There is a door into a house next to the jail entrance, inside you will pick up two style cards (the Mutton Chop Beard and the Strip Beard). The next house (as you are making your way back toward the gate) is actually the general shop. In the back is a chest with 500 gold in it. Don't bother going through the archway where Lady Grey's manor is, there's nothing to see back there just yet. Enter the final house where you will pick up a new book (The Tailor's Tragedy) and 500 gold from a chest upstairs. Return to Bowerstone South and give books to the teacher again. This should finish your book collection quest, and you will get your nineteenth silver key. Bowerstone Jail --------------- At this point, we are going to work on completing your gold quest. Otherwise, it will get in the way of the mayor quest and cause all sorts of complications. So return to Bowerstone North, and from there move into the Bowerstone Jail. As soon as you move into the area, the primary quest starts. You'll be facing Minions for a while, so prepare yourself. The fights themselves are not of a lot of interest until you get to the last section, so I'll just describe the various barrels and chests you can pick up loot from along the way. To your right are three barrels in the cell. Open them up to receive a green apple, a Will potion, and a red meat. Across the bridge you will find a chest with a piercing augmentation in it. A little ways up ahead you will find another chest (Ebony Longbow), and three more barrels (a Health Potion, a Sheriff's Moustache Card, and an Ages of Will Potion). Be careful, there is an explosive barrel hidden behind the three normal barrels. Work your way to the exit, where you will come upon Windmill Hill. Windmill Hill ------------- First off, check the scarecrow to find a Trader Style Moustache card. A little further on, in a pond on your right is a fishing spot with a wedding ring in it. Nice. Continue on to the first house. In the yard on the left side you will find a circle of flowers. Digging there will produce your next silver key. There is nothing on the scarecrow or in the house, though the two barrels in front of it contain a couple of carrots. There's another three barrels along the side of the house, but they are empty. On the other side of the fence, beside the road, are two more barrels (Will potion and 500 gold). Continue to the last house to fight the Summoner. Note that when you get here (possibly earlier), you will encounter your third assassin. He will be carrying a book (Eyes of a Killer), presuming this is the third assassin kill you've met. When you're done with all the enemies, head upstairs to find a chest (Resurrection Phial). Inside the house portion of the windmill are five more barrels (red meat, 100 gold, a will potion, and an Ages of Might potion). Behind the windmill are four more barrels (an apple pie, a golden carrot, a green apple and 100 gold) and a chest (a treasure clue!). You should also see a circle of flowers, which will yield another silver key by digging there. When you are done here, continue on to Gibbet Woods. Gibbet Woods ------------ Believe it or not, there is absolutely nothing to collect here in Gibbet Woods. Make your way through it and continue on to Prison Path. Prison Path ----------- When you get to prison path, you may want to forgo collecting loot, as you have a limited amount of time once you reach this area to rescue the archaeologist. You need to get down to the docks, and the resistance is formidable. Work your way down (I found Slow Time to be invaluable here) and take down the entire enemy force. Once again, another assassin will be lurking in this area, so be on the watch for him (this should be your fourth). When you've rescued the archaeologist, you will be rewarded with another 7,000 in gold and a Minion's Helmet trophy. Once you've freed the prisoner, it's time to collect your loot. I'll presume you are starting at the bottom and coming back up, since you no doubt ran as fast as you could to save the archaeologist. There's plenty around here to pick up. At the end of the dock is a chest with a silver augmentation inside. At the top of the dock are four barrels (a resurrection phial, a health potion, and a will potion). At the top of the first hill you'll find two more barrels with a moonfish and an emerald in them. When you reach the top of the first set of steps, you'll find more barrels (red meat, Ages of Might potion, and a will potion). Just before the exit, you will come across one final barrel with a health potion inside. By the way, completing the previous quest automatically gets you a brand new gold quest. X3. Execution Tree Rescue [FABLETREERESCUE] ========================= Quest Type - Silver Prereqs - Rescue the Archaeologist Money - 4,600 Renown - 200 Boasts - No Protection, Without a Scratch, Fist Fighter, Protect Bandits X4. Execution Tree [FABLETREE] ================== Quest Type - Silver Prereqs - Rescue the Archaeologist Money - 4,500 Renown - 200 Boasts - No Protection, Without a Scratch, Fist Fighter, Protect Guards Now take the boasts (or just go to the boasting platform). When you get there and the lambs, er, villagers, gather slaughter them all. Then move into the guild, return to the platform, and repeat. Do this about a dozen times, and you should see some significant movement in your alignment bar (it takes a total of 2,000 points to move from pure neutral to pure evil or good, and you'll grab about 15 points of evil alignment per dead villager). Another option would be to teleport over to Twinblade's camp and buy out their supply of crunchy chicks. Each one you eat will give you 5 evil points. Just remember to keep at least 45,002 gold in your inventory for the Temple of Avo (if you haven't already done it). Use these two techniques until you get your evil bar all the way over to the left. When you are ready, head for the Temple of Avo. Temple of Avo ------------- Compared to the Chapel, the Temple is downright easy. Your first donation should be 45,000 gold pieces. This will get you the Sentinus, which is a decent weapon (it has a good damage, but is slow to swing, personally I prefer the Katana for its speed). Your second and third donations should be for 1 gold each (the second will drop your age by up to 10 years, and the last donation will get you a new title of Paladin). Now, if you haven't done the Chapel, you now need to get your good alignment all the way maxxed out. Fortunately, this isn't so hard to do. You can eat tofu (the merchant in Oakvale has a supply), or just kill lots of bandits (try Witchwood or Darkwood). Just continually go out and back into a region when you run out of bandits to respawn a new group. It shouldn't take very long to max out your alignment meter. When you're done, get yourself to the Chapel and do the previous section to get the bow (and other goodies). Bowerstone Jail --------------- We'll finish the quest we took in order to get our boast. You'll remember it was either the Execution Tree or Execution Tree Rescue. If you took the former, your job is to escort the prisoner from Bowerstone Jail to Headsman's Hill. The only tricky bit of this is that during the attacks, the prisoner will make a break for the nearest exit. If he gets there before you kill all the enemy, the mission is lost. Try to keep between him and the exit to slow him down. Slow Time is a good spell to use here. If you took the rescue mission, you have a set amount of time (once you enter Bowerstone Jail) to make it to Headsman's Hill and free the prisoner. You can stop to attack the guards, but don't get too carried away, watch your timer. As long as you get to the prisoner in time, there's not much too this one either. Either way, we've ended up at Headsman's Hill. You will notice a flashing gold icon pointing the way into Lychfield Graveyard. Go there now. Lychfield Graveyard ------------------- Work your way to the gravekeeper's house, where you will trigger a cut scene. Open the chest outside to find a new spade (as if you really need one). Then talk to the gravekeeper. He leads you over to the gate, but before you go into the graveyard return to his house to find a style card (the Buzz), an Ages of Skill potion, and, most importantly, Nostro's Helmet. While you are in here, you are going to be under constant attack from undead. But by now you should be able to one-shot them. To the right of where you came in is a semi-enclosed area, and there are two digging spots (Brom and John and Sarah Miller's graves) within where you will pick up a Karlan Wings tattoo and a Howl tattoo. To the left of where you came in is a fishing hole with a silver key in it. If you continue along that path, you'll see another enclosure to your left with a digging spot (Yaggoth Sonnog), where you will pick up Nostro's sword. There is a crypt nearby (down some stairs, Scoran Daith) that will net you another silver key. Next to the crypt is a marker for the Sutter family. Two of the members (James and Katie) have interesting things to dig up, including a silver key and 250 gold. Head up the incline to find a buried health potion (the Knepp grave). Just before the bridge you'll find another grave (James Corun) with a digging spot that will yield 1,000 gold. At the other end of the bridge you'll see a series of four graves. Tobias Morn's grave contains a health potion, and another right next to it will give you a will potion. In the river over which you just passed, you'll find a fishing spot that will yield up Nostro's Shield. In another crypt (Lady Fylorn, behind you from your fishing spot) you will uncover Nostro's armor. Head up the hill. Behind some thorny bushes you'll find a treasure chest with a fishing rod in it. Head into the last crypt and talk to old Nostro twice. This will allow you access through the demon door. Old Graveyard Path ------------------ In the first part of the area, undead will spawn continuously until you reach a point where you hear a voice that tells you that you aren't welcome here. Well, duh. Kill undead until you get bored with them, then make your way to that point. Continue on, after you cross the bridge, there's a treasure chest to your right (Resurrection Phial). Just before the final exit from this area is another chest that holds a Silver Augmentation. Circle of the Dead ------------------ Before you enter the light, there are two chests to open (a 10 silver key chest and a regular one. The regular one is tucked away behind a wall). You will pick up a Piercing augmentation and a resurrection phial from these chests. When you are ready, enter the light. Some easy undead will appear, but you can only hit them when you are in the circle. Once they are down, three more appear. They are also cake, and work in the same way. When you've defeated them, the way forward is revealed. This completes the Graveyard Path quest (and gives you a new trophy to show off, the Undead Hand), and also automatically gives you the next gold quest. /XXXXXXXXXXXXXXXXXXXXXX\ 0========================0 | Y. Rescue Scarlet Robe | [FABLESCARLETRESCUE] 0========================0 \XXXXXXXXXXXXXXXXXXXXXX/ Quest Type - Gold Prereqs - The Graveyard Path Money - 0 Renown - 0 Boasts - None Underground Chamber ------------------- As soon as you enter, you'll begin the next gold quest. Otherwise, nothing to see here. Move on. Underground Tunnel ------------------ There is nothing very interesting in the tunnel where you start, so move on to the central chamber. As you are probably getting pretty used to by now, you will be under constant attack by undead through this area, so be on your guard. In the middle chamber are five barrels (Ages of Will potion and a Pudding Basin style card). If you head for the dead end passage to the northwest, you will find some barrels (2 green apples, and apple pie, and a red meat) in the passageway. At the end chamber is one of those very annoying nymphs to kill along with all the undead, but you'll pick up a resurrection phial from the chest and 2 health potions and an apple pie from the barrels. The undead will be particularly annoying down the last passage to the gold marker. Make your way to the door (the barrels here are all of the explosive variety) and on to the next section. Cliffside Path -------------- The first room you are in is pretty safe, but things will quickly degenerate once you move out of the starting area. There are two paths you can take to the next door. If you take the southern one in to the water, you will have a red nymph to fight (man I hate those things). Take her out. There are two treasure chests here. One in a little alcove to the south will give you a dark chainmail helm. The other (up on the island hill) will give you a sharpening augmentation. This last one will trigger a spawn of undead, but nothing that should cause you any concern. Continue on. Do not move into the ending area yet, but move down the other path back the way you came. You will come across another chest to your right that holds a Lightning augmentation in it. There is also a circle of mushrooms in the same area that will yield another silver key (that's number 27, you've almost got them all!). Return to the ending area. Before you leave through the next door, check the back alcove for a chest holding another resurrection phial. As you approach the door to leave, you'll get hit with a trap. Deal with it, then move into the next area. Underground Passage ------------------- Thankfully, no more undead in this next area. But now the guards are going to be after you. There's nothing in the first passageway, so make your way to the next chamber. Take the western (dead end) passageway. At the end you'll get a resurrection phial from the chest and two health potions from the table. Along the next passage are three barrels (red meat, a green apple, and 250 gold). In the big chamber in the back, along with quite a few guards, you will find two chests (an Obsidian Katana and a Dark Leather Chest piece), and a ton of barrels (Tofu, 2 health potions, moonfish, 3 will potions, a green apple, red meat, carrot, fish, 500 gold, and an Ages of Might potion). Torture Chamber --------------- Hi Mom! Only one way to go from here. Release the prisoner and move out. Bargate Prison: Cell Block One ------------------------------ Well, this bites! You just completed the last quest, and now you've been given a new gold quest /XXXXXXXXXXXXXXXX\ 0==================0 | Z. Prison Escape | [FABLEPRISONESCAPE] 0==================0 \XXXXXXXXXXXXXXXX/ Quest Type - Gold Prereqs - Rescue Scarlet Robe Money - 0 Renown - 0 Boasts - None The guard and the prisoner will babble on for a bit. Then you'll be taken out to run a race. Win the race, it's easy enough. Along the way there are five barrels (two in front of the stairs, three along the upper path), but it's probably best to leave them alone for now, we'll get them later. Once you've won the race, you'll be taken to the warden's office for a poetry reading. Swell. There is a Somrune Tattoo card on the shelf, but again, it's probably best to leave this for now, we'll get it later. Then go into sneak mode (caps lock key) to grab the combo for the books. Watch the bars on the right side of the screen to keep track of your noise level and amount of time you have left. So, which book? There are three to choose from. Select the wrong one and it's a visit to the torture chamber for you, not to mention another year in prison (if this happens to you, don't sweat it, there's always the race next year). I believe (but don't quote me on this) that the first book you select (no matter which one it is) will be the wrong book, and you'll be spending another year in jail. The second time you come here, you will succeed in grabbing the prison key. Anyway, presuming you have the key, it's back to the holding cell for you. Open the gate. In an open cell on the other side are three barrels, where you can pick up a stick. In another closed cell is a barrel with a red meat. It's probably not a bad idea to release the prisoners. If nothing else, they'll be a distraction for the guards. Bargate Prison: Courtyard ------------------------- You can check out the other cellblocks if you like. Cellblock two has caved in, but there's a style card lying on the ground (Small Moustache). In cell block three you'll find a barrel (health potion) and a chest (Plate boots). Head back into the courtyard and make a run for the torture chamber (with the gold flashing icon). Alright, we need to return to the prison to get our stuff. Return to the courtyard and head up the stairs. At the top, head to the right (not up the second flight of stairs) to find the door to the barracks. Prison Barracks --------------- In the various chests, you will find a complete set of Guard clothing, not to mention your entire inventory! Be sure and check the shelves for a couple of tattoo cards (Harion shoulder and arm tattoos). The barrels have an Ages of Might potion, a will potion, and a red meat in them. Return to the courtyard and give the guards a bit of payback if you like. Grab those barrels now if you hadn't already (there are 5 in total, and contain an apple pie, red meat, 2 health potions and a carrot). Also, be sure to hit the Warden's office to grab the Somrune Tattoo card we skipped earlier. When all that's done return to the torture chamber to pick up Mom, and head out the door to the underground passage. Didn't we just leave this party? There's nothing much to do, just make your way out of the area, killing guards as you go. When we reach the Underground Chamber, we have a boss monster to take down. Underground Chamber ------------------- First, take out the tentacles. You can only hit them at certain times, when they have attacked and are draped over the ground. You're best bet is to run in a circle, and when you hear one of them strike, quickly turn around a smack it with your favorite melee weapon. After a hit or two, the tentacle will be defeated. When all four are done, whack at the kraken head for a while (Skorm's bow does a nice job here). Eventually it goes away and is replaced by a new set of tentacles. Take those down and the kraken head returns. This time it's a fight to the death, so finish it off. Once that's done, collect your experience orbs and head for the exit. This ends the quest and gives you a new trophy, the Kraken's Tooth. /XXXXXXXXXXXXXXXXXXXXXXXXX\ 0===========================0 | AA. Gateway to Hook Coast | [FABLEGATEHOOK] 0===========================0 \XXXXXXXXXXXXXXXXXXXXXXXXX/ Quest Type - Gold Prereqs - Prison Escape Money - 4,200 Renown - 500 Boasts - None Mom leaves. Save the game, then return to the guild now. You have a ton of experience to spend. Max out your strength skills (or at least get them to the point where you can get that sword out of the stone over at the Temple, because that's where we'll be going next). But before you leave, there are three quests on the table. Take all three. AA1. Darkwood Disturbance [FABLEDARKWOOD] ========================= Quest Type - Silver Prereqs - Rescue the Archaeologist Money - 3,500 Renown - 100 Boasts - No Protection, Without A Scratch, Fist Fighter, Briar Rose Not Harmed AA2. Bounty Hunt [FABLEBOUNTYHUNT] ================ Quest Type - Silver Prereqs - The Graveyard Path Money - 5,400 Renown - 400 Boasts - No Protection, Without A Scratch, Perform Quickly, Behead Leader AA3. Bandit Spy Extraction [FABLEBANDITSPY] ========================== Quest Type - Silver Prereqs - Prison Escape Money - 5,800 Renown - 400 Boasts - No Protection, Without A Scratch, Fist Fighter, Guard Massacre, Trader Massacre, Pacifist, Solo Mission While we're at the guild, head into the training area and (finally) open up that 20 silver key chest. Inside you'll pick up a Murren Greathammer, which is a pretty decent weapon as long as you don't mind the slow attack rate. When you're done with that, teleport over to Knothole Glade and head over to the temple. Pull the sword out of the rock (it's not quite as good as some of the weaponry you already have, but at least this will get that quest off our books). Return to the guild and leave through Lookout Point. Head south for the Greatwood Entrance. We're going to save those hostages now. When you get there, start taking down bandits and head into Fisher Creek to save the man. Then it's back to the Entrance. When you get to the Lake and take care of the immediate threats, make sure to stop after the leader threatens the girl (he will kill her if you get too close). Instead, pull out your bow, take a nice long pullback, and let loose. The bandit leader will come to you (along with a few of his cronies). Take them all out to finish up this quest. In addition to the money, you will also pick up another treasure clue. Okay, you've got a bit of a jog ahead of you. You need to get to Darkwood Lake, and you can't go via teleportation to Barrow Fields (if you do, you'll get entrenched in the Hook Coast quest, and we don't want to go there quite yet). So make your way south until you reach the lake, where you'll meet up with Briar Rose. There's not really very much to this quest, when you get to the portal, keep the minions off your partner until she finishes up the incantation. Keep half an eye on her health level and be sure to use a heal spell if it gets too low. You really shouldn't have much of a problem with this one. Teleport to Bowerstone South, and move toward the Prison. When you do, you'll trigger your next silver quest. Move north, taking out guards as you go. Watch the traders for the mustached one. When you find him, talk to him. At this point, even the other traders will all turn against you. There shouldn't be anything too serious until you get to Bowerstone Prison. Once there, some guards will show up. Unfortunately, they tend to make a beeline for your trader. Use Slow Time (or whatever other spell you prefer) and healing to keep your trader alive while you take down the guards. Return him to Bowerstone North to finish up this quest. You will pick up a sharpening augmentation as well as a new trophy, the Trader Head. Time to advance our gold quest. Teleport over to Barrow Fields and make your way north to the Darkwood Ancient Cullis gate. When you get there, kill a bunch of undead until the gate opens up. You are automatically taken through the gate. Welcome to Hook Coast! Plenty to do here, but since there's a gateway here, we can come back whenever we like. For now, just run toward the gold icon, which is the Abby. Seems to be blocked. Return to the Guild as per Mom's directions (kinda controlling, isn't she?). Make your way into the tower, just in time to see Mom captured. Can't leave her alone for a minute! Grab the book to finish the quest. Then go talk to the guildmaster and accept his task. Don't worry, despite what he says, you don't abandon all your remaining bronze quests. /XXXXXXXXXXXXXXXXXXXXXXXX\ 0==========================0 | AB. Return to Hook Coast | [FABLERETURNHOOK] 0==========================0 \XXXXXXXXXXXXXXXXXXXXXXXX/ Quest Type - Gold Prereqs - Gateway to Hook Coast Money - 16,000 Renown - 1,500 Boasts - None Make your way to the Abby. Don't sweat the ghosts, they're nothing. When you get there, and the guildmaster drops the barrier, head inside. After the cut- scene, you're in for a battle (in the interest of keeping the spoilers down, I won't say who the battle is with). You'll fight him all throughout the town. If he goes into the lighthouse, you'll have to smash down the door to get at him. Anyway, after a while, you will defeat him (I found a combination of Slow Time, Enflame, and flourish strikes worked pretty well). Watch the ensuing cut-scene. |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Fable: The Lost Chapters Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3


