Page 1
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| T. White Balverine | [FABLEWHITEBALVERINE]
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Quest Type - Gold
Prereqs - Find the Archaeologist
Money - 6,200
Renown - 800
Boasts - No Protection, Without A Scratch
Teleport back to the guild and pick up the next gold quest, defending the
people of Knothole Glade from balverines. Spend you experience if you like
(remember about the sword quest and work on those strength attributes). Then
teleport back to the Witchwood Cullis gate.
The area will probably have some balverines wandering around in it. Kill 'em
all. In the next area (Witchwood Stones), you will be approached by a guy who
says his wife is in trouble. You can follow him, but it's a trap. Teach the
bandits the folly of trying to trap a hero of your caliber. Down the road the
guy waits (by the treasure chest). Kill him, or not, your call. Either way,
you'll get a resurrection phial out of the deal. Continue on, and just run
through the Temple of Avo, there's nothing of interest to us here at this
point.
Witchwood Lake
--------------
As you come in, you'll see two barrels in front of you. Inside is a Will Potion
and tofu. Also there's a Power Mustache Style card on the ground in front of
them. Continue on the road until you see the gargoyle statue. To the left of
the statue is a digging spot that will give you another silver key.
When you get to the intersection, head south. You'll find a treasure chest
(Flame Augmentation) and across the road in the pond is a fishing spot (Will
Master's Elixir).
Knothole Glade
--------------
When you come in, watch the cut-scene, then start eliminating balverines. After
three or four have gone down, the gates will open up. Enter the town, and then
fight the White Balverine until it goes away. You then find out you need to
talk to the wife of the last guy who hunted white balverines. Swell.
Before we do that, head back out of the gate to the demon door. This one is
very easy. After you talk to him, pull out your Arken's Crossbow and give him
one right between the eyes. He'll open up without any fuss.
The Hidden Corpse
-----------------
Inside the glade is another chest (surprise!). Inside you'll find an Elixir of
Life. Cool. Return to the glade.
Knothole Glade
--------------
Head for the houses on the southwest side of town, where you are supposed to
talk to the wife of that guy. When you get there, you'll need to fend off
another attack. The wife will give you a silver augmentation. Don't worry, you
don't really need to use it if you don't want. After you get the prize, another
attack comes, which you'll have to fend off.
Witchwood Lake
--------------
Return to the lake. You'll see the white balverine down by the pond. This is
going to be a somewhat tough fight, because the balverine will call in
reinforcements from time to time. Use your health potions and keep an eye on
your health level. Using your cutlass, you should be able to finish off the
pack. When you are done, you will get the White Balverine Head as a trophy.
Return to the glade again.
Knothole Glade
--------------
Talk to the mayor to claim your reward. Once you do, the mayor will give you an
extra bonus, you get a book and letter from your sister. You should probably
read over both of these items.
Notice there's another fight ring here. When the fighters gather (at the usual
time) you need to speak with the leader again to join the battle (in this case,
the leader is the cheif of the town). Beat the tar out of all the contestants
until you emerge victorious. This is the final club, and winning this one gives
you the fight club trophy. Congratulations! You are now considered the Albion
ultimate fist fighter champion!
Now go out the gate. Past the woodcutting shack, watch to your right for a very
subtle path (this path does appear on the map, but you will have a hard time
seeing it unless you use the M key, at which point it should be pretty clear
where it is). At the end of this path is a chest with an emerald inside.
Okay, let's talk about the things you can pick up inside this little hamlet. Go
to the gate and face into the town. We'll start to your left, at the armor
shop, and work our way around the town counterclockwise.
There's nothing to be found in the armory, but in the next shop over (the
tattoo parlor), there's a chest with 1,000 gold inside. If you have enough
Guile, you could also steal the style cards off the table (there are Dorgon,
The Eyes of Skorm, Gryphonite, Howl, Poison Web, Seacorpse tattoos, as well as
a Remove Tattoo card if you want to get rid of one). In the three barrels you
will find 3 red meats.
Continuing into the town, follow the path to the left down to the barn area
where you first saw the White Balverine. Two of the barns are empty, but the
third has a chest with a ruby in it.
Keep following the left "wall", and you'll pass the fight ring and make your
way into the tavern. Nothing in either of these places. However, the next house
up has a Red Widow tattoo card in the cabinet at the back. Once you have that,
go back outside and follow the edge of the house to a circle of plants. Dig
there to get your eighteenth silver key.
The next house on your path is the Marital house. If you buy it (9,000 gold)
then do two upgrades (4,000 and 6,000 gold) one of the cabinets will have a
book in it (Making Friends). The third and final upgrade (if you should chose
to get it) will cost you another 6,000 gold.
The next house is a two story affair (it's the chief's place). Upstairs you
will find a chest with chainmail boots inside. At the next house over, you'll
find another book (The Balverine Slayer) in a cabinet. The next building over
is a general shop, but it has nothing in it.
You should now be making your way back toward the northern side of town. The
next house will not hold any loot, but in the one after that you will score a
Seachaos Leg tattoo card and 500 gold.
If you bought the marriage home, you can pick up a wife here (it's quite okay
for you to have more than one wife, as long as they are in different towns).
You'll get a bit of a dowry as well.
One final thing to do here. Visit the tavern area again and look for the
gamesmaster. This is a very easy game, you just have to sort the cards from
lowest to highest (aces are low) within 35 seconds. Cake. However, you can pick
up a Scarlet Robe hero doll if you can manage it within 20 seconds, which is
significantly harder (naturally). Magic is allowed in this town, so if you
can't quite get it, just cast slow time before talking to the gamesmaster and
you should have no problem.
Okay, we've done what we can here. Teleport back to the Heroes' Guild, and pick
up the Arena Quest. Go ahead and spend some experience if you like. When you
are ready, teleport back to Knothole Glade, then run through Witchwood Lake (be
careful of the Rock Troll that will sometimes spawn), and thence into the
Arena.
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| U. The Arena | [FABLEARENA]
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Quest Type - Gold
Prereqs - White Balverine
Money - 0
Renown - 2,000
Boasts - No Protection, Without A Scratch, Clean Sweep, Merciful Hero
Arena Entrance
--------------
Nothing to do out here, just run through to the end and talk to the guard to
get in. Before you do, you may want to save the game before going inside, just
in case things go badly.
Arena Anteroom
--------------
Watch the cut-scene. If you have the money, buy a Thunder Hero Doll from the
merchant (if you don't have the money, you can wait until later, there's a
merchant in Bowerstone North you can buy the doll from). You cannot get this
anywhere else in the game, and once you leave this area, you won't be able to
get back in for a while. You may also want to buy up a good supply of health
and will potions for the upcoming battle. Note that the merchant also has a
suit of Bright Platemail for sale. If you have an extra 25K of gold lying
around, you could buy this if you like. However, I will assume you don't. We
most certainly will need a set later on, but don't worry, there's someplace
else you can pick up a set (in fact, there's two different places other than
the Arena. We will wait until you are a bit richer when you get to Snowspire).
When you are ready, talk to the guard at the door (after your name is called,
of course, this takes a couple of minutes). You'll go into the arena for
battle.
There are 8 rounds, with an extra round coming at the end. Here's what you'll
be fighting and the reward you'll earn for winning the round:
Round 1: Wasps (4 waves) - 100 gold
Round 2: Hobbes (4 waves) - 500 gold
Round 3: Balvarines (4 waves) - 1,000 gold
Round 4: Undead (4 waves) - 2,000 gold
Round 5: Bandits (4 waves) - 3,000 gold
Round 6: Earth Trolls (2 of them) - 4,000 gold
Round 7: Rock Trolls (2 of them) - 8,000 gold
Round 8: Arachanox (boss) - 10,000 gold
The idea is to get through all 8 rounds without leaving. If you do leave, it
incurs a significant monetary penalty, so try to stay in the ring for the
duration. Doing so will net you 28,600 gold in total (plus sundry amounts from
whatever drops). Note that every time you get the crowd happiness bar (with the
clapping hands on the top right of the screen) to full, they will drop a red
rose, so be sure to pick those up!
Rounds 1 and 2 are not at all difficult. In Round 3, you may want to think
about turning on your physical shield, as those white balvarines are tough.
Once you're past those, you have a fairly easy round against the undead. From
Round 5 on, I had my physical shield up and was quaffing will potions quite
often. Keep out your cutlass and keep that shield up, and you won't have too
much trouble.
In the final round, your best bet is to put away the sword and pull out Arken's
Crossbow. When the scorpion stops moving around, hold the attack button down
for a few seconds. You can easily hit him for 300 points at a shot while
dodging that underground spike thing he throws out every once in a while. When
he spawns those mini scorpions, pull out your cutlass again and one-shot them.
Repeat as needed until he goes down.
Then we come to the super secret ninth round. Not too much to say about this
one, except try to keep your shield up. You don't need to get her health bar
down all the way, just about half. At that point you will have won the battle.
Now you have a choice, evil or good. It should be fairly obvious which is
which. The evil choice will net you an additional 10,000 gold. If you chose
good, just walk out the door to end the arena experience. Winning the arena
championship will net you the Champion Seal trophy and the King Scorpion Sting
trophy.
When you get out of the arena (after a few cut scenes), you'll be back at the
entrance. Make sure to talk to one of the people out here (a bald guy, probably
standing with two of his friends near the arena entrance) to get a chainmail
helmet. Also, as soon as you get out of the Arena, you automatically will pick
up the next gold quest.
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| V. Finding Theresa Again | [FABLEFINDSIS]
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Quest Type - Gold
Prereqs - The Arena
Money - 0
Renown - 0
Boasts - None
Now, you've just picked up a lot of cash from the arena fights. Allow me to
suggest you don't spend it! Coming up soon, you are going to be doing something
that will require around 50,000 gold, so you should start saving up. In fact,
it may not be a bad idea at this point to teleport back to Oakvale and sell off
your gems. That ought to get you into the 30K range, at least.
Related to this, you need to also start thinking about your alignment. Open up
your Hero Status Page and check the Personality section. Take a look at the top
bar that shows your alignment. Hopefully you are either fully good or fully
evil at this point. If not, start working toward that goal (whichever way is
closest).
In any event, head back to the guild once you finish the arena (or selling your
gems in Oakvale). There's a couple of silver quests on the table for you to
pick up that will make you a bit of cash. Grab them both.
V1. Break the Siege [FABLEBREAKSIEGE]
===================
Quest Type - Silver
Prereqs - The Arena
Money - 5,000
Renown - 450
Boasts - No Protection, Without a Scratch, Fist Fighter, Solo Mission, Kill
Leader
V2. Lost Trader [FABLELOSTTRADER]
===============
Quest Type - Silver
Prereqs - The Arena
Money - 2,600
Renown - 150
Boasts - None
Abandoned Road
--------------
We'll start with the latter quest first, since it's pretty easy. Teleport over
to Oakvale (note that if you allowed Whisper to live in the Arena, she will be
here in the tavern. Talk to her if you want to get her farewell speech), then
run over to the Clifftop Path, and then to the Abandoned Road. Once you get
there, a trader will approach you and ask you to save his brother. Simply work
your way to the other side of the area to find him, taking out bandits as you
go. Once you get there, the brother will follow you, and it's a simple matter
of working your way back to the first guy again. Once you get there, you pick
up a quick 2,600 gold, and more importantly, a second clue to the buried
treasure quest.
Knothole Glade
--------------
For the second quest, teleport over to Knothole Glade. There'll be a bit of a
cut-scene. Once you are ready (and really, what exactly are you waiting for?),
talk to the guard. You're job is to kill the bandits before the leader escapes.
For the leader to escape, one of the bandits has to get past you to free him,
at which point he will slowly make his way back to the camp. You must kill all
the bandits before this happens to succeed in this quest. Make sure you do not
accidentally kill the bandit leader, as this will cause you to fail the quest
(he needs to be in good shape for his hanging!). Once this quest is complete,
you will pick up another 5,000 gold.
Teleport back to the guild. Around this time you'll get a message from the
guildmaster that there's a contract out on your life. Swell. Also, he may
mention something about an archery competition. We'll get back to that later
on.
V3. Assassin Attacks [FABLEASSASSINS]
====================
Quest Type - Bronze
Prereqs - Break the Siege
Money - 100
Renown - 100
Boasts - None
Orchard Farm
------------
For now, leave the guild toward Lookout Point, and then move into the Greatwood
Entrance. If you take the route into Orchard Farm, you'll find it's been
barricaded. That's odd. It looks like we'll have to go around the other way, so
return to Greatwood Entrance, and move south into Greatwood Lake. Then take the
back way into Orchard Farm. Talk to the farmer (who is now a green dot) to see
what's up.
V4. Ghost Granny Necklace [FABLEGHOSTNECKLACE]
=========================
Quest Type - Bronze
Prereqs - The Arena
Money - 500
Renown - 200
Boasts - None
Talk to the ghost around back (she'll show up on your mini-map as a green dot).
Then head back into Greatwood Lake. There will be only one red dot on the map
now, so go do what you do best and kill him. This will net you the necklace.
Return it to the farmer to collect your small reward (yeah, it isn't much, but
it's what the poor guy has). Then talk to Granny one last time.
V5. Archery Competition [FABLEARCHERYCOMP]
=======================
Quest Type - Bronze
Prereqs - Break the Siege
Money - 100
Renown - 100
Boasts - None
Knothole Glade
--------------
There is now an archery competition open just outside of Knothole Glade. You
want to win this competition at least twice. The first time will net you a new
treasure clue. The second time you will get a new trophy (Silver Arrow Trophy).
Subsequent times will get you gems of varying worth. Note that the Archery
Competition is one of those quests that never leaves your log book, you can
come back and participate as often as you like.
To win the competition, you must beat your high score. The first time you play,
your high score will be based on the score you got during guild training, so
hopefully you didn't get it too high! It's a good idea to just get the score
you need, then wait out the clock. That way you don't put your high score too
far out of reach.
When you are done, head for the exit toward Witchwood Lake. Let's take care of
a couple of these so-called assassins now. As you cross the bridge (before you
leave the Knothole Glade area), you will encounter your first assassin attack.
Take him down and get a hero doll of yourself! Unfortunately, this doll doesn't
count in the Hero Doll Collection quest, but it's cool to have nonetheless.
Make your way (or just teleport) to Witchwood Cullis gate. There you will run
across your second assassin. Killing this one will get you nothing better than
a health potion. You will need to run over to the focus stone (the path to the
south) to make him appear.
Those are the only two assassins we can hunt for now, so let's teleport over to
Barrow Fields, and run over to Grey House to talk to sis. Once you're done with
that, return to the guild to pick up your next gold quest.
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| W. Rescue the Archaeologist | [FABLERESCUEARCH]
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Quest Type - Gold
Prereqs - Finding Theresa Again
Money - 7,000
Renown - 500
Boasts - No Protection, Without a Scratch, Fist Fighter
Teleport to Bowerstone South, and then head into Bowerstone North. You are
finally granted access, since you are now a powerful and well known hero.
Before we do anything else, we'll follow our usual M.O. and steal everyone
blind.
Starting at the gate, head into the house to your left. Inside, you will find
a Bright Lower Dress, a Bright Upper Dress, and Bright Villager Gloves.
Continue following the path to the left. In the next house on your left you
will uncover a Will Potion, a Foreign Mustache Style card, and a book (The
Trigamist).
Continuing on, you will come to the entrance to the jail. Don't go in yet. You
can talk to the prisoner just outside the jail, but don't accept his quest at
this point. There is a door into a house next to the jail entrance, inside you
will pick up two style cards (the Mutton Chop Beard and the Strip Beard).
The next house (as you are making your way back toward the gate) is actually
the general shop. In the back is a chest with 500 gold in it. Don't bother
going through the archway where Lady Grey's manor is, there's nothing to see
back there just yet. Enter the final house where you will pick up a new book
(The Tailor's Tragedy) and 500 gold from a chest upstairs.
Return to Bowerstone South and give books to the teacher again. This should
finish your book collection quest, and you will get your nineteenth silver key.
Bowerstone Jail
---------------
At this point, we are going to work on completing your gold quest. Otherwise,
it will get in the way of the mayor quest and cause all sorts of complications.
So return to Bowerstone North, and from there move into the Bowerstone Jail. As
soon as you move into the area, the primary quest starts. You'll be facing
Minions for a while, so prepare yourself. The fights themselves are not of a
lot of interest until you get to the last section, so I'll just describe the
various barrels and chests you can pick up loot from along the way.
To your right are three barrels in the cell. Open them up to receive a green
apple, a Will potion, and a red meat. Across the bridge you will find a chest
with a piercing augmentation in it.
A little ways up ahead you will find another chest (Ebony Longbow), and three
more barrels (a Health Potion, a Sheriff's Moustache Card, and an Ages of Will
Potion). Be careful, there is an explosive barrel hidden behind the three
normal barrels. Work your way to the exit, where you will come upon Windmill
Hill.
Windmill Hill
-------------
First off, check the scarecrow to find a Trader Style Moustache card. A little
further on, in a pond on your right is a fishing spot with a wedding ring in
it. Nice.
Continue on to the first house. In the yard on the left side you will find a
circle of flowers. Digging there will produce your next silver key. There is
nothing on the scarecrow or in the house, though the two barrels in front of it
contain a couple of carrots. There's another three barrels along the side of
the house, but they are empty. On the other side of the fence, beside the road,
are two more barrels (Will potion and 500 gold). Continue to the last house to
fight the Summoner.
Note that when you get here (possibly earlier), you will encounter your third
assassin. He will be carrying a book (Eyes of a Killer), presuming this is the
third assassin kill you've met. When you're done with all the enemies, head
upstairs to find a chest (Resurrection Phial). Inside the house portion of the
windmill are five more barrels (red meat, 100 gold, a will potion, and an Ages
of Might potion).
Behind the windmill are four more barrels (an apple pie, a golden carrot, a
green apple and 100 gold) and a chest (a treasure clue!). You should also see a
circle of flowers, which will yield another silver key by digging there. When
you are done here, continue on to Gibbet Woods.
Gibbet Woods
------------
Believe it or not, there is absolutely nothing to collect here in Gibbet Woods.
Make your way through it and continue on to Prison Path.
Prison Path
-----------
When you get to prison path, you may want to forgo collecting loot, as you have
a limited amount of time once you reach this area to rescue the archaeologist.
You need to get down to the docks, and the resistance is formidable. Work your
way down (I found Slow Time to be invaluable here) and take down the entire
enemy force. Once again, another assassin will be lurking in this area, so be
on the watch for him (this should be your fourth). When you've rescued the
archaeologist, you will be rewarded with another 7,000 in gold and a Minion's
Helmet trophy. Once you've freed the prisoner, it's time to collect your loot.
I'll presume you are starting at the bottom and coming back up, since you no
doubt ran as fast as you could to save the archaeologist.
There's plenty around here to pick up. At the end of the dock is a chest with a
silver augmentation inside. At the top of the dock are four barrels (a
resurrection phial, a health potion, and a will potion). At the top of the
first hill you'll find two more barrels with a moonfish and an emerald in them.
When you reach the top of the first set of steps, you'll find more barrels (red
meat, Ages of Might potion, and a will potion). Just before the exit, you will
come across one final barrel with a health potion inside.
By the way, completing the previous quest automatically gets you a brand new
gold quest.
/XXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| W. Rescue the Archaeologist | [FABLERESCUEARCH]
0=============================0
\XXXXXXXXXXXXXXXXXXXXXXXXXXX/
Quest Type - Gold
Prereqs - Finding Theresa Again
Money - 7,000
Renown - 500
Boasts - No Protection, Without a Scratch, Fist Fighter
Teleport to Bowerstone South, and then head into Bowerstone North. You are
finally granted access, since you are now a powerful and well known hero.
Before we do anything else, we'll follow our usual M.O. and steal everyone
blind.
Starting at the gate, head into the house to your left. Inside, you will find
a Bright Lower Dress, a Bright Upper Dress, and Bright Villager Gloves.
Continue following the path to the left. In the next house on your left you
will uncover a Will Potion, a Foreign Mustache Style card, and a book (The
Trigamist).
Continuing on, you will come to the entrance to the jail. Don't go in yet. You
can talk to the prisoner just outside the jail, but don't accept his quest at
this point. There is a door into a house next to the jail entrance, inside you
will pick up two style cards (the Mutton Chop Beard and the Strip Beard).
The next house (as you are making your way back toward the gate) is actually
the general shop. In the back is a chest with 500 gold in it. Don't bother
going through the archway where Lady Grey's manor is, there's nothing to see
back there just yet. Enter the final house where you will pick up a new book
(The Tailor's Tragedy) and 500 gold from a chest upstairs.
Return to Bowerstone South and give books to the teacher again. This should
finish your book collection quest, and you will get your nineteenth silver key.
Bowerstone Jail
---------------
At this point, we are going to work on completing your gold quest. Otherwise,
it will get in the way of the mayor quest and cause all sorts of complications.
So return to Bowerstone North, and from there move into the Bowerstone Jail. As
soon as you move into the area, the primary quest starts. You'll be facing
Minions for a while, so prepare yourself. The fights themselves are not of a
lot of interest until you get to the last section, so I'll just describe the
various barrels and chests you can pick up loot from along the way.
To your right are three barrels in the cell. Open them up to receive a green
apple, a Will potion, and a red meat. Across the bridge you will find a chest
with a piercing augmentation in it.
A little ways up ahead you will find another chest (Ebony Longbow), and three
more barrels (a Health Potion, a Sheriff's Moustache Card, and an Ages of Will
Potion). Be careful, there is an explosive barrel hidden behind the three
normal barrels. Work your way to the exit, where you will come upon Windmill
Hill.
Windmill Hill
-------------
First off, check the scarecrow to find a Trader Style Moustache card. A little
further on, in a pond on your right is a fishing spot with a wedding ring in
it. Nice.
Continue on to the first house. In the yard on the left side you will find a
circle of flowers. Digging there will produce your next silver key. There is
nothing on the scarecrow or in the house, though the two barrels in front of it
contain a couple of carrots. There's another three barrels along the side of
the house, but they are empty. On the other side of the fence, beside the road,
are two more barrels (Will potion and 500 gold). Continue to the last house to
fight the Summoner.
Note that when you get here (possibly earlier), you will encounter your third
assassin. He will be carrying a book (Eyes of a Killer), presuming this is the
third assassin kill you've met. When you're done with all the enemies, head
upstairs to find a chest (Resurrection Phial). Inside the house portion of the
windmill are five more barrels (red meat, 100 gold, a will potion, and an Ages
of Might potion).
Behind the windmill are four more barrels (an apple pie, a golden carrot, a
green apple and 100 gold) and a chest (a treasure clue!). You should also see a
circle of flowers, which will yield another silver key by digging there. When
you are done here, continue on to Gibbet Woods.
Gibbet Woods
------------
Believe it or not, there is absolutely nothing to collect here in Gibbet Woods.
Make your way through it and continue on to Prison Path.
Prison Path
-----------
When you get to prison path, you may want to forgo collecting loot, as you have
a limited amount of time once you reach this area to rescue the archaeologist.
You need to get down to the docks, and the resistance is formidable. Work your
way down (I found Slow Time to be invaluable here) and take down the entire
enemy force. Once again, another assassin will be lurking in this area, so be
on the watch for him (this should be your fourth). When you've rescued the
archaeologist, you will be rewarded with another 7,000 in gold and a Minion's
Helmet trophy. Once you've freed the prisoner, it's time to collect your loot.
I'll presume you are starting at the bottom and coming back up, since you no
doubt ran as fast as you could to save the archaeologist.
There's plenty around here to pick up. At the end of the dock is a chest with a
silver augmentation inside. At the top of the dock are four barrels (a
resurrection phial, a health potion, and a will potion). At the top of the
first hill you'll find two more barrels with a moonfish and an emerald in them.
When you reach the top of the first set of steps, you'll find more barrels (red
meat, Ages of Might potion, and a will potion). Just before the exit, you will
come across one final barrel with a health potion inside.
By the way, completing the previous quest automatically gets you a brand new
gold quest.
X3. Execution Tree Rescue [FABLETREERESCUE]
=========================
Quest Type - Silver
Prereqs - Rescue the Archaeologist
Money - 4,600
Renown - 200
Boasts - No Protection, Without a Scratch, Fist Fighter, Protect Bandits
X4. Execution Tree [FABLETREE]
==================
Quest Type - Silver
Prereqs - Rescue the Archaeologist
Money - 4,500
Renown - 200
Boasts - No Protection, Without a Scratch, Fist Fighter, Protect Guards
Now take the boasts (or just go to the boasting platform). When you get there
and the lambs, er, villagers, gather slaughter them all. Then move into the
guild, return to the platform, and repeat. Do this about a dozen times, and you
should see some significant movement in your alignment bar (it takes a total of
2,000 points to move from pure neutral to pure evil or good, and you'll grab
about 15 points of evil alignment per dead villager).
Another option would be to teleport over to Twinblade's camp and buy out their
supply of crunchy chicks. Each one you eat will give you 5 evil points. Just
remember to keep at least 45,002 gold in your inventory for the Temple of Avo
(if you haven't already done it).
Use these two techniques until you get your evil bar all the way over to the
left. When you are ready, head for the Temple of Avo.
Temple of Avo
-------------
Compared to the Chapel, the Temple is downright easy. Your first donation
should be 45,000 gold pieces. This will get you the Sentinus, which is a decent
weapon (it has a good damage, but is slow to swing, personally I prefer the
Katana for its speed). Your second and third donations should be for 1 gold
each (the second will drop your age by up to 10 years, and the last donation
will get you a new title of Paladin).
Now, if you haven't done the Chapel, you now need to get your good alignment
all the way maxxed out. Fortunately, this isn't so hard to do. You can eat tofu
(the merchant in Oakvale has a supply), or just kill lots of bandits (try
Witchwood or Darkwood). Just continually go out and back into a region when you
run out of bandits to respawn a new group. It shouldn't take very long to max
out your alignment meter. When you're done, get yourself to the Chapel and do
the previous section to get the bow (and other goodies).
Bowerstone Jail
---------------
We'll finish the quest we took in order to get our boast. You'll remember it
was either the Execution Tree or Execution Tree Rescue. If you took the former,
your job is to escort the prisoner from Bowerstone Jail to Headsman's Hill. The
only tricky bit of this is that during the attacks, the prisoner will make a
break for the nearest exit. If he gets there before you kill all the enemy, the
mission is lost. Try to keep between him and the exit to slow him down. Slow
Time is a good spell to use here.
If you took the rescue mission, you have a set amount of time (once you enter
Bowerstone Jail) to make it to Headsman's Hill and free the prisoner. You can
stop to attack the guards, but don't get too carried away, watch your timer. As
long as you get to the prisoner in time, there's not much too this one either.
Either way, we've ended up at Headsman's Hill. You will notice a flashing gold
icon pointing the way into Lychfield Graveyard. Go there now.
Lychfield Graveyard
-------------------
Work your way to the gravekeeper's house, where you will trigger a cut scene.
Open the chest outside to find a new spade (as if you really need one). Then
talk to the gravekeeper. He leads you over to the gate, but before you go into
the graveyard return to his house to find a style card (the Buzz), an Ages of
Skill potion, and, most importantly, Nostro's Helmet.
While you are in here, you are going to be under constant attack from undead.
But by now you should be able to one-shot them. To the right of where you came
in is a semi-enclosed area, and there are two digging spots (Brom and John and
Sarah Miller's graves) within where you will pick up a Karlan Wings tattoo and
a Howl tattoo. To the left of where you came in is a fishing hole with a silver
key in it.
If you continue along that path, you'll see another enclosure to your left with
a digging spot (Yaggoth Sonnog), where you will pick up Nostro's sword. There
is a crypt nearby (down some stairs, Scoran Daith) that will net you another
silver key.
Next to the crypt is a marker for the Sutter family. Two of the members (James
and Katie) have interesting things to dig up, including a silver key and 250
gold. Head up the incline to find a buried health potion (the Knepp grave).
Just before the bridge you'll find another grave (James Corun) with a digging
spot that will yield 1,000 gold.
At the other end of the bridge you'll see a series of four graves. Tobias
Morn's grave contains a health potion, and another right next to it will give
you a will potion. In the river over which you just passed, you'll find a
fishing spot that will yield up Nostro's Shield.
In another crypt (Lady Fylorn, behind you from your fishing spot) you will
uncover Nostro's armor. Head up the hill. Behind some thorny bushes you'll find
a treasure chest with a fishing rod in it.
Head into the last crypt and talk to old Nostro twice. This will allow you
access through the demon door.
Old Graveyard Path
------------------
In the first part of the area, undead will spawn continuously until you reach a
point where you hear a voice that tells you that you aren't welcome here. Well,
duh. Kill undead until you get bored with them, then make your way to that
point.
Continue on, after you cross the bridge, there's a treasure chest to your right
(Resurrection Phial). Just before the final exit from this area is another
chest that holds a Silver Augmentation.
Circle of the Dead
------------------
Before you enter the light, there are two chests to open (a 10 silver key chest
and a regular one. The regular one is tucked away behind a wall). You will pick
up a Piercing augmentation and a resurrection phial from these chests. When you
are ready, enter the light. Some easy undead will appear, but you can only hit
them when you are in the circle. Once they are down, three more appear. They
are also cake, and work in the same way. When you've defeated them, the way
forward is revealed. This completes the Graveyard Path quest (and gives you a
new trophy to show off, the Undead Hand), and also automatically gives you the
next gold quest.
/XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Y. Rescue Scarlet Robe | [FABLESCARLETRESCUE]
0========================0
\XXXXXXXXXXXXXXXXXXXXXX/
Quest Type - Gold
Prereqs - The Graveyard Path
Money - 0
Renown - 0
Boasts - None
Underground Chamber
-------------------
As soon as you enter, you'll begin the next gold quest. Otherwise, nothing to
see here. Move on.
Underground Tunnel
------------------
There is nothing very interesting in the tunnel where you start, so move on to
the central chamber. As you are probably getting pretty used to by now, you
will be under constant attack by undead through this area, so be on your guard.
In the middle chamber are five barrels (Ages of Will potion and a Pudding Basin
style card). If you head for the dead end passage to the northwest, you will
find some barrels (2 green apples, and apple pie, and a red meat) in the
passageway. At the end chamber is one of those very annoying nymphs to kill
along with all the undead, but you'll pick up a resurrection phial from the
chest and 2 health potions and an apple pie from the barrels.
The undead will be particularly annoying down the last passage to the gold
marker. Make your way to the door (the barrels here are all of the explosive
variety) and on to the next section.
Cliffside Path
--------------
The first room you are in is pretty safe, but things will quickly degenerate
once you move out of the starting area. There are two paths you can take to the
next door. If you take the southern one in to the water, you will have a red
nymph to fight (man I hate those things). Take her out. There are two treasure
chests here. One in a little alcove to the south will give you a dark chainmail
helm. The other (up on the island hill) will give you a sharpening
augmentation. This last one will trigger a spawn of undead, but nothing that
should cause you any concern.
Continue on. Do not move into the ending area yet, but move down the other path
back the way you came. You will come across another chest to your right that
holds a Lightning augmentation in it. There is also a circle of mushrooms in
the same area that will yield another silver key (that's number 27, you've
almost got them all!).
Return to the ending area. Before you leave through the next door, check the
back alcove for a chest holding another resurrection phial. As you approach the
door to leave, you'll get hit with a trap. Deal with it, then move into the
next area.
Underground Passage
-------------------
Thankfully, no more undead in this next area. But now the guards are going to
be after you. There's nothing in the first passageway, so make your way to the
next chamber. Take the western (dead end) passageway. At the end you'll get a
resurrection phial from the chest and two health potions from the table.
Along the next passage are three barrels (red meat, a green apple, and 250
gold). In the big chamber in the back, along with quite a few guards, you will
find two chests (an Obsidian Katana and a Dark Leather Chest piece), and a ton
of barrels (Tofu, 2 health potions, moonfish, 3 will potions, a green apple,
red meat, carrot, fish, 500 gold, and an Ages of Might potion).
Torture Chamber
---------------
Hi Mom! Only one way to go from here. Release the prisoner and move out.
Bargate Prison: Cell Block One
------------------------------
Well, this bites! You just completed the last quest, and now you've been given
a new gold quest
/XXXXXXXXXXXXXXXX\
0==================0
| Z. Prison Escape | [FABLEPRISONESCAPE]
0==================0
\XXXXXXXXXXXXXXXX/
Quest Type - Gold
Prereqs - Rescue Scarlet Robe
Money - 0
Renown - 0
Boasts - None
The guard and the prisoner will babble on for a bit. Then you'll be taken out
to run a race. Win the race, it's easy enough. Along the way there are five
barrels (two in front of the stairs, three along the upper path), but it's
probably best to leave them alone for now, we'll get them later. Once you've
won the race, you'll be taken to the warden's office for a poetry reading.
Swell.
There is a Somrune Tattoo card on the shelf, but again, it's probably best to
leave this for now, we'll get it later. Then go into sneak mode (caps lock key)
to grab the combo for the books. Watch the bars on the right side of the screen
to keep track of your noise level and amount of time you have left.
So, which book? There are three to choose from. Select the wrong one and it's a
visit to the torture chamber for you, not to mention another year in prison (if
this happens to you, don't sweat it, there's always the race next year).
I believe (but don't quote me on this) that the first book you select (no
matter which one it is) will be the wrong book, and you'll be spending another
year in jail. The second time you come here, you will succeed in grabbing the
prison key.
Anyway, presuming you have the key, it's back to the holding cell for you. Open
the gate. In an open cell on the other side are three barrels, where you can
pick up a stick. In another closed cell is a barrel with a red meat. It's
probably not a bad idea to release the prisoners. If nothing else, they'll be a
distraction for the guards.
Bargate Prison: Courtyard
-------------------------
You can check out the other cellblocks if you like. Cellblock two has caved
in, but there's a style card lying on the ground (Small Moustache). In cell
block three you'll find a barrel (health potion) and a chest (Plate boots).
Head back into the courtyard and make a run for the torture chamber (with the
gold flashing icon).
Alright, we need to return to the prison to get our stuff. Return to the
courtyard and head up the stairs. At the top, head to the right (not up the
second flight of stairs) to find the door to the barracks.
Prison Barracks
---------------
In the various chests, you will find a complete set of Guard clothing, not to
mention your entire inventory! Be sure and check the shelves for a couple of
tattoo cards (Harion shoulder and arm tattoos). The barrels have an Ages of
Might potion, a will potion, and a red meat in them.
Return to the courtyard and give the guards a bit of payback if you like. Grab
those barrels now if you hadn't already (there are 5 in total, and contain an
apple pie, red meat, 2 health potions and a carrot). Also, be sure to hit the
Warden's office to grab the Somrune Tattoo card we skipped earlier. When all
that's done return to the torture chamber to pick up Mom, and head out the door
to the underground passage.
Didn't we just leave this party? There's nothing much to do, just make your way
out of the area, killing guards as you go. When we reach the Underground
Chamber, we have a boss monster to take down.
Underground Chamber
-------------------
First, take out the tentacles. You can only hit them at certain times, when
they have attacked and are draped over the ground. You're best bet is to run in
a circle, and when you hear one of them strike, quickly turn around a smack it
with your favorite melee weapon. After a hit or two, the tentacle will be
defeated. When all four are done, whack at the kraken head for a while (Skorm's
bow does a nice job here). Eventually it goes away and is replaced by a new set
of tentacles. Take those down and the kraken head returns. This time it's a
fight to the death, so finish it off. Once that's done, collect your experience
orbs and head for the exit. This ends the quest and gives you a new trophy, the
Kraken's Tooth.
/XXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================0
| AA. Gateway to Hook Coast | [FABLEGATEHOOK]
0===========================0
\XXXXXXXXXXXXXXXXXXXXXXXXX/
Quest Type - Gold
Prereqs - Prison Escape
Money - 4,200
Renown - 500
Boasts - None
Mom leaves. Save the game, then return to the guild now. You have a ton of
experience to spend. Max out your strength skills (or at least get them to the
point where you can get that sword out of the stone over at the Temple, because
that's where we'll be going next).
But before you leave, there are three quests on the table. Take all three.
AA1. Darkwood Disturbance [FABLEDARKWOOD]
=========================
Quest Type - Silver
Prereqs - Rescue the Archaeologist
Money - 3,500
Renown - 100
Boasts - No Protection, Without A Scratch, Fist Fighter, Briar Rose Not Harmed
AA2. Bounty Hunt [FABLEBOUNTYHUNT]
================
Quest Type - Silver
Prereqs - The Graveyard Path
Money - 5,400
Renown - 400
Boasts - No Protection, Without A Scratch, Perform Quickly, Behead Leader
AA3. Bandit Spy Extraction [FABLEBANDITSPY]
==========================
Quest Type - Silver
Prereqs - Prison Escape
Money - 5,800
Renown - 400
Boasts - No Protection, Without A Scratch, Fist Fighter, Guard Massacre, Trader
Massacre, Pacifist, Solo Mission
While we're at the guild, head into the training area and (finally) open up
that 20 silver key chest. Inside you'll pick up a Murren Greathammer, which is
a pretty decent weapon as long as you don't mind the slow attack rate. When
you're done with that, teleport over to Knothole Glade and head over to the
temple. Pull the sword out of the rock (it's not quite as good as some of the
weaponry you already have, but at least this will get that quest off our
books).
Return to the guild and leave through Lookout Point. Head south for the
Greatwood Entrance. We're going to save those hostages now. When you get there,
start taking down bandits and head into Fisher Creek to save the man. Then it's
back to the Entrance. When you get to the Lake and take care of the immediate
threats, make sure to stop after the leader threatens the girl (he will kill
her if you get too close). Instead, pull out your bow, take a nice long
pullback, and let loose. The bandit leader will come to you (along with a few
of his cronies). Take them all out to finish up this quest. In addition to the
money, you will also pick up another treasure clue.
Okay, you've got a bit of a jog ahead of you. You need to get to Darkwood Lake,
and you can't go via teleportation to Barrow Fields (if you do, you'll get
entrenched in the Hook Coast quest, and we don't want to go there quite yet).
So make your way south until you reach the lake, where you'll meet up with
Briar Rose. There's not really very much to this quest, when you get to the
portal, keep the minions off your partner until she finishes up the
incantation. Keep half an eye on her health level and be sure to use a heal
spell if it gets too low. You really shouldn't have much of a problem with this
one.
Teleport to Bowerstone South, and move toward the Prison. When you do, you'll
trigger your next silver quest. Move north, taking out guards as you go. Watch
the traders for the mustached one. When you find him, talk to him. At this
point, even the other traders will all turn against you. There shouldn't be
anything too serious until you get to Bowerstone Prison. Once there, some
guards will show up. Unfortunately, they tend to make a beeline for your
trader. Use Slow Time (or whatever other spell you prefer) and healing to keep
your trader alive while you take down the guards. Return him to Bowerstone
North to finish up this quest. You will pick up a sharpening augmentation as
well as a new trophy, the Trader Head.
Time to advance our gold quest. Teleport over to Barrow Fields and make your
way north to the Darkwood Ancient Cullis gate. When you get there, kill a bunch
of undead until the gate opens up. You are automatically taken through the
gate.
Welcome to Hook Coast! Plenty to do here, but since there's a gateway here, we
can come back whenever we like. For now, just run toward the gold icon, which
is the Abby. Seems to be blocked. Return to the Guild as per Mom's directions
(kinda controlling, isn't she?). Make your way into the tower, just in time to
see Mom captured. Can't leave her alone for a minute! Grab the book to finish
the quest. Then go talk to the guildmaster and accept his task. Don't worry,
despite what he says, you don't abandon all your remaining bronze quests.
/XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| AB. Return to Hook Coast | [FABLERETURNHOOK]
0==========================0
\XXXXXXXXXXXXXXXXXXXXXXXX/
Quest Type - Gold
Prereqs - Gateway to Hook Coast
Money - 16,000
Renown - 1,500
Boasts - None
Make your way to the Abby. Don't sweat the ghosts, they're nothing. When you
get there, and the guildmaster drops the barrier, head inside. After the cut-
scene, you're in for a battle (in the interest of keeping the spoilers down, I
won't say who the battle is with). You'll fight him all throughout the town. If
he goes into the lighthouse, you'll have to smash down the door to get at him.
Anyway, after a while, you will defeat him (I found a combination of Slow Time,
Enflame, and flourish strikes worked pretty well). Watch the ensuing cut-scene.