Far Cry Instincts Walkthrough :
This walkthrough for Far Cry Instincts [X-BOX] has been posted at 06 Jul 2010 by chaitu and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up chaitu and share this with your freinds. And most important we have 2 other walkthroughs for Far Cry Instincts, read them all!
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chaitu |
Walkthrough - FAQ/Walkthrough
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-------------------------------------------------------------FULL GUIDE
_______________________________________________________________________
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
* An FAQ *
- by -
* Steve Taylor *
- Began: 12/October/05 -
* Posted: 16/October/05 *
- Updated: 26/October/05 -
* Finished: --/-----/-- *
- E-Mail: jimfish@gmail.com -
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Hello! Hello! Far Cry Instincts is a game recently out as of writing, and there
were no guides posted for it, save my demo guide. I'd also been recieving
requests to write up one, so here it is. And yes, because there is no guide
for Instincts for the XBox release, I've decided that taking a full approach to
the game is the best idea, as that way I can include everything in one easy
file. So instead of a small, plain FAQ that just runs through the main game,
I'd have a large, fully complete guide to all sections of it, to provide all
the information that I can.
Because the guide contains quite a fair bit of information, the Table of
Contents has been made bigger to account. It takes on the same format as my
other smaller FAQs, except it now uses sub-sections. Be sure to look through
for the section you need (E.G. You want to find out about the Map-Maker) and
find the appropriate heading.
To save time of scrolling through the whole FAQ, search strings are avaliable
and are noted in the Table of Contents.
Table of Contents:
(I-I) Introduction (I-I)
(C-N) Contact Me (C-N)
(V-H) Version (V-H)
(G-I) Game Info (G-I) ***
(R-V) Review (R-V)
(C-C) Controls (C-C)
(S-T) Story (S-T)
(C-H) Characters (C-H)
(T-H) Tips/Hints (T-H)
1.a. On Foot
1.b. Shooting
1.c. Driving
1.d. Feral Abilites ***
(W-G) Weapon Guide (W-G)
(V-G) Vehicle Guide(V-G) ***
(W-K) Walkthrough (W-K)
-2.a. The Game
-2.b. Welcome to Jacutan
-2.c. Beach
-2.d. Native
-2.e. River
-2.f. Rainforest
-2.g. Mines
-2.h. Cliff
-2.i. Sub-Aquatic Facility
-2.j. Dead Marshes
-2.k. Wasteland
-2.l. Black Forest **
(FAQ) FAQ (FAQ)
(CNC) Cheats/Codes (CNC)
(G-S) Game Saves (G-S)
(I-M) Island Maker (I-M) **
(M-P) Multiplay Tips(M-P) **
(C-M) Map Database (C-M)
(G-L) Glitches (G-L)
(S-I) Skip the Intro(S-I)
(E-M) Past E-Mails (P-M)
(X-L) XBox Live (X-L) ***
(T-K) Thanks to... (T-K)
(C-R) Copyrights (C-R)
Note:
*This section needs to be re-vamped.
**This section needs to be completed.
***This section needs to be started.
-------------------------------------------------------------------------------
(I-I) INTRODUCTION (I-I)
-------------------------------------------------------------------------------
- Survive by Any Means - Go it alone by setting traps, scouting ahead,
sniping from afar, and commandeering all types of assault vehicles.
- Shoot to Kill - Finally, AI that's actually intelligent. Enemies react in
real-time, take cover, call in reinforcements, and use advanced group-formation
tactics to take you out.
- A Whole New World - Discover all-new locations including abandoned mines,
aquatic labs, and a host of locations not found in the PC version.
- Wage War Online - Explosive Xbox Live play allows you to engage in island
warfare in more than eight unique modes of multiplayer combat.
- Create a Slice of Paradise - Build your own multiplayer maps for use on
Xbox Live or in split-screen mode. This first-of-its-kind editor for the Xbox
console is ultra-powerful and specially designed for the Xbox Controller and
allows gamers to switch from editing to playing on the fly.
After escorting an inquisitive journalist to a remote tropical island, Jack
Carver finds himself stranded in paradise, hunted by an unrelenting team of
highly trained mercenaries. Incorporating state-of-the-art graphic technology
and a host of
innovative FPS gameplay conventions, Far Cry redefines the term "survival
action." As Jack, you'll have to outwit hordes of cunning mercenaries through
all manner of tactics. Make long-range assaults, set traps, commandeer vehicles
- even develop new skills and abilities to outlast the island's evils and
escape with your life.
~Play.com's synopsis
-------------------------------------------------------------------------------
(C-N) CONTACT ME (C-N)
--------------------------------------------------------------------------------
Yes. It's official. I love the attention. Gimme your e-mails. Make my head
explode.
To send me mail that I will read, please set it up with the following fields:
E-Mail: jimfish@gmail.com
Subject Line: Far Cry Instincts Guide
Now that you've got my interest, you must abide by the rules below, or else it
won't be read and instead, ignored. Please, if you want your voice to be heard,
follow the rules/guidelins.
THE DO'S
=-=-=-=-=
- Inform me of errors that I've made. Either constant grammar or factual info.
- Pass on strategies and solutions on how to solve parts of the game which I
have not mentioned.
- Ask for help about things not mentioned in the guide.
- Write in words. Not internet short cuts.
- I like to read e-mails with proper formatting and grammar. Please do be sure
to write your e-mail like so.
- To inform me of your custom map which you'd like added to the database.
- Glitches! There's loads of glitches out there and I want to include them all.
- Your opinions and your views on the game.
- And please, read through the guide before even thinking about contacting me.
I've had many e-mails in the past about my other guides where they ask me
questions which were answered, or not answered in some cases, since some were
about the demo guides I had wrote.
THE DO NOT'S
=-=-=-=-=-=-=
- Send me chain letters or spam. That's one big no-no.
- Send attachments. In some cases, I do accept them, but usually for just for
pictures/images only, such as maps and such.
- Call me names/Insult me/Threaten me/yadda yadda yadda...I don't need it.
- Use child like e-mails with crap colours. I don't want size 32 bright yellow
font on top of a lime green background.
- Type in alterNaTiNg CaPs LiKe ThIs or just in ALL CAPS AND STUFF.
- No stupid 1337 speaking. If I see it, it's deleted in a flash. \/\/ 0 R |).
- Ask irelevent questions which I answered in my guide. It irritates me to have
that done.
See those rules? Well...they're more like guidelines anyway...but it doesn't
matter either way! OBEY THEM OR DIE!
-------------------------------------------------------------------------------
(V-H) VERSION HISTORY (V-H)
-------------------------------------------------------------------------------
0.5 ~ October 13th 2005.
===
After a very short time of waiting, Far Cry lands on my doorstep and I begin
playing. As I go along through the levels, I re-take them and restart over and
over whilst recording information to include in my guide. It should be finished
before long. Stay tuned.
As of writing, it has a lot of basic information included and the guide up to
the first 6 levels, but not including. It has a halfway through complete weapon
guide. I have started the Island Maker and it is halfway through, but I thought
it would be best to leave it out until completion to save confusion.
0.9 ~ October 17th 2005.
===
The majority of the guide is complete, save the last level. The Mapmaker is
also missing, but that will be included next update.
0.95 ~ October 21th 2005.
====
Due to an error on my part, I've recieved a dozen e-mails informing me that it
was Ubisoft Montreal that infact developed the game, and not Crytek as I had
orginally stated. I've removed all references to them as developing it. I've
have also started work on a "Custom Map Database" section which will list some
of the hottest maps which circle both on and off Live, their creators and other
information. Oh, and another thing, added an e-mail section for past e-mails
sent which may be of some interest.
0.955 ~ October 22th 2005.
=====
Glitches ahoy! Yes, I've now started a glitch section. At the moment, it's
small at the moment, so be sure to send in some of those glitches by e-mail!
Also, an expanded code section is now here with a few more cheats, as well as
a newly found path to avoided the merc camp at the start of "Beach."
Stay tuned for another update within the next few days...
0.958 ~ October 23rd 2005.
=====
Okay, nothing much today. Added a section on how to avoid watching the intro
movie again and again, 1 new cheat and I *HAVE* started work upon the custom
map database. As of writing (23/10/05) there is a topic up on the Far Cry
Insincts board at GameFAQs asking for all of those maps that you play.
You can find that topic here:
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=917534&topic=24194494
And I almost forgot, a rather nice chap e-mailed me asking for additional help
on the Mines level where he was having trouble, so I've added a small note to
that level just for him.
1.00 ~ October 24th 2005.
====
Finnaly. It's finished. Well, in practical terms it is, but a guide is never
finished when it comes to me. There's still maps to find and add to the
database (which is now included in the guide), multiplayer modes to talk about,
Map Maker tutorial, vehicles guide, XBox Live...I can go the whole way and
include the game's specs and data.
A guide is never finished.
1.15 ~ October 25th 2005.
====
A whole bunch of maps added to the database, as well as the odd touch up here
and there. No real improvement as of yet to the walkthrough. This is my little
child now...it's growing bigger and bigger and won't ever be completed, not
even with my daily updates.
1.30 ~ October 26th 2005.
====
Lots of things to talk about...
A complete re-working of the weapons guide was long overdue, so that's been
done. I still need to get around to the Xbox Live section ofthe guide, since
many people have been asking about tips and such on the Predator mode, I do
need to get onto that. The Map-Maker section is also in need of some work,
since there is no real guide on it, just the tips that he great users of
GameFAQs have come up with, so expect that stuff shortly.
Oh, and nearly forgot (well, I did, but I remembered), there's now a gamesave
section up. So in case of you having trouble passing a perticular section of
the game, just download one of these saves to pass it. Easy. So far, there's
only one, but it'll get bigger.
1.33 ~ October 27th 2005.
====
I am seriously annoyed. Thanks to a disc-error, the guide was wiped out. WIPED
OUT! GONE! *SCREAMS* I am really annoyed and angry, but thankfully, it wasn't
gone completely due to GameFAQs' hosted version. Sadly, this means there's no
updates today. I did have a massive kick up the rear to the guide today as well,
it has vehicle guides, game data and features, feral abilites, maps, glitches,
new game modes, map maker tips, information on how to pass different areas,
e-mails...IT HAD LOADS. There was XBox Live information, a warning section,
touched up areas.
ARGHHHHHHHH! And calm. I may of wasted a good 5 or 6 hours solid typing sessions
yesterday and a bit more today, but...oh well. I can work on it today and get it
all up to standards by tommorrow. Sorry, folks. I'm as annoyed as you are.
1.66 ~ November 2nd 2005.
====
Just a quick update after a certain person requested their name be removed from
the FAQ. Done and done.
1.88 ~ November 4th 2005.
====
I still have no updates as of yet...I'm getting lazy. >_< This update is just
to say that the ending solution has been included, thanks to [removed]
Lagerfeldt!
That's it...for now.
1.99 ~ November 12th 2005.
====
Thanks to [removed] Lagerfeldt for slapping me out of my sloth-like phase. I've
added a small multiplayer section with the three tips that Lagerfeldt had sent
in. Also, another tip was sent in by David Jones on how to save Val's health
from depleting too much during NATIVE.
That's it, sadly. No updates to vehicles or anything. Sorry gang.
-------------------------------------------------------------------------------
(R-V) REVIEW (R-V)
-------------------------------------------------------------------------------
*Because my review KEEPS getting rejected time and time again for some reason,
I have to include here.*
**After another try, the review was finally accepted.
Shooters today...What do you think of? Medal of Honour? Squad-Based Team shoot
outs? ALIENS?! Well, that may be true for the majority of FPSs out there doing
the rounds at the moment, but just once in a while, you get a whole new take on
it all. Far Cry is exactly that. It takes a step back from the genre, breathes
in and looks up and down the line before taking two steps forward and kicking
ass.
In Far Cry Instincts, you take on the role of Jack Carver, dishonourably
discharged from the military and now drifting through the pacific on his small
charter boat. One day, he hires out his boat to a female reporter who wants to
go to a small private island where some crazy military stuff is going down.
After waking up from a nap, Jack finds the reporter gone and his boat about to
be blown apart by helicopters.
Forget the story now, let's talk about the gameplay. Far Cry, after the
successful feedback from the first game, has always been renowned for it's
incredible AI. The reworked and rebuilt CRYEngine is amazing beyond relief. The
enemy mercenaries will circle around you, provide covering fire, hide behind
cover when you fire upon them. They work in groups and attempt to take you
down, working in formations and countering you. |
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