Fatal Frame II: Crimson Butterfly Director's Cut Walkthrough :
This walkthrough for Fatal Frame II: Crimson Butterfly Director's Cut [X-BOX] has been posted at 14 May 2010 by yo_momma and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up yo_momma and share this with your freinds. And most important we have 1 other walkthroughs for Fatal Frame II: Crimson Butterfly Director's Cut, read them all!
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Walkthrough - FAQ/WalkthroughFatal Frame 2-Crimson Butterfly-directors cut/XBOX Fatal Frame 2-Crimson Butterfly directors cut platform-Xbox Created by:TECMO-100% Games Walkthrough written by: littlebugg Copyright 2005 /littlebugg Contact Info: littlelaydeebugg@hotmail.com Version 1.00/complete walkthrough. Edited on 4-18-05 to correct spelling errors and add links. This is my first walkthrough. I'm also working on a couple other guides. Feel free to email me with any questions or, to point out inaccuracies in my walkthrough. Any suggestions on how to improve it or any tips that are not included in this guide are welcomed. Please don't email me about grammar mistakes, though. You are likely to find some if you look hard enough. I will be working on a spirit list to get 100%. This version has a few extra ghosts. Please do not modify this guide in any way. Contact me if you would like to add this guide to your website. This guide can only be found at www.gamefaqs.com.,www.ign.com . So, let's begin, shall we? First of all, this walkthrough contains SPOILERS. I will alert you to them as we go. So you might be wondering, what’s different about this version? This version of Fatal Frame is AWESOME. It's a LOT better than the PS2 version. (I love my ps2, so don't send me hate mail) Here's why. You get a whole new First-Person Shooter mode. You get a new mode. (survival mode!) You get an all-new ending exclusively for the XBOX, new camera modes as well as new un-lockables. (costumes, an items shop where you can use spirit points to purchase film, sacred waters, spirit orbs and other goodies, as well as a few other things.) The graphics and sounds are all newly-enhanced, making this game very much worth buying it again if you own it on PS2. Bling Bling. This is still one of the creepiest survival-horror games out there. Especially with the new sound enhancements and graphics. The combat in this game is much smoother than Fatal Frame 1 and in my personal opinion, the PS2 version. (still love my ps2) The controls in the XBox version make it much smoother to maneuver around enemies and the trigger makes getting those hard to get shots a breeze. DIFFICULTY MODES normal hard nightmare fatal _______________________________________________________________________ The following is taken from the official booklet that comes with the game, for those of you that bought the game used and didn't get one...Or maybe the dog ate it? Little brother made paper airplanes out of it? Heh. This section was written by TECMO/100% Games and is copywrited. THE GAME SETTING The vanished village, "All God's Village." This village is said to have once stood in the forest, deep in the mountains. This forest is now due to be lost with the creation of a new dam. The story goes, that on the eye of a special festival, the village suddenly vanished, leaving the forest wreathed in a thick fog. Many also say that if you should happen to get lost in this forest, you will be spirited away to this lost village. The village where the crimson butterflies dance. The village held forever in the grip of a never-ending night. PROLOGUE Mio and Mayu, twin sisters, are visiting their childhood home. This spot, a secret hideaway for the pair, is due to be swallowed by a lake come the end of the summer. Lost in her memories, Mio finally raises her head to find that Mayu has vanished. Looking around, Mio spots her sister following a crimson butterfly deep into the forest. Mayu runs through the forest as though led on by the fluttering insect. As she runs, her fleeting form begins to be overlaid by that of a woman dressed in white. Chasing after her sister, Mio suddenly finds herself alone on a foggy mountain road. Carried on the wind, a sad song floats to her ears. Then, she starts to see lights through the gaps in the trees. As though accepting their unspoken invitation, Mio follows the rows of festival lights. However, when the dense forest opens into a clearing, it is Mayu who is standing there, alone, surrounded by countless crimson butterflies. "Mayu?" Responding to Mio's call, Mayu slowly turns. The crimson butterflies dance away, as one. "The Lost...Village..." Spreading there before the twins, crouching in fog and darkness, lays a mysterious village... CONTROLS You can choose from a number of button configurations. The following description is based upon the default settings configurations. Field Mode In this mode, Mio (the player) is displayed on the screen, and you have direct control of her actions. Left thumbstick-Move character, make menu selections Back button-Map screen Start button-Pause Directional Pad-Make menu selections X button-Run Y button-Open menu, cancel B button-Look through camera (viewfinder mode) A button-Search, pick up item, use item, confirm Right thumbstick-Aim pocket flashlight FPS MODE (first person shooter mode) Left thumbstick-Move character, make menu selections Back button-map screen Start button-Pause Directional pad-Move character, make menu selections X button-Search, pick up item, use item, confirm Y button-Open menu B button-Look through camera (viewfinder mode) A button-Search, pick up item, use item, confirm Right thumbstick-move view Right trigger-Search, pick up item,use item, confirm Left trigger-Run, cancel VIEWFINDER MODE In this mode, you look through the cameral and can take pictures of scenery or ghosts. You can only use the Viewfinder Mode after you have found the camera. Left thumbstick-move view Directional pad-move view Right trigger-take photo/dodge Left trigger-change films X button-move view faster Y button-use power-up lens B button-return to field mode A button-change power-up lens Right thumbstick-move character/click right thumbstick button to turn around FPS MODE Left thumbstick-Move character, *click left thumbstick to turn around Back button-Map screen Start button-Pause Directional Pad-Move character X button-Use power-up lens Y button-Change film B button-Return to field mode A button-Change power-up lens Right thumbstick-Move view Right trigger-Take photo, dodge Left trigger-Run, Move view faster _____________________________________________________________________ Camera The camera will end up being your best friend. It's not just the ONLY weapon in the game but can be used to take pictures of different types of spirits, harmful and harmless which will earn you spirit points. You should try to fight all of the enemies to earn points and spirit orbs as well so that you can power up your camera. You will also find Power-up lenses throughout your journey. These add different attributes to your camera that can also be powered-up with spirit orbs and points so try not to run from those ghosts! There are various types of power-up lenses and they each effect ghosts in different ways. They require spirit power to be used, each lens requiring a different amount of spirit power. The filament glows blue when you encounter any kind of harmless or immobile ghosts. It will glow red if you encounter a dangerous spirit. Spirit Orbs- Orbs used to upgrade your camera. They are found scattered around the village as well as after battles. Basic Camera Functions- To upgrade your basic functions you need a fixed amount of points. Lev 1-3 Range- Increases the camera's capture circle. This is helpful when dealing with multiple enemies as well as teleporting enemies. Accumulation- Increases the number of spirit power you can have therefore increases the number of uses for the power-up lenses. Sensitivity- Increases damage the camera does to ghosts as well as range. Power-Up Lenses Evade- Allows you to escape a spirits grasp. Slow- Reduces the speed of an enemy for a short time Carve- A powerful photo that pushes ghosts away. Using it in conjunction with a shutter chance will make the move even more powerful. See- Useful against a teleporting ghost. Allows you to see the ghost for a longer period of time. Blast- I loved this one. Blasts an enemy away from you and does a lot of damage. I would suggest upgrading this as soon as you get a chance. Stun- Stuns a ghost causing it to stop attacking for a second. Stop- Stops a spirit from attacking for a short period of time. Track-Tracks to location of spirits. Crush-Throws an enemy back. Additional Camera Functions These functions are added to the camera just by picking them up. The effects of these are represented by different Japanese characters. Equipped Functions These can be added to the camera by equipping them. Again, the effect of each one is represented by a symbol. These can be unequipped at any time. Measure- See the health points of ghosts during a battle. Zoom- Allows you to enlarge or shrink the image in your camera view. Switch- Allows you to switch from one power-up to another during battle. Alarm - An alarm goes off when you can make a Fatal Frame shot. Shot Types Zero Shot- Wait until the enemy gets really close and the capture circle turns red and quickly shoot. Double/Triple Shot- Get two or three spirits in the capture circle and shoot. Fatal Frame- Practice at getting good at this move. It will make those final bosses a lot easier. It's very difficult to do with certain ghosts. Wait until the ghost is extremely close. (almost too close) The words "Fatal Frame" will appear in the capture circle. The capture circle will be red. Shoot. Repeat. When you get the "instant" upgrade, it notifies you when you can get this shot by flashing red. If you shoot again after you've shot a fatal frame, it will create a combo which gives you lots of points. Tips: During battle while in camera mode, you can press the "a" button to switch between powers. Upgrade your camera as soon as you can. This can be achieved easily if you know how. First of all, try to get core shots during encounters. There are certain types to get and if done right, a lot of points are involved. (Fatal Frame/Zero-shot/core shot/double shot(2 ghosts at once)/triple shot(3 ghosts at once)/combos) Film There are several different types of film that you can use for your camera. Type 7 film- This film sucks but it's unlimited. It's the only unlimited film in the game so take advantage of that. Use it for ghosts that are immobile and or not harmful. If you have enough room to maneuver around, you can use it to fight enemies but I would not suggest you use it in a small space because it is very weak and loads very slowly. If you have to use it to fight, try to get in as many core shots as possible. I used it a lot and stockpiled my good film types for harder enemies. Type 14 film- It is NOT unlimited. You find this film in various places around the village. This film is decent. It has slightly greater damage than type 7 and it loads quicker. Type 61 film- Very rare. You will not find a lot of this film. Use it sparingly! I would highly suggest that you save this film for the really tough ghosts or multiple enemies. Type 90 film- Extremely Rare!! This film is very powerful. It deals a great amount of damage and loads very quickly. Save it for the final boss. You will need it, trust me! Type Zero film- This is the mother of all film types. You will not find this easily and you won't find a lot of it. Use it wisely! It will kill an enemy instantly with one snap if used correctly. It has high exorcismal power but it loads very slowly. Another tip. Not all the items are visible. You will find a lot of items including film, health items, stone mirrors, orbs and lenses. Look everywhere and tap that X button! Also, searching areas that you have already searched earlier is a good idea. Items sometimes re-appear in areas. Be careful, though. Spirits sometimes ambush you in places that you have already cleared and revisit. Also, save your stone mirrors. You can only carry one at a time and up to chapter 6, I had only found two! If you die, restart from your last save and re-try so that you don't use your stone mirror. With some ghosts, if they kill you, your stone mirror will not work. I will alert you to these foes. You will get a lot of healing items, however, use them wisely as when you reach chapter 6 you don't get a lot of items and you will notice your stock starts to deplete very quickly now that you are fighting stronger foes. Try to use your items sparingly for the final chapters of the game. I wouldn’t use any of your sacred waters until chapter 7 or greater. Your herbal medicines will work just fine and you get a whole lot more of them. Spirit Stones and the Radio You will find spirit stones all over the village. You can put them in your radio and hear a message from a spirit. Usually you will hear the spirits last thoughts. Mayu's charm You will get this early in the game. If you check it periodically, it will have a different message, sometimes with very useful information. Mio's Notebook Check this periodically to see different clues throughout the game. _______________________________________________________________________ Walkthrough (scene) Chapter 1-The lost village Forest (scene) Mayu has disappeared. Get used to it as it happens a lot. Now that you have control of Mio, follow your sister down the path. There aren't any items here so just run towards the lights you will see at the top of the hill. (scene) Misono Hill Look on your map and note this area. There is an alter in the center and a save lamp. Use it if you want to. After you're done, go to the path to the right and follow it until you see something flashing on the ground. Pick up a black bag containing a news clipping, a small news clipping, and a photo of a couple. Continue down the path. As you reach the village, you see a spirit walking in the distance. Nothing to worry about. Keep moving forward until you reach the Osaka House on your left. (scene) You automatically enter it. The Osaka House Walk to the door right in front of you. (scene) If you examine the lattice on the left before you go to the door, you'll see a kimono room. Note this area for later. (If you're in hard or nightmare mode, snap a picture of "waiting woman".) When you get to the door you get another scene. Creepy, huh? You have no weapons just yet, but no worries. Nothing will attack you. After the scene, check your map. You are in the 1st floor Sunken Fireplace Room. 1st Floor Sunken Fireplace Room Pick up the gleaming object here. It's the woman’s notebook 1. Go to the door to the right of the entrance if you're facing it. It's the room that you saw the spirit in. This is the Kimono room that I had you note earlier. Kimono Room Enter the room and walk around the hanging kimono. You will see something gleaming on a nightstand. It's the woman’s notebook 2. To the right of this item is a room. As you enter it, search the boxes to the right to find a hidden sacred water. Save your game at the red lamp on the left side of the room. Exit this room. Big Tatami Room Go into the door right in front of where you found the notebook. This is the Big Tatami Room. On the left of the door, hidden in the darkness is an herbal medicine. You will also see a woman’s spirit. Walk around the net and examine the lump on the floor. Pick up Woman’s Notebook 4. Exit the room. Corridor Go to the small hallway across from the entrance to this house. You'll see a tattered cloth hanging above it. Follow this hallway straight until you see a wandering spirit saying " I kept searching for you. " If you have your camera (if you've beaten the game previously, you will have your camera) take a picture of "walks inside". Follow her. This is the back room. Back Room Pick up the woman’s notebook 3. Leave the room. As you round the corner you see the spirit of the woman. This time she says "why?" If you have your camera, take a picture of "vanishes at altar". When you get the intersection you will see stairs to your left and a short hallway to the right. Go right and search the wall beside the lit candle. Enter the Family Altar Room. Family Altar Room Before picking up the gleaming objects, walk directly across from the door you entered and tap X. You will find the woman’s notebook 5. Pick up the flashlight from the table. You will also pick up a book on camera obscura pointers. Read through this book. (scene) You have found the camera obscura! Thank goodness for that because you are about to encounter your first spirit. Don't panic, it's not a battle. Before examining the door that all that noise was coming from, go into the adjoining room and pick up the herbal medicine. Go to the door and open it. (scene) As soon as you regain control of Mio, press the b button and quickly snap a picture of "door woman". Yay! Your first picture. Now that you have the camera, you'll see the camera filament in the bottom corner of the screen. If it starts to glow, you'll know there's a spirit close by. Always try to keep an eye on it and be ready to take a picture. (the filament light will be blue for a stationary/harmless spirit and red for an enemy) (scene) The spirit has left so exit the altar room. Remember those stairs? Time to go up them. When you get to the door Mayu tells you that "someone’s near". Great! Examine the door to see that it's locked. You need to find the key for this. Go down the stairs and back into the sunken fireplace room. Attempt to leave the house. (scene) OH ,Good! You're locked in! Notice the filament on your camera is glowing blue? Good. The spirit of the woman is in front of the big tatami room. Snap the picture of "vanishes at door". Look at the door again to see a bunch of creepy faces. Take a picture and you will get an image of someplace else. This is pretty easy but for those of you that are wondering where to go, It's the back room where you first saw the spirit of the woman. Go there and take a picture of the coal brazier. You will see an image of an injured man. As soon as this happens you will hear someone say "Don't come near me." Aim toward the deck and snap a photo of "man on deck". Big Tatami Room Return to the sunken fireplace room and go to the tatami room. It's unlocked now. Enter the room. You find nothing here so attempt to leave. When you do a panel falls from the wall and something gleams. Let's check it out. It's the ginger key. As soon as you pick it up a spirit of the woman saying "I missed you." walks through the wall. Snap a picture of "woman behind net". Exit the room and as soon as you get out another spirit appears to your right on the stairs. Snap the picture of "the stair climber." Follow her up the stairs. When you get to the top she appears in front of the locked door. Snap a picture of the "standing woman". Enter the door using the ginger key. Servants Room As soon as you enter the servants room, you'll see the spirit of "the beckoner" saying "the lost village". Snap her picture quickly. Don't follow her just yet. First search the left side of the room. There are boxes and such. Close inspection and furious tapping of X earns you an herbal medicine and type 61 film. Save this film for later. Trust me on this. Search the right side of the room for the woman’s notebook 6. Now go into the room the spirit went. On the left side you will see a large kimono. Next to it on the ground you will find the woman’s notebook 7. As you continue to search another spirit appears. Snap a picture of "the beckoner". Before you pick up the gleaming object, prepare to fight your first spirit. Pick up the folklorists note 1 from the bookshelf and when you are ready ,pick up the gleaming object which is the final notebook, woman’s notebook 8. (scene) BATTLE-THE WANDERER She is called the wanderer and she's really pissed off about being trapped in the village. She's not that hard and you won't need to use any special film for her. Use your unlimited type 7 and practice getting those Fatal Frame shots we talked about. She will try to hurt Mayu so don't let her. She teleports slowly. I waited for her to go toward Mayu and then pulled off a fatal frame. Three shots and she was dead. Chapter 2- Twin Shrine Maidens After you defeat the wanderer you'll get a short scene and then you'll wake up and find your sister has disappeared. I know you're shocked. You will also find some more items. On the floor where you woke up is an Argonite that the spirit dropped. It is a stone for the spirit stone radio that you don't have yet. You also find a spirit orb which you will use to upgrade your camera. Read the short tutorial and pick up the gleaming object on the dresser. It's the spirit radio and a book of pointers. Read it and exit the room. (scene) You will navigate Mayu now. You will not be attacked at all so just chase the crimson butterflies. As soon as you see the spirit you will be Mio again. Sunken Fireplace Room Go downstairs and prepare for a battle. BATTLE-MAN IN THE DARK X'S 2 As soon as you reach the sunken fireplace room you will be attacked by two spirits. You can fight the spirit closest to you first, the other will not attack until you go up the step so take advantage of that and kick his ass. He does not teleport so let him get close and pull of a couple of Zero shots or fatal frames, Repeat on the second spirit, as he is identical to the first. After the battle, look on the floor by the tatami room to find some camera equipment and film. You get the "slow" power-up lens and the "measure" equipped function. Return to the kimono room. Kimono Room You see a gleaming object on the ground. It's herbal medicine. After you pick it up you will hear panting and creepy noises. BATTLE-WOMAN IN BOX Look in the room on the right to see a woman crawling out of a chest. Ugh! You will have to fight her. The "woman in the box" doesn't have a lot going for her. She's creepy, she's ugly and she's one scary bitch. She also teleports behind you and lunges. She's not that hard to beat, though. Just get about three zero shots or a couple fatal frames and she’s done for. After the battle, pick up the Moonstone and the spirit orb from the room she originally crawled out from. You can listen to the radio with the stones now. Very creepy stuff. to find village report 1-4. That's all there is to do here. Save your game. It's time to look for your pain-in-the-ass sister. Exit the house. In the entrance you will see a gleaming object. It's Mayu's charm. You can listen to it on the radio. Check back with the charm often. It changes and says different stuff. Exit the house. All Gods Village Once outside the house, follow the same path that you did as Mayu. When you see your sister, follow her down some stone stairs. Kiryu-Tachibana (scene) After the scene your filament will be blue. Ignore the door for now and Quickly turn around to see two villagers spirits. They will attack you. BATTLE-VILLAGER X'S 2 I used type 7 film on them and tried to get in as many double shots as I could. I let them get close enough that my capture circle turned red, shot, exited camera mode, ran away and turned around and did it again. The pole bearer was more difficult for me. I had to get close to him, wait until he raised his pole to hit me and then zero shot/fatal frame him. Do what's easiest for you. After you defeat them, examine the gate. You see that there is a spirit. Snap a picture to see a photo of three crimson butterflies. Examine the gate again to find that it is locked and require two pieces of a key to open. Search to the right of the door near the tree to find hidden herbal medicine . On the left of the door near the stone you will find another herbal medicine. The stairs nearest the gate leads to a locked door. Round the corner and return up the stairs. When you reach the top you will notice a stone ramp and a door on the right. Go inside the door. This is the sliding screen room of the kiryu house. On your right is an open room with boxes. There aren't any items to pick up here. Avoid the door on your left for now. Instead, walk straight ahead and pick up the gleaming object. It's an herbal medicine. Go upstairs. Upstairs you will see a door on the left. It leads to another locked door. Ignore this door for now. Go right down the hallway and enter the 2nd floor sliding screen room. Look for a gleaming object. It is a camera obscura upgrade, "stun". Don't go anywhere just yet. You are about to fight a spirit. Make sure you upgrade your camera, that you have at least 3/4 health and get ready to battle "broken neck woman". BATTLE-BROKEN NECK WOMAN Go to the gleaming object on the desk. It's an herbal medicine. As soon as you pick it up, broken neck woman comes from the wall and attacks. She does not teleport. She is however, a huge pain in the ass. Try to get as many close shots as possible without letting her grab you. If she does, she will take 1/4 to 1/2 of your health. For this reason, I suggest shooting her, getting out of camera mode and running to the other side of the room and repeating this. It helps to have your "stun" equipped. Once you have defeated her, return to the area that she first appeared. Examine the bookshelf that she came from to get the folklorists note 2. Go downstairs. Remember the door near the entrance that I told you to ignore? That's where you need to go now. Projector Room It's the projector room. As soon as you enter the projector starts. Stand there and watch the film if you want to. It's really creepy and weird. Examine the projector and take the film reel. There isn't anything else to do here for now so it's time to leave this house. That would be a great idea, but broken neck woman has other plans for you. BATTLE-BROKEN NECK WOMAN As you try to leave the projector room, you are ambushed by her once again. The best thing to do is run back into the projector room. There is plenty of room to run around in there and she takes a few seconds to follow you. Get ready to fight her. Use the same strategy as before. Make sure you have plenty of health. Once she’s defeated, for real this time? (notice you didn't get an orb? Hmm!) you can exit this house. Head back towards the direction of the Osaka house. You will see those crimson butterflies again. You know what to do. Follow them. When you see your filament turn blue, look for the spirit. (Don't forget to switch back to type 7 film.) It will be "frozen man". Keep following the crimson butterflies until you get to a save lantern. Save if you want to and go into the small gate on the left of the shed near the butterflies. (scene) Don't be afraid. He is friendly. After the scene, take his picture to get the photo of the "trapped boy". His name is Itsuki and he does not vanish and will give you hints if you get lost. For now, examine the statue near Itsuki. Snap a photo of it to see an image of *gasp* crimson butterflies! After you attempt to leave the area, the he tells you to come back if you need help. How sweet. So, now we know that the keys are hidden in the various statues around the village. Look at your map. Between the Kiryu house and the Osaka house you will see a save lantern. Go there now. Near the save lantern is a guardian stone. Examine it to find some type 14 film. If you look further ahead you will see the crimson butterflies floating around another statue. Be advised that the second you examine it, you will be attacked. Load up some type 7or14 film and get ready. BATTLE-MAN IN DARK X'S 3 Examine the statue to find one of the keys. (statue key R) You will be attacked by "man in the dark". He's really easy. He doesn't teleport and he only takes 3 shots to kill with type 14 or 5-6 with type 7. Do what you want to do. As soon as you kill him, two more men in the dark attack from behind. Kill them. If you don't, they'll ambush you later on. Cross the bridge . (scene) Follow the priests up the stairs. The other path is a dead end. When you get to the top of the stairs , pick up the gleaming object. It's a sacred water. I was attacked by the men in the dark again. You may not be, but be prepared just in case. Your filament will be blue. Look to the right side of the shrine to take a photo of the "shrine shadow". Go inside the shrine. To the left of the altar is a spirit orb. Yay for that. Upgrade that camera. The battles only get harder from here on out. Examine the altar to see an old mirror enshrined in front of a crimson butterfly picture. Go to the right of the altar and go through the opening. Pick up the sacred water. Go towards the exit. Before you leave, look to the right of the door near the clay pots to find a hidden herbal medicine. Leave the shrine. Go back to the village. You can save your game near the Osaka house if you want to. Time to find the other part of the gate key. This will be a breeze now that you've gotten most of your exploring/fighting out of the way. (at least for this area, anyways.) Remember the path that brought you to the village? Remember the area I told you to make note of? (Misono Hill) Go there now. If you don't remember where it is, look on the map for the first red save lantern that you used. It's on the hill near the stone altar. Go there now. As you get ready to take the path leading up to the hill you're heading to, stop at the guardian statue near the Osaka house and pick up hidden type 14 film. When you get to the stone altar on misono hill you will see a guardian statue with fluttering crimson butterflies. Save your game before examining it. Examine the statue to find the second and final piece of the key. (twin statue key L) BATTLE-VILLAGER X'S 3 As soon as you pick it up you will be attacked by three villager spirits. They are just like the villagers that you fought previously except there are three. It's an easy battle. You have a large area to navigate in and they do not teleport. When you are finished teaching them a lesson, pick up the gleaming item. It's a spirit orb. Use it to upgrade your camera. Now you can unlock the gate. Head there now. When you get to the village, near the Osaka house you will get a scene. (Scene) Don't worry, the mob won't come back. Just continue to the stone stairs that take you to the gate. Before you unlock the gate, make sure your camera is upgraded. Equip the Stun power-up and make sure you have type 14 film equipped. Check and make sure you have full health. Unlock the gate and enter. Before you get on the bridge, check to Mio's left near the water to find an herbal medicine. BATTLE-SUNKEN WOMAN As soon as you get on the bridge, SLOWLY walk forward until you see your filament turn blue and hear whispering. Look to the right of the bridge in the water to snap a picture of "floating woman". (scene) As soon as you do this you get attacked by a spirit. She is "sunken woman" and she's pretty pissed off about it. This one's different because she floats above you, and then lunges forward. If you time it just right you can get off some Fatals/Zero Shots. If you do, it only takes three. After you shoot her she will teleport. Use your filament light to find her location. She floats, lunges, dives into the water and teleports. Sometimes, after she dives into the water, she will go underneath you and grab your legs so keep moving. It should be a quick battle. After you've defeated her, pick up the gleaming object on the bridge. It's a green crystal and a spirit orb. After you pick up your goodies, follow your blue filament to the hole in the bridge. Aim at the hole to snap a picture of the "drowned woman". Follow the bridge to the end and enter Kurosawa. Kurosawa As soon as you open the gate, snap a picture of "bloody kimono". You are now in Kurosawa 1st Floor Grounds. On your left is a save. Upgrade your camera with the orb you just acquired and listen to the green crystal on your radio. You hear the drowning woman's last moments. To the right of the house is a spirit orb. Upgrade and Save your game. Enter the 1st floor Entrance. (scene) Chapter 3-The repentance Oh, great. You have no flashlight and it appears that this is a very bad place. This level is tougher than the previous two, and a lot scarier. Let's not dwell on that, though. Make sure your camera has type 7 film. Move forward slowly and be ready. A spirit will appear behind you. Snap a picture of the "priest behind". Head down the hallway. When you near the end you hear a voice say "Kusabi is coming". Sounds like a warning to me.( When you get the ritual tome later on in the game, you'll find that a "kusabi" is an outsider that is made into a buddha and offered into the hellish abyss. The more pain inflicted on the kusabi, the better. ) The door on the right is locked. Seems you need a butterfly key for it. Go to the door on your left. Antechamber As soon as you open the door you see a spirit kneeling on the floor. Walk around the kimono and toward the spirit, not too close though. When you get close to him, he disappears. Snap a picture of "the terrified man". Search the drawers near where the spirit was to get herbal medicine and type 14 film. There is a gleaming object on the ground towards another door. It's the "instant" function for the camera obscura. This detects the Fatal Frame of the spirit and signals you by making the light in the viewfinder flash red. This makes getting that special shot a lot easier. You're finished with this room so switch your film to type 14 and head to the south door in this room. You are now Mayu. You have to run straight ahead to the end of the walkway and around the corner. Don't worry, you cannot be harmed. Run to the first room to your right. (white sliding-panel doors) This is the Great Hall. You will see a woman surrounded by crimson butterflies. Run toward her to end the scene to become Mio again. Remember the way Mayu went because that's what you're going to have to do. One exception, you will have to fight a couple spirits AND avoid a very deadly one as well. Let's get started. Load your type 14 film and make sure you have full health. Exit the Antechamber and get in camera mode. Slowly move forward until you see the spirit. BATTLE-LIMBO MAN This is "limbo man". He's pretty easy, especially with your new camera upgrade. When the battle is over, go to the short passage to your left to see the bloody handprints and something shutting the door. If you try to open the door, it says it's being held shut. How rude! BATTLE-LIMBO WOMAN Head back to the main hallway. You will be attacked by "limbo woman". She's pretty hard and she teleports. She likes to hide in the walls and then lunge at you, flailing her stumps about screaming about her missing arms.This should be no problem if you're paying attention to your filament light and moving around. Defeat her and continue forward to the room Mayu went in. Just past the room is a spirit orb. Pick it up and upgrade. Check your health. Before you enter The great hall. Take a deep breath and prepare yourself. This part is really freaky. The Great Hall As soon as you get in front of the door you hear insane laughter. Awesome. Go in the door. Slowly walk toward the gleaming object. It's flourite. Get in camera mode and slowly scan the room for another gleaming object. Don't move until you spot it. As soon as you do, exit camera mode and pick up the sacred water. Go to your map. Locate the door in this room that is the North East door. It's the only way to escape. (the other room is a storage closet but it may as well be a coffin if you go there by mistake) Make sure you know the exact location of this door. Walk towards the door. (scene) ALERT! YOU CAN NOT BATTLE THIS SPIRIT. ONE TOUCH WILL KILL YOU INSTANTLY Run! Run! Run! To the NORTH EAST door! Do not let that thing touch you or YOU DIE INSTANTLY! As soon as you get to the door , tap x and run forward. You are safe. The spirit will not follow you. Whew! That was close! Once outside the door, look on Mio's left for a stone mirror. Now go on the right and head up the wooden steps. You will see Mayu above you. I could never get her picture but I know it can be done. Go all the way up and save at the red lantern that is to the right of the wooden door before going through it. You can upgrade and listen to your radio as well. Kurosawa 2nd floor Guest Room Hallway Head down the hallway. The door on your left is locked so continue to the door at the end. Guest Room Check the drawers for some type 61 film. Check the bookshelf for the folklorists notebook 3. There isn't anything else to do here so go through the Northern door. Flickering Room Don't worry, nothings going to attack you. Check the drawers for herbal medicine. Examine the door. Take a picture of it to see a photo of bloody handprints. Remember that place? It's in the passage near the Great Hall where you had to run for your life. Good deal, you get to dodge the crypt keeper again. Examine the door to see that you need to find a key for it. You also hear laughing and mumbling on the other side. Head back the way you came until you get back to the save lamp. Save your game! At the save lantern, aim up and snap a picture of "unrequited".Go downstairs and back to the room with the spirit that will kill you with one touch. Look at your map and make sure you know where to go. The thing is still in there. It is the Western door. Run and do not stop until you get through that door. Again, the ghost will not follow. Now that you are safe, head down the walkway towards the short corridor. On the way there you will encounter the "fleeing villager". Snap his picture before he runs off. Head to the short corridor that is on your right where you first saw the bloody handprints. As you get there you will encounter another spirit. Meet " The Dragger". Take it's picture and go to the door near the bloody handprints. As you get there, the door opens for you. Blood-stained room Notice the gleaming object on the ground. It's the "blast" power-up lens. It's awesome so equip it asap. You're about to have to battle in this very small room so get ready before you do anything else. Examine the dresser for an herbal medicine. A spirit is opening and closing the door. Snap a photo of it to release the spirits of limbo man and woman. They shut the door on you. BATTLE-LIMBO MAN AND LIMBO WOMAN You have a very small space to move around in. The man is pretty easy. Limbo woman teleports through walls and appears behind you. Plus, she screams about her missing arms which is annoying and creepy at the same time. Keep an eye on your health and you should do fine. When you defeat them, they drop the diamond stack key. The door that they shut is still sealed but they were kind enough to open the other door for you. Outside of the door you will pick up a faintly glowing crystal and a spirit orb. Use the orb to upgrade your blast ability and listen to the radio to find out about "the kusabi" and because the ritual failed that the village will be swallowed in "darkness". Guess what you get to do AGAIN. That's right. You get to visit that bitch that kills you with one touch. You know what to do. Run like hell through that room to the North-East door and head back to the flickering room. You can save on the way, but you don't need my permission so do what you want. When you enter the guest room you'll encounter a spirit. Snap a photo of the spirit " turns head" and pick up the gleaming object. (scene) You'll get the folklorists notebook 4. Enter the flickering room. When you enter a dead woman's body appears on the floor. It's okay, she's not going to attack you, yet. Use the diamond stack key on the door and enter the doll stand room. Chapter 4-Forbidden Ritual Doll Stand Room (scene) Now that you are reunited with your darling sister, search the room. You will see a gleaming object on the floor. It is the "butterfly diary" and a photo of the warped twins. Go to the shelf with the dolls and take a picture. You will see an image of dolls that is different from the present arrangement. You have to find some more dolls heads, so with nothing else to do, exit this room. Flickering room BATTLE-WOMAN IN BOX Be ready when you get into the flickering room. Remember the dead woman? Turns out, it's the "woman in box" that you encountered earlier and guess what? She's gonna attack you now. Get your type 14 film. Make sure your blast power-up is equipped and that you have full health. Ready? First thing, you have to protect your crackhead sister. Don't let the spirit harm her or it's game over for both of you. She will try her best to get Mayu. She teleports here and there and makes it tough to determine where she'll appear. Try to keep Mayu in a corner out of the way. If she gets scared she will freeze and if she's blocking your way where you can't get around her, she's done for. After you defeat the spirit, pick up the gleaming object. It's the twin doll heads. Go back to the doll stand room. Doll Stand Room Go to the table with the dolls and use the twin doll heads. This is a puzzle. The idea is to move the dolls on the bottom shelf to the top shelf. It's difficult to explain but this diagram should help. Doll Placement There are six shelves that hold dolls and some junk. Ignore the bottom two. You can't move any of that junk. On the fourth shelf from the top, you'll see two headless dolls in orange. These dolls need to be on the top shelf. You have one minute to complete this puzzle. The diagram below should help you solve it fairly easily. Diagram X=WHERE THE TWIN DOLLS SHOULD GO O= MOVABLE DOLLS S= SPACE T= TWIN DOLLS IN ORANGE X X O O O O O O S O T O T O There are several solutions to this puzzle. Just try it a couple of times and you'll figure it out. Don't let the timer discourage you. You can solve this in just over 20 seconds or less. After you solve it you will get the butterfly key. Return to the flickering room and go through it to the Guest room. As soon as you enter, look forward in camera mode at the picture in front of you. You should see an arm hanging there. Walk forward. Limbo woman just made you wet yourself, didn't she? It's okay, me too. This was only for scare factor. She won't attack you here. Pick up the gleaming object. It's the Kurosawa House Map and the folklorists notes 6. Exit this room into the hallway. As you round the corner, you'll see a spirit. Snap a picture of "talking man". Exit the house onto the balcony. Save your game. Head down the stairs toward the courtyard. As you do, a spirit will appear behind you. Snap a picture of "calling man". Head to the bottom and notice your filament is blue. Snap a picture of "garden woman". Now walk around to the left side of the courtyard. Search the newly uncovered dragon statue for camera power-up "evade". Check your health status and make sure you have type 14 film. You could use type 7, it's just going to take a really long time. Do what's best for you. Ready to enter the great hall again? Me either. Heh. No worries. The one hit wonder isn't here anymore. (scene) Exit into the hallway. You will hear a woman say "I don't want to kill anymore". I don't want her to either. BATTLE-LIMBO MAN/LIMBO WOMAN You will be attacked by limbo man again. *yawn* Kick his sorry ass and take the gleaming object. It's a spirit orb. Upgrade. Follow the hallway back to the Antechamber. Mayu starts mumbling like an idiot about having to get to the ritual. Sigh. Go to the Entrance and try to leave. The door is locked. A spirit appears behind you. Snap a picture of "behind cloth". Go back down the short corridor and unlock the door on the right with the butterfly key. Storage Room (This area is full of spirits of children. They are hard to photograph because they are so quick. Feel free to email me with tips on how to capture them quickly. ) Take the sacred water from the grandfather clock. Take the herbal medicine from the pile of boxes. A spirit will open the door. Quickly snap a picture of "child at door". Exit the room to the cloth hallway and pick up the gleaming object. It's type 14 film. Snap a picture of "fading child". Walk slowly to snap a picture of the "cut-in child". Follow the hallway to the end. Examine the door. It's locked and you need a diamond cut key for it. Return to the storage room and go up the stairs. Partition Screen Room Search the drawers for the ceremony masters note 3. Check on the left for some type 14 film. Look for a hole in the floor on the left to see an gleaming object caught in a spiders web. You cannot reach it. When you walk away a spirit appears. Snap a picture of "peeking child". Return downstairs to see a crimson ball fall from the ceiling. Pick it up and return upstairs. Partition Screen Room Drop the ball through the hole in the floor. The ball will push the gleaming object out and fall in the storage room. Return downstairs again and pick up the gleaming object. It's the diamond cut key. Return to the cloth hallway and go to the door at the very end. Use the key and enter. This is the warehouse. Warehouse You will encounter a spirit immediately. Snap a picture of the "warehouse checker". Don't follow him just yet. Search the barrels in the alcove for some type 61 film. A spirit will come from the floor and grab Mayu. This is not a battle. Just turn around and snap a picture of "clinging shadow". After you get the picture he will let go and disappear. Now, go where the warehouse checker went. Cell Quickly snap a picture of the "captured man". Notice the gleaming object. It's the folklorists notes 8. Examine the cell door. You need two keys for this one. Great. One is light and another shadow. Underground Cellar Go back toward where the clinging shadow appeared and follow the hallway down the stairs. This place looks like bad news. And, it is. BATTLE-VIELED PRIEST Prepare to fight the veiled priest. Aside from being really annoying with all his chanting and begging you to "accept your fate", he's pretty tough. I beat him using type 14 film. If you stay away from him and shoot him before he can get to Mayu, you'll be fine. He teleports and throws skulls at you and Mayu. Defeat him and afterwards you get a shiny new spirit orb. You know what to do with it. There is a save lamp in this room. Save your game before you do anything else. You are about to fight the priest again in a minute and this time will be a lot harder. You can check the stairs near the save lantern to see that the door is locked. You need a hammer design key. Leave the underground cellar and return to the cloth hallway. Cloth Hallway When you get near the double doors in the cloth hallway a spirit appears. Snap a picture of the "ritual pusher". He disappears into the doors. They were previously locked, but now you can enter. Prepare for battle. You will be fighting the priest here. BATTLE-VIELED PRIEST 1st Floor Family Altar Room When you enter this room, the priest will attack you. He's still chanting about accepting your destiny and to keep it interesting, adds that he will not let you get away. We'll see about that. Fight him the same way you did before. Be wary of his flying skull attacks. He will try his best to get Mayu so protect her. You shouldn't have too much trouble with him. Try to get as many close-ups as possible. They inflict a lot of damage. He will hide in the walls and shoot at you and Mayu and he also becomes invisible and attacks Mayu. Pay attention to your filament light and track his location as soon as you can. When you've defeated him, he drops a glowing red crystal for your radio and a spirit orb. There are three more gleaming objects in this room. One on the right of the altar, one on the left of the altar and one on the altar itself. The one on the left is an herbal medicine. The one on the right is the ceremony masters notes 4 and the one on the altar is the ceremony masters notes 1. On the left side of the room are two sets of stairs. One going up and one going down. Go upstairs and pick up the gleaming object. It's the "see" ability for the camera obscura. It makes the spirits easier to locate. On the small alter is another gleaming object. It's the butterfly diary 3. There is a lock pad on |
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