Final Fight Streetwise Walkthrough :
This walkthrough for Final Fight Streetwise [X-BOX] has been posted at 11 Mar 2010 by ScythE and is called "Final Fight: Streetwise FAQ". If walkthrough is usable don't forgot thumbs up ScythE and share this with your freinds. And most important we have 1 other walkthroughs for Final Fight Streetwise, read them all!
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Walkthrough - Final Fight: Streetwise FAQ____ _ _ _ _ _ ___ _ ___ _ _ _____ | __|| || \| | /_\ | | | __|| |/ __| || ||_ _| | |__ | || .` |/ _ \| |__ | _| | | (_ | __ | | | | __||_||_|\_/_/ \_\____| |_| |_|\___|_||_| | | | | | | |_| |_| __ _____ __ __ __ _____ __ __ _____ __ __ _ _ / _\/__ \/__\ /__\/__\/__ \/ / /\ \ \\_ \/ _\ /__\ _ _ \\\\ \ \ / /\/ \// /_\ /_\ / /\/\ \/ \/ / / /\/\ \ /_\ //// _\ \ / / / _ \//__//__ / / \ /\ /\/ /_ _\ \//__ \__/ \/ \/ \_/\__/\__/ \/ \/ \/\____/ \__/\__/ _ _ / )_ Final Fight: Streetwise _( \ / / )_ _( \ \ / / / )_ FAQ/Walkthrough _( \ \ \ | / / ) ( \ \ | | / /| Started: February 25, 2006 |\ \ | | / | | \ | \ _/ Authored by: Berserker \_ / /______/ \______\ /______/ berserker_kev@yahoo.com \______\ /______/ \______\ /______/ This document Copyright 2006 Kevin Hall (Berserker) \______\ Final Fight Streetwise Copyright Capcom U.S.A. INC., 2006. ******************************************************************************* ** WARNING ** ** Please be advised that this guide contains a bit of strong language. ** ** Mainly due to game quotes. ** ******************************************************************************* _________________ _____________________________/ Version History \_______________________________ ------------------------------------------------------------------------------- Version 0.8 - (March 13, 2006) - Still lacking a few side missions, pit fights, and character moves, but the walkthrough is completely done. I'll go more into depth with Arcade Mode on a future update. Version 1.0 - (March 17, 2006) - Side Missions (Diner Shakedown, Magic Cards Pt.4, and Pier Targets) and Pit Fights (Pit Fights 5 and 6 at Little Italy) have all been added. Character Moves have been updated with all the weapon moves. FAQ is basically complete. __________ _________________________________/ Sections \__________________________________ ------------------------------------------------------------------------------- Section I: Introduction Section II: Basics Section III: Characters - Normal Mode Move List - Kyle Travers - Arcade Mode Move List - Kyle Travers - Cody Travers - Mike Haggar - Guy Section IV: Walkthrough - Chapter 1 - Chapter 2 - Chapter 3 - Chapter 4 - Chapter 5 - Chapter 6 - Chapter 7 Section V: Side Missions Section VI: Pit Fights Section VII: Unlockables Section VIII: Everything Else - Copyright - Special Thanks - Contact Info __________ Section I \____________________________________________________________________ ------------------------------------------------------------------------------- _____ __ _____ __ ___ ___ ___ __________ ___ __ _ _ \_ \/\ \ \/__ \/__\ /___\/ \/\ /\ / __\/__ \_ \/___\/\ \ \ _ _ \\\\ / /\/ \/ / / /\/ \// // // /\ / / \ \/ / / /\// /\// // \/ ///// /\/ /_/ /\ / / / / _ \/ \_// /_//\ \_/ / /___ / //\/ /_/ \_// /\ / \____/\_\ \/ \/ \/ \_/\___/___,' \___/\____/ \/ \____/\___/\_\ \/ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- "Your fist is the only thing you can really rely on in this bullshit world..." Final Fight, one of Capcom's most overlooked franchises, finally gets a sequel in Final Fight: Streetwise! Prepare to take it to the streets once again, only this time with a little more urban flavor. In Final Fight Streetwise, you take on the role of Cody's younger brother Kyle Travers and must find the reason behind your brother's kidnapping and the sudden occurrence of a new street drug known as "glow". Along the way, you'll run into the former powerhouse mayor of Metro City, Mike Hagger, and Cody's very popular friend, Guy, as well as a bunch of other new and familiar faces. This guide will give you a full walkthrough for story mode along with all the side missions and pit fights found throughout the main game. I will go into detail with Arcade Mode as well, highlighting every move for each character along with a few tips for advancing further in the stages. As in my other walkthroughs I have stayed away from anything dealing with the plot, but if you consider boss names a spoiler, then tread carefully. Please enjoy this FAQ and give me an email if you have any questions, comments, or if you find anything that I missed. Any comments, suggestions, questions, etc. are always welcome. Email me at berserker_kev@yahoo.com. Also, if you find any errors in this FAQ (I don't care how little of an error), then please email me about it. ___________ Section II \___________________________________________________________________ ------------------------------------------------------------------------------- ___ _ __ _____ ___ __ _ _ / __\ /_\ / _\ \_ \/ __\/ _\ _ _ \\\\ /__\// //_\\ \ \ / /\/ / \ \ //// / \/ \/ _ \_\ \/\/ /_/ /___ _\ \ \_____/\_/ \_/\__/\____/\____/ \__/ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ============ = Controls = ============ -- Default Control Setup (Xbox) A: Light Attack X: Strong Attack Y: Guard B: Grab L: Instinct Mode R: Lock-on/Strafe Black: Context White: Equip/Unequip weapon Left Analog: Move character Right Analog: Move camera Left Analog (push): N/A Right Analog (push): Center camera D-pad Up: Select Background Music D-pad Down: Select Background Music D-pad Left: Change Option setting D-pad Right: Change Option setting Start: Pause Back: Journal Menu -- Default Control Setup (PS2) X: Light Attack; Confirm in Menus Square: Strong Attack Triangle: Context; Cancel in Menus Circle: Grab/Pick Up L1: Guard L2: Instinct Mode L3: N/A R1: Target Lock-on R2: Equip/Un-Equip Weapon R3: Center Camera Left Analog: Move Character Right Analog: Move Camera D-pad Up: Select BGM D-pad Left: Change Option setting D-pad Right: Change Option setting D-pad Down: Select BGM Start: Pause Select: Journal Menu ================= = Instinct Mode = ================= While the Instinct Mode button is held down, Kyle will hit much harder and his attacks will take off more damage then they normally would. Be sure to take advantage of Instinct Mode for boss battles or any tough pit fights! ========== = Saving = ========== In order to save your game in Final Fight: Streetwise, you will need to quit your current game and select the option to save when prompted. You can only keep one saved game at a time. Make sure that you have just completed an important event and have earned a journal entry before you save. Usually a checkpoint for saving will be kept before or after a boss encounter or lengthy cutscene. Some of the checkpoints are labeled in the walkthrough. ____________ Section III \__________________________________________________________________ ------------------------------------------------------------------------------- ___ _ __ _ ___ _____ __ __ __ _ _ / __\ /\ /\/_\ /__\ /_\ / __\/__ \/__\/__\/ _\ _ _ \\\\ / / / /_/ //_\\ / \// //_\\ / / / /\/_\ / \//\ \ //// / /___/ __ / _ \/ _ \/ _ \/ /___ / / //__/ _ \_\ \ \____/\/ /_/\_/ \_/\/ \_/\_/ \_/\____/ \/ \__/\/ \_/\__/ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- For now, this is just a simple list of the character's moves in the game, but I plan to list a little info for every character and expand upon the existing characters in a future update. ======================== = Story Mode Move List = ======================== ---------------------- KYLE TRAVERS Move List ---------------------- -- Quick 3-part Combo (Light, pause, Light, Light) Kyle will hit the enemy with a left jab, right cross, and a left straight. -- Quick/Strong 3-part Combo (Light, Strong, Strong) Kyle will hit the enemy with a left jab, gut punch, and a left uppercut. -- Strong 3-part Combo (Strong, Strong, Strong) Kyle will hit the enemy with a right hook, left hook, then a double impact. -- Grab-Knee Combo (Grab, Strong, Strong, Strong, Strong) Kyle will grab his opponent and deliver three knees to the chest and end the combination with a stepping kick to the chest. -- Counter Time (Tap and hold Guard as an enemy attacks) - Stepping Kick (Tap Strong during Counter Time) Kyle will step forward and deliver a powerful kick to his opponent's chest. - Striking Elbow (Tap Light during Counter Time) Kyle will deliver a swift shoulder strike to his opponent's chest. - Nose-Breaker (Instinct Mode + Light during Counter Time) Kyle will grab the head of his opponents and unleash a devastating punch to his opponent's nose. - Hurricane Kick (Instinct Mode + Strong during Counter Time) Kyle will jump into the air and do a spinning jump kick and hit the opponent in the face. -- Counter Attack (Tap an attack button during an opponent's attack) - Flip Kick (Tap Strong with proper timing as an opponent attacks) Kyle will quickly interrupt his opponent's attack by hitting them in the head with a flip kick. - Uppercut (Tap Light with proper timing as an opponent attacks) Kyle will interrupt his opponent's attack by hitting them in the face with an uppercut. -- High Kick Finisher (Light, Strong, Light, Light) Kyle will add a low kick followed by a quick high kick to the end of the usual left jab and gut punch combination. -- Push Kick (Forward + Light, Light, Strong, Strong) Kyle will add a knee attack followed by a stepping foot push to the end of the usual gut punch and two hand gut punch. -- Drop Kick (Light Attack + Strong Attack) Kyle will jump into the air and deliver a powerful kick to his opponent with both of his feet. -- Stun Head-Butt (Forward + Grab, during any combo) Kyle will grab his opponent during the middle of a combo and deliver an intense head-butt to his opponents face. -- Reverse Suplex (Back + Grab) Kyle will quickly grab his opponent from behind and perform a suplex. -- 360 Grapple (L + Grab) Kyle will grab his opponent and swing the opponent all the way around him and shove the opponent to the side. -- Charge Punch (Hold R, then tap Back, Forward + Strong Attack) Kyle will charge his fist then let loose a charged palm strike. -- Crack Kick (Forward + Light, Light, Forward + Light) Kyle will do the normal gut punch and two-hand gut punch, but end the combo with a spinning jump-kick. -- Alt. Body Blow (Light, Light, pause, Light, rapidly tap Light) Kyle will do the usual left jab and right cross then chain into a striking elbow and end the combination with a barrage of rapid punches to his opponent's gut. To do this combo easier tap Light, Light, pause, then tap Light rapidly. -- Flamingo Kicks (Forward + Light, Strong, Light, Light) Kyle will start the combo with the usual two gut punches then end the combo with a two-hit stepping set of kicks with both legs. -- Weapon Moves -- Bat or Metal Bat - Light Swing (Strong) Kyle will perform a light swing, which will slightly stun the enemy. - Light Swing Combo (Light, Light, Light) Kyle will hit the enemy with two overhead swings followed by a normal swing. - Homerun Swing (Strong anytime during the light swing combo) Kyle will interrupt the combo with an uppercut swing. - Bat Choke (Grab, then tap Grab repeatedly) Kyle will put the bat around the enemy's neck and start to choke him. As the button is pressed, the enemy will fall to his knees and Kyle will ultimately break the bat around the enemy's neck. - Overhead Bat Strike (Strong over a grounded opponent) Kyle will hit the enemy with an overhead bat swing. The bat will always break. -- Knife or Hunting Knife - Knife Combo (Light, Light, Light) Kyle will hit the enemy with a jab, slash him with a knife, then punch the enemy with a straight punch. - Lunging Knife Stab (Strong during the knife combo) Kyle will interrupt the combo with a lunging stab. - The Stabbing (Grab, Light, Light, Light, Light, Light) Kyle will grab the enemy and stab him in the chest then push him away. -- Pistol - Shoot (Strong) Kyle will fire one shot. - Quick 3 hit Combo (Light, pause, Light, Light) This is basically like Kyle's standard quick three hit but in place of the right cross he will hit the enemy with the gun and continue into the normal straight punch. - Downward Shot (Strong near a grounded enemy) Kyle will point the gun down at the enemy and shoot him on the ground. -- Shotgun - Shoot (Strong) Kyle will fire one shot. - Quick 3-hit Combo (Light, Light, Light) Kyle will hit the enemy with the front of the shotgun, uppercut him with the butt of the shotgun, and roundhouse kick them. - Barrel Ram (Grab, Strong) Kyle will jab the barrel right into the enemy's stomach and fire a shot. - Downward Shot (Strong near a grounded enemy) Kyle will point the shotgun down at the enemy and shoot him on the ground. -- SMG - Shoot (Hold Strong or Light) Kyle will fire a burst of shots. -- Katana - Quick 3-hit Combo (Light, Light, Light) Kyle will hit the enemy with two horizontal slices then finish with a vertical slice. - Sword Uppercut (Strong) Kyle will lean back and swing the sword upward. This move can be performed during any part of the normal 3-hit Katana Combo. - Sword Stab and Kick (Grab, Strong) Kyle will stab the enemy in the chest with the sword then kick them off the blade. - Downward Stab (Strong near grounded enemy) Kyle will stab the enemy while the enemy is on the ground. -- Wood Plank - Smack (Light or Strong) Kyle will hit swing the plank at the enemy and break it in the process. -- Chair, Stool, or Oar - Smack (Light) Kyle will hit swing the object at the enemy and break it in the process. - Throw (Strong) Kyle will toss the object at the enemy. -- Trashcans, Newspaper Stands, Vacuum Cleaners, Two Wheelers, Gas Cylinders, Grenades, Molotov Cocktails - Throw (Light or Strong) Kyle will toss the object at the enemy. -- Fire Extinguisher - Spray Coolant (Hold Light) Kyle will spray coolant toward the area in front of him. Please note the meter to the side will show how much coolant you can spray during that period. It will constantly recharge. The coolant will cause an enemy to block if you spray them. - Extinguisher Smack (Strong) Kyle will strike the enemy with the fire extinguisher. ========================= = Arcade Mode Move List = ========================= ** = Special Move (consumes life per hit) ---------------------- KYLE TRAVERS Move List ---------------------- -- Quick 3-part Combo (Light, pause, Light, Light) Kyle will hit the enemy with a left jab, right cross, and a left straight. -- Strong 3-part Combo (Strong, Strong, Strong) Kyle will hit the enemy with a right hook, left hook, then a double impact. -- Quick/Strong 3-part Combo (Light, Strong, Strong) Kyle will hit the enemy with a left jab, gut punch, and a left uppercut. -- Strong/Quick 3-part Combo (Strong, Light, Light) Kyle will hit the enemy with a right hook, straight kick, then a roundhouse. -- Back Kick (Back + Strong during a combo when an enemy is behind you) Kyle will turn around during the middle of the combo and deliver a quick back kick to the opponent behind him causing the opponent to stagger. Like the description says, this will only work while an enemy is directly behind you and can be done during any combo even while Kyle has a weapon. -- Shoulder Throw (Grab) Kyle will grab the enemy by the shoulders and toss him to the ground. -- Punt Kick (Light over a grounded opponent) Kyle will kick the enemy on the ground. -- Stomp Kick (Strong over a grounded opponent) Kyle will stomp the enemy on the ground. ** Striking Elbow (Light + Strong) Kyle will deliver a swift shoulder strike to his opponent's chest. -- Weapon Moves -- Bat - Light Swing (Strong) Kyle will perform a light swing, which will slightly stun the enemy. - Light Swing Combo (Light, Light, Light) Kyle will hit the enemy with two overhead swings followed by a normal swing. - Homerun Swing (Strong anytime during the light swing combo) Kyle will interrupt the combo with an uppercut swing. - Bat Choke (Grab, then tap Grab repeatedly) Kyle will put the bat around the enemy's neck and start to choke him. As the button is pressed, the enemy will fall to his knees and Kyle will ultimately break the bat around the enemy's neck. - Overhead Bat Strike (Strong over a grounded opponent) Kyle will hit the enemy with an overhead bat swing. The bat will always break. -- Knife - Knife Stab (Light or Strong) Kyle will do a standing stab with the knife. - Shoulder Throw (Grab) Kyle will perform his normal throw. ---------------------- CODY TRAVERS Move List ---------------------- -- Quick 3-Part Combo (Light, pause, Light, Light) Cody will hit the enemy with a left jab, gut punch, and an uppercut. -- Strong 3-Part Combo (Strong, Strong, Strong) Cody will hit the enemy with a right hook, left hook, and a right uppercut. -- Quick/Strong 3-part Combo (Light, Strong, Strong) Cody will hit the enemy with a left jab, right straight punch, and a left uppercut. -- Rapid Jabs (quickly tap Light repeatedly) Cody will perform a series of jabs and end it with his normal Quick 3-Part Combo. -- Push Kick Combo (Strong, Light, Light) Cody will hit the enemy with a right hook, a knee, and a stepping kick to the chest. -- Shoulder Throw (Grab) Cody will grab the enemy by the shoulders and toss him to the ground. -- Punt Kick (Light over a grounded opponent) Cody will kick the enemy on the ground. -- Stomp Kick (Strong over a grounded opponent) Cody will stomp the enemy on the ground. ** Hurricane Kick (Light + Strong) Cody will jump into the air and do a spinning kick. -- Weapon Moves -- Knife - Knife Combo (Light, Light, Light) Cody will hit the enemy with a jab, slash him with a knife, then punch the enemy with a straight punch. - Knife Throw (Strong) Cody will throw the knife at the enemy. - Lunging Knife Stab (Strong during the knife combo) Cody will interrupt the combo with a lunging stab. - Shoulder Throw (Grab) Cody will perform his normal throw. - The Stabbing (Grab, Light, Light, Light, Light, Light) Cody will grab the enemy and stab him in the chest then push him away. - Grab-Knee Combo (Grab, Strong, Strong, Strong, Strong) Cody will grab his opponent and deliver three knees to the chest and end the combination with a stepping kick to the chest. -- Bat - Light Swing (Strong or Light) Cody will always perform a light swing with a bat slightly stunning the enemy. - Overhead Bat Strike (Strong over a grounded opponent) Cody will hit the enemy with an overhead bat swing. The bat will always break. --------------------- MIKE HAGGAR Move List --------------------- -- Quick 3-Part Combo (Light, Light, Light) Haggar will hit the enemy with two jabs followed by an overhead strike with both arms. -- Drop Kick Combo (Light, Light, Strong) Haggar will hit the enemy with two jabs followed by a drop kick. -- Push Kick Combo 1 (Light, Strong) Haggar will jab the enemy then perform a stepping kick toward them. -- Push Kick Combo 2 (Strong, Light) Haggar will hit the enemy with a right hook followed by a stepping kick. -- Piledriver (Grab) Haggar will grab the enemy and perform a jumping piledriver. -- Reverse Suplex (Back + Grab) Haggar will get behind the enemy and suplex him. This can be a little hard to do at times in Arcade Mode since you have no lock-on button. Try to do it either after guarding or during a combo to get it to work better. -- Punt Kick (Light over a grounded opponent) Haggar will kick the enemy on the ground. -- Elbow Drop (Strong over a grounded opponent) Haggar will perform a jumping elbow drop on the grounded enemy. ** Spinning Lariat (Light + Strong) Haggar will perform a spinning lariat that will hit all the enemies around him. -- Weapon Moves -- Bat - Heavy Swing (Light or Strong) Hagger will perform a hard-hitting bat swing. Well, it's more like a homerun. - Overhead Bat Strike (Strong over a grounded opponent) Haggar will hit the enemy with an overhead bat swing. The bat will always break. -- Knife - Knife Stab (Light or Strong) Haggar will do a standing stab with the knife. - Piledriver (Grab) Haggar will do his normal piledriver. ------------- GUY Move List ------------- -- Quick 5-Part combo (Light, Light, Light, Light, Light) Guy will perform two jabs, a gut punch, a straight punch, then a turning roundhouse kick. -- High Kick Combo (Strong, Strong) Guy will hit the enemy with a low kick followed by a high kick. You can interrupt a jab or two jabs with this combo. -- 5-Part Flamingo Kick Combo (Light, Light, Light, Strong, Strong) Guy will perform two jabs, a gut punch, then jump and hit the enemy with two stepping kicks with both legs. -- 5-Part (Light, Light, Light, Light, Strong) Guy will perform two jabs, a gut punch, a straight punch, then quickly end the combination with a flip kick to the enemy's head. -- Shoulder Ram (Forward + Strong) Guy will duck and dash toward the enemy ramming them with his shoulder. -- Shoulder Throw (Grab) Guy will grab the enemy's hand and quickly the spin the enemy over his shoulder and throw him to the ground. -- Punt Kick (Light over a grounded enemy) Guy will kick the enemy on the ground. -- Ground Punch (Strong over a grounded enemy) Guy will quickly lean down and punch the enemy on the ground. ** Charge Punch (Light + Strong) Guy will charge his fist and unleash a heavy palm strike on his opponent's chest. -- Weapon Moves -- Bat - Overhead Swing (Light or Strong) Guy will hit the enemy with an overhead swing and knock them to the ground. - Overhead Bat Strike (Strong over a grounded opponent) Guy will hit the enemy with an overhead bat swing. The bat will always break -- Knife - Lunging Stab (Light or Strong) Guy will lunge toward the enemy with a straight knife stab. This is just like Cody's lunging stab. ___________ Section IV \___________________________________________________________________ ------------------------------------------------------------------------------- __ __ _ __ _____ __ ___ ___ _ _ / / /\ \ \/_\ / / /\ /\/__ \/\ /\/__\ /___\/\ /\ / _ \ /\ /\ _ _ \\\\\ \/ \/ //_\\ / / / //_/ / /\/ /_/ / \// // // / \ \/ /_\// /_/ ///// \ /\ / _ \/ /___/ __ \ / / / __ / _ \/ \_//\ \_/ / /_\\/ __ / \/ \/\_/ \_/\____/\/ \/ \/ \/ /_/\/ \_/\___/ \___/\____/\/ /_/ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- =============================================================================== ** Chapter 1 ** =============================================================================== _____________||-------------------------------------\ |_|_|_|_|_|_|_|| Match Against Handsome Bob at 9:30! / ||------------------------------------/ == Fight Club == [PIT FIGHT 1 (Kyle's Hood)] Use any short combo that suits you in order to knock Handsome Bob down. Just about any three hit combo will work well. Activate Instinct mode while attacking in order to take off more damage per hit. While Bob is down on the ground, stomp on him once with a strong attack then move away from him - he will get up and try to punch you if you stay next to him. Block his attacks at just the right time and you will enter Counter Time, where the screen will slow down for a second and allow you to counter him with a hard-hitting attack. Press Strong Attack for a kick and press Light Attack for an elbow during the Counter Time animation. Purse = $200 [END PIT FIGHT 1 (Kyle's Hood)] == Kyle's Hood == _____________||----------------------\ |_|_|_|_|_|_|_|| Meet Cody at Barfly. / ||---------------------/ CHECKPOINT! Break the small crate right behind you for a First Aid Kit and go back inside of Fight Club to find an Energy Bar to your left. Now you should be back at full health and your Instinct Bar should be full as well. Walk up ahead and a van will pull up then some thugs will try to jump you. Simple combos should be more than enough to fight them off, just don't let them crowd around you. Break some of the wood against the side of the buildings for some Planks that you can beat them down with. Walk down the street ahead and talk to the hooker with the question mark over her head for a side mission [A Kid's Wrong Path]. Barfly is across the street from the hooker. Some thugs will attack as you walk up to the door of Barfly. One of them has a knife so try to disarm him first. If they all start to crowd around you, grab one of them and throw him into the others. Punch the soda machine a few times for a Capcola. Enter Bar Fly afterwards. == The Barfly Lounge == _____________||------------------------------------------------------------\ | | | | | | | || Find out who the hell this 'Stiff' is. And what's his beef / |_|_|_|_|_|_|_|| with Cody!? / ||----------------------------------------------------------/ CHECKPOINT! After the cutscene a group of The Stiff's guards will ambush you and Cody. For this fight try to get a hold of a weapon no matter what weapon that may be. There are plenty of stools lying around and there are some pool cues in the back corners. Many of the guards will have bats and knives with them so be sure to knock them out of their hands. Use throws often when the guards gang up on you and stomp them with a strong attack when they hit the floor. == Kyle's Hood == _____________||-----------------------------------------------------------\ | | | | | | | || Check local Metro Diner for any leads. (Stiff dropped the / |_|_|_|_|_|_|_|| matchbook from there.) / ||---------------------------------------------------------/ CHECKPOINT! To the left of where you start, talk to the woman behind the gate (green shirt) for a side mission [Purse Mugging]. Enter the Fight Club for an extra pit fight. [PIT FIGHT #2 (Kyle's Hood)] Locksmith is not much tougher than Handsome Bob was, but he will sometimes duck your combos. When he ducks he will always retaliate with a flip kick. Be prepared to block the flip kick at all times and he shouldn't be much of a problem. Like the first pit fight, Locksmith will try to hit you when he gets up from a knockdown, only he will use a sweeping kick instead of a punch. You can really take advantage of his retaliating kick attack by grabbing him every time he finishes the kick. It will work every time! Entry = $50 Purse = $200 [END PIT FIGHT #2 (Kyle's Hood)] Enter the building next door to Kyle's apartment for another side mission [Tattoo Puzzle]. Walk down the road ahead of where you started and stop by Tiger's Gym to buy some new moves along your way to Metro Diner. Buy the extra health upgrade for sure and the High Kick Finisher if you have some extra cash. == Metro Diner == Talk to the woman at the cashier desk (to the right of the door) and either play the roach minigame or pay her $50 to get the information you need. If you choose the minigame, use light attacks or strong attacks to squash the roaches before the timer runs out. If you run over one, it will stun it. Be sure to check behind the main counter. _____________||--------------------------------------------\ |_|_|_|_|_|_|_|| Pay a visit to Weasel at his porn theater. / ||-------------------------------------------/ CHECKPOINT! Go out the back door of the diner. Fight through the thugs and talk to the guy with the briefcase (black suit) for a side mission [3-Card Monte No.1]. The Porn Theater is down the street ahead. Some thugs are standing next to the entrance so you will need to fight them off. == Porn Theater == Talk to the guy behind the counter and tell him that you need to speak to his boss. He will let you into the Weasel's office if you engage in an arm wrestling match with him. Tap the Light Attack button rapidly to beat him. Run up the steps and move toward the Projection Room for a cutscene. == Projection Room == Hit Weasal as he runs around the room until a button pres interrogation sequence starts. Tap the Strong Attack button until the meter reaches the Light Attack button icon, then quickly tap Light Attack to smack him with the door. After three smacks he will tell you what you need to know. _____________||-----------------------------------------------------------\ | | | | | | | || The little shit says the Stiff's at the old warehouse, by / |_|_|_|_|_|_|_|| the diner. Bring...bible?! / ||---------------------------------------------------------/ CHECKPOINT! The Hurricane Kick is now available at Tiger's Gym. Go back to Fight Club for some extra Pit Matches. [Pit Fight #3 (Kyle's Hood)] Handsome Bob again. He seems to block a bit more and he is somewhat more aggressive - nothing you can't handle though. Entry = $50 Purse = $175 [END PIT FIGHT #3 (Kyle's Hood)] [PIT FIGHT #4 (Kyle's Hood)] You have to fight Locksmith again for this pit match. He is the exact same as last time. Grab him after he counters and you should defeat him in no time. Entry = $50 Purse = $150 [END PIT FIGHT #4 (Kyle's Hood)] The warehouse that you need to go to is in the alley behind the Metro Diner. The alley is also nearly directly across from the Porn Theater. The warehouse has a Blue Ball Video sign on the front and a "Keep Out!" sign as well. == Warehouse == _____________||---------------------------------------------------------\ | | | | | | | || I've gotta admit. That Weasel is quick! But after his / |_|_|_|_|_|_|_|| Blue Ballers. I'll get that prick! / ||-------------------------------------------------------/ The first part of this battle will be a big match between you and several of The blue ballers are basically just like the Stiff's guards but you will fight a new enemy here - the big guys. Make sure you watch out for the their rams. They will always make a noise as they ram so listen for it while fighting other enemies. The Weasal will be operating a crane in the background during this whole fight and will try to drop crates on you the whole time. As the shadow of the crates move over you they will fall immediately so be sure to move out of the way. Boss - The Weasel After you have taken care of all of his guards the Weasel will bust through the crates in a Spiked Forklift. The fight looks quite dangerous, but this is much easier than the last battle. Keep running to the sides each time he tries to ram you and he will bash through the crates and hit a barrel on the sides of this area. The forklift will stop when he hits a barrel so that is your cue to attack him with a combo from the back. When the red light on the forklift lights up, run away from him since he will back up and run over you if you are still behind him. Get a few hits in each time he rams a barrel and you will defeat him in no time. Many items will be scattered around the area as he rams more and more crates so be sure to grab a weapon to make the battle quicker. =============================================================================== ** Chapter 2 ** =============================================================================== == Barfly Lounge == _____________||-------------------------------------------------------------\ | | | | | | | || Vanessa says to check with 2-ill. Can't hurt, I guess. He's / |_|_|_|_|_|_|_|| probably hangin' by the train station. / ||-----------------------------------------------------------/ CHECKPOINT! Talk to the elder woman in the back with the pink jacket for a side mission [Barfly Darts]. Leave Barfly and go down the street to the right. Talk to the woman in green in front of Boomer's Electronics & Music for another side mission [Hood Car Smash]. Talk to the bum near the front of Tiger's Gym for yet another side mission [Buy a Bum a Bottle]. Enter Fight Club for a new pit fight. Tiger's Gym now has Greater Damage 1 and Instinct Gain 1. [PIT FIGHT #5 (Kyle's Hood)] Entry = $25 Purse = $175 Another fight against Handsome Bob. He is still basically the same, but he will use Instinct moves a bit more this time. [END PIT FIGHT #5 (Kyle's Hood)] Your next destination is the Subway near the Porn Theater. 2-ill will be in front of the Subway stairs. Immediately after speaking to him, some thugs will chase after 2-ill. Chase after the thugs as they chase 2-ill into an alley then let the beat down begin. Be sure to use constant throws to throw one of the thugs into a crowd of others when they all gang around 2-ill since they can take him out rather quickly. 2-ill will attempt to fight them off, but he's not much a fighter. A cutscene will begin once you have taken out all of the thugs. Don't worry too much about picking up all the items during the battle, they will still be there after the cutscene. _____________||------------------------------------\ |_|_|_|_|_|_|_|| Catch next train to Pier District. / ||-----------------------------------/ CHECKPOINT! Enter the Subway. Buy a ticket at the yellow ticket machine ($10) and enter the train. == Pier District == _____________||-------------------------------------------------------\ | | | | | | | || Pier District. Bijou Hotel. Yeah, I know the place. / |_|_|_|_|_|_|_|| Gotta be a BACK DOOR to the place. / ||-----------------------------------------------------/ CHECKPOINT! Many thugs will be waiting up ahead for you. Throw them around a little, then exit the Subway to enter the Pier District. == Pier District == CHECKPOINT! After exiting the subway, approach the guy with the black jacket further down the road to the left for a side mission [Pier Trashcans]. You can't enter Hotel Bijou from the front entrance so you will need to go around the left side to get to the back entrance. Grab the shotgun off to the right of the Hotel Bijou - you will have to go around the other end of the fence. On the left side of Hotel Bijou a group of Punx will ambush you. They are a bit more aggressive than other enemies you have fought and will even grab you, so try to keep them from ganging around you with constant throws as much as possible. In order to gain access to the back of Hotel Bijou you will need to enter the correct security code on the security access panel to unlock the door. The objective is to get all of the lights on with three button presses. Press the buttons on the security access panel in the following order. Solution: _________________ | | | | | | | | |_____|_____|_____| | | | | | | 1 | 2 | |_____|_____|_____| | | | | | 3 | | | |_____|_____|_____| _____________||------------------------------------------------------------\ | | | | | | | || That jackass is on the top floor. Let's pay him a friendly / |_|_|_|_|_|_|_|| little visit. / ||----------------------------------------------------------/ Sneak by the guard and the dog up ahead and proceed into the courtyard. You will most likely give yourself away here since you will have to go past the pacing guard. Be sure to defeat the dogs first if the enemies catch site of you. Stomp the dogs with a strong attack and that will instantly take them out. Enter the backdoor of the hotel near the end of the courtyard. == Hotel Lobby == CHECKPOINT! Grab a chair from either side as you enter. You need to go down the right hall. You may be able to sneak by the guards in the main hall but the pacing guard down the right hall will most likely notice you. The elevator is locked so go down the hall and enter the last door on the left side to find a sleeping guard and a key on the table to the right. Either sneak past the guard or fight him off and grab the ELEVATOR KEY. Run back down the hall and use the elevator. == Floor 3 == The doors with the blue light up above them are the only doors that can be opened. Most of them contain health and money items. Enter the room all the way down the hall directly in front of the elevator. Go through the room (nevermind the girl) and exit through the back door. Sneak by the first guard then either sneak past the second guard or bust him with a chair on your way to the catwalks outside the window. == Floor 4 == As you walk down the hall you will notice a guard in a white suit standing by a Capcola machine. Wait for the guard further down the hall to turn his back then grab the chair behind the guard in white and take him down. You'll most likely have to defeat the other guard as well, but try to do it in the same hall with the Capcola machine so the others ahead will not hear you. Walk down the hall and turn right then enter the first door on the right. A chair will be in the middle of the room and a guard will be sleeping across from it - I don't know about you but hitting him with that chair just can't escape my mind. Walk through the doorway in the back then break the boards barring the next doorway. You'll alert some guards but there are only two. Go through the next door off to the side. The door off to your immediate left only has an energy bar and two women inside plus you'll most likely be seen by the whole room of enemies if you go over to it. Walk down the hall to the right and defeat the pacing guard then enter the room on the left. The room in front of the sleeping guard is locked and he has the key so defeat him then to get the KEY TO ADJOINING ROOM and go through the door. Exit through the next door off to the right then run down the hall (no guards) and go through the window to get to the catwalks outside. == Floor 5 == Holy shit, it's one of those demons from Demon Knight! Aim for the eyes! Just kidding, they're actually called glow heads. These enemies can take off some massive damage if you let them grab you so be careful when attacking. Go through the right door if you want a gun. Destroy the table to find a handgun. The glow head will attack if you get too close to him. Go back out into the hall and enter the room across from you. Another glow head will attack inside the next room. Hit the boards against the wall and enter the room next door. You'll have to take out at least one glow head to exit the room so grab the chair to the side. Destroy the table in front of the door then go through the door. Walk to the right side first and defeat the glow head. You will find a shotgun to the right of him. Go back the way you came and walk down the hall with many glow heads. It is possible to get past the majority of them without them attacking you but the ones further down the hall will likely attack. Don't be afraid to use the shotgun, you'll get another one in just a bit. Enter the room at the end of the hall. Fight off the glow heads in the next room and destroy the table blocking the exit. Yet another shotgun is off to the right. You might as well defeat the sleeping guard against the wall since you will have to fight the others in the next room anyway. One of the guards will hold the key to the next door in the room ahead. Grab the KEY TO ADJOINING ROOM and enter the next door. Destroy the table next to the bed to reveal plenty of money pickups. The glow head will get up as you try to enter the room so you can either run or fight him - it's only one though, so fight! Two more glow heads will be waiting down the hall. Exit through the window to get to the next floor. == Penthouse Floor == Ah, finally we've reached the top! The guard up ahead is going to sick four attack dogs on you so be ready to squash them with the strong attack button. If the guard starts to fire his handgun, rush toward him and knock him down then continue defeating the dogs. The penthouse door at the end is locked so you will need to go through the door across from it. Use the security access panel to the side of the door in order to gain entry. Press the buttons on the security access panel in the following order. Solution: _________________ | | | | | 1 | 3 | | |_____|_____|_____| | | | | | | | | |_____|_____|_____| | | | | | 2 | | | |_____|_____|_____| A cutscene will take place afterward and you will forced to fight Devin "The Stiff". CHECKPOINT! Boss - Devin "The Stiff" Stiff is no pushover, that's for sure. You will need to take cover behind any of the four pillars found around the room often. He will mainly shoot you from a distance or run toward you while shooting then try to kick you. He has to reload after every sixth shot so it is best to count his shots and try to attack him when he only has about one or two bullets left so you will most likely catch him while he is reloading. Each time you knock him down he will most likely leave a handgun for you. The best way to fight him is to hit him then grab him while he is slightly stunned and knee him with the strong attack button. You can shoot him with the handgun then grab him or punch him then grab him. Be sure to stomp on him with the strong attack button while he is on the ground to take some extra damage. As usual, he will attack once he gets up. He will constantly dodge your attacks so you will have to take swings at him often, but run away if he starts to shoot. If you can corner him with strong attacks then you might be able to trap him. After you defeat him in his office, a cutscene will start then you will have to fight the Stiff yet again on the rooftop. This time there are no guns. Use constant strong attacks and eventually you will catch him off guard while he dodges around the area. Try to grab him and knee him in the middle of the combo if you think he might dodge out of the way near the end. DO NOT try to hit him on the ground after a normal knockdown - he will always kick you before he gets up. When you knock him down be sure to stand near him but not right next to him and wait for the kick. Directly after the kick, grab him and knee him in the chest. You can sometimes hit him on the ground directly after a grab, but that is the only time. He will not always do the kick after you knock him down so you can't always count on that free grab. He's very aggressive so counters will definitely help you out during this fight. =============================================================================== ** Chapter 3 ** =============================================================================== == Kyle's Apartment == _____________||------------------------------------------------------\ |_|_|_|_|_|_|_|| Need answers...NOW! Get Stiff to talk, at all costs! / ||-----------------------------------------------------/ CHECKPOINT! After leaving Kyle's apartment a cutscene will activate. == Kyle's Hood == _____________||--------------------------------------------------------\ | | | | | | | || Need to have a chat with this Vito Bracca character in / |_|_|_|_|_|_|_|| Little Italy. / ||------------------------------------------------------/ CHECKPOINT! Talk to the guy in the black suit across the street from Bar Fly for a side mission [3-Card Monte No.2]. Directly in front of Boomer's Electronics & Music is another side mission [Getting a Bat]. Talk to the guy with the black coat. Upon completing this side mission, another side mission will activate if you follow the guy into Boomer's after completing his side mission. Talk to the clerk in Boomer's to begin the new side mission [Recover the Stereo]. Talk to the guy in the alley to the right of Tiger's Gym for another side mission [Hood Targets]. Also, talk to the shopkeeper of Cash 'N Go Liquors [Liquor Robbery]. Enter Metro Diner and talk to the woman behind the counter for yet another side mission [Diner Menu Puzzle]. Push Kick, Greater Damage 2, Instinct Gain 2, Extra Health 2, and Extra Instinct 2 are now available at Tiger's Gym. To get to your main destination go to the where the road used to be blocked off to the right of the Metro Diner to enter Little Italy. == Little Italy == _____________||------------------------------------\ |_|_|_|_|_|_|_|| Talk to Vito. Don't take any shit! / ||-----------------------------------/ CHECKPOINT! Thugs will welcome you into the area. Talk to the guy over to your right at the Little Italy Theater upon entering for a side mission [Preacher Feature]. Enter Augie's Bar & Grill for another side mission [Italy Arm-wrestle]. Talk to the guy with the black coat to the right side of Augie's Bar & Grill down the alley [Italy Car Smash]. The "Preacher Feature" Side Mission will take you right where you need to go - to Vito's Restaurant. == Vito's Restaurant == _____________||-----------------------------------------\ |_|_|_|_|_|_|_|| Get Vito to put the fork down and TALK! / ||----------------------------------------/ CHECKPOINT! Fight off Vito's bodyguards. There are plenty of chairs and you can even grab |
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