Grabbed by the Ghoulies Walkthrough :
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Walkthrough - FAQ/WalkthroughGrabbed By The Ghoulies FAQ/Walkthrough Xbox written by: David "Zoop" McCutcheon e-mail: zoopnova@aol.com (check walkthrough before e-mailing, thank you) version: 4.0 date: 02/03/04 this document is Copyright 2003-2004 David McCutcheon. The only websites that may host this document are GameFAQs.com, IGN.com, and Neoseeker.com. If you have a fan site and wish to use the guide, please e-mail me so we can clarify with my regulations. If you're a web-run business, please send e-mail to the following address: zoopnova@aol.com. We will discuss such matters in private. Thank you. ~ Revision History ~ ~ 4.0 ~ Finally updated... a lot. The walkthrough is finally finished! Thank you to everyone that has been patient with the slow updates, you guys and gals are THE BEST. Seriously, amongst all of my readers, the Grabbed By The Ghoulies ones have been amongst the kindest, and you've earned my respect. Thanks a bunch, gang! ~ 3.5 ~ Just got my work assignment today, so this FAQ/Walkthrough will be on hold for a little bit. Here's the most recent update, anyway. ~ 3.0 ~ More updates to almost every section once again. Chapter 2 is finished, people. ~ 2.0 ~ Updated almost every section some more. Have fun, kids. ~ 1.0 ~ Just started work on this one... I will write Chapter 1 today, and be on hiatus for a week with my job. After I get through with that, I will try to write this bad boy up and keep it steady. Hey, an early version is better than no version at all, especially considering there are no FAQs up for it as of right now. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* T A B L E o f C O N T E N T S *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~!~NOTE~!~ If you need to find a certain something in the guide, press and hold Control (Ctrl) and press the F key. Type out the word you are looking for, and search. If you're too lazy to do this, don't bother e-mailing or IMing me. Thank you. Table of Contents: I. Introduction Ia. Contact Me II. Story III. Controls IV. Characters V. Weapons VI. Walkthrough VI.a Chapter 1 VI.b Chapter 2 VI.c Chapter 3 VI.d Chapter 4 VI.e Chapter 5 VII. Basics VIII. Enemies IX. Credits X. Disclaimer ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: ::: ::: ::: ::: SECTION I. - INTRODUCTION ::: ::: ::: ::: ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: Hello kids! Your favorite writer in the entire world is back once again, but I'm not sure where the hell he went. So, instead, I will replace him. This is my very first Xbox outing, so hang in there with me. As many of you know, considering I wear it on my shirt like a Wal-Mart nametag, I have been employed by IGN.com for several months now, so my time for FAQing has decreased considerably. BUT, I always make an effort to show love to the children of the world by writing FAQs much like this one to please the masses. Me? A sell out? Naaaah. In this FAQ/Walkthrough, you will find the Introduction. If this were a mall, you'd see the "You Are Here" icon. After that comes Contact Me, where you can snag my e-mail address and AIM name. You can find the Story section after that, thanks to the instruction manual. Next up is the Controls, where you can spot the controller movements. Characters follow, with descriptions of every character in the game here. I will list every (or damn near close to it) weapon in the game in the Weapons section. The Walkthrough is next, which is where 96% of the readers will look. You can find everything from freeing those slaves to collecting the books there. After this will be the Enemies section, filled with every ghoul in the game. Credits are next, and that is where all of my Thank Yous go out. The Disclaimer rounds up the FAQ, so go there if you're really, really bored. As always, I hope you find my work as satisfactory as that of a strategy guide that you would pay money for in the stores. After all, that is my inspiration. -David "Zoop" McCutcheon ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: *** *** *** *** SECTION I.a - CONTACT ME *** *** *** *** ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: If you need me for anything whatsoever that IS NOT covered in the guide, and that means SEARCHING THE GUIDE by pressing Control and F together and typing out what you are looking for, and then hitting enter. But as long as it has to do with the game. Sorry, but I don't feel like hearing about how cute your kitten is if I don't really know you, yanno? Actually, kittens are cute... Ahem. You can contact me via e-mail, or sometimes IM. I check my e-mail several times a day; so don't hesitate if you have a question! But please read the long paragraph below my contact info. E-Mail address: ZoopNOVA@aol.com AIM: Legacy Of Zoop Please only e-mail me if it's something you do NOT see in the guide. Try to look for it; if it's not there, feel free to e-mail me. If you don't know how to e-mail me, just simply bring up a new, unwritten mail (this varies with different services. It should say "Write Mail" on the button, though) and write out my e-mail address. For the subject, copy and paste this: Grabbed By The Ghoulies FAQ. In the body of the mail, write whatever you like, even hate mail! Just one request: Only e-mail in English. Any foreign language e-mails will be discarded. Sorry, I'm not smart enough to know a second language. I don't care what you send, but positive feedback is always nice. But if you're into the hate mail thing, I can dig that, too. ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: ::: ::: ::: ::: SECTION II. - STORY ::: ::: ::: ::: ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: Thanks to the Grabbed By The Ghoulies instruction manual for this information... "After walking for hours, Cooper's map-reading skills are proving less impressive by the minute, the storm is almost upon them, and the latest development reveals Cooper and Amber squinting up at the building that looms suddenly from the darkness... Perched like a watchful vulture on top of a cliff, Ghoulhaven Hall broods over the shadowy landscape that forms its domain, lit by well- timed melodramatic zig-zags of lightning. It's also noticeably absent from the map. Cooper shudders. Personally, he'd rather brave the storm than seek shelter in what appears to be the set of some over-the-top 1960's horror film. Amber's not listening to his concerns, however; she's had enough, and manages to drag Cooper as far as the main gates before he insists on checking the map one last time, trying to work out the quickest route to real civilization. Big mistake. The next time he looks up, the creatures of Ghoulhaven have materialized out of thin air, bundled up the trashing Amber and whisked her away into the depths of the haunted house! Within seconds, no trace of Amber or her captors remains and Cooper's world is turned totally upside-down. Stunned, he realizes he has no choice but to attempt a rescue. What Cooper doesn't know is that there's more to Ghoulhaven Hall than meets the eye. A lot more. This first fateful appearance of its inhabitants has given him an inkling that it's not just your everyday dilapidated old mansion, but until he sets foot inside, he has no idea just how many Ghoulies cram the place from floor to rafters, where they came from, or how they fit into the master plan of Ghoulhaven's shadowy owner! ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: ::: ::: ::: ::: SECTION III. - CONTROLS ::: ::: ::: ::: ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: ____________________ / CONTROLS \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ Left Control Stick --------------------- Move Character | Right Control Stick --------------- Attack/Throw Weapon | Start Button ----------------------------- Pause Action | R Trigger ------------------------------- Rotate Camera | L Trigger ------------------------------- Rotate Camera | L Trigger + R Trigger -------------------------- Strafe | A Button ----------------------- Pick Up Weapon/Confirm | B Button ------------------------------- Destroy Weapon | Y Button ------------------------------------- Disabled | X Button ------------------------------------- Disabled | Black Button --------------------------------- Disabled | White Button --------------------------------- Disabled | ________________________________________________________/ ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: ::: ::: ::: ::: SECTION IV. - CHARACTERS ::: ::: ::: ::: ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: Here is where you will find a short list of all of the main characters in the game. Enjoy. ================== ------Cooper------ ================== Cooper is the main character in the game, the opposite of his pink- haired girlfriend, Amber, the same snotty brat that has been abducted by the ghoulies inside of Ghoulhaven Hall. As the bleached-haired hero, you must travel your way through a lot of rooms in order to snatch your girlfriend back. Good luck! ================== -------Amber------ ================== The girlfriend of the main hero, Cooper. Amber is a pink-haired chick that tends to get extremely fussy with her boy toy, and that is likely the reason that he is head over heels for her. Poor old Amber just cannot seem to keep out of trouble, as she comes so close to getting rescued, only to fall into the clutches of evil once more. Will Cooper ever rescue Amber from the Ghoulies...? =================== --Baron Von Ghoul-- =================== Baron Von Ghoul is the ruler of the Ghoulhaven Hall estate, and the mastermind behind what is going on inside, and immediately outside, of the Ghoulhaven grounds. We catch an early glimpse of Baron Von Ghoul in the introduction movie, and notice that he has the power to control the Ghoulies themselves. Just what exactly is Baron Von Ghoul up to, anyway? ================== ------Crivens----- ================== Old Mr. Crivens is the butler in the Ghoulhaven Hall estate, so he knows first hand on what to do to waste those Ghoulies, and he also knows his way around the mansion like the back of his hand. Crivens will help you around in your adventure, leading our hero to his lovely girlfriend time and time again. Crivens pops up with random tips to help you on your journey. ================== ---Ma Soupswill--- ================== Ma Soupswill is one of those extremely racist characters. Seriously, I'm surprised this passed inspection. Anyways... Ma Soupswill is here to bail you out of any big heaps of trouble that you happen to stumble upon, as she will cook up any sort of mystery known to man. She will help get you out of a terrifying jam at the beginning of Chapter 2. ================== ---Fiddlesworth--- ================== Fiddlesworth is the official groundskeeper of the Ghoulhaven Hall estate, and boy, what a ghastly task that is. Fiddlesworth spends his days and haunting nights roaming the premises looking for things to do. By the looks of the poor boy, he doesn't seem too bright, now does he? ================== --Babs Buffbrass-- ================== Babs Buffbrass is the maid, housekeeper, assistant, or whatever other term you have for saying "the lady that keeps the house all tidy." She looks a little beat up from taking care of the kooky household, but she is a key ally in finding out the deepest, darkest secrets of Ghoulhaven Hall. She can easily provide hard information on the spot to aide you in your journey. ================== -----Mr. Ribs----- ================== Without giving away too much, Mr. Rubs is a nice ghouly that is the assistant to Ma Soupswill in the Kitchen of Ghoulhaven Hall. Not only is he cute, but he's friendly, as well. ================== ---Dr. Krackpot--- ================== As the name suggests, Dr. Krackpot is not all right in the head. Or, he's cracked up. Get it? It's a pun. It's funny, because his name is Dr. Krackpot. No? Okay... Dr. Krackpot makes his first startling appearance in Chapter 1, and you get a small taste of what you're in store for in the future. He is the mad scientist and good friend of Baron Von Ghoul, the owner of the Ghoulhaven Hall building. Could the reason that the living dead roam the estate be linked to Dr. Krackpot? ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: ::: ::: ::: ::: SECTION V. - WEAPONS ::: ::: ::: ::: ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: You can find a practically full list of weapons in this section. I am constantly adding more weapons to this list, so keep your shorts on while I continue with it. Thanks _________________________________________ / NAME --------- TYPE --------- HIT COUNT \ |=========================================| | ANCHOR -------- Melee --------------- 3 | | ANVIL --------- Throw --------------- 1 | | BARON'S CANE -- Melee --------------- 3 | | BARREL -------- Throw --------------- 1 | | BATHTUB ------- Spin ---------------- 1 | | BIRTHDAY CAKE - Throw --------------- 1 | | BOILING POT --- Throw --------------- 1 | | BONE ---------- Melee --------------- 3 | | BOOK ---------- Melee --------------- 3 | | BOOT ---------- Melee --------------- 3 | | BOTTLES ------- Throw --------------- 6 | | BOX ----------- Throw --------------- 1 | | BROOM --------- Melee --------------- 3 | | CANDLE -------- Melee ---- Rechargeable | | CANDLESTICK --- Melee --------------- 3 | | CHEST --------- Throw --------------- 1 | | CHINA --------- Melee --------------- 3 | | COOK'S CHAIR -- Melee -- Indestructible | | COOKING POT --- Melee --------------- 1 | | DETERGENT BOX - Melee --------------- 3 | | DOUGH ROLLER -- Melee --------------- 3 | | DUMPSTER ------ Spin ---------------- 1 | | EXTINGUISHER -- Combo ---- Rechargeable | | FEATHER DUSTER Melee --------------- 3 | | FISHING POLE -- Melee --------------- 3 | | FOOD PLATTER -- Melee --------------- 1 | | FRAGILE CRATE - Throw --------------- 1 | | FRUIT BASKET -- Throw --------------- 1 | | FRYING PAN ---- Melee --------------- 3 | | GAS CONTAINER - Throw --------------- 1 | | GIANT VASE ---- Throw --------------- 1 | | GLASS SHEET --- Melee --------------- 3 | | GOLD VASE ----- Throw --------------- 1 | | GUITAR -------- Melee --------------- 3 | | HAMBURGER ----- Throw --------------- 6 | | HAM LEG ------- Melee --------------- 3 | | HAND SAW ------ Melee --------------- 3 | | HORN ---------- Combo ---- Rechargeable | | LADDER -------- Melee --------------- 3 | | LAMP ---------- Throw --------------- 1 | | LAWN GNOME ---- Melee --------------- 3 | | LONG SHOVEL --- Melee --------------- 3 | | MAIL BOX ------ Melee --------------- 3 | | MIRROR -------- Melee --------------- 3 | | OPERATING TABLE Spin --------------- 1 | | PAINT CAN ----- Throw --------------- 6 | | PICNIC TABLE -- Spin ---------------- 1 | | PLANT --------- Throw --------------- 1 | | POOL CUE ------ Melee --------------- 3 | | POOL TABLE ---- Spin ---------------- 1 | | PORTRAIT ------ Melee --------------- 3 | | POT ----------- Throw --------------- 6 | | POTATO SACK --- Throw --------------- 1 | | RAKE ---------- Melee --------------- 3 | | RECORD PLAYER - Throw --------------- 1 | | SHOVEL -------- Melee --------------- 3 | | SHRUB --------- Throw --------------- 1 | | SKILLET ------- Melee --------------- 3 | | SODA LAUNCHER - Melee ---- Rechargeable | | STOOL --------- Melee --------------- 3 | | SWORDFISH ----- Melee --------------- 3 | | TABLE --------- Melee --------------- 3 | | TELEVISION ---- Throw --------------- 1 | | THICK BOARD --- Melee --------------- 3 | | TOILET PAPER -- Throw --------------- 6 | | TOY CHEST ----- Spin ---------------- 1 | | TRASH CAN ----- Throw --------------- 1 | | TRAY ---------- Melee --------------- 3 | | TREE STUMP ---- Throw --------------- 1 | | TROPHY -------- Throw --------------- 1 | | UMBRELLA ------ Melee --------------- 3 | | VASE ---------- Throw --------------- 1 | | WATER GUN ----- Combo ---- Rechargeable | | WHEEL BARREL -- Melee --------------- 3 | | WICKER BASKET - Throw --------------- 1 | | WOODEN CHAIR -- Melee --------------- 3 | | WOODEN BATH --- Melee --------------- 3 | |=========================================| \-----------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: ::: ::: ::: ::: SECTION VI. - WALKTHROUGH ::: ::: ::: ::: ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: In this section, you can find everything to complete the game... completely! Enjoy your stay. x=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=x VI.a ---------------------- CHAPTER 1 x=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=x =-----------= GRAND HALLWAY =-----------= In the first room that you start out in, you will be given prompt instructions on how to defeat enemies. You will be inside of a room that is filled with Imp enemies. They will easily die in one to two hits each. You will have to destroy every one of them to be given a Cook's Chair. Pick it up, and more Imps will come in. A Question Mark appears on the door. Destroy all of the Imps to unlock the door. Collect the Rare Book on the stairway first, and then walk through the open door. =---------= TROPHY ROOM =---------= Inside of this room, you will be introduced to the Super Scary Shock sequences. You will have to press a series of buttons in a certain order to pass these "tests." Starting off, press A, A, A, A to pass the first test. The next few will be completely random, so it is up to you to make it through safely through the door. You will collect another Rare Book at the exit. =-----------= BILLIARD ROOM =-----------= You can completely ignore the Skeleton enemies that are chatting near the exit. Go to the left to collect the Rare Book, and dart straight ahead. This will make the Skeletons angry, but just zoom right past them and through the open doorway. =---------= GAMING ROOM =---------= Inside of the Gaming Room, you will have to find the Key to open the door, so killing off the Imps will be useless, although you can to get them out of your hair. To find the key, look for the Rare Crate and bash it open with a normal attack. Collect the key to unlock the door. The Rare Book is on the rocking chair, near the television. =-----------= BILLIARD ROOM =-----------= Upon entering, Baron Von Ghoul appears to tell you that your health will be determined at random from now on. Not a big deal. Continue in the room, and fight off the Skeletons with the Pool Cue melee weapons. After you destroy the first three, the cover comes off of the pool table. Pick it up, and swing it around, killing all but two Skeletons that are left. Pick them off with the regular ol' punches and kicks, and collect the Rare Book on the side of the grandfather clock. Now enter the next room. =-------------= LOWER CORRIDORS =-------------= As you enter, pick up the can of soup from Ma Soupswill. This is a Super Soup, and it will give you the amount of life written on the can. Walk forward to receive your first Scare, and read what Crivens has to say about this feature in the game. Walk forward, and a Spider will pop out. They are easy to eliminate, much like the Imps. Move around the corner, take the table, and use it to whack away at the Spiders that come out. Go near the gated area with the monsters having a party, and look to the right to find the Rare Book. Now go through the doorway. =----= CINEMA =----= Walk up the winding stairway, and you will find a slave. You can free her in a little bit, once we have the "key." Walk down the nearby stairway, and bash the enemies that come through the window with your fists. Afterwards, move left through the corridor. Enter cut scene. Kill off an Imp, and pick up a Plant. Walk to the left to find the Haunted Television enemy. You cannot touch this enemy, not even with a melee weapon, so throw three Plants at it to destroy it before it can spit out too many enemies. You can find the Rare Book on the bookcase. Go to the fireplace to be transported back to the Gaming Room. =---------= GAMING ROOM =---------= Upon entering, grab a Shovel and do not walk towards the left, as you can get Scared by a ghost reading a book. You will encounter the Haunted Chairs for the first time in the game. You will be forced to destroy them all before the door will unlock. They are fairly simple, just bash away at them with a melee weapon or two. Watch out for their charges, as they are like angry bulls. You can collect the Rare Book instead of the playpen. Go through the open doorway afterwards. =------= BASEMENT =------= At the start, backtrack and collect the energy boost can. In nearly every crate is an Imp, so be careful if you enjoy smashing things. Make your way through the Basement, killing the Spiders along the way. Pick up the Broom, and pick up the Super Weapons can. This will temporally make your weapon indestructible. Bash the Spiders in the next area, and enter the area after that. Destroy the random Spiders that land in front of you. Pick up the Thick Board, and collect the Super Weapons can. Follow the path, bashing the Spiders to death, and proceed through to find the Rare Book in a pile of rubble before you. If you missed the Super Weapons icon, there is a shortcut to the left of the padded generator. An Ancient Mummy will come out of the doorway ahead of you. Try pounding on him to no avail, and Crivens will give you a Candle to use. Go crazy with it, but remember to let it recharge whenever you battle the Ancient Mummies in the next room. =---------= RELIC STORE =---------= From the start, you will notice another Slave that you should rescue later on. An Ancient Mummy will pop out of nowhere to attack you, but first you should perform a button combination for the Super Scary Shock test passing. Destroy it with the Candle, and watch the cut-scene. You can find the Rare Book behind you and to the left. Pick up a Super Weapons icon, and destroy the Ancient Mummies without worrying. Go through the open door after destroying enough Ancient Mummies. =--------------= YE OLDE ARCHIVES =--------------= Quickly enter the button combination for the Super Scary Shock test. No more kissy-smoochy for now. Pick up the chair and bash the Skeletons. You can bash Amber, as well, if you're feeling cruel. Pick up some health cans in the room, and find the Rare Book near the exit, on top of a box. =----= CELLAR =----= Leave the bottle on the right alone for right now, as we will need it for an upcoming hard mini-boss fight. Walk straight, and look to the left near the end of the room to find the Rare Book. Afterwards, go right to find the door... only to figure out that it is a Haunted Door. This thing is extremely deadly, so backtrack to the beginning of the room and collect the One Hit Kills can near the door. This enemy uses its doorknob as a sucker punch fist. Ouch. Just punch all of the enemies around you with the One Hit Kills drink down to destroy them all. Now you can go through the door. This will complete Chapter 1. x=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=x VI.b ---------------------- CHAPTER 2 x=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=x =-----= KITCHEN =-----= Walk up the stairs, and you'll find Ma Soupswill fighting off some Fire Imps. Fire Imps fly, and they're on fire. Duh. Destroy them by blowing the Fire Extinguisher their way. If your Fire Extinguisher is getting too hot, swing it at them by tapping the attack stick in their direction rather than holding it there. Afterwards, destroy the Skeleton that just came in, and look for the Rare Book near the stovetop fireplace. =------= SCULLERY =------= As you enter the Scullery, collect the China melee weapon, and the Super Weapons can. Make your way through to the end, and a Zombie will run in the doorway. You must kill him (again) before the timer runs out. If the timer runs out, the Grim Reaper shows up, and kills you off. You will have to start over in the room. This shouldn't be too hard, just trap the Zombie in the corner and pound away at him. Backtrack to the beginning of the room and break open the water machine to receive the next Rare Book. =-------------= LOWER CORRIDORS =-------------= We're now on the other side of the Lower Corridors. Grab the Vase, but watch out for the Reverse Controls can on the ground. Throw the Vase at the Haunted Chair, and round the corner to the left. Lift up the Fragile Crate, and collect the Rare Book. Now go through the doorway. =--------------= EMBASSY BALLROOM =--------------= Inside of the Embassy Ballroom, you will have to deal with some pesky enemies that are getting their groove thang on. To eliminate them, walk in and... AHHHH!!!!!! Hit the button combinations to prevent from fainting over that Slimer looking thing. NOW, where were we? Oh yeah, ballroom. Walk around on the left side to collect all of the health, and proceed to grab a Chair and walk onto the ballroom floor. Break the portraits on the pillars to collect a Super weapons icon, and bash the Skeleton's skull in, and play it safe. There are Plants, a Portrait, and a Guitar on the dance floor, so use your weapons wisely until all of the enemies are dead. Luckily, some of the enemies will attack their rival race. Go through the gate, and head into the hall to collect the Rare Book on a chair. Go back up the stairs and quickly avoid the Ancient Mummy by going through the doorway in the hall to the left. =----------= CONSERVATORY =----------= As you enter, pick up the Pots to the right, and the Ninja Imps will soon appear as you make your way forward. Blast them with the Pots to clear the area of them. Take them out after collecting the Winter Can to freeze them around the corner and eliminate them this way. If they get too close to you, you can just use your fists of fury. There's a Toy Chest to the left that can be spun in a circle, much like the Pool Table, if the Ninja Imps surround you. There's a Glass Sheet in this area to use on those Ninja Imps until you find that key of yours. There is a captured Slave inside of this room, as well, so remember it. You can find the Rare Book near the entrance, near the glass table. =-------= BOATHOUSE =-------= Once inside of the Boathouse, use your Water Gun on the Zombies inside of here, as this stuff is like Holy Water to Satan in comparison. Destroy the two Zombies, and the Grim Reaper Countdown will appear. Kill the two Zombies with the Water Gun to stop the countdown, and then take out the Imps And Skeletons by hitting them with the Water Gun, NOT shooting them with it, as that will do nothing to them. You can find the Rare Book to the right of the entrance, near the rack of items. =--------------= LIGHTHOUSE STORE =--------------= This is the first room that we find a Medusa in. When her eyes are glowing green, do not get in front of her, or else you will go into Scare factor once again. Hit her in the back with the Water Gun (not shoot, that only works on the Zombies), and do not get near her while she is flashing red, or else she will headbutt you. Collect the Shocker Blocker can. This will automatically repel any Scares that get to you. Try it on the Medusa, and finish her off. The key is inside of the Rare Crate to the left of the entrance. Grab the Rare Book near the entrance, inside of the hall, and kill off the Zombie by blasting him with the Water Gun. Go through the doorway. =------------------------= LIGHTHOUSE LIVING QUARTERS =------------------------= Upon entering, just get out of the two Zombies' way, and allow them to duke it out. You can clean up the leftovers. Spray the Haunted Television with the Water Gun to kill it quickly. Go near the open door, and a Pirate Zombie will come in. Kill him easily with the Water Gun hose. These guys will be tougher later on. You can find the Rare Book over near the toilet, just lying there. Easy to find. Go through the doorway now. =---------------------= LIGHTHOUSE LANTERN ROOM =---------------------= Walk up the stairs, and take the Glow Worms. An Imp will come in from the open door. Stand in your place and whack him with the Water Gun for the kill. To find the Rare Book, bash the barrels in near where you got the Glow Worms. Go through the doorway. =------------------------= LIGHTHOUSE LIVING QUARTERS =------------------------= The Rare Book is inside of the bathtub. Just smash it open and take it. Enemy-wise, kill ten Zombies in the time limit after you go near the doorway, or else the Grim Reaper will come after you. The good news? You have the Water Gun. The bad news? They do not regenerate right away, so it will burn time down on the clock. As soon as they appear, hit them with the Water cannon. You should have around 10 seconds left, if you were fast enough. Go through the door. =--------------= LIGHTHOUSE STORE =--------------= "Crunch My Carrots!" screams ol' Fiddle. Scary. Collect the Rare Book on this small balcony. There are a few Medusas down there, so treat them accordingly, or just avoid them if you're feeling not-so-confident. Run through the door. =-------= BOATHOUSE =-------= Upon entering, look for the Treasure Chest in the center of the room. Break it open to find the Rare Book for this visit to the Boathouse. Head for the exit, and the Hunchback will appear. This ghastly creature loves his face, so hit him in the back a few times to get his attention off of his face, and begin pounding him in the kisser. Once he falls, beat him until he covers his face. Allow him to get up, and repeat until he dies. Walk through the door afterwards. =---------= DINING ROOM =---------= After entering, break open the vases behind you for some health, and proceed through the hall. Kill the first Pirate Zombie, and a whole bunch will come after you. Pick up any melee weapon you find, and begin dueling with them in between running away from them. You will notice that there is a Slave on a platter nearby the locked door, as well. Collect the Titanium Heart can to become invincible. After you destroy several Pirates, more will crash through the window. Run around and collect the Winter can. Bash the skulls of the other Pirates in. You can find the Rare Book along the way to the boss Pirate Zombie. Kill him, and go through the doorway. =--------------= EMBASSY BALLROOM =--------------= Break open the water supply and collect the health. Grab the Broom, and walk into the ballroom. Break up the portraits on the wall to collect a Turbo and a Super Weapons can. Now bash the Zombies and Skeletons to death. If you run out of weapons, use a Bone from the dead enemies as a melee weapon. After you kill them, step pout of the ballroom floor and break open the picture to receive the Shocker Blocker. Move right, and the Shocker Blocker will block the Scare from the boogie monster that pops out. Go around to collect the Rare Book on the table, but watch out for the Haunted Chair. Exit the room. =-------------= LOWER CORRIDORS =-------------= As soon as you enter, take the Rare Book from the small room on the side. Now walk through to the doorway, ignoring the Ninja Imps. =------= SCULLERY =------= Collect the Dizzy Reaper Can to add time onto the Grim Reaper Countdown that is coming up. Pick up the China, as well as the Super Weapons can, and bash the two Zombies without hitting any of the Imps that pop up from the background. If the Grim Reaper comes for you, throw an object at him to put him down for the moment. Collect the Rare Book in the sink on the way out. =-----= KITCHEN =-----= Inside of the Kitchen, you can find the Rare Book in the back of the room (to the left of the entrance) on a cabinet top in the center. Give the Glow Worms to Ma Soupswill. Collect both Cans on the tabletop, and grab the Dough Roller. Kill the Pirate Zombie, and go through the door to the icy Ffffreezer. =--------= FFFFREEZER =--------= You can find the Rare Book on a shelf near the back of the room. Go through the open door. =----------= GARBAGE YARD =----------= This room doesn't look too complicated, but don't get your hopes up. Pick up the Ham Leg and walk on through. You will have to fight quite a few Spiders using weapons only. No fists here, people. Bash a few on the right, and pick up the Table from the window crashing to use on several others. Take the Miniature Cooper Can to prolong the beating of the Spiders in a completely fair way. If they are getting too close, scramble like Michael Vick until you find a weapon. Use that Dumpster after you have lured them into a large group. After they are dead, collect the Rare Book near the window with Mini Co |
