Halo Walkthrough :
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Walkthrough - FAQ/Walkthrough
***** !!* * ........' !!!! !!!* !!! !!!!!!! `!!!!!!!!`. !!!! !!!! !/!!! !!!!* ,!!!!!!!!!!!`. !!!! !!!! !!! !!!! ,!%!, !!!` %!!!!!!!!!!!!%% $ !!! !!!% !!!!!,` ,!!._ !!!! %%%%% %%%! %%!!!!!!!%% !!!! `!!' %!%%'' #!##! #### ##$% %$### %%!! ,###' ##### #### %##% %##$# #### ! `%%% ,####, ######## ####* ###% ######% ##############% $############' !***** *** **** *** ********** ******` ===========================------------------------=========================== Halo: Combat Evolved FAQ/Walkthrough By: Dark Vortex (Quan Jin) darkvortexfaqs[at]ymail[dot]com By: _A.K.A_(Armin Jewell) arminjewell[at]yahoo[dot]com Version: 1.3 ===========================------------------------=========================== This guide may be found on the following sites: [http://www.gamefaqs.com]--------------------------------------------[GameFAQs] [http://www.gamespot.com]--------------------------------------------[GameSpot] [http://faqs.ign.com]------------------------------------------------[IGN FAQs] [http://www.neoseeker.com]------------------------------------------[Neoseeker] [http://www.dlh.net]--------------------------------------[Dirty Little Helper] [http://www.cheats.de]----------------------------------------------[Cheats.de] [http://www.supercheats.com]--------------------------------------[SuperCheats] This guide is copyright 2007(c)Quan Jin and Armin Jewell ============================================================================== LEGAL INFORMATION ============================================================================== ------------------------------- Dark Vortex's Legal Information ------------------------------- This FAQ is the property of its authors, Quan Jin and Armin Jewell. All rights reserved. Any stealing, selling for profit or altering of this document without the author's expressed consent is strictly prohibited. You may download this file for personal and private use only. Halo is a registered trademark of Bungie and Microsoft Game Studios. The authors (Quan Jin and Armin Jewell) are not affiliated with either company in any way or form. All other trademarks are the property of their respective owners. --------------------------- _A.K.A_'s Legal Information --------------------------- This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. It is for private and personal use only--it cannot be reprinted in part or in whole, or reproduced in any way or in any form (written or otherwise). It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. This FAQ cannot be referenced, altered, or used by anybody (including webmasters, publishers, and magazine staff) without my expressed written permission. This FAQ was created and is owned by me, Armin Jewell . All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. This document is copyrighted 2002-2003 by Armin Jewell. ============================================================================= -=TABLE OF CONTENTS=- ============================================================================= 1.0 - General Information 2.0 - Introduction 3.0 - The Game Interface and HUD 4.0 - The Story so Far 5.0 - Walkthrough 5.1 - The Pillar of Autumn 5.2 - Halo 5.3 - The Truth and Reconciliation 5.4 - The Silent Cartographer 5.5 - Assault on the Control Room 5.6 - 343 Guilty Spark 5.7 - The Library 5.8 - Two Betrayals 5.9 - Keyes 5.10 - The Maw 6.0 - Multiplayer Information 6.1 Multiplayer Modes of Play 6.2 Multiplayer Levels 6.3 Multiplayer Games 7.0 - Weapons List 7.1 - Human Weapons 7.2 - Covenant Weapons 8.0 - Vehicle List 8.1 - Human Vehicles 8.2 - Covenant Vehicles 9.0 - Enemy List 9.1 - Covenant 9.2 - Flood 9.3 - Forerunners 10.0 - Strategies and Tips 10.1 - Multiplayer Tips 10.2 - Vehicle Tips 10.3 - Enemy Tips 10.4 - Level Tips 10.5 - Secrets and Miscellaneous 11.0 - Credits and Thanks 12.0 - Version History =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1.0 - General Information =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Halo was released for the Xbox on November 6, 2001 to comprehend with the Xbox. It was an immediate success. At first, it came courtesy with the Xbox, but after it became game of the year, JSRF and Sega GT 2002 took its place. It's still sold with the Xbox in Australia I believe. Anyway, it stayed at full price for a long time and in most gaming stores, it still is at a full $50. The price for most new games. Here are a few things you should know: Developer: Bungie Publisher: Microsoft Genre: FPS (First Person Shooter) Price: $49.99 (US) Memory: 227 blocks Players: 1-16 Release Dates: Nov. 14, 2001(US) Mar. 14, 2002(UK) Apr. 25, 2002(JP) ESRB Rating: M for Mature: Blood and Gore Violence =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2.0 - Introduction =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Halo is an awesome game, no questions asked. Unless you are some annoying mom who is against violence in movies and video games, you would no doubt, agree. I, myself am not a big fan of Xbox but I saw the success in Halo. I received my Xbox two months ago and Halo one month ago. So I apologize for the lateness of this FAQ. Anyway, Halo itself, is worth the $200 you've been negotiating. This guide is designed to both walk you through the levels and give you various tips and strategies on various types of enemies. I hope you find it helpful. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.0 - The Game Interface and HUD =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Before you read this section, I strongly suggest reading the game manual first as it'll help you understand this section. *([Game Menu])* As you load up the game, you'll come to the main menu. You'll have four options to choose from: Campaign - This is the main bulk of the game. You will choose a player, and start a new game. Choose the difficulty and the level and you're on your way. Remember that you can only play levels that you've unlocked. Do this by finishing the level before it. There are a total of 10 levels in all. Multiplayer - You'll come to a screen with the following: Cooperative Play - Similar to Campaign. You fight through the same levels. Same cutscenes. Same story. But the one main(and obvious)difference is you will have a friend to help you to finish the level. You'll find that two heads are better than one. Split Screen - The other main bulk of Halo. Split Screen is very different from the Campaign. Instead of fighting the Covenant, you will be fighting with or against friends. There are many gametypes to choose from including Slayer,(classic deathmatch, Free for all or Team Slayer)Capture the Flag, King of the Hill, etc. Game Settings - Change, add, or delete gametypes. You can make your own as well. Settings - You'll come to a screen with the players you added or the computer created. You can add players, delete players, and change their settings.(color, look sensitivity, etc.) Game Demos - Something you don't exactly see in other Xbox games, the game demos give you a list of interactive demos and movies. The demos are Fuzion Frenzy. The movies available are Amped, Azurik: Rise of Perathia, Bloodwake, NFL Fever 2002, Nightcaster, Oddworld: Munch's Oddysee, and Project Gotham Racing. *([Health and Shield])* Your health and shield meters are on the right of the screen. The shield is that large bar on the top and your health are the blocks below the shield. Your shield is capable of regenerating. Your health is not. If it gets too low, you will die. That's what health packs are for. __ ______________________ \/ \_________________ / + /__/ Hide when your shields are down to avoid losing health. *([Weapons Ammo])* On the upper left hand side of your screen, there is an ammunition monitor. Your amount of remaining ammo is displayed in the left window. Your grenades are displayed in the right window. And your ammunition in clip is displayed on the bottom of the two. This scheme is a fully loaded Assault Rifle with four grenades ready to go. ____________ ______ / 600 x 1 / /() 4 / ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻ /////////////////// /////////////////// /////////////////// *([Flashlight])* The flashlight power level appears below the health and shield when you have it turned on. It will gradually lose power so be careful. Turning it off will recharge it. *([Directional Damage Indicator])* In the middle of fire, a red arrow will show you the direction that enemies fire is coming from. *([Nav Points])* Cortana will usually give you a Nav Point to follow to important areas. __ _\/_ \ / \/ *([Motion Tracker])* The motion tracker is the little circle in the bottom left hand corner of your HUD. It's very useful and could detect any moving target. Of course, because it's a motion tracker, it can't track enemies standing still. Only moving targets. On it are: Red: enemies Yellow: allies =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4.0 - The Story so Far =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The year is 2552. Planet Earth still exists, but overpopulation has forced many of her former residents to colonize other worlds. Faster-than-light travel is now a reality, and Earth's unified government, through the United Nations Space Command, has put its full weight behind the colonization effort; millions of humans now live on habitable planets in other solar systems. A keystone in humanity's colonization efforts is the planet Reach, an interstellar naval yard that builds colony ships for civilians and warships for the UNSC's armed forces. Conveniently close to Earth, Reach is also a hub of scientific and military activity. Thirty-two years ago, contact with the outer colony Harvest was lost. A battlegroup sent to investigate was almost completely destroyed; only one badly damaged ship returned to Reach. Its crew told of a seemingly unstopable alien warship that had effortlessly annihilated their forces. This was humankind's first encounter with a group of aliens they eventually came to know as the Covenant, a collective of alien races united in their fanatical religious devotion. Covenant religious elders declared humanity an affront to the gods, and the Covenant warrior caste waged a holy war upon humanity with gruesome diligence. After a series of crushing defeats and obliterated colonies, UNSC Admiral Preston Cole established the Cole Protocol: no vessel may inadvertently lead the Covenant to Earth. When forced to withdraw, ships must avoid Earth-bound vectors-even if that means jumping without proper navigational calculations. Vessels in danger of capture must self-destruct. On Reach, a secret military project to create cyborg super-soldiers takes on newfound importance. The soldiers of the SPARTAN-II project rack up an impressive record against the Covenant in test deployments, but there are too few of them to turn the tide of the war. Existing SPARTAN-II soldiers are recalled to Reach for further augmentation. The plan: board a Covenant vessel with the improved SPARTAN-IIs and learn the location of the Covenant home world. Two days before the mission begins, Covenant forces strike Reach and annihilate the colony. The Covenant are now on Earth's doorstep. One ship, the Pillar of Autumn, escapes with the last SPARTAN-II and makes a blind jump into deep space, hoping to lead the Covenant away from Earth. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 5.0 - Walkthrough =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I'm going to try to be as detailed as possible while writing this. I'm playing on the Normal level. ______________________________________________________________________________ 5.1 - The Pillar of Autumn ______________________________________________________________________________ General Tips: This mission of course is quite an easy mission. You'll find marines around for support. Try to keep them alive so you stay alive! You really can't lost. You won't be meeting any Flood or Sentinels yet so no need to worry. Description: Escape intact as Covenant forces board your ship. Recommended Weapons: Human Pistol/Plasma Pistol -------- Reveille -------- >> Complete Training Dianostics As you wake up, the technician will ask you to look around the room. Move the left thumbstick around. Now, step out of the cryo tube with X. The technician asks you to take a quick walk around the room but there's no need to if you know the controls. Just follow the technician to the Visions Testing. Stand on the square and simply look at every one of the yellow lights. They'll turn green when you lock on. The technician will allow you to test inverted and will ask you which one you like better. I happen to prefer Default but that's just me. Now, time to charge up your shields, follow the technician once again and stand on the square. Wait for your shields to go up. Press A when they're finished to bring them down again and see if they recharge normal. Captain Keyes should come in now and ask for the Master Chief. Looks like you're going to be skipping the weapons diagnostics. Dang! >> Find Captain Keyes on the Bridge After that, Elites should break in and kill the crew member up there. Time to follow the yellow suited technician out of here. As you exit the cryo bay, stop. As fate would have it, he meets a gruesome fate. Instead, hop over the pipes to the left and continue. Watch out for various explosions that could damage your shield. When you reach the end, look to your left to see a half closed blast door. Crouch under it and get through. Continue right and look to the floor by the left wall for a blue arrow. Go into the door it points to. By the end, you should meet an Elite. Of course you're not armed yet so start moving when it moves out of the way. Head left and continue down the path. Up ahead, a small skirmish is taking place. Walk while avoiding the various plasma shots up to the marine by the door across from you. "Sir, the captain needs you on the bridge, ASAP. You better follow me" Well, wait until he moves and follow him past the empty armory to the bridge. Watch out for stray grenades that happen to land in front of your path. When you reach the bridge, head towards the front end of the bridge by the main viewscreen. Walk up to Captain Keyes. -------------------------------- AI Constructs and Cyborgs First! -------------------------------- >> Get Off the Pillar of Autumn Leave the bridge and follow the path to the left. You'll pick up some pistol ammo while you go. Take out the three grunts up ahead to open the door. Head through and pick up an Assault Rifle. Help out your marines by defeating waves of Covenant forces. Use the various tables as cover. I would suggest swapping your Assault Rifle for a Plasma Pistol or Rifle as it's more effective against the Covenant. Head to the other end of the cafeteria and head through the open door. Kill the Grunts and go through the door marked with a red arrow. Continue through the passageway until you reach an Elite with it's back turned on you. Smack it in the back with your weapon to bring it down. This goes for every level, whenever you have the enemy's back to you, just melee it. Continue and say hi to your fellow marines and head left and down that path. You'll see two marines in front of an airlock. Don't get too close as a grenade will send them flying. Take out the enemies behind them and pick up the ammo to the right of the airlock if you wish. There is an overshield inside the boarding craft as well. Continue down the passageway to find a green arrow on the ground. Kill the various Covenant inside the doorway and head in. Take the first left you see and assist your marines by killing every Covenant in the area. Continue right to find another red arrow on the ground and a health pack on the wall. Pick it up if you need it and head down the path that the red arrow is pointing to. Ignore any intersections and continue heading straight. Head forward to find another small skirmish between a few marines and a few Grunts and two Elites. There is quite a bit of ammo here so pick them up. Continue and you'll find another Covenant boarding craft with two overshields inside. Continue along and you'll find a room with something burning in the rear. Crouch and head under the door blocked by a round crate. Keep going and you'll find another green arrow on the ground. Enter the opened door and follow the path. You should reach some stairs and some Covenant on the floor above. I would suggest taking them out from the first floor and then climb the steps. Continue through the opening opposite of the opening you entered through on the second floor. Follow through and pick up the ammo on the ground. Hide behind that piece of metal in front of you and pick off the enemies while constantly diving under for your shields to recharge and to reload. After clearing that room, head forward and enter a darkened room. There are many Grunts to pick off here. Continue and kill the other Grunts. Up ahead is an Elite hiding behind a shield. Take him out swiftly and follow the path right. Continue and take a look outside the second window, the lifepods are being shot by blue plasma beams. Time to go! A health pack is on the ground by a dead marine and assorted ammunition can be found through this area. Just follow the twisting path and take out the Grunts in the distance with your zoomed in pistol if you still have it. Cortana will attempt to open a door by the end. Wait for her and go to the door with the nav point. Turn on your flashlight and take the first left you see. It's pretty immediate. Continue along with your flashlight until you see a closed door in the distance. Take a right without heading towards it. Cortana will activate your motion tracker now. Continue going straight ignoring any turns. You should see a door with a green light in the distance. Go through. Cortana should now tell you to bash the stubborn door open. Use a melee to do this. Follow through and find a lone grunt. Smash it and continue. Take the first left you see and take out the enemies here. Continue in the direction the enemies are coming from and head through the door marked by a yellow arrow. There is a health pack on the wall here if you need it. Continue this way through the passageway to the Cryo Bay you were just in. Cortana informs you that the Elites were going to kill you before you woke up. Continue forward and enter a charred area. Walk up to the Elite in the distance to trigger an explosion killing it. Head back and go right now and watch the next explosion kill the Grunts. That sure makes life easier for you! Go through the charred door on the left wall of the room with the Grunts after the explosion. Turn on your flashlight and follow the path. After the path winds right, there will be a Grunt. Kill it and take the left turn. Follow and take the right. Go through the door here and help the marines kill the Covenant again. There is a Health Pack by the wall opposite the door you came out of. Make a left and follow the path. Go through the opened door to the left of the path and kill the Grunt there. Continue that way and kill the other Grunt. Ignore the turn to the right but head straight until you can't anymore. Then take a right and slay the Covenant here. Use the shield and other obstructions as cover. After they're gone, ignore the small doors and head straight and go with the passage left. Pick up the frag grenades in front of you and launch a few at the Covenant. After taking out the majority of the Elites and Grunts, jump over the obstruction and continue. Say hi to the marines here and Cortana will inform you that there is only one lifeboat left. Take the first door on the left wall. Follow straight and take the immediate right. Follow that and you'll be at another three way intersection. Take a left and you should get to the lifeboat and escape. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ALTERNATE STRATEGY BY A.K.A =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ***Mission Overview*** Escape intact as Covenant forces board your ship. ___________ / REVEILLE / ŻŻŻŻŻŻŻŻŻŻŻ >> Complete Diagnostic Training You start out in the Cryo-Tube and looking around. If this is the first time in the real game you will have to go through a tutorial to set up your suit. If you have to go through this, read the next paragraph. If not, skip the next paragraph. They first ask you to look around, before you can get out. They then give you your health by bringing your health monitors online. Then you are able to get out, by pressing the X button. You will se a cut-scene of you coming out of the chamber. Go to the red square indent in the ground next for target testing. If you want, you can look and move around to get used to the controls. Once you get into the square on the ground, they tell you to target the 5 yellow things on the wall in front of you. At first your controls are not inverted, but once your target hits all of them for the first time, you get to try it out inverted. You can then decide which setting you like, I prefer the normal settings, but that is just what I am used to. Once you decide which one you want, go to the other side of the structure in the middle of the room to see another indented square in the ground for you to stand in, this time it is a yellow square. Face forward so you are looking at a bar. Once the guy talks to you some more press A to get your shields online. You will get your shield; then they will test its recharging capabilities. Once everything works you will be set to kill all of the monsters on Halo, potentially. You will see an explosion, and in the room up above the guy will get killed by invading Covenant. Captain Keyes then requests for you over the intercom, so you have to make your way over there. >> Find Captain Keyes on the Bridge Head through the towards the door and the guy will say follow me, follow him for a little while, but dont follow him to the door, wait back, and you will see him die in an explosion. Dont fret, look to the left to see some pipes, jump over them into the hallway, and head through the open door. In the next hallway, watch out! Before you get to the door, you will see another explosion, hopefully you avoided it! Keep going down the hall and you will see a door that is halfway closed, push and hold down on the Left Thumbstick to duck underneath it. You will see on the other side some marines and workers from the ship trying (Key word in that is trying) to fight those damn Covenant. WAIT! Dont go through into the line of fire yet. Look to the right and you should see a door closing between the Covenant and the marines. Every time you see a Covenant fighting marines, there will be a door that closes eventually, so just wait so you dont get hit in the crossfire. Once the door closes, go into the open door. To know if you are going the right way, on the ground there are arrows pointed to different places in the ship. Follow the blue arrows, they also say Bridge on them, to get to the Bridge. Look ahead to see more marines fighting more Covenant. Turn left and go down the hall until you see even more marines fighting even more Covenant. Geez, they just dont stop! It will get MUCH worse then this. Again, wait for the door to close, then go to the Marine with an assault rifle in his hand. He will tell you to follow him, and do so. Go through the room with a bunch of dead marines and into a room where, you guessed it, marines are fighting Covenant. You can ignore it this time, and just follow the Marine. He will stop in a doorway, and look for a blue arrow leading right. Follow the hallway to complete your first objective by finding Captain Keyes. He knows that the Covenant are too strong, so he puts the extremely intelligent Cortana in your suit, and tells you to escape from the Pillar of Autumn. Before you go, he gives you an unloaded pistol. ___________________________________ / AI CONSTRUCTS AND CYBORGS FIRST! / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ >> Escape from the Pillar of Autumn Well, now the fun part starts, as now you actually get to find some bad guys with your own guns. Exciting, huh? When you leave, turn left and follow it to a hallway, and keep going until you get pistol ammo and you take out your gun. Reload your gun to make sure you have full ammo, then go behind the door and use its scooping power to scope in on the dark area up ahead. There should be 3 grunts waiting for you to kill them. Beware that they dont throw a grenade on you, as all Covenant tend to do. Aim for their head to kill them each in one hit. Once you have killed three, go through the dark area left and look right into a doorway, where you will pick up your shiny new assault rifle! Now here is your first real battle so be careful and dont be reckless, be smart. Many people here hide back and try to let the Marines do the work. Hmm, maybe on easy and normal mode, but on Legendary? If you dont help the Marines they will die quickly, leaving you all alone to fight about 5 Elites to start out and a couple more Grunts at that. Not good. Go in right away with your pistol to help take out the original blue Elite that shows up. Once he is dead, right away ditch your pistol and take the plasma rifle that the Elite held, this weapon will be the only weapon you need in this level. Make sure you have at least 2 marines alive if you can, so when the additional two or three elites show up the Marines will distract them, making it easy for you to just plant grenades and clean everything up. Once they are all dead, you can move on. Follow the next hallway and if you go the right way, you should see an elite with his back to you. Dont waste a grenade, just melee him in the back to instantly kill him. Keep on following the hallways, killing some puny grunts on the way, until you see two Marines guarding a door. It will explode very soon so throw a plasma grenade right next to the door, so when it explodes it will hit the Covenant coming out of the pod. There will be a couple grunts and an Elite, do what you are trained to do. Inside the pod are two over shields, use the very wisely as they help tremendously, especially on Legendary. Go into the hallways until you get to a fork. Staying to the left will keep you safer and fighting with marines. Going right then left however, gives you a good vantage point to chuck some grenades at the unsuspecting Covenant warriors. There will be many waves of them so be careful. My suggestion is to have your over shield taken away after fighting all of the guys. Yes, it is not a typo, because then you can go get a fresh one without having to trace too far back later on in the level. Remember on or by most doors there are health packs, so use them whenever you need it. Follow the halls until you get to a dark hallway. When you get to a fork, to the left will be the marines fighting and going straight will get you to the place where the Covenant are fighting. Again, you can go either way. Going with the Marines will make it safer, but less effective. Going to the Covenant is a little more dangerous can be potentially much more effective. Continuing on you will get to more Covenant blasting in from their pods. Continue to do what you hopefully do best to eliminate all of the foes. Another pod means...more over shields!! Actually there is only one this time, but it is better than nothing. Kill of the remaining elites, picking up plasma rifles as needed since you can get new ammo for the same gun. Once you get to the next part you will see stairs ahead of you. This is probably the hardest part of the level because you are at a disadvantage and kind of at the mercy of the Covenant, not good. Rush VERY quickly up the stairs and you can hide behind the little flaps coming out of the wall. From the top level, you are once again more equal to the Covenant, and you can destroy them. I think there are two elites and maybe four grunts or so. Once they are all dead, go into the opening of the door. Now you will come to a closed door. Just wait, if you are in the right place, you should get a navigation point to go to after some talking by Cortana. Once you get there the door will open to a dark narrow hallway. Continue until you reach a fork, then turn at it and follow it until you reach an opening. You should next reach a bunch of guys who are trying to get rid of your presence, but hey are all in one space, so use your rocket launcher. Oops, did I say rocket launcher? I meant grenades. Once they are all dead move on to a very open hallway with three grunts standing stupidly at the other end. If you happen to have a pistol, use its zooming feature, or just use your plasma rifle as normal, because it has very good range as well. You will then go into the Maintenance Shafts. This is a very complicated place, with many exits. Whichever one you end up on you will find some Covenant. If you are really patient and observant you could go to all of the exits to kill almost all of the Covenant unnoticed, but either way you will succeed. Now keep heading forward and if you are going the right way, you should pass where you were before with the cry-tube and such, but you are looking at it from above. Keep on heading forward, and you will see a Red Elite waiting for you at the end of the hall. Keep blasting him and moving forward, and soon there will be an explosion there, which will leave him every weak and easy to finish off. Turn right into the open space to see some Grunts, dont worry too much about them, and explosion will eventually kill them too. Now we get to go back into the maintenance shafts. Yay! You will now if you are going the right way when you see a Grunt at the end of a hall. Now wait! Right to the right at a dead end will be another Grunt waiting for you to kill him. Now head forward in the only places you can go, you will get to three exits. Take the last one after launching a couple grenades through each one along the way. After securing this area, head to the open door. It is the right door, if you see a few grunts in there waiting for them to die. Then follow the hallway right to get into another good position to fight. Once you kill everyone jump over all of the junk in the