Hunter: The Reckoning Walkthrough :
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Mc BuT |
Walkthrough - FAQ
Hunter: The Reckoning - Redeemer
By: Alex "Joker" Hall
Started on: October 29, 2003
Completed on:
E-Mail: BloodLossX@AOL.com
- First and foremost I have to get this outta the way......please ask
for my permission to use my guide on your site. I have no prob with
letting you use this guide on your site so long as you ask me first.
Also I'm writing this guide for GameFAQs and GameFAQs only. If there
are any updates that I make to this guide it will be only at GameFAQs.
I can't help you if the other sites don't update my guide when I
update it at GameFAQs. If you ask me questions that I know I've
answered in my guide, then I'll just tell you to go to my guide and
that's it. If you have a problem with going to GameFAQs then hey, get
your info elsewhere. This is where I write for, and I'm not planning
on changing sides.
- Now that that's outta the way, lets move on to the newest installment
of Hunter: The Reckoning. I just beat this game a few minutes ago with
the help of my friends of course. LOL......the very first day I bought
it and I've already defeated it......BUT.....there's alot of
replayablity here as well. From what I can tell there's more than just
two characters that you can earn which I'll get into later in the
guide, but they may not be what you expect. This game blows all the
doors off of the other two Hunter titles, the original for the X-Box,
and the contiuation of the story on the Playstation 2. This game is
flat out badass, with alot to run into in the game. Best of all you
can use your Hunter that you leveled up from a previous game into a
new game to make them even far more deadly. But enough of all this,
lets get down to the reason why you're here for......my help to
getting you out of Ashcroft alive one more time. I'll do what I can
to make this without as many SPOILERS as I can, but no promises. Also
if you're a fan of Hunter: The Reckoning then goto
www.hunterthereckoning.com
for more on all things Hunter.
- The Hunters that survived:
Martyr - Alex Hall
Avenger - Levi Thomason
Judge - John Linton
Defender - Lee Hollar
This is the team that beat the game and showed me the info of what to
expect in this game. We fought long and hard to once again make it out
on top of the evil that lies inside Ashcroft, plus the info needed to
make this walkthrough possible. Though we argued alot we still managed
to defeat the game, so you should be able to follow the same path that
we took to glory. Good luck fellow Hunters.......
Table of Contents
1) Story
2) The Controls
3) Game Modes
4) Weapons
5) Edges
6) Characters
7) Enemies
8) Bosses
9) Stages
10) Meet the Hunters of the World
11) Cheats, Secrets, and Tips
12) Credits
1) The Story....
- It's been five years since the Hunters last came together in the city
of Ashcroft. Back then it was to combat a supernatural evil from the
Shadowlands. Since then, a corporation called Genefex has moved in and
revitalized the shattered city. They have purchased the abandoned
prison grounds and renovated and expanded it to hold their corporate
offices. Genefex, which manufactures everything from cosmetics to toys
has given jobs to the people of Ashcroft and brought back stability to
their lives. The streets are clean, and the commercial district is
thriving. With the rebuilding of the Old Town, newer and larger
buildings have sprung up all over the River District. It is a
prosperous time for all of Ashcroft this holiday season...but Genefex
and it's CEO are discovering that evil is never far from Ashcroft and
all that the corporate might of Genefex can do little against the
forces of supernatural evil.
- That's how things stand for you and other Hunters in this game. For
those of you that are new to the Hunt, let me recap on the past
incidents that you had to fight in Ashcroft. There are plenty of
references to the first incident that happened in Ashcroft where you
went one on one with a vampire out for his own happiness (The first
Hunter: The Reckoning that was on X-Box and later on GameCube) to
the second incident where the original team of Hunters that calmed the
town of Ashcroft the first time battled against a cult that had
nestled itself inside Ashcroft (The version that was only on the
Playstation 2). I myself have fought through both incidents and know
the story pretty well. For those that are new, here's where to get
caught up......
- Ten years before the battle that you're about to face, a team of
Hunters by the names of Kassandra Cheyung, Spencer "Deuce" Wyatt,
Samantha Alexander, and Father Esteban Cortez fought against the evil
that had plagued Ashcroft for 50 years. Since the 1940's a group of
vampires made Ashcroft their home. They had gained control over the
local Ashcroft Prison and used that place as their own personal
feeding ground. The inmates that were sent there were either used as
food or for sick and twisted experiments. No one on the outside knew
about what had been going on in the prison for close to 50 years,
until a prisoner by the name of Nathaniel Arkady was sent there for
execution. Arkady was "different" compared to the other prisoners and
the vampires wouldn't go near him. They would push his execution date
up more and more to get rid of him faster. A year before the incident
occured Nathaniel Arkady was set for execution. The resident prison
chaplain was Father Esteban Cortez himself. He was the last person to
speak to Arkady before his execution. He couldn't quite put his finger
on it, but he knew there was something "off" about Arkady. A local
officer that day named Samantha Alexander was allowed to bear witness
to Arkady's execution and watched from the room. A drifter also by
the name of Spencer "Deuce" Wyatt decided to also be a witness to
Arkady's execution since Deuce basically lived for this stuff. Also
present that day was Kassandra Cheyung, a teenage girl who was the
sole heir to her parents fortune and company Fairday Manufacturing.
All of them were not prepared for what was about to happen to them for
watching Arkady's execution. It may of been that somewhere down the
road they would be "imbued" with supernatural powers, but due to
circumstance of that execution they were all four imbued by the
Messengers to become Hunters. Arkady was to be put to death by the
electric chair. When he was killed, spirits that had been occupying
his body were released and sent out on a rampage. The four new Hunters
didn't know what to exactly expect, but they succeeded in putting the
spirits to rest. They boarded up the Prison and all decided to go
their own ways from there. They all thought that the nightmare was
over in Ashcroft, but they were all sadly mistaken. A year after
Arkady's execution some high school kids decided to have a rave setup
inside the prison. The rave woke the spirits up and they attacked not
just the prison itself, but the entire town of Ashcroft as well.
Cortez was staying in Ashcroft since his imbuing and when he caught
wind of the evil that was awaken he sent out for the other three that
had promised to return should the evil ever awake again. It took the
other three Hunters some time to get there, and when they did the town
was already in shambles. The people were not able to see the possesed
for what they really were, and called the whole thing a riot. The
Hunter's first objective was to get the trains working again. They
would need about 50 people to go back and work on the train in order
to get it running again for all the innocents of Ashcroft to escape.
They hit the streets and came across a teenage girl that was
babysitting a young girl named Kaylie Winter. The four Hunters gave
their word to find the young girl, and with a lead they headed to the
elementary school. They were first greeted by a hulking creature that
was sent out to destroy the Hunters, but they managed to defeat the
creature. With it gone a new face entered the fray. A man who called
himself Carpenter appeared before the four Hunters with Kaylie safe
and sound. The Hunters knew that Carpenter was a rot, but he talked
and was extremely intelligent. They didn't know what to make of him
or what he wanted. Carpenter gave them some inside info on how the
incident happened and where to take Kaylie. Her parents were waiting
for her at the nearby church. From the elementary school the Hunters
made their way to the churchgrounds. They had to cross the massive
Ashcroft Cemetary that surrounded the church itself. The cemetary was
very old and since it was occupied by so many dead people, you could
expect that they were all up and running about. The four Hunters
managed to get through the cemetary and safely escort Kaylie to the
church. Kaylie was overjoyed to see her parents and ran for them with
her arms wide open dropping her favorite stuffed teddy bear along the
way. Her parents embraced her lovingly and were glad to see that she
was safe from the riots. but things were not going to stay happy for
long. Her teddy bear that she had dropped became possesed and grew to
enormous size. The teddy bear reached a full ten feet tall with nasty
powers to boot. The bear looked down at Kaylie and her parents and
with one quick and powerful swipe, killed Kaylie's parents. Kaylie
who at first couldn't see any of the monsters or rots that the Hunters
were fighting throughout the cemetary, she could now see this demonic
teddy bear for what it was. This was the moment that Kaylie became
imbued with the powers of a Hunter. The four Hunters fought and
eventually killed the Teddy Bear, but they could not bring back
Kaylie's parents. Carpenter showed up soon after they had defeated the
bear and showed them a way into the prison to get at the source of
what was behind all of this evil. They left Kaylie in the care of a
nearby survivor and instructed them to go to the subway to help out
with the train. They ventured forth into the Catacombs of Ashcroft,
and found a way through this underground maze to the very entrance of
Ashcroft Prison. They had to battle a clan of vampires that occupied
the Catacombs as their home, but they made out due to Cortez's priest
hood. Now that they were back to where it all began they searched out
for the one person that they believed to be behind all of this:
Nathaniel Arkady. While they searched the grounds for Arkady, battling
hordes of rots, raver rots, and rot dogs, they came across an old
mansion situated inside the prison. This was suppose to be the Prison
Warden's home, and the four Hunters decided to check there for any
leads. When they went through the mansion they finally came across
the Prison Warden himself thought to be dead: Degenhardt. After a
brief discussion with him they found out that he was in fact a vampire
himself. Since they were Hunters they couldn't allow for him to live,
and fought against him. The Hunters defeated Degenhardt and went on
to Death Row of the prison where Arkady was suppose to be. They
traveled through the Cell Blocks and then to the Hospital Wing via the
rooftops. As they traveled through the Hospital Wing they stumbled
across Hadrian, a doctor that was working for Degenhardt. He was
responsible for making creatures such as the Skitters and the creature
they fought at the elementary school. Hadrian was working with three
corpses when the Hunters walked in on him, and a battled ensued. The
Hunters succeeded in killing Hadrian, but they didn't know what he
was using those corpses for. Rather not find out if they were to be
new creatures to fight later on, the Hunters soon burned the corpses
into ashes. From the Sewer ways the Hunters made their way into the
Prison Workshop where the very mechanical parts themselves came alive
and attacked the Hunters. After traveling through this area and onto
another Cell Block, they made it to Death Row. There they were first
greeted by Carpenter who congratulated them on surviving this far.
Carpenter told them about his history with Ashcroft and the Prison.
He was once a prisoner of Ashcroft Penitentiary that like the other
inmates was tortured and used as food. When Carpenter moved to the
other side he wanted nothing but revenge, and he slowly started to
become a living entity of destruction. He came back to this side on
his own without the help of whatever force was causing the evil
spirits to rise. He came back to give Hadrian a lesson in pain by
giving him days of nonstop torture, the same that Hadrian did to him
once before. But to Carpenter's surprise the Hunters had killed
Hadrian before he could even get to him. Carpenter's plans of revenge
were destroyed and he was more than upset with the Hunters. In a rage
Carpenter attacked the Hunters to exact out his revenge that he had
planned for Hadrian on them. It took the Hunters all they had to
actually defeat Carpenter and kill him. From the room that they fought
Carpenter in, they moved on to the very room that Arkady was executed
in, the very place that all this trouble started over a year ago.
Arkady was sitting in the electric chair that had supposedly killed
him in the first place, but there he was, alive like it never happened
in the first place. Arkady talke to them for a moment about how the
tear into the Shadowlands happened and helped them to realise who was
originally behind the entire Ashcroft mayhem: Degenhardt. He helped
them to realise why he did it. Degenhardt wanted his family back from
the dead, and he needed Hadrian to come up with new bodies for them
to occupy. That's what Hadrian was working on when the Hunters
interupted him. They all thought to themselves that they defeated
Degenhardt already, but if he was the cause of it, then why hadn't all
the creatures and even Arkady himself been taken back to the hell that
they all came from? Degenhardt wasn't dead and he was controlling
Arkady to lure the Hunters away from him. He had Arkady attack the
Hunters then and there. They fought a tiresome battle with Arkady,
and eventually won over on him helping him regain some of his
conscious self back. He ordered the Hunters to run from him and to get
Degenhardt once and for all. The Hunters made a bee line for
Degenhardt's mansion, with Arkady himself getting in the way often
enough. The Hunters eventually made it to the mansion, and there they
watched as Degenhardt himself killed Arkady once and for all
effortlessly. Degenhardt was furious with the Hunter's intervention of
his plans and opened up a portal to the Shadowlands that he was going
to use to not only bring back his dead family, but to send the Hunters
to an eternal hell. The Hunters watched as Degenhardt transformed into
his true self. They attacked with everything they had, but nothing
would work since he had that portal open, it feeding constant energy
to him allowing him never to die. The Hunters were running out of
options until they noticed a boarded up window with sunlight beaming
out of the few cracks. They immedieately tore the boards off and
flooded the room with sunlight, exterminating all of Degenhardt's
vampiric powers. The portal that was open would not let him die from
the sunlight, but since the sunlight drained him of all his powers he
couldn't control the portal no longer, and in a violent burst of
energy, was thrown into the portal. All the spirits and creatures that
were running loose throughout the town of Ashcroft was violently and
suddenly taken back to the other side. The Hunters managed to get
enough people to help with the repairs of the train, and at the last
possible second they all escaped from the town of Ashcroft as wave
of energy was sent in a radius miles around from the town. The Hunters
were protected by a barrier that would keep them safe from the
energy's harm thanks to the Messengers. As the four Hunters looked out
at the new day's dawn they all knew that it was finally over and that
they could all rest from the hell that once occupied Ashcroft......
......or so they thought.......
- Close to about 5 years later two Hunters that were taking on the
forces of darkness by the names of Joshua Matthews and a man known as
Devin in the town of Ashcroft. They had come across a plan that was
beyond their comprehension and needed help. Joshua decided that the
only people that could help were the ones that originally fought
against the forces of evil that once occupied Ashcroft. Joshua sent
out an e-mail to Deuce, Kassandra, Esteban, Samantha requesting that
they come to Ashcroft immedieately. Though Sam, Deuce, and Kassandra
were reluctant to come to Ashcroft once again, they decided that they
should investigate what was going on there. When they got to Joshua's
apartment they found it empty and no real clues as to where either of
the two Hunters went. They found various maps and videos of what they
were investigating and decided to start off in the area that they
had recently checked through. They picked up some extra tapes and
clues giving them information that a cult of some sort had taken up
residence in the town of Ashcroft. They were still a bit puzzled by
things and decided to search the area for more clues. They soon came
across a woman named Emma that could see the creatures for what they
were, but she didn't Hunt like Hunters, rather she assisted them from
the sidelines. Emma gave the Hunters a new location to start searching
for in hopes of finding Joshua and Devin. She said to look for a man
in the Apartment District by the name of Le Roi. She said that he
should be more helpful in getting them into a few areas of the city as
well as finding the missing Hunters. After a thurough search of the
area the find Le Roi and eventually Joshua. Joshua lets them in on
what happened to him, telling them about how they were surrounded in
the graveyard and taken prisoner by a werewolf. They were then taken
into the prison where the cult leader was taking an affection to Devin
for some reason. Joshua soon blanked out again, but was resuced by
none other than Carpenter himself, the man that was thought to be
killed by the Hunters 5 years ago. Carpenter had his own reasons for
helping out Joshua and trying to destroy the cult, but rather than
waste time thinking about why he was around, the Hunters with the help
of Le Roi, busted into the prison. It was there that they traveled
through the familiar ground that they once came through 5 years ago to
stop Arkady. They made their way through the Cell Blocks until they
reached the Inner Sanctum that was the base of the cult's operations.
A Witch was the leader of the cult and was holding Devin hostage. The
Hunters fought bravely against this supernatural woman, and killed her
after a tough battle. They rescued Devin, but then Devin turned on the
Hunters and decided that the only to actually save the world is by
killing all the people that the Shadowlands creatures wanted. The
Hunters could not allow for Devin to harm people, and they followed
him around the Hospital Wing resucing innocents and stopping Devin.
Then on the roof of the Hospital, they had a final showdown with Devin
killing him after a grueling battle. The Hunters thought that now
their troubles were over, Devin's dead body soon floated into the air
and released a surge of energy that the Witch had previously endowed
inside him. This surge caused a huge Tower to shoot out from under the
ground and high into the sky. This medievil tower was where the
Hunters knew that the final battle with whatever was behind all of
this was going to be. With great effort they climbed the tower and
soon reached the top. To there surprise, Carpenter was there to stand
before the creature known only as Nephrack telling it that no matter
what it tried to do to get to the world of the living, it was going to
fail. It may have been a type of deity in the Shadowlands, but on this
side, it lost all it's holy glory. Carpenter vowed that once it was
defeated he would wait for Nephrack on the other side in the Shadow
lands to give it more doses of pain. The Hunters stood before Nephrack
and saw that it was only staying on this world because it still had
the Witch's body intact, and used it as an anchor. The Hunters fought
against Nephrack, knowing that this was a battle that none of them
ever expected. After some time of fighting, the tide moved into the
favor of the Hunters and they slowly but surely defeated Nephrack,
sending it back to the Shadowlands never to be heard from again. After
the long and tiring battle, the Hunters rested momentarily at Joshua's
apartment. There they talked about where they would go from there, and
soon left on their own ways knowing that they once again destroyed the
evil that had once plagued Ashcroft.
- With that you know enter the town of Ashcroft once again, but this
time it's nothing like it use to be. Everything that you once knew
about Ashcroft has changed due to it's industrialization. A whole new
hell awaits for you as once again you must travel to the town of
Ashcroft.
2) The Controls
- Can't become a successful Hunter without knowing the proper controls.
Here's where to learn the various ups and and downs of the game.
- Basic Controls
Movement - Left Thumbstick
Aim - Right Thumbstick
Walking Backwards - Hold the Left Thumbstick in one direction and the
Right Thumbstick in the opposite direction
Strafe - Hold the Left Thumbstick in any direction and then press the
Right Thumbstick at a 90 degree angle from the left thumbstick
Jump - Left Trigger
Roll - While Strafing press the Left Trigger
Melee Attack - Select your Melee Weapon with X and then use the Right
Trigger
Ranged Attack - select your ranged guns with X or B and then use the
Right Trigger to fire
Action - press the A Button to do various actions throughout the game,
and to reload your guns
Camera Zoom - Use the D-Pad to zoom the camera
*Special Note*
- In this game you can only carry three weapons that you find laying
around. You can't carry all the weapons in the game at once like
before, so keep that in mind and be ready to trade out with weapons
as you see them come to you in the game. To trade out weapons, you
must first use up all the ammo on one weapon to clear up a spot, then
pick up the weapon. This is the only way to get upgraded stuff through
out the game. Also in order to pick up ammo for say the Combat Shotgun
you must find other Combat Shotguns. Unless you're carrying two
different shotguns to share ammo with, then you must that specific gun
laying on the ground in order to pick up ammo for it.
- In-Game HUD
- You character's current weapon in use will be displayed in the center
of the circle in the corner of the screen. On the top of half of the
circle is a red outline. This is your health meter. The health meter
will slowly dwindle down until your health is depleted and you are
dead. The bottom of the circle is outlined in blue. This is your
Conviction Meter. It shows how much energy you have left to do your
Edge Attacks. This depletes only when you use an Edge or when a
certain enemy attacks you. To gather up more life and Conviction, you
can pick up red, blue and purple orbs that enemies drop when you
defeat them, or when you find the right glyphs hidden throughout the
stage that will give you back your health and Conviction. You can also
use the Rejuvenation Edge to regain health if your Hunter has that
Edge.
The three meters beside your main HUD is what lists your level up for
Melee, Ranged, and Conviction attacks. This determines how you will
level up throughout the game. The meters go like this:
Purple - Melee
Yellow - Ranged
Green - Conviction
When you constantly Melee attack opponents, only your Melee meter will
rise. Once a meter is full the Hunter gains more power in that area.
In order to learn new Edges, the Hunter must gain levels in
Conviction. At levels 15 for both Melee and Ranged, the Hunters weapon
becomes more revamped and powerful. At level 15 the Hunter's Melee
weapon gets more powerful and gains a new look. At level 15 the
Hunter's Ranged weapon gets a bayonet at the end of the gun's barrel
making it more powerful to jab at opponents while making the shot a
little more powerful as well. Your Hunter will do a type of taunt when
you hit level 15 for either Melee or Ranged to signfy that you've
gained a new weapon. I'm not sure at this moment about later levels,
but I'll get right on it since I've only played through the game once
at this moment. Here's lists for all three meters and how they level
up:
- Melee -
LVL 1 - Starting Melee weapon
LVL 15 - Weapon becomes stronger and more detailed. A new weapon is
basically born here.
LVL 30 - Weapon becomes even stronger and more detailed.
LVL 45 - Weapon becomes stronger.
LVL 99 - Weapon reaches maximum strength and can no longer gain
exprience
- Ranged -
LVL 1 - Starting Ranged weapon
LVL 15 - Hunter's unique Ranged weapon gets a bayonet at the end of the
barrel for more jabbing power and more shot power. Also, your
Ranged weapon gets a bigger clip size, holding more bullets
than before.
LVL 30 - Hunter's unique Ranged weapon gets a bigger clip size to hold
more ammo. Power goes up just a bit more than the previous
weapon.
LVL 99 - Weapon reaches maximum strength and can no longer gain
exprience
- Conviction -
LVL 1 - Starting Edge
LVL 7 - Second Edge Gained
LVL 10 - Level 2 of 1st Edge gained
LVL 13 - Third Edge Gained
LVL 17 - Level 2 of 2nd Edge gained
LVL 21 - Level 3 of 1st Edge gained
LVL 23 - Level 2 of 3rd Edge gained
LVL 25 - Fourth Edge gained
LVL 27 - Level 3 of 2nd Edge gained
LVL 33 - Level 3 of 3rd Edge gained
LVL 35 - Level 2 of 2nd Edge gained
LVL 45 - Level 3 of 4th Edge gained
- Start Menu -
- At the Start Menu you have access to various things:
Resume - Unpauses game
Options - Allows you to adjust the volume settings, gameplay options,
and contoller options. You can also view a list of all the
combos in the game here.
Character Stats - View your character's personal stats and their
progress throughout the game.
Game Stats - This displays the number of kills and rescues made by a
player. It also shows how many lives a player has left.
This is also the screen that you can compare to other
players playing with you.
Restart - restarts the stage
End Game - Ends the game then and there
- Combo Attacks -
- This game allows you to use unique combos rather than use the same
combo over and over. Here's the list of all the combos in the game...
Glossary of Terms:
Run = Left Thumbstick
Aim = Right Thumbstick
Attack = Right Trigger
Charge Sweep - Hold the Attack Button, then Release
Charge Sweep 2 - Attack, Attack and hold, Release
Simple Combo - Keep pressing the Attack Button
Running Combo - Aim forward, Attack continuously
Stick and Slice - Run forward, Attack, Aim forward, Attack
Flurry - Run forward, Attack, Attack, Aim forward, Attack
Haymaker - Run forward, Attack, Attack, Aim backward, Attack
Flurry w/ Haymaker - Run forward, Attack, Attack, Aim forward, Attack,
Aim backward, Attack
Uppercut - Aim forward, Run backward, Attack
Uppercut Charge - Aim forward, Run backward, Attack and Hold, Release
Diving Attack - Run forward, Attack, Attack, Jump
- Glyphs -
- Througout the game you will come across glowing symbols on the ground
known as glyphs. If you have the game manual, you can look in the back
of it to see how each glyph in the game works and looks. For those of
you that don't have the manual, here's the info on each glyph you can
find in the game. Remember that these glyphs have only four charges in
each of them until they run out. Once you've used that glyph four
times you can't use it again until you find another one elsewhere.
- Health Glyph -
O
I
- -
/ I \
{-----}
\ I /
- -
I
O
- This is somewhat of how the Health Glyph looks like, except that it's
more circular in the middle with a cross in it's middle. This will
help you to refill your life gauge.
- Conviction Glyph -
O O O
I I I
----O----
- Like a W or an E on the ground, this glyph replenishes your Conviction
gauge so that you can use your Edges again.
- Speed Glyph -
I
--I--
I
- -
I / - \ I
---{ [ ] }---
I \ - / I
- -
I
--I--
I
- This glyph gives you a boost in speed for a short period of time. A
very useful glyph and new to the Hunter games.
- Armor Glyph -
O
/ \
O---O
\ /
\ /
O
- This is the easiest glyph to make for me. This glyph adds a green bar
over your life bar to signify that you now have armor. You will now
be able to survive alot longer thanks to this. This is like the flack
jackets that you can find in Wayward. This too is a new glyph to the
Hunter games and is by far quite useful.
- Unlimited Ammo Glyph -
O O O
I / \ I
I /( )\ I
()-----()
\ /
\ /
\ /
O
- Also new to the Hunter games is this little badass glyph. This glyph
allows the Hunter to have Unlimited Ammo with all guns. That means
that you can now go crazy with any gun that you picked up throughout
the stages. This glyph last for a short period of time so make good
use of your unlimited ammo time.
- Invulnerabilty Glyph -
O
/I\
/-I-\
/I/I\I\
//I I I\\
O-----------O
\\I I I//
\I\I/I/
\-I-/
\I/
O
- It looks something like that, so bear with me since I couldn't get it
down just right. It's ver royal looking and the most detail out of all
the glyphs. This glyph makes you Invicible to all enemies for a short
period of time. Get to work hacking and slashing to your fullest while
you have this on, because you don't want to let this glyph go to waste
do you?
3) Game Modes
- Here's all the things you can do in the game with detail....
- Main Menu -
New Game (starts a new game)
Continue Game (load up a previously started game)
Options (mess around with a few of the game's features here)
Special Features (Take a glance at some of the special things you can
earn or have already earned)
- Starting a New Game -
- Ok....it's not that hard of a thing to do here. Simply choose your
Hunter and begin the game. The reason I'm putting this here is for
those of you that want to start a new game with a Hunter that you've
used in a previous game. To use your beefed up Hunter, first goto the
game that you have saved onto your X-Box Hard Disk. In the character
select menu choose to Export a Hunter. Choose whichever Hunter you've
built up and select to put them on your X-Box Hard Disk. Then whenever
you want to use them in a new game, goto Import. Just pick your Hunter
off of the Import list and replace them with the freshly new Hunter in
the second list. After that look at their stats in the character
select screen to make sure that you did everything right. If you |
