Hunter: The Reckoning Walkthrough :
This walkthrough for Hunter: The Reckoning [X-BOX] has been posted at 08 Apr 2010 by ooookk and is called "FAQ/Walkthrough v99%". If walkthrough is usable don't forgot thumbs up ooookk and share this with your freinds. And most important we have 3 other walkthroughs for Hunter: The Reckoning, read them all!
|
ooookk |
Walkthrough - FAQ/Walkthrough v99%*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--Hunter: The Reckoning--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--* H U N T h e E R E C K O N I N G “Hunter: The Reckoning” FAQ for Xbox, Version 99% Complete Written and copyrighted by Erin Czerniak, 2002 Contact me at erincz@netzero.com *********************************************************************** Version History: August 20, 2002 Sat down with a cherry Coke and some Cracker Jacks and started this FAQ at around 1a.m. Insomnia? I have no idea what you're talking about… August 22, 2002 Started filling in more of the walkthrough; everything else is pretty much complete, plan to add more on enemies, and possibly a Boss section later. August 24, 2002 Filled in some more of the walkthrough, and added a few enemies and the boss section to the FAQ. August 26, 2002 Finished the Walkthrough and Boss Sections. I believe the FAQ is finally complete…for now. August 27, 2002 Edited some slightly inaccurate info on Level 8, Sewers 2. Also added some more on the Boss Section for the Warden. August 31, 2002 Added a few things in the Hints Section. September 17, 2002 Confirmed the Glyphs cheat, thanks to *all* the readers who have sent in tips so far! October 5, 2002 Got absolutely sick and tired of having to scroll up and down all the time, so I added the clickable Table of Contents for easier viewing. Thank goodness for bookmarks! :) **I plan to add the Invulnerable Code at some point, whenever I or anyone else figures it out, and I am definitely still working on it. Any information or tips you want to send me will be credited in this FAQ. Thanks for reading this! *********************************************************************** TABLE OF CONTENTS: I. Story II. Game Menu III. Controls IV. Hunters and their Attributes V. Edges VI. Glyphs VII. Combat VIII. Weaponry IX. Enemies X. Walkthrough 1. Subway Station 2. Streets 3. Playground 4. Graveyard 5. Church 6. Catacombs 7. Sewers 1 8. Sewers 2 9. Front Yard 10. Meal Hall 1 11. Main Yard 1 12. Mansion Exterior 1 13. Mansion Interior 1 14. Mansion Exterior 2 15. Main Yard 2 16. Cell Block 1 17. Cell Block 2 18. Hospital Roof 19. Hospital Interior 1 20. Hospital Interior 2 21. Morgue 22. Sewers 3 23. Machine Shop 24. Death Row 25. Main Yard 3 26. Meal Hall 2 27. Main Yard 4 28. Mansion Exterior 3 29. Mansion Interior 2 30. Attic XI. Bosses XII. Codes, Hints and General Strategy XIII. Credits *********************************************************************** I. Story Ashcroft's Evil Institution (from the game manual) There were only two places to work in Ashcroft: The railroad and the penitentiary. Since the 1920s, the town centered on the large prison. The people didn't know that for over 50 years, the prison was under the control of vampires. The warden himself was turned into a creature of the night and the center of power was secure. Since then, the prison has become a feeding ground and the inmates no more than cattle. Those unfit to be fed on are subject to horrific acts of torture and experimentation. Such actions cannot be forgiven, and the vengeful spirits of the inmates soon rose from the dead and lashed out at the living. The vengeful spirits were eventually subdued by greater powers, and the vampires regained control of Ashcroft Penitentiary. When convicted murderer Nathaniel Arkady was subjected to capital punishment by electrocution, the renegade ghosts were freed from their bonds and once more wreaked havoc on the prison. Four people, brought to the Scene by circumstance, were witnesses and at that moment their normal lives ended. They pushed back the onslaught of angry spirits and locked the doors of the penitentiary. The prison was shut down, and the town of Ashcroft became a shadow of its former self. Ashcroft now stands at the brink between the world of the living and the dead, and someone or something is toying with the balance. An act of chance freed the spirits from the prison, and their hatred has been unleashed on the entire town. Nothing is as it seems and it is up to you to save them all. YOU ARE THE RECKONING. I'm sure you get the general idea; you're the good guy, and everyone else (except for the cowering innocents) is the bad guy. The innocents never seem to be very grateful when you save their lives either… but it's all in a day's work when you're hunting down evil. Back to Table of Contents *********************************************************************** II. Game Menu 1. New Game -Starts a new game. 2. Continue -Continues from a saved game. 3. Options -Audio/Video (Change Music, Speech, SFX and Brightness) -Control Options (Choose from the Default setting to 5 Alternative methods) -Gameplay (Toggle Controller Vibration, Show Blood, and Friendly Fire settings) 4. Special Features -Credits -Coma Video -Intro Video -Alternate Hunter Mode (Will be locked until completion of the game) -Nightmare Mode (Also locked) Back to Table of Contents *********************************************************************** III. Controls 1. Pressing the Start button during gameplay will bring up the following menu: Resume - Takes you back to gameplay. Options - Audio/Video, Control Options, and Gameplay. Character Stats - Keeps track of your Experience points, and shows your Edges, Weapons and (surprise!) your characters' stats. Game Stats - Tracks your kills and rescues, for each innocent you rescue you receive a Life, or Continue. Also lists current level Objectives. Restart - Restarts you at the beginning of current level. End Game - Ends game. 2. Movement: Default Controls (You can change these configurations in the Game Options menu. I prefer "Alternate 1" because you can click on the thumbsticks to jump and attack.) Move Character - Left Thumbstick Aim Character/Weapon - Right Thumbstick Walk Backwards - Press the Left Thumbstick in any direction and press the Right Thumbstick in the opposite direction. Strafe - Press the Left Thumbstick in any direction and press the Right Thumbstick at a 90-degree angle from the position of the Left Thumbstick. Left Trigger - Jump Roll - While Strafing, pull the Left Trigger 3. Weapons Controls: Default X Button - Scrolls through available Basic Weapons B Button - Scrolls through available Special Weapons Y Button - Scrolls through available Edges A Button - Switch or Reload weapons, or activate Edge Right Trigger - Fire, Switch or Reload weapons, or activate Edge. You can also perform Combo attacks with your melee weapon by continually pressing the Right Trigger. Combo attacks will be discussed in the Weapons Section VII. White Button - Reloads weapon (You can also use the A button or continue pressing the right trigger) Black Button - Taunts monsters *The A Button is also the Action button. You can use it to open doors, and also to read glyphs and talk to townspeople, which will be discussed in Section VI. **The Directional Pad controls the camera angle, more or less. There are five levels of zoom. Pressing up on the directional pad zooms the camera in. Pressing down zooms the camera out. When playing single player, you can press left to completely expand your view, and pressing right will bring the camera in as close as you can go. Back to Table of Contents *********************************************************************** IV. Hunters and their Attributes There are four characters from which you can choose: Avenger, Defender, Martyr and Judge. Each character has different skills and attributes, and each starts off with a melee weapon and a ranged weapon with unlimited ammo and one Edge, which is listed first below. 1. Creed: Avenger Name: Spenser "Deuce" Wyatt Height: 7'0 Weight: 310 Age: 35 Weapons: Battle Axe and Lever Action Rifle Edges: Cleave, Smite & Ward 2. Creed: Defender Name: Samantha Alexander Height: 5'9" Weight: 120 Age: 29 Weapons: Katana and Magnum Revolver Edges: Rejuvenate, Ward & Demand 3. Creed: Martyr Name: Kassandra Cheyung Height: 5'2" Weight: 105 Age: 19 Weapons: Twin Daggers and Dual Auto-Loading Pistols Edges: Demand, Retribution & Burden 4. Creed: Judge Name: Father Esteban Cortez Height: 5'1" Weight: 175 Age: 45 Weapons: Crusader Sword and Crossbow Edges: Word of Power, Burden & Rejuvenate Character Attributes: Strength - Amount of additional damage the Hunter does during melee combat. Accuracy - Amount of additional damage the Hunter does during ranged combat. Speed - How quickly the Hunter moves. Conviction - A Hunter's dedication to the hunt. Conviction is used to activate Edges. Stamina - A Hunter's damage resilience Strength and Accuracy can be improved throughout the game by activating certain glyphs, which is discussed in Section VI. (There is also a Glyph cheat for certain versions of the game, discussed in the Hints section) Here is a table with each of the characters' attributes for comparison out of a five-point scale. Avenger Defender Martyr Judge __________________________________________________ Strength 2.5 2.0 1.0 1.5 Accuracy 2.0 2.5 1.0 2.0 Speed 1.0 2.0 3.5 1.5 Conviction 1.0 2.0 2.5 3.0 Stamina 1.5 1.5 1.0 1.5 Obviously, some characters will be faster than others, or will produce more damage in a melee attack than they might by using their ranged weapon. You will have to develop different strategies for gameplay depending on whether you are fighting alone or with companions. Remember that you only start out with one Edge, and you won't gain the third and final Edge until you are well into the game. There are several Strength and Accuracy Glyphs throughout the game, so if you have teammates, you may want to bolster Martyr's Accuracy stats rather than the Defender's, and Martyr isn't very strong either, but she can run circles around a throng of zombies for excellent melee skills. Your attributes will improve as you level up throughout the game. The amount of Experience points and Rescues you get depends on how many Hunters are in the game. If a Hunter dies during the game and doesn't press Start to continue within ten seconds, that Hunter will lose ALL its Exp and will have to start all over again with only one Edge. Back to Table of Contents *********************************************************************** V. Edges Each Hunter starts off with one Edge at its lowest level of power. As the Hunters advance, they gain up to three Edges, and the powers of each Edge increases -- up to three levels. (I finished the game with two Edges at level three, and one Edge at level one.) As your character grows in experience, his/her skills will increase, and new Edges will become available. You gain a new Edge or level up on an existing Edge every time you defeat a Boss. 1. Cleave/Picture of Axe |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Hunter: The Reckoning Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

