Indiana Jones and the Emperor's Tomb Walkthrough :
This walkthrough for Indiana Jones and the Emperor's Tomb [X-BOX] has been posted at 02 Oct 2010 by coquito and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up coquito and share this with your freinds. And most important we have 2 other walkthroughs for Indiana Jones and the Emperor's Tomb, read them all!
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Walkthrough - FAQ/WalkthroughGame Name Xbox Walkthrough +++++++++++++++++++++ Table of Contents +++++++++++++++++++++ 01: Controller 02: Level 1 - Ceylon 03: Level 2 - Prague 04: Level 3 - Istanbul 05: Level 4 - Hong Kong 06: Level 5 - Peng Lai Lagoon 07: Level 6 - Peng Lai Mountains 08: Level 7 - Black Dragon Fortress 09: Level 8 - Temple of Kong Tien 10: Level 9 - The Emperor's Tomb 11: Level 10 - The Nether World : Legal Jargon ++++++++++++++ CONTROLLER ++++++++++++++ The default settings for the XBox Controller are as follows RIGHT TRIGGER: Guard/Trap Mode LEFT TRIGGER: First Person Look Mode LEFT THUMBSTICK: Move RIGHT THUMBSTICK: Camera view LEFT THUMBSTICK BUTTON: n/a RIGHT THUMBSTICK BUTTON: n/a A BUTTON: Primary Attack B BUTTON: Jump X BUTTON: Secondary Attack Y BUTTON: Action/Quick access WHITE BUTTON: Load Ammo BLACK BUTTON: Draw/Holster Item D-PAD: Inventory **THIS GUIDE CONTAINS SPOILERS** ++++++++++++++++++++ Level 1 - Ceylon ++++++++++++++++++++ **Gates of the Lost City** Objectives: Find the entrance to the Lost City Follow the path to the top of the cliffs. Carefully use the ledges to drop your way down to the lowest level. Behind the waterfall, pick up the IDOL OF RAMBA VIHARA. Use the stone steps and jump over the small ravine, in the temple. Make your way into the next area and fill up your canteen in the FOUNTAIN. Climb up the nearby ledges, and jump across to gain entrance to a building. Inside pick up the MACHETE. Outside, carefully drop down between the fallen pillar and the standing pillar. Use your machete to cut through the over grown vines. Then use your whip to swing across the pit. Cut away the vines and enter the next area. **The Hunter's Camp** Objectives: Discover a way through the flooded ruins Climb up the stairs and turn to your left. Fight off the ivory hunter, and then use your machete to cut the rope. Drop down on to the newly fallen crates and fight the ivory hunter below. Break the crates and pick up the REVOLVER AMMO. Continue into the courtyard and in the first niche to your left pick up the SHOVEL. Fight the two ivory hunters around the fire. They will use chairs and bottles to attack you. Make your way up the stairs. To the right there are some windows covered with vines. If you cut away the vines you can go inside and use the FOUNTAIN to fill up your canteen. Outside you're your whip and the crocodile head to swing across the gap. Wall hug your way around the small ledge and use your whip to swing across another gap. Knock the large crate on the suspension contraption. It will fall to the lower area. Make your way down, and pick up the MAHAVATU MASK. Make your way back to the upper area, and up some stone steps. You will be able to see a crocodile head and a severely cracked floor. Use your whip to swing across, as the floor will crumble beneath you. Swing across the next pit, and as you jump off you will knock down the pillars blocking your way. Continue forward and use the ledges to drop down to the water level. Swim until you can climb up out of the water. Follow the ledge clockwise around the room until you can fill your canteen up in the FOUNTAIN. You should be able to jump diagonally and to the left on to a slightly lower ledge. From this ledge turn to your left and jump up to grab the next ledge. Keep climbing until you see a rope. Jump across and use it to swing to the opposite ledge. Use your machete to cut the vines, and inside defeat the hunter with the shotgun. Pick up the RIFLE when he is defeated. Make your way out onto the ledge and jump diagonally to the left to a lower platform. Jump and use your whip to swing to the opposite platform. Continue forward and the floor will crumble beneath your dropping you into some water. Swim to the platform where you can climb out of the water, and then climb up to the next ledge. Jump across to a higher ledge twice. Climb up and pull the crocodile lever to open the door. Fight off the two hunters, and pick up the PISTOL and RIFLE they dropped. Enter the door. **The Paths of the Ancients** Objectives: Find a demolition charge to destroy the gate. Break through the crocodile gate. Swing across the pit and take out the hunter on the other side. Enter the courtyard and take out the next two hunters. Pick up the SHOVEL in the niche to the left of the entrance. On the lowest level make your way around the courtyard until you find a door. Inside climb up the ladder, take out the hunter, and pull the crocodile lever. Make your way back down to the main courtyard and fill up your canteen in the FOUNTAIN at the top of the stairs. Make your way up the side of the courtyard to the secret door you just opened. Inside, at the end of the passage, break the crates and pick up the MEDKIT and the SHOTGUN AMMO. Make your way back outside to the ledge and jump across to the next ledge. Use the croc head and you whip to swing across to the next ledge. From there, climb up one ledge and jump up and shimmy your way across the wall. Drop down and then climb up the ledges. Take out the hunter at the top, and then examine the broken wall. Two more hunters will exit the towers and attack you. Take them out and pick up the PISTOL that is dropped. Inside one of the towers you can pick up a DEMO CHARGE. In the other another guard will attack and you can break the crates for PISTOL AMMO. Set the Demo charge on the cracked walls and then run for cover. Once the wall has blown open enter it. **The Palace of Forgotten Kings** Objectives: Make your way to edge of the river canyon Pull the croc lever to open the door, and fight the three hunters waiting outside. Pick up the PISTOL and SHOTGUN. As soon as they are defeated another guard will attack. Take him out and pick up the pistol. There are three crates on the ground level break them and pick up the REVOLVER AMMO. Also use the nearby FOUNTAIN to fill up your canteen and health. On the opposite side of the courtyard, use the ledges to climb up above where you entered the courtyard. Use the stone pillars and jump your way across the room. Jump to the slanted platform on the side, and then make your way to use your whip and the croc head to swing to the platform and then enter the door. Inside turn to your left and fight the hunter. Make your way to where you can drop down into the center area. Pull the lever, and use your machete to cut away the vines blocking the door. Inside climb up on the small platform, and continue to use the platforms until you can enter a door. Inside, pick up the PORT NEGROMBO RELIC. Make your way back down to the bottom of the room, and then use the vines to climb up the wall. At the top enter the archway and follow the passage. Jump over the crumbling floor, and in the next area roll under the darts. Next roll under the darts and jump over the floor. Next whip swing from one croc to the next to make your way over the pit. Enter the door. **River of Fangs** Objectives: Locate the entrance to the cave of the river goddess Next hop across the floor avoiding the pikes. They will puff white air just before they rise. Climb up the stairs and fight the three hunters at the top. Pick up the pistol and fill up your canteen in the FOUNTAIN if needed. Pull the croc lever to open the door. Outside, fight the two hunters and break the crates inside the tents, to pick up a CANTEEN and some PISTOL AMMO. Carefully jump across the bridge until it breaks, dropping you into the croc-infested river below. Climb up on the nearest ledge and use the skulls to distract the crocks and make your way up the river. Eventually you will be able to jump up some rock pillars and make your way back into the temple. Inside take out the two waiting hunters, pick up the PISTOL, and break the crates to gain a MEDKIT. Pull the croc levers on both sides of the room to open up the pit. Jump in. **Temple of the River Goddess** Objectives: Unlock the temple of Kouru Watu Swim your way all the way across the room and past the crocodiles to the platform on the left where you can climb up. Once on land, climb up to the upper level and take out the hunters. Break the crates and pick up the MEDKIT and PISTOL AMMO. Pull the croc lever to lower the cages. Climb up and use the cage to jump from one ledge to another. Use the FOUNTAIN inside. Make your way past the pikes and darts and pull the lever. Use the rope to swing over to the ledge. Climb up and jump on top of the cage to make your way to the newly opened door. **Into the Sacred Caverns** Objectives: Find a way into the temple's inner sanctum. Climb up the stairs, and you will eventually see a skeleton lying on some grating at the end of a dead end. Step on the grating, and then move out of the way. A large stone will fall down. Climb on top and ride it up to the upper area, drop down through the hole, and then check out the door. The floor will drop out from underneath you. You can either jump and swing your way to safety, or you can fall into the croc infested water and swim to the safety platform. Either way you need to make it to the top of the room and take out the guards. Climb the small platform and use the vines to climb up. At the top, jump to the rope and use it to climb and swing to the platform with the door. Inside, fill up your canteen in the FOUNTAIN. Pull the lever to lower the cage. Pull the lever again to raise it, and quickly jump on it so you can ride it to the top. Take out the hunters, and pull the lever to open the door. **The Silent Guardians** Objectives: Survive the trial of the silent guardians. Make your way to the sacred lake. Make your way past the first silent guardian by walking quietly through the grass. To pass the next set of guardians, walk to the ledge at the side of the room and jump up. Shimmy across the room, and drop into the grass on the other side. To pass the next guardian, throw a skull to distract it to roll to the grass in the middle of the room. Throw another skull to make it to the other end of the room. Climb up the stairs and take out the two guards until you can fill your canteen up in the FOUNTAIN. In the next area, use the skulls to distract the guardians, as you make your way from one grass patch to the next on the left side of the room. You will then need to distract the guardian above the grassy patch, so that you can jump across the flaming pit. Then use another skull to distract again so you can run out of the room. **The Idol of Kouru Watu** Objectives: Escape with the idol of Kouru Watu and your life! In this next area there is a giant white croc. If he catches you you're dead! Go to your left and use one of the skulls. Throw it to the right, and then swim to the left into the open door. Inside climb out of the water so you don't get eaten, and then walk around on the ground level, jump across the bridge with the gap in it, and use the skulls to lure the crock into this room. Once it's inside pull the level to lower the gate. Inside this area, climb up the stairs and pull the croc lever to open a window and lower some cages and chains. Jump down into the water and examine the area under the idol. Use your machete to cut away the vines on both sides. Now use the cages and chains to lower more cages and to make your way to another lever. This lever will lower more cages and so on. Keep doing this until you pull the lever that opens the mouth of the croc that is guarding the idol. Jump into the water and swim over to the idol. Grab it and you will be dropped inside the water. Swim out from beneath the idol, and towards the platform where you entered this chamber. The Croc will be freed. ++++++++++++++++++++ Level 2 - Prague ++++++++++++++++++++ **The Castle Gates** Objective: Discover a way to slip inside the castle grounds Move forward and take out the two guards on the ground floor, picking up the LUGER. Fill up your canteen in the FOUNTAIN if you need to. Climb up on the last planter on the right, and use to jump to the ledge against the wall. Climb up to the top of the wall. Continue forward and take out the next guard. Climb the stairs and make your way through the hallway. Take out the guard waiting on the platform and pick up his LUGER. Climb over the ledge and jump to the nearby chain. Climb down to the lower level, and then drop off. Break the crate on the truck and pick up the MEDKIT. Take out the guard at the end of the bridge and then go to the far right to pick up some PISTOL AMMO. Go back across the bridge and to your left. Go down the grassy steps and then jump across the ravine to the pipe below the bridge. Use it to shimmy across to a ledge. Jump down, and then use your whip to swing across. Jump off and grab the chain. Swing across the ledge and then go to your left. Pick up the LUGER and the AMMO. Go back the other direction, and climb up and enter the door. **The Dungeon** Objective: Make your way through the dungeon and up to the castle courtyard At the end of the wooden catwalk use your whip to swing across the room. Climb down the ladder, and then down the stairs. Take out the two guards at the bottom. Make your way through the hallway with the spinning and swinging blades. Observe the blades, and you can set your timing to avoid them. Fill up your canteen in the FOUNTAIN, and then use your whip to swing across the room. Pull the lever to open the door, and fight the guards. Enter the door that you just opened. At the top jump and use your whip to grab the hook. Swing across the room, and the wall hug your way around the corner. At the top of the ramp, pull the lever to lower the chain. Jump to it and climb up to where you can swing and jump to grab a ledge. Pull yourself up and then take out the three guards who are waiting at the top. Pull the lever to open the prison cells. Pick up the LUGER AMMO in one of them. Follow the ramp down to the room with the skeletons, FOUNTAIN and rats. Use the fountain if needed, Jump up onto the ledge in the middle of the room and pull the right lever. Jump to the right onto the chain that just lowered, and then climb up so you can swing and jump to the next chain. Climb again until you can jump over to the upper ledge. Next, pull the lever to open the gate. Use the chains to swing and jump your way across the room to the other ledge. Pull the lever to open the gate, and enter the door. **The Courtyard** Objective: Find a way into the castle's main keep Watch the cut scene. It will show you where to pick up a SMG and a DEMO CHARGE. If you kill these guards they will just regenerate, so pick up the gun, and the demo charge. Set the demo charge on top of the large well. Clear the area, and after it has detonated, jump inside the well. Swim to the end of the tunnel, and then pull the lever to raise the gate. Pull the next lever to activate the rotating wall. **The Great Hall** Objectives: Make your way to the castle library. Find a key to the library door. Take out the guard who approaches, and go down the stairs and into the main dining room. Take out this guard, and climb up the stairs. Take out the guard at the top, and make your way to a set of stairs going down. Take them down and take out the guard at the bottom. Use the FOUNTAIN to fill up your canteen if needed and then go back up the stairs. Turn around and use your whip to swing across to the ledge. Drop down on the other side, and jump and use your whip with the chandelier to swing across the dining hall. Follow the hall until you see a cut scene of all of the guards waiting below. On the next balcony wall hug your way around the room to the lever. Pull it to drop the chandelier onto the guards. Climb down the ladder and pick up all of their weapons. Climb back up the ladder and near the lever. Use the whip to swing across to the chain. Swing from the chain, swing to the balcony. Open the door on the right to unlock it. Go back to the fireplace, and grab a bottle and open the door on the left side of the room. Take out the four guards using the chairs and bottles. You can also pick up a METAL PIPE, and LIBRARY KEY, THROWING KNIVES, and AMMO. Go down the stairs and enter the library to the left. **The Library** Objectives: Find the Castle Map. Locate an item to open the false bookcase. Enter the library and go to the lowest floor. The door on the right holds a guard, and a FOUNTAIN. Use it if you need to replenish your health or canteen. There is another guard on this level. Take him out and go back up the stairs. Take out the guard on this floor. Make your way to the left side of the fireplace, and then climb up and over the mantel to the next floor. Take out the guards on this level, and then enter the niche and pull the lever. Take the stairs down and open the door. Take the stairs back up and climb up the ladder to the uppermost floor. Pull the lever, and take out the guards. Jump and use the chandelier and your whip to swing across to the other side of the library. Make your way around to the center of the room, and wall hug your way into the niche. Climb up the ladder inside and pull the lever at the top. Climb back down the ladder, shimmy out of the niche and use your whip to swing back across the library. Go down the ladder, and then pull the lever and go down the stairs. Take out the two guards, and go pick up the book from the end of the room. Make your way into the door and back up the stairs to the third floor. Whip swing across the room and use the book in the bookshelf. Inside this room, pick up the CASTLE MAP. Go back out into the library and another false bookcase will open. Before going down there, shimmy around the niche on this floor, and the door will now be open. Pick up the MEDALLION OF LIBUSE. Take out the guards and enter the passage that was revealed. **The Astrologer's Clock** Objectives: Locate the first of 4 key items that will grant passage into the alchemist's lab. Make your way toward the alchemist's laboratory. Pick up the CROWN and run towards the lowering door. Roll under it into the next chamber. Check out the doors. One is a bull with a crown a moon under a short horn with the number four on it, and the sun under a long horn with the number two on it. Another is a scorpion with a sword in it. The handle of the sword has a sun at the top and a moon on the right. Another door has a sun and scales sitting on a pedestal with the number ten. The moon is on the left and the sun is on the right. The last is a scroll that shows two knights the sun knight has the sword pointing down, and the moon knight has the sword pointing diagonally up. Pull the lever to raise the statue from the flames. Give it the crown and go to the panel of levers that rise from the floor. Given the clues on the door. Put the bull in the outer ring, and point the moon at four, and the sun at two. Enter the opened door. **The Armory** Objectives: Find the broken sword Go around to the last stall in the stable. Climb up the ladders and watch the cut scene at the top. Make your way along the wall to the skinny ledge. Wall hug around the corner, and then take the stairs up to a tall tower. Climb up the trellis against the wall. Jump from the balcony to the chain. Take the chain down and break through the stained glass window to ambush the guard inside. Exit through the door, and climb up the ladder. Climb through the window at the top and ambush the guard inside. Climb through the window straight ahead. You will be able to drop safely down to a ledge. Climb around the back of the sloped roof near the glass skylights to pick up some SHOTGUN AMMO. Go back to the skylights and break them to gain entry to the room. Take out the guard and pick up the BROKEN SWORD. Run for the exit, and make your way up the ladder, and climb inside the room to the zip line. Use it to make your way back to the stables. Take out the guard, and enter the clock room again. **The Astrologer's Clock: Part 2** Objectives: Solve the second stage of the astrological clock puzzle. Pull the lever and give the Goat-head man the broken sword. Set the outer ring to the scorpion, the Sun to twelve, and the moon to three. Enter the newly opened door. **The observatory** Objectives: Find Vega's Manifesto. Return to the astrological clock. Re-enter the room behind you and pick up a LIQUOR BOTTLE. Turn around and move forward up the stairs and around the far corner. Use the bottle to knock out the guard. Pick up another bottle. Open the door, and knock out the guard on the balcony. Jump over to the chain and climb up until you can swing to the ledge. Jump and pull yourself up to the next ledge. Follow the ramp up and around the roof. You will see a ladder, and a guard walking out of a room. You can enter the room and grab a chair to knock out the guard. As soon as you attack him, another guard with a SMG will attack from some stairs. Take them out and then climb up the ladder. Pick up the SMG that's between some large stone bricks, and drop down into the area around the turret to pick up a MEDKIT. At the bottom of the stairs where the guard with the SMG attacked there is a ledge and you can jump to your left to pick up some REVOLVER AMMO. Jump back and follow the ledge until you can use your whip to swing across to the planetarium. Inside the planetarium, climb to the upper level and pick up the LEVER. Go back downstairs and use it to open the windows. Look in the telescope and you see the constellation Orion. Examine the Orion painting and pick up the VEGA MANEFESTO. Two guards are trying to break down the door. Climb up the side of the telescope and carefully climb out to the exterior of the planetarium. Use the zip line to make your way down. Take out the guard and enter the doors. Take out another guard inside and use the FOUNTAIN to fill up your health and canteen. Make your way down the stairs and out the door. Take out the guard on this level, and then make your way back to the entrance to the level. Before exiting to the alchemist's lab, jump up onto the ledge that his half way up this building's wall. Wall hug it around to the back of the building. You can see a room halfway down the adjacent turret with a ledge outside. Jump to that ledge and pick up the STOCHOV FRAGMENT. Jump back to the building and go to the clock room. **The Astrologer's Clock: Part 3** Objectives: Solve the 3rd stage of the astrological clock puzzle. Pull the lever and raise the goat-head. Give him the manifesto. Move the outer ring to Gemini, or two people. Place the sun hand at six, and the moon hand at eleven. **Vega's Tower** Objectives: Find the soul crystal. Return to the astrological clock. Open the door and jump from the balcony to the chain. Swing over to the next balcony, and take out the guard at the bottom. Climb the stairs inside, and take out the guard at the top. Jump to the ledge directly across from the window. Shimmy around the tower and take out the two waiting guards. Enter the tower and take out the last guard. At the top of the stairs, jump out the window and grab the opposite ledge. Whip swing to the next ledge, and from there jump from chain to chain to the next ledge. Around the next corner climb the chain until you can jump into the room with the bell. On the other side of the room, jump from the window to the chain and climb down until you can swing into the lower room. Pick up the CISTERCIAN MASK. Use the chain outside the window to climb back up to the bell tower, and ride the elevator up a floor. Pull the lower lever to open the clock face. Climb up the stairs and pull the lever to ride the paper plane to Vega's tower. Once inside, grab the crystal and gas will begin to fill the room. Use the fallen bookcase to climb up to the upper level and swing across to freedom through the stained glass window. Climb down the chain and swing to the ledge below the balcony. Jump to the next chain and use it to swing into the open door. Exit through the door at the bottom of the stairs **The Astrologer's Clock: Part 4** Objectives: Solve the 4th stage of the astrological clock puzzle. . You know the drill. Pull the lever give the goat-head a gift and move the clock to open the doors. Move the outer rings to the scales, and the sun and moon arms both to 10. Exit through the door **The Laboratory** Objectives: Recover the second fragment of the mirror of dreams This is a boss battle. This monster will throw a red fireball at you and through any crates around the room your way. You need to pick up the green flasks of chemicals and throw them at him. He will kind of shrivel and get mad and break the machine making the green goo. But it will give you a metal rod tipped with the lethal green stuff. Keep hitting him with it until he's dead. Pick up the DRAGON SHARD that appears as he dissipates. Someone gasses you out. It's that Nazi guy you fed to the gator, and he's taking you to Turkish prison. ++++++++++++++++++++++ Level 3 - Istanbul ++++++++++++++++++++++ **Istanbul Breakout** Objectives: Escape from the cell and recover your equipment. Find a way into the ruined Mosque. Two guards will immediately enter your cell and attack you. Take them out inside the cell. As you exit another guard will run up from the stairs to your left and attack. Take him out and run down the stairs. There is another guard at the bottom you will need to deal with. Take him out and pick up a GRENADE from the left of the crate. There will be a guard patrolling the top of a wall at the end of this passage. Toss it up there to blow him away. Pick up another grenade, and go out into the courtyard. To your left there is another guard patrolling a wall. Use a grenade to dispatch him as well. You are now free to pick up the SMG, and another GRENADE. Use the table to climb up to the top of the wall. Pick up the SMG AMMO from the crate and walk down the set of stairs. There is one guard who you will see immediately. Take him out, and another guard will attack. You can use the barrels to blow them up or the GRENADES. At the end of this passage to the left is a niche where another guard waits. Take him out, and pick up your SATCHEL, a MEDKIT, and some SMG AMMO. Make your way out of this area, and back up the stairs. There is a broken piece of balcony ledge and a light. Whip swing your way over to the other ledge. Pick up the fallen soldier's gun and the MEDKIT. As you drop over the ledge on the other side, two guards will attack. Take them out. Directly ahead you can see a small half wall and some large crates. Run behind the half wall and pick up a grenade. There is a guard with an automatic mounted gun guarding this area. Use the grenade to take him out. Use the mounted gun to take out the two attacking guards, and a third guard visible through a window. Make your way down the stairs and ramp past the window where the guard was hiding. The gate will shut behind you, but you will get some help from your ninja friend. Three guards will surround you. Take two of them out, while your companion occupies the third. When you've dispatched the two. Help eliminate the third. Another guard will also attack. Take him out, and then enter the door he came out of. Inside, climb up the scaffolding, and use the chain to climb to the top of the building. Exit through the arch and wall hug your way to a platform on the other side of the building. Jump across to the high platform. Carefully lower yourself down, and then climb up the scaffolding on the other side of the building. Walk around the dome, and push the large crate off of the scaffolding, so that it will rise. At the top line zip your way over the city. Climb down the scaffolding and two guards will follow you. Take care of them, and then climb up the other scaffolding. As you continue to climb up another guard will attack. Keep climbing until you see several non-breakable crates and a breakable one. Break it and pick up the MEDKIT. Climb up, but do not enter the door way yet. To the left of the door you will be able to see a round dome surrounded by a ledge. Drop down to it. Follow the ledge around until you can drop from it to a roof. Enter the door on this roof, and use the FOUNTAIN to fill your canteen. Also pick up the PIRI REIS MANUSCRIPT from the nearby table. Make your bay back to the ledge and follow it back around the dome. Drop down where it meets the wall, and climb back up the scaffolding. Enter the door when you reach the top. **The Secret of the Mosque: Part 1** Objectives: The Nazis are excavating something below the mosque. Get down there and find out what it is. Turn to your left and enter the only open path. Use your whip to swing across to the next ledge. Jump and swing with your whip again. Slide down the slope, and use your whip to swing at the end. Avoid the hole, and follow the room behind the arches. Pick up the MEDKIT and SMG ammo from the skeleton. Go back around the room, and exit. Follow the passage, and take out the two nazi's on the balcony. Wall hug your way to the next balcony and take out the two nazi's and the Turkish guard. Pick up the SMG and AMG AMMO from the table, and continue forward. Defeat the two Turkish guards at the bottom of the stone stairs. In the next area, there are several ledges and a water filled pit patrolled by a shark. Use your whip to swing across to the first ledge. Take out the two guards who will attack. Swing over to the next ledge, and then wall hug your way around the pillar. From the next platform jump a whip swing across then to go to your right and follow the ledge. Wall hug over to the large balcony. Fill your canteen, and make your way back to where you swung to this platform. If you look below where you are standing, you will see a lantern hanging in a doorway over a rock pile. Your goal is the top of that rock pile. If you hit the side you can fall into the shark waters, so aim carefully and make your way into the arches. There are two or three guards who will attack you from a hall to the right. Take them out and you will find several nazi soldiers camped out here. Either use a grenade or your SMG to deal with them quickly. Pick up the SMG AMMO, GRENADE, MEDIPAK and DEMO CHARGE. Go back to the hallway with the cracked wall. Use the demo charge and make your escape. **The Secret of the Mosque: Part 2** Objectives: Get to the crane and use it to defend the pit. Roll under the wall directly in front of you and pick up the OTTOMAN SEAL. Back outside kill the nazi and the Turkish guard. Climb up to the top the scaffolding in this room, and then whip swing across to the next set of scaffolding. Jump across to the adjacent scaffolding, and enter the square arch. Climb on to the low ledge and jump to grab on to the small ledge above. Shimmy until you can pull yourself up into the upper square. Jump from the ledge outside to the same ledge across the large arch. Drop down to the scaffolding below, and enter the square arch in front of the lantern. Swing from the lantern to the opposite square opening. Drop down from this opening. There are three Nazis with SMGs guarding this floor. Do not approach the fountain yet, so that you can take on two of the three. Once two of the guards have been taken care of, take out the third that is guarding the elevator. Once he has been dispatched, two more guards will ride up on the elevator. Take them out and then fill your canteen in the FOUNTAIN. Enter the elevator, and pull the lever to ride it to the next floor. Enter the crane, and take the controls. Use the crane to pick up the big head and position it over the hole. Two Nazis will attack from the top of the crane. Take them out and climb up the ladder. Make your way out to the end of the crane. You will be able to whip swing over to the head and ride it down. **The Sunken Palace** Objectives: Find a map of the sunken city. Make an entrance into the palace of Belisarius. Swim over to the platform with the two floodlights on it. Pick up the OXYGEN TANK. Break the crate and pick up the MEDKIT. On the opposite side of the platform, you can jump in the water, and swim as fast as you can. There are two sharks in this water. Swim past them through the arches and follow the finger up and to the right. Climb out of the water and deal with the guard patrolling the docks. Once he is taken care of, enter the building. Pick up the SPEARGUN, SPEARGUN AMMO, SMG AMMO, and ISTANBUL MAP. Exit through the other door. Break the crates, roll under the wall, and fill up your canteen in the FOUNTAIN. Cut back through the building, and jump into the water. Use your spear gun to dispatch the divers, and pick up the DEMO CHARGES. There is extra spear gun ammo in the middle of the circular structure if you need it. You can also pick up a machete from a skeleton at the bottom of the lake. Make your way back past the sharks to the stone head. Use your demo charge on the cracked obelisk. Once it has fallen, climb up it and use the platforms and your whip to make your way around the room. Whip swing your way on top of a suspended crate. Use your machete to drop the crate. Pick up the DELIAN PROCLAMATION that was inside, and enter the crane. Pick up the head again, but this time, use it to break down the cracked wall. Make your way over to the wall, and climb up the right side, then jump to the upper floor of the room. Pull yourself up and then whip swing to the other side of the room. Jump to the ledge near the doorway and make your exit. **The Gates of Neptune** Objectives: Make your way to the temple of Poseidon. Find the kraken coin. Find the seahorse coin. Find the trident coin. Find the wine coin. Open the temple gate. The waters below are shark infested, but you can swim past them to a platform you can climb on at the far left end of the room. Once there climb up the ruins, and use your whip to swing across to the next platform. Once there climb up the small ledge, and wall hug your way around the ruined wall. Drop down on the other side, and jump from this platform to the next. Then wall hug around the corner, and jump to the next platform. Jump again to the next platform, and then pull yourself up to the top of the wall. Climb up the stairs and jump across to the next platform. Kill the Turkish guard, and then continue forward. Take out the guard at the cave in, and pick up the WINE COIN and SPEARGUN AMMO. Make your way back to the bottom of the staircase and wall hug around the corner, drop down, and make your way to the platform you first walked on. Observe the ruins with the underwater light for the shark, and then make a mad dash for the light. Swim behind the columns and up the stairs. At the top follow the platform forward, until you can jump across to another platform. Whip swing across the ledge and climb up to the top of the ruins. Pick up the grenades. These are great, because if you throw them in the water while a shark is around, the shark will investigate. Boom - no more shark. Take out the shark using this method. Swim to the left side of the room, and enter the first underwater door to your left. Inside swim forward and to the right. Pick up the MEDKIT and swim back out. Once back outside, swim to the back of the room. There is a low platform near a cracked wall. Climb up the platform, and then |
