Mortal Kombat: Shaolin Monks Walkthrough :
This walkthrough for Mortal Kombat: Shaolin Monks [X-BOX] has been posted at 19 Aug 2010 by corsolatrainer and is called "Mortal Kombat: Shaolin Monks FAQ". If walkthrough is usable don't forgot thumbs up corsolatrainer and share this with your freinds. And most important we have 2 other walkthroughs for Mortal Kombat: Shaolin Monks, read them all!
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Walkthrough - Mortal Kombat: Shaolin Monks FAQ#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~ #Mortal Kombat: Shaolin Monks~ #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~ Publisher: Midway Players: 1 or 2 Rated: Mature Version History 17th October: Added the main bulk of the FAQ and formatted it 19th October: Added this version history (cause I forgot before, Whoops!) and the Smoke section. 21st October: Added Mileena strategy and advanced specials for Liu Kang and Kung Lao 25th October: Added new fatality for Johnny Cage, the thanks list and the experience points trick 27th October: Added new fatality for Reptile (Thanks to Rob81570@aol.com) 25th November: Added list of Special abilities and when you get them. 29th January: Added more strategies for some bosses (Thanks to Matt Chesser) About the author Hi, my names Matt Brown and I am from Ye Olde England and I am currently 24 years of age. This is my very first walkthrough so if it's a bit rough then I can only apologise! My Email is Hoxronk@hotmail.com, so if there are any questions, corrections to this guide, or any suggestions on how to improve this guide then please let me know. New rule, don't add me to MSN unless you have a REALLY good reason or you will be ignored. If you really need to talk to me, send me an email first, 'k? Sorry if that came out harsh, I didn't mean it, I am fluffy, honest! Contents I. Introduction II. Controls III. Advanced Controls IV. Experience Points V. Advanced Specials + Special Abilities VI. Fatalities VII. Walkthrough VIII. Smoke Missions IX. Ermac + Mileena X. Thanks to XI. Legal Stuff I. Introduction Well I will admit, the first time I heard about the radical new direction Midway took with Shaolin Monks I was a little disappointed because I absolutely loved every game before it. But being the die hard fan of Mortal Kombat I am, I bought it on the day of release and was blown away with everything in it. The game is set between MK 1 and 2, so it adds more storyline to an already impressive tale. It plays like a top down multi- directional fighter, with enemies coming from all directions and it has combos to knock every foe flying with. You take control of either Kung Lao or Liu Kang both with their own storyline running side by side, meeting various MK characters along the way. This game is a must for all fans of the MK story, but even if you have never touched an MK game in your life this will surely bring enjoyment in the form of lots and lots of glorious ass kicking. This walkthrough will not include the transcripts of the cut scenes or anything said by any character unless it is necessary. Plus unless it is a boss with a specific strategy I won't be telling you how to deal with every single foe, or this could go on forever. II. Controls Left Analogue Stick - Move Right Analogue Stick - Move Camera / Change view (click) D-Pad - Fatality input / Map Toggle Left Trigger - Lock on to enemy Right Trigger - Special Move enabler X - Quick Attack Y - Medium Attack Z - Power Attack A - Jump/Evade Black - Throw White - Fatality III. Advanced Controls These are all moves that will aid you in ass kicking: Throw - Just pressing the throw button from a static point with hurl your foe a short distance, but when running, you can throw your enemies further plus every foe in its way will get hit also. Plus you can direct your throws, useful for some situations. Special Attacks - Pressing the right trigger + X, Y, Z or black will perform a special attack. Pressing R + Black lets you sit on your opponents shoulders and from here you can beat him up to your heart's content. When upgraded you can make the enemy you are controlling lash out at other foes. The rest of the special attacks are specific to each character: Kung Lao: R + X - teleport R + Y - Cyclone Spin R + Z - Hat Throw Liu Kang R + X - Fireball R + Y - Uppercut R + Z - Flying Kick Side note - There's a blue bar underneath your energy bar. You can only perform special moves when this is showing some blue. Locking on - Holding the L trigger will make your character lock onto the nearest foe. While locking on, you can evade attacks by pressing A, or you can strafe around your foe. If you stand there not attacking, you will block incoming attacks every time an enemy makes contact with you while blocking you will lose a bit of health however. Fatalities - These can be performed only when you have reached a certain point the game early on. When the big red blob on the left-hand side of your energy bar is full you can pull off your fatality by pressing the white button, then inputting the directions required. This gets filled up by perfuming combos. You get told the first fatality, but there are more to find. Weapons - Throughout the levels there are weapons to aid in the bloodshed. These range from single handed blades to double handed blades and twin blades. As expected, the heavier the weapon, the more damage but slower swing, and the opposite for the lighter weapons. The weapon of choice for me would be the twin blades as you can pull off some really effective combos and it has the speed to get in before a counter attack. As with hand to hand, pressing X, Y or Z will yield different strengths of swing, while sacrificing speed. IV. Experience points While doing combos, performing fatalities and generally kicking ass, you can build up experience points. Every time the number of your combos reaches every 10th number, you get experience multipliers which will boost your points dramatically too. Breaking the little statues lying about the place will also yield some points, but nothing to write home about. The biggest boost in points comes from when you defeat the bosses as they spew out about 8 or 9 orbs, each worth 400 points. Tasty. What are these points for I hear you ask? You can buy more advanced special moves that deal more damage, but the usual trade off for strength for speed comes back. You can buy your specials and combos whenever, and I don't think you need me to tell you when to buy what specials, just experiment because you will probably end up buying them all anyway fairly soon in the game. ********************* Experience points trick ********************* You will have noticed that when you are doing combos that you get a message after every 10th multiplier. Well every now and again you will get the familiar message TOASTY!! Well when this happens, hit start and you will get a cool 1000 experience points. As far as I know there is no specific way to trigger the toasty, but it seems to happen more with uppercuts for me. If there is anyone who can tell me a more definite way to trigger it, let me know! V. Advanced specials + Special Abilities Liu Kang X Button - Level 1 One Fireball Level 2 Fireball in mid air Level 3 Two fireballs Level 4 Four Fireballs Y Button - Level 1 Uppercut Level 2 Double uppercut Level 3 Triple uppercut Level 4 Quadruple uppercut B Button - Level 1 Flying Kick Level 2 Bicycle Kick Level 3 Bicycle Kick + Flying kick Kung Lao X Button - Level 1 Teleport Level 2 Teleport further Level 3 Double teleport Level 4 Teleport with stun Y Button - Level 1 Spin Level 2 Double Spin Level 3 multiple spin Level 4 spin then extend B Button - Level 1 Hat throw Level 2 Hat Ricochet Level 3 Hat Boomerang Level 4 Hat Shield Abilities: I put all these in a separate section as I have been getting a lot of emails asking about them so here they are for all to see: Long Jump - You get this after defeating the Oni warlord Fist of Ruin - You get it when you defeat Kitana Climb - Defeat Reptile Wall Run - Defeat Baraka Wall Jump - After you defeat Baraka go through the portal, then jump up the building opposite. Turn left and keep going forward to the big statue, break it and go down to the area below. Double Jump - Defeat Goro Swing - Defeat Scorpion VI. Fatalities Kung Lao Body Slice: R, R, R, R, X Mid Air Slice: U, U, U, R, X Friendly Rabbit: U, U, U, D, X Arm Cutter: L,R,L,D, X Head Toss: L,R,L,L, X Many Chops: U,U,L,U, X Headache: U,D,U,R, X Buzzsaw: R,R,U,U, X Unfriendly Rabbit: L,U,R,R, X Tornado: U,R,D,L,Y (Multality) Hat Control: L,R,R,L, Y (Multality) Razor Edge: L,L,U,U, B (Brutality) Liu Kang Shaolin Soccer: D,L,U,R, X Bonebreak Combo: L,U,U,R, X Fire/ Kick Combo: L,R,D,D, X Flipping Uppercut: U,R,D,L, X Dragon: D,R,L,L, X Giant Stomp: L,L,L,U, X Head Clap: R,U,R,U, X Arm Rip: D,L,R,U, X Fire Trails: U,D,U,D, Y (Multality) Dragon's Fury: L,R,U,U, Y (Multality) Rage Mode: R,U,D,D, B (Brutality) Baraka Blade Lift: D, L, R, R, X Decapitation Slice: L, L,L,L,X Johnny Cage Decapitation Uppercut: L, L,L,L,X Torso Rip: D, D, R, R, X Punching Bag Fatality: U,L,L,L X (Thanks to Chazz Geldenhuys for this one!) Kitana Kiss of Death: R, R, R, R, X Head Chop: L, L, R, R, X Reptile Hidden Chomp: L,L,L,D, X Head Eat: L,R,L,D, X Face Claw- U,U,R,L, X Scorpion Spear Slice: R,D,R,R, X Flame: U,U,D,D, X Raise Hell: D,D,D,U, Y (Multality) Searing Blade: R,L,R,R, B (Brutality) Sub-Zero Spine Rip: R,D,R,R, X Snowball: L,L,D,R, X Freeze Uppercut: R,R,D,R, X Ice Stomp: U,U,D,U, Y (Multality) Frostbite Rage: U,D,L,U, B (Brutality) VII. Walkthrough Goro's Lair After the cut scene, you are put in an area, known as Goro's lair. Happy place isn't it? Well this is an opportunity to get to grips with your character. Take this time to mess around with the buttons and the specials so you feel happy to go and kick ass. When you are done with all that, you will notice there is a Kombat Koin spinning in the center of the room. Go and pick it up. Good. Raiden will tell you about your first task, then you're off. This is where you learn all your moves and abilities. Once you have despatched of your foe (called Oni), go pick up the Koin that appears. Wash, rinse and repeat for the rest of the koins that appear. Once you have done all of his tasks, the gate will raise to let you into another cave of the lair. There is another task here involving blocking, air attacks and weapon kombat. Complete all the tasks and you will be rewarded with entry to the next area. Seasoned MK'ers will recognise this area as the bottom of the Pit! After a small cut scene there are two Oni waiting for death deal with these to move to the right hand side of the area, and jump up the platforms to reach the plateau. There is a solitary Oni here to deal with, do so and carry on foreword around the corner and jump up to the next plateau. Run along here to the end then jump across all the platforms then up to the top, and across the top of the pit, dealing with the Oni after the cut scene to the next cave. This cave is more interesting. There is a pool of blood in the center of the room and spinning around in the middle of it is a red Koin. Go pick it up. Voila! You now have your first fatality. Successfully perform it to move on to the next room. Here you will encounter more Oni. Before these attack, there are a couple of things in the room of interest. On the floor to the right of the mouth of the cave where you came in, there are two squares. Dont worry about these if you're playing alone, there's not much you can do. These are for ko-op mode. Up on the ceiling there are spikes that you can use for killing. Using Y or a vertical throw toward the spikes will dispatch your foe with ease. (Side Note: Killing enemies with environmental hazards will not get you any experience points) The final learning task here is the wall at the other end of the room. You will notice this wall has some cracks in it. The idea here is to shove an enemy through it, either by throwing them, or hitting them into it will a big boot. Go through here to enter an area that looks like the Pit as well. On your left there is a statue where you can save if you want. Once done, go to the platform to trigger another cut scene. Once done drop off the ledge to the area below. If you drop off here with care you can pick up a big sword to aid you in the next fight. Boss: Oni Warlord Here is your first boss. He looks big and hard, yes, but he isn't all that tough. He has few basic attacks involving his big club. All he can do is swing it around his head, or smash it into the floor. Your job is to avoid this by running in and doing combo after combo, or if you managed to pick up the sword, he will be toast in a few swings. There is also some regular Oni on the ground around him but they won't cause you any problems, as they will be getting more punishment than you if you can stay out of the way of the club. After polishing him off go to the wall where he smashed through and pick up the Koin. It is the long jump ability. Go to the left of the area and there are two platforms you must jump onto to reach the top of the now smashed wall. When you reach the gap, press R + A and you can do a long jump across the gap. Great! When you reach the other end, jump across the platforms then up to reach the top. Now carry on your journey, long jump across the gap to the other end. Run across to the bridge then across to trigger a cut scene. When this has played out, you are face with two new foes with weapons (Masked Guards). You will only be allowed to continue when these two are dead. These foes are a bit harder than Onis and as such you should think about blocking, then attacking with these. You have two options here, you can either pound on them until they are dead, or you can lob them off the bridge with a throw, it's up to you. Once these two have been dealt with, go across to the left hand side of the bridge and you can see that a portal has now opened. Go through Wu Shi Academy After the cut scene you are in a forest area with two small statues. Smash them to find stuff in and walk forwards. You will be greeted here with another new enemy, the Tarkartas. These foes are tougher than the last, thanks to their speed and their trademark blades. These foes also have projectiles in the form of Baraka's Blade Spark. On either wall you notice there are spikes that can be used to your advantage at a push, but as with most enemies, I suggest that you kill them with your bare hands, that way you build up your experience points faster. As these are a harder foe, you may find it easier to take them on one at a time, but as you progress in skill and confidence, you can take them on in groups. Once you have killed them all, carry on forwards to the intersection. To the left is a spike pit and if you jump over it you will see a giant statue that is unbreakable...for now... Anyway, you should head left and over the bridge. There will be a cut scene with a Tarkartas knocking over the thing over the bridge, and as soon as it is done, leg it to avoid being crushed, its not as fatal as you may think, but not pleasant. Follow the path round to exit this area to the next. Here you see another cut scene describing what the catapults are all about. Go and kill the 2 foes in your own style and go towards the fire breathing statue. When it stops, jump up the two big steps and then go right. The idea here is to get the Tarkatan standing there to go through the boulder pile. The best way I found was to run up to him and throw him mid run to get a better swing. After the cut scene, retrace your steps back down and after you kill the enemy (again) go up and head around. When you are faced with another Tarkata, you need to throw him up into the catapult. Now, you need to go back to the fire breathing statue, kill the two foes, then go up the big steps. This time go left to the end. Out of the two Tarkata, you need to chuck one of them through the boulder pile and dust the other one. After this is done head back down, past the big statue, past the catapult to an area familiar to platform fans. There are 3 platforms, all with fire breathing statues on them and they are surrounded by a spike pit. Nice. It shouldn't be too much of a bind getting across here, just time your jumps and don't get yourself spiked. When you are on the other side, jump up the broken wall and follow it to the end of the area. After the cut scene, you have to deal with more Tarkata. Never fear though, as now you have the aid of everyone's favourite, Johnny Cage. When you have killed them all, head up screen then left, through a little tunnel into a new area. Here, you will be ambushed by 3 foes. Kill them all with a big grin and go through the newly opened door. After the cut scene, head up the broken bit of wall and follow it around, avoiding the 3 flying boulders. Cage wants us protect him while he does his thing, all you need to do is kill or fend off the foe until he's done. After a short time he will be done and he moves on. Finish off any remaining foe and go back down to the ground. Here you need to protect Cage again. When he is done, go through the door you took to get here to go and get a weapon from the hold. I suggest the twin blades. There is also a green Koin here which will give your energy bar a boost. When you have your weapon of choice go back to the area where you protected Cage and go left. There should be some steps here to go up. When you reach the top, you should see 3 cauldrons. Hit the strings holding them upright with your weapons to release them. When the cut scene is over head back down, and through the newly opened door to your left. In this new area, go down the steps, and then head right. You will be faced with 3 fire breathing statues to pass, just time it right and you'll be fine, and then go through the exit. OoOOOooh fire! Anyway, here there is a mini village on fire with some people running around on fire (as you do). These people if allowed to touch you will hurt so it's probably best to either avoid them or kill them with a projectile. Go top right of the screen, over the fire, and you should come across your first (of many) Test Your Might locations (TYM from now on). If you didn't play MK1 or MK: Deadly Alliance then you might not have seen these before. The idea is to hit A as fast as possible to make the meter at the left of the screen rise to the top, then press L when it reaches the bar. After this, go to the house that got put out and jump onto the roof, then onto the top of the wall. Kill the enemy that appear then go left up onto the tower. Here is another TYM to do to release the water. With the fire out, go up the next tower and do the next TYM to put out the fire. Get off this tower and ahead of you there is a statue that you can't break yet, but remember where this is, because you will be coming back here. Anyway, go right at the intersection and go up the next tower to the next TYM to put out more fire. Jump down the other side of the pillar and follow the water flow to the end. To your right, you will see the roof of a house. Jump onto that roof and again onto the house across from it. Jump up to the top of this area and kill the Tarkata. Break the lever (for the last time in this area). With this done you should head down to the ground to trigger another cut scene and the gate opening. Go through it. After the cut scene you are back in the area with the fire breathing statues. Go past these right to the end and jump off the ledge. You will be greeted by 2 Tarkartas. Deal with them and continue past the swinging tree branches and round to the right. Here are two Masked Guards for you to have your way with, and then continue up the slope for another cut scene. After this you can either go through the portal or turn around and save at the statue. The Portal Once on the other side you will be confronted with another foe. The Shadow Priests from The Portal level in MKII (remember?). Anyway, these guys have a few attacks, a lightening bolt, purple energy balls, and some summon other foes from portals. Kill them if you must and move on towards the camera. When you reach the intersection, go right, then next left. When you come to the gap, long jump across and up the ledge. Here you meet yet another new foe, Demon Captains. These guys just have basic attacks, so just kill 'em and move on to the end and through the portal at the end. Evil Monastery When you are back in control after the cut scene, run up the stairs to trigger yet another cut scene. After this you are in a tall room. Enemies burst in through the windows at the top and come to attack you. Deal with them one at a time and head up the stairs to the right. Go to the far left and you see a Test Your Might lever. This will release some spikes from the floor at the bottom. Go down there. The idea here is to impale one foe on each side. Either use Y to send them skywards or do a static throw. When you have finally done this, the door will open at the top of both sets of steps. In the next area, head up both sets of stairs picking up the weapons on the way. In the main hall you will be faced with a number of foes. Kill all of them except one. Now a quick review of this room would suggest there is no exit but that is why we kept an enemy alive. Lob him upwards onto the spikes then use him as a platform to reach the top. Brilliant! Head up the stairs, then out the door to the next area In the next area, there is nothing puzzle wise, so just kill all the foe you come across and then exit upstairs. You are now in a corridor. Head forwards and pick up the red koin in the middle of the floor. It is a Multality. In order to use this, you must fill up two orbs on the left of your energy bar, instead of the one for fatalities. In order to progress you must perform a multality. Charge up with the foe around and unleash, then you can go through the other side. You now need to make your way up around the side of the giant column. Some platforms you will get trapped on and you must kill all the foes in the area to progress. After the 3rd one of these areas, Kitana will lob a pillar at you. Do your best to avoid it and continue upwards. On the last stretch before the top you will come across a save point, save if you want then continue to the top. Boss: Kitana She finally gets her wish to get her ass kicked. The area you are in isn't laid with any traps so it's just a case of you Vs her. Her attacks are quite limited so it's a case of just avoiding them and running in for combos. As always, blocking is good and try not to pile it on at once as she will get annoyed and slash out at you. When her energy bar reaches about half way, a cut scene will start and the real fight will begin. You are now faced with 3 lovely ladies; Kitana, Mileena and Jade. Since your first task is to get Kitana back into her hold, let's do that. Just concentrate on her and try to avoid the attacks of the other two. When you get her health down so far, she will get thrown back into her place. When this happens, the other two will try to free her again, so it's up to you to see that doesn't happen. All you need to do is keep them away from the podium by hurting them lots. Eventually, she will be done in her bubble and you are just left with the other two to deal with. It is quite hard to beat both at the same time, so it is time to use the environment to aid you. Both side of the arena has a pit on it to chuck the women into, and you can leave them in there for a while so you can go mano a mano with the other. You will also notice that there is a lever near the pits to do the Test Your Might on, and when you succeed; the one in the pit will get hurt. When you beat Mileena, she just falls over but when you beat Jade she will be prime for a good ol' Fatality. When you do this you will be treated to another cut scene. When this is over, go pick up your reward in the form of lots of experience orbs and a brand spanking new ability (The Fist of Ruin), then go through the portal. On the other side you need to head back down the column, saving on your way past the statue. To get past the gates that shot up on your way up you need to use your new power on the big Statues (go up to them and hit them with B). When you reach the bottom, you will come across two statues together, smash them and go through the portal. Portal: Part 2 After the cut scene, you need to follow Reptile. Follow the platform as it turns left; go down the step and long jump across the gap. Go right and then follow the path around to the area with the two Shadow Priests. Deal with them and go through the portal that opens. The Living Forest After a cut scene walk forward to the statue and bust it with B. Go left and you will be faced with another new foe. These zombie-like creatures are a push-over. Their attacks are either to vomit blood at you, swing for you (slowly) or just blow up in a small bloody pop. Anyway, there is a living tree near-by that needs to be fed. Since the only things you can pick up are the zombies then they'll have to do. Throw one into the mouth that will open and you will hear a sound. Throw another in and the vines in the background will drop revealing more zombies and a save point. Go there if you want. When you've done, go across the pit of vines opposite the tree you just fed. You will see two mini statues that you can break to pick stuff up from. Just past this there is an open area with a fire in the middle and some shadows on the floor. Well these shadows are actually another new foe. These for me were the biggest pain in the arse, non boss wise, and luckily these are the only place you see them. If you have a multality then use it now, if not then just attack when they pop up out of the ground and try get in as much damage as possible because they don't stay up for long. When you finally kill them all, go to the far right and jump over the pit of pointy vine things to the ledge above and then go through the door. Here you are faced with two options. You can either go forwards or left. Both take you to the same place so it really doesn't matter. Let's say you go left. Long jump over the river to an area with a fire and two Putrid Corpses. You need to lob one of the foes into the nearby living tree, and go through the door. In this new area head forward and jump over the small river to a blocked doorway with two statues on either side. Two of them will come alive and go for you, but they shouldn't be that much of a problem to deal with. First off you need to use B to break their shields then just combo away, being careful if you see them wind back to swing because you can't stop it. If you want to see Smoke then take one of the statues and throw him through the blocked doorway. I will not be telling you the missions for Smoke yet, but that might change in the future. Anyway assuming you didn't want to see Smoke continue round to the river's edge and jump from platform to platform, being careful not to fall into the water because that will cause giant snakes to pop up and attack you. The last jump to dry land will require a long jump. When you make it across, you need to jump upwards from one platform to the other right to the top. Up here there is a doorway flanked by two breakable statues that may yield goodies. The next area is an enclosed viney area. Walk forwards and stand in the water to make corpses fall and snakes appear out of the water on all 4 corners. The idea here is to feed the snakes with the corpses, so take them and throw them skywards towards the snakes, if done correctly 4 times the vines will drop and you can continue. A bit past here you will see a save point, do so if you want. Head up and jump up the ledge, then up the ledge to the right to an area with the 3rd living tree. 2 corpses should drop down, kill one and throw the other to the tree to eat. Go left and jump up the ledge to an area with a giant snakes head. If you fed all 3 trees correctly then you can pass through here. If not then you have to backtrack through to all 3 trees and try feeding them again. Reptiles Lair Walk forwards and the gate will shut behind you. Go stand in the center of the circle and prepare for statues. First off, two will come trundling at you, so either punch or kick them to break them. With this done, 4 statues will come at you so break them too. Then the final wave of statues will be 5 and this is quite tough and may require a few tries. Anyway, with this done a koin will appear, it is brutality. These require 3 orbs to be lit up next to your health bar so build that up using combos and unleash hell! With a brutality, you glow with fire and you can do lightening fast combos on a group of foes that end in death. You must do this to continue, so when it is done go through the gate that opens. You are now in a fairly large tunnel with statue everywhere. Don't worry, none of them come to life, so just smash away to your heart's content and you can pick up a fair amount of health and experience orbs, right up until the end. Here you will be greeted with a cut scene. After this carry on up the narrow pathway, and through the door for another scene. Boss: Snake After the cut scene, you will be given instructions on what to do in this room. You see the big pillar that the snake is slithering around? You need to go up to it when he moves and hit it 3 times with B. When the pillar is busted, you need to move onto the next one. To do this, jump on the rubble near the lowest platform to the right of the room, then long jump the gap. Now this is where you need to watch the movements of the snake. Every now and then a gap will open between his head and his tale and this is when you need to jump across. Make your way round to the next pillar and hit it again 3 times with B. With this done carry on forwards and the camera will turn with you. Again, watch for a gap in the snake then jump across both platforms, round to the next pillar. Break it again and move on round. Jump across the platforms then round to the final pillar, you know what to do. When the cut scene is over you will be face with a new boss Boss: Reptile Good old Reptile, gotta love him. There's nothing too complex about this guy. His attacks are acid spit, force ball (a ball of energy that knocks you into the air) and invisibility. The first half of the fight you will spend running in and avoiding his projectiles to get some nice combos in. Sometimes he will teleport up to a platform at the back of the cave and shoot projectiles at you. Never worry though because all you have to do is run in directly underneath him to avoid them, stay there and you will not get hit. Eventually a mini cut scene will play and he will now use his invisibility ability to annoy you. Just keep L pressed to lock onto him and as soon as he shows himself by doing the Acid Spit or similar, throw a projectile at him to make him visible again. Carry on with this until he is dead to pick up your rewards in the form of a lot of experience and a new ability. You can now wall climb, so go to the right hand side of the cave and break the snake in half with the Fist of Ruin (B) then use wall climb to get out of there. You need to back track now all the way back to the portal. Just keep going the way you came, either avoiding all the enemies you see or fighting them, it's up to you. When you go past a save point, do so if you haven't for a while. The Portal: Part 3 Right then, walk forwards, either fighting or ignoring the guards then go down the slope slightly to the right. When you get to the bottom, follow it round to the right. Keep to the right then head up the cliff you see in the background. Use your new ability to climb up there. While doing so however you will be bombarded with flying skulls, but you only need to hit them once with X and you should be fine. When you reach the top, you will be faced with two Shadow Priests. Kill them to make the bridge appear to the next portal. The Soul Tombs You are standing on a walkway to a huge ominous structure known as The Soul Tombs, so follow in inside. Inside you will notice there are a couple of instant death bringers in the form of two giant spinning pointed drums either side of the room and in the middle is a spiked pit that enemies can be thrown into. To the left of the door is a save point and there are two open doors, one with a red symbol above it and the other with a green one. Since it doesn't matter which one you go through first, let's go with the red one. You are now standing in a long passageway and if you look up the ceiling is covered in useful spikes. A load (I'm not kidding) of enemies will come at you here, so you can either stand there fighting them all to get more experience, or you can ignore them and carry on down the corridor and when you see a cave like entrance on the back wall go through it. Here are a few Tarkartas that you can fight or you can ignore them and climb up the section of wall to the back that has what looks like hand holes in it. When you get to the top, head round to the left and follow it to the door. You are now back outside and to the left and right of you there are two upright grates with spikes on the other side. Head forwards and jump over the waves of spikes that come up towards you out of the ground. When you get to the end, there is a circular area with a Test Your Might lever on it. The trick here is to time it so that you press L when the enemy that's wandering around is in the bloodstained bit of the floor. With this done, go to where that enemy was and at the end of the walkway is another Test Your Might, this one controls the grate on the other side of the doorway. When you've killed the second foe, go round past where he died to the end of the walkway and do the Test Your Might thing again to kill the last enemy. Right, now walk back to where you did the first TYM thing on the circular area, and then keep following the path around until you reach the other door. In this next corridor you will be face with a load of foe yet again. There are some nice environmental aids here too. There are Iron Maidens (\m/) on the back wall that slam shut on enemies thrown into it and on the ceiling there are two sets of chains that will rip apart anyone thrown up there. With all the enemies ignored or killed, go through the door on the other side. Here there are 2 Shadow Priests and a couple of Tarkartas. When you have killed these either by your own hand or by throwing them up into the spikes there is a Test Your Might that needs your attention at the end of the room. When this is done, back track outside then through the door to the corridor. Go left and through the door through a corridor, then through the door at the other end. Boss: Orochi Hellbeast OooOOOooh that's a cool name isn't it? Anyway, this beast can be quite annoying as he can feed off of the lesser foes around him to regain energy so I think it would be best if we killed off his food first eh? Once the 3 Tarkartas are dead, you can give your full attention to the main guy. He has his basic (but hard) punches and on top of that he can blast fire from his mouth, or he will just set himself on fire, burning those who get too close. Try not to get too close to him and do combos as this will more than likely hurt you more than him, so it may be best to stick the more aerial attacks or projectiles. Once he is dead, go out of this room, through the two corridors back into the main room. Now let's go through the green door. *** Alternate Strategy (Thanks to Matt Chesser): This fight can be hard or it can be extremely simple. The simplest way of beating this demon to death is to use one of the minor enemies near him to activate a Brutality, and then proceed to beat him to death with your now superhumanly-powerful attacks - it really only takes about six or seven solid hits on him with Kung Lao to take him down. *** This room is a bugger. There is a ceiling full of spikes that will come in useful for the upcoming fight. Wave after wave of Tarkartas will come to you and you need to dispatch them all in order to continue. When this is done, continue through the door that opens at the other end. You come out in a corridor, where you can either go left or right, left will take you to a statue and a door that isn't open yet so go right and dispatch any foe that want it and go through the door. You will end up outside with a load of floaty platforms. You need to go to the other end of all this so just jump from one to the next and if you want a fight, stand on the big circle area for a fight with 2 Tarkartas. Carry on jumping to the end and go through the door. In the middle of this room are a single foe and a fan spinning ahead. Combine the two and go up the stairs to the right. In this room, a few Tarkartas will appear and the other end of this room has a platform with spikes underneath it. Impale a foe on them and the platform will drop down allowing you access to the upper level. Go around to the left and through the door. In this new room, go around the fence and up the small set of stairs and jump onto the hanging platform above the fan. When you do some enemies appear and you need to send them upwards off the platform into the fan blades. When you send them all in the fan, it will break and some of the blades will imbed in the wall, so jump on them to get to the other side then go round the corner. Go and stand on the square button. Go to back outside then into the corridor and to the end. There is a statue on the back wall that has now dropped its sword. Either side of the door are two people strung up. Now with your best maniacal laugh, chop them in half and the door will open. In this room there are some enemies and a big glowing orb at the back. Kill the enemies, then go up to the big orb and hit it a few times with B. Now get back now to the main room in your own style. When you get back there a new corridor is revealed. Go through it for another boss fight. Boss: Baraka Everyone's favourite Tarkata is here to get his ass kicked. After the cut scene involving one of the stupid lines in a game yet you get to start the hurt. The first part of this fight is nothing technical; just evade attacks like Blade Swipe, Sparks and basic combos. Don't forget to block. After a while he will jump over the small ravine and goes to grab an unwilling human out of the cage, set him on fire and throw him towards you. This little guy can be a pain so dispatch him with a projectile and avoid touching him, while you're doing this Baraka will lob another so take out that one too. He will then jump back and the fight will resume. After a while you will see a small cut scene and he will be out of reach. You now need to use projectiles to hit him with. After you connect with a few of those and the cut scene ends you need to grab one of the two swords. Pile on the pain now, but be careful not to get too crazy with your combos or he will counter- attack. After a bit a Test Your Might will be available, when you win this you will get the chance to impale him with the sword in your hand. All you have to do is press black and you will shove the sword straight through his face. Now go and pick up the second sword and do the same with this one. After this one is in his torso you need to Finish Him! After the cut scene a pillar will rise with the koin you need to collect on top of it. Problem is though that you can't actually reach it. Yet. You see the portal that opened? Go through. Wu shi Academy: Part 2 You come out of the portal between two houses. Go straight forwards and climb up onto the roof of the house in front of you then up onto the top of the wall and go right, over the tower to the big statue. Punch it really hard with B and walk on. Jump down the wall and find the koin at the bottom. It is the wall run ability. Follow the instructions to go back up the wall and retrace your steps to get back to where you defeated Baraka. Once there you need to wall run up the tower to collect the koin. It is yet another new ability, wall jump. Go out of here now through the door and into the main room towards the steps. Go to the save point if you wish, then go up the steps to exit. Go towards the portal and through. The Portal: Part 4 When you appear, two Shadow Priests will be there, ignore or fight, it's up to you. Go forwards and drop off the end straight down (you won't get hurt, it's ok). Go straight forwards and take out the foes, and go through the only portal down there. On the other side you will be face by initially two Shadow Priests but they will summon other foes, so kill them all and carry on up. Here you are faced with a circle in the wall and 3 gold disks in it. To the right of that there is a wall that has a gap in it. Using your newest ability, jump from one side of the gap to the other all the way up to the top. Up there you will come across yet another two Priests, kill them to make the bridge rise and go through the portal. Wastelands Go forwards through the two big rocks into a camp. There are two opposing enemies here that will fight each other if you let them, so they aren't that much of a bind. Go around the big lava pit to the right and you will come across a save point and some weapons lying about. Carry on round and you will see a big gate in the wall, and to the right of that there is a bit of wall you can climb up, do so. Walk up to the gap in the floor and jump across and head for the bridge. ---------- This part is not really necessary but it will get you a lot of experience and you get a cameo. Near the start of the rope bridge is another gap in the wall for you to wall jump up and at the top there is an entrance to what looks like a mine shaft, blocked by some bodies. If you have a weapon you can hack at this to get access. On the other side walk forwards, being careful to avoid the rocks being thrown at you from the enemy. When you reach the other end, there is a ladder to your left you can climb to the next level. Keep doing this to the top and you will come across none other than Kabal, pre- face messing up. After the cut scene you can pick up the experience and Kabal's dual weapons. Head back down. ---------- Whatever you did, you now need to go across the bridge and half way across you will get ambushed by two foes. Kill them and carry on across to the other side then go into the door. Here is a pool with a Raiden's stick in it and a load of foes to beat. Hitting these guys doesn't prove helpful, so it's time for a bit of throwing. Get each one into the pool and every now and again Raiden will zap the pool, killing the enemy inside, and you get hurt if you stay in there. When all the enemies are dead, go to the right and do the Test Your Might. With the button pressed, the gate will open, so go out of here and right down to the bottom of the camp and through the now open gate. You are greeted in this next area with a cut scene, and after, a fight with one of my all time favourite characters: Sub Zero. There's not much to this fight, he has his signature freeze, slide and ice puddle, so use block and you should be fine. The only thing here is that you have to be careful with your combos as he will counter attack and hurt you. About half way into this fight it gets stopped. After the cut scene go onto the boat with Sub. The next bit involves you kicking bodies everywhere; every foe that jumps on your boat needs to be ejected post haste. When the seemingly endless boat trip comes to the end, get off and follow Sub, and he will freeze the entire huge door. You need to then use B to smash it open and go through. In this next area you see a giant wheel with huge spikes on it. Your job here is to impale enemies onto it so that they go up and fill the well to the left of the wheel. Eventually when you have killed enough people there, it will over flow and Sub gets to work doing what he does best. All you need to do here is keep the enemies off Sub's back until he is done. When it is all frozen, wall climb up it and head off to the door to your left. Here go down the steps to the open area. Sub will follow you and say you can't wall run because of the spikes and proceeds to freeze them. Your job here is to keep him safe again. There is a trick here though, because the normal way would involve you killing the foe so more come, but if you simply kick them into the pit then they don't die, hence don't come back. Superb! When Sub is done, wall run across to the other side where you will see a save point, and I suggest you use it here, for I smell a boss Boss: Goro My what a big chap. Despite his size, this fight can be quite easy if you want to be cheap. This way involves you staying away and firing projectiles at him. If you want a bit of a tougher fight go in and use aerial combos, being careful to avoid his fireballs, his giant swing and the big jump that sends shockwaves out. Either way don't run in and use normal combos because you will get put in your place fairly quickly. About half way through after a small cut scene he will now be armed with a big sweaty pillar to swing at you. He can only swing this thing and hit it into the floor to make a shockwave, if you see him wind up to this, jump out the way. Just keep up with your tactic until he is done, then finish him. Now you will have more experience to pick up. After this head back out of the door into the other area where a cut scene will play. Go through the pointed out portal. < The Dead Pool < Aaah the dead pool...memories! Anyway there are corpses every where now and some hooks hanging from the ceiling. You should recognise what to do with these by now so impale one every hook to progress. Side note, send one corpse into the acid for a fun fatality. When you have done the task a koin appears, which is the swing ability and the door will open at the other end, so go through. On the other side there are a series of poles for you to practice your new ability on, so make your way across to the portal. The Portal: Part 5 You find yourself at the top of the cliff now, so make your way back down. To the left of the circle in the wall there is a wall with a load of poles sticking out of it. Swing all the way to the top and kill the waiting Priests and go through the portal. Underworld After the cut scene you get the chance to save if you wish and then go through the arch way down the steps. When they turn round, two bodies will fall, so deal with them and move on down. At the bottom you will see another cut scene, after this, continue to the next fight. Boss: Scorpion Aaah another MK favourite. After the cut scene the fight begins. Scorp's attacks are: Spear, teleport punch, a weird spinney thing with his spear and fire breathing. For the first part, just kick his ass in the usual manner, a bit of hurt, a bit of block etc. Eventually, after the cut scene he has legged it, so follow him. Go through the arch and long jump across all the gaps to the end then go down all the stairs to the bottom and go through the arch. Scorp is on a platform high up, raising fire from below you. When you see a patch of floor beneath you start to glow, don't be there. After a bit of this he will throw his spear at you and it sticks into the floor. This is where you go up to it and hit black to start another Test Your Might. When you win this you will pull him off his high point and the ass kicking can begin again. After a bit of this he will go back up and the whole thing starts again. When you finally beat him press white and do the fatality. Go to the gate and go through..........wait, no he's not actually dead. Damn. He is really pissed off now! This version is called Inferno Scorpion and he looks mad. Despite his look though, in all honesty if you have enough energy left, he shouldn't be that much hassle, just continue as you were, the bonus this time is he will stay on the ground to get killed. Once you finish him, pick up the orbs and the double jump and exit all the way back up to the save point, then go through the portal. The Portal: Part 6 Kill any foe up here you feel the need to and head down to the bottom to where the circle in the wall was. There is now a gap where the circle was, so go through it. The Foundry Walk forward to the save point and head down the passageway to the |
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