Ninja Gaiden Walkthrough :
This walkthrough for Ninja Gaiden [X-BOX] has been posted at 20 Aug 2010 by moregig and is called "Boss FAQ". If walkthrough is usable don't forgot thumbs up moregig and share this with your freinds. And most important we have 18 other walkthroughs for Ninja Gaiden, read them all!
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Walkthrough - Boss FAQ_/ _/ _/ _/ _/_/ _/ _/_/_/ _/_/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/_/ _/ _/ _/_/_/ _/ _/ _/ _/_/_/ _/_/_/ _/_/ _/_/_/ _/ _/_/ _/ _/ _/ _/ _/ _/_/_/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/_/ _/_/_/ _/ _/_/_/ _/_/_/ _/ _/ XBOX Ninja Gaiden BOSS FAQ Version 2.20 March 12, 2005 Written by Dauragon C Mikado88 (Travis Rappa) -------------------------- I. Table of Contents -------------------------- 1. Introduction to Ninja Gaiden 2. Introduction to Boss Fights 2A. Basic Strategies 2B. Weapon Overview 2C. Projectile Overview 2D. Ninpo Overview 3. Chapter 1 Boss - Murai 4. Chapter 2 Boss - Samurai Horseman 5. Chapter 3 Boss - Vigoorian Commando 6. Chapter 5 Sub-Boss - Dragon Fiends 7. Chapter 5 Boss - Tentacle Fiend 8. Chapter 6 Boss - Bone Dragon 9. Chapter 7 Sub-Boss - Tentacle Fiend II 10. Chapter 7 Boss - Alma 11. Chapter 8 Sub-Boss - Helicopter, Tanks, Turrets 12. Chapter 9 Bosses - Tanks, Helicopter, Soldiers 13. Chapter 10 Sub-Boss I - Giant Worm 14. Chapter 10 Sub-Boss II - 2 Giant Worms 15. Chapter 10 Boss - Ancient Dragon 16. Chapter 11 Boss - Doku 17. Chapter 12 Boss - Ice Fiend 18. Chapter 12 Sub-Boss - Flame Worm 19. Chapter 12 Boss II - Flame Dragon 20. Chapter 13 Boss - Alma II 21. Chapter 14 Boss - Spirit Doku 22. Chapter 15 Sub-Boss - Tentacle Fiend III 23. Chapter 15 Sub-Boss - Ice Fiend II 24. Chapter 15 Sub-Boss - Lord of the Fiends 25. Chapter 15 Boss - Vigoorian Emperor 26. Chapter 15 Boss - Vigoorian Emperor II 27. Chapter 16 Boss - Evil Murai 28. Submitting A Strategy ******Updated***** 29. Contact Information 30. Legal Information NOTE: If you notice I skip a chapter boss. It's not because I actually skipped one, it's because a boss doesn't exist on that chapter. ----------- II. Versions ----------- VERSION 0.50 - Bosses go up to Chapter 8, basically the bare bones of the FAQ. VERSION 0.70 - Bosses now go up to Chapter 10. Some custom strategies have been added. VERSION 0.80 - Finished Chapter 10 Bosses. Bosses now go up to Chapter 12. More strategies added to the FAQ. Especially to Alma, more to come. VERSION 0.90 - Finished up to Chapter 14. More strategies added. Next version will complete version 1.00 of the FAQ. Also read the updated section about submitting a strategy, because now it has some more ground rules for sending one. VERSION 1.00 - All bosses finished! A few more strategies, all that remains to the FAQ is filling up strategies and maybe some cleanup. :) VERSION 2.00 - Added 4 completely NEW sections to the FAQ. Many new strategies. Also take note of the Submitting A Strategy. I was bombarded by emails, and it has been edited again. If your strategy didn't get posted, I am really sorry, I was taking a break after version 1.00, and I was getting overloaded by too many submissions. Sorry! VERSION 2.10 - Added a few more strategies, touched up some misspells, and completed the short weapon guide. VERSION 2.20 – Basically a grammatical update, no new strategies added. Corrected some out-of-line characters, and corrected many spelling and grammar errors. Please note that the ‘Submit a Strategy’ section is CLOSED. I am no longer accepting strategies, since the FAQ is basically done, and only that remains to do is corrections and fixes internally. Sorry for the VERY long time to update, but the FAQ was done in terms of actual guide content. -------------------------- 1. Introduction to Ninja Gaiden -------------------------- Ninja Gaiden is the long hyped game for Xbox, that nearly every gamer was waiting to play since Halo. After 3 delays, the game is finally on US shores, was it worth the wait? You bet! Ninja Gaiden is a very difficult game, with very fresh and fluid gameplay, along with some difficult puzzles, overall making the game very balanced in nature. -------------------------- 2. Introduction to Boss Fights -------------------------- Mastering the combat system in Ninja Gaiden is hard, but the trip to get there is very entertaining. As you get more skilled at the game, you will think you are a real pro at the game, until you get to boss fights. Boss battles are a true test of how much 'Ninja Skills' you have, all the bosses are fairly balanced, and all be won easily when you are truly a master of the non-button mashing combat system of Ninja Gaiden. But at first, some bosses can be very challenging and difficult, so I have written this FAQ to hopefully help some struggling players defeat the boss to continue to the next chapter. Please Note that this FAQ is based upon facing the bosses on NORMAL difficulty. As of now, this FAQ does not support Hard Mode. However, I plan to add a split section on each boss as the FAQ progresses. --------------------------- 2A. Basic Strategies --------------------------- There are some basic strategies to know for bosses, before engaging any of them. Ninja Gaiden is NOT a button masher, and all bosses require you to take full control of an ability to defeat a boss. ********************* HIT AND RUN! ********************* Ninja's are not full on assault men as we all perceive them in a coolness factor. Ninja's are actually warriors of stealth, and use tactics and sneak attacks to defeat their enemies. In Ninja Gaiden, directly engaging bosses will get you killed. Using hit and run attacks, especially the flying swallow attack (Lunge Jump + Y) proves to work nicely on many bosses. Always try to get off a few slashes, then jump backwards or roll to manage to stay on top of the boss at all times. ********************* USE YOUR ENVIROMENT! ********************* Many of the battles have an environment that you can use to your advantage to defeat a boss. Many close quarters areas are good for using wall attacks as much as possible to defeat a boss. A good example of this would be Murai. In very large spaces, such as the battle with Alma, or the battle with the Tanks, you have to stay mobile more, since these bosses tend to keep on top of you quite frequently. You'll have to use the open area as an advantage to allow yourself to work around bosses, and position yourself to various places on the map. ******************** USE NINPO! ******************** While a handful of the bosses are vanquished easily using your weapons, Ninpo can become a great need when you are in a tight jam. Note that Ninpo makes you invincible during the animation period. This is great to get up close and personal with a boss, without having to worry about taking damage. It's also good to deal the final touches to a boss, especially if you are low on health with no healing. ******************** CHOOSE YOUR WEAPON WISELY! ******************** The game can be beaten just using the Dragon Sword, but it is not necessarily the best weapon to use. The Dragon Sword is balanced it is good in power and agility. While the weapon like the Warhammer is slow, yet packs a punch. The frails are not great to use on bosses, unless they are shooting destroyable projectiles at you, that go all around you (such as the second to last boss). So if you die, experiment with weapons until you find the weapon best for the situation, you don't have to always follow the guide. ******************* BE PREPARED! ******************* If you get hit by a boss when you least expect it, you will most likely be hit hard if you are not prepared for items. You know a boss is near if you spot a save point, and you have been wandering around the level for a long time. If you do happen to be caught off guard, backtrack to a shop and stock up on items, or just go on killing-sprees until you get enough money to max out on necessary items. Don't try to be a hero all the time! ------------------------------ 2. Weapon Overview ------------------------------ Before heading into a boss battle, you should be aware of what type of weapon is best for the situation. Typically, the Dragon Sword will be able to put away almost every boss in the game, but there is always another way to defeat the boss. ****************** Dragon Sword ****************** Your default weapon, as well as the most balanced in power and agility. Your first encounter with a boss, you should always use the Dragon Sword, unless it is obvious you are getting defeated easily using it, which isn't common. At Level 2 and Level 3, this sword is very deadly, especially with it's Flying Swallow attack, it's your best weapon if you plan to hit-and-run bosses. Overall Rating: 5/5 ******************* Nanchaku ******************* Very basic frails that you find in the streets of the Vigoorian Empire. It serves an excellent purpose against the early enemies, by racking up amazing combos, you give your enemy barely any space to attack you. Of course, bosses will barely flinch to this, so it's strongly recommended you do not use a Nanchaku unless the enemy is shooting a bunch of hittable projectiles at you. Overall Rating: 3/5 ******************* Vigoorian Frails ******************* Basically the same as the Nanchaku, except it can be upgraded once, and can execute more deadly combos on your foes, but basic enemies only, because like the Nanchaku, it's not great against bosses. Overall Rating: 3/5 ******************* War Hammer ******************* The War Hammer may seem perfect for pumbling bosses, but like the Frails, it's best for hitting normal enemies only. The War Hammer against bosses may be powerful, but the delay time between each hit will leave you wide open to a counter-attack. Unless the boss is really slow, and overall very easy, you should just stick to the Dragon Sword. Overall Rating: 2/5 ******************** Dabiliharo ******************** Exactly like the War Hammer, except it is extremely powerful at level 3, and can kill default enemies in one simple combo. I have tried using this against bosses, but it doesn't do that much damage, like the War Hammer, and leaves you open to counter-attack. It's best to use the Dragon Sword, again. Overall Rating: 2/5 ******************** Wooden Sword ******************** There is no point even considering using this on a boss. Not until it's been upgraded to Unlabored Flawlessness. It does extremely small damage, and will take forever to beat a boss with this. The only real use I can find for it in terms of boss is to provide a challenge for those who find the bosses too easy. Overall Rating: 0/5 ********************** Unlabored Flawlessness ********************** The final upgraded version of the Wooden Sword. It is like the Dabiliharo, for it packs a powerful punch, with the downside being the sacrifice of speed. I still would recommend using the Dragon Sword for bosses. Overall Rating: 2/5 ******************** Kinetsu ******************** Acquired late in the game after defeating the first Doku. It is a powerful sword, and pretty agile like the Dragon Sword, with the huge downside of it draining your life every second. The feeds off the souls of demons, so it would be OK to use for regular enemies, but for bosses, unless you are quick enough, this sword isn't worth it. Overall Rating: 2/5 ******************* Dark Dragon Blade ******************* Arguably the most powerful sword in the game, however, it cannot be acquired your first game play through. In Chapter 13, when you return to Hyabuasa village, it will be in Muramasa's shop. The downside is that it is pretty slow, but not as slow as the Dabiliharo or the Unlabored Flawlessness. So feel free to use it later on instead of the Dragon Sword to see which one you'd rather use. Overall Rating: 4/5 ----------------------------- 2C. Projectile Overview ----------------------------- ****************** Shrunken ****************** The default projectile weapon. It is only good for practically the first stage, until you get the Bow. Early in the game, it is still weak and you will need a lot of throws to kill someone. The upside to it is you can use it infinite times, but as you progress through the chapters, bosses will be completely immune, and will fire back at you. Eventually, normal enemies will do the same. So replace the Shrunken as quick as possible Overall Rating: 1/5 ****************** Bow ****************** The bow is gotten early in the game, and will prove to be a great weapon until you get the Strongbow. It is best for picking off enemies, especially at defeating the Samurai Horseman. It will be your best projectile until you get the Windmill Shrunken and various other arrows. Overall Rating: 3/5 ****************** Windmill Shrunken ****************** This fires one powerful windmill like Shrunken at an enemy to deal damage, this is able to stay powerful for quite a lot of stages in the game, so doing the few wall jumps in the alley to get it is worth it. It is infinite like the Shrunken, so it is great for using combos and using this for a lot of stages, and also on bosses. So pick this weapon up as soon as you can get it, for it's useful against a lot of stages, especially against those mini-choppers! Overall Rating: 4/5 ****************** Explosive Arrows ****************** The most powerful projectile to use against organic bosses. These let out an explosion on impact, which can do some pretty hefty damage to bosses. When facing long distance with an organic boss, pull out these arrows and let loose! Overall Rating: 5/5 (On Organic Bosses) ******************* APPSDS Arrows ******************* These are the opposite of the Explosive Arrows, and are best to use against mechanical bosses, such as the tank. These are armor piercing, so it is also great to use against bosses who have heavy protection on them. If the boss is an organic creature, use explosive arrows first, then these to deal some more damage. But use these first if you are facing any sort of machine boss. Overall Rating: 5/5 (On Mechanical Bosses) ****************** Explosive Shrunken ****************** A good alternate to the Explosive Arrows, but not great. These let out an explosion after about 3 seconds of landing on an enemy. These are good for picking off normal enemies, but do mediocre damage to bosses. Best used if the boss is on low health, and you need something to finish the job. Overall Rating: 3/5 -------------------------- Ninpo Overview -------------------------- ******************** Art of Fire Wheels ******************** Horrible for using on bosses. The fire wheels are only useful for rushing a boss, which the boss can easily dodge. A projectile attack would still mean damage, so you just wasted your Ninpo for taking damage anyway. Get Art of the Inferno as fast as possible. On normal enemies, this can be useful, however, just not on bosses. Overall Rating: 1/5 ******************** Art of the Inferno ******************** The best Ninpo to use on most bosses! When you first use it, you become invincible for a short time, as you level it up, the invincibility state becomes longer, so take good use of it, especially if you are about to be attacked by something heavy. It is a projectile, fireball, but note that it does not home in on that target, but it still has a good chance of hitting. Use this whenever in a tight jam. Overall Rating: 5/5 ******************** Art of the Ice Storm ******************** This is basically a beefed up version of Firewheels, except it leaves you invincible for about 5 seconds, and destroys anything that comes near you. It is better to use than Fire Wheels, and not as good as Art of the Inferno, and it does very light damage to bosses. Only use this if a bunch of projectiles are coming at you. Overall Rating: 2/5 ******************** Art of the Inazuma ******************** The best Ninpo to use if the boss uses spawn creatures, or sends out a bunch of hittable projectiles. These send a powerful lighting bolt to all nearby directions, in which can stun bosses for a moment, and usually destroy all spawnies, and projectiles in one or two hits. But like the Ice Storm and Fire Wheels, only use this if the enemy is using a lot of spawns and projectiles. Overall Rating: 3/5 -------------------------- 3. Chapter 1 Boss Murai -------------------------- BEST WEAPON USED: Dragon Sword BEST NINPO USED: N/A. BOSS ATTACKS: Only combos with his Nanchaku. DIFFICULTY: Easy My Strategy: Facing Murai is not as difficult as it may seem. However don't judge him by his size, since he can attack quickly with his Nanchaku. The best method here is to try to work your way around him, and get off some quick combos. While you can use your shurikens to deal some damage to him, it is not recommended, since there is a chance that he can send the shrunkens right back at you, plus it doesn't even do much damage to him in the first place. Your best bet here is to make good use of your only weapon at the moment, the Dragon Sword. Also take into mind that Murai has short range, and has no ranged spells to hit you with, so this fight will mainly involve working around Murai, or battling him head-to-head to defeat him. If you choose to fight him head on, block all his attacks that he will throw at you, and land a few slashes on him before he can attack you again, either roll back, or block his attacks once again before hitting him again. Like I said before, Murai has short range, so you can also work around him. You can try methods such as wall slashes, and continue to simply hit him gradually, because it's better to be safe than sorry, since Murai can mess you up quickly if you leave yourself vulnerable. Overall, the best method here is to do hit-and-run attacks to keep Murai from doing combos on you. After you lower his health to about 3/4, the battle will end in a cutscene. Ron Arc's Strategy: This guy's pretty easy because he only has a few attack patterns. One way to find out is by blocking his attacks. Watch if he throws 3 nunchuk swings, he'll stop afterwards, leaving him open for counter attack by Ryu's basic slashing combo. But beware though, if he only swings twice, that means you have to roll out of his way, because he will link his third attack with either a grab, or a charge attack (which hurts a lot). Either way, just jump/roll out to safety when he swings twice and stops. After rolling out, you can always get back to him and repeat the blocking method. Richard Kidd's Strategy: The best strategy I used was going head on, since the Y button is basically strong attacks, if you can block some of his attacks then use a combo that involves they button you will most likely go into one of those weapon clashes in which you should easily get the upper hand and be able to deal to him deadly combos. -------------------------- 4. Chapter 2 Boss Samurai Horseman + Mages -------------------------- BEST WEAPON USED: Dragon Sword/Bow BEST NINPO USED: The Art of the Inferno BOSS ATTACKS: Ki Balls from the Mages, Also head-on attacks. The Horsemen attempts to plow you with his horse, slash you, and even use his grab attack (hurts a lot). DIFFICULTY: Medium. Easy if Mages are killed. My Strategy: Facing this boss this early definitely proves to be one of the most difficult boss battles for so early in the game. If you are not starting to get good with the combat system, you will notice yourself restarting this battle a lot, just like I did. While it may seem like a 1v1, and an easy fight with the horseman, it turns out he's brought some friends to prevent an easy assault on him. The mages attempt to stand away from you and fire ki balls at you as you attempt to attack the main horseman, this proves to be difficult to do, because the mages can also teleport behind you and assault you from the back. So what is the best method here? To kill the mages. Facing the horseman while getting ambushed by the mages proves to be very difficult, and taking out the mages makes this battle as easy as pie. There will be two mages that are always on screen to fight, sometimes three. As you attempt to slash the mages, they will teleport around you, avoiding damage. They will then teleport for an attack, simply block it then assault the mage. One full combo kills a mage. As you kill a mage, another one will respawn. But don't worry, this cycle is NOT infinite, and the mages will eventually stop appearing once you kill about 12. So what about the horseman? Yes, he will attempt to plow you and slash you as you combat the mages, and due to the camera, it's hard to know if he's coming or not. Your best bet is to try to roll out of the way if he attempts to plow you over, or jump to the side. He will then run back to the other side, and then attempt to hit you again, giving you some time to kill a mage or two. If he does happen to hit you, it could hurt a lot, especially if he gets you in his grab move, which can take away up to 3/4 of your health. Luckily, once you kill a mage, they tend to drop health, allowing you to replenish health without having to use a potion, unless you really think you need it. After the mages are dead, the true domination begins. Continue to dodge the plow attempts from the horseman, then pull out your bow and let him have it, sending some arrows into his back. These will deal some very nice damage to him. If you happen to run out, it's still not that hard. As he comes at you, jump into the air and attempt to hit him with the 'A' slash. You may miss a few times, or he may hit you instead with his slash, but don't worry, it doesn't do much damage. If you have some Ninpo here, hit him with the fireballs from the Art of the Inferno, a shot from this will decimate his health nicely. After he's defeated, you receive the Counter Attack ability, arguably the best skill you get. Ron Arc's Strategy: This fight is extremely easy. Just dispose of the mages first with a good finishing combo (one set of combo should kill one mage right away), and roll out of the way when the horseman gets near. I think you can block most of his spear thrusts easily. After the mages are gone (there are about 10 or so, I don't remember), it's time to dispose this menacing horse rider. The easy way is to wait for him to walk to the other side of the bridge. When he's far enough, charge your sword with the Y attack. Wait until he gets close, and then unleash the attack. If timed correctly, you should appear right behind the horse, giving you a great spot to slash him several times, and roll out to safety. That's it! Just repeat the pattern a couple of times, and he should be done in a moment. Rinse, lather, repeat. Dennis Tapia's Strategy: I completed it without having to use one elixir; a cheap way to do it but effective. I would stay at the door where he came out of and just continuously wall run straight up and then attack down. It would attack any mage near me, or the horseman himself if he ran at me. It's rather hard to tell when he's coming so I would just keep doing it each time I landed, and if I saw him coming before I could get back up I would tuck and roll out of the way and keep going back up the wall Henry's Strategy: On the 2nd level boss, the horseman with mages to help him, I’ve found a really effective and quick way to kill him. Once you kill a mage they usually drop a blue essence and if you time it right you can unleash it right into the horse-rider. The huge combo will kill him after just 3-4 times. And if you need hp then you can just absorb the blue essences instead. Good Luck to anyone trying to beat this. Ghost Dog's Strategy A somewhat easy way to help defeat the Samurai Horseman is to use the bow that was found earlier in Chapter 2. Before entering the bridge area make sure that you are stocked up on arrows from the dead ninja in the area you fought the lesser samurai horsemen. When the fight with the boss gets started fire your arrows at him. Make sure to stay away from the mages and dodge their fireball attack. By the time you run out of arrows the horseman should be down to half of his health or so. Now all you have to do is slash him in the front roll out of the way of the horse and slash at the back of the horse. Just remember to dodge the fireballs from the mages and block their attacks. You can kill them if necessary to collect essence and health. --------------------------- 5. Chapter 3 Boss Vigoorian Commando (Thanks to Justen E Ganson) --------------------------- BEST WEAPON USED: Dragon Sword (Level 2 helps here) BEST NINPO USED: Art of the Inferno (But not necessary) BOSS ATTACKS: Various long range blasts, and powerful slam/throw. DIFFICULTY: Medium. Hard for Button Mashers. My Strategy: While this big man may look tough, he's not so hard if you are very familiar with the combat system now. If you have been button mashing through the first few bosses, you'll notice this as a nearly impossible boss fight. This boss is big, and his speed isn't that great, allowing you to breeze through the battle if you are good with rolling and dodging. If you stay away from him, he will fire a bunch of purple beams at you, which are easily dodged by jumping or rolling away, but they can hurt if you get hit by one. Once he pauses for a moment, hit him head on with a few slashes, he will attempt to slam down on you, with really hurts if you get hit, but it's predictable and slow, so you can roll out of the way, allowing you to get more shots on him before he can turn and try to hit you again. Basically, stay toe-to-toe with him to avoid running from his gun blasts, and just roll and work around him to eventually take the big man down. Marcus' Strategy: I found the easiest thing to do was first make sure you have the level 2 Dragon Sword for the air dash slash (jump+y) move. And basically the only tactic you need to do is stand a few feet away from the fat man, far enough that he won't try to slam you and wait for him to charge up his weapon, then jump toward him and perform your air dash slash. Then back up a bit and wait for him to charge up again then air dash slash again. Basically this is all you need to do. ------------------------------- 6. Chapter 5 Sub-Boss 3 Dragon Fiends ------------------------------- BEST WEAPON USED: Dragon Sword BEST NINPO USED: Art of the Inferno (But not necessary) BOSS ATTACKS: Powerful Claw Slashes and Tosses. DIFFICULTY: Hard when facing head-to-head, Easy using the Wall Trick. My Strategy: Facing the Dragon Fiends can either be a huge pain, or a cakewalk. Facing these 3 Dragons head-to-head is the last thing you want to do, because one slip up can mean a ton of health drained before you know it. The best method to do here is to lure a dragon or two near a wall, then run up the wall, and press 'Y' you should rip right through the dragon, dealing some nice damage, you may also rip through 2 dragons if they are lined near each other. Once you do this, the dragon should lean back for a moment, allowing you to stab it a few times if you want, but there is no need to. Simply keep repeating the wall running/wall slash and you will easily remain untouched, and will remain in good condition for the immediate boss battle right after this. Ron Arc's Strategy: For those who don't really like using wall-run moves, you can use the same method used against Chapter II's boss. Just charge the sword, stun the dragon, slash 3 times, and roll out to safety. Just make sure you're not surrounded by the others, or else you'll be in trouble. Rinse, lather, repeat. ---------------------------------- 7. Chapter 5 Boss Tentacle Fiend ---------------------------------- BEST WEAPON USED: Dragon Sword (Level 2 for Easiest Fight) BEST NINPO USED: Art of the Inferno (But not Necessary) BOSS ATTACKS: Various tentacle whips, and some easy to dodge energy rains DIFFICULTY: Very Easy My Strategy: This is arguably the easiest boss battle in the game, and it will be over before you know it, provided you know what you are doing. Remember when facing the 3 Dragon Fiends, that you worked around them, using the wall running + Y button? Well the same deal works here. The boss will have 2 primary tentacles to destroy before you can actually damage the boss. Simply target one tentacle, jump into the air at it, and press 'Y', if done correctly, you should quickly launch a powerful air slice, going right through the boss. 2-3 of these slashes will destroy the tentacle. The tentacle should rarely hit you at this point, so only heal when you are low on health. Once both tentacles are down, the monster will stop for a moment to try to regenerate them. At this point, hit it with all your powerful attacks, for it takes great damage from sword attacks. Repeat the process of slashing the tentacles off, then pumbling the boss, and this fight will be over really quickly and effortlessly. ----------------------------------- 8. Chapter 6 Boss Bone Dragon ----------------------------------- BEST WEAPON USED: Dragon Sword BEST NINPO USED: Art of the Inferno BOSS ATTACKS: Bone Drops, Claw swipes, Tail Whips, and a Devour Move (This usually means death) DIFFICULTY: Easy to Medium My Strategy: This Boss is not that hard, but can be difficult if you are lacking on potions. The objective here is to simply destroy all the feet of the Bone Dragon to destroy it. The feet remain stationary most of the time, but sometimes it will rise into the air to try to swipe you. The best strategy here is to deal some quick attacks, then run back to avoid a swipe. As you attack, it will also attempt to drop some bones on you. These do not hurt that much, and are not that difficult to dodge. You may also want to consider using the lunge jump + Y attack to deal some quick and powerful aerial damage, usually allowing a quick dodge of the bone drops. As one leg is destroyed, it will shift around, sometimes trying to nail you in a tail swipe, which can hurt. But it's very easy to notice when it's coming, and it can be jumped over pretty easily. Once it changes shifts, continue the normal method. The 4th attack it does, and luckily is easy to dodge, and rare to occur is the devour move. The dragon moves back its head, then lunges forward, in attempt to grab you in its jaws. If you aren't on full health, you are most likely going to die from this move. But it's predictable when it's about to happen, and it can be avoided by jumping to the right. The boss overall has no variation, and will continuously use the bone drop, and the claw swipes to try to defeat you and only 1-2 tail swipes during the entire fight, and usually 1 devour attempt. Also don't worry too much about the claw swipe, it doesn't do it too often, and it's predictable like all the other moves of the dragon, and it gives you time to jump back to wait until it's done. Also consider using Ninpo to take down its health quicker, since the claw is usually in one place, hitting the claw is nearly 100% hit chance. ------------------------------------- 9. Chapter 7 Sub-Boss Tentacle Fiend II ------------------------------------- BEST WEAPON USED: Dragon Sword BEST NINPO USED: Art of the Inferno BOSS ATTACKS: Tentacle Whips, Energy Rains DIFFICULTY: Easy My Strategy: You experience this mini-boss after you unlock the room by using the switches in the Red and Blue eye rooms. This boss is exactly the same as the first boss; with the old difference is increased damage if you take a hit. Use the same tactics as before, and use the lunge jump + Y to rip through a tentacle, usually destroying it in 2-3 hits. Then attack the boss with sword slashes, or Ninpo to quickly take down its health, then destroy the tentacles again, and repeat the attacking process. If you do manage to get hit in a tentacle whip, you will see your health go down a lot faster than before, so just heal as necessary, and this fight will be as easy as the first time. -------------------------- 10. Chapter 7 Boss Alma -------------------------- BEST WEAPON USED: Dragon Sword. Nanchaku work well here too. BEST NINPO USED: Art of the Inferno (A huge key here) BOSS ATTACKS: Various quick attacks, slashes, and a powerful grab move. DIFFICULTY: Hard at first. Easy when you figure out a good method. My Strategy: The first time you face Alma, you are going to get obliterated, fast. Hitting her seems next to impossible, since she is the quickest boss you will experience so far, so you'll have to time your attacks to defeat her. Start off the battle having Art of the Inferno Ninpo equipped, for it is your best method of winning this battle. As the battle begins, charge up your Ninpo, and hit her with a fireball. She will immediately be stunned, so quickly hit her with some sword or a Nanchaku combo to take down some nice percentage of her health. You most likely have 2 Ninpo at this point, and hopefully a few devil elixirs. Be sure to time your Ninpo, because Alma's speed allows her to dodge the fireball, which will not fare very well in defeating her. Keep stunning her with your Ninpo, and attempt to get her down to 3/4 of her health, give or take. If you run dry of Ninpo, the battle will get harder. You will have to work around her, and dodge around her attacks, jumping into the air and pressing the 'A' button works well in getting off some moderately powerful quick shots. Don't bother the lunge jump + Y attack, because you will go right through her, however, the jump + y downward attack does hit her, and does some nice damage as well. If managed to get her down with your Ninpo, then finished her off with some quick aerial attacks, this battle will be way easier than it looks. Ron Arc's Strategy: Probably one hard momma at first. What I did was a lot of evasive maneuvers. Wherever you run, make sure you make a good wide-circling run around her. This maneuver works best when she starts one of her attack patterns (either a lunging aerial attack, or when she throws the 2 stone pillars at you). As for the pillar attack, just roll once, and jump before the roll animation is fully complete. 95% you won't get hit by the pillars. As for her pink fireballs, just dodge them. Her most damaging move is when a pinkish warp thingy appears under your feet. Make sure you memorize the sound when this happens, and run away! or else she'll take half your health out (yeah, slug Ryu in the stomach, and kick him back face first on the floor. Oof). I don't really like using Ninpos here coz they're pretty useless, except just to stun her. Besides, your score is reduced by using them anyway. So, I'll just stick with basic slashes when she decides to land. Just make sure you roll out of the way after slashing her 2-3 times, or else her counter attack will hurt you a lot. Janos 'Merkhava' Audren's Strategy: For this boss fight, DONOT uses the Flails. The Dragon Sword is a FAR better choice. You need to have it at level 2. At level 2, a move called 'The flying swallow' becomes available. To perform it, have Ryu jump towards the target and press the Y button immediately. When she is moving around on the ground, or when she has just finished performing an attack, hit her with the flying swallow. Unless she manages to dodge, this move is a guaranteed hit. Not only will it hit her, but it will also knock her to her knees. This will allow you to follow up the attack with a combo. You can quickly switch to the Flails for this if you aren't comfortable with the sword. Simply perform this flying swallow attack and follow it up with a combo. I was able to beat her in a matter of minutes by performing this only 6-7 times. Other tips: The Bow and Arrow really helps. Just as you dodge her magic attack, hit her with the arrow. It doesn't cause much damage, but a few good hits can add up. Try to stay in mid range. If you get too far, she'll constantly use her magic and dash attacks. If you stay too close, she's lift you up and take out nearly half of your health. Sometimes, it helps have a more clear view of the battleground because the camera moves so fast. I suggest that you let her destroy all the surrounding pillars before you start attacking her. It will really open up the place. Messy's Strategy: If she floats near you she'll use an energy beam to catch you pull you to her, smack you twice and throw you down for 3/4s of your health, if your in a position of life this will kill you and she hasn't thrown you down yet, if you hit start fast enough you can get to the menu to drink a potion before the impact with the ground might kill you. That move will mostly end people so if you happen to have any Ninpo handy, such as the fireball one, when she swoops in to headbutt, stomp, grab you with her energy beam or otherwise using it will temporarily make you invincible, if she's close enough the initial energy surge will throw her to the ground and the fireball will knock her back a bit, then run up and beat on her. If you upgraded the Flail to level 2 then it’s a better weapon choice to use on her because it will hold her on the ground longer when she does land to do more damage. Her primary attacks are her swoop-headbutt, stomp, her energy grab, she'll rip the columns off the walls and throw them at you and she also shoots energy blasts. The headbutt is blockable or dodgeable, the stomp you BETTER dodge because she lands when you do and you can whip out your flail and rip into her, her energy grab is bad, either click start like a nut if your about to die from ground impact or click a ninpo before she grabs you to give yourself immunity and knock her down. The columns requires a lateral dodge roll jump to get ahead off and the energy blasts as well, either if you get hit by the first volley you will have a hard time dodging the rest. Using jump and Y on the move is the best bet to bring her down with the Flail, then churn out some damage on her, if she tries to beam you when she floats back up either ninpo or take it but you have to be on the ball to ninpo them. You can rearrange this information for clarity's sake but this is what I used after I learned her timing I beat her fairly easy. WAHSWORDPLAY's Strategy just ran around the room in a circular motion, wall running off the walls to avoid her projectile attacks and flying attack. I found that wall running off the fence and flying cicada slashing when she is near is very effective, followed by Forward + Y, Y Slashes. (The slash that has Ryu leaping up, then slashing straight down) BUT you MUST get away from her immediately afterwards as she will most likely grab you. Keep away from her at all times, and keep moving, preferably running around the room and wall running, unless she is idly floating or walking on the ground, at which point you can try a Flying Cicada Slash, Forward + , Y slash, OR if you prefer, Ninpo. This may not work for everyone, but I found it easy. I even had a Talisman of Rebirth I had saved since the 2nd Chapter, specifically for use on her, and I managed to not even use it. I also managed to beat her without using Ninpo. Good Luck!! --------------------------- 11. Chapter 8 Sub-Boss Turrets/Helicopter/Rocket Launcher --------------------------- BEST WEAPON USED: Bow/Strong Bow BEST NINPO USED: Art of the Inferno BOSS ATTACKS: Machine gun blasts from the Turret/Chopper Rockets from Rocket Launcher (Duh) DIFFICULTY: Easy My Strategy: This fight will turn out to be quite easy, and you should be able to breeze through it. The fight will start off with two turrets unleashing machine gun fire at you. You can block them completely with your sword. As they reload, make a break for the sealed military gate. There will be a corpse with some arrows on him, so pick them up if you are out of arrows. Don't leave this area just yet, get to as close to the end of the gate as possible, but just enough so that you can see the turret, but they cannot fire at you. If in a good position, you can aim your arrows in first person, shoot them at the turret, and kill the guy controlling the turret. Once the two turrets are out of action, you will be attacked by a military chopper which never stops firing at you. So you'll be blocking all the time. So how do you defeat it? You don't. Simply keep in a block stance and block all the machine gun fire. After awhile, the chopper will simply fly away. Finally, look up to a broken window, south of the military gate, and you will see a rocket launcher guy standing in the broken window, firing some rockets at random. Take your bow; hit him twice to kill him. Once it's completed, you are free to exit back to the Skull Gate, in then which you can hit the switch to the military gate. If you went here previously, you could of picked up the Strong Bow (which you need to hit the switch anyway), which makes beating the turrets and rocket launcher easier. --------------------------- 12. Chapter 9 Sub-Bosses --------------------------- BEST WEAPON USED - APPSDS Arrows, Explosive Arrows BEST NINPO USED: Art of the Inferno BOSS ATTACKS: Rockets, Machine Guns, Getting Ran over. DIFFICULTY: Medium My Strategy: You have to fight a series of little boss fights at this time. You must fight two tanks, finally combat the Helicopter, and then battle some soldiers along the way. First let’s start with the Tanks. ***** Tank ***** The tanks are probably the hardest part of the ordeal, since you have to actively dodge, and fire off shots, while also avoiding the danger of being run over, or shot by a cannon. The man on the machine gun turret can also deplete your health quickly. Anyway, first start off the battle using a fireball using your Ninpo, straight at the side of the tank. If done correct, the machine gunner should disappear from the turret spot. Shoot as many APPSDS Arrows as possible at the tank, which the tank seems to take extra damage when the gunner is gone. By the time the gunner comes back, 3/4 of its health should be gone. Once again, try to hit the side of the tank with your Ninpo to get the gunner down the hole again. If not, try to fire some shots into the tank, but be careful of distance from the tank, and try to roll and jump around to avoid machine gun fire, then fire off a few shots to destroy the first tank. Just as you thought it was over, you must now fight a second tank. You are most likely out of APPSDS arrows right now, so you'll have to quickly retreat to get more. A good suggestion is to get some new arrows while the old tank is almost dead, to avoid getting it in the new fight. Anyway, after the two tanks are destroyed, an elevator will come down. But before you go on, look towards the right to find a treasure box with a full healing spiritual potion. This will prove useful for the next boss. ********** Helicopter ********** Once you are up the elevator, head down, not up. There is a hidden save point here, so if you happen to die, you will not have to face the tanks again. Proceed up the stairs and you will see two soldiers with rocket launchers quite hidden at the end of the stairway. Simply jump over the rocket as it comes near you, and then make another jump and hit them with the lunge jump + Y slash through, stunning both of them at once. This will give you time to quickly kill one, then kill the other one before they can fire off another shot. If you are low on health, their corpses should typically drop some health. After defeating the soldiers, the old Helicopter that retreated from before is back, and this time it's brought some missiles along. At the beginning of the battle, the chopper will remain stationary, and do nothing; try to aim the APPSDS arrows at the yellow light in front of the helicopter, since that deals the most damage. After it's taken some hits, it'll attempt to shoot you with its machine guns, then fly over head of you. You can block, or still fire, since it doesn't do much damage, also provided you have some potions. It will now attempt to fire off some missiles at you. Fire off a shot as you see it coming, which should hit the Helicopter, this may sound weird, but when the missiles are pretty close, that is when you attempt to jump out of the way. Since the missiles home in on you if you start to move early, it's better to move late. After firing off a batch, the Helicopter will be a vulnerable again, so hit it with some more arrows. It will then fly right, and come up to the side of you, sending more missiles. Hit it a few times, and try to jump out of the way of the missiles again. It will then fire off more machine shots, and circle back to where it originally started, sometimes it goes under the bridge and pops back up; this is a good time to fire off a few more shots as it's rising. Once the Helicopter is down a bit from 1/2 its health it will begin to fire two batches of 4 missiles. Ignore the old strategy of waiting late for them to come, because once you jump out of the way of the first one, the second batch of missiles will probably hit you, so attempt to keep jumping around to avoid a missile. After the 2 sets of missiles, fire off more shots into the Helicopter. If you run out of arrows, there is some spare at the far left of the stage. Just remember the Helicopter fires a set movement and attack pattern. Usually 2 rounds of missiles, then it flies over you while firing the machine guns. Luckily the Helicopter isn't very strong, so you can take it out quite quickly, aiming well is also the key here. ************************* Soldiers/Rocket Launchers ************************* Once you finish off the Helicopter and head up, you will have to fight various soldiers as you make your way to the Radio Tower. First it will start off with easy machine gunners, which you should be able to dispose of quickly. Then you will notice rockets being fired at you. Draw your bow w/ explosive arrows and you will see a bunch of rocket launchers scattered on the Radio Tower. The objective is to destroy the Radio Tower, but killing all the Rocket Launchers makes it easier. If you choose to kill the soldiers, aim well, since they are small, and as a rocket approaches you, quickly jump or roll out of the way. There is explosive arrows at the right side of the stage if you run out. After you kill about 12 they will stop spawning, there will be some glowing lights at the right of the Radio Tower, towards the bottom. Hit those with your arrows, and they should explode. Once you destroy them all, the Radio Tower will explode. You can just destroy the Radio Tower to kill all the Rocket Launchers and save yourself the trouble, but you'll have to frequently dodge rockets as you try to aim; both have ups and downs. Yaska Chack's Strategy: Kill all the machine gunner except one, and then take the tower down with the explosive arrows. The amount of damage a gunner does it nothing compared to the Rocket Launchers EmpyrealHell's Strategy: Equip the windmill star (in the alley by Han's bar, wall walk across the blue streaks) and enter the battlefield. Once the battle starts, run up to the side of the tank, and jump and throw the star. If you time it right, it will take out the soldier manning the tank gun in one shot. After that, load up the APPSDS Core arrows and start unloading. If you stay right up next to the tank on its side, towards the middle, it should try to turn into you, but it can't turn that tightly, and it will just spin around you. you can go into to first person mode and just unload on it. If you see it start to back up or move forward, get out of the aiming mode and get back into place. Once the Soldier comes back to the top, just windmill him again and keep going. If you do it right, you should only have to kill the soldier twice. When the second tank comes, disable the soldier, and go refill your arrows, jumping to avoid the tank gun. Then keep at him like you did the first time. Varchild's Strategy: What I did was stand right in the center by the gate to get a good view and shot down the RPGs out of the air with my bow. Since there’s an infinite supply of arrows just to the right in that box, you can keep on firing away. You have to be very skilled at the bow with this strategy but it lets you keep your view of the tower in tact. --------------------------------- 13. Chapter 10 Sub-Boss Giant Worm --------------------------------- BEST WEAPON USED: War Hammer, Strongbow, Explosive Arrows, APPSDS Arrows BEST NINPO USED: Art of the Inferno BOSS ATTACKS: Thunder Balls, Body Sweep, Lunge DIFFICULTY: Easy with Arrows, Medium without them. My Strategy: It is best you fight a few enemies on the Aqueduct before you must face this |
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