Ninja Gaiden Walkthrough :
This walkthrough for Ninja Gaiden [X-BOX] has been posted at 16 May 2010 by jskin and is called "Ninja Gaiden FAQ". If walkthrough is usable don't forgot thumbs up jskin and share this with your freinds. And most important we have 18 other walkthroughs for Ninja Gaiden, read them all!
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Walkthrough - Ninja Gaiden FAQ---------------------------------- ____ _____ ____ _____ ___ /\ \ / / / /\ \ / \ / / \ / \ / / / / / \ / / / / / /\ \ / |\ \ / / / / / |\ \ / / / / / /__\ \ / | \ \/ / / / / | \ \/ / /\__/ / / /____\ \ /___\ \__/ \__/ /___\ \__/ \_____/ /__/ /__\ :::; ::; :; :::; :::; :; :; :; :; :; :; :; :; :;_ ::: :; :; :; :;''':; :; :; :; :; :; ::; :::' :; :; :; :::' :::; :; :; FAQ/Walkthrough >>================== For Microsoft X-BOX Version 0.4 By Chris Zawada User: antseezee E-mail: antseezee@epix.net Created: 03/04/04 Last Update: 03/07/04 Copyright 2004 Chris Zawada ---------------------------------- Author's Note ---------------------------- Ninja games have always been an innovative genre full of surprises. You never knew what would fall out of the lump-filled bag. In many cases, ninja games have always held elements of stealth, lots of blood, and a sense of foreign justice unforseen in other games. This is where Ninja Gaiden gets tossed into the mix. Originally an NES classic which never truly blossomed (past the 8-bit era), Team Ninja decided to recreate the 2D-action game back to the modern era. Ninja Gaiden is an exclusive title only available for the X-BOX, and is believed to be one of the most anticipated action games this year. The following walkthrough will detail strategies, how to acquire secret weapons/items, and a full step-by-step description of how to complete the game. You'll also discover boss tips and elements of the sorty. Be warned as SPOILERS are present throughout the guide. May vengeance thrive off your soul like some Ramen Noodles cooking on the stove! Contributing/Feedback ---------------------------- If you have any contributions, feedback, or strategies you'd like to have added to the guide, contact me via e-mail or on GameFAQs. I'll be more than content to add your segment of information, and will also provide credit. If you have any questions you'd like added to the Common Questions section, ask. I simply don't have the time to sit around thinking of questions. Provide me with what you want to know! Updates ---------------------------- =03/07/04= v0.4 - Scarabs can only be carried through on the same difficulty (thanks yehfang) - Head Ninja is higher than Master Ninja (thanks to GJoker) -> Also posted a useful way to earn the rankings (thanks to GJoker) >> Listed Under the Original Ninja Gaidens section [Chapter 10] - Added Chapters 4 & 5 to the walkthrough, plus additional bosses and scarab locations to their respective sections + Looking to complete Chapters 6 & 7 walkthroughs by Monday =03/06/04= v0.3 The entire guide is roughly around 30% complete. Yes, I know it's not much, but the dire need for help out there must be sufficed. This guide will be 100% complete by March 20th, and I'm currently working on Chapters 4-6 for an update by Monday. Enjoy what you can for now. =03/04/04= v0.3 Started the FAQ. I'm expecting this to be one of my best guides thus far as this is an incredible game, and I'm sure plenty of readers out there will require help. You can expect 100% completion around March 20th. I'm undecided on whether or not to submit the guide partially complete (due to the high amount of requests for the game). - I've now added a Quick Search function to the guide. Press CTRL + F, and type in the designated (#.#) to be quickly forwarded to that specific section of the guide. ============================ - Table of Contents - ============================ 1) Introduction 2) Game Basics > Controls > Ninja Actions > Special Abilities > Screen HUD > Characters 3) Game Modes > Description of each 4) Walkthrough > Chapter 1: The Way of the Ninja (4.1) > Chapter 2: The Hayabusa Ninja Village (4.2) > Chapter 3: Skies of Vengeance (4.3) > Chapter 4: Imperial City Infiltration (4.4) > Chapter 5: The City of Fiends (4.5) > Chapter 6: > Chapter 7: > Chapter 8: > Chapter 9: > Chapter 10: > Chapter 11: > Chapter 12: > Chapter 13: > Chapter 14: > Chapter 15: > Chapter 16: 5) Items > Weapons > Scarab Locations > Technique Scrolls 6) Enemies > Common > Boss Strategies 7) Secrets 8) Codes 9) The Original Ninja Gaidens 10) Common Questions 11) Copyright/Distribution/Reproduction Guidelines 12) Proper Credits ---------------------------------- ============================ - 1) Introduction - ============================ The simple stench of revenge always manages to get its way. Ninja Gaiden is one of the most popular ninja video game series ever created. Originally created back in the late 1980s, its design was created for the NES. Not only was the original Ninja Gaiden released for the system, but also two sequels helped progress the story of a young ninja named Ryu Hayabusa. Several years later, a developer named Team Ninja decided to reinspire the idea of an action- packed ninja game full of moves and blood-splattering decapitations. Ninja Gaiden is basically a new installment in the series which takes place in the 20th century. You take the role of a ninja named Ryu Hayabusa, who is a rising warrior in his family's clan (the Hayabusa clan). Their main role in the world is to protect a dark dragon blade from getting into the hands of evil. Suddenly, Ryu's entire family is slaughtered by an opposing warrior clan, and the dark blade is stolen by a mystic person named Lord Doku. These are the beginning trots of how Ninja Gaiden starts off. However, what makes the game so unique is the sheer fact that it's quality over quantity. Team Ninja has literally designed this game for several years, with numerous delays occurring that would annoy the gaming society. Ninja Gaiden combines fast-paced action with huge combos, mature violence, and an aurora of graphics that only the X-BOX could handle. Much like the Grand Theft Auto and Wind Waker of the competitor systems, Ninja Gaiden has been considered to be a "system seller" itself. This is the reason people buy an X-BOX, to play this game. Prepare yourself for a bewildering journey of top-notch graphics, engaging difficulty, and the life of a radical ninja. Here's a brief excerpt from the instruction manual (credit to Tecmo): "/'\" Prologue "/'\" The evil Dark Dragon Blade... A legendary sword, said to have been carved out of the bones of a Black Dragon, it brought plague and death to the world during the age of ancient myth. It has been sealed by those of the Dragon Lineage since the dawn of history because of its incredible capacity for evil, made possible by the souls of the vanquished Black Dragons that dwell within it. It is said that if the Blade's seal were to be broken, it would gather the hatred and evil of mankind and confer it upon the one who wields it, transforming him into the Devil incarnate; however not even those of the Dragon Lineage who protect it know the true extent of its power... The Dragon Sword... Another weapon protected by the Dragon Lineage since ancient times. This sword, which is said to have been used by Ancient warriors to slay the Black Dragons, is now handed down from generation to generation in the Hayabusa Ninja Clan, the modern descendants of the Dragon Lineage. And now, the Dragon Sword is gripped firmly in the hands of young Ninja Ryu Hayabusa... ---------------------------- _____________________ ##### GAME INFO ##### //////////|\\\\\\\\\\ Players: 1 Developer: Team Ninja Released: 2004 Rarity: common Special Features: HDTV 480p, Content Download, Scoreboards, X-BOX Live ESRB: Mature (17+) Cover Art on box: - Shows Ryu Hayabusa in a crouched position holding a dagger in a serene, dark background ---------------------------------- ============================ - 2) Game Basics - ============================ The X-BOX controller fits fairly well to the entire Ninja Gaiden theme, although it can feel a tad kwirky at times. For the most part, controls are organized well, although there's a good solid hour of learning time before you can actually master the controls. Move lists for each weapon will eventually be listed under the Items section - Weapons, whenever I get a chance. KEY representation for each button: Thumbstick = left/right thumbstick pads (black) Control Pad = left directional pad (black) A = A button (green) B = B button (red) X = X button (blue) Y = Y button (yellow) R = R trigger (black, underneath right side of controller) L = L trigger (black, underneath left side of controller) START = Start button (black, center) BACK = Back button (black, center) Black = Black button (black, right) White = White button (white, right) ______________ /Menu Controls/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= Thumbstick - selects menu items Control Pad - selects menu items L/R - turns page BACK - returns START - pauses game, exits B - returns X - confirms ______________ /Game Controls/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= Left Thumbstick - moves character, navigation, attacks Right Thumbstick - enters first person view mode L - blocks R - centers camera behind player START - starts game, pauses, displays menu screen A - jumps, moves forward underwater B - toss projectiles X - attack, interact (when available), confirm selections Y - strong attack, charge attacks, special attacks, combos Black - displays current level map White - shows Karma score, plus important information - Moving Ryu is a simple process. Tilt the left thumbstick at a greater angle to cause for him to run, or a lesser angle to walk. Blocking allows you to prevent physical attacks from hurting you, but stronger attacks can usually breach through. Blocking can be combined with countering, and rolling later on in the game. Centering the camera is useful for regaining your view in case it loses focus. When you press START, you'll be brought to a massive inventory menu. You can equip different weapons, use items, check your current status, and so on. - You may only single jump in the game, however, you can combine your jumps with wall running, and various techniques. These are discussed under the Ninja Actions section. Projectile weapons are ranged weapons. You'll come across a few during the game. Once you find the bow (with some arrows), you can equip it, and fire it from a first person view by holding down the B button, and releasing. Normal attacks are quicker, jab-like stabs perfect for combos. Stronger attacks are designed as finishers, or power blows to yield high damage. They take longer time to perform though. Charge attacks, and Ultimate Techniques are discussed later in the guide. ______________ /Ninja Actions/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= Most of your gameplay in Ninja Gaiden will comprise of performing various ninja actions. While these seem minor to most people, they are the key ways you'll be navigating through levels, and discovering secrets later on. If reaching a certain area looks doomed, there's always another way around it. Experiment. ~[ Walking and Running ]~ - Tilt the left thumbstick in a greater/lesser direction to walk/run respectively. ~[ Jump ]~ - Ryu can jump by pressing and holding down the A button. Most jumps perform in a linear fashion, meaning he'll jump forward, and not change direction in mid-air. ~[ Melee Weapon Attack ]~ - Both X and Y can be used for close range attacks. Y performs higher damaging attacks which take the risk of being greater exposed. Mix the two attacks together to form tremendous combos. ~[ Projectile Weapon Attack ]~ - You can toss projectile weapons by using the B button. Keep tapping it to toss multiple projectiles (normally shurikens), or hold it down if you have a bow and arrow equipped. ~[ Ninpo ]~ - This is the special type of magic you'll receive during the game. Most of them must be purchased or discovered, however, you can use them by holding down the Y + B buttons. Ninpo magic is split up into three categories: --> The Art of the Inferno = (fire element) --> The Art of the Ice Storm = (ice element) --> The Art of the Inazuma = (lightning element) ~[ Blocking ]~ - Hold down the L trigger to block enemy attacks. This is pretty much a NECESSARY action in the game as most bosses and normal enemies require you to block. Great for fending off enemy attacks whenever you perform a large combo, or are recovering from a giant blow. ~[ Interact ]~ - You may only interact with certain objects in the game when an "Interact" logo appears at the bottom of the screen. Press X to see what the object is, if you can take it, or if there's some puzzle solving involved. ~[ Wall Running ]~ - To wall run, simply jump at a wall, and hold down the left thumbstick while you're on the wall. You may only wall run for a limited amount of time, before falling back to ground level. You may also continually wall run if you jump while wall running onto another wall surface. ~[ Wall Clinging ]~ - When you jump towards a wall, let go of the left thumbstick before reaching it. Ryu will temporarily grab a hold of the wall, before falling down. You may jump from the current position on a wall cling as well. ~[ Wall Hanging ]~ - If a small ledge or railing exposes itself, sometimes Ryu can grab a hold of it for leverage. When you hang on a railing, use the thumbstick to shimmy back and forth. Press A + Up to jump upwards (if space is available). Otherwise, press A + Down, to let go of the ledge. ~[ Swinging ]~ - On certain poles and twigs in the game, you can swing on them much like a gymnist on a twisting bar. Simply jump onto the branch, and Ryu will start to swing back and forth. Press A when your momentum is at a maximum to get the farthest jump possible. ~[ Rolling ]~ - Better known as the Reverse Wind Technique, hold down the L trigger, and then press a direction. Ryu will roll in the direction pressed. This is great for eluding some of the most powerful attacks in the game, although you are exposed if you roll into an enemy. ~[ Wind Run ]~ - Press X + A to perform a wind jump. It's basically a jump that targets itself at an enemy. Sort of like a stun attack. ~[ Swimming ]~ - In certain levels during the game, you'll be forced to make use of your surrounding environment. You can swim by pointing the control pad in a certain direction, and pressing A to dive in that certain direction. ~[ Running on Water ]~ - To run across water, you must be stepping from land directly onto water. Rapidly tap the A button, and you should "twinkle-toe" your way across the liquid substance. ~[ Bow and Arrow ]~ - Once you obtain the bow in the game, you can equip it via the Weapons menu. Once equipped, hold down B to enter a first person mode. Release the B button whenever you want to release the arrow. You must estimate your target and its distance, because the arrow will arc downward after certain lengths. You also can only hold 15 arrows in the beginning of the game, although more arrows can be discovered, or purchased. ~[ 1st Person View Mode ]~ - Hold down, and pull the right thumbstick to enter a first person mode from Ryu's view. This is mainly used for finding secret holes, hidden entrances, or places you normally cannot see with the default camera. You can invert the controls of 1st person mode in the options menu. ~[ Aiming the Camera ]~ - If you're having trouble with the camera, or it's in a nifty location, simply press the R trigger to center it behind Ryu's current position. Great for aligning around corners, although the camera is a pesky enemy throughout the game. __________________ /Special Abilities/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= Throughout Ninja Gaiden, you'll come across several items or abilities that exceed simple slashes, and swipes. There's more to fighting then simply attacking enemies. The following section will describe special abilities that Ryu can possess, or come across. ________ :=/ Essence \=: - This is basically the leftover soul energy of your opponents after defeating them in combat. They look similar to colored energy balls that hover over the bodies of your dead opponents. Essence can be absorbed by simply walking over them, and there are varying sizes (with more essence provided). Essence is also split up into three categories: -> Yellow Essence = (mainly used for currency in the world, necessary to buy weapons and items from shops) -> Blue Essence = (restores Ryu's health, fairly rare) -> Red Essence = (restores Ryu's Ki bar, very rare) _____________ :=/ Ninpo Magic \=: - Although you already know that Ninpo magic is basically like special magic; it's drawn from Ryu's Ki bar. His Ki bars are small logos in the upper left portion of the screen. They light up when they currently have energy in them, but are disposed whenever magic is used. Ki energy can be replaced by gathering red essence orbs, or using Devil Way Elixirs. Ninpo magic is learned through using scrolls you find in the game. Ninpo can be upgraded to higher levels by finding upgrades, or better scrolls of a specific magic. It can be initiated by pressing Y + B. ____________________ :=/ Wall-Based Attacks \=: - To perform wall-based attacks, run up a wall like any other. While you're running along the wall, press Y or X to perform a crushing move that dishes out more power than usual. Wall-Based Attacks can be altered with combinations of buttons, or running at different angles (sideways, diagonally). This is the best way to deal out maximum damage without using essence, or Ninpo magic. _____________________ :=/ Ultimate Techniques \=: - As you progress in the game, Ryu can learn different Ultimate Techniques. However, the only way to actually perform an ultimate technique is by using Essence. To perform an ultimate technique, kill an enemy, and wait for essence to rise above the body. Now, hold down Y, and wait for the essence to strike Ryu. When it does, quickly release Y, and Ryu will perform a tremendous attack unparalleled by any other move. Absorbing more essence will cause for a more powerful attack, and each weapon in the game has a different type of ultimate technique. Some weapons do NOT have ultimate techniques (Nunchakus). Killing any enemy with an Ultimate Technique can sometimes double, triple, or quadruple the amount of essence released. It acts like a multiplier. The only problem is actually finding the time in battle, to stand still, and charge up for the attack. ___________ /Screen HUD/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= The following section will briefly describe what the Ninja Gaiden interface looks like, and what each bar stands for in the game. __________________________________________________________ | | |/$$$\======= [1] ":" [5] | |\[3]/ ***** | | [2] | | | | _ # Hit! | || | [6] | || | | || | | || |[4] | || | | || | | ||_| | | [8] | | ________________________ [7] | | [________________________] X - Interact | |__________________________________________________________| Meaning KEY: [1] - Health Gauge - shows your basic life bar, when it's empty, you die, appears as a colored meter [2] - Ki Gauge - shows Ryu's magic power, the *'s become empty when magic is depleted [3] - Ninpo Indicator - shows the type of Ninpo magic currently equipped, (fire, ice, or lightning in a small circular emblem) [4] - Breath Gauge - only appears when underwater, slowly depletes downward as you run out of air [5] - Item Display - shows specific status of a set item, usually arrows to a bow, or something along those lines [6] - Hit Count - number of times an enemy has been hit in succession, this is how to perform large combos, higher hitting combos yields more Karma points, essence, and bragging rights [7] - Interact Display - icon lights up in the lower right corner of the screen to tell you that you can press X to interact with the object [8] - Boss Health Gauge - only appears for chapter bosses, shows remaining health of the pesky fellows ___________ /Characters/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= While most ninja games hardly have social interaction, Ninja Gaiden does have a certain etiquette when it comes to character development. Most of the plot occurs between several different characters, and their reactions to situations. The following section will briefly describe each of the characters. I'd like to give credit to: Tecmo - for these character profiles, and race descriptions. --== RACES ==-- +~+ The Dragon Lineage +~+ - An ancient race of beings that was said to have defeated the sinister Evil Deities in the age of ancient myth; the descendents of this bloodline came to be known in a later age as the Dragon Ninja, the modern-day Hayabusa Ninja Clan. The leader of these people has throughout history always carried the legendary Dragon Sword, used to defeat evil wherever it surfaced. It is the fate of the Dragon Lineage to be inexorably linked to their nemeses, the Evil Deities. +~+ Fiends +~+ - A race of monsters that is seen only rarely in the Vigoor Empire, they are the result of a transformation in certain humans and other animals that carry a susceptible genetic code; it is speculated that certain unique factors in the Vigoorian environment also facilitate this phenomenon. As a result, epidemiologists believe it to be endemic to the Vigoor Empire. The Fiends have long been subjects of fear and awe, and a culture of Fiend worship is still very prevalent in Vigoor. Fiends of a special rank and ability are known as Greater Fiends. +~+ The Vigoor Empire +~+ - An imperialistic nation located in a land-locked area in western Asia. The country remains shrouded in mystery due to its long-standing policy of national seclusion. Vigoor maintains a unique belief system as its state religion. Its leader, the Holy Vigoor Emperor, holds supreme power in both the political and religious worlds; however, details surrounding him are slight. --== CHARACTERS ==-- =~= Ryu Hayabusa =~= - The main character of the game. A descendant of the Dragon Lineage, he is a young member of the Hayabusa Ninja Clan. His father Joe Hayabusa, the head of the clan, has left the village to train in the mountains and has entrusted Ryu with the Dragon Sword, an ancient sword that has been passed down through generations of clan leaders. =~= Rachel =~= - A Vigoorian Fiend Hunter, she is continually searching for a relative of hers who was turned into a Fiend. She possesses genes that give her abnormal strength at the expense of making her susceptible to turning into a Fiend like her relative. She can sense where Fiends are. =~= Murai =~= - A Master Ninja possessing unsurpassed skill in all of the Ninja arts, Murai also has a deep connection with Ryu. Although he was a member of the Hayabusa Ninja Clan, events that occurred in the past caused Murai to leave and form his own rogue Ninja organization, the Shadow Clan. =~= Ayane =~= - A kunoichi, or female Ninja, in the Hajin-Mon sect of the Mugen Tenshin Ninja Clan. Although she was born into the ruling family of the clan, certain circumstances forced her to be raised in partial secrecy. Highly skilled in all of the Ninja arts, she has become an important asset for Murai at the young age of 14. =~= Kureha =~= - One of the protectors of the Hayabusa Village shrine; she has known Ryu since childhood. =~= Muramasa =~= - A wizened old man, he appears to be over 100 years old. He runs a weapon and tool shop, but is also a renowned blacksmith. He has erected bronze statues of himself at various locations throughout the world. =~= The Dark Disciple =~= - A mysterious figure who disguises his true identity with a mask and black hood; his natural voice is undetectable through his machine-enhanced vocalization. He remains behind the scenes during the events that occur in the Vigoor Empire, observing the actions of Ryu and the movements of the Dark Dragon Blade. =~= Gamov =~= - A Special Agent of the Vigoor Empire Internal Affairs Bureau; he observes the movements of the infiltrator Ryu Hayabusa. It would seem that his interest as an intelligence officer lies behind Ryu, however... =~= Alma, Greater Fiend =~= - One of the Greater Fiends, a powerful group within the Vigoor Empire, she became a Fiend after lured in by Doku. =~= Doku, Lord of the Greater Fiends =~= - One of the Greater Fiends, he is a heavily armored dark knight. He lured Alma into the fold and turned her into a Fiend. ---------------------------------- ============================ - 3) Game Modes - ============================ For the most part, Ninja Gaiden is a thoroughly entertaining action game. Team Ninja decided to toss in a few extra gameplay modes which you may find to be of interest. One of the newer inclusions is that of an X-BOX live tournament, which is supposedly going to happen sometime around May 2004. Anyhow, this section will briefly describe the options in the menus, and what not. _________ /New Game/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= Starting a new game in Ninja Gaiden allows you to play an adventure that soars through 16 levels. A plot is revealed as you advance through the life of Ryu Hayabusa, and his quest for vengeance. Levels are packed with enemies, along with a level-ending boss. During the game, you'll collect Karma points for your accomplishment of missions by specific parameters, and you can find secret weapons, items, or objects to enhance your character. This is the PRIME gameplay mode of Ninja Gaiden, and probably what you will play most. Every new game let's you select from two types: + Normal + Hard - It's basically the type of difficulty. Selecting a higher difficulty makes your opponents, stronger, faster, and tougher to defeat. __________ /Load Game/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= Allows you to continue a new game you started. You may only load from special save statues (which you saved your progress at) that you have come across. ________________________ /Master Ninja Tournament/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= This special mode can only be used through X-BOX Live. You must have XBL hooked up, and an account activated to play. After you have selected your gamer tag, you can then connect to see the details of upcoming tournaments. Unfortunately, I don't have XBL, so this is one reason why my guide will not cover the online options of Ninja Gaiden. I do know a few details though... >> Players can compete for online rankings via their Karma rankings on completing certain levels >> Players should be able to compete in head-to-head matches to the death, so that a sole Master Ninja is crowned. >> Players might be able to download new content, such as levels, weapons, and items. However, none of this is confirmed, and most of it will occur in the future. The next upcoming tournament is in May 2004. ________ /Options/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= Let's you customize Ninja Gaiden to its full potential. Great if you want to tune certain audio settings, or initiate subtitles. >> General Settings = you can view your total game play time turn subtitles on/off choose a flag of residence (for other players during online play) >> Audio Settings = adjust specific channels for in-game music, sound effects, and speech >> Controller Settings = customize your own layout of buttons turn vibration on/off inverted controls, and so on >> Video Settings = let's you alter the game window screen on your TV, gamma settings, and brightness >> Warnings = displays warning, copyright, and infringement laws ---------------------------------- ============================ - 4) Walkthrough - ============================ Believe it or not, many people consider Ninja Gaiden to be a game tougher than it "actually" should be. Yes, it's not designed for the goomba head gamers out there, but it certainly is challenging enough to be entertaining, time, and time again. The following section is a walkthrough of the entire game, through all 16 chapters (assuming the guide is 100% complete). I may include spoilers here and there, so expect to see the unexpected. Also, extra secrets may be tossed into the normal walkthrough in case I feel they're necessary for future levels. *The game begins with a short FMV showing the legendary Dark Dragon Blade, and speaking of how it's actually one of the most powerful weapons in the world. Apparently, it was carved from the bones of a Black Dragon, and has been protected by the Dragon Lineage. Whoever possesses the sword is exposed to great evil powers which can consume entire entities in a matter of seconds. All of this is about to change...* ___________________________ /The Way of the Ninja (4.1)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= DIFFICULTY: * SECRETS: n/a "In the mountains of Autumn, there is one who walks the path of the Ninja..." You'll start off in the role of the legendary Ninja (soon to be), Ryu Hayabusa. Your starting position is in the Valley of Shadows. Proceed up the river, and climb the left stone stairway by jumping up the ledges. A pink note should fly by and hit the wall. Read it (press X), and it tells you how to run up walls. Run horizontally along the wall to cross the ledge. Then, run up the following wall, and Ryu should grab a hold of a small ledge. Shimmy to your right, and jump up. Read the next note, then turn around, and open the chest to receive an Elixir of Spiritual Life. Go back to where the second note was, and run up the wall. You should catch another small ledge. Jump up, then proceed left. Two brown ninjas will drop down from above. This will be the first battle you interact with in the game. They're fairly easy. Use your blocking attacks whenever they come rushing at you with attacks (or interrupt their attacks with a quick stab). Once you've dealt with them both, run sideways along the wall to cross the location. Open the next chest to receive another Elixir of Spiritual Life. Head into the small cavern, and read the tutorial note. Position yourself in the narrow shaft, then perform the Flying Bird Jump. Simply run and jump up one wall, then quickly jump to the opposing wall in mid-air. If done correctly, jump one more time to land on the above ledge. You're basically ricocheting from one wall to another until you reach the top. Once above, run down the hall, and make quick use of the 3 brown ninjas. Go on the wooden grate, and jump upwards in a side-to-side pattern to reach the top. You'll now be in the: _________________ \ Ninja Fortress } ================== Right near the steps of this massive structure will be two foolish ninjas. Make quick work of them both as they're the same practical enemies from before. Run up the stairs, and all the way to the end of the hall. Open the sliding door, and you must combat 3 fellow ninjas. Again, don't get clustered in the middle. Try using quick slashes, and follow up with strong attacks to finish them off. A chest inside has an Elixir of Spiritual Life. Open the next door, and the test becomes greater as you'll face 6 ninjas (3 at a time). Use the same technique from before, but try a few wall-jumping attacks as well. Make sure you block to save your life supply. If your life bar is low, press START, and try using the Elixirs of Spiritual Life. They can heal about 2/3 of your life bar. Once the doors are unlocked, head into the next location. You should now be inside a narrow hallway. Go up, and check out the Samurai statue. It's missing its face. Look to the left on the drawer for a Spiritual Life elixir, along with another one in the lower right corner (blind spot in room). Go down the hallway, and deal with the 3 ninjas around the corner. Open the double doors at the end, and walk onto the white dojo mat. Battle the 6-7 ninjas, then open the nearby chest for the Lives of the Thousand Gods. It's pretty much like an upgrade item. Now, go right, and there should be a lone pot in the corner. Look for a tall narrow carpet along the wall. Slice it to reveal a secret doorway. Inside, you'll be greeted by 2 Brown Ninjas, along with a special White Ninja. White ninjas can toss shurikens, so don't get too far away. This room has an INFINITE SPAWNING of opponents, so quickly engage them, then run to the top part of the room. Step on the dark-colored plates, and they're actually trap doors which will drop you to the Underground Storehouse. Break the nearby jars for some essence/power, and watch out for the red bats. You can slice them for essence if you desire. Head out of the cave using the pathways, and open the chest along the left wall for the Fangs of the Samurai. The cave should lead back to the outside area. Jump up the platforms, and then head up along the border of the Ninja Fortress. Around one of the corners is two ninjas. Make sure they're dealt with swiftly and painlessly. Continue onward, enter the doorway, and open the chest for the Talisman of Rebirth (basically an extra life). Drop down into the hole, and you'll be in the dojo room from before. Make your way back to where the Samurai Statue was, and press X to place the Fangs of the Samurai in place. A special Key of Courage will be released from his hand. Go back to the right, but do NOT drop into the storehouse hole. Slice the tall carpet along the wall behind it to reveal another doorway. Enter inside, then save your game on the nearby Idol Statue. Once your game is saved, run up the stairs, and enter the wooden walkway. Two white ninjas should be located up above. Quickly charge them (they'll toss shurikens if you don't), and make quick work of them. They're a tad more challenging, but white ninjas tend to drop blue energy, which heals your life bar. After both targets have been eliminated, head up to the Inner Sanctum doorway, and press X to open it. If you gathered the Key of Courage (as following the instructions before), the door should open. Proceed inside, and you'll have to take out five white ninjas. This can be a fairly complex battle, but keep on the move, and whip out any spare shurikens when you have free time. The door ahead will become unlocked once you've defeated all opponents in this room. Head inside to meet the first boss of the game. *A large, muscular man will be meditating in the center of a dojo-like room. Although you're not aware of his name right away, this is actually Murai, who was a former member of the Hayabusa Clan. Murai is a master of the Nunchakus, and ninja arts as well. Before the battle begins, you'll be presented with an overwhelming swish, and swirl of combo attacks. He looks tougher than he actually is.* &==================---------===============================================& ~= LEVEL ONE BOSS | Murai | DIFFICULTY: *** =~ &==================---------===============================================& ~ Murai is a counter-like boss who tends to attack whenever you stand ~ & still too long. To defeat him, try to lure yourself close to his & ~ proximity, then quickly block his fury rage of attacks. When he stops ~ & attacking, let go of the block button, and counter fire with a few weak & ~ strikes of your own. DO NOT get caught up in any combo more than 4 hits, ~ & otherwise, he'll catch you off guard. Murai also has a close-range power & ~ attack where he twirls towards you. The only way to prevent this attack ~ & from damaging you is to do a quick strike while he's coming at you. For & ~ the most part, DO NOT overblock, otherwise Murai will grapple you to the ~ & ground with nasty moves. Try wall attacks, and charged attacks if & ~ possible. Projectiles are useless as he instantly reflects them back at ~ & you. This is a fairly tough battle for the first boss in the game. & ~==========================================================================~ *Once you lower Murai's health bar to the minimal echelon, the battle will then enter an FMV sequence. Apparently, Murai and Ryu are excellent friends. The unfriendly welcome was just a normal test of the ninjahood, that many would-be gamers know nothing about. The battle ends up turning into a friendly conversation where Ryu tells Murai about how his father's clan is protecting the Dark Dragon Blade. Murai suggests that the blade is nothing more than a waste since no one is wielding the awesome power of the sword, but Ryu prefers to differ. Suddenly, a young girl starts sprinting through the Ninja Fortress. She blasts through the door to inform both of them that Hayabusa Village is burning, and under attack! Save your kindred before it's too late.* _________________________________ /The Hayabusa Ninja Village (4.2)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DIFFICULTY: *** SECRETS: (1) Life of the Gods Bow and Arrow "The village is burning. Before long, Ryu hears the screams of his brethren..." - Before sprinting down to the village, go speak with Murai. He'll actually teach you two different (and useful) Ultimate Techniques. These attacks can only be performed when yellow essence orbs are lying around on the ground, but they're useful nonetheless. The first attack is the Extinction Straight Slash. Hold down Y until you see a yellow orb come at you, then release it before it explodes. If performed correctly, Ryu will sprint straight forward in a blue beam of light, decapitating any opponents in the way. Another attack is the Level 2 version, which basically uses two orbs, yet extracts more essence from dead bodies. Just repeat the process, and wait for both orbs to strike you at the same time. Finally, speak with him a last time to teach you the Reverse Wind Technique. Hold down the Left Trigger, then press a direction to roll in that specific direction. You'll be using this often, so get use to it (necessary for many boss battles). Start off by sprinting out of the dojo room, and back down the usual pathway. Run all the way back to the Valley of Shadows by leaving the Ninja Fortress (down the front stairwell), and dropping back down to the stone caverns. Drop to ground level, but sprint northward up the river. Check your map in case you're lost. You're aiming for a blue dot on the northern ridge. You'll eventually reach a "Shrine" area. Interact with the Shrine to receive the Art of the Fire Wheels. This is the first degree of Ninpo magic you'll receive in the game. You can enable Ninpo magic by pressing Y + B. For now though, just leave it in your inventory. The shrine will lower to reveal a secret elevator. Jump aboard, and press X. You'll now be lowered to a depressed canyon. Run across the opening by wall running, then open the chest across the gap. Inside you'll receive an Elixir of Devil Way, which can refill your Ki power (for magic). Proceed into the forest, and you'll engage some of your first enemies. A group of three Samurais will come charging at you. These are slightly tougher than the ninjas from before as they tend to block your basic combos, but they can be penetrated quite easily. If you're surrounded, simply use the rolling technique, or jump out of the hairy mix. If one of them drops essence, use your ultimate technique, and lay down a fatal blow. Sometimes you can decapitate your opponents quite easily. Once they're dead, continue forward, and slide down the incline. Jump into the water, and swim forward. Climb out of the water via the nearby ledge, and you'll be forced to engage several more Samurais. There are roughly around 5 of them, except one of them is a special magic caster. He'll occasionally toss energy balls at you from a ranged distance. Your best option is to interrupt your fighting with the default swordsmen, then quickly toss shurikens at him to halt his spell casting. That, or you can focus your attacks on him first. Be careful though, he's skilled with two small weapons as well. If he warps close to you, quickly block, then counter attack after the furious combo. Now that you've finished off this small locale of a group, climb the nearby tower by pressing X. Open the chest to receive a map of Hayabusa Village. Jump down, and continue forward until you reach a broken bridge. Jump into the water, swim slightly to the right, and climb up via the small wooden platform. Jump to ground level, then save your game via the statue. Go to the left of the save statue to open a chest, and receive an Elixir of Spiritual Life. _________________________ \ Hayabusa Ninja Village } ========================== Now you're ready to save your hometown village. Charge in through the narrow doorway, and proceed forward. You're going to have to deal with 5-7 Samurais. Try using your Ultimate Techniques to make this battle easier than it is. Save your Ninpo magic for the bosses later. Once they're dead, go left down the first pathway. Check the dead body to receive an Elixir of Spiritual Life. Head back to the main entrance, and go forward. Go all the way to the end of the street, and a small statue head should be on the ground (looks brownish- red). Pick it up, then return to the town entrance. Look to your left, and there should be a statue missing a head. Press X to place the head on the Jizo Statue. You will receive a Life of the Gods (extends your life meter after you use 9 of them). Now, head to the middle of the town, slightly past the second pathway. Look to your left for a few roofs and a window opening above. Jump on each roof, and then head into the small window. Once inside, drop down to the first floor. Look near the doorway, and pick up the Bow. Now, check the nearby shelves for an Elixir of Devil Way, and one of Spiritual Life. Go check out the statue, and this was actually carved by the hands of an ancient blacksmith named Muramasa. These statues are spread throughout the game to act as "certain" shops you can purchase items from. You may shop, or talk to him if you wish. However, I highly recommend purchasing: (3-4) Elixirs of Spiritual Life -- 500 a piece Wooden Sword -- 500 essence Once you're done browsing through, exit the building via the double doorways opposite of the statue. Outside, you're going to have to deal with two magic wielders, along with several Samurai Swordsmen. Your best bet is to focus on the magic users first, as they tend to act as key support units. Block their combos, and counter attack. Use your reverse wind technique to roll under the energy balls, or out of danger. Check the nearby body for arrows (you can only hold a certain amount), and equip the bow for now. Once you're about ready to move on, head left past some burning rubble. Once you walk far enough, the rubble will collapse behind you, and two horsemen will leap over the rubble. This isn't exactly a boss battle, although it's fairly challenging to a certain extent. >> First of all, there are 4-5 horsemen to engage with in the battle. Two of them have spears, while the others have arrows. Personally, I concentrated on the Arrow Horsemen first as they tend to be the peskiest. Use the Reverse Wind Technique (L trigger + direction) to roll under the stab spears of the other soldiers. DO NOT roll into the horses, but roll near them, then quickly start attacking the shins of the horses. After roughly around 25 shots, the soldier on the horse should fall off. Now attack and finish off that soldier. Repeat this procedure for the spearmen, and catch them from behind whenever they turn their horse around. You can usually get in about 12-15 stabs by simply tapping the X button. DO NOT use your Ninpo magic, at least not yet. Save it for the actual boss. After you've eliminated the default horsemen, jump over the rubble which cools down. Check the body on the right for a Great Spirit Elixir, and then save your game with the nearby statue. You can check out the Graveyard to your left, but it has nothing of interest (as of right now). Instead, proceed forward onto the wooden bridge. It's nukem time. *A large wooden doorway will open up to reveal a Samurai Swordsman dressed in massive armor. Slowly but surely, he makes his way onto the wooden bridge along with a battle horse, and gigantic Mongolian spear-like weapon. Let's show him who the boss is.* &==================-------------------=====================================& ~= LEVEL TWO BOSS | Samurai Horseman | DIFFICULTY: *** =~ &==================-------------------=====================================& ~ This is a very tough battle for one of the earlier levels in the game. ~ & The Samurai Horseman also has two magic wielding swordsman by his side & ~ for most of the battle. There are two procedures you can do from here on.~ & You may either focus on killing the magic wielding warriors, and keep & ~ killing their respawned forms until they stop respawning. Or, you may try~ & to simply focus on narrowing down the horseman's life bar before it's too& ~ late. Personally, I simply focused on the horseman. Some key tips are to ~ & roll out of the way (to avoid his spear attacks), then quickly sprint up & ~ and slash his horse from behind. The energy balls from the magic users ~ & can be a real pain in the arse. If you are in desperate need of health, & ~ simply kill the magic users, and they'll drop essence. Keep doing this to~ & refill your life bar, then re-engage the horseman. Avoid jumping as he & ~ has extreme range on his attacks. If you decide to do the first strategy,~ & watch out for the horseman to strike you from behind. Roll out of the way& ~ in timed intervals when you sense he's coming towards your position. ~ & Make use of the fire Ninpo magic as well. When his life bar is fairly & ~ low, quickly cast the Fire Wheel spell, and run up to him to catch him on~ & fire. This is perfect for making the battle come to a decisive end. & ~==========================================================================~ - After you've killed him, run up to the aura in the middle, and press X. |
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