Ninja Gaiden Walkthrough :
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FAQ/Walkthrough
>>==================
For Microsoft X-BOX
Version Final
By Chris Zawada
User: antseezee
E-mail: antseezee@epix.net
Created: 03/04/04
Last Update: 05/22/04
Copyright 2004 Chris Zawada
----------------------------------
Author's Note
----------------------------
Ninja games have always been an innovative genre full of surprises. You never
knew what would fall out of the lump-filled bag. In many cases, ninja games
have always held elements of stealth, lots of blood, and a sense of foreign
justice unforseen in other games. This is where Ninja Gaiden gets tossed into
the mix. Originally an NES classic which never truly blossomed (past the 8-bit
era), Team Ninja decided to recreate the 2D-action game back to the modern
era. Ninja Gaiden is an exclusive title only available for the X-BOX, and is
believed to be one of the most anticipated action games this year. The
following walkthrough will detail strategies, how to acquire secret
weapons/items, and a full step-by-step description of how to complete the
game. You'll also discover boss tips and elements of the sorty. Be warned as
SPOILERS are present throughout the guide. May vengeance thrive off your soul
like some Ramen Noodles cooking on the stove!
Contributing/Feedback
----------------------------
If you have any contributions, feedback, or strategies you'd like to have
added to the guide, contact me via e-mail or on GameFAQs. I'll be more than
content to add your segment of information, and will also provide credit. If
you have any questions you'd like added to the Common Questions section, ask.
I simply don't have the time to sit around thinking of questions. Provide me
with what you want to know!
---->>?>> CONTRIBUTIONS are no longer being accepted, although
I'm still willing to lay down e-mail responses when help is
needed.
Updates
----------------------------
=05/22/04= v.Final
- Rewrote Scarab #3 on Chapter 3 (thanks to Chan)
- Rewrote Control Room problem on Chapter 9 (thanks to Thomas Skovgaard)
- Added a few Common Questions
+ This is the last update for this guide.
> I'd like to thank EVERYBODY for contributing to the guide. I'm extremely
sorry if I did not answer your e-mails in quick time or stature. I'm a very
busy person trying to manage a life of my own, and items often get cluttered.
If you don't get a response to your e-mail, don't take it personal. I've still
read every single one of your e-mails, and appreciate the help received. Enjoy
the game, and may the spirit of the ninja live on.
=03/27/04= v1.1
- Proofread the entire document
- Added lists of Life of the Gods/Thousands under Chapter 5
- Added Infinite Essence point to Chapter 13 (thanks to Kyuta Syuko)
- Added alternate boss strategy for Doku (thanks to Anders Karlsson)
- Added alternate boss strategy for 2 Electric Worms (thanks to sonic hedgehog)
- Added alternate boss strategy for Flame Dragon (thanks to Phuc Tram)
- Added voice actors list to Common Questions section (thanks to DChan &
CoyDog)
+ Again, updates will be sparingly produced in the future.
> Made a quick proofread, along with a few added tips. Remember, probably no
update for awhile as nearly everything in here is flawless.
=03/25/04= v1.0
- Added Chapters 15, & 16 walkthroughs with appropriate bosses, scarab
locations
- Added alternate Alma boss strategy (thanks to Codi Kelley)
- Added several various tips (thanks to Samir Kovoor Cherian)
- Added Izuna Drop (thanks to Brian Nissen)
- Added alternate Dynamo boss strategy (thanks to AJC)
- Added Lives of the Thousand Gods for Chapter 8 (thanks to Matt Qualls)
- Added Jewel of the Demon Seal for Chapter 11 (thanks to Prodigy)
- Added Life of the Gods for Chapter 10 (thanks to Jonathan Myers)
+ Will proofread entirely, add more user submissions, common questions, and
any useful information that pops up.
> For some additional information, the guide is about 100% complete. This DOES
NOT mean the guide will never be updated again. For the most part though, the
walkthrough is complete, along with nearly every other section. I'd like to
thank all user submissions for making this possible, and this guide would be
no where near full success without your help. I still have more e-mails to
read, but don't expect another update for a week or two (unless something
important catches my eye). Might possibly add Life of the Gods, or special
item location lists as well.
=03/21/04= v0.8
- Added Chapters 12, 13, & 14 walkthroughs with appropriate bosses, scarab
locations
- Added easier method of getting past Red Room maces of Chapter 7 (thanks to
kyujutsu)
- Added alternate boss strategy for Chapter 6 (thanks to FloFlues)
- Added Infinite Essence point to Chapter 10 (thanks to Travis Greene)
- Added second reward for beetles on Chapter 10 (thanks to Phillip Rutherford)
- Added 60 Red Dragon Fiend Challenge in Chapter 12 (thanks to Wen)
+ Looking to complete Chapters 15 & 16 during the week.
> For some additional information, the guide is about 80% complete. I have
read most of your e-mails in my inbox, but I have literally over 60 to respond
to. Trying my best to respond to them during the following days - 4 day
backlog. Heh, I've gotten so many e-mails that my local server has left me
with insufficient space available. This guide will be 100% complete before the
end of March.
=03/16/04= v0.7
- Added Chapters 10 & 11 walkthroughs with appropriate bosses, scarab locations
- Added additional info on Essence & Ultimate Techniques in Basics section
(thanks to Russell Doner)
- Added alternate mini boss strategy to 2 Tanks (thanks to Avery Williams)
- Added Chapter 10 Infinite Essence point (thanks to Johnny Tran)
+ Looking to complete Chapter 12, 13, & 14 over the weekend.
> For some additional information, the guide is about 70% complete. I've been
reading and replying to your e-mails. The e-mail backlog is about 2 days, so
don't expect a response for a little bit. Next update should be around
Saturday/Sunday.
=03/12/04= v0.6
- Added Chapters 8 & 9 walkthroughs with appropriate bosses, scarab locations
- Fixed ranking system (Master is higher than Head)
- Fixed unlocking of classic Ninja Gaidens, including EASY methods of earning
them
- Added arrow targets to Chapter 2 (thanks to Valmor Hack)
- Added Chapter 6 Infinite Essence location (thanks to Stugi)
+ Looking to complete Chapter 10, 11, & 12 walkthroughs over the weekend
> For some additional information, the guide is about 60% complete. I've been
reading and replying to your e-mails.
=03/09/04= v0.5
- Life of the Gods orb is located under the bridge on Chapter 2
(thanks to Chris Hoey)
- Added alternative strategy to defeating Murai (thanks to Tyler Sick)
- Added alternative strategy to defeating horsemen (thanks to Seth [tollk2])
- Added Infinite Essence for Chapter 5 (thanks to ParadigmWarrior)
- Added Dark Dragon Blade to secrets section (thanks to Shane)
- Fixed Weapons section (thanks to Jace)
- Added Chapters 6 & 7 to the walkthrough, plus additional bosses and
scarab locations to their respective sections
+ Looking to complete Chapters 8 & 9 walkthroughs by Friday
> For some additional information, the guide is about 50% complete. I'm going
to move on, and complete the walkthrough in the following days. Expect larger
updates on the weekends. Some of the items sections are incomplete because I
haven't reached those chapters yet. Again, I'm reading through your e-mails,
just a lot of feedback to respond to, that's all.
=03/07/04= v0.4
- Scarabs can only be carried through on the same difficulty (thanks yehfang)
- Head Ninja is higher than Master Ninja (thanks to GJoker)
-> Also posted a useful way to earn the rankings (thanks to GJoker)
>> Listed Under the Original Ninja Gaidens section [Chapter 10]
- Added Chapters 4 & 5 to the walkthrough, plus additional bosses and
scarab locations to their respective sections
+ Looking to complete Chapters 6 & 7 walkthroughs by Monday
=03/06/04= v0.3
The entire guide is roughly around 30% complete. Yes, I know it's not much,
but the dire need for help out there must be sufficed. This guide will be 100%
complete by March 20th, and I'm currently working on Chapters 4-6 for an
update by Monday. Enjoy what you can for now.
=03/04/04= v0.3
Started the FAQ. I'm expecting this to be one of my best guides thus far as
this is an incredible game, and I'm sure plenty of readers out there will
require help. You can expect 100% completion around March 20th. I'm undecided
on whether or not to submit the guide partially complete (due to the high
amount of requests for the game).
- I've now added a Quick Search function to the guide. Press CTRL + F, and
type in the designated (#.#) to be quickly forwarded to that specific section
of the guide.
============================
- Table of Contents -
============================
1) Introduction
2) Game Basics
> Controls
> Ninja Actions
> Special Abilities
> Screen HUD
> Characters
3) Game Modes
> Description of each
4) Walkthrough
> Chapter 1: The Way of the Ninja (4.1)
> Chapter 2: The Hayabusa Ninja Village (4.2)
> Chapter 3: Skies of Vengeance (4.3)
> Chapter 4: Imperial City Infiltration (4.4)
> Chapter 5: The City of Fiends (4.5)
> Chapter 6: The Monastery (4.6)
> Chapter 7: Hidden Underground (4.7)
> Chapter 8: Tairon Under Alert (4.8)
> Chapter 9: The Military Supply Base (4.9)
> Chapter 10: The Aquaduct (4.10)
> Chapter 11: The Path to Zarkhan (4.11)
> Chapter 12: The Caverns (4.12)
> Chapter 13: The Fiendish Awakening (4.13)
> Chapter 14: Vengeful Spirit (4.14)
> Chapter 15: The Core (4.15)
> Chapter 16: The Dark Dragon Blade (4.16)
5) Items
> Weapons
> Scarab Locations
> Technique Scrolls
> Life of the Gods Locations
6) Enemies
> Common
> Boss Strategies
7) Secrets
8) Codes
9) The Original Ninja Gaidens
10) Common Questions
11) Copyright/Distribution/Reproduction Guidelines
12) Proper Credits
----------------------------------
============================
- 1) Introduction -
============================
The simple stench of revenge always manages to get its way. Ninja Gaiden is
one of the most popular ninja video game series ever created. Originally
created back in the late 1980s, its design was created for the NES. Not only
was the original Ninja Gaiden released for the system, but also two sequels
helped progress the story of a young ninja named Ryu Hayabusa. Several years
later, a developer named Team Ninja decided to reinspire the idea of an action-
packed ninja game full of moves and blood-splattering decapitations. Ninja
Gaiden is basically a new installment in the series which takes place in the
20th century. You take the role of a ninja named Ryu Hayabusa, who is a rising
warrior in his family's clan (the Hayabusa clan). Their main role in the world
is to protect a dark dragon blade from getting into the hands of evil.
Suddenly, Ryu's entire family is slaughtered by an opposing warrior clan, and
the dark blade is stolen by a mystic person named Lord Doku.
These are the beginning trots of how Ninja Gaiden starts off. However, what
makes the game so unique is the sheer fact that it's quality over quantity.
Team Ninja has literally designed this game for several years, with numerous
delays occurring that would annoy the gaming society. Ninja Gaiden combines
fast-paced action with huge combos, mature violence, and an aurora of graphics
that only the X-BOX could handle. Much like the Grand Theft Auto and Wind
Waker of the competitor systems, Ninja Gaiden has been considered to be
a "system seller" itself. This is the reason people buy an X-BOX, to play this
game. Prepare yourself for a bewildering journey of top-notch graphics,
engaging difficulty, and the life of a radical ninja.
Here's a brief excerpt from the instruction manual (credit to Tecmo):
"/'\" Prologue "/'\"
The evil Dark Dragon Blade...
A legendary sword, said to have been carved out of the bones of a Black
Dragon, it brought plague and death to the world during the age of ancient
myth. It has been sealed by those of the Dragon Lineage since the dawn of
history because of its incredible capacity for evil, made possible by the
souls of the vanquished Black Dragons that dwell within it. It is said that if
the Blade's seal were to be broken, it would gather the hatred and evil of
mankind and confer it upon the one who wields it, transforming him into the
Devil incarnate; however not even those of the Dragon Lineage who protect it
know the true extent of its power...
The Dragon Sword...
Another weapon protected by the Dragon Lineage since ancient times. This
sword, which is said to have been used by Ancient warriors to slay the Black
Dragons, is now handed down from generation to generation in the Hayabusa
Ninja Clan, the modern descendants of the Dragon Lineage. And now, the Dragon
Sword is gripped firmly in the hands of young Ninja Ryu Hayabusa...
----------------------------
_____________________
##### GAME INFO #####
//////////|\\\\\\\\\\
Players: 1
Developer: Team Ninja
Released: 2004
Rarity: common
Special Features: HDTV 480p, Content Download, Scoreboards, X-BOX Live
ESRB: Mature (17+)
Cover Art on box:
- Shows Ryu Hayabusa in a crouched position holding a Kunai in a serene, dark
background
----------------------------------
============================
- 2) Game Basics -
============================
The X-BOX controller fits fairly well to the entire Ninja Gaiden theme,
although it can feel a tad kwirky at times. For the most part, controls are
organized well, although there's a good solid hour of learning time before you
can actually master the controls. Move lists for each weapon will eventually
be listed under the Items section - Weapons, whenever I get a chance.
KEY representation for each button:
Thumbstick = left/right thumbstick pads (black)
Control Pad = left directional pad (black)
A = A button (green)
B = B button (red)
X = X button (blue)
Y = Y button (yellow)
R = R trigger (black, underneath right side of controller)
L = L trigger (black, underneath left side of controller)
START = Start button (black, center)
BACK = Back button (black, center)
Black = Black button (black, right)
White = White button (white, right)
______________
/Menu Controls/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thumbstick - selects menu items
Control Pad - selects menu items
L/R - turns page
BACK - returns
START - pauses game, exits
B - returns
X - confirms
______________
/Game Controls/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Left Thumbstick - moves character, navigation, attacks
Right Thumbstick - enters first person view mode
L - blocks
R - centers camera behind player
START - starts game, pauses, displays menu screen
A - jumps, moves forward underwater
B - toss projectiles
X - attack, interact (when available), confirm selections
Y - strong attack, charge attacks, special attacks, combos
Black - displays current level map
White - shows Karma score, plus important information
- Moving Ryu is a simple process. Tilt the left thumbstick at a greater angle
to cause for him to run, or a lesser angle to walk. Blocking allows you to
prevent physical attacks from hurting you, but stronger attacks can usually
breach through. Blocking can be combined with countering, and rolling later on
in the game. Centering the camera is useful for regaining your view in case it
loses focus. When you press START, you'll be brought to a massive inventory
menu. You can equip different weapons, use items, check your current status,
and so on.
- You may only single jump in the game, however, you can combine your jumps
with wall running, and various techniques. These are discussed under the Ninja
Actions section. Projectile weapons are ranged weapons. You'll come across a
few during the game. Once you find the bow (with some arrows), you can equip
it, and fire it from a first person view by holding down the B button, and
releasing. Normal attacks are quicker, jab-like stabs perfect for combos.
Stronger attacks are designed as finishers, or power blows to yield high
damage. They take longer time to perform though. Charge attacks, and Ultimate
Techniques are discussed later in the guide.
______________
/Ninja Actions/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Most of your gameplay in Ninja Gaiden will comprise of performing various
ninja actions. While these seem minor to most people, they are the key ways
you'll be navigating through levels, and discovering secrets later on. If
reaching a certain area looks doomed, there's always another way around it.
Experiment.
~[ Walking and Running ]~
- Tilt the left thumbstick in a greater/lesser direction to walk/run
respectively.
~[ Jump ]~
- Ryu can jump by pressing and holding down the A button. Most jumps perform
in a linear fashion, meaning he'll jump forward, and not change direction in
mid-air.
~[ Melee Weapon Attack ]~
- Both X and Y can be used for close range attacks. Y performs higher damaging
attacks which take the risk of being greater exposed. Mix the two attacks
together to form tremendous combos.
~[ Projectile Weapon Attack ]~
- You can toss projectile weapons by using the B button. Keep tapping it to
toss multiple projectiles (normally shurikens), or hold it down if you have a
bow and arrow equipped.
~[ Ninpo ]~
- This is the special type of magic you'll receive during the game. Most of
them must be purchased or discovered, however, you can use them by holding
down the Y + B buttons. Ninpo magic is split up into four categories:
--> The Art of the Inferno = (fire element)
--> The Art of the Ice Storm = (ice element)
--> The Art of the Inazuma = (lightning element)
--> The Art of the Fire Wheels = (fire element)
~[ Blocking ]~
- Hold down the L trigger to block enemy attacks. This is pretty much a
NECESSARY action in the game as most bosses and normal enemies require you to
block. Great for fending off enemy attacks whenever you perform a large combo,
or are recovering from a giant blow.
~[ Interact ]~
- You may only interact with certain objects in the game when an "Interact"
logo appears at the bottom of the screen. Press X to see what the object is,
if you can take it, or if there's some puzzle solving involved.
~[ Wall Running ]~
- To wall run, simply jump at a wall, and hold down the left thumbstick while
you're on the wall. You may only wall run for a limited amount of time, before
falling back to ground level. You may also continually wall run if you jump
while wall running onto another wall surface.
~[ Wall Clinging ]~
- When you jump towards a wall, let go of the left thumbstick before reaching
it. Ryu will temporarily grab a hold of the wall, before falling down. You may
jump from the current position on a wall cling as well.
~[ Wall Hanging ]~
- If a small ledge or railing exposes itself, sometimes Ryu can grab a hold of
it for leverage. When you hang on a railing, use the thumbstick to shimmy back
and forth. Press A + Up to jump upwards (if space is available). Otherwise,
press A + Down, to let go of the ledge.
~[ Swinging ]~
- On certain poles and twigs in the game, you can swing on them much like a
gymnist on a twisting bar. Simply jump onto the branch, and Ryu will start to
swing back and forth. Press A when your momentum is at a maximum to get the
farthest jump possible.
~[ Rolling ]~
- Better known as the Reverse Wind Technique, hold down the L trigger, and
then press a direction. Ryu will roll in the direction pressed. This is great
for eluding some of the most powerful attacks in the game, although you are
exposed if you roll into an enemy.
~[ Wind Run ]~
- Press X + A to perform a wind jump. It's basically a jump that targets
itself at an enemy. Sort of like a stun attack.
~[ Swimming ]~
- In certain levels during the game, you'll be forced to make use of your
surrounding environment. You can swim by pointing the control pad in a certain
direction, and pressing A to dive in that certain direction.
~[ Running on Water ]~
- To run across water, you must be stepping from land directly onto water.
Rapidly tap the A button, and you should "twinkle-toe" your way across the
liquid substance.
~[ Bow and Arrow ]~
- Once you obtain the bow in the game, you can equip it via the Weapons menu.
Once equipped, hold down B to enter a first person mode. Release the B button
whenever you want to release the arrow. You must estimate your target and its
distance, because the arrow will arc downward after certain lengths. You also
can only hold 15 arrows in the beginning of the game, although more arrows can
be discovered, or purchased.
~[ 1st Person View Mode ]~
- Hold down, and pull the right thumbstick to enter a first person mode from
Ryu's view. This is mainly used for finding secret holes, hidden entrances, or
places you normally cannot see with the default camera. You can invert the
controls of 1st person mode in the options menu.
~[ Aiming the Camera ]~
- If you're having trouble with the camera, or it's in a nifty location,
simply press the R trigger to center it behind Ryu's current position. Great
for aligning around corners, although the camera is a pesky enemy throughout
the game.
__________________
/Special Abilities/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Throughout Ninja Gaiden, you'll come across several items or abilities that
exceed simple slashes, and swipes. There's more to fighting then simply
attacking enemies. The following section will describe special abilities that
Ryu can possess, or come across.
________
:=/ Essence \=:
- This is basically the leftover soul energy of your opponents after defeating
them in combat. They look similar to colored energy balls that hover over the
bodies of your dead opponents. Essence can be absorbed by simply walking over
them, and there are varying sizes (with more essence provided). Essence is
also split up into three categories:
-> Yellow Essence = (mainly used for currency in the world, necessary to
buy weapons and items from shops)
-> Blue Essence = (restores Ryu's health, fairly rare)
= (counts as 2 essence when charged in for attack)
-> Red Essence = (restores Ryu's Ki bar, very rare)
= (counts as 2 essence when charged in for attack)
- Health or Ninpo power is not restored when blue or red essence are taken in
(during a charge).
- Essence released from an ultimate technique are ALWAYS yellow.
- Essence is never absorbed while attacking or blocking.
** I'd like to thank Russell Doner for some additional information on essence
as well.
_____________
:=/ Ninpo Magic \=:
- Although you already know that Ninpo magic is basically like special magic;
it's drawn from Ryu's Ki bar. His Ki bars are small logos in the upper left
portion of the screen. They light up when they currently have energy in them,
but are disposed whenever magic is used. Ki energy can be replaced by
gathering red essence orbs, or using Devil Way Elixirs. Ninpo magic is learned
through using scrolls you find in the game. Ninpo can be upgraded to higher
levels by finding upgrades, or better scrolls of a specific magic. It can be
initiated by pressing Y + B.
____________________
:=/ Wall-Based Attacks \=:
- To perform wall-based attacks, run up a wall like any other. While you're
running along the wall, press Y or X to perform a crushing move that dishes
out more power than usual. Wall-Based Attacks can be altered with combinations
of buttons, or running at different angles (sideways, diagonally). This is the
best way to deal out maximum damage without using essence, or Ninpo magic.
_____________________
:=/ Ultimate Techniques \=:
- As you progress in the game, Ryu can learn different Ultimate Techniques.
However, the only way to actually perform an ultimate technique is by using
Essence. To perform an ultimate technique, kill an enemy, and wait for essence
to rise above the body. Now, hold down Y, and wait for the essence to strike
Ryu. When it does, quickly release Y, and Ryu will perform a tremendous attack
unparalleled by any other move. Absorbing more essence will cause for a more
powerful attack, and each weapon in the game has a different type of ultimate
technique. Killing any enemy with an Ultimate Technique can sometimes double,
triple, or quadruple the amount of essence released. It acts like a
multiplier. The only problem is actually finding the time in battle, to stand
still, and charge up for the attack.
** I'd like to thank Russell Doner for the following information on Ultimate
Techniques.
__________________________________________________
{{ Quicker Ways of Charging Ultimate Techniques }}
[[ When in midair, begin charging an Ultimate Technique before hitting the
ground. When you land, the charge should be full, sucking in all essence
immediately. It works for most default jumps (simple A), and you don't
have to wait for a break in the battle to charge up for the attack. Simply
jump, then hold Y while you're in the air. It also works for spinning
techniques; simply rotate the joystick while in midair (along with the
holding down of Y).
___________
/Screen HUD/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The following section will briefly describe what the Ninja Gaiden interface
looks like, and what each bar stands for in the game.
__________________________________________________________
| |
|/$$$\======= [1] ":" [5] |
|\[3]/ ***** |
| [2] |
| |
| _ # Hit! |
|| | [6] |
|| | |
|| | |
|| |[4] |
|| | |
|| | |
||_| |
| [8] |
| ________________________ [7] |
| [________________________] X - Interact |
|__________________________________________________________|
Meaning KEY:
[1] - Health Gauge - shows your basic life bar, when it's empty, you die,
appears as a colored meter
[2] - Ki Gauge - shows Ryu's magic power, the *'s become empty when magic is
depleted
[3] - Ninpo Indicator - shows the type of Ninpo magic currently equipped,
(fire, ice, or lightning in a small circular emblem)
[4] - Breath Gauge - only appears when underwater, slowly depletes downward
as you run out of air
[5] - Item Display - shows specific status of a set item, usually arrows to
a bow, or something along those lines
[6] - Hit Count - number of times an enemy has been hit in succession, this
is how to perform large combos, higher hitting combos
yields more Karma points, essence, and bragging rights
[7] - Interact Display - icon lights up in the lower right corner of the
screen to tell you that you can press X to interact
with the object
[8] - Boss Health Gauge - only appears for chapter bosses, shows remaining
health of the pesky fellows
___________
/Characters/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
While most ninja games hardly have social interaction, Ninja Gaiden does have
a certain etiquette when it comes to character development. Most of the plot
occurs between several different characters, and their reactions to
situations. The following section will briefly describe each of the
characters. I'd like to give credit to:
Tecmo
- for these character profiles, and race descriptions.
--== RACES ==--
+~+ The Dragon Lineage +~+
- An ancient race of beings that was said to have defeated the sinister Evil
Deities in the age of ancient myth; the descendents of this bloodline came to
be known in a later age as the Dragon Ninja, the modern-day Hayabusa Ninja
Clan. The leader of these people has throughout history always carried the
legendary Dragon Sword, used to defeat evil wherever it surfaced. It is the
fate of the Dragon Lineage to be inexorably linked to their nemeses, the Evil
Deities.
+~+ Fiends +~+
- A race of monsters that is seen only rarely in the Vigoor Empire, they are
the result of a transformation in certain humans and other animals that carry
a susceptible genetic code; it is speculated that certain unique factors in
the Vigoorian environment also facilitate this phenomenon. As a result,
epidemiologists believe it to be endemic to the Vigoor Empire. The Fiends have
long been subjects of fear and awe, and a culture of Fiend worship is still
very prevalent in Vigoor. Fiends of a special rank and ability are known as
Greater Fiends.
+~+ The Vigoor Empire +~+
- An imperialistic nation located in a land-locked area in western Asia. The
country remains shrouded in mystery due to its long-standing policy of
national seclusion. Vigoor maintains a unique belief system as its state
religion. Its leader, the Holy Vigoor Emperor, holds supreme power in both the
political and religious worlds; however, details surrounding him are slight.
--== CHARACTERS ==--
=~= Ryu Hayabusa =~=
- The main character of the game. A descendant of the Dragon Lineage, he is a
young member of the Hayabusa Ninja Clan. His father Joe Hayabusa, the head of
the clan, has left the village to train in the mountains and has entrusted Ryu
with the Dragon Sword, an ancient sword that has been passed down through
generations of clan leaders.
=~= Rachel =~=
- A Vigoorian Fiend Hunter, she is continually searching for a relative of
hers who was turned into a Fiend. She possesses genes that give her abnormal
strength at the expense of making her susceptible to turning into a Fiend like
her relative. She can sense where Fiends are.
=~= Murai =~=
- A Master Ninja possessing unsurpassed skill in all of the Ninja arts, Murai
also has a deep connection with Ryu. Although he was a member of the Hayabusa
Ninja Clan, events that occurred in the past caused Murai to leave and form
his own rogue Ninja organization, the Shadow Clan.
=~= Ayane =~=
- A kunoichi, or female Ninja, in the Hajin-Mon sect of the Mugen Tenshin
Ninja Clan. Although she was born into the ruling family of the clan, certain
circumstances forced her to be raised in partial secrecy. Highly skilled in
all of the Ninja arts, |
