Ninja Gaiden Walkthrough :
This walkthrough for Ninja Gaiden [X-BOX] has been posted at 03 Oct 2010 by kimje17 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up kimje17 and share this with your freinds. And most important we have 18 other walkthroughs for Ninja Gaiden, read them all!
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Walkthrough - FAQ/Walkthrough_ _______ __ _____ / | / / _/ | / / / / | / |/ // // |/ /_ / / /| | / /| // // /| / /_/ / / | | /_/ |_/___/_/ |_/\____/_/ |_| ________ _______ _____ __ / ___/ _ | / _/ _ \/ __/ |/ / / (_ / __ |_/ // // / _// / \___/_/ |_/___/____/___/_/|_/ FAQ/Walkthrough by Mike Maag Version 0.37 January 30th, 2005 _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. CONTENTS _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. CONTENTS 2. THE FAQ A. VERSION HISTORY B. CONTACT INFORMATION C. BASIC GAME INFORMATION D. LEGAL INFORMATION E. CREDITS 3. THE BASICS A. OPTIONS MENU B. GAMEPLAY BASICS 4. THE STORY A. BACKGROUND B. CHARACTERS 5. ENEMIES A. STANDARD ENEMIES B. BOSSES 6. WEAPONS & NINPO A. MELEE WEAPONS B. PROJECTILE WEAPONS C. ARMLETS D. NINPO 7. ITEMS A. POWER-UP ITEMS B. QUEST ITEMS C. LIFE OF THE GODS LOCATION GUIDE D. LIVES OF THE THOUSAND GODS LOCATION GUIDE E. SPIRIT OF THE DEVILS LOCATION GUIDE F. JEWEL OF THE DEMON SEAL LOCATION GUIDE G. TALISMAN OF REBIRTH LOCATION GUIDE 8. INFO & MAP A. ARCHIVES B. CHAPTER INTROS C. KUNAI SCROLLS D. MAP 9. MURAMASA'S WEAPONS AND TOOLS SHOP A. SHOP B. BLACKSMITH C. TALK D. GOLDEN SCARAB GUIDE 10. WALKTHROUGH ON THE NORMAL DIFFICULTY A. CHAPTER 1 "THE WAY OF THE NINJA" B. CHAPTER 2 "THE HAYABUSA VILLAGE" C. CHAPTER 3 "SKIES OF VENGEANCE" D. CHAPTER 4 "IMPERIAL CITY INFILTRATION" E. CHAPTER 5 "THE CITY OF FIENDS" F. CHAPTER 6 "THE MONASTERY" G. CHAPTER 7 "HIDDEN UNDERGROUND" H. CHAPTER 8 "TAIRON UNDER ALERT" I. CHAPTER 9 "THE MILITARY SUPPLY BASE" J. CHAPTER 10 "THE AQUADUCTS" K. CHAPTER 11 "THE PATH TO ZARKHAN" L. CHAPTER 12 "THE CAVERNS" 11. BEYOND THE NORMAL DIFFICULTY A. SUCCESSIVE PLAY B. OTHER UNLOCKABLES & SECRETS C. HURRICANE PACKS: VOL. 1 & 2 _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 2. THE FAQ _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =============================================================================== A. VERSION HISTORY =============================================================================== Version 0.37 (January 30, 2005) - Doku Boss Battle strategy completed. I've decided on a new way to format boss strategies, so expect the other boss fights to be reformated in future updates. Version 0.36 (September 17, 2004) - Added Chapter 11 Walkthrough up to the boss battle with Doku. Version 0.35 (August 19, 2004) - Revisions to the Secrets guide. Version 0.34 (August 5, 2004) - Finished the Successive Play and Secrets guide. Version 0.33 (August 3, 2004) - Chapter 10 walkthrough completed along with more revisions. Version 0.32 (July 20, 2004) - Half of the Chapter 10 walkthrough added, along with a massive reformating of my guide to make it easier to find the info you are looking for. Every item now has a detailed description of its location. I also standardized the enemy names throughout my guide in attempts to prevent confusion. Version 0.31 (July 5, 2004) - Chapter 9 walkthrough completed along with more revisions. Version 0.30 (June 27, 2004) - Chapter 8 walkthrough completed along with other revisions. Version 0.26 (May 11, 2004) - Chapter 7 walkthrough completed along with Alma strategy. Version 0.25 (May 5, 2004) - Power-Up Guides added. Version 0.24 (April 9, 2004) - Chapter 6 walkthrough added along with the corresponding enemies and items. Version 0.23 (April 2, 2004) - Chapter 4 & 5 walkthroughs added along with all the weapon technique lists. Version 0.20 (March 7, 2004) - Chapter 3 walkthrough added along with a bunch of little stuff like the Reading the Map Section, Secrets, and Observations. Version 0.17 (March 5, 2004) - I added the Unlabored Flawlessness movelist and Dynamo and Tentacle Beast strategies. I also started basic enemy strategies. Version 0.15 (March 4, 2004) - I updated the Chapter 2 walkthrough and added the boss strategy. I also added the beginning of the Golden Scarab Guide and more gameplay information. Version 0.10 (March 2, 2004) - The first version of my guide. I hope to add more detailed content soon. =============================================================================== B. CONTACT INFORMATION =============================================================================== You can contact me by e-mail through mmaag@uiuc.edu If you would like to help contribute to this FAQ/WALKTHROUGH in any way, such as add a tip/secret, or correct any errors I may have made, e-mail me and I'll give you due credit on the next update. =============================================================================== C. BASIC GAME INFORMATION =============================================================================== Title: Ninja Gaiden Platform: XBOX Developer: Team Ninja Publisher: Tecmo Genre: Action Players: 1 Memory: 8 Blocks per Save ESRB Rating: Mature for Blood and Gore, Violence Released: March 2nd, 2004 =============================================================================== D. LEGAL INFORMATION =============================================================================== Please read this before deciding to use the FAQ. (c) Copyright 2004 Mike Maag. Any reproduction of this document in part or in whole without the author's written consent is strictly forbidden. This document may be printed out for personal use. Ask for my permission if you want to put this FAQ on your site (email me at mmaag@uiuc.edu) and do not modify this document. The newest version of this FAQ can always be found at: http://www.gamefaqs.com =============================================================================== E. CREDITS =============================================================================== I would like to thank Jason and all the great people from his Neotaku Forums for the inspiration to make this FAQ/Walkthrough in the first place. I also thank GameFAQs for hosting this file. I would also like to give credit to the following individuals: Adair for help revising the Successive Play section DOAX_Izuna Otoshi & Bari Bari for their help with the character bios Freddie for noticing the Elixir of Spiritual Life behind the Ch. 2 elevator Kampbell-Kid for the movelist for the Unlabored Flawlessness kobudera101 for his Plasma Saber Mk.II description Alexander Allione for his encouragement to finish my guide The Official Ninja Gaiden Website The Ninja Gaiden Manual _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 3. THE BASICS _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =============================================================================== A. OPTIONS MENU =============================================================================== GENERAL SETTINGS - Total Play Time tells you how many hours you've logged in. Text and Subtitles lets you choose between English or Japanese menus and text. Speech Language lets you choose between English or Japanese cutscene voices. Subtitles lets you turn the subtitles on or off for cutscenes. Country Select lets you choose which country you reside in. Default Settings restores the default settings for your General Settings. AUDIO SETTINGS - Music Volume lets you adjust the volume of the game's music. Sound Effects Volume lets you change the volume of the game's sound effects. Voice Volume lets you change the volume of the character voices. Sound Test lets you hear the game's music. If you haven't beaten the game yet, the only track you can listen to is the Opening. Here is the complete track listing: Opening, Worship, Trial, Vanished Memories, Annoyances, Stand in the Way, Lord of Greater Fiends, Military Strength, Airship, An Easy Enemy, Tairon at Night, Muramasa, Mystery, Rachel, Sudden Threat, The Fiend, Pray to God, Crypt, Revival of the Dead, Dinosaur, Take it Easy, Forsaken Humanity, Under Alert, Monastery Destroyed, Iron and Sword, Warehouse, Supply Base, Escape from Crisis, Aquaduct, Toxic Waste, Moat of Zarkhan, Distorted World, Freeze Up, Burn Away, City of Fiends, Lyric, Alma Awakened, Pyramid, Labyrinth, Nightmare, Evil Spirit March, To a Different World, Emperor, The Dark Dragon Blade, Go the Distance, After the Battle, A New Challange, Chapter Clear, Game Over, Ninja Gaiden Theme Default Settings restores the default settings for your Audio Settings. CONTROLLER SETTINGS - Button Settings lets you change the button configuration. X Button.......................Normal Attack Y Button.......................Special Attack B Button.......................Projectile Weapon A Button.......................Jump Y+B............................Ninpo X+A............................Wind Run Left Trigger...................Guard Right Trigger..................Center Camera Black Button...................Display Map White Button...................Karma Window On/Off Vibration lets you turn the controller feedback on or off. First Person Camera Control lets you invert the y-axis of the First Person Camera. Controls While in Water lets you invert the y-axis when you swim underwater. Default Settings restores the default settings for your Controller Settings. VIDEO SETTINGS - Screen Adjustment lets you adjust the Gamma, Brightness, and Contrast. WARNINGS - Warnings displays the warning messages. =============================================================================== B. GAMEPLAY BASICS =============================================================================== ----------------- BASIC MOVEMENTS ----------------- WALKING AND RUNNING - Use the Left Thumbstick to move. Tilt it slightly to walk and tilt it fully to run. JUMPING - Use the A Button to jump. WIND RUN TECHNIQUE - To perform the Wind Run press the X Button and the A Button simultaneously. This jump homes in on the nearest enemy. MELEE WEAPON ATTACK - Both the X Button and the Y Button are used for melee attacks. The Y Button is capable of stronger attacks but those attacks are slower. You can use the two types of attacks together to form combination attacks. PROJECTILE WEAPON ATTACK - You can use your projectile weapons with the B Button. NINPO - You can unleash powerful Ninpo magic attacks by pressing the Y and B Buttons simultaneously. BLOCKING - You can use the Left Trigger to block enemy attacks. REVERSE WIND TECHNIQUE - To do the Reverse Wind rolling maneuver tilt the Left Tumbstick in the desired direction while blocking with the Left Trigger. Use this technique to dodge enemy attacks and circle around them. INTERACT - Press the X Button when you see the word interact displayed on the screen to interact with objects in the environment. WALL RUNNING - You can run on walls by jumping diagonally towards a wall and continuing to press forward on the Left Thumbstick. You can run right up walls by jumping straight at them. To do a Wall Running Jump simply jump in the middle of a wall run. To do a wall-based attack simply press an attack button while on a wall. FLYING BIRD FLIP - You can do the Flying Bird Flip by jumping while running straight up a wall. WALL CLINGING - To perform a wall cling for a short period of time jump at a wall and let go of the Left Thumbstick right after impact with the it. You can quickly change your direction by jumping from a wall cling. HANGING - If there is a handhold after running up a wall you can hang on the edge. If there is a handhold such as a rail or bar, you can hang by jumping and clinging onto it. When running near a ledge you will often be able to hang by instead of running off. While hanging tilt the Left Thumbstick to move left and right. If there is stable ground above press the A Button to pull yourself up. To drop down tilt the Left Thumbstick down and press the A Button. SWINGING - To swing on poles or branches jump forward at them. While swinging press the A Button to jump off and make use of your momentum. SWIMMING - To swim use the Left Thumbstick to point yourself in the desired direction and press the A Button. While swimming underwater a breath gauge appears on the left side of the screen. RUNNING ON WATER - While stepping off of the land onto the water press the A Button rapidly. BOW AND ARROW PRECISION AIMING - Hold down the B Button to draw the bow and then tilt the Left Thumbstick to enter first person precision aiming mode. Use the Left Thumbstick to aim the arrow and release the B Button to shoot. In this view you can zoom in 2 more notches using the Right Trigger to assist in accurate aiming. FIRST PERSON VIEW MODE - By tilting the Right Thumbstick you can enter first person view mode, allowing you to look freely in any direction. Exit this mode by pressing any button on the controller other than the Right Thumbstick. The first person view mode can also be toggled on and off by pressing in the Right Thumbstick. CENTER CAMERA BEHIND PLAYER - To center the camera behind Ryu simply press the Right Thumbstick. ---------------------------- OTHER GAMEPLAY INFORMATION ---------------------------- ULTIMATE TECHNIQUES - After you defeat an enemy, its body will release Essence. If you hold down the Y Button your weapon will absorb all the nearby Essence and become charged with power until it is ready to explode. When you release the Y Button it will unleash a powerful attack. An Ultimate Technique using 2 or more Essences will be more powerful than an Ultimate Technique using just one Essence. When you defeat an enemy with an Ultimate Technique it will release more Essence than usual. ESSENCE - Yellow Essence is used a currency to buy or upgrade items in Muramasa's shop. You only get credit for 1/5 of the Yellow Essence when you use the Y Button to attract it to you. Blue Essence replenishes some of Ryu's health. Red Essence replenishes some of the Ryu's Ki power. COMBOS - When you reach a hit combo that is a multiple of 50, the number will be displayed in the center of the screen and very large. RANKINGS - When you complete a chapter the game will give a karma rating based on your clear time, number of kills, amount of Essence, and Ninpo. The rankings are as follows: Master Ninja (best) Head Ninja (good) Greater Ninja (average) Lesser Ninja (poor) Ninja Dog (worst) DIFFICULTY DIFFERENCES - Note that when my walkthrough mentions enemy numbers and locations, this only applies to the Normal difficulty. On Hard and Very Hard the number of enemies for a given area can differ drastically. Also note that on Hard any "60 Fiend Challenge" really has 80 Fiends that must be defeated, while Very Hard has 100 Fiends. You also are given more time to earn the time bonuses in higher difficulties. Muramasa's prices for Elixirs are significantly higher on Hard or Very Hard. Also some item placement differs in the higher difficulties. For example the vase in Murai's dojo only contains an Elixir of Spiritual Life on the Normal Difficulty. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 4. THE STORY _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =============================================================================== A. BACKGROUND =============================================================================== --------------- ANCIENT TEXTS --------------- THE BOOK OF GENESIS - In the beginning, a great inconsistency flowed out into the nothing; a nothing that was afraid of its own nothingness. A pure terror without color, without sound, without smell, it formed the root of all deification, and eventually it coalesced into the shape of the first Deity, Gurdu. Gurdu gave birth to all elements, and provided them with order and function. In a remote area of space from where Gurdu provided order, there existed the territory of a chaos formed from elements without shape. This chaos, which had been forgotten during the blessings of Gurdu, existed at first as only an instinctual fear, but eventually the chaos began to take shape and a consciousness was formed within it. At first this was just a small envious presence, but eventually it grew and became clearer. This marked the appearance of the Hatred. The chaotic nature of the Hatred further evolved it, bringing it to the level of a Deity. Thus, the ancestor of all Evil Deities, Vigoor, came into being, and the first conflict was set into motion. THE BOOK OF EVIL DEITIES - The ancestor of all Evil Deities, Vigoor, began to devour the territory of Gurdu, beginning at its center. During endless solar and lunar eclipses, the earth shook and split, the seas dried up only to flood into existence again, and intense winds swept over everything and fires burned down all of existence, ignoring even the concept of time itself. Eventually, Gurdu lost his strength and the world once again plunged into the chaos from which it had come. Then, a great change occurred. During the throes of the unending destruction, the body of Gurdu himself split into fourths. Each part became a Deity itself, controlling Sentiment, Wisdom, Immortality, and Creation. Eventually they would come together to restore shape to the world again, but in their panic-stricken state after their birth they still had little power. THE BOOK OF THE DRAGONS - In this age of panic, the Serpent, Deity of Creation was the only one of the Deities who managed to keep some semblance of sanity. The Serpent gave birth to a tiny presence, something that no other being would even notice... the seeds of life. These seeds managed to take hold and grow in the storm of chaos, and ever so slightly began to evolve, eventually becoming thirteen Dragons, whose destinies were to be found in battle. The Dragons waged an endless battle against Vigoor, who never ceased in his attempts to bring the world into a chaos of hatred. Eventually the Dragons were able to banish Vigoor to the very ends of the world. However, it was at this time that the youngest and lowest in position of the Dragons, the Dark Dragon, summoned the Hatred with its feelings of inferiority. Due to this betrayal, Vigoor was able to keep from being completely destroyed. THE BOOK OF THE FIENDS - The Dark Dragon, now full of evil intent, joined with Vigoor and his spawn of Evil Deities to further capture the territory of Gurdu. This conflict continued through eons of history, and during its struggle the first spark of human life appeared in the form of the Ancient tribes. Of course, old conflicts never cease, and even in the age of the Ancient tribes the Dragon Lineage and the Evil Deities continued their battle for tens of thousands of generations, a struggle that finally ended when the members of the Dragon Lineage were able to seal away the Evil Deities and their spawn. However, in that age of chaos all of the bloodlines of the Ancient tribes were mixed, and the form and nature of the Ancients has been carried on by us, the Fiends. THE BOOK OF THE FUTURE - The land that the Evil Deity Vigoor once held as his final territory has become this, the land of Vigoor. The treachery of the Dark Dragon also occurred here, and this was where the Ancient Tribes lived. That is why their descendants, us the Fiends, have taken over control of these lands. With this land as a barrier, the power of Vigoor is limited only to this Earth. Vigoor is the Demon of Destruction and the Deity who creates history; when the decadence of this world has piled up, he will return in a blaze of all-destroying flame and recreate the world. Chaos, like the floods on the banks of a great river, will fulfill this world once again, and we will be the first recipients of this fulfillment. Evolution has and always will begin from here, the land of Vigoor. It has been several hundred years, since the Supreme Fiend Gogohn established what would eventually become the Vigoor Empire here on these lands. If a new warrior of the Dragon Lineage shall appear, the Holy Emperor shall be infused with the power of the Evil Deities. After seven days, from the unity of His Majesty with the Dark Dragon once again, we Fiends will be blessed with an exquisite harmony. ---------- PROLOGUE ---------- - The evil Dark Dragon Blade... A legendary sword, said to have been carved out of the bones of a Black Dragon, it brought plague and death to the world during the age of ancient myth. It has been sealed by those of the Dragon Lineage since the dawn of history, because of its incredible capacity for evil, made possible by the souls of the vanquished Black Dragons that dwell within it. It is said that if the Blade's seal were to be broken, it would gather the hatred and evil of mankind and confer it upon the on who wields it, transforming him into the Devil incarnate; however not even those of the Dragon Lineage who protect it know the true extent of its power... The Dragon Sword... Another weapon protected by the Dragon Lineage since ancient times. This sword, which is said to have been used by ancient warriors to slay the Black Dragons, is now handed down from generation to generation in the Hayabusa Ninja Clan, the modern descendants of the Dragon Lineage. And now, the Dragon Sword is gripped firmly in the hands of young ninja, Ryu Hayabusa. ------------------ RACES & CULTURES ------------------ THE DRAGON LINEAGE - The Dragon Lineage is an ancient race of beings that was said to have defeated the sinister Evil Deities in the age of ancient myth; the descendents of this bloodline came to be know as the Dragon Clan, the modern- day Hayabusa Ninja Clan. The leader of these people has throughout history always carried the legendary Dragon Sword, used to defeat evil wherever it may surface. It is the fate of the Dragon Lineage to be inexorably linked to their nemeses, the Evil Deities. THE FIENDS - The Fiends are a race of monsters that are only seen rarely in the Vigoor Empire, they are the result of a transformation in certain humans and other animals that carry a susceptible genetic code; it is speculated that certain unique factors in the Vigoorian environment also facilitate this phenomenon. As a result, epidemiologists believe it to be endemic to the Vigoor Empire. The Fiends have long been subjects of fear and awe, and a culture of Fiend worship is still very prevalent in Vigoor. Fiends of a special rank and ability are known as Greater Fiends. THE VIGOOR EMPIRE - The Vigoor Empire is an imperialistic nation located in a land-locked area in western Asia. The country remains shrouded in mystery due to its long- standing policy of national seclusion. Vigoor maintains a unique belief system as its state religion. Its leader, the Holy Vigoor Emperor, holds supreme power in both the political and religious worlds; however, details surrounding him are slight. =============================================================================== B. CHARACTERS =============================================================================== RYU HAYABUSA - The main character of the game. A descendant of the Dragon Lineage, he is a young member of the Hayabusa Ninja Clan. His father, the head of the clan, has left the village to train in the mountains and has entrusted Ryu with the Dragon Sword, an ancient sword that has been passed down through generations of clan leaders. While mastering the techniques of the School of Hayabusa Ninjutsu, Ryu became the strongest ninja in the entire world. When Ryu was meeting with Master Murai the messenger Ayane informed him that the Hayabusa village had come under attack and the Dragon Sword's sister blade, the Dark Dragon, was stolen. He now marches alone in his quest to take revenge on the Vigoor Empire for the destruction of his Shinobi village. MURAI - He is a Master Ninja possessing unsurpassed skill in all of the Ninja arts. Although he was a member of the Hayabusa Ninja Clan, events that occurred in the past caused Murai to leave and form his own rogue Ninja organization, the Shadow Clan. He sets up a ninja residence and spends all his hours on rigourous training, building his strength and his muscles every day. He is a professional Nunchaku user and also Hayabusa's uncle. AYANE - She is a kunoichi, or Female Ninja, in the Hajin-Mon sect of the Mugen Tenshin Ninja Clan. Although she was born into the ruling family of the clan, certain circumstances forced her to be raised in partial secrecy. Highly skilled in all of the Ninja arts, she has become an important asset for Murai at the young age of fourteen. Fans of the Dead or Alive series may remember her as one of the game's most recognizable fighters. KUREHA - One of the protectors of the Hayabusa Village shrine; she has known Ryu since childhood. She is a Shinto maiden, though when she tries to entrust Ryu with the Dragon's Eye she is killed by Doku. MURAMASA - A wise old man, he appears to be over 100 years old. He runs a weapon and tool shop located in Tairon City. He is familiar with weapons of all ages and countries and notices the true worth of the Dragon Sword Hayabusa holds. He is a vital friend Hayabusa can depend on in enemy territory. He is also a renowned blacksmith. He has erected bronze statues of himself at various locations throughout the world. ALMA - She is one of the Greater Fiends, a powerful group within the Vigoor Empire. She became a Fiend after she was lured in by Doku. She is a powerful sorceress who waits in a cathedral of the Vigor Empire. She used to be Rachel's sister. DOKU - Doku is the Lord of the Greater Fiends. He is a heavily armored dark samurai, but within that armor is just a purple flame. He lured Alma into the fold and turned her into a Fiend. He was also behind the attack on the Hayabusa village. RACHEL - A Vigoorian Fiend Hunter, she is continually searching for a relative of hers who was turned into a Fiend. She possesses genes that give her abnormal strength at the expense of making her susceptible to turning into a Fiend herself. She can sense where Fiends are. She carries a giant war hammer on her back. GAMOV - A Special Agent of the Vigoor Empire Internal Affairs Bureau; he observes the movements of the infiltrator Ryu Hayabusa. He wears a brown trench coat and round glasses. It would seem that his interest as an intelligence officer lies beyond Ryu, however... DYNAMO - He is a commander of the Mechanized Special Attack Team (MSAT) affiliated with the Vigoor Empire. He has made himself into a cyborg with a giant gun for his right arm. THE DARK DISCIPLE - A mysterious figure who disguises his true identity with a mask and black hood; his neutral voice is undetectable through his machine-enhanced vocalization. He remains behind the scenes during the events that occur in the Vigoor Empire, observing the actions of Ryu and the movements of the Dark Dragon Blade. His affiliation and purpose are not known though, but it is confirmed that he was seen with Gamov. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 5. ENEMIES _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =============================================================================== A. BASIC ENEMIES =============================================================================== Important Tip: Remember that you only get credit for 1/5 of the Yellow Essence when you use the Y Button to absorb it. RATS - Rats do not attack, but can be killed for some extra Essence. Rats can be found in the Valley of Shadows in Chapter 1, in Tairon in Chapters 4 & 5, in the Hall of Balance in Chapter 10, and in the Magma Cavern in Chapter 12. Rats give no Yellow Essence, just small amounts of Blue Essence. CROWS - Crows do not attack, but can be killed for some extra Essence. Crows can be found in the Valley of Shadows in Chapter 1, the in Stadium in Chapter 12, and in the Hayabusa Village in Chapter 13. Crows give no Yellow Essence, just small amounts of Blue Essence. LESSER NINJAS - Lesser Ninjas are the weakest and most basic ninjas. They have the lowest rank in Murai's Shadow Ninja Clan and dress in brown garb. They can usually be found attacking in groups of two or more. They throw three-side shurikens that aren't very strong but are more of a nuisance because they interrupt your combos. They have no grab move so blocking will completely protect you from their attacks. Lesser Ninjas are only found in the Valley of Shadows and the Fortress Complex in Chapter 1. 50 Yellow Essence with a regular kill. 200 Yellow Essence with a 1 Essence Ultimate Technique kill. 350 Yellow Essence with a 2 or more Essence Ultimate Technique kill. GREATER NINJAS - Greater Ninjas are stronger and more dangerous than the Lesser Ninjas. They have a higher rank in Murai's Shadow Ninja Clan and dress in white garb. They can be found fighting alongside Lesser Ninjas or other Greater Ninjas. They also throw three-side shurikens. They are also quite good at wall running and can do wall-attacks. They do not have a grab technique so blocking will completely protect you from their attacks as well. Greater Ninjas are only found in the Fortress Complex and the Inner Sanctum of Chapter 1. 50 Yellow Essence with a regular kill. 200 Yellow Essence with a 1 Essence Ultimate Technique kill. 350 Yellow Essence with a 2 or more Essence Ultimate Technique kill. White Ninjas have a good chance of dropping Blue Essence. BATS - Bats are the weakest enemy in the game but usually appear in large numbers. They cling to ceilings until you approach and then swoop down and attack. They are easy to avoid using the Reverse Wind. Blocking is relatively ineffective against them due to the fact they can still bite you when you block. Shurikens are the most effetcive weapon against bats, although a single slash with your melee weapon will work too. Bats can be found in the Underground Storehouse in Chapter 1, the Monastery Annex and Underground Cemetery in Chapter 6, the Hidden Underground in Chapter 7, and The Ancient Aquaduct and Caves in Chapter 10. 20 Yellow Essence with a regular kill. 80 Yellow Essence with a 1 Essence Ultimate Technique kill. 140 Yellow Essence with a 2 or more Essence Ultimate Technique kill. SAMURAI - Samurai behave like slower, stronger ninjas. They can only attack with their swords, and they don't have a grab technique so blocking is very effective. When you knock down a Samurai try to press the Y Button near the body to do a Fiend Sealer and finish off him off before he has a chance to get up. Samurai can be found throughout the Hayabusa Village in Chapter 2. 50 Yellow Essence with a regular kill. 200 Yellow Essence with a 1 Essence Ultimate Technique kill. 350 Yellow Essence with a 2 or more Essence Ultimate Technique kill. SAMURAI MAGES - Samurai Mages are samurai that wield two sai's and have the ability to teleport across the level. They also have a energy attack they can launch at you from a distance. Blocking is effective in repelling all of their attacks except their energy attacks; it only reduces the amount of damage you take from them. Samurai Mages have no grab attack. A single arrow will kill a Samurai Mage. 90 Yellow Essence with a regular kill. 360 Yellow Essence with a 1 Essence Ultimate Technique kill. 630 Yellow Essence with a 2 or more Essence Ultimate Technique kill. Samurai Mages have a good chance of dropping Blue Essence. SAMURAI HORSEMEN - The Samurai Horsemen carry one of two weapons, a bow or a spear. The samurai with the bow is less dangerous due to the fact he will usually stay at a slight distance and fire weak arrows with relatively poor accuracy. The samurai with the spear is a bit more of a challenge because he can spin his spear to interrupt most of your air attacks at this point and he can impale you and drag you across the ground for significant damage. One strategy to defeating the samurai horsemen is to use your bow to fire arrows at the samurai. Aim for their chests and you should be able to knock one off his horse with an arrow or two. While this kind of precision aiming will require you to go into the first person aiming mode, this can make you easy prey for the enemies. You could just fire arrows from the third person mode, but most of the time the samurai will deflect them. Since the horsemen are moving targets you may find it easier to just attack the horses with your Dragon Sword. I recommend doing the Haze Straight Slash by holding the Y Button, adjusting the camera so you can see the nearest samurai on horseback, and then unleashing the attack when the enemy is in range. You will pass through the horse with this attack so this will allow you to get several other hits on the rear of the horse. By repeatedly doing this you should be able to knock one of the samurai off of his horse pretty easily. Then use the Fiend Sealer on the downed samurai by pressing the Y Button near the enemy before he gets up. If the samurai does manage to get up simply note that is behavior is identical that that of a normal samurai. Samurai Horsemen only appear in one section of the Hayabusa Village in Chapter 2. SAMURAI 50 Yellow Essence with a regular kill. 200 Yellow Essence with a 1 Essence Ultimate Technique kill. 350 Yellow Essence with a 2 or more Essence Ultimate Technique kill. HORSES 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. MSAT GUARDS - The MSAT Guard is a the most common agent of the Vigoor Empire. When far away they will fire at you with pistol and when you are within range they will attack with their stun batons and kick you. All of these attacks can be blocked. The only danger with blocking near a guard too long is they have the ability to grab you and slit your throat with a combat knife. Luckily, this attack looks a lot worse than it actually is. MSAT Guards can be found throught the Airship in Chapter 3 and Tairon in Chapters 4 and 5. 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. MSAT COMMANDERS - The MSAT Commander looks almost identical to the MSAT Guard, except with he wears a black uniform and a small shield attached to his left arm. The commander is usually accompanied by several regular guards. The MSAT Commander behaves similar to the MSAT Guard, employing a handgun, stun baton, and kicks. The commander does have a superior blocking ability and a grab that ends with a knee to the chest instead of a throat slit. They also have more health and stronger attacks than the regular guards. MSAT Commanders can be found throughout the Airship in Chapter 3 and Tairon in Chapters 4 and 5. 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. MSAT GRENADIERS - The MSAT Grenadier looks almost identical to the MSAT Guard, except he wears a navy blue uniform. The grenadier is equipped with a powerful grenade launcher which he uses for long range attacks. When you are fighting close range the grenadier, however, he with drop his grenade launcher and attack with his stun baton and kicks. If you then become out of range of his attacks he will take out his pistol because he is unable get his grenade launcher back once you have caused him to drop it. These enemies also have the ability to grab you and slit your throat with a combat knife. MSAT Grenadiers appear in Tairon in Chapters 4 and 5. 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. BLACK SPIDER NINJAS - Hailing from the Black Spider Ninja Clan, Black Spider Ninjas are significantly more challenging than the white or brown ninjas. These ninjas dress all in black and have more powerful attacks at their disposal than the ninjas you have encountered previously. The most significant addition is they have the ability to throw and unlimited amount of incendiary shurikens at you. If you fail to block one of their shurikens, simply do an attack that leaves a blue trail of Ryu's image like the Flying Swallow and this will allow you to "Shake off" the incendiary shuriken before it explodes. An easy way to defeat these ninjas is to block and counter attack because they have no grab move. The Flying Swallow wall attack will also be very effective against them. Spider Ninjas appear in Tairon in Chapters 4 and 5. 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. Black Spider Ninjas have a good chance of dropping Blue Essence. RED DEMONS - The Red Demon is a Fiend that looks like a red dinosaur with two giant black horns. To defeat them, get one of the Red Dragon Fiends to follow you towards a wall, run up it, and do the Flying Swallow attack by pressing the Y Button in air. You will come down on the fiend for some nice damage. He will also be stunned for a moment so you can continue attacking him for a little bit. Don't say near him too long because can grab you with his teeth and take your health down almost halfway. The Haze Straight Slash is also effective against these guys. This attack is done by holding the Y Button and releasing it when one of the fiends in nearby. You encounter these creatures in Tairon at the end of Chapter 5. 200 Yellow Essence with a regular kill. 800 Yellow Essence with a 1 Essence Ultimate Technique kill. 1400 Yellow Essence with a 2 or more Essence Ultimate Technique kill. Red Demons have a good chance of dropping Blue or Red Essence. LESSER IMPS - Lesser Imps are fiends with brown skin and one claw on each hand. They don't have feet, but that doesn't stop them from performing ninja-like acrobatics. They only attack with their claws, so blocking is very effective against them. These creatures can also travel undergound by burrowing, but a dark cloud appears right above their location. Lesser Imps can be found in the Dworku Monastery, the Underground Cemetery, and the Suspension Bridge Room. 50 Yellow Essence with a regular kill. 200 Yellow Essence with a 1 Essence Ultimate Technique kill. 350 Yellow Essence with a 2 or more Essence Ultimate Technique kill. CRIMSON REAPERS - Crimson Reapers are flying skeletal beings with red masks and capes. They attack using a giant energy sickle, which they can also use to throw you. They also teleport, making them difficult to attack. If you see that one has cast a glowing green circle beneath you, run or jump out of it. Remaining in the circle long enough will allow them to damage you. Crimson Reapers can be found in the Dworku Monastery in Chapter 6. 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. Crimson Reapers have a good chance of dropping Blue or Red Essence. CYCLOPS WASPS - Cyclops Wasps are ugly, flying, one-eyed insects. Their only means of attack is to lunge at you with their stinger, and this can be easily blocked. These creatures can be destroyed by a hit or two from any melee weapon or two hits from the Windmill Shuriken. Cyclops Wasps always appear in large swarms. Cyclops Wasps can be found in the Underground Cemetery in Chapter 6 and the Aquaducts in Chapter 10. 50 Yellow Essence with a regular kill. 200 Yellow Essence with a 1 Essence Ultimate Technique kill. 350 Yellow Essence with a 2 or more Essence Ultimate Technique kill. Cyclops Wasps have a good chance of dropping Blue or Red Essence. ZOMBIE WARRIORS - Zombie Warriors are giant undead corpses that have been reanimated for the sole purpose of killing Ryu. The warriors come in two basic varieties, the more reddish warrior carries a large mace while the more yellowish warrior carries a large battle axe. Even though the look a little different, their attacks and abilities are identical. If you see one start to cackle and throw his head back, it means he is about to do a grab. If you don't avoid it and start to get bitten, simply mash your attack buttons as fast as you can and you can break away before too much damage is inflicted on you. These creatures are very slow, but they take a lot of hits to defeat. When they attack with their weapon they can either smash down with it or spin it in a circle. Both attacks can be blocked. If you cut off one of their arms this will limit them to just the spinning move. If you cut off their head they will become incapable of the grab and biting move. Zombie Warriors can be found in the Underground Cemetery in Chapter 6 and the Hidden Underground in Chapter 7. 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. Zombie Archers have a good chance of dropping Blue Essence. ZOMBIE ARCHERS - Zombie Archers look like Zombie Warriors, but they remain stationary and use a giant strongbow. Their arrows can be blocked, but if you get hit by one the force of the arrow can easily knock you off a ledge. If you enter a room full of zombies I recommend you take of the archers first, as they will interrupt your attacks with their arrows otherwise. Zombie Archers can be found in the Underground Cemetery in Chapter 6 and the Hidden Underground in Chapter 7. 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. Zombie Archers have a good chance of dropping Blue Essence. HEAVY SOLDIERS - Heavy Soldiers are the backbone of the Vigoor Empire's military. Their bodies are covered with green armor and they carry assault rifles with large bayonets attached to them. Heavy Soldier prefer to stay at a distance from you because their primary means of attack is firing rounds from their assault rifle at you. On occasion, however, Heavy Soldiers will throw hand grenades at you. When you do get up close to a Heavy Soldier he will slash at you with his bayonet and try to back up away from you so he can fire at you once more. One of his close range attacks also happens to be his most powerful attack, a move where he impales you with his bayonet and then blasts you off his rifle. The best strategy to defeat a Heavy Soldier is to block his bullets with your weapon, then once he stops firing to reload his weapon, leap at him and slash at him with your sword until he is defeated. Heavy Soldiers are also very susceptible to Windmill Shuriken hits. Heavy Soldiers appear throughout Chapters 8 and 9. 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. ROCKET LAUNCHER SOLDIERS - Identical in appearance to the Heavy Soldier, Rocket Launcher Soldiers carry large rocket launchers instead of assault rifles. They fire only one rocket at a time and have to reload after every shot, so the best time to attack a Rocket Launcher Soldier is while he is reloading. The Rocket Launcher Soldier will continue to fire at you no matter how close to him you are. The rockets can be blocked, but they will still deal some damage to you. Also note that rockets can be destroyed in midair by arrows. Rocket Launcher Soldiers appear throughout Chapters 8 and 9. 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. Rocket Launcher Soldiers have a good chance of dropping Blue Essence. AUTOMATED TURRETS - Automated Turrets are found secured to the roofs of the Vigoor Army's six- wheeled personnel carrier. They are capable of firing of machine gun rounds as well as grenade launcher rounds. The easiest way to defeat an automated turret is to jump and throw your Windmill Shuriken at it until it is destroyed. Due to the fact that the Automated Turret is completely mechanical, it drops no essence when destroyed. SENTRY DRONES - Sentry Drones are flying robots programmed to seek out Ryu and destroy him. The Sentry Drone's only weapon is a blue laser beam, which it sweeps across a large area in hopes of damaging your character. While the laser will do some damage, the more annoying effect of the beam is it will knock you backwards, potentially off a platform you are standing on. If you block against the laser, you will receive significantly less damage and you won't be knocked backwards. It will only take one hit with pretty much anything to destroy a drone, but I've found the easiest way to destroy them is by using your Windmill Shuriken. Due to the fact that the Sentry Drone is completely mechanical, it drops no essence when destroyed. GREATER IMPS - Greater Imps are fiends with pinkish-purple skin, three claws on each hand, and a bright blue flame for a head. They are fast and agile, but they can only attack with their claws, so blocking is very effective against them. Greater Imps are stronger than their lesser counterparts. These creatures can also travel undergound by burrowing, but a dark cloud appears right above their location. Greater Imps can be found through out the Aquaducts in Chapter 10. 100 Yellow Essence with a regular kill. 400 Yellow Essence with a 1 Essence Ultimate Technique kill. 700 Yellow Essence with a 2 or more Essence Ultimate Technique kill. Greater Imps have a good chance of dropping Blue or Red Essence. DEMON BUGS - Demon Bugs are fiendish green creatures with eighteen legs, four horns, red eyes, and a mouth full of fangs. Demon Bugs only have one means of attack; they jump at you full force. While this can be blocked, they will knock you off-balance leaving you open to attack from one of the other Demon Bugs surrounding you. When they do land a hit on you, it will either just deal you some damage or it will latch on to your body and start draining your health. When one attaches to you, simply mash your attack buttons as fast as you can and you can break away before too much damage is inflicted. Demon Bugs always appear in large groups and you run the risk of being overwhelmed by them if you let yourself be surrounded. I recommend disposing of these bugs by facing a wall and repeatedly doing the Divine Cicada Slash. Whenever you get surrounded by them be sure to use an Art of the Inferno ninpo on them. This |
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