Pirates of the Caribbean Walkthrough :
This walkthrough for Pirates of the Caribbean [X-BOX] has been posted at 14 Jun 2010 by vichi65 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up vichi65 and share this with your freinds. And most important we have 2 other walkthroughs for Pirates of the Caribbean, read them all!
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Walkthrough - FAQ/Walkthrough_____________________________________________________________________________ > Pirates of the Caribbean for the Xbox FAQ/Walkthrough Last Updated 3/15/05 Version 1.0 Written & Compiled by "TestaALT" Email address TestaALT@aol.com This file is Copyright (c) 2005 Andrew "TestaALT" Testa. All rights reserved. _____________________________________________________________________________ > =-=-=-=-=-=-=-=-=-=-=-=- =- Table of Contents: =- =-=-=-=-=-=-=-=-=-=-=-=- 1. What's New 2. Introduction 3. Story 4. Controls 5. Overview 6. Walkthrough 7. Side Quests 8. Item List 9. Trade 10. Secrets 11. Plot Synopsis 12. Credits 13. Legal Disclaimer 14. Contact Information *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* 1. What's New *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Version 1.0 (03/15/05): Walkthrough and lists complete! *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* 2. Introduction *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Pirates of the Caribbean was such a cool movie, wasn't it? Did it almost make you want to buy the game? Or maybe it did? Well, if you are one of those people who thought the game would be as good as the movie, then I fell pity for you. Pirates of the Caribbean is rigged with glitches, spelling mistakes, and a weird gameplay. It's not really an enjoyable experience - just be thankful the game's short. The ship battles are decent, at least. Enjoy the walkthrough, which will lead you through the game glitch free, hopefully. ;) Notes to the wise: -- Save often because when you run into a glitch the game likes to reset itself. -- Save on a fresh file. If you don't, your file might become corrupt. -- Don't be mad when you see a spelling mistake in every sentence. ;) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* 3. Story *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* [I created this on my own. Only one hate message per day, please.] Buy, sell, maybe even smuggle some contraband? That's the daily life of Nathaniel Hawk, the Captain of a small vessel called Victory. Hawk's currently located in Oxbay, and with his first mate settling down, he needs to find a way to spice things up! But Hawk will need more than Victory, much more, to reveal the lies that surround him. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* 4. Controls *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Sailing (1st Person View) ------------------------- Left Joystick: Character movement Right Joystick: Camera movement D-Pad: Move sails/rudders A: Fire artillery X: Speeds up game Y: Open quick menu B: Open menu Black: Zoom out on map White: Zoom in on map Left Trigger: Zoom out with spyglass Right Trigger: Zoom in with spyglass Back: Cancel Start: Open Save Menu Sailing (3rd Person View) ------------------------- Left Joystick: Movement Right Joystick: Camera movement D-Pad: Move sails/rudders A: Fire artillery X: Speeds up game Y: Open quick menu B: Open menu Black: Zoom out on map White: Zoom in on map Back: Cancel Start: Open Save Menu Land (3rd Person View) ---------------------- Left Joystick: Character movement Right Joystick: Camera movement A: Accept/Attack (while in combat) X: Draw sword Y: Open quick menu B: Open menu/Cancel/Dodge (while in combat) Black: Zoom out on map White: Zoom in on map Left Trigger: Block (while in combat) Right Trigger: Fire Pistol (while in combat) Back: Cancel Start: Open Save Menu *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* 5. Overview *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ----------- Land Combat ----------- Land combat is very straightforward, but pretty tough if you aren't facing a lone opponent. Basically, you both fight with your swords - doing a little damage each hit. To make things interesting, you can block the enemies attack. However, you have to be in a block position, so you can't attack while you are there. You can also use a pistol - it's quick damage, but takes a bit to reload. With more party members, things get more interesting because you can use them as meat shields. ^_^ ---------- Sea Combat ---------- Sea combat is much more enjoyable and unique. It's pretty slow, though. The most basic way to sink a persons ship is to shoot at it with your fire power. You can only shoot from three sides, though, and it's hard to maneveur your ship according to the enemy. When you do line up, though, it's time to unload on'em. It will take quite a little while for you to reload after you fire. In addition, you can fire different items that have different effect.s The most effective way to win in sea combat is to get aboard the enemy's ship and take it over! This skill is called "Grappling," and, unless you have the special ability, you have to line up parallel to another ship and hope you are close enough. On the deck, you'll face a series of battles with your crew. In the end, though, you get all the cargo on the ship and the ship itself! Great way to make some quick money. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* 6. Walkthrough *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* In-game tips you should know before playing: -- Talk to people everywhere. You will often learn information of great value. -- Remember that you can use an item while you're holding the holding the block button. This allows you to use potions to recover health in critical situations. -- If you get poisoned - use an Antidote or a Mixture to heal yourself. -- Powerful new weapons will be available from the vendors when you reach the higher ranks. -- Buy goods from where they are exported and sell them where they are imported. This will bring you a tidy profit even if you don't have a high Commerce skill. -- Be careful in the dungeons! You can find valuable booty there, but you can also find your doom! -- The Caribbean is a vast place with many treasures waiting to be found and mysteries to be solved. Explore it all and you will be rewarded for your curiosity. -- When you sink a ship, some of the cargo remains afloat where it sank. You can collect this booty by sailing over it with your ship. -- If you want to slow down your enemy ship, use knippels to destroy its rigging and sailing. -- Boarding an enemy ship is a great battle strategy. If you are successful, you get both the cargo and the ship, to do with as you please. -- Having a high Leadership skill will decrease the price of your crew's salary. It will also lower the price for hiring new crewmen in the tavern. -- Your chance of successful boarding with the Instant Boarding ability depends on your Boarding and Luck skills. ---------------- Arrival at Oxbay ---------------- At the start of the game, you'll see some lush, gorgeous PlayStation-caliber graphics. That is, of course, if you didn't get the lag like I did. Imagine that, lag in a console game. At any rate, choose the tutorial if you want to - it's useful if you are playing Pirates for the first time. I'll list the short tutorial anyway. Go over to the dresser next to the bed and take all the items in it. Transfer the items up to you and not down to the dresser. ;) Afterwards, head to the opposite side of the room and take the saber on top of the chest. Before we talk to Malcom again, equip all the weapons by selecting the inventory in the menu. With everything equipped, converse with Malcom. He'll have a little fencing tutorial for ya - it's pretty insightful. Try to fence with Malcom until you win and you will get a level up. After the fight, you can quiz Malcom on abilities and skills, but the big part comes when he states you have to deliver chocolate. We also need to buy a new spyglass. Whee! ----- Oxbay ----- Follow Malcom up the stairs and over to the shopkeeper. Here, buy a Common Spyglass from the merchant under the blue striped tent. So, that's one quest down. Talk to Malcom again and follow him to the door. You'll have to press A to open it, reaching the town area. Choose the first option and follow your firstmate to Oxbay Store. Malcom will give you a little lesson on selling stuff if you like. Talk to the shopkeeper (he's the guy with the funny hat) and sell all of your chocolate and leather to him. Back outside, follow Malcom to the tavern and hire as many crew members as you can - they are very important for manning a ship. =) Trot with Malcom to the shipyard this time around. Repair your ship since you obviously don't have enough money to buy a new one. After you leave the shop, Malcom will tell you that he is not coming with you on your journey. He will, however, give you some good pointers and tell you to buy Silk with money from a loan shark. Before we do that, however, raid the village houses for items. Once done, head to the Loan Shark office. It's located left of the tavern on the middle of the town. Get as much money as you can from the dealer - you will make that back by selling goods. From here, go to the shops and buy all the Silk you can get. ^_^ Fast travel to the port - it's time to leave this rock. Descend to the decks and enter your ship. It is an amazing coincidence that we have to go to Redmond Island because we need to sell stuff there anyway. --------- World Map --------- Not really a "world" map, but we shouldn't be fastidous. Head directly north of Oxbay to reach Redmond. In the quick screen menu, go to "Sail To," "Redmond Fort," and "Moor" to dock the ship. ------- Redmond ------- This place looks much nicer than Oxbay. Well, maybe it's because it wasn't attacked. Go up the stone steps passed the dock and enter the town through the gates. In the town, take the center of the three paths to the Governor's house. After Nathan tells of the French taking over Oxbay, they will most certainly let you inside. Walk up to Governor Bob (hehe) and tell him the bad news. He will try to take your ship, but Nate smoothly talks him out of it. Instead, you have to reenter Oxbay and see what the French are doing. Well, at least the governor will reward you for your efforts. Fast travel back to the port and sail off to the world map. --------- World Map --------- Sail south back to Oxbay. Choose to arrive at Far Beach via the "Sail To" menu. ------------------ Outskirts of Oxbay ------------------ In Far Beach, Moor and we'll be on the beach itself. Travel north up the dirt path to reach the jungle. A couple shaddy bad guys will reside here, and we can't kill them because of our low level. Instead of fighting them, head directly north, following the white line in the dirt, to the outskirts of Oxbay. Run over to the entrance of Oxbay, which is guarded by two weak guards. Tell them whatever you like because they will still try to kill you. Try being the key word here. They go down pretty quickly, remember to mix swordplay, blocking, and shooting together for the perfect combination. Focus on one and then the other. Once they are slain, enter the town. ----- Oxbay ----- Amazingly the other guards won't check for anything - I guess they think you were permitted in by the outside guards. Fast travel to the tavern and talk to the tavernkeeper about everything. He will pretty much tell you everything, too. After the conversation, walk over to the French guy opposite the tavern counter. Bring on the drinks and pick the first option in the talk with the French guy. In the outskirts, wait until the man is a sizeable distance away from the troops before you speak to him. I talked to him at the fork in the road. Just choose the first option and you'll be fine. But opt to kill the French officer when you can. He's drunk, and fairly easy to defeat. The two guards will come running over, but they are also easily disposed of. Afterwards, you have a small dilemma; you can either tell the governor about everything new or go to the port and find this barque. We have to find the ship before we can choose, though. Take the right path back to the Jungle. Go passed the bad men - they WILL kill you at your current level - and follow the white line to the beach. Go down the dirt to the water and swim to the little boat. I decided to go straight for the gold instead of heading back to the governor; the French probably have tons of ships. --------- World Map --------- From Oxbay, head northwest to Falaise de Fleur. Choose to Moor at the port. ---------------- Falaise de Fleur ---------------- Hard name to spell correctly consistently, that's for sure. A man will immediately talk to you, and he will tell you some good information for only five gold pieces. Pay him and choose the first option of the conversation consistently to find out bundles of stuff. After getting the information, fast travel to the tavern. Converse with the tavern keeper to learn that the Captain is in his room. Since this game only has one room, climb up the stairs next to the door and enter the Captain's room. Choose the third option in the conversation and then follow it up with the first a few times - the Captain will hand over his papers and say that you can use the ship. Good business there. Fast travel to the port and make your way to the docks. Before we enter the ship, though, we need to show the harbormaster your identification. Enter the house next to the dock (it is the house with the palm tree next to it) and choose the second option. The harbormaster will agree and tell you to leave. When you try to leave, Boon will arrive. Just choose the first of every conversation. Afterwards, go down the stairs and over to the end of the dock. Time to play. --------- World Map --------- Sail to Redmond, which should be on the same screen as the above place (it's name is just too long). Once there, enter the coast and destroy the barque ship. It will only take a couple shots to completely destroy it. Once you are done, enter Redmond. ------- Redmond ------- Quick travel to the Townhall and talk to the governor about everything. He seems almost undelighted that you sank the French's ammunition supply, and he sends you on another quest. Sadly, we have to sail back to Oxbay. The governor will also give you a decent reward before you leave. Fast travel back to the port, talk to Ewan and enter your ship! --------- World Map --------- On the map, steer the ship south back to Oxbay again. Enter on the coast and use the menu to arrive at Greenford Port. --------- Greenford --------- After the conversation with the two men immediately set sail again. Use the Sail To feature to get to Grey Rock Bay the easiest. Here, you'll have to fight a couple French troops, but others will help and make the battle really easy. Get behind the French troops while they are fighting your troops and backstab them. --------- Outskirts --------- The end of the fight will trigger a couple automatic events, which will lead back to the tavern. Use fast travel to the port and sail to Far Beach this time around. Follow the path up to the jungle, run passed the bandits to the outskirts, and take the long path to Oxbay. ----- Oxbay ----- Fast travel to the tavern and talk to the keeper. He'll say that Tobias is quiet and resides on the second floor. Climb the stairs and talk to the man in the funny red hat. It ends with a few French troops rushing in on you. They are easy to defeat - just set yourself by the stairs and you'll only have to fight one at a time. After three are dead, the two will talk a little longer and then it's time to hide somewhere. Tobias recommends talking to the Shipyard person - and we should do just that. Try to fast travel there but your walking be interrupted. Kill the guards quickly with blocking and firing, then use fast travel again to reach the Shipyard. The owner will gladly hide you, amazingly. He asks a favor afterwards, though. It seems he wants you to deliver a chest to Redmond. That's a very easy task, considering we always need to report back to the governor, anyway. After this, Tobias will tell you to find another person in the tavern. Fast travel there and talk to Rabel, who is in the table closest to the stairs. Once the conversation is over, you'll be outside again. Go around the tavern to the right and meet up with Tobias. More talk and it's time to leave. Follow the two men (who like identical) to the port. A French guard will stop you, but if you choose the first option of the conversation a couple times he'll bug off. At least until he sees you trying to leave - then he'll send the coast guard for ya. Follow the men to the docks and fight if you want. It's pretty easy experience because you can fight the guards one on one. Anyway, enter the boat and get ready for some sea battle! ------------ Great Escape ------------ Turn your ship so you are running parallel with the rock coast. The enemy ships are coming from the right so you'll want to stay along the coast. When they are behind you, pick up the pace by heading north of them. They won't be able to shoot you unless they turn, which will hamper there ability to catch up to you. Just put on fast mode while your in a direction away from the French ships. Soon, you'll only see two red blimps on the radar and finally one. You don't really need to shoot at them - it's better if you just sail away. On the world map, head back to Redmond, which is north of Oxbay. ------- Redmond ------- You'll automatically be taken back to the governor, who will reward you and blurt out your next mission - to assist in the siege on Oxbay! Exit the mansion and walk down the center road. A couple men will walk up to you mafia-like and ask for the chest. Don't try to fight them as they will kill you. Hand over the chest with the more passive options and they'll be off. Enter the tavern that they were hording and talk to the two people at the counter. It seems that you know Danielle and you also have the hots for her. Oh brother! Before you can converse your heart out, a small group of ENGLISH soldiers enters the tavern and starts a fight. The three of you will be able to kill the soldiers - they are actually pretty easy to slice through. Danielle's right hand man, though, dies in the swordfight. Yes, even if you kill all the troops before the firstmate gets a chance to fight, he'll still keel over and die. In a couple seconds more troops will come. This time, without the aid of friends, you have to give up. Sadly, at the jail you'll be in a cell. However, after chatting with Edgar and choosing the first conversation option several times, he'll set you free and give you back your weapons. Head down the corridor and take the first open door. Follow this hall through tons of open jail doors. Soon, you will reach two guards. Position yourself a little before the jail door so you only have to fight one at a time. After the battle, the governor himself will run in and apologize. Tell him that you want to take Edgar on as a gunner and he'll gladly give you the drunkard for money. Back at the mansion, the governor tells you that Oxbay was already liberated, but he has another mission for you. Apparently, you have to find a traitor who switched sides. Back to the world map. --------- World Map --------- Now it's time to see Quebradas Costillas. Press the right joystick to find out where that is. The island is to the east. When you get there, head to the port and moor. Walk up the beach and follow the path left to the town. ------------------- Quebradas Costillas ------------------- I'll just call it Costillas for short. When you first enter the town two people will be arguing. Choose the second option if you want Artois, a good navigator. If you do so, you'll have to fight one pirate, but that really isn't a big deal now. After the fight, Artois will join your party - you might want to remove him from the it for now. Fast travel to the tavern and talk to the woman behind the counter. She won't budge on information, amazingly, even if you here her story. Sleep the night and leave the tavern - a pirate should walk up to you. Now, you can do this the good way by giving him 1500 gold, or the not-so-legit way by threatening him. Either way, you'll find out Rheims is at Isla Mulle. Back to the ship! Take the wooden gates to the outskirts of Costillas and follow the path to the fork. Take the right path and run down to the docks. --------- World Map --------- Sail west to Isla Muelle and then head southeast to Conceicao. Moor at the port. --------- Conceicao --------- Since you can't fast travel, scurry north to the wooden gate. Inside the town, it's time to use fast travel. At the tavern, talk to the keeper about Rheims. He'll feign nothing, so leave the bar altogether. Outside, you'll automatically meet up with a smuggler. Just choose the first options all the way through and you'll be taken to Machado. It seems Rheims left, but the leader won't allow you passage inside his house. Exit the house and head down the street. Rheim's house is the one guarded by two big, ferocious pirates, obviously. The tavern is near here, in the middle square. Rest at the tavern and go back to Rheim's house. So the guards are still doing their job, eh? Take the right alley down the house until you see an unlock image. Apparently Nathaniel found a way to get inside! He'll automatically get a logbook and (of course) the two guards will hear you. After you slice through them, exit the house and take the wooden gate outside. Here, you'll find four paths. Take the northeastern one (viewing from the gate) and follow it to the Jungle. Pass the smugglers, continuing to stay on the path, to the outskirts. Walk a little while and a fork will come up. Veer off the path left and follow it until you get to *another* fork. If you look to your right, you will see the town - enter it and set sail! --------- World Map --------- Well, I decided to *also* work on the Black Pearl now. Don't tell me why - it just seems like the right time to do it. With that in mind, sail to Oxbay port. ----- Oxbay ----- You DO know that this was the place where the shipyard owner screwed you over, right? Fast travel to the shipyard and confront the little bugger. He'll talk about the Black Pearl - and the guy at EB said this game didn't relate to the movie! Fast travel to the ship and sail to Falaise de Fleur. ---------------- Falaise de Fleur ---------------- When you are on the coast, you'll encounter the Black Pearl! Please, don't attack it, even if you are a suicidal - it's not fun dying. You can, however, look through your trusty spyglass and see the skeletons manning the ship! After the encounter, enter Falaise via the port. Trudge up the sand and steps to enter the town. Here, head north up the steps and you will see a house on your right. Enter it to find Henry Peat, the guy you were looking for. He'll talk about the curse of the Black Pearl pretty bluntly. Exit the house and fast travel to the port. A man will offer you a pint of rum - accept and see what he has to say. Afterwards, fast travel back to the port and enter your ship. --------- World Map --------- Sail east back to Redmond. ------- Redmond ------- Fast travel to the Townhall if you can. If you can't then you'll have to spend the night at the tavern until morning. Talk to the governor about your failure, but he'll still pay you anyway. And, he'll go a step further and give you another mission. Ready the sails! --------- World Map --------- Costillas - south to Oxbay and south again. ------------------- Quebradas Costillas ------------------- Head north off the port and take the path in front of you. On the next screen take the left path the first chance you get. It will lead to the actual town. Here, fast travel to the Townhall and give the letter to the only guy in the room. After that, take your ship back to Redmond. ------- Redmond ------- Head to the townhall and tell Silehard about the letter. He'll be happy and pay you, but he has another mission for you. This time, you have to track down some pirates and get an artifact back for the governor. Good stuff, I might say, especially the reward! --------- World Map --------- I wish they made Redmond one of the center islands - it would make travelling substantially easier. Look for Douwesen on the map. When you enter the coast, travel to the enemy ship and destroy it. The ship is small and will go down fast. Directly after that, you'll be on the coast and, thanks to the fact that you sank the boat in shallow water, your crew will be able to find the artifacts. Sail back to Redmond. ------- Redmond ------- Sleep at the tavern if it's night, then see the governor at the townhall. He won't act upset that you couldn't get all his idols, but he won't act joyous that you got the other ninety-nine of them. Silehard will send you on another mission, this time you have to escort a prisoner from Greenford to Redmond. --------- World Map --------- Back to Oxbay. Moor at Greenford port. --------- Greenford --------- Follow the road to the town. Here, take the center path north until it forks. Take the right path and enter the prison to your right - it has the guards on either side. After entering, talk to the guy behind the desk to your left. He'll inform you that the prisoner has already escaped. Oh well, the governor will tell you to find him another time. ;/ When you exit the prison a woman will walk up to you and tell you about an old man being burned at the stake for no plausible reason. Choose to help him and talk to one of three men by the stake. I just chose to call them names and fight them - they were easy to slay. Afterwards, agree to see the man's house. Well, isn't that a coincidence! Danielle is back, and with possibly the only person on this rock that knows where Rheims is located! After the *long* conversation in which you have *no* options, it's time to see the governor again. Head in the opposite direction of Danielle and Vincent to reach Oxbay Canyon. Next, follow this path all the way back to Greenford. This game needs sprint or something, as it is a pretty long walk. At Greenford, journey to the port and sail off to Redmond. ------- Redmond ------- Back at the townhall, tell the governor the bad news. He won't seem very excited when you state the good news that you found out where Rheims resides. In fact, he seems a little ticked off. Back at the world map, travel to Oxbay and moor at the Lighthouse. ---------- Lighthouse ---------- After some talk with Danielle, enter your ship and sail to Douwesen port. -------- Douwesen -------- Seems Vincent is at the tavern. Fast travel there and he'll tell you that Rheims is here. Oddly, he'll leave after that. Talk to Rheims - he's the guy nearest the door - and you'll agree to take him to his house. At the outskirts, you'll have to kill three guys while Rheims is with Danielle. The three enemies are easy because they are far away. Use your gun to pick one or two off. In mano-y-mano, take the weaker one and finally the last one with a hack'n'block strategy. After the fight, head in the opposite direction of the way the bad guys came and follow the road to the next screen. In this area, follow the path to the intersection and veer right. Follow this path to another screen, where you'll want to take the path left the first chance you get. Take this road to another screen, which is where Rheim's house resides. After the events unfold, we're back at the house. Pilfer the chest and leave. Make your way back to the port using the directions above backwards. --------- World Map --------- Sail west to reach Isla Muelle. Moor at the port. ----------- Isla Muelle ----------- After entering the town, make your way to the opposite side of where you are at. This will lead to the area with the church. In this area, head west and you will see the church. Once you enter the church, talk to the lone priest at the end of the big room. He wants a favor for a favor, amazingly. Priests have a mafia too, I guess. Back at the ship, sail to Conceicao. --------- Conceicao --------- Moor at the port and walk inside the town, since you can't fast travel to the tavern just yet. When you are within the gates, fast travel to the tavern and converse with the tavernkeeper. He'll say that this Ferro person is the closest guy near the door. Talk to him and use your reputation to get the papers back. Fast travel to the port and walk to your ship. Sail back to Isla Muelle. ----------- Isla Muelle ----------- Make your way back to the Church if it's daytime. It will be closed in the night, and you'll have to sleep at the tavern. Anyway, at the church, you can blackmail the priest if you want a quick 5000 gold. You'll automatically get the stuff you need from the library in the blink of an eye, and then it's time to rock and roll. We're going back to Oxbay! Moor at the lighthouse. ----- Oxbay ----- Run up the shore to the lighthouse and make a swift u-turn when you see a dirt path before it. Follow this path to Oxbay Canyon. Here, go down the road about halfway until you come to the entrance of what looks to be a small town. Walk inside and enter most left of the three houses. Converse with the red coat in this house - he'll tell you who to talk to. Enter the mine itself now, it's next to the house you were just in. Follow the mine's tunnel until you can veer left. Do so, and look for an African slave. If you threaten him (or you can bribe him but that costs money), he'll tell you that Daniel went to Isla Muelle. That's all we need to know, so make your way back to the ship at the lighthouse. Back to Isla Muelle. ----------- Isla Muelle ----------- Fast travel to the tavern and ask the tavernkeeper about "business." Talk about Danielle and he'll say he's seen her. Leave the tavern and you'll be in a gang fight. The three men are cake - you can slice through them easily. After the fight, we'll have tons of dialogue with Danielle. Follow Danielle to your ship and travel back to Redmond. ------- Redmond ------- First, you'll automatically be on the shore. Then, you'll automatically be in Silehard's own room! This game would have been better if they made you work for those things. ^_^ The governor doesn't spill anything besides a quick call for the guards. After slicing them in bits, take the items in the chest and leave the house via the door. The two of you decide to split up - your job being to find the idol at Greenford, Oxbay. --------- Greenford --------- At Greenford, enter the town and make your way back to the prison. Y'know, the prison where you found out that someone had escape and afterwards saved an elderly man from burning at the stake? Yeah, I thought so. Talk to one of the guards inside the prison to learn about the idol and girl. Now talk to the guy at the desk. This will start a fight with the threesome, but it's all fairly easy. Outside, fast travel to the port and board your ship. Another ship will be firing at you - board it by running up parellel next to it or using the instant ability. On the ship you'll have to go through a series of fights, all of which are pretty tough but you'll have your crew to help. After you take your man out, help the other crewmen out by backstabbing who they are going up against. Don't worry - if you hit them your crew they won't lose health, though it's easy to distinguish the enemies with their red coats. ---------- Lighthouse ---------- After the fight, get away from the fort by using the "Sail To" command. Sail to the Lighthouse, which also happens to be our next destination. Here, the crazy old man will run up to you and ask where Danielle is. It seems we have to find her now. Enter your boat and try to escape to the world map. A storm will break out and you'll wake up in Douwesen. -------- Douwesen -------- A man will save you, amazingly, though we don't actually see it. Head north up the path to another area, and run through all the enemies, following the road, until you arrive at a fork. Lots of enemies, as you might see - monkeys and skeletons mostly. Take the left path to another screen. On this screen, walk up to the Y fork and take the left path *again*. Another fork, another left path. In this new screen, follow the path all the way to town. Along the way to the town, you'll face smugglers, skeletons, and crazy monkeys. Yes, even the monkeys want to play. Don't fight any of them unless you want to see the Game Over cutscene. The smugglers are in groups, and the skeletons are too powerful. While the monkeys aren't necessarily powerful, they have a nasty little poison. Fast travel to the tavern and talk to the tavernkeeper about the Victory. He doesn't know of any such ship being docked. V_V Try to sleep at the tavern, but you don't have any money, so you'll "sleep" next to the counter. Exit the tavern and exit Douwesen to the jungle. Walk all the way back to the shore where you started. Use the directions backwards. After that, head to the first fork and take the right path this time. In town, talk to the blue coat by the tavern to learn about Captain Pinto. Enter the tavern and challenge Pinto to a duel. After winning, you'll be the captain of a new ship! Exit the town and follow the path until you can veer left. Do so and enter your boat when you reach the shore. Travel to Isla Muelle, which is just a little north of Douwesen. ----------- Isla Muelle ----------- The crew will be at the port! They'll also tell their story. Things end with everyone getting drunk at the tavern. More events unfold - we'll end up going to the Oxbay Lighthouse to see the old man again. And do just that. ;) ---------- Lighthouse ---------- Run up to the lighthouse and enter through the door. Inside, you'll find a couple English soldiers. After demolishing them, exit the lighthouse and tell Danielle the bad news. She'll think of an idea to capture the fort - pretty heroic if you ask me. Before we continue, it's advisable that you get three battleships to aid in your assault on the fort. If you don't then you'll probably end up dead. When you are ready, enter the lighthouse and, well, tell Danielle that you're ready! Then we'll be off to the fort. Once there, start blowing up the cannons. Get parallel to the fort and go into first person view. Aim your reticle so that it is flashing red - then fire your cannons! It should blow up one of the cannons in the fort. You can see the cannons in the fort by doing this method or by looking for white smoke at the fort. After you have destroyed ten enemy cannons, it's time to raid the fort! This party is actually pretty easy because all of your crew will be helping you out. Kill the man you're fighting and move on to other crew's enemies. Backstab at will! Let your crew suck enemy damage - or at least don't get in the line of fire. It's only three screens, so it's no big deal compared to other captures. --------- Greenford --------- In the lion's mouth! The twenty guards that greet you at the port might seem a little overwhelming at first, but you will soon realize that they are one hit kills! After slaughtering, enter the town via the wooden gate. Take the center path and you'll see the gang running somewhere. Follow them and kill the second horde of guards, this time with the help of the crew. Again, these guards are easy one hit kills. After the conversation, follow Danielle to the prison. Go through the various gates inside the prison until you reach the old man in one of the cells. He sticks out like a red coat with his white shirt. You'll automatically be taken back to the tavern, where someone from the crew will relay that the English fleet is coming! Before we battle, fast travel to the Shipyard and repair your battleships. Then, head to the port and enter your ships. The battle is against two battleships and one Corvette. This battle is surprisingly easy - stay where you are so that the fort is behind you. The ships have to come in one at a time, so the fort will be pelting cannons and you'll be throwing bombs at it. Ability of the day is that Fast Reload one, which makes this battle faster. Bombs also make this battle pretty easy. After the fight, just wait for Danielle to run up to you. She'll be very excited that we won. Afterwards, we kick it back to the old man, who will want to join your party for the last couple of game ounces. From here, it's advisable that you level up a bit and do all the side quests - there's some fun stuff up ahead. At the world map, head to Costillas and finally to Khael Roa. Here, you'll have to face four ships. Two are small ships, one is a medium ship, and the last is the best ship in the game. The Manowar is a huge ship that can hold almost 1,000 people - it's better than even a Battleship. It's advisable that you board the Manowar so you can use the ship for the final battle. After the fight, head to the shore and exit your new ship. Due north up the beach you'll find a temple. Climb up all the stairs to the top of the temple and enter the doorway. Now we're at the dreaded maze. Walk down the hall (if you can even call it that) and head to the debris near the pillar. The gang decides to split up, and you have the job of the middle path. Head down the hall and climb the stairs. After killing the skeleton in this room, you will be faced with a problem - there are four doorways! This will happen a lot, and the answer is simple; always take the tunnel that has the picture of a skeleton and sun on the ground near it. Only one passage will have a picture, so you don't need to know what the picture looks like, just that it is there. The picture will twist and bend if it wants you to take a passage in a tunnel, by the way. If the picture is pointing straight, then obviously you have to head straight. After a little while, you will reach a room with a big square engraved in the center. Once you have killed the two skeletons in the room, choose "PlaceItem" while on the inner square. A door will open! Walk through it and you will now be in the Alcove. This is a big temple-like area with portals and stairs. Head north until you reach two doorways - take the right one. Inside here, you will find your first portal. Take it, and follow the path until you reach stairs descending. Walk down these stairs and take the portal in the room to your right. Scurry up the stairs and follow them to the center plank of wood. Go down it and enter the big doorway. In here, take the portal and run down the room it spawns you in. After the talk, wait a few seconds and Danielle will converse with you again. This time, she'll run to the shrine at the end of the room. After the movie, head down to the shore and we'll have *another* movie. THE BLACK PEARL WITH ZOMBIES THAT WE CAN'T KILL! Well, you *can* kill it, but this will take a long while. You'll have to inject thousands of cannonballs into the pearl before you can use an ability shaped like a crystal ball. After you use it, only ten more blasts with the cannon and the pearl is done for. Congratulations, you just beat Pirates of the Caribbean and the Black Pearl! *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* 7. Side Quests *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Quests are written in the order I did them. Consequently, this is the order you should do them in, too. ;) ============= Artois Voysey (Costillas) ============= This quest starts when you first enter Costillas and see two men arguing. It's a small part of one of the first quests in the game. If you save Artois from the man, you start a side quest. I don't know if you can get a side quest for the other guy, but I'd imagine it's similar to this quest. Put Artois in your party and sail to Conceicao. When you moor at the port, Nathaniel will comment that Artois is gone. Fast travel to the port and ask the tavernkeeper about Artois. Something has happened to him, and someone is upstairs. Climb the stairs and talk to the wounded man. He will gut out a few words, but the police will come and arrest you. Just say that you're innocent, because you really are innocent. ;) After everything gets cleared up, leave the townhall and head east to the gates. Exit and follow the road until you see three men. They might seem like smugglers, but if you walk closer to them you see Artois lying on the ground. Talk to one of the pirates and be sure to slaughter them. Once done, choose the first option and Artois will tell you of some treasure. Back at the sea, head to Douwesen port. Exit to the outskirts of Douwesen via the gates near the tavern. Outside, follow the path until you come to a small waterfall to your right. Run up to it and walk on the small stretch of land left of the waterfall. This will lead to a cavern. The cavern is full of skeletons, so it's almost imperative that you use tons of potions. In the middle room, take the left tunnel, which will lead to the outside. Down to the beach we go! To your right, you should see an eye-popping boat and four skeletons in a group. From a distance, fire your pistol at them. Back away and only a couple skeletons will come - kill these and repeat the process for the last skeleton. Scurry over to the broken part of the ship and you will get silver, which is worth an enourmous 50,000 gold, along with a quad-barrel gun in one of the chests. Good stuff! ============================= Take Toff's Daughter Tanneken (Douwesen) ============================= You'll need a reputation at or higher than bloke before we continue or the guy won't even talk to you. Fast travel to Douwesen tavern and talk to the guy with a green shirt and blue pants. Calm him down and he'll realize you aren't like the rest of the pirates. Choose the second option to help Toff and fast travel to the townhall. Tell the guy in the red coat about everything. He's the governor. After that, fast travel to the port and opt to enter the pirate ship. Kill both of the pirates and fast travel back to the tavern. Talk to the same guy and he'll give you the Saber of Nicolas Sharp, which is a pretty decent sword for almost no effort whatsoever. Converse with the governor to get another reward. ============= Finding Lucas (Isla Muelle) ============= First of all, you'll need a reputation of Bloke or better - just make sure it's better than neutral. If it isn't, the guy at the townhall won't even talk to you. When you have a high enough reputation, fast travel to the townhall in Isla Muelle and talk with the guy standing on one side of the room. It seems he is looking for Lucas, and he was last seen at Redmond Tavern. With that hint, we might as well sail to Redmond and check it out. At Redmond Tavern, talk to the tavernkeeper about "stuff on your mind." Ask about Lucas and he'll blurt everything out. So, we have to find the governor's daughter now. Exit the tavern and hang a left at the street. Follow this road and descend down the stairs. On the next screen, follow the road until it leads to gates. These gates lead to the outskirts of Redmond. Just follow the beaten down path in the outskirts to the jungle. Here, follow the path until you see red coats. I guess that's where the daughter is, eh? Converse with her about her father's concern and she'll tell you outright that Lucas is heading back to his father. Nice goose chase, eh? Head back to Isla Muelle's townhall and talk with father again. It seems now Lucas is captured. That weakling! Like a chicken with your head cut off, sail to Falaise de Fleur's tavern. Luckily, Falaise is pretty close to Isla Muelle, so you should break even. ^_^ At the tavern, show the two men the sign and follow them to a house in the city. Don't try any smart stuff or they'll gut Lucas. Travel back to Isla Muelle's townhall and ask for your reward, only after presenting Lucas, of course. ================== Kidnapped Children (Douwesen) ================== This is a super long quest, so get ready. In Douwesen, fast travel to the townhall and exit the building. Outside, you will see three woman to your right. Talk to them to find out everything. Enter the townhall and confront the governor on this matter. Choose to accept his offer to find the children. Now, fast travel to the tavern and ask the man nearest the door about this matter. He'll talk about PIRATES! Travel to the port and exit to the coast. Sail To (yes, the function) Palm Beach and moor there. Run north to another screen. Here, follow the path until it forks - take the right path to reach the Pirate's Fort. In this city, walk a little ways and you should see the tavern to your left. On the opposite side of the tavern you will find the Pirate Leader's house. Enter the house and talk to the guy loathing on the table. He'll tell you that it isn't his ship, and we'd do best to believe him. Exit the house, the city, and head back to your ship at Palm Beach. Just go left at the fork. At the world map, head to Oxbay - Greenford to be exact. At Greenford's tavern, talk to the man at the right table with a friend. Loosen his tongue with rum and he'll talk - it seems the Black Frigate is heading to Costillas. At Costillas port, head up from the shore to another screen. Gates should be in sight to your left. Make your way to the tavern and ask the tavernkeeper about the Black Frigate. She knows about it, but sadly doesn't know where Mefisto went. Head back to Redmond and make your way to the church. Take the right path at the entrance of Redmond. If you don't have the rank of "Matey," you won't be able to continue the quest. Talk to the head priest and ask what is troubling him. He will ask that you check up on a priest in Greenford. So, without further ado, head there! It's on the Oxbay island. At the entrance of Greenford, take the center path. When you come to a fork, journey on the left path. This will lead to the church. Converse with the guy that's not on the steps. He'll give you some love letters. Talk to Father Jerald now (he's the guy that's on the steps) and confront him about the letters. It seems he doesn't know what your talking about. Accept this for what it might be. Fast travel to the inn and talk to the lady next to the counter. She is the person that Jerald's giving the letters to. After the conversation with her, talk with the tavernkeeper to learn who the bad man is. Exit the tavern and go around behind it. A little house resides here - enter and talk with the lone man inside. Bribe him to find out that Jerald didn't make the letters. Head back to the tavern and talk to the tavernkeeper about "business" again. After that, head to the port and sail back to Redmond. At the church, tell the priest about the letters. Now you can talk about the Black Frigate and the abducted children. The Priest wants you to deliver a letter to someone in Isla Muelle. When you enter the coast of Isla Muelle, you'll automatically be taken to the shore where a couple people in red robes will start a fight with you. The "Senor" part makes the bad guys Spaniards this time around, I guess. The three guys are very easy to defeat - they go down in a couple swings. After the fight, moor at Isla's port and walk to the church. Deliver the letter to the priest and question him about the red robe people. Now he has a small quest for you, too. Head to Oxbay and destroy the two small ships there. After the dialogue, board your boat and head to Isla Muelle. At Isla's church, talk to the priest to get another mission. This time, you have to deliver a letter to Redmond's priest. Do just that - we've been to each of these priests fifty times by now. After |
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