Psychonauts Walkthrough :
This walkthrough for Psychonauts [X-BOX] has been posted at 12 Aug 2010 by dudemandude and is called "Psychonauts FAQ 2". If walkthrough is usable don't forgot thumbs up dudemandude and share this with your freinds. And most important we have 3 other walkthroughs for Psychonauts, read them all!
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Walkthrough - Psychonauts FAQ 2o-[----]-o o-[------------------]-o ============================================================= + ,---. | | + + |---',---., .,---.|---.,---.,---.,---.. .|--- ,---. + + | `---.| || | || || |,---|| || `---. + + ` `---'`---|`---'` '`---'` '`---^`---'`---'`---' + + `---' + ============================================================= o-[-----------------]-o o-[----]-o NOTE: THIS GUIDE WAS MADE USING THE XBOX VERSION OF PSYCHONAUTS. BUTTONS AND EVERYTHING ARE FOR THAT VERSION ONLY AND I KNOW NOTHING OF THE PS2 OR PC VERSIONS, SO IF YOU ARE PLAYING THEM CONSIDER YOURSELF WARNED! however, for all I know there's no difference at all! (minus button names of course) o-[----------------------UPDATES--------------------]-o 07.24.07: Gave a bit of an ascii touchup to the walkthrough to make it a bit more fancy looking and also added the glass eye location to the scavenger hunt items courtesy of Sarah Peterson. o-[-------------------------------------------------]-o _ __________________________________________________________________ |o(_ _) \o| |/ | | \| | | | | | _| |_ ntro | |_( )______________________________________________________[##INTRO]__| ____________________________ __/+ What this walkthrough is +\___________________________________[##IN001] In this walkthrough I hope to guide you every step of the way through the game Psychonauts. Since it's a platformer there's a whole lot of stuff to collect and it's not always easy to find it all. I've spent my time to find most of it for you so that you can check here to see what you may have missed. I did this walkthrough in one playthrough so I got as much as I could find on one trip through each world, however, there are some levels where I missed a few things. For these levels I tried to make a second trip back (in the second visit section, I did them all at once) however due to some time restraints I didn't get back to every level (there may have only been 1 I didn't get completely actually). Also, due to time restraints, I don't get every single figment for you. There are hundreds of these and I know for a fact there is a guide just for these, so if thats what your here for then you'll want to head over to that other guide. I'll also give you some information about characters, worlds, Psi-Powers, and items as I feel this is essential to the game. Of course for all this fun there is a Search function implied [ctrl + F]. ________________________________ __/+ What this walkthrough is not +\_______________________________[##IN002] As I said, first off I will not be giving exact locations for every figment as that is not my purpose. If you are a completionist and need all these figments then use my guide with a figment guide next to you to get them. I will also not be doing any storytelling/plot analysis. You are capable of watching cutscenes and the story isn't super deep and tough to figure out. If you have questions on it though or you'd like to discuss it feel free to contact me through email and I can get you my IM so we can chat more (if I like what you have to say). Check out the closing section of this guide for more information. This guide is also (probably) not grammatically perfect. I don't care, don't tell me. I know the English language perfectly fine and I feel that I can clearly express the concepts of how to get through this game, so as long as it's understandable I don't need to know about commas or whether or not I used the right form of "to." Thanks anyways. _____________________ __/+ General Game Info +\__________________________________________[##IN003] If you're here looking at this guide you probably already know a thing or two about Psychonauts. But in the case that you don't I'll tell. Psychonauts is a geniously designed Platformer. There have been many other games of this genre in the past, but few as creative as this. You'll be traveling through many peoples minds to help solve their personal problems. You'll get a bunch of sweet Psi-Powers to help you out along your journey as well. This game is very humerous in all aspects and has a lot to offer. If you're out for collecting everything you can count on spending quite a bit of time exploring the world. If your just here to run through expect an 8-10 hour game. It's very enjoyable either way you choose to play. Now, lets get on with the good stuff! _ ___________ ______ ______________________________________ |o(__ __) ) ( / __) \o| |/ | | / \ | / \| | | | ( ) | | | | | | able \ / f | \__ ontents | |____| |_____________) (_____\ )___________________________[##TABLE]_| I. Intro.........................................................[##INTRO] A. What This Walkthrough Is.................................[##IN001] B. What This Walkthrough Is Not.............................[##IN002] C. General Game Info........................................[##IN003] II. Controls.....................................................[##CONTR] XX. Table of Contents............................................[##TABLE] III. Characters..................................................[##CHARA] IV. Raz Actions..................................................[##RAZAC] V. Psi-Powers....................................................[##PSIPO] VI. Backpack.....................................................[##BACKP] VII. Journal.....................................................[##JOURN] VIII. Underground Transit System.................................[##UNDTS] IX. Walkthrough..................................................[##WALKT] A. Welcome to Whispering Rocks Psychic Summer Camp..........[##00001] i. Pick a Bunk.........................................[##00002] B. Pre-Basic Braining.......................................[##00003] C. Basic Braining...........................................[##00004] i. The Cannon..........................................[##00005] ii. Obstacle Course Finale.............................[##00006] D. Meet Sasha Nein..........................................[##00007] E. Main Campgrounds Exploration.............................[##00008] F. Reception Area Exploration...............................[##00009] G. GPC and Wilderness Exploration...........................[##00010] H. Boathouse and Lake Exploration...........................[##00011] I. GPC......................................................[##00012] J. Sasha Nein's Lab.........................................[##00013] K. Astral Plane.............................................[##00014] L. Brain Tumbler Experiment.................................[##00015] M. Fords Sanctuary..........................................[##00016] N. Sasha Nein's Lab.........................................[##00017] O. Sasha's Shooting Gallery.................................[##00018] i. Side 1..............................................[##00019] ii. Side 2.............................................[##00020] iii. Side 3............................................[##00021] iv. Side 4.............................................[##00022] v. Mega Censor *BOSS*..................................[##00023] P. Sasha Nein's Lab.........................................[##00024] Q. Ford Cruller's Sanctuary.................................[##00025] R. Agent Nein's Lab.........................................[##00026] S. Brain Tumbler Experiment 2nd Visit.......................[##00027] T. Boathouse and Beach......................................[##00028] U. Milla's Dance Party......................................[##00029] i. The Race............................................[##00030] ii. Fan Room...........................................[##00031] V. Boathouse and Beach......................................[##00032] W. Ford Cruller's Sancturary................................[##00033] X. Sasha Nein's Lab.........................................[##00034] Y. Brain Tumbler Experiment - Third Visit...................[##00035] i. Blueprint Brain Tank **BOSS**.......................[##00036] Z. Sasha Nein's Lab.........................................[##00037] AA. Boathouse and Lake......................................[##00038] BB. Lair of the Lungfish....................................[##00039] i. Lungfish **BOSS**...................................[##00040] CC. Lungfishopolis..........................................[##00041] i. Over the Dam........................................[##00042] ii. Kochamara **BOSS**.................................[##00043] DD. Thorney Towers Home for the Disturbed...................[##00044] EE. The Milkman Conspiracy..................................[##00045] i. Underground Monster **MINI-BOSS**...................[##00046] ii. After the Sewers...................................[##00047] iii. The Den Mother **BOSS**...........................[##00048] FF. Thorney Towers Home for the Disturbed...................[##00049] GG. Ford Cruller's Sanctuary................................[##00050] HH. Thorney Towers Home for the Disturbed...................[##00051] II. Gloria's Theater........................................[##00052] i. The Catwalks........................................[##00053] ii. The Phantom **BOSS**...............................[##00054] JJ. Thorney Towers - Asylum Courtyard.......................[##00055] KK. Waterloo World..........................................[##00056] i. Recruit Soldier 2...................................[##00057] ii. Recruit Soldier 3..................................[##00058] iii. Invade the Stronghold.............................[##00059] LL. Thorney Towers Home for the Disturbed...................[##00060] MM. Black Velvetopia........................................[##00061] i. The Tiger...........................................[##00062] ii. Card 2 Search......................................[##00063] iii. The Dragon........................................[##00064] iv. Card 3 Search......................................[##00065] v. The Eagle...........................................[##00066] vi. Card 4 Search......................................[##00067] vii. The Cobra.........................................[##00068] viii. El Odio **BOSS**.................................[##00069] NN. Authors Note............................................[##00070] OO. Making A Second Trip....................................[##00071] PP. Thorney Towers - Asylum Grounds.........................[##00072] i. Upper Floors........................................[##00073] ii. Lab of Dr. Loboto..................................[##00074] QQ. The Point of No Return..................................[##00075] i. Tank **BOSS**.......................................[##00076] RR. Meat Circus.............................................[##00077] i. Tunnel of Love......................................[##00078] ii. The Butcher **BOSS**...............................[##00079] iii. Dad **BOSS**......................................[##00080] iv. The Butcher - 2nd Encounter **BOSS**...............[##00081] v. Two Headed Dad Monster **BOSS**.....................[##00082] SS. The End.................................................[##00083] X. Scavenger Hunt................................................[##SCAVH] XI. Cruller's Shop...............................................[##CSHOP] XII. Rank Upgrades...............................................[##RANKU] XIII. Items......................................................[##ITEMS] XIV. Review......................................................[##REVIE] XV. Closing Stuff................................................[##CLOSE] ___ ___________________________________________________________________ |o / __) \o| |/| / \| | | | | | | \__ ontrols | |__\ )________________________________________________________[##CONTR]_| ------------------------------------------------------------------ | < < BUTTON > > | < < ACTION > > | ------------------------------------------------------------------ | L Joystick | Move around | |------------------------------------------------------------------| | L Joystick (click) | Bring up HUD | |------------------------------------------------------------------| | R Joystick | Control Camera/Switch Targets | |------------------------------------------------------------------| | R Joystick (click) | First Person View | |------------------------------------------------------------------| | A | Jump/Confirm (menu) | |------------------------------------------------------------------| | B | Go Back (menu) | |------------------------------------------------------------------| | R Trigger | Psi-Power | |------------------------------------------------------------------| | Black | Psi-Power | |------------------------------------------------------------------| | White | Psi-Power | |------------------------------------------------------------------| | L Trigger | Center Camera/Lock On (marksmanship) | |------------------------------------------------------------------| | Y | Talk to People/Perform "actions" | |------------------------------------------------------------------| | X | Punch Attack | |------------------------------------------------------------------| | Back | Backpack/Psi-Powers | |------------------------------------------------------------------| | Start | Journal | |------------------------------------------------------------------| | D-Pad Left | Backpack | |------------------------------------------------------------------| | D-Pad Right | Psi-Powers | |------------------------------------------------------------------| | D-Pad Up | No Use | |------------------------------------------------------------------| | D-Pad Down | No Use | ------------------------------------------------------------------ ___ ___________________________________________________________________ |o / __) \o| |/| / \| | | | | | | \__ haracters | |__\ )________________________________________________________[##CHARA]_| __________________ __/+ Razputin (Raz) +\______________________________________________________ The main character whom you'll be playing as. A kid who grew up in the circus always being pushed by his dad to train day after day. His dad hated Psychics due to the group of them that put a curse on Raz's family, a curse that said they would all die in water. For this reason, Raz is unable to go in any water because of some crazy monster who lurks below to kill him. Secretly, Raz thinks that his dad was also a Psychic. Because of this pressure to train for the circus everyday Raz ran away to join the Psychonaut summer camp. However, when he got there he wasn't registered so his parents were contacted to come get him, because of this Raz only has a few days to become a full fledged Psychonaut. But within these few days something big goes down and camp and it becomes more than just wanting to become a Psychonaut to needing to save all the kids at camp and stop the mysterious camp menace! __________________ __/+ Coach Oleander +\______________________________________________________ The leader of the Psychonauts camp. He treats the camp as if its a military camp and he's the head Sarge. He also may be the one behind all the chaos going on at camp. ________________ __/+ Ford Cruller +\________________________________________________________ Ford Cruller was kind of like the leader of the Psychonauts, however due to some problems a few years back he has basically lost his mind and the Psychonauts will no longer work with him. When he is down in his sanctuary his mind stays safe because of all the Psitanium around him, but above ground is a different story. He will be a huge help to you along your journey. In his sanctuary you will take Psi-Cards to him along with Psi-Cores to rank up, Cobwebs to turn into Psi-Cards and also Brains to increase your Mental Health and to put back in the children. He'll also hang out inside your head for most of the game and you can call him out with a piece of bacon to ask for help or to have him take you back to HQ. ______________ __/+ Sasha Nein +\__________________________________________________________ Level: Sasha's Shooting Gallery One of the head Psychonauts at the camp and specifically takes you for some extra training. He takes on jobs of Crullers now that the Psychonauts won't give Cruller anymore. He has a secret lab in the GPC area of camp, down there he has a machine he has been working on called the "Brain Tumbler" that allows you to get inside different peoples minds. However, something mysterious happens to him not to far into the game. _________________ __/+ Milla Vodello +\_______________________________________________________ Level: Milla's Dance Party Milla is the other big Psychonaut at the camp. Her and Sasha share the duties that Cruller cannot do. She's also a master of the mind and party. She normally hangs out over on the lake and shares with you the great power of Levitation. However, at the same time Sasha dissappears she does as well, who could be behind this? ____________ __/+ Lungfish +\____________________________________________________________ Level: Lungfishopolis Lungfish is basically a giant misunderstood fish. He looks pretty creepy and he comes up on the beach at night to eat whatever is in the way. Is it really him though wanting to eat these people? Not quite, there's something inside his head that is causing him to want to eat these children. He needs your help to get inside and take care of whatever this threat is. Inside his head you'll find that there is an entire town of Lungfish. On top of that compared to these fish you are huge! What could be better? Known in here as Goggolor you will get to traverse huge buildings and smash all kinds of tanks and helicopters, not to mention fight the menace that is causing Lungfish to act so harshly. Could it be the same person who is behind the rest of the events going on at camp? ________ __/+ Boyd +\________________________________________________________________ Level: The Milkman Consiracy Boyd is stuck in a nightmare town where there is a huge conspiracy going on revolving around the Milkman. Who is the Milkman? Where is the Milkman? What do you know about the Milkman? His vision of a town is crazy and twisted, literally, there are all kinds of people working all over town to figure out who the Milkman is and they will arrest you if you trespass in their zones. However, all it takes is one key item to disguise yourself as anyone of these people. With your new Clairvoyance power you find in here you'll be able to see what thse people all think of you. Also watch out for the girl scouts around town, they aren't as friendly as you think and neither is the Den Mother... ________ __/+ Fred +\________________________________________________________________ Level: Waterloo World Fred is the brother of Napoleon and they are both stuck in a game of "war." Fred has no motivation to win and Napoleon is constantly bothering him about the past of their family and how they were all winners, Fred really just doesn't care though. It takes you to step in to help renew the peoples faith in Fred and show that he does have the will to beat Napoleon. __________ __/+ Gloria +\______________________________________________________________ Level: Gloria's Theater Gloria used to be a famous actress but is now having quite the breakdown, she just can't seem to move on with life. There is some sort of Phantom inside her head haunting all of her plays that she tries to run through, but no one can seem to get rid of it they just keep trying and trying at plays, but getting bad reviews. You need to go into her theater and help set the right mood for different plays that you find scripts to so that you can get up into the Catwalks and take on the Phantom head to head. Your hopes are that with the Phantom gone Gloria's head will clear up and she can move on with her life. __________ __/+ Edward +\______________________________________________________________ Level: Black Velvetopia Edward is quite the artist, but the little town in his mind is haunted with a giant raging bull. All he wants is to reach the girl up in the sky, but he can't build a card tower high enough to reach her. Part of the problem is that he is missing all the Queens to his card deck. You need to enter his crazy neon colored town to help find all his Queens and also take care of this crazed bull. Hopefully if he gets up to this girl in the sky his mind will clear and he will be free. _ ___________ ________________________________________________________ |o| \ / \ \o| |/| ) / \ \| | | / / () \ | | | |\ \ az | __ | actions | |_| |_\ \_____| (__) |__________________________________________[##RAZAC]_| ___________ __/+ Moving + \_____________________________________________________________ The most basic of all actions will be performed with the Left Analog stick and while doing so are free to control the camera with the Right Analog stick which can be inverted through the options menu in the journal. ___________ __/+ Evading +\_____________________________________________________________ When locked on to an enemy (hold 'L Trigger') you can press 'A' and hold a direction with the Left Analog Stick to tumble, or roll, in that direction. ___________ __/+ Jumping +\_____________________________________________________________ Jumps are performed by pressing the 'A' button one time. To double jump simply press 'A' while in the air. ____________ __/+ Canoeing +\____________________________________________________________ When you get your Oarsman Badge you'll be able to get a canoe from Cruller at the beach. To use it simply press 'A' to paddle forward and 'B' to paddle backwards, you can then use the Left Analog stick to change direction. Its important to note you can't get off your canoe anywhere, only at docks. __________________ __/+ Climbing Poles +\______________________________________________________ If you liked to climb a pole simply walk into it or jump onto it and you will grab on, then use the Left Analog stick to go up or down on the pole. You can also spin around a pole by moving the Left Analog stick left or right, if you press 'A' to jump off you will jump in the direction Raz's back is facing. ____________ __/+ Grinding +\____________________________________________________________ Rails or other rail-like objects are "grindable." This means that you can slide across them while standing on them. To do so simply jump onto one of these areas and Raz will go into the grind action. If there are two or more rails next to each other hold the Left Analog stick in the left or right direction then press 'A' to jump between them. _________________ __/+ Pole Swinging +\_______________________________________________________ Horizontal poles are used for swinging on. When you jump onto a pole hold the analog stick in one direction and Raz will begin to swing, slow at first then faster as he begins to do full circles around the bar. Once here you can jump off onto other poles or ledges. While hanging on the pole you can shimmy side to side and also press 'Y' to flip the direction you are facing. ____________ __/+ Swimming +\____________________________________________________________ No! Raz has a deathly problem with the water and if you jump in it, you're done for! So, don't even think about it. _______________ __/+ Tight Ropes +\_________________________________________________________ If you walk onto a tight rope Raz will balance himself allowing you to safely walk across them so keep an eye out for these when trying to get to different areas. You can also hang from tight ropes and jump up on to them. Use 'A' to jump up on one or to mount on one if hanging, press 'B' when standing on one to hang off. ___________ __/+ Trapese +\_____________________________________________________________ Works similarly to pole swinging, but you need to move the Left Analog stick forward and backward with the swinging to swing higher and higher then 'A' to jump off to other trapese or platforms, hitting 'Y' while on it will flip the direction Raz is facing. ___________________ __/+ "Wall" Climbing +\_____________________________________________________ Certain walls are covered with netting type materials that you can jump onto and climb up. Just like shimmying up a pole you use the Left Analog stick to move up and down, or left to right, after mounting yourself onto one of these surfaces. When on these surfaces you can hold any direction and jump off in that direction to reach other areas near by. ___________ __/+ Ladders +\_____________________________________________________________ Ladders are used as they should be, mount yourself on and climb up! Not much more to it, use the Left Analog stick to go up and down. _______________ __/+ Look Around +\_________________________________________________________ This is a good thing to get used to doing in this game since sometimes the path can be a bit hidden with lots of different obstacles around. Click the Right Analog stick to go into a first person view, you can then use the Right Analog stick to look around. In the options menu you can invert these controls. _____________ __/+ Palm Bomb +\___________________________________________________________ This is your classic jump and attack to slam into the ground. Very powerful and easy to perform which makes it nice and useful. After reaching rank 35 this gets upgraded to the Palm Megabomb. To do this move jump and press 'A' as many times as you can, the more times you press it the more damage you'll do. _ _______ ________________________________________________________ |o| \ | \ \o| |/| ) | ) \| | | __/ | __/ | | | | si - | | owers | |_| |_________| |________________________________________________[##PSIPO]_| ___________ __/+ General +\_____________________________________________________________ Psi-Powers are unique to this game in that they give you special abilities that only Psychonauts achieve. These powers will help you overcome the puzzles and obstacles that present themselves in this game. You will also be required to use many of them when fighting bosses. You can have any three Psi-Powers readily available to you by mapping them to the Right Shoulder button, Black button, and White button. You can change these at any time by hitting the Back button to go into the menu of Psi-Powers. Highlight the one you wish to choose and then hit one of the three buttons to set that power to that button. After the power is set simply press that button to use that power. Some require multiple presses to continually do actions, some require one press, and others require a hold. The individual powers are described below. ______________ __/+ Levitation +\__________________________________________________________ This is a very useful power as it will help you get a lot of extra height and distance when jumping. It will also come in handy for certain races in which you need to use your levitation ball and springs that launch you around while on your ball. The Levitation power puts a sphere underneath you in which you kind of use to stand on and jump with to get that extra shazam. To use Levitation you simply need to press the button once to bring it out then simply use the 'A' to jump and as long as the Levitation ball is out you will get that extra boost to your jump. On top of that when levitating you are protected from things like fire and electricity, but not spikes. You can also use the Levitation ball to kind of float. If you jump in the air with the levitation ball out and then press the L Trigger you will hold it above you like a balloon and it will allow you to do some floating. _______________ __/+ Telekinesis +\_________________________________________________________ Telekinesis allows you to move things with your mind. Not all objects are moveable, for example you cannot uproot trees with your telekinesis, but stand alone objects are freely moveable and tossable. To use Telekinesis you need to hold in whatever button you set it to and if there is an object in front of you that it will work on, and hand will grab it and a little arc will appear of where you will throw it when you let go. You can move this arrow around with the left joystick to set where you want throw the object. If nothing around you is grabable (made that word up? maybe) then Raz will let you nothing that he "can't get a good grip" and instead of the hand coming out just a little spark will. Telekinesis can be very useful when trying to get behind something, or when trying to throw certain items at certain enemies; just something to keep in mind. ________________ __/+ Invisibility +\________________________________________________________ Invisibility does exactly as it says, it makes you invisible. When using it enemies will not be able to see you and visually the opacity of your character will drop real low so Raz just kind of looks like an outline. I'm sure you've seen something similar in any other game where you can become "invisible." To use this power you simply need to hit the button you have it set to and you will become invisible for a short period of time. You will see the Invisibility icons color kind of drop down, this is the timer to how long you have to go before you become visible again. When the timer runs out, you are visible! Now you need to wait for this power to recharge. After a short time, the Invisibility icon will do the reverse and the timer will go back up. This is your power recharging and when its full again you will be able to use the Invisibility power. I think this power has some obvious advantages when needing to get away from enemies or when you need to hide for a certain boss. Just make sure your in a safe spot when the timer runs out. _______________ __/+ Pyrokinesis +\_________________________________________________________ Pyrokinesis allows you to set certain objects on fire, also certain enemies. This power can be both fun and useful. Some enemies say hilarious things when set on fire, sometimes you need to get something out of your way (like a bush) that requires being burnt, and sometimes you just want to watch the pretty flames (of which look awesome). This power is used similarly to Telekinesis in that it will only work when you are around a burnable object. You have to hold in the button to light something on fire. When you hold it in a thermometer will appear over top of the item that you are attempting to light. If the thermometer doesn't increase at all then the item can't be lit. If it does go up (and you will notice it, its very obvious) then the item will ignite when the thermometer is full. This can be dangerous when other enemies are around because you are vulnerable during the time the item is heating up, so beware of your surroundings. But definitly don't miss out on lighting things on fire, its fun and funny! ________________ __/+ Clairvoyance +\________________________________________________________ Clairvoyance basically lets you look at the world (and yourself) through other peoples eyes. This will be useful when you need to take on certain personalities to fool people into thinking you are someone you aren't. You will be able to use this to see what they see of you. This is similar to Pyrokinesis and Telekinesis in that it only works when there is someone with eyes for you to look through. Other times it won't do anything at all. When it works you will be able to move around the view with the Left Analog stick to see whats all around. If you ever can't see yourself you may want to consider using this because there may be someone else who can see you that you can use to your advantage. Thats about it to this power. _____________ __/+ Confusion +\___________________________________________________________ Confusion works like a grenade that explodes confusion gas. When enemies are "confused" they are basically stunned and you can take some free shots at them. This has obvious uses, although not totally critical. To use it you tap the button you have it set to and Raz will pull out a confusion grenade (looks like a question mark) and then toss it straight ahead at a set distance (you can't change this). A few seconds later it will explode and any enemies within distance of the explosion will become "confused" for a short period of time. __________ __/+ Shield +\______________________________________________________________ I don't think there's much explaining required here on what the shield power does. Visually you crouch down and a sphere type thing covers you (a shield if you will) and you are then protected from enemy attack. To use this power you have to hold in the button you set it to. When you release the button the shield will deactivate until you hit the button again. This power has a meter just like Invisibility. While you have it out the meter will drop, you cannot be shielded forever. However, unlike Invisibility, if you don't use the entire shield then it will be ready to go again the instant you let go of the button. But if you use the shield until the meter is completely drained out you will have to wait for it to recharge before reusing. So keep an eye out on that meter. This Shield can block most any enemy attack and is very useful for deflecting projectiles. ________________ __/+ Marksmanship +\________________________________________________________ This is basically your gun. You will shoot Psi-Blasts out of your head at targets in front of you or if you hold the 'L Trigger' you can lock on to enemies. When locked onto an enemy you can use the Right Analog Stick to switch between targets. There's not much explaining needed when talking about a "gun" in a game. You'll use it to shoot at several enemies and defeat them along with bosses. This is your main attacking weapon in the game, the other being your melee punch. _ ___________________________________________________________________ |o\ \ \o| |/ | ) \| | | < | | | )ackpack | |_/ /________________________________________________________[##BACKP]_| This is where all your items will be stored. You'll collect many different items throughout the game, some of which you can use anywhere and some of which that are level specific. To use any item open up your backpack by pressing Left on the D-Pad or by using the "Back" button. Go to the item you wish to use and press 'A' to pull it out. You can then show it to certain people or put it away with 'B'. Level specific items will only be visible in your backpack when you are in the level that you can use them in. Other items are usable in all levels and also in camp, these will be items such as your smelling salts and your piece of bacon. **************************************************************************** *** Journal [##JOURN]*** **************************************************************************** ____ _________________________________________________________________ |o/ (_ | \o| |/ | | \| | _ | | | | ( |_| | ournal | |__\ /________________________________________________________[##JOURN]_| Your journal is a great place to see what you've done so far, and plan what you're going to do next. You can use it to Save and Load your progress, change your Options, and there's a helpful Map in the back! Press the Start button to open your journal. The first time you open up your journal it will explain to you what each section is, if you forget or decide to not read these cause you're to good to read, or whatever, then I have them all listed here. The most basic instruction is to, of course, use the Left Analog Stick to navigate around the journal. You'll also want to use 'A' to select things and 'B' to go back. _________ __/+ Tab 1 +\_______________________________________________________________ Here we have our basic pause menu where you can change the Options, Load, Save, Credits, and Exit (which quits the game entirely, not just exits the menu). _________ __/+ Tab 2 +\_______________________________________________________________ On this page you can see what you've collected in the current area. Make sure to come back here after you've collected some Figments (see items \ section) so you can look at them up close with the "Figment Viewer" option. _________ __/+ Tab 3 +\_______________________________________________________________ This page shows you how you're doing in the bigger scheme of things. Also, once you get your Scavenger Hunt List (see Scavenger Hunt section), this is where you'll keep it. _________ __/+ Tab 4 +\_______________________________________________________________ This page automatically remembers what tasks you're working on. If you're ever unsure what to do next, come back here to jog your memory. _________ __/+ Tab 5 +\_______________________________________________________________ Once you've cracked open a Mental Vault (see items section), you'll store the memories you find in here. Come back and watch them as many times as you'd like. _________ __/+ Tab 6 +\_______________________________________________________________ This handy map shows you the layout of the camp. Your position is marked with a Red Arrow. The next place you should go is marked with a Green Cross. If you ever feel like you don't know where to go, come here and check out your map! **************************************************************************** *** Underground Transit System [##UNDTS]*** **************************************************************************** There are many areas around the main camp where you can go jump into tree stumps to get on the Underground Transit System. This is a quick way to go to several different areas. When you get down there you will be given a list of options for where you want to go. To use this just select your destination of choice and you will be taken there! **************************************************************************** *** Walkthrough [##WALKT]*** **************************************************************************** _ ____ _____________________________________________________________ |o| | | | | |/| | | | | | | | | | | | \ \/\/ / alkthrough | |___\ /_____________________________________________________[##WALKT]_| _______________________________________________ __/Welcome to Whispering Rocks Psychic Summer Camp\________________[##00001] Watch and enjoy the opening cutscene as it is your first experience with the geniousness of Psychonauts then drop back here with me. ___________ __/Pick a Bunk\____________________________________________________[##00002] The game now asks you to "Create a Profile" aka pick a bunk. This is basically you creating your save file, so enter in your nickname of choice and another scene will occur. After that a little tutorial of sorts will occur. A man by the name of Ford Cruller will appear (although you won't know thats his name until later on) and he will make you look right and up at two different items. One is called a Psi Challenge Marker and the other is Psi Challenge Marker piece, from a broken Marker. He'll explain to you about putting the broken ones back together with Psi Cores. Check the items section if you need a recap. __________________ __/Pre-Basic Braining\_____________________________________________[##00003] When the game kicks back in all the kids will run off to "Basic Braining" and they tell you not to be late! At this point you are left free to roam around. If you don't want to search around the camp and you want to go straight to the Basic Braining then skip over this little section. But within this section note we will complete the first Psi-Challenge Marker and gather a decent amount of arrowheads, along with trying out some of Raz's platforming abilities. Your choice though. So lets roam around camp a bit first. If you head around the right side of the cabin you came out of (right when facing the door) there is a piece of a Psi-Card. Behind the house you'll find an arrowhead buried undergound, press Y to dig it up. See the items section for details on this item. When you get around to the other side of your cabin a short scene will occur, nothing of utmost importance, just for fun. Follow along the fence and you'll find another arrowhead in the ground. If you keep going you'll run into Ford Cruller again and he'll tell you that the rest of camp is off limits until after Basic Braining. There's a kid wearing a funny hat sitting not to much further away, he's bear hunting if you will, humerous to talk to. A bit past him there are a bunch of tree trunks sticking out of the ground and if you jump on them you can grind a bit, on top of one of them is another Psi-Card. Explore around these tree trunks a bit to find a few more arrowheads. Just to note, I'm not going to hold your hand through getting arrowheads anymore because for all I know they may show up at random and they are everywhere. So, keep your eyes out and grab them when you can. I'll let you know when I have enough to buy things and you should be around the same amount as me if you are exploring as I am. Walking back towards your cabin there are two kids sitting on the ground talking about the "worst band name ever," next to the house right there is another arrowhead. You can talk to them if you want to hear about a story from last years Basic Braining. Standing at the two kids and facing the tree trunk we just hung around look slightly to the left and there's a bridge that goes up the tree, underneath it is another Psi-Card. Don't go up the bridge quite yet, instead keep going away from the cabin we were just at to a speaker pole near another camper. Climb up this pole and on the top you'll receive yet another Psi- Card. Move closer to this kid for a humorous scene. There is a cabin next to the kid with a Net (see Items section) by it that you can use to get on top of the cabin. Double jump to get up on the net then do a sweet jump on to the roof of the cabin for another Psi-Card. Walk straight across the roof of the cabin and there is a tight rope that you can walk across to another cabin with yet another Psi-Card! Now straight across that roof there are some poles (items section of course) jump up and grab onto the first one and then swing to the second one, now straight in front of you is a wall covered in netting that you can swing and jump onto. Climb up to the top and then hold left and double jump off to reach the next area up here for another card! Straight back here is a cave that you can slide down, at the bottom is a safe that is "frozen solid" so we'll have to return to that later. On the wall is a net that you can climb part way back up and exit out the side. Go down this side to receive another Psi-Card. 1 more to our first complete Marker! And head up the hall to the lucky number 9! Also, a ladder to climb up. You'll come out a well in the middle of the camp that you may have ran by earlier, and its now time to take on Basic Braining! So head up that bridge by where we picked up some Psi-Cards before and at the top you'll get a short scene with some more campers. One of which will give you your Smelling Salts (see items section!) Feel free to talk to all the campers, but your main goal is to talk to Oleander when your ready to start Basic Braining. ______________ __/Basic Braining\_________________________________________________[##00004] ----------------------- | Items | Welcome to your first mind. Good old war plagued ----------------------- Coach Oleander. You'll start with a nice projector | __ 73 Figments | video, then when its over use 'X' to punch the | __ 0 Cobwebs | image which is actually a wall that will knock down | __ 0 Vaults | into chaos. Your buddy won't last to long, hope- | __ Emotional Baggage | fully you can do better! ----------------------- If you start running low on health due to anything punch around the sides of the area and you may find Mental Health (items section). Now run straight across the bridge which you will need to jump over a gap then it will break in the middle and you'll need to jump another gap. Next the ground will break and you'll need to double jump over a large crater. Double jump the next big gap where you'll find your first Figment (to the Items section!) |
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