Splinter Cell 4 Walkthrough :
This walkthrough for Splinter Cell 4 [X-BOX] has been posted at 29 Apr 2010 by duckie and is called "Splinter Cell Double Agent FAQ 2". If walkthrough is usable don't forgot thumbs up duckie and share this with your freinds. And most important we have 2 other walkthroughs for Splinter Cell 4, read them all!
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Walkthrough - Splinter Cell Double Agent FAQ 2---------------------------------------------------------------- TOM CLANCY'S SPLINTER CELL ---------------------------------------------------------------- Sony Playstation 2 FAQ/Walkthrough, Version 1.01 By guffen67 (guffen67[at]online[dot]no) Copyright 2007 Jarle Jakobsen. All rights reserved. |-----------------| |TABLE OF CONTENTS| |-----------------| - Table Of Contents -UUU- - Legal Stuff -SSS- - Introduction -PPP- - Contact Info -AAA- - Version History -LLL- - General Tips -YYY - Mission 1: Training -QQQ- - Mission 2: Police Station -ZZZ- - Mission 3: Defence Ministry -XXX- - Mission 4: Oil Refinery -CCC- - Mission 5: CIA Headquarters -VVV- - Mission 6: Kalinatek -BBB- - Mission 7: Nuclear Power Plant -NNN- - Mission 8: Chinese Embassy -MMM- - Mission 9: Abattoir -EEE- - Mission 10: Chinese Embassy II -RRR- - Mission 11: Presidential Palace -TTT- - Credits -OOO- Note: The letters behind each part is for the quick search. E.g. You want help with the Kalinatek mission. Then you press CTRL+F and type in BBB. Press enter to get straight to the Kalinatek walkthrough. |-----------| |LEGAL STUFF| |-----------| -SSS- Copyright 2007 Jarle Jakobsen. This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide is allowed for use on the following sites: www.gamefaqs.com www.neoseeker.com www.supercheats.com www.honestgamers.com www.cheathappens.com www.gamesradar.com www.cheatplanet.com If you wish to use the guide on another web site, send me a mail and ask for permission. If you find this guide on any other sites than the ones listed, please let me know. |------------| |INTRODUCTION| |------------| -PPP- Welcome to my first FAQ. This FAQ is about the Stealth Action game Splinter Cell. I will try to give you the best/easiest way to complete the game 100%. While I've tried my best to prevent spoilers, it's not completely safe to read any further than where you are, especially for the later missions. Since this is my first FAQ, I would like as much response as possible on what could be better, and on what's good. |------------| |CONTACT INFO| |------------| -AAA- If you've got any suggestions, criticism, questions etc. send me an e-mail. My e-mail address is guffen67[at]online[dot]no WHAT I WANT: - Constructive criticism. If there is any room for improvement in my guide (which it is) please let me know. But be polite! - Easier/better ways to do things. You will of course be credited. - Questions that are not clearly answered in the guide or in the games manual. - Information about spelling and grammar mistakes. I'm Norwegian so there is bound to be some errors in the guide. Please let me know so that I can fix them. WHAT I DON'T WANT: - Spam, viruses, porn etc. - Mails that are hard to read. Use proper grammar/spelling. Mails like `Plz hlp!!! im stuck on teh 8 mision and dont kno what to do!!` will not be read or answered. - Unpleasant mails. `YOU SUCK!!` and the likes is just plain childish. If you think my FAQ is bad, send a mail with suggestions for what I could have done better. Put Splinter Cell or something like that in the title so I know what your mail is about. |---------------| |VERSION HISTORY| |---------------| -LLL- 1.0 - February 2007 - Uploaded a complete walkthrough to Gamefaqs. 1.01 - August 2007 - Added a tip, put some people in the credits, added version history. |------------| |GENERAL TIPS| |------------| -YYY- - Read carefully through the game manual to learn about every aspect of the game. There is also a very useful hints and tips part there. - If you need to put yourself out of, or get through fire, roll. This is done by pressing and holding the O button while moving. - When using the sniper mode on the SC-20K press L1 to hold your breath and get better accuracy. - Cans and bottles (Objects in the interaction menu) are perfect for luring a guard to a certain area. They could even knock him out if thrown at the head. - When shooting at someone, always aim at the head. This saves ammunition and doesn't give your enemy a change to retaliate. - Watch where you're walking. Stepping on papers or glass-shards on the ground makes sound. - Always shoot out as many lights as you can. - Only use the SC-20K if you have to shoot out something in the distance or in gunfights. Use the pistol if your target is close. - If there is an alarm limit on a level, always hide the bodies! - Stay crouched as much as possible. You make less sound and are more hidden while crouched. - If you get directly over an enemy, you can knock him out by dropping down on him. - Always use the optic cable before entering a door to make sure what is behind it. - When disabling wall mines, sneak up to it and choose disable wall mine from the interact menu only when the light is green. The best way to make sure you get it right is to press and hold the X button. If the light is green, go ahead and disable the wall mine, if it's red, use the back to game interaction. - If you're not pleased with that last gunfight or sounded an alarm more than you'd like to, but don't want to restart from the last savepoint, get killed or fail the mission somehow on purpose. Now you'll start from the last checkpoint. - Remember to go back to fill up on ammunition or items you've had to leave because you couldn't carry any more, before a savepoint. - To use the disposable pick, select it in your inventory, walk up to a locked door and press R1. |-------------------| |MISSION 1: TRAINING| |-------------------| -QQQ- This is a tutorial level and the game will tell you how to do all of the things you have to do in this mission. If you can't complete this mission without using a guide then this game is really not for you. Also, you should use this level (especially the first part) to get familiar with the controls and special moves. At the start, move the camera to find the red lights that will light up on the wall to the left, the wall to the right, in the ceiling and on the ground in front of you. When you are able to move, go to one of the yellow arrows and jump to grab onto the ledge above you. Shimmy until you reach the gap in the wall and pull yourself up. Move towards the yellow arrows and climb up the ladder. When you reach the top, you'll see a zipline above you to the left. Jump to grab onto it, and you'll automatically slide down. Now, climb down the pole near the yellow arrows. At the bottom, crouch, and walk under the obstacle. Go left and you can practise doing a split jump between the two narrow walls. Move on and jump to grab onto the pipe. Hand over hand until you reach the hole in the wall. Lift your legs up to get through it. Climb over the fence to your right. Turn around, go left and put your back to the wall to get through the narrow gap. Climb up the pole and down the ladder. To get over the final wall do a double jump off of one of the sidewalls. *SAVEPOINT* NEW OBJECTIVE: - Open the door to the next training area. When you start again, move to the door in the far corner. Open it, and you'll see another door. You'll also complete the `Open the door` objective and receive a new objective. NEW OBJECTIVE: - Pick the lock on the door. The next door is locked and you'll need to pick it open. Entering the next room, you'll reach a checkpoint. You'll also complete the `Pick open the door` objective and receive a new objective. NEW OBJECTIVE: - Interrogate your opponent for the keypad code. In this room you'll have to sneak up on the guard, grab him and interrogate him. Afterwards, knock him out, and use the keypad to open the door (the code is 28469.) Enter the next room to reach a checkpoint. You'll complete the `Interrogate your opponent` objective and receive a new objective. NEW OBJECTIVE: - Force your opponent to use the retinal scanner. Sneak up on the guard and grab him. Drag him over to the retinal scanner and force him to use it. Knock him out and proceed to the next door. Enter the next room and to reach a checkpoint. You'll also complete the `Force your opponent...` objective and receive a new objective. NEW OBJECTIVE: - Shoot the lights to sneak past the camera to the exit. Now, use your gun to shoot out the light above you. Peek around the corner and shoot out the next light. The room is now in complete darkness, and the camera won't be able to see you. Enter the next room to reach a checkpoint. You'll also complete the `Shoot the lights` objective and receive a new objective. NEW OBJECTIVE: - Shoot the camera to disable it. Here there is a camera that you'll need to shoot out. Approach the corner and peek around it. From here you shouldn't have any problems with shooting out the camera. Enter the next room to reach a checkpoint. You'll also complete the `Shoot the camera` objective and receive a new objective. NEW OBJECTIVE: - Pass by the camera without shooting anything. In this room you'll have to sneak past a camera using just the existing shadows. Watch the camera, and when it turns away, run into the area with shadows between the two windows. Stand here and watch the camera. When it turns away again, run through the last part with light and into the shadows. Enter the next room to reach a checkpoint. You'll also complete the `Pass by the camera` objective and receive a new objective. NEW OBJECTIVE: - Knock out and hide your opponent's body from the guard. Sneak up on the guard on the right and knock him out. Take his body over to the area with shadows and hide him there to complete the `Knock out your opponent` objective and receive a new objective. NEW OBJECTIVE: - Remain undetected until the guard completes his patrol. When the next guard enters the room, stay in the shadows and wait until he leaves again to complete the `Remain undetected` objective. Go to where the first guard stood. Open the door and enter the next room to reach a checkpoint. You'll receive a new objective. NEW OBJECTIVE: - Make your way to the exit without making noise. In this room you have to stay completely quiet. Be sure to stay crouched, and moving as slow as you can. When you get to the foggy area, make sure not to walk into any of the hanging chains. The last part of the room has got glass-shards on the floor, so walk as slow as possible here. When you enter the next room you'll have completed the mission and you're given the opportunity to save again. *SAVEPOINT* |-------------------------| |MISSION 2: POLICE STATION| |-------------------------| -ZZZ- OBJECTIVES: - Rendezvous with local NSA informant Thomas Gurgenidze for information on Blaustein's area of operation. - Killing civilians will result in Mission Failure. - Touching the street will result in Mission Failure. From the start, go right and up the steps. Jump to grab onto the ladder right in front of you. Climb to the top and don't worry about the music popping up. It was just a civilian who can't do anything that saw you. On the roof, you should find a trap right in front of you. Open it and drop down. Follow the tunnel until you get to an area with lots of pipes. Climb up the biggest one in the corner. On the roof you'll get to, there's a zipline above you. Jump to grab onto it and slide down. When you land, go through the door in front of you. To the left of you there is another door. Go through that. In this next room there is a door in the far right corner. Go through this, and you'll have a staircase to your left. Go down this and be sure not to walk into the flames. Remember, if you do, you can put yourself out by rolling. When you get to the part where a fire is blocking your way, look right and you'll see a hallway with a big hole in the floor. To get past this, jump and grab onto the pipe just inside the doorway. When you get across the hole, drop down and go left. Enter the door to your right. You'll see a door on the left wall. Enter this and use the staircase on your right to get to the top floor. At the top of the staircase, you'll get to a hallway with a door on the left wall. Open this to get to the room where the contact is. He is lying under a piece of metal near the fire. Approach him and talk to him. This will complete the `Rendezvous with the NSA informant` objective and give you a new objective. NEW OBJECTIVE: - Find the black box hidden in Blaustein's apartment. Look back towards the door you entered this room from, and you'll see another door near the corner. Open this and you'll see another room right in front of you. This room is filled with smoke and you'll die if you enter it. To deal with this, get out your gun and shoot the window in the roof. Wait a bit until all the smoke is gone, and you can safely enter the room. In this room there is a door on the right wall. Enter it to get to a *SAVEPOINT* When you start again, open and go through the door. Go right and follow the balcony. When you reach the wall, look up to see a pipe. Jump and grab onto it. Hand over hand until you reach the other side. You'll have to pull your legs up to get over the railing. Drop down on the other side and you'll hear a guard talking in a cell phone. Go straight forward until you see an opening in the wall to the right. Walk into the opening and shoot out the two lights near the guard. Now the whole area should be in darkness. The guard will become suspicious and start wandering around, but after a while he walks back to where he first was and stand still. Slowly sneak up on him from behind and grab him. Drag him down the steps and wait for another guard to come out. When he does he'll stand still just outside the door and you can shoot him. Knock out the guard you're holding and hide the bodies. Now, enter the door the second guard came from. Once you enter it, you'll see a computer on a table to your right. Use this for a data stick and a note. Move through the house until you get to a room with blue walls. In the doorway before this room you'll find a med kit on the floor. In the blue-walled room, approach the painting on the left wall and you should be able to slide it open. Behind the painting you'll find a computer. Use this to get a data stick, a door code, complete the `Find the black box` objective and give you a new objective. NEW OBJECTIVE: - Find Gurgenidze's dead drop in Morevi Square to figure out how to get into the Police Precinct. To exit this room, go through the keypad-locked door (the code is 091772.) Once outside, go left to find a zipline. Jump and grab onto it, and you'll slide to a roof. Go through the doorway in front of you and follow the hallway until you get to an elevator shaft. Carefully aim for the cables that hang from the roof. Jump, grab onto them and slide down. Open the trap and drop down to reach a *SAVEPOINT* When you start again, you'll have completed the `Don't touch the streets` objective, and you're now free to go anywhere you want. Pick open the locked door in the corner and exit this room through it. Walk outside and you'll hear two guards talking to a civilian. Stop in the shadows and look over the railing to see a container beneath you. Climb onto the railing and drop quietly down onto the container (crouch before you drop down.) Stand up and drop down on the papers to the left of the container. This will make one of the guards come over to investigate. Move over to the front of the container and stay close to the wall. If you did this right, the guard will come over and stand with his back against you for a couple of seconds. Knock him out, and don't bother hiding the body since it's already in the shadows. As for the other guard, just shoot him in the head and hide his body near his friend. Ignore the civilian as he's drunk and won't do anything. If you're having trouble with this there is a way to get past this area without dealing with the guards at all. When you climb onto the railing look to your right to see a small ledge on the wall. Grab on to this and shimmy all the way over to the small roof. Climb up onto the roof and walk over to the other side of it to see that the ledge continues on the other side. Grab onto the ledge and shimmy to the corner. Drop down and continue on with the mission as normal. Follow the roads until you get to a big, open square. Here, head for the red light in the far corner. You should find a tunnel leading to a room with some ammunition, two med kits and a computer. Use the computer to complete the `Find the dead drop` objective and receive a new objective. NEW OBJECTIVE: - Locate Agent Blaustein in the Police Precinct. Exit the tunnel and you'll see that a guard has arrived in the square. Your best way to deal with him would be to stay hidden in the shadows and make a sound (jumping, firing your gun etc.) Get close to him from behind when he comes over to investigate, and knock him out. Hide him in the shadows. Continue through the newly opened gates to reach a checkpoint. Follow the only path you can, and you'll soon see a civilian wandering the streets. You aren't allowed to kill this guy, so sneak into the shadows near the spot where he turns around. Wait for him to come by and knock him out. Hide the body in the shadows. Further down the road you'll find a guard patrolling. When he isn't around, sneak into the shadows near the door in the corner. When the guard comes over, quickly sneak up on him and knock him out. Pick up the satchel he dropped for a data stick and hide his body in the shadows. Follow the roads until you get to a guard and some plants. The guard will walk away from you and stand still on the far side of the path. You can't sneak up on him unnoticed because the floor is noisy, so climb up on the plant-roof thing and drop down on the guard at the end to knock him out. Hide his body in the nearest shadows, which would be near the container in the next area. To get over the wall, climb up on the container and do a double jump off of the left wall. When you drop down from the wall, you'll reach a *SAVEPOINT* Go down the stairs and enter the door at the bottom. When you do, a guard be walking away from you. Follow him until you get past the first cell. You should be able to do a split jump between the two wall parts here. Do so, and drop down on the guard to knock him out when he comes back. Hide his body in the shadows. Continue down the hallway and enter the sliding door on the left wall. Use the computer in this room for a data stick. Exit through the sliding door. This next guard seems glitchy on my game, so if he acts different for you, please let me know by sending me an e-mail. Anyway, this is how I dealt with him. Switch off the lights in the room with the computer, and shoot out the light between the two doors in the hallway. Approach the other door and use your optic cable to see that the guard can't exit the door because you're blocking it. Exit the optic cable view, and time your movement so that you retreat back around the corner right after the guard tries to open the door. If you did this right, you'll be in the shadows behind the corner, while the guard will come out and somehow notice that the light in the room with the computer has been switched off. He'll walk over towards the sliding door to turn on the light, and somewhere along this point you should be able to get behind him and knock him out. Hide the body in the shadows. Now continue down the hallway and ignore the room the guard came from. When you reach the window, be sure to crouch and stay near the left wall when you walk past it, as there is a civilian in this room that may see you and sound an alarm otherwise. Head towards the sliding door on the left wall. Look through it, and when the civilian isn't looking, head inside the room and hide behind the big cabinet. Watch the civilian's movements and when he is on your left side, sneak up on him and grab him. Interrogate him and knock him out. Shoot out a couple of lights to hide the body. In this room you'll find a computer near the blue sliding door. Use it for a data stick. Enter the blue sliding door, but stop in the opening. In the next room there is a camera on the wall right in front of you. Shoot it out before entering the room. Pick up one the med kit on the chair. Step up to one of the bodies to complete the `Find Agent Blaustein` objective and get a new objective. NEW OBJECTIVE: - Access the Police Precinct's security surveillance system. Go back to the hallway and enter the door to the left to reach a *SAVEPOINT* Go up the stairway until you get to a door. Open it to enter a room with a guard and a civilian. Shoot out the light in the roof of the office where the guard is. He'll walk over to investigate, but then he'll just stand still forever, so shoot him in the head. The civilian shouldn't be a problem as he just runs around and doesn't set off any alarms. Remember to only knock him out and not kill him. Hide the bodies in some shadows and use the computer in the guard's office for a data stick. Also make sure to pick up the med kit to the left of the computer. Exit this room through the door hidden behind the office on the opposite side of the room from where you entered. Walk up the stairs and you'll reach a checkpoint. At the top turn left and you'll be in a room with two sitting guards. You may only see one, but there is two. However, if you sneak up on the closest guard and grab him, his friend won't notice. Drag him over to the stairs and knock him out. Sneak up on the second guard, grab him and knock him out. The first room on the right wall is a good place for hiding the bodies. Use the computer in this room and the computer in the room with the guards for two data sticks. Now enter the door in the corner of the room. In this room there is an easy guard. Just sneak up on him and knock him out. Use the red-screened computer to complete the `Access the surveillance system` objective and receive a new objective. NEW OBJECTIVE: - Meet Junior Wilkes in front of the Police Precinct for extraction. Backtrack to the room with the civilian and the guard. Exit through the double doors on the opposite wall from the office to complete your remaining objectives, and the mission. *SAVEPOINT* |---------------------------| |MISSION 3: DEFENcE MINISTRY| |---------------------------| -XXX- OBJECTIVES: - Infiltrate the East Wing of the Georgian Defence Ministry. - Discover Vyacheslav Grinko's whereabouts by interrogating his driver. - Tripping an alarm will result in Mission Failure. Walk towards the Georgian flag to see a small chimney. Rappel down from this and drop in through the open window to complete the `Infiltrate the East Wing` objective. Move over to the corner straight in front of you and stay there. A guard will come over and walk in between the bookshelves. When he goes back and sits down get out your gun and shoot out the camera over the door opening on the far side of the room. The guard will get up to investigate. Wait until he gets back and sits down. Sneak up on him from behind, knock him out and hide his body in the shadows. Use the computer in this room for a data stick. Go into the small hallway under the camera and approach the door on the right wall. Use your optic cable to see that a guard is patrolling the next hallway. Wait until he comes over to the door, turns around and has gone some steps away from it before entering. Quickly move to one of the sides and hide in the shadows near the pillars sticking out of the wall. When the guard walks past you towards the door you came from, quietly follow him and knock him out when he stops. For now, hide the body near one of the pillars. Sneak up on the other guard in the hallway and knock him out. The safest place to hide the bodies would be where you hid the first guard in this mission. Go through the the door on the left wall near where the second guard was standing. Go up the stairs here, and when you reach the top you'll see a med kit lying on the floor. Pick it up and go down again. Now, counting from the door you entered this room from, the second and fourth stair will have a camera after them, so make sure to stop and shoot those out. At the bottom of the stairs you'll reach a checkpoint. Open the door in front of you and stay in the doorway. There is a camera on the right wall, so shoot it out. Go left and then right towards the blue car. Pull out your gun and peek around the corner. There is a camera there, so shoot it out. Grinko's driver is in this area. You'll have to sneak up on him, grab him and interrogate him. The best way to do this would be to quickly move over towards his car, and then sneak up on him and grab him when he goes to take a pee. Interrogate him and knock him out to complete the `Discover Grinko's whereabouts` objective and receive three new objectives. NEW OBJECTIVES: - Infiltrate the South Wing of the Georgian Defence Ministry. - Deactivate the courtyard security laser grid. - Laser-mic the Grinko and Masse conversation in the glass elevator leading to Nikoladze's office. Hide the driver's body in some shadows. Backtrack to the hallway with the two guards. Head to the far right corner to find a door that was locked before. Open it and shoot out the camera that is over the doorway. Use the two computers in this room for two data sticks. Crawl onto the table and jump into the vent to reach a *SAVEPOINT* When you start again, you'll have completed the `Infiltrate the South Wing` objective and received a new objective. NEW OBJECTIVE: - Killing civilians will result in Mission Failure. Follow the vent until you can drop down. Do so, and switch off the lights in the room you land in. Stay in this room and watch as a guard comes into the kitchen to talk with the chef. Wait until he leaves the kitchen and the door closes behind him before sneaking up on the chef and knocking him out. Switch off the lights in the kitchen to hide the body. Exit through the door near the light switch. The guard from the kitchen is now standing still with his back turned against you. Sneak up on him and knock him out. Switch off the lights in the cafeteria and hide the body. Head right down the hall where the guard was standing and go down the stairs. Now, below you, you'll have two guards and the computer you need to use. This area may be a bit difficult, but this should do the trick. Move over to the left side of the left stairway. Position yourself so that you can drop down into the shadows. Climb onto the railing and you'll automatically "slide" down from it and grab onto it on the other side. While "sliding", press O to crouch. The point is that you don't make a noise and attract the guards when you land. Move into the shadows under the left stairway if you aren't there already. When the patrolling guard is on the right side of the room, shoot the guard standing near you. Stay where you are and let the patrolling guard walk a couple of rounds back and forth. If he spots the other guard, you'll have to be quick and shoot him while he checks the other guard. If he doesn't, you shouldn't have a hard time shooting him when he stops. Just remember that shooting through the stairs will be near impossible. Hide both of the bodies before you use the red-screened computer. Use the computer to complete the `Deactivate the security laser grid` objective. Quickly hide in some shadows as a colonel is coming your way. Do not knock him out or shoot him! You have to use him to open a retinal-locked door. When he sits down at the computer, sneak up on him and grab him. Drag him over to the retinal-scanner and force him to use it. Knock him out and pick up the satchel he dropped for a med kit. Hide his body. Enter the newly opened door to reach a checkpoint. Stay close to the wall that the door is on, and peek around the camera to shoot out the camera there. Get out your laser-mic before you open the door. Open the door and a cutscene will play. It shows two men walking into a glass elevator. Aim with the laser-mic towards the elevator so that the square changes colour. Move the laser-mic upwards when the elevator moves. When the conversation stops, you'll have completed the `Laser-mic the conversation` objective. Quickly move right, into the shadows in the corner as a guard will come out from the door you just came from, and another guard will come from somewhere else in the courtyard. When Lambert stops talking you'll have completed the `No alarms` objective and you are now free to sound three alarms. You'll also receive two new objectives. NEW OBJECTIVES: - Infiltrate the North Wing of the Georgian Defence Ministry. - Access Nikoladze's personal computer in his office. The guard that came out from the same door as you will start to patrol the right side of the courtyard. Get close to where he stops and shoot him. Hide his body. Go back and stick to the shadows to get to the left side of the courtyard. It is much easier to take out the other guard here. Shoot him when he comes over to the left wall. Pick up the satchel he drops for a data stick. Hide the body. Move over to the opposite side of the courtyard from where you entered (the side with a bright yellow window.) Jump to grab onto the plants to the right of the door. Climb up to reach a *SAVEPOINT* When you start again, you'll have completed the `Infiltrate the North Wing` objective. Quickly move into the room to the left of the elevator after the cutscene. Turn off the lights in this small room and let the door close. Use your optic cable to see two guards coming out of the elevator. Wait until one of the guards starts patrolling the right side of the hallway and the other becomes stationary at the left side. When the patrolling guard is on the right side of the door, open the door and don't move. The door should not close. When the guard comes towards you, he'll see the open door, but not you. When he does, retreat back into the room. The guard will come in to turn on the lights and you should knock him out when he does. If you do this right, the other guard shouldn't notice, and you can just sneak up on him and knock him out. Hide the bodies in the room besides the elevator. Use the elevator to go up. At the top, you'll need to get into the locked room to your left quickly, as there is a guard coming your way. Use a disposable pick or pick it fast (the quadrants are up-right, down-left, down-right.) If you manage to get into the room without the guard noticing you, turn off the lights in this room. Use the computer for a data stick. Climb onto the table, jump and get yourself into the left side of the vent above you. Follow the vent around the corner and drop down. For some reason, the camera straight in front of you won't see you when you drop down, so shoot it out. Head in through the door on the left wall and you'll be in a room with a med kit on the left wall and some pistol ammunition on the shelves to the right. Climb up the ladder in here and open the trap at the top. Head right, and you'll see a small chimney like the one you rappelled down from at the beginning of this mission. Rappel down from it. Do not kick off from the wall to break the window! The guard in the room will kill you easily if you do. Instead, rappel down onto the window and get out your gun. Shoot the guard to both kill him and break the window. Before using the red-screened computer, shoot out both of the lights in this room, hide the guard's body and pick up the satchel he dropped for a frag grenade. Use the computer to complete the `Access Nikoladze's computer` objective. While Lambert is talking; position yourself so that you are in complete shadows. A guard is coming to the office. Be quick to shoot him when he comes. After you have killed him Lambert will give you a new objective. NEW OBJECTIVE: - Complete the data transfer from Nikoladze's computer. Use the computer a second time to complete this objective and receive a new objective. NEW OBJECTIVE: - Rendezvous with Jr. Wilkes in the basement parking garage for extraction. Exit the office to reach a checkpoint. Go left around the corner and enter the door to the left. Head down the stairs and pick up the med kit at the bottom. This area is a bit hard, as there is a guard patrolling outside and another one is coming down the same stairs as you did. The way I did it was by using the optic cable to see when the outside guard was far away from the door (it's pretty difficult to see him, you'll barely see his head over the railing.) Then I ran out through the door, down the stairs and into the shadows. The guard noticed the sound and went over to the stairs to investigate. I shot him when he stopped at the bottom of the stairs. The other guard was easy to shoot when he came over and stopped to investigate the body of the other guard. You could also shoot him when he turns his back against you at the top of the stairs. Hide both of the bodies in the shadows. Head around the corner to see what looks like an elevator shaft. There is a pipe on the opposite wall from the opening. Jump, grab onto it and slide all the way down. Drop down at the end and you'll find yourself in the parking area. Don't worry about the gunshots, it's just Wilkes killing a guard. Head into the area where Grinko's driver was and talk to Wilkes to complete your remaining objectives, and the mission. *SAVEPOINT* |-----------------------| |MISSION 4: OIL REFINERY| |-----------------------| -CCC- OBJECTIVES: - Infiltrate the oil refinery by the main pipeline. - Trail the mercenary technician. Climb up the ladder in front of you. At the top, go right and walk over the three pipes to get to a big red pipe. Follow this pipe and when you reach the barbed-wire jump to grab onto the pipe above you. You'll have to pull up your legs to get across the barbed-wire. Drop down on the other side and look right to see a ledge. Jump and grab onto it. Shimmy left all the way until you reach some red thing that is blocking your way. You should be able to grab onto this red thing from the ledge you're hanging from. Shimmy left and drop down at the red pipe. Crouch to walk under the red thing and you'll reach a checkpoint. Go onto the platform to your right and look for a zipline above you. Grab onto this and you'll slide down onto a platform. Crouch and walk under the red pipe. Here you should find a vertical pipe. Climb it to the top. Position yourself so that your back is towards the red pipe below you. When you drop down you should land on the pipe. Walk forwards towards the flames, and you'll drop down into a hole in the pipe. Move forwards in the pipe and you'll eventually reach a *SAVEPOINT* When you start again you'll have completed the `Infiltrate the oil refinery` objective. Climb up the ladder to the right. Open the trap and pull yourself up. A cutscene will play. Wait a bit for the technician and the guard following him to leave this area. If one of them spots you, you'll fail the mission. Turn around and find the pillar on the right side with a ladder on it. Climb it to the top. Drop down on the catwalk to the right. Head around the right corner and climb onto the blue thing here. Jump to grab onto the pipe above you. Pull up your legs and head towards the catwalk with a patrolling guard. Drop down on him to knock him out. Head towards the stairs going up and you'll reach a *SAVEPOINT* From here and until the next checkpoint you'll have kind of a time limit. If you fall too far behind the technician you'll fail the mission. Lambert will give you two warnings, so if he starts to talk you better hurry. Also remember that there is no need for hiding the bodies as there is no alarm limit. Sneak up along the left wall and shoot the guard who is too busy to see you. Go left, and then right and stop before you reach the corner. You should see the tech, the guard following him and another guard. Wait for the tech to enter the door before shooting the guard here. Crouch when you walk under the window, or else the tech might see you. You'll need to hide the body of the guard you just shot because the tech and the guard is coming back towards this area. Hide somewhere and wait for Lambert to talk to you. You'll now have completed the `Trail the technician` objective and receive a new objective. NEW OBJECTIVE: - Retrieve the laptop from the mercenary technician's briefcase. Pick up the satchel the guard dropped for a data stick. Head inside to where the tech and the guard was. Pick up the med kit on the table to the left. Go right and you should find another med kit lying in the kitchen. Go outside again and head right. Follow the only way you can here and you'll reach a checkpoint. Jump onto the red thing and look for a pipe leading through a broken window. Jump to grab onto this and go through the window (you'll have to pull up your legs.) Inside, you'll see a cutscene. Drop down on one of the shelves and shoot the guard in here. Drop down and pick up the med kit lying on one of the shelves. Also pick up the pistol ammo lying near the computers. Exit through the doors and walk up the stairs. A cutscene will play hen you're halfway up the stairs. Stop near the top and look left to see a guard above you. There is also a guard on the same level as you. Shoot this guard first. It is very important that you kill him in one shot, or else the guard on the left will spot you. Shoot the guard to the left afterwards. Pick up the satchels the guards dropped for two data sticks. The only way forward is the opening in the middle of the lower level. Head right around a couple of corners and a new cutscene will play. Head down the stairs in the area you're in and open the door at the bottom. The guard down here is way too busy to notice you, so you shouldn't have any problems shooting him. Go through the door on the left wall and pick up the med kit on the heating water supply. Approach the only unblocked door and an explosion will block your way back. When you walk out of the door, a timer will start. Head left to see the technician. Grab and interrogate him. If you're running low on time (10 seconds), knock him out and pick up the satchel and the briefcase he drops to stop the timer, complete your remaining objective, and the mission. *SAVEPOINT* |---------------------------| |MISSION 5: CIA HEADQUARTERS| |---------------------------| -VVV- OBJECTIVES: - Retrieve the SC-20K from the storage room behind the battery generator backup. - Access the CIA central server to identify and locate the information leak. - Any agency fatality will result in Mission Failure. At the start of the mission you'll notice that you have no weapon. This is because you'll get your SC-20K later in this mission. You aren't allowed to kill anyone anyway, so you'll have to stick to knocking out people for now. Follow the hallway and stop after you're past the lights. A technician will cross the hallway and enter the door on the left wall. Stick to one of the walls and wait for a guard to come over. When he does, follow him quickly, but quietly and knock him out when he stops. Hide the body. Dealing with the tech is easy. Open the door he walked in. He'll see you and try to run out of the room. Since you're blocking the doorway, you can knock him out easily. Hide the body. Open the door the tech came from and use the computer in this room for a data stick and a door code. Continue down the hallway and go right. Stop in the shadows near the corner. Wait for a guard to walk over and talk to another guard. When the guard leaves, go back and take the left path. Follow it until you get to a sliding door. Go through it and look for a guard to the left. Sneak up on him and knock him out. Pick up the satchel he dropped and use the computer in this room for two data sticks and door codes. Pick open the locked door in the corner. In this room you'll find a med kit and two sticky shockers. This is also a good place for hiding the guard's body. Go back and continue down the right path. Stop before the vending machines and observe the movement pattern of the tech down the hallway. When the coast is clear, move past the machines and find the spot with complete darkness near the left doorway. Wait until the patrolling tech is in the room to the right. Now, wait for the guard in the left room to stand still with his back turned against you at the far side of the room. sneak up on him, grab him and drag him over to the right side of the room. Knock him out in the shadows here. Pick up the satchel he dropped. When the other guard isn't around, go back and find the spot with darkness again. Knock out the other guard when he turns his back against you to enter the door code. Turn of the lights in the second room on the left wall and hide both of the bodies in here. You'll also find a disposable pick in this small room. Enter the keypad-locked door on the right wall (7687.) Once you're in the next room, use the light switch at the right side of the door to turn off the lights. A guard will come in and notice the lights, but for some reason seem unable to find the light switch. Wait until he starts patrolling back and forth from the next room and to the file cabinets in this room. Knock him out when he stops at the file cabinets. Enter the room he came from and pick up the med kit on the wall. Use the computer in here for a data stick and a door code. Open the keypad-locked door on the right wall (110598) and you'll reach a checkpoint. In this room there are two techs and a guard will enter the room if they somehow think or know you're there. Go right and stop at the top of the stairs Wait for the tech below you to move towards the other tech. Quickly go down around the corner and do a split jump in the shadows here. Do not drop down on the tech when he walks below you! Instead wait until he moves over to the other tech again. You should be able to drop down, run around the corner and knock both of them out before they even know what hit them. Pick up the satchel that one of them dropped. Hide the bodies near the door you entered from. Follow the only path you can take and you'll get to a room with a lot of shelves and a camera noise. The shelf in the left corner has got your SC-20K, a sticky shocker, a ring airfoil and a sticky camera. Pick up the SC-20K to complete the `Retrieve the SC-20K` objective. Shoot out the camera and enter the keypad-locked door (2977) to reach a *SAVEPOINT* Follow the hallway and you'll get to a guard talking in a cell phone. Be quick to sneak up on him and knock him out before he leaves. Hide the body. Continue down the hallway and take the left path. Stay in the shadows near the right wall when you turn the corner. There is a guard and a tech in the room to the right. When the guard is near the hallway, shoot the wall opposite the room. Sneak up on the guard from behind and knock him out when he comes over to investigate. The tech is easy to deal with. You can sneak up on him if you want, but I find it easier to just run in and knock him out. The alarm is at the other side of the room from where he is, so you should have plenty of time to reach him before he sounds it. Pick up the satchel he dropped for a data stick and a door code. Hide both of the bodies and use the two computers in the room. Enter the sliding doors on the other side of the hallway and you'll reach a checkpoint. Use the keypad (2019) to open the right door. Stop on the bridge leading to the platform in the middle. Get out a sticky shocker and use it to knock out the guard patrolling guard below you. Hide his body at the upper level. Go through the door at the bottom level and open the next door to see the server room. There is a camera at the opposite wall, behind the big thing in the middle. Peak around the right side of the big thing and shoot out the camera. Go to the left side and use the red-screened computer here to complete the `Access the CIA central server` objective and receive a door code and a new objective. NEW OBJECTIVE: - Tap Dougherty's computer to trace the intelligence leak to the Georgians. Go all the way back to the hallway and continue down the left side. Enter the toilets on the left side of the hallway and knock out the guard in here. Hide the body. Continue down the hallway and you'll eventually reach a checkpoint. Sneak along the left wall and get out a ring airfoil. Use it to knock out the guard in the opening on the left wall. Do not continue through the metal detector! You'll sound an alarm and a guard will come. Climb into the little office where the guard was and pick up the satchel he dropped for a med kit. Turn off the lights to hide the body. Exit the office and open the door at the end of the hallway. In the next room there is two bullet-proof cameras hanging from the roof. One is in the middle of the room and you can see its movements, but the other is on the other side of the room and you won't see when you can move past it. Approach the pillar in front of you to trigger a guard to come out from an opening at the other side of the room. Retreat to the shadows near the metal detector. When the guard walks past you, follow him and knock him out when he stops. Hide the body in the shadows near the metal detector. I guess getting through the room without being spotted is most about luck. Use the right side of the room and time your movements so at least the camera you can see doesn't spot you. Go to where the guard came from and follow the hallway here. Go down the stairs on the left side and you'll hear a camera. This is also bullet-proof, but the light in the room can be shot out and the camera won't see anything. Use the keypad (110700) to open the door. Head inside to reach a checkpoint. Once inside, you'll hear a guard talking in a cell phone. Sneak in through the door on the left side. Carefully sneak up on him and knock him out. Turn off the lights in this room and hide the body. Wait for another guard to come. He'll notice the lights and you can knock him out when he is about to turn them on. Hide his body. Open the other door on the left wall. Pick up the flares and use the computer in front of you for a data stick. Pick up the flare near the turret and use the computer next to the turret to turn it off. Pick open the door on the right wall and use the elevator in here to go up. Exit the elevator to reach a *SAVEPOINT* Go down the hallway you're in and open the door at the end. In the next room there is two guards and a tech. Stay in the shadows and wait for one of the guards to walk away. Sneak further into the room so you can see the tech's movements. Wait for him to come to the screen close to you and when he goes back again, sneak up on the sitting guard and grab him. Drag him over to the shadows and knock him out. The tech shouldn't see you completely. Either he'll just barely see you and become suspicious, or he won't see you at all. If he comes over to investigate, don't knock him out yet. Wait until there is nobody nearby. After you've knocked him out the other guard will start to patrol this room. Find a spot near the place he stops and knock him out when he turns around to walk back. The tech won't even try to set off an alarm if he sees you, so you can just run up to him and knock him out. Hide the bodies in the shadows. Head out of this room through the door on the other side of the room. Go inside the room on the right wall and use the computer in this office for a data stick. Head further down the hallway and stop in the shadows near the computers. Dougherty will exit his office and leave this area. Use the computers for two data sticks and pick up the two sticky shockers lying besides the right computer. Wait for Dougherty to come back and leave again before entering his office. Use the red-screened computer in here to complete the `Tap Dougherty's computer` objective. Wait for Lambert to finish talking |
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