Star Wars Battlefront II Walkthrough :
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Walkthrough - FAQ/WalkthroughStar Wars Battlefront II Game Walkthrough / FAQ Author: Madbird Email: madbird4u@yahoo.com.au Copyright 2005, Liam "Madbird" Humphries Forum: www.freeforum101.com/forum/mbswts.html Version 3.2 +-------------------+ |+-----------------+| ||Table of Contents|| |+-----------------+| +-------------------+ ia - Personal Rant ib - Contact Info ic - Copyright Info id - Version History Part 1: The Basics ================== 1 - Controls 2 - Factions 1. Republic a. Units b. Vehicles 2. CIS a. Units b. Vehicles 3. Rebel Alliance a. Units b. Vehicles 4. Galactic Empire a. Units b. Vehicles 5. Heroes 3 - Playing the Game 1. Command Posts a. Capturing Them b. Losing Them 2. Medals and Points 3. Reinforcements 4. GC Basics 5. The Maps a. Coruscant b. Dagobah c. Death Star 6. Space Battles 7. Squad Commands 8. The HUD Part 2: Rise of the Empire ========================== 4 - Walkthrough 1. Training - Geonosis: Attack of the Clones 2. Campaign - Mygeeto: Amongst the Ruins 3. Campaign - Coruscant: A Desperate Rescue [Space] 4. Campaign - Felucia: Heart of Darkness 5. Campaign - Kashyyyk: First Line of Defence [Space] 6. Campaign - Kashyyyk: A Line in the Sand 7. Campaign - Coruscant: Knightfall 8. Campaign - Naboo: Imperial Diplomacy 9. Campaign - Mustafar: Preventative Measures [Space] 10. Campaign - Mustafar: Tying up Loose Ends 11. Campaign - Kamino: Changing of the Guard Part 3: Wrapping up =================== 5 - Tips and Tricks 6 - FAQ 7 - Afterword +------------------+ |ia - Personal Rant| +------------------+ Woo! First walkthrough! Hooray! I was a huge fan of the original Battlefront, and am now a huge fan of this one. I got it the day after it came out and played it for hours. It is better than the original in a few ways. * Space combat [YAY!] * It's a kickass game! * Objective-based missions * It's a kickass game! * New and improved Galactic Conquest * New units for all four factions * It's a kickass game! [I think I said that already...] Anyway, big props to whoever it was who made the game, and George Lucas for changing the world of films and games alike. +-----------------+ |ib - Contact Info| +-----------------+ If you need to contact me about anything, like suggestions or corrections or questions, entitle an email "Battlefront 2 xxxxx", but just replace xxxxx with 'Suggestion' or 'Question' or whatever. See? It works! Send them to madbird4u@yahoo.com.au and I'll see to it to the best of my ability. By that I mean, if don't know the answer to your qustion, I'll try to find out the answer with my supreme investigatory skills. But if I am unable to, I will try to notify you, so please, use a current email. If you give me information to put in the guide, that doesn't neccesarily mean it'll go in. Don't email me saying "Hey, I gave you some info and you didn't put it in the guide!" This really shits me, because it may not have been relevant, or it might have been answered already in the guide, so please, read through the entire guide before asking. If I get alot of emails about a single subject, I'll make a new chapter in the guide. If I add your suggestion in the guide, I will give you credit and won't change your information except to correct spelling and grammer mistakes. That's about all. Make sure you tell me if I can use your name or if you want to stay anonymous. +-------------------+ |ic - Copyright Info| +-------------------+ This game is Copyright 2005 Lucasfilm and LucasArts. All Rights Reserved This document is copyrighted 2005 by US and Canadian and Australian Laws. This FAQ is for personal use only. This is not to be used for commercial or personalgain. Websites publishing this guide without permission will face punishmentunder the law. All sites except GameFAQs.com are not allow to host this FAQ without my permission. +--------------------+ |id - Version History| +--------------------+ Version 0.1 [6/11/05] Started first walkthrough! Yay! Hopefully, the first of many. Began Table of contents, did Contact and Copyright Info/s, did Personal Rant and, most importantly, bought the game! Version 0.2 [7/11/05] Did Controls and started the 'Factions'. Version 0.3 [8/11/05] Did a bit more of the 'Factions'. I'll be submitting soon. Once I get to 0.5, at least. Version 0.4 [9/11/05] Started 'Playing the Game'. Version 0.6 [10/11/05] Finished 'Command Posts' and 'Medals and Points'. I'll submit it tomorrow. Version 0.7 [11/11/05] Remembrance day today. Lest we forget. Finished the training mission walkthrough, did a bit more on the factions. Submission Pending at gameFAQs.com. Version 0.8 [12/11/05] Weekend! Yay! Added 'Vehicles' sections to the 'Factions' section. Finished 'Mygeeto: Amongst the Ruins' and 'Coruscant: A Desperate Rescue'. Did bits and pieces everywhere. Submission still pending. Version 1.03 [14/11/05] Almost finished the 'Factions', finished 'Felucia: Heart of Darkness', added 'Heroes' section. Version 1.05 [15/11/05] Accepted! Yay! First update now. Christ, It's been long enough. First spade of suggestions too... By the way, I could use a few more suggestions/tips for space battles, now that I have a section called 'Space Battles', and if I missed any heroes out. Finished the Factions... Finally! I just noticed, I say 'Yay!' a lot, don't I? Version 1.06 [16/11/05] 'Space Battles' is finished. Or is it? Version 1.05 never went to air. I'll submit every couple of versions. I'll submit this one, then I'll start Galactic Conquest. Why am I talking to myself? I'm so very, very alone. Version 1.07 [17/11/05] Finished 'Kashyyyk: First Line of Defence'. Just realised I haven't done the space vehicles for CIS or Empire, so I'll do them now too. Version 1.08 [18/11/05] Finished the Galactic Conquest part. Submitted this update. Version 1.09 [19/11/05] Weekend no. 2! My pilgramage of doritos, coke and DVDs has begun. ;) Fixed some mistakes in the 'Factions' section. Finished 'Kashyyyk: A Line in the Sand'. I really should start 'The Maps' soon. I just have to figure out how I'm going to do it. Oh, and guess what? I saw the Shawshank Redemption for the first time today. If you haven't seen it, see it. It's really, really good. Version 2.0 [20/11/05] Sunday. Courage Under Fire and We Were Soldiers today. Yeah, I've got a lot of movies. Did a little everywhere, answered a few questions, submitted update. Version 2.1 [23/11/05] Did the Utapau mission. And god, stop emailing me about Leia Organa! Version 2.2 [24/11/05] After countless emails about the subject, have added a 'Squad Commands' section. Version 2.3 [26/11/05] I have been REALLY slack lately. Finished 'Coruscant: Knightfall' Version 2.4 [27/11/05] Finished 'Naboo: Imperial Diplomacy'. Submitted Update. Version 2.5 [28/11/05] Started 'The Maps'. Corrected a couple of problems with the Factions, like how I forgot the Snowspeeder. Version 2.6 [29/11/05] Almost December. Which means nearly Christmas. Which means just about the end of 2005. Added a new chapter, 'The HUD'. P.S: Please forgive the length between updates recently. Version 2.7 [30/11/05] Finished 'The HUD'. Version 2.8 [3/12/05] Not long before Xmas! Finished 'Mustafar: Preventative Measures'. Submitted update. Yeah, I've been really, really slack recently. Version 3.0 [7/12/05] I HAVE A FORUM! Go there to talk about my walkthroughs, or anything else. See the top for the address. Finished 'Mustafar: Tying up Loose Ends'. Version 3.2 [17/12/05] Very, very, very, very slack this month. Finished 'Kamino: Changing of the Guard'. Submitted update. Since the recent versions have been so far apart, I'll be updating every version now. ==================== |Part 1: The Basics| ==================== +--------------+ |+------------+| ||1 - Controls|| |+------------+| +--------------+ Infantry/Jedi Y.....................................Action / Enter Vehicle X.....................................Track Target B.....................................Tap to crouch / While running to roll A.....................................Jump / Doubleclick for Jet or Force jump BLACK.................................Next Secondary Weapon WHITE.................................Next Primary Weapon START.................................Pause BACK..................................Enlarge Map LEFT TRIGGER..........................Secondary Attack RIGHT TRIGGER.........................Primary Attack LEFT THUMB............................Move / Strafe [click to sprint] RIGHT THUMB...........................Look [click to zoom] D-PAD DOWN............................Reload D-PAD UP..............................Squad Commands Vehicle/Transport [A couple of the buttons don't have a function] Y.....................................Exit Vehicle X.....................................Track Target B.....................................Evasive Maneuver* A.....................................Bunnyhop [only some vehicles] BLACK.................................Switch Position START.................................Pause BACK..................................Enlarge Map LEFT TRIGGER..........................Secondary Attack RIGHT TRIGGER.........................Primary Attack LEFT THUMB............................Throttle / Strafe [click for boost] RIGHT THUMB...........................Pitch / Turn [click for zoom] D-PAD UP..............................Squad Commands * To perform a barrel-roll, click B and move the Left Thumbstick in the direction you want to roll in. * To perform a flip, cick B twice and move the Left Thumbstick in the direction you want to flip in. Starfighter [A couple of the buttons don't have a function] Y.....................................Exit Vehicle X.....................................Track Target B.....................................Evasive Maneuver A.....................................Land / Take off BLACK.................................Switch Position START.................................Pause BACK..................................Enlarge Map LEFT TRIGGER..........................Secondary Weapon RIGHT TRIGGER.........................Primary Weapon LEFT THUMB............................Pitch / Turn RIGHT THUMB...........................Throttle D-PAD UP..............................Squad Commands +--------------+ |+------------+| ||2 - Factions|| |+------------+| +--------------+ There are four armies to choose from, from two eras. The Clone Wars - Republic, Confederacy of Independant Systems [CIS] Galactic Civil War - Rebel Alliance, Galactic Empire. Everyone has different tastes, so everyone has different favourites. My personal favourite is the Republic. Don't really know why. ============= |1. Republic| ============= The Republic are the Clone Army and my personal favourite. They are good in Episode II, and through some of III, but then they are called upon to defend their 'Empire' by killing all the Jedi. This is, of course, when they become the Stormtroopers of the Galactic Empire. +--------+ |a. Units| +--------+ +-------------+ |Clone Trooper| +-------------+ Manual Description: Genetically designed for superior fighting capability, clone troopers are best fighting other infantry units toe-to-toe. My Description: The clone troopers look a lot cooler than in the first Battlefront. I like them because they are good all round. They've got Thermal Detonators to take out armor and turrets, and a blaster rifle for infantry. Primary Weapons: Blaster Rifle, Blaster Pistol Secondary Weapons: Thermal Detonators +-------------+ |Heavy Trooper| +-------------+ Manual Description: The Advanced Recon Commando [ARC] specializes in anti-vehicular combat. These units carry a powerful rocket launcher, but its effectiveness against infantry is limited. My Description: The ARC is excells at destroying enemy vehicles and turrets. Best used from a distance and in a friendly area, cause if any infantry get in close, you're screwed with just a blaster pistol to use against them. Primary Weapons: Rocket Launcher, Blaster Pistol Secondary Weapons: Thermal Detonators, Mines +------------------+ |Clone Sharpshooter| +------------------+ Manual Description: The sharpshooter is a long-range threat to infantry with the sniper rifle, and uses the recon droid to engage a destructive self- detonation My Description: The clone sniper is the best of all the snipers in the game. Why? The rifle is more powerful and can take out most droids in a single shot. I don't use him much though, as the blaster pistol or rifle of other classes can be just as accurate, just not over such a distance. Primary Weapons: Sniper Rifle, Blaster Pistol Secondary Weapons: Thermal Detonators, Autoturret Dispenser +--------------+ |Clone Engineer| +--------------+ Manual Description: The Republic's engineers support the army by repairing friendly equipment and establishing defences, and when the need arises, they demolish CIS emplacements with their detpacks. My Description: The clone engineer is very useful when assaulting a base, as the shotgun is good against infantry, close range, and the detpacks are devestating against vehicles and turrets. Just get a vehicles to run over it and set it off. They can also drop Auto-Turrets, and can slice into enemy vehicles with their fusion cutters. It's basically the Pilot from the first game. Primary Weapons: Shotgun, Fusion Cutter Secondary Weapons: Detpacks, Health/Ammo Dispenser +---------------+ |Clone Commander| +---------------+ Manual Description: The commanders are specially designed to lead the clone troops into battle. They can temporarily empower nearby ranks with confidence. My Description: This unit is new and is a good addition. They have a shoulder mounted chaingun that can tear through infantry and has infinite ammo. Commence drooling. Primary Weapons: Chaingun, Blaster Pistol Secondary Weapons: Rally, Recon Droid +-----------+ |Jet Trooper| +-----------+ Manual Description: This highly mobile trooper has a jetpack that allows brief but rapid bursts of flight [tap A button to jump, then again for a short flight]. He is a master at ambushes and disruption with his EMP launcher. My Description: Very nice. Better than in the original, where it couldn't fly nearly as far. The EMP is great at smashing CIS troops, but only has two rounds in the chamber, and takes a while to reload. Primary Weapons: EMP Launcher, Commando Pistol [what's the difference??] Secondary Weapons: Thermal Detonators +-------------------+ |Clone Pilot [Space]| +-------------------+ Manual Description: These troops have the unique aility to automatically repair any vehicle they are in. They can also repair vehicles, droids, and turrets on the field with their fusion cutters, as well as set up powerful timed explosives. My Description: Too bad you can only use this puppy in space, though I guess that's what the new engineer is for. Good at sabotaging the parts of the enemy cruiser. Primary Weapons: Commando Pistol, Fusion Cutter Secondary Weapons: Timebomb +--------------------+ |Clone Marine [Space]| +--------------------+ Manual Description: The cone marines are similar to standard clone troopers, but carry a rocket launcher for versatility against different targets. My Description: Although you may be thinking "Well, the Marine has a rifle and rocket launcher, so it's better than the pilot with only a pistol and timebombs" but this is not always the right mode of thinking. Yes, the Marine has a fast rate-of-fire with the rifle, and a rocket launcher, but the Pilot has timebombs, which are more powerful and can heal the starship you're in, which can be useful in Galactic Conquest if your opponent chooses the Sabotage bonus. Primary Weapons: Blaster Rifle, Rocket Launcher Secondary Weapons: Thermal Detonators +-----------+ |b. Vehicles| +-----------+ +------------+ |BARC Speeder| +------------+ Description: The BARC Speeder is just like the normal speeder bike, but... not. That makes no sense, does it? It's just like the normal bike. Positions: Driver Primary Weapons: Blaster Cannon Secondary Weapons: None +-----+ |IFT-X| +-----+ Description: The IFT-X is a tank. A nice tank. Also note that the Empire has a tank just like this, called the IFT-T. Positions: Pilot, Gunner Primary Weapons: Blaster Cannons [Pilot], Beam Cannon [Gunner] Secondary Weapons: Concussion Missiles [Pilot] Critical Hit Area: Circle / cross on the back +-----+ |AT-RT| +-----+ Description: The AT-RT is the precursor to the AT-ST, and I like it. It's pretty cool looking. Positions: Pilot Primary Weapons: Laser Cannon Secondary Weapons: Mortar Cannon Critical Hit Area: Below the head, between the legs +-----+ |AT-TE| +-----+ Description: The AT-TE is the precursor to the AT-AT, except it has six legs instead of four... ooooh, spooky. I think they should have put in the four legged AT-TE from Galactic Battlegrounds. Positions: Pilot, Main Gunner, Co-Pilot Primary Weapons: Heavy Laser Cannons [Pilot], Particle Cannon [Main Gunner], Repeating Blasters [Co-Pilot] Secondary Weapons: Particle Cannon [Pilot] Critical Hit Area: Underside +--------------------------------+ |Republic Starfighter [Space Only| +--------------------------------+ Description: The same sort of ship that Anakin and Obi-Wan flew into General Grievous's ships hanger. And, yeah, it does look a bit like a TIE Fighter, eh? Except it has an elongated fuselage. Positions: Pilot Primary Weapons: Pulse Lasers Secondary Weapons: Homing Rockets +--------------------+ |ARC-170 [Space Only]| +--------------------+ Description: My favourite starship of them all, simply because it looks so cool. It was the precursor to the X-Wing, as you can tell by the s-foils. They have three sections to each wing, instead of two though. Positions: Pilot Primary Weapons: Laser Cannons Secondary Weapons: Proton Torpedoes +-------------------+ |V-Wing [Space Only]| +-------------------+ Description: Now we're really getting into the TIE fighters and stuff. Like the Republic Starfighter, the V-Wing has a pointy fuselage. Positions: Pilot Primary Weapons: Shock Cannon Secondary Weapons: Proton Bombs +-------------------------+ |LAAT Gunship [Space Only]| +-------------------------+ Description: The LAAT is the republic's transport. The 'Alliance Assualt Craft' is exactly the same to this, so they apparently couldn't be stuffed creating a proper one. Lazy arseholes, :). Positions: Pilot, Co-Pilot, Left Turret, Right Turret Primary Weapons: Laser Cannons [Pilot], Remote Missile [Co-Pilot], Beam Cannon [Left and Right Turrets] Secondary Weapons: Missile Launcher [Pilot] ======================================= |2. Confederacy of Independant Systems| ======================================= The Confederacy of Independant Systems, or CIS, are the 'evil' side of the clone wars. They are headed by evil guys like Count Dooko, General Grievous and, of course, Darth Sidious. The CIS started with the Trade Federation and was joined by such groups as the Banking Clan, the Commerce Guild, and the Geonosians, though they aren't really a group. And it's totally made up of Droids. +--------+ |a. Units| +--------+ +------------------+ |Super Battle Droid| +------------------+ Manual Description: After the debacle at the Battle of Naboo, the Trade Federation ordered a stronger, more independant battle droid, officially designated the B2. Resembling hulking, reinforced battle droids, super battle droids are far superior to their skeletal-looking counterparts. My Description: The Super Battle Droid is the infantry droid for the CIS. They are useful and versatile with a wrist blaster that can be set to tri-shot, and and a wrist rocket for turrets and vehicles. Primary Weapons: Wrist Blaster, Tri-Shot Secondary Weapons: Wrist Rocket +-------------+ |Assault Droid| +-------------+ Manual Description: Under the conrol of the Seperatists, assault droids serve as a cheap yet effective solution to the fast-moving threat of Republic vehicles. Essentially mobile missile launchers, these droids allow the Seperatists to handle tough situations. My Description: The Assault Droid is just like the Clone, Rebel and Empire's rocket troops. There's no difference, really. Primary Weapons: Rocket Launcher, Blaster Pistol Secondary Weapons: Thermal Detonators, Mines +--------------+ |Assassin Droid| +--------------+ Manual Description: Assassin droids are specifically programmed and designed with advanced targeting capabilities that allow them to take down targets at extreme range. Their recon droids feature powerful self-detonators that can be used against Republic forces. My Description: The Assassin droid is useful at sniping drivers out of exposed vehicles and picking off troops in a charge before they get to your position. Primary Weapons: Sniper Rifle, Blaster Pistol Secondary Weapons: Thermal Detonators, Autoturret Dispenser +--------------+ |Engineer Droid| +--------------+ Manual Description: These droids support the army by repairing CIS equipment, as well as performing demolitions on Republic emplacements with their detpacks. My Description: As useful as the clone engineer. No difference between them, basically. This ones a droid though. Primary Weapons: Shotgun, Fusion Cutter Secondary Weapons: Detpack, Health/Ammo Dispenser +----------+ |Magnaguard| +----------+ Manual Description: These enhanced droids serve to protect important figures in the CIS army, such as General Grievous. Their deadly neuro poison can crippleany enemies in the radius around them. My Description: Very nice. Too bad they don't have the electra-staffs in Episode III. Instead they have pistols that shoot rocket-lookin things. Not too shabby. Primary Weapons: Bulldog RLR, Radiation Launcher Secondary Weapons: Neuro Poison, Recon Droid +--------------------------+ |Droideka [Destroyer Droid]| +--------------------------+ Manual Description: Even feared by Jedi Knights, the crablike droideka is equipped with a personal shield and two powerful repeating blasters instead of arms. The droideka transforms into a wheel in order to cruise rapidly around the battlefield. My Description: Very, very nice. I think that sums it up. Primary Weapons: Repeating Blasters Secondary Weapons: Shield Emitter +-------------------+ |Pilot Droid [Space]| +-------------------+ Manual Description: Pilot droids automatically regenerate the health of whatever vehicle they occuppy and are capable of repairing damaged vehicles, droids and turrets. They also carry deadly explosives for disabling enemy ships. My Description: Same as the clone pilot. The colour is blue, by the way, in case you can't tell the difference between it and the droid Marine. Primary Weapons: Commando Pistol, Fusion Cutter Secondary Weapons: Timebomb +--------------------+ |Droid Marine [Space]| +--------------------+ Manual Description: The droid marine is an all-purpose fighting machine designed to drive back enemy boarding parties. My Description: Yeah, 'Drive Back' boarding parties. Let me tell you, of all the times I've attacked a CIS cruiser, they haven't done shit all. Primary Weapons: Blaster Rifle, Rocket Launcher Secondary Weapons: Thermal Detonators +-----------+ |b. Vehicles| +-----------+ +----+ |STAP| +----+ Description: STAP stands for Single Trooper Aerial Platform. It's basically the same as the Speeder Bike and BARC Speeder. Positions: Pilot Primary Weapons: Blaster Cannons Secondary Weapons: None +---+ |AAT| +---+ Description: The Armored Assault Tank [AAT] is the main battle tank for the seperatists, and was first used by the Trade Federation in the Battle of Naboo and is pretty useful. The Main Cannon is very good against vehicles. Positions: Pilot, Main Gunner Primary Weapons: Laser Blaster [Pilot], Laser Cannon [Main Gunner] Secondary Weapons: Missile Launcher [Pilot] Critical Hit Area: Back, below the turret +------------------+ |Armored Tank Droid| +------------------+ Description: The ATD is the big, apparently sea-worthy tank that was seen once in the movie... on Kashyyyk. No riding on the sides like the droids in the movie though [Charge!]. Postions: Pilot Primary Weapons: Shock Rifles Secondary Weapons: Mortar Cannon Critical Hit Area: The back tread wheel +--------------+ |Hailfire Droid| +--------------+ Description: It's a bike! It's a trike! It's a hailfire droid! I love these things. Not too accurate, but what are you gonna do? Positions: Pilot Primary Weapons: Rapidfire Rockets Secondry Weapons: Laser Cannon Critical Hit Area: The lowest part of the fuselage +-------------+ |Spider Walker| +-------------+ Description: It's back! I don't really like these things. Positions: Pilot Primary Weapons: Beam Cannon Secondry Weapons: Laser Cannon Critical Hit Area: Where the legs join the body +-----------------------------+ |Droid Tri-Fighter [Space Only| +-----------------------------+ Description: The Tri-fighter. Jeez, I don't know where the hell they got this design from. Just like all the scout fighters, fast but easy to destroy. Positions: Pilot Primary Weapons: Repeating Blasters Secondary Weapons: Homing Rockets +------------------------------+ |Droid Starfighter [Space Only]| +------------------------------+ Description: These look cooler than in the last game. They stand on their 'legs' now. Too bad you can't walk on them like in the movies Positions: Pilot Primary Weapons: Blaster Cannon Secondary Weapons: Proton Torpedo +------------------------------+ |CIS Strike Bomber [Space Only]| +------------------------------+ Description: Lazy buggers have re-used a design again. Recognise this ship? That's right, it's General Grievous's personal ship. Why don't they come up with new designs every now and then? Positions: Pilot Primary Weapons: Particle Cannons Secondary Weapons: Proton Bombs +------------------------+ |CIS Gunship [Space Only]| +------------------------+ Description: The CIS Gunship has been inproved upon immensely since the last game, where it was named the MAC or something. Looks a lot eviller too. Positions: Pilot, Co-Pilot, Left Turret, Right Turret, Passenger, Passenger Primary Weapons: Beam Cannon [Pilot], Remote Rocket [Co-Pilot], Particle Cannons [Left and Right Turrets], None [Passengers] Secondary Weapons: Homing Rockets [Pilot] =================== |3. Rebel Alliance| =================== The Rebel Alliance is the resistance against the 'evil' Galactic Empire. They are made of rebel senators like Mon Mothma and Bail Organa, as well as smugglers and Imperial Navy dropouts, like Han Solo. +--------+ |a. Units| +--------+ +-------------+ |Rebel Soldier| +-------------+ Manual Description: The Rebel soldier is effective against infantry especially when they employ squad-based tactics. My Description: Nice soldier, and I like the camo gear. Primary Weapons: Blaster Rifle, Blaster Pistol Secondary Weapons: Thermal Detonators +--------------+ |Rebel Vanguard| +--------------+ Manual Description: Vanguards are called upon to punch holes in an Imperial vehicle brigade. The heavy weapons they carry provide the means to take down menacing enemy air and ground vehicles. My Description: The vanguard is just like any other rocket infantry, except it fires two rockets when you click the trigger once. Like in space, the Y-Wing drops two in one click too. I have been informed by tom.atkins@comcast.net, that the Vanguard fires one rocket at a time, unlike in the first game. Thanks! Primary Weapons: Rocket Launcher, Blaster Pistol Secondary Weapons: Thermal Detonators, Mines +--------------+ |Rebel Marksman| +--------------+ Manual Description: Rebel marksmen have the specialized task of finding and eliminating targets from a safe location. Their recon droids are capable of deadly self-destruction near enemy positions. My Description: The marksman [or markswoman, as the unit is female] is a typical sniper. All the snipers have lost the ability to lay down, all units have, so they can't hide as well as they could in the first Battlefront. Primary Weapons: Sniper Rifle, Blaster Pistol Secondary Weapons: Thermal Detonators, Autoturret Dispenser +--------------+ |Rebel Smuggler| +--------------+ Manual Description: Whenever there is a need to slip past an Imperial fleet undetected, just look for a smuggler. For a fee, the smuggler is willing to take the risk of running contraband right under the Emperor's nose. The smuggler can also repair items as well as slice enemies out of vehicles using his fusion cutter. In addition to this, he can also destroy enemy mines quickly and has the unique ability to be invisible to enemy mines. My Description: The smuggler is basically the rebel engineer, but under a different name. I'm not sure if other engineers can walk over mines, though.. Primary Weapons: Shotgun, Fusion Cutter Secondary Weapons: Detpack, Health/Ammo Dispenser +----------+ |Bothan Spy| +----------+ Manual Description: The cunning Bothans are known throughout the galaxy for their spying capabilities. On the battlefield they sneak behind enemy lines, causing chaos and wreaking havoc, and then fade into the environment. The Bothan Spy also has the unique ability to regenerate health. My Description: The Bothan Spy is useful for capturing CPs deep in enemy territory, like on Maps where you start with a single one and all the rest are neutral, you capture the one they started off with. The incinerator is devastating against infantry Primary Weapons: Incinerator, Stealth Secondary Weapons: Regeneration, Timebomb +--------------+ |Wookie Warrior| +--------------+ Manual Description: The Wookies joined the Rebel Alliance after the Empire invaded their home planet, Kashyyyk, and enslaved their people. Wookies fight with unmatched ferocity and loyally support troops with health and ammo. My Description: The Wookie is a great fighter, but also is slow as a snail. Even when sprinting, it's only going the speed other infantry go normally. But their weapons well and truly make up for it, with a grenade launcher and wookie bowcaster. Primary Weapons: Bowcaster, Grenade Launcher Secondary Weapons: Thermal Detonators, Recon Droid +-------------------+ |Rebel Pilot [Space]| +-------------------+ Manual Description: Rebel Pilots automatically regenerate the health of whatever vehicle they occupy and are capable of repairing damaged vehicles, droids and turrets. They also carry a powerful timebomb. My Description: Just like the clone and droid pilot. That's all. Primary Weapons: Commando Pistol, Fusion Cutter Secondary Weapons: Timebomb +--------------------+ |Rebel Marine [Space]| +--------------------+ Manual Description: Rebel Marines provide the last line of defense on capital ship, repelling enemy attacks with heavy ordinance. My Description: Just like the other marines, but has the old vanguard uniform from the first Battlefront. Primary Weapons: Blaster Rifle, Rocket Launcher Secondary Weapons: Thermal Detonators +-----------+ |b. Vehicles| +-----------+ +------------+ |Speeder Bike| +------------+ Description: The Speeder Bike is the fastest vehicle on the battlefield and can go from one side of the map to the other in about five seconds... that is if you don't hit anything. In return for this, the Bike's weapons are weak and not very effective, also it's armor is very weak. Positions: Pilot Primary Weapons: Blaster Cannon Secondary Weapons: None +--------+ |Tauntaun| +--------+ Description: The tauntaun is an animal native to Hoth. The rebels domesticated them when they established Echo Base. It is a bit slower than a Speeder Bike, but still fast. No weapons though. Positions: Rider Primary Weapons: None Secondary Weapons: None +--------------+ |Alliance ARC-1| +--------------+ Description: This vehicle is new to Battlefront II, and I like it. It has a blaster cannon and particle cannon, as well as a second position with the twin rocket pods on the roof. Postions: Pilot, Gunner Primary Weapons: Laser Cannons [Driver], Missiles [Gunner] Secondary Weapons: Particle Cannon [Driver] Critical Hit Area: The black pipe things on the sides +-------------------+ |A-Wing [Space Only]| +-------------------+ Description: The A-Wing is the Rebels scout fighter. As the name suggests, its roughly in the shape of an A. Rockets are good in dogfights. Postions: Pilot Primary Weapons: Laser Cannons Secondary Weapons: Homing Rockets +-------------------+ |X-Wing [Space Only]| +-------------------+ Description: Just like the A-Wing, the X-Wings name shows what it looks like, with S-Foils that look like an X when deployed. Good in dogfights. Positions: Pilot Primary Weapons: Laser Cannons Secondary Weapons: Proton Torpedoes +-------------------+ |Y-Wing [Space Only]| +-------------------+ Description: Just like the rest of the Wing starfighters, this bombers name tells what it looks like. Like a Y. Who'd have thought it? Use it against frigates or capital ships. The Cannon on the roof will protect you from enemy fighters if someone is in it. Positions: Pilot, Gunner Primary Weapons: Laser Cannons [Pilot], Cannon [Gunner] Secondary Weapons: Proton Bombs [Pilot] +-----------------------------------+ |Alliance Assault Craft [Space Only]| +-----------------------------------+ Description: The AAC is basically the Republic Gunship, but under a different name. Positions: Pilot, Co-Pilot, Right Turret, Left Turret Primary Weapons: Particle Cannon [Driver], Remote Rocket [Co-Pilot], Beam Cannon [Left and Right Turret] Secondary Weapons: Proton Torpedoes [Driver] +-----------+ |Snowspeeder| +-----------+ Description: The Snowspeeder is the only starfighter available in ground battles... in the Hoth map. The snowspeeder is the best way of destroying the AT-ATs that grace the same map. All you need is an ally in the Gunner seat, then head out of the hanger and circle the legs of one of the AT-ATs. Eventually, the Gunner will hit one of the legs with his tow cable, and then it'll take five rotations around it's legs to thouroughly tangle it. Positions: Pilot, Gunner Primary Weapons: Laser Cannons [Pilot], Tow Cable [Gunner] Secondary Weapons: Homing Rockets (I think) [Pilot] ==================== |4. Galactic Empire| ==================== +--------+ |a. Units| +--------+ +------------+ |Stromtrooper| +------------+ Manual Description: The iron will of the Emperor is personified in the stark white armor of the feared stormtrooper. They are highly disciplined and fanatically loyal to the Emperor, making them an excellent front line assault force. My Description: The Stormtroopers are the clones, but Order 66ed. Hmm... Thats not very good grammer. Anyway, they were the Clone Troopers, but then they sort of... killed all order in the republic, and now they're working for Vader and the Emperor. Primary Weapons: Blaster Rifle, Blaster Pistol Secondary Weapons: Thermal Detonators +-------------+ |Shock Trooper| +-------------+ Manual Description: The shock trooper offers powerful support to the blaster- based troops carrying small portable missile launcher. This weapon fires explosive charges that are highly effective against vehicles or tight formations of infantry. My Description: The shock trooper is no different from the other three rocket jockeys. The end. Primary Weapons: Rocket Launcher, Blaster Pistol Secondary Weapons: Thermal Detonators, Mines +-------------+ |Scout Trooper| +-------------+ Manual Description: Scout troopers use concealment, probe droids and patience to target faraway enemies and eliminate them with their high-powered sniper rifles. Their recon droids can self-destruct in a mighty blast, decimating enemy forces. My Description: Ahh.. My favourite of all the sniper infantry. First seen in Return of the Jedi in the famous Speeder Bike chase. He looks a lot cooler than the other snipers. Primary Weapons: Sniper Rifle, Blaster Pistol Secondary Weapons: Thermal Detonators, Autoturret Dispenser +-----------------+ |Imperial Engineer| +-----------------+ Manual Description: The Empire's engineers focus on repairing friendly equipment and establishing defence, while working to demolish the emplacements of the Rebellion. My Description: Same as the rest of the engineer class. No different, seriously. Primary Weapons: Shotgun, Fusion Cutter Secondary Weapons: Detpack, Health/Ammo Dispenser +----------------+ |Imperial Officer| +----------------+ Manual Description: These Imperial tacticians support the troops in the field with a mortar launcher capable of leveling rebel resistance. The officer's unique training allows for increased weapon damage. Officers also carry extra health and ammo supplies into battle. My Description: Finally! A new unit! The Imperial Officer kicks ass, dammit. Rage gives any nearby allies increased weapon damage and the mortar launcher is basically the same as a grenade launcher. Primary Weapons: Mortar Launcher, Commando Pistol Secondary Weapons: Rage, Recon Droid +------------+ |Dark Trooper| +------------+ Manual Description: Dark Troopers use their jetpacks to "jump" to their targets [tap the A button to jump, then again to engage jump pack]. Once in position, their charged arc caster can scorch groups of enemies. My Description: The Dark Trooper is basically the same as it was in the first Battlefront, except instead of a shotgun he has an arc caster. Primary Weapons: Arc Caster, Commando Pistol Secondary Weapons: Thermal Detonators +----------------------+ |Imperial Pilot [Space]| +----------------------+ Manual Description: Imperial pilots automatically regenerate the health of whatever vehicle they occupy and are capable of repairing damaged vehicles, droids and turrets. They also serve as capital ship saboteurs. My Description: No different than the other pilot classes. Primary Weapons: Blaster Pistol, Fusion Cutter Secondary Weapons: Timebomb +-----------------------+ |Imperial Marine [Space]| +-----------------------+ Manual Description: The Empire's Star Destroyers are fortified with these fearless troopers who repel any invading forces. My Description: Same as the other marines. Seriously. Primary Weapons: Blaster Rifle, Rocket Launcher Secondary Weapons: Thermal Detonators +-----------+ |b. Vehicles| +-----------+ +------------+ |Speeder Bike| +------------+ Description: Same as the Rebel bike. Fully sick. Positions: Pilot Primary Weapons: Blaster Cannon Secondary Weapons: None +-----+ |IFT-T| +-----+ Description: The IFT-T is exactly the same as the Republic IFT-X, except has a blue paintjob instead of the republic's red paintjob. Yay. Positions: Pilot, Gunner Primary Weapons: Blaster Cannons [Pilot], Beam Cannon [Gunner] Secondary Weapons: Concussion Missiles [Pilot] Critical Hit Area: Same as the IFT-X +-----+ |AT-ST| +-----+ Description: Ah, the fabled AT-ST. The power, the looks, the... vunerability to Ewoks... beautiful! *drool* Positions: Pilot, Primary Weapons: Blaster Cannon [Pilot], Remote Rocket [Co-Pilot] Secondary Weapons: Particle Cannon [Pilot] Critical Hit Area: Same as the AT-RT +-----+ |AT-AT| +-----+ Description: If you like the AT-ST, you're gonna absolutely love the AT-AT, or All-Terrain-Armored-Transport. The only thing the snowspeeders are good for is entangling the AT-AT's legs in their tow cables. Positions: Pilot Primary Weapons: Heavy Laser Cannons Secondary Weapons: Particle Cannon Critical Hit Area: The neck +----------------------------+ |TIE Interceptor [Space Only]| +----------------------------+ Description: My favourite scout fighter. I've always liked the Interceptors. They just look like knives with the pointed wings. I like knives. He he... Positions: Pilot Primary Weapons: Laser Cannons Secondary Weapons: Homing Rockets +------------------------+ |TIE Fighter [Space Only]| +------------------------+ Description: The fabled TIE Fighter. The whining noise that has been associated with them is so damn ANNOYING! But still, I like them. Positions: Pilot Primary Weapons: Laser Cannons Secondary Weapons: Proton Torpedoes +-----------------------+ |TIE Bomber [Space Only]| +-----------------------+ Description: The TIE Bomber only ever got one scene in the movies... in the Empire Strikes Back, when they're combing the asteroid field. Positions: Pilot, Co-Pilot Primary Weapons: Proton Torpedo [Pilot],Remote Rocket [Co-Pilot] Secondary Weapons: Proton Bomb [Pilot] +----------------------------+ |Imperial Lander [Space Only]| +----------------------------+ Description: Why didn't they just use the Lambda Shuttles that the Empire use in Return of the Jedi and Empire Strikes Back and a New Hope? They look a lot cooler than this flying junkbox. Positions: Pilot, Co-Pilot, Main Gunner, Passenger, Passenger, Passenger Primary Weapons: Particle Cannons [Pilot], Remote Rocket [Co-Pilot], Repeating Blasters [Main Gunner], None [Passengers Secondary Weapons: Proton Torpedoes [Pilot] =========== |5. Heroes| =========== Throughout the game, you will have chances to play as a hero. These people are mostly charaters from the movies, like Han Solo and Luke Skywalker, even if they were just seen in passing. You'll know when you can play as a hero, as it will come up at the bottom of the screen 'Play as --------?' and will show the D-Pad, with left labelled 'YES' and right labelled 'NO'. So just push D-Pad Right and choose the CP to spawn at. Heroes do not have health, but have a 'Hero Meter' instead. The way it works is that when you get shot, or hit or whatever, the meter will drop. When you're just standing around, not doing anything, it will drop automatically. The way to increase the meter is to kill enemies. Anyway, heres a list of the heroes that I know of. -------- Republic -------- ------------ Aayla Secura ------------ Lightsaber Saber Block Saber Throw Force Pull Appearances: Felucia, Jabba's Palace ------------ Ki-Adi-Mundi ------------ Lightsaber Saber Block Saber Throw Force Pull Appearances: Mygeeto ---------- Mace Windu ---------- Lightsaber Saber Block Saber Throw Force Push Appearances: Coruscant, Geonosis, Yavin 4 -------------- Obi-Wan Kenobi -------------- Lightsaber Saber Block Saber Throw Force Pull Appearances: Death Star, Kamino, Mos Eisley, Mustafar, Naboo, Utapau ---- Yoda ---- Lightsaber Saber Block Force Push Force Pull Appearances: Degobah, Kashyyyk, Polis Massa, Tantive IV --- CIS --- ----------- Count Dooku ----------- Lightsaber Saber Block Force Lightning Force Choke Appearances: Geonosis ---------- Darth Maul ---------- Lightsaber Saber Block Saber Throw Force Push Appearances: Coruscant, Jabba's Palace, Mos Eisley, Mustafar, Naboo, Polis Massa, Yavin 4 ---------------- General Grievous ---------------- Lightsaber Saber Block Rage Appearances: Dagobah, Mygeeto, Tantive IV, Utapau ---------- Jango Fett ---------- Westar-34 Blaster, 16-128 Flamethrower, 60 Wrist Rocket, 6 Time Bomb, 3 Appearances: Felucia, Kamino, Kashyyyk -------------- Rebel Alliance -------------- --------- Chewbacca --------- Wookiee Bowcaster, 35-210 Guided Rocket, 4 Rage, 1 Time Bomb, 3 Appearances: Felucia, Yavin 4, Kashyyyk -------- Han Solo -------- DL44 Blaster, N/A (Overheats) Fusio Cutter, N/A Detpack, 5 Rally, 1 Appearances: Endor, Kamino, Mos Eisley, Utapau -------------- Luke Skywalker -------------- Lightsaber Saber Block Saber Throw Force Push Appearances: Coruscant, Death Star, Hoth (Pilot Luke), Jabba's Palace, Mygeeto ------------- Princess Leia ------------- Sporting Blaster, N/A (Overheats) Thermal Detonator, 3 Invulnerability, 1 Appearances: Naboo, Polis Massa, Tantive IV ---- Yoda ---- Lightsaber Saber Block Force Push Force Pull Appearances: Degobah ------ Empire ------ ---------------- Anakin Skywalker ---------------- Lightsaber Saber Block Saber Throw Force Push Appearances: Mustafar --------- Boba Fett --------- E-3 Blaster Rifle, 36-144 Flamethrower, 60 Wrist Rocket, 5 Time Bomb, 4 Appearances: Felucia,Jabba's Palace, Kamino, Kashyyyk, Mos Eisley, Mygeeto, Utapau, Yavin 4 ----------------- Emperor (Sidious) ----------------- Lightsaber Force Lightning Force Choke Appearances: Coruscant, Death Star, Naboo, Polis Massa ----------- Darth Vader ----------- Lightsaber Saber Block Saber Throw Force Choke Appearances: Dagobah, Endor, Hoth, Tantive IV [Thankyou to PokeThaMage for this Heroes Table!] +----------------------+ |+--------------------+| ||3 - Playing the Game|| |+--------------------+| +----------------------+ This chapter is about... well, playing the game. ================== |1. Command Posts| ================== Command posts are strategic points on all of the maps in the game. There are about five of them on each, give or take and your brilliant victory, or crippling defeat hinges on these CPs. There are a few reasons for this. Firstly, reinforcements are deployed at the CPs you control, so if you have none left, there'll be nowhere for you to spawn at so in technical terms... you're screwed. Unless, that is, one of your allied soldiers captures another CP. Also, the team that has the least command posts will start losing reinforcements automatically. So, how do you win them? +-----------------+ |a. Capturing Them| +-----------------+ All right, now how the hell do you capture them? Simple. But first, you have to be able to tell who owns the real estate, so to speak. Blue is yours, red is your opponents, and white is prime for the taking. In the original, there was yellow for natives like wookies or sand people, but I'm not sure they have it in this. Email me if you find out. I have been informed by Chis Redfield that the Ewoks and Sand People, etc don't hold command posts anymore. Anyways, to capture a command post, you have to first fight off all enemy opposition in the immediate area around the CP. Once that's done, your faction symbol will appear on one side of the screen, fully red. The red will slowly drain out of the symbol, as long as you hold the area around the CP. Once the red drains completely, it will begin filling... with blue! Once it's full, you own the post. Reinforcements will now appear here. You can change your unit [i.e. if theres a vehicle hassling you and you're a rifleman] by clicking Y near the command post. There's a downside though.. You don't get refilled ammo. So if you have no ammo left for your rifle, you'll have no ammo in your rocket launcher once you switch, either. +--------------+ |b. Losing Them| +--------------+ So you're off on the other side of the map shooting enemies and blowing stuff up, not really paying attention to you real estate, when WHAM! you have no CPs left! How did this happen? You see, the bit about capturing command posts above goes for the opponent too. They can stand around and fight off your attacks and soon they'll capture the command post in much the same way you did. The general or captain or whatever he is will say something like "The hostiles have gained another command post" which is your cue to pull up the enlarged version of the map and see which one. Then it's just a matter of getting it back... ====================== |2. Medals and Points| ====================== Medals are awards you get for making certain accomplishments, such as killing eight enemies with a Blaster Rifle, and the award stays with you for one life. Some medals, like Endurance, require you to gain a certain amount of points. I believe you gain points from killing enemies and capturing command posts, but there may be some other ways. +-----------------+ |Medals and Awards| +-----------------+ Medal |Award |Requrement ------------+-------------------+----------------------------- Gunslinger |Precision Pistol |6 Kills with Pistol Frenzy |Elite Rifle |12 Kills with Blaster Rifle Demolition |Guided Rockets |4 Critical Hits vs. Vehicles Technition |Vehicle Heal |Slice into a Vehicle Marksman |Particle Rifle |6 Headshots with Sniper Rifle Regulator |Flechette Shotgun |8 Kills with Shotgun | | Endurance |Energy Recuperation|8 Points Guardian |Shielding |16 Points War Hero |Damage Increase |24 Points ------------+-------------------+------------------------------ +--------------+ |Medal Statuses| +--------------+ Once you get a certain amount of one medal, you get a new status, like Veteran when you get four of one. Thanks to Jonathon for telling me that if you |
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