Star Wars: Knights of the Old Republic Walkthrough :
This walkthrough for Star Wars: Knights of the Old Republic [X-BOX] has been posted at 28 Jun 2010 by matijohn10 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up matijohn10 and share this with your freinds. And most important we have 13 other walkthroughs for Star Wars: Knights of the Old Republic, read them all!
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Walkthrough - FAQ/Walkthrough=============================================================================== ------------------------------------------------------------------------------- Star Wars: Knights of the Old Republic for the Xbox FAQ/Walkthrough Version 1.7 Last updated 03/06/05 Written & Compiled by TestaALT TestaALT@aol.com This file is Copyright (c) 2005 Andrew "TestaALT" Testa. All rights reserved. ------------------------------------------------------------------------------- =============================================================================== +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ T A B L E O F C O N T E N T S +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 1. Author's Forward 1.1 - Version History 1.2 - Introduction 1.3 - Dedication 2. Basics 2.1 - Story 2.2 - Controls 2.3 - Overview 3. Light Side Walkthrough 3.1 - Endar Spire 3.2 - Taris 3.3 - Dantooine 3.4 - Tatooine 3.5 - Kashyyyk 3.6 - Manaan 3.7 - Leviathan 3.8 - Korriban 3.9 - Unknown Worlds 3.10 - Star Forge 4. Dark Side Walkthrough 4.1 - Endar Spire 4.2 - Taris 4.3 - Dantooine 4.4 - Tatooine 4.5 - Kashyyyk 4.6 - Manaan 4.7 - Leviathan 4.8 - Korriban 4.9 - Unknown Worlds 4.10 - Star Forge 5. Walkthrough Lists 5.1 - Quests (Light Side) 5.2 - Quests (Dark Side) 5.3 - Romance Options 6. Appendices 6.1 - Quest Items 6.2 - Equippable Items 6.3 - Utility Items 6.4 - Shop Lists 6.5 - Characters 6.6 - Vehicles 6.7 - Worlds 7. Frequently Asked Questions 8. Footer 8.1 - Credits 8.2 - Legal Disclaimer 8.3 - Contact Information Quick Navigation ================ Five easy steps to jumping to the section you want. 1. Highlight the section name and letter (as seen above). 2. Press Control and C. 3. Press Control and F. 4. Press Control and V. 5. Press Enter. You should now be at the section you desire to be at. =============================================================================== --------------------------- 1. Author's Forward --------------------------- =============================================================================== Skip the introduction and dedication. =============================================================================== ------------------------------- 1.1 - Version History ------------------------------- =============================================================================== Version 1.7 (03/06/05): Added JPaterson's Item Guide to make this guide much more thorough. Version 1.6 (02/05/05): Walkthrough and appendices are completed! Version 1.5 (02/03/05): Just Korriban, Unknown Worlds, and Star Forge left walkthrough-wise. Version 1.4 (02/02/05): Walkthrough before Krayt Dragon on Tatooine. Version 1.3 (02/01/05): Started (and finished) Korriban sidequests. Version 1.26 (01/30/05): Sidequests up to Manaan complete. Version 1.25 (10/16/03): Added a lot of Dark side things to the guide. Version 1.23 (08/08/03): Put in some descriptions in the basics section. Version 1.12 (07/25/03): Did a snippet of Dantooine's walkthrough, and all of its quests. Also did 10 FAQs. Version 1.11 (07/24/03): Finished Taris walkthrough and quests, at the very beginning of Dantooine. Version 1.01 (07/24/03): Middle of Taris's Black Vulkar walkthrough. Changed guides format and table of contents. Version 1.00 (07/20/03): Initial version of document. Up to Taris on the walkthrough, no appendices done. =============================================================================== ---------------------------- 1.2 - Introduction ---------------------------- =============================================================================== Welcome all to my Star Wars Knight of the old Republic FAQ/Walkthrough. I need to get back to writing the walkthrough, hence I don't have time to give you a proper introduction. This guide is incomplete, and if you have anything you wish to add please, don't hesitate to email or AIM me. Email address: TestaALT@aol.com and AIM: TestaALT. So, without further ado, I bring you this very incomplete guide! =============================================================================== -------------------------- 1.3 - Dedication -------------------------- =============================================================================== To... episode IV, V, and VI, for being very enjoyable. And Deflux, for helping me with that damn puzzle in the sith trial. I would of never got it with my low IQ (130). He also made perhaps the best FPS guide ever made. Just take a glimpse at his Metroid Prime guide. It is a very good piece of work. Now he is going to make a guide for KOTOR that will own mine... Oh, and Trace, just for you to know, this was a pathetic attempt to make these sections look less lazier. ;) =============================================================================== ----------------- 2. Basics ----------------- =============================================================================== Basics of the game. If you don't know how to read, this section is for you! =============================================================================== --------------------- 2.1 - Story --------------------- =============================================================================== [As taken from the instruction manual] A long time ago in a galaxy far, far away... Four thousand years before the rise of the galatic empire, the Republic verges on collapse. DARTH MALAK, last surviving apprentice of the Dark Lord Revan, has unleashed an invicible Stih armade upon an unsuspecting galaxy. Crushing all resistance, Malak's war of conquest has left the Jedi Order scattered and vulnerable as countless Knights fall in battle, and many more swear allegiance with the new sith master. In skies above the Outer Rim world of Taris, a Jedi battle fleet engages the forces of Darth Malak in a desperate effort to halt Sith's galactic domination... =============================================================================== ------------------------ 2.2 - Controls ------------------------ =============================================================================== [As taken from the instruction manual] Left Thumbstick...Controls movement of the selected character. Right Thumbstick..Camera control. Press LEFT or RIGHT to rotate camera. ..Click for free look. Directional Pad...Use to cycle through action menu. A Button..........Default action. B Button..........Cancel. Y Button..........Delete action from action queue. X Button..........Add action to action queue. Black Button......Cycle through characters. White Button......Combat pause. Start Button......Access in-game menu. Back Button.......Toggle solo mode/ Left Trigger......Cycle through targets or cycle through menus. Right Trigger.....Cycle through targets or cycle through menus. =============================================================================== ------------------------ 2.3 - Overview ------------------------ =============================================================================== Star Wars: Knights of the Republic has a pretty basic battle system. I am told that it is a 'd20' system, which is what they used in the Dungeons and Dragons series. To most people, who happened to come across this video/board game, you would already know how the system plays. Basically, the roll of the dice determines how much your attacks hurt. It is very rare that someone gets a high roll. Anyways, you do not see these rolls because they are "under the hood." Meaning, if you press start you will go to the pause screen menu. From here, if you go to one of the tabs it will tell you all about your rolls, how much was subtracted, gained, lost, et cetera. This system may seem boring, and when I bought the game I had my doubts. I was never really into the D&D system. In fact, I did not even know much about D&D at the time (and still don't), just the fact that some "tranced" students in my class played it incisively. At any rate, I don't want to list all of the basics like other guides; I learned how to play the game by myself. The manual seems like good information. Hey, it is! I should of *used* it. Hehe, I think my point has been made. ^_^ =============================================================================== --------------------------------- 3. Light Side Walkthrough --------------------------------- =============================================================================== Now it is time for the meat of this guide; the walkthrough. I will try my best to walk you through the game. If you bought the Prima strategy guide, and found out it was a complete waste of trees, this walkthrough should do you good. I will attempt to find the easiest way to defeat enemies, as well as the bosses. Quests will be listed IN THIS WALKTHROUGH AS WELL AS IN THE APPENDICES. This is to help you, the reader, find your way to whatever quest you like quickest. If any of you fellow writers think I am a "KB whore," go load up JChris's StarCraft walkthroughs. And, without further ado, start walking! This walkthrough will cover the light side. It will tell you to make decisions that will give you light side points, along with how to talk to other people (ei; don't act elitist to other people, et cetera). These walkthroughs were split because it would be easier. If you want to be on the light side, read this walkthrough. =============================================================================== --------------------------- 3.1 - Endar Spire --------------------------- =============================================================================== You start off at the character generation class screen. Choose whatever class you want from the three. Scoundrel is a stealth-heavy character, and does the worst out of the three in battles. It also has low vitality points, and I see no reason at all to choose the scoundrel unless you want to make the game difficult. Going further along, the scout is the even of the two, he can go into stealth mode and can fight. This would be a pretty good class if the game played right, but usually, you want to fight the monsters to level up. This brings us to my favorite class, soldier. As a soldier, you will not be able to go into stealth mode or open things greatly and whatnot. Of course, your party members are able to things like that. A soldier is fighting heavy, and is great on his attacks. He is for beginners, hence the game is pretty easy if you use him correctly. Note that the gender *does* matter. There are romance quests, and if you are a female, you will have to lug around a pretty useless character to advance. For this, I advise you become a male, and this walkthrough will cover your male romance. After picking your race, you will be at the character generation main screen. From there, you *can* just press quick character and the game will make one. However, it is unadvisable. The computer is not a living human being, and it makes crappy recommendations sometimes. If you do decide to create your character customly (which I highly recommend), go through the face you want your character to have. The first time through I picked a face that I did not like, and restarted the game. After you are done picking, press the A button to accept what you have done. Now, go to the attributes screen. You will see 6 attributes, and they will have 8 points each. The game gives you 30 points to deplete among the 6 attributes. Now, you *could* split it evenly, but some of the attributes are not worth it. You also could hit the recommend button (Y), and they will give you good numbers for all of the attributes. I also advise you do this, as the game makes it even for your class (I think). So, after you get your attributes done press accept and go to skills. You will see that there are a lot of skills here, but only a handful of points. Just press the recommend button (Y) and it will through all of your points into treat injury. Likewise, you will almost never use any other skill, hence your team can do a better job because the game leveled them up to do it. This may sound confusing, but it is correct. Hit the A button again to accept and you will go to feats. The game gives you two feats to begin with, but they are just armor. Please, DO NOT LET THE GAME DECIDE WHAT FEATS YOU GET. It is practically suicide. The game usually gives you feats for blasters, which does not make any sense at all. It is a very bad idea to go through this game with a blaster, because it does not compare to a lightsaber. Therefore, I want you to choose this. I will tell you which feats I want for every level, so do not worry. Pick the toughness feat, it will be one of the ones on the bottom. Press X at this feat then press A to accept. After this, you have to think of a name. Now, I have been browsing the boards and there is not "good" way of doing this. I just put my first and last name in. You can do whatever you want with this, just make it a respectable name (ie; no slang/cussing) because you will have to stick with it throughout over 60 hours of gameplay, not to mention if you are slow at RPGs (^_^). Anyways, hit the accept button. If you like everything you choosed, then hit the A button again to start playing. However, if you are having second thoughts, press the B button to go back to where you want to. After the class is taken care of, it will be time to play! The classic Star Wars opening, where the letters are floating away. Please, READ THIS. The story is beautiful, and you want to understand everything, don't you? In the next screen, you will see a ship taking a heavy beating by fighters, and you are in that ship. Then, you will wake up and Trask will walk through the door. He will tell you everything you need to know about Bastila and the story, for now. He will tell you how to get your gear and equip it; just go over to the footlocker behind you, open it and take all the items. He will tell you how to equip it. Equip the shortsword and clothes. You will be the melee man, while Trask shoots his blaster from behind. Just remember, if you are low on health, heal yourself with a medpac! Then, walk back to Trask again and there will more tutorial talk. After you learn how to open doors, go up to the only one in this room and attempt to open it. It will be locked, and you will have to switch to Trask to open it. So, press the black button to be Trask. Then, walk over to the door. You will see a small blue circle on it. This is what you use to know which object you are highlighted on. At any rate, this should be the door. If not, then redirect yourself so you are facing the door. Now, go to the D pad and press right once. On the bottom the screen you see 6 boxes, the second to last one going right is where you should be. It will say "security" above these boxes. Press the A button and Trask will unlock the door. From here, he will tell you to take the lead. Then, walk down the hallway a little ways. The screen with change to Carth, who will tell all hands to go on deck. He was contacting you via the communicater. If you do not know how to roam about the screen, say to Trask that you need to know how to get to your journal. Then, walk down this hallway to the following door. Walk up to it and press A to try'en open it. Trask will say that he does not have the codes to unlock this door, but he might be able to slice through it. So, switch to Trask, then go to the security box and press A. The door should now be open. The screen will change to a republic soldier firing at two sith soldiers. The sith soldiers will fire back and kill him. Then, Trask will yell "For the republic!" and you will be in fight mode. For your first fight, press A to engage. Then, go up to one of the sith. Kill him. If you are having trouble doing this, try to use one of your feats. Press the D pad to the right once and you will be on a red blade. This is a feat and special attack that you can use an infinite of times. Press A and you will use this special attack, which should take a big chunk of the sith's life. Then, fight the other one the way you did the first. Trask will start to talk to you again, so, if you are low on health, use a medpac. Don't know how? Trask will give you the option to find out how. Afterwards, open to the door to the far end of the hallway. You will see two sith, and you will lock onto the one of them. The good part about this room is that the other sith will be to occupied by Trask to fire at you. So, kill the soldier you are dueling with. Then go around behind the others back. Then, use the special attack to kill the sith from behind. After this, go around the room highlighting things. You should be able to get items from: A republic soldier, a metal box, and a footlocker. Remember to *always* check the entire room, looking for things to loot. If you cannot use it then you can definantly sell it. Go through opposite door. The screen will change to republic soldiers fighting the sith. The sith will kill all the republic soldiers, which is bad. The screen wil change to you. Now, heal if you have not already. Then, walk around the corner to the sith. Through a frag grenade at them. To get to your frags, press the D pad left until you find it. There should be a couple soldiers left from that blast. The ticket here is to follow Trask over to the soldier he is fighting. Then, use the special feat to kill the soldier. Trask is good cover (^_^). Kill the remaining two sith soldiers, using the special feat to the fullest extent. Then, loot all of the remains. You will find a lot of items off these men. Walk down the north path to the door. You will see the droid blow up, which is bad. Take some parts to the right on the ground. Then, walk back to the four-way split. Go to the path to the left. Walk down the hallway to the door. You will start to hear lightsabers. Open the door to see a Jedi and a dark Jedi battle it out. The light side one will kill the dark, but then die from a explosion. Of course, you *could* of possible aimed your blaster at the dark Jedi to get him distracted. But, Trask said to get out of the way. Two sith soldiers will then walk up to where the Jedi were. Kill them both, then loot them, along with the two Jedi. After this, walk east to a door. Open it and kill the two sith soldiers. They will be a piece of cake. Then, Trask will tell you Bastila is not on the bridge, meaning she already escaped to the escape pods. He then tells you that, with Bastila gone, the sith can destroy the Endar Spire at any time. So, get moving! By the door you walked through will be a backpack. Look inside to find a blaster pistol. Then, switch to Trask and go to the menu. Switch to the equipment screen, using the trigger buttons. Then, unequip Trask's blaster for a short sword. Trask will be leaving us shortly, and we want to sell the blaster for more money! Walk over and around the control desk. You will see a door. Try to open it and Trask will tell you to level up. He will tell you how, so do as he says. Press the start button, then toggle through the menus using the trigger buttons. Once you reach a menu that has your full body in it, stop. You will see all of your statistics, along with how you are with the light/dark side. You will be at par now, because you have not done anything to make the game give you points yet. You will see "A LEVEL UP" over your character. Press A and you will be back to a character generation screen, but, it is now the level up screen. You do not get to choose every option again, hence the game tries to make it harder. Go to skills and put them in treat injury. Then, go to feats. Scroll down until you find "empathy." This will boost your persuade, awareness, and treat injury skills by one. Press X and you will now have the feat. Then go to accept and you will be done! After this, get out of the menu. Then, open the door ahead of you. This will bring you to a semi-hallway leading to *another* door. Open it and Trask will run to the door ahead of you. He will open it, only to see a dark jedi. Trask sacrifices himself for you, going through the door with your short sword to face a dark jedi. It is basically suicide, and we all know it. After this, go look back and you will see a door. Open it and go to the starboard section. Carth, talking from the communicator, will tell you that Bastila's escape pod is away, and that you are the last remaining crew member. Walk down the hallway until you hit a sith. Kill him, using the special feat power attack to your advantage. Then, take the upper path to a door. Open it to find two sith guards. Kill them both. Run up to one of them, and before he takes his sword out use the power attack feat on him. This will severely hurt him. Then, kill him using a regular attack. Go over to the other sith guard and do the same to him, using the power attack quickly so it inflicts damage while the sith still has his blaster equipped. Carth will come up on the communicator again, and tell you that there is a whole sith team on the other side of the door. And that you will have to thin there numbers somehow. He suggests you reprogram the droid or slice through the computer terminal by the door. I *always* choose using the droid, because computer spikes are somewhat difficult to come by, and you will not reprogram a droid for a long time. This droid is combat, which is very good. Before you reprogram him, loot the sith guard and the footlocker. Then, walk up to the droid, and press A. You will now be at another screen, which has a couple options on it. Choose droid repair tutorial to find out a little about repairing droids. Then, hit reactivate droid. Then use eight repair parts to fix the droid. There should be two options, both with four parts. Press A and you will fix them, costing you the repair part. The droid will now walk around, so it is time for you to open the door. Open it while the droid is near the door. You will be asked to engage in the battle, but press the pause button to continue and not fight. The droid will be at the door. He will take out his blaster rifle and kill all the sith in that room. Walk inside the room and loot all the remains. There should be four or five troops that have items to give you. After this, open the door to the west. You will see Carth, and you guys won't exactly have a chance to chat it up. Instead, he will introduce himself and tell you there is only one escape pod left. Walk up to it, it should be the second pod when you walk forth. Go up to it and press A. Then choose that you want to use the escape pod. From here, the escape pod will shoot out and right after the endar spire will blow. Why does it always have to blow up right after? ^_^ =============================================================================== --------------------- 3.2 - Taris --------------------- =============================================================================== =========== Main Quests =========== 1. Getting to the Lower City 2. Gadon's Deal 3. Getting to the Under City 4. Zaalbar in the Sewers 5. Black Vulkar Base 6. Back to Gadon 7. Swoop Race 8. Rescue 9. Canderous's Deal 10. Sith Base 11. Davik's Mansion 12. Ebon Hawk =========== Side Quests =========== 1. Rapid Transit System 2. The Duel Ring 3. Pazaak Rules 4. Dia's Bounty 5. Largo's Bounty 6. Selven's Bounty 7. Matrik's Bounty 8. Bendak's Bounty 9. Infected Outcasts 10. Rakghoul Serum 11. Rukil's Apprentice 12. The Promise Land =================== M a i n Q u e s t =================== ============================ 1. Getting to the Lower City ============================ The next time you see your character he will be on a bed and will be thrashing about. He will then change to a dream (which might be something else, but no spoilers here) of a women and a man fighting with lightsabers. Interesting. Anyways, Carth will come in and ask you a few questions. Tell him about the "dream," or "vision," and he will tell you that you took a major blow to the head in the escape pod. He will also tell you that he was conscious, and he took refuge at this abandoned apartment. Talk to him more, learning more about yourself along with your mission here on Taris. Walk to the door and apartment door and open it. The game will automatically put Carth into your party. Once you are outside you will see three sith soldiers raiding aliens. He kills one of the men with his blaster, and then realizes that you are behind him. He then tells his troops to attack. Time to fight. Change who are going to attack by pressing the right or left triggers. This will lock onto one of the sith soldiers, instead of the sith leader. This is better because the other alien will beat down the leader while you take care of the other two soldiers. Dispatch of the two soldiers, using your jump attack to kill them. The alien will kill the leader. The alien will then speak to you. Tell him you are glad to help, and he will respond that he will take care of the bodies. It is now time to level up. In skills, choose putting all your points in treat injury. This will only be one point. Next, is feats. Choose to the flurry technique. This is a great special attack, that will soon override your power attack special. After you choose flurry, accept the changes. Then, loot the bodies for some blasters. Now it is time to loot every apartment in this area. Start going down the apartment circle until you see a low security door. Change to Carth and use his security ability to open the door. You should see a women inside the room. Her name is Dia. If you wish to do Dia's quest, look in the sidequest "Dia's Bounty." Anyways, loot her apartment. There should be a bag by the entrance of her little room. Open it to find 18 credits, a computer spike, and a medpac. Take the items, then continue down the apartment circle. You won't go long before a merchant stops you and talks about his shop. Be polite, and ask everything you can to him. After this, don't buy anything. His prices are not the best. Continue going down the apartment circle. You will see another low security door. Change to Carth and have him open it. There will be a Twi'lek in the room. Just go past her and to a bag on the ground. Take everything that is inside of it, which should be 16 credits, a part, and a medpac. From here, go down to the next door. This will be the entrance to the upper city. Do not go through the door, instead go past it and to the next security door. Open this door with Carth's security skill. There will be a Ithorian in this room. Loot the bag by the door to find some credits and parts. Follow this apartment circle more to a little droid room. There will be nothing there, so continue onto the next room. Again, use Carth's security skill. There will not be anybody in this room but a footlocker at the oppposite end of the door. Open it, take everything, and continue onto the next room. The next room will be your apartment. Go inside there to regain all of your health. To the opposite end will be a footlocker that has some medpacs and computer spikes. Take them, then leave again with Carth. From here, go down to the upper city door that is the most southern door in the circle. Now, go to the menu and use the triggers to find a map. This map will have "Return to Hideout" on the bottom. You will also see the X button by it. This means that if you press X now, you will return to the hideout. Do so, and you will complete the Rapid Transit System Quest. Then, walk back out to upper city south. Walk straight over past the water fountain circle. The game will tell you to speak to Carth. Just choose the nice guy options, and learn more about Carth. After this, continue north until you find the equipment shop. You should go north until you hit a wall with computer screens on it. From here, go right and you will see a door. Open it and you will be at the equipment shop. Sell your Prototype Vibroblade, two regular vibroblades, two blaster pistols, one adrenal stamina, and one of your blaster rifles. You should now have around 300 credits. Buy one Vibrosword, then leave the shop and go back to the main area where the water fountain circle is. Walk down the huge walkway due east. You will come up to another water fount circle. Walk around it to the northeast to come up to two bounty hunters trying to get money out of a poor old man. They will talk to him, and the bounty hunters will decide to kill him. Before they do, though, they see you, and see that you are a witness. You can now talk, and talk you will. Tell them to leave the man alone, or they will have to deal with you. The bounty hunter's won't like that, and you will be in a battle. Kill both of the bounty hunters using your flurry technique. They are pretty weak, and one flurry combo will take care of them. You will gain light side points by killing them. Then, the old man will thank you, but still say he owes Davik money and that more Bounty Hunters will come until he is dead. Say that maybe you can help, and give him 100 credits. He will be very thankful, and run off to pay Davik. You will gain even more light side points for doing this, and is a bargain for a mere 100 credits. Plus, after you loot both of the bounty hunters, you get your 100 credits back. ^_^ Walk down from where you killed the bounty hunters and you will come up to a medical facility. Open the door and look for Zelka. Talk to him about the Rakghoul disease, and ask if there is a cure. Then say that maybe you could a serum from one of the sith guards. Then tell him that you will get the serum. Start to leave the medical facility and one of the people in there will stop you. He will tell you that Davik wants his hands on the serum, also. Just tell him that you want to give it to Zelka, so he could help more people. Then you will be on your merry way. Walk north of the medical center to upper city north entrance. Go through and you will be at an almost same place, but with different shops and whatnot. Walk directly north to a standard door. Open it and go inside the apartments. Go up the apartment circle, looting the first two apartments for item. Walk up more and you will see a sith by the door. The sith will tell you to move along, but when do you ever listen to the sith? You will see another sith inside the apartment interrogating a alien. He will ask about sith uniforms, and the alien will say he doesn't know what he is talking about. Ask what is going on there, and the sith soldier will *again* tell you to move along. Just continue the conversation, being subtle, telling the sith soldier that maybe the alien does not know anything. The sith will start to get mad, and tell you to stay out of it if you know what is good for you. Say that you won't let them kill a defenseless prisoner. You will then start a fight, where you will have to kill three sith. No worries, dispatch of them. Then the alien will tell you that he really did steal the uniforms, and he also gave them to Gadon. Well, isn't that something? Just ask about Gadon and he will tell you that he is undercity. From there, leave him be and he will run out of the apartment. Loot the bodies for a sith uniform amongst other things. You will also see a locker, which is another thing you should loot. Continue your looting spree until you come to a apartment with Largo in it. Talk to him, and he will tell you about his bounty. Do not kill him, instead tell him that you are not going to hurt him. Then give him 200 credits, and you will gain lightside points. Walk back outside to Upper City North. Then, walk west on the walkway over to the end. Go north and you will be at an elevator. This elevator will bring you down to the lower city. Walk up to the elevator and the sith guard will stop you, stating that you have to be a sith to go down the elevator. Pause the game and go to your equipement screen. Change your body armor to the sith armor. The guard will now let you pass. Once you get down the elevator change back to your regular combat suit, and give Carth the armor for the time being. Walk out to the walkway and you will see a gang fight. The Vulkar's verse the Bek. The Vulkar's will take care of the three Bek's easily. They will then see you and start attacking. Kill all three of them, they should not be that tough. Use your flurry like you are addicted to it. After, loot all there bodies. Change Carth's uniform back to clothing. Then walk down the walkway due west. Go inside the Cantina, it will be the first door to your left. Once inside you will see a powerful display of Calo Nord. Walk around the Cantina to see Mission Vao talking bad to some aliens. The conversation ends when she gets her wookie friends over to the aliens. They then leave. Talk to her to learn a little about her, then they will leave. Go outside the cantina again, and walk north to the Bek base. =============== 2. Gadon's Deal =============== Talk to the guard. Tell her that you need Gadon's help. Then tell her that you could be an ally against there enemies. She will then let you in. Go inside, and open the standard door. Then walk north to a desk with a man behind it. This man is Gadon. When you walk near him his body guard will stop you, but Gadon will fend her off. Talk to Gadon about the escape pods, and continue the conversation. He tells you about Bastila, but stay calm. Ask him what happened to her. Continue this pretty long conversation, learning about how Bastila is a prize in the Swoop Race. Ask for his help, and he will tell you to find Mission Vao. She is in the Under City, and can get into the Black Vulkar base. Tell him you have a sith uniform to disguise yourself, and he will tell you that the guard by the Under City elevator means business, and you will have to get papers. Luckily, Gadon has them. Trade your Sith uniform for the papers. Then you are done here, next stop is the elevator. ============================ 3. Getting to the Under City ============================ Walk down the walkway, killing the Vulkar's as you go along. They should be a little threat at first, but that will change. Just remember to loot them after you kill them. On the way you will see one of Davik's agents get money from one of the Vulkar's. You will then see Canderous come in and Vulkar's will give the money right up. Canderous is powerful, and he will be your ally later in the game. Once you get to the end you will see a sith guard. Talk the guard and tell him you have your papers. He will then let you use the elevator. Once you are down the elevator two outcasts will tell you that you have to pay 5 credits to use the elevator. Give them 20 credits, and you will get a light side bonus. They will run off, and another outcast will run up to you. She is a woman, and is very kind. Just continue the conversation, trying to be nice to her. Talk about the promise land and everything else. Walk over to the north and Igear will stop you. He will ask if you want to buy something. Be nice to him and ask him about his store and whatnot. Then go over to the north east part of the village, where there will be a gate. A woman and a man will be arguing. The Rakghouls would come in and kill everyone, the gatekeeper says. The woman will then ask you for help. Do so by having the gatekeeper open the gate long enough for you to come out. From here, fight off the Rakghouls. You won't gain any light side points for doing this, but it is the right thing to do and it will boost your prestige among the gatekeeper. Walk around the little village and talk to people. Namely, talk to Gendar and Rukil. They will both be very kind. Gendar will tell you about mission, and how they wander the sewers. He will also tell you to go through the gate to get to the sewers. Rukil will talk about the promise land, and how is apprentice is lost. Tell him you will find his apprentice. Then walk back over to the gate. Igear will stop you, and tell you if you give him the journals that he will reward you. It is not worth giving the journals to Igear, and you get dark side points if you do give the journals to Igear. So, just don't, m'kay? Once you are at the gate, open it and go out. After walking a couple steps mission will come running over to you, stating that "they took him." Find out Mission's situation, and she will agree to help you get into the Vulkar base in exchange for you getting Zaalbar. Equip Mission with a blaster rifle, and you will be set. From here, go north east and wrap around the village walls. You will see Canderous with his men, again. Ask who he is, and one of his men will say he is Canderous. The conversation will go on until an unwelcome group of Rakghouls decides to join in. Help the soldiers kill the Rakghouls. Once all the Rakghouls are gone Canderous and his men will walk off. From here, you should now be at a new level. So, go the the level up menu. From here, give a point to strength. In feats, go to Toughness and get the second level of it. Then, fight off all of the Rakghouls to the northwest of you. There will be a lot of them, but they are good for leveling up and practice. Walk over to the light in the northwest. Kill the Rakghouls there (if you already haven't). By the light pole is a outcast body. Take the items in it. Namely is the promise land journal! This is what the old man was looking for. Go back inside the village and over to Rukil. Tell him about the apprentice, and he will tell you that you now have to continue the promise land quest. This is a quest, obviously. Go south to the a cage and women. She will tell you that the outcasts keep people that are infecte by the disease in this cage. Ask for healing, then go north to Igear. On the way to Igear, talk to Carth more. He will talk about how you were a last minute pick to be on the Endar Spire, and that you just happen to be one of the survivors. Don't get mad about his suspitions, just answer them calmly. Then, go over to Igear. Igear will tell you that he will buy the journals off of you. Don't listen to him, because if you do give him the journals, you will gain dark side points and only gain 100 credits. From here, go outside the gateway. Go east of the gateway to some sith. They will tell you that it is a restricted area. Tell them you have there papers, and he will tell you about a patrol that they lost contact with. He will say that they were in the south area. Could this be a hint? Could those dead sith have a Rakghoul serum? You bet! What I want you to do now, though, it walk this area and kill EVERY Rakghoul. Why? You get good experience for it. Mission and Carth should level up. Just press the recommend button for them, as the only person you care about is yourself. I am so self-centered sometimes... ^_^ You will find a lot of things around this area. Namely, there are a lot of dead bodies. If you go to the southeast corner by the sewer entrance that is locked, there will be a sith soldier that is dead. You will find the serum in his body. Now, go back over to the undercity town. Mission and Carth will start talking, and soon the talking will turn into arguing. Just tell them to settle down and do not take sides in the matter. Go back over to the cage where the healer is. You now need to use the serum on the people that are infected. Go inside the cage, ignoring the healer. Once inside, a couple of the people will turn into Rakghouls. Kill them. Then go over to the two remaining infected people. Talk to them and give the serum to them. They will be healed! You get light side points! And, better yet, you have enough left for the medical doctor to make the serum for every person who gets the disease! Have the healer heal your disease, then walk back over to the gate. Talk to Mission, and ask about her life and whatnot. Be kind and sensitive. Now, go outside the gate position yourself so you are directly northwest. You will come up to the sewer entrance, go inside. ======================== 4. Zaalbar in the Sewers ======================== Walk down the railing a little ways and, sure enough, there will be a mine planted right in the middle of the path. Switch to Mission, and have her disable the mine. This will happen a lot, so get used to it. Switch back to your main character, and open the door. There will be five Rakghouls that want to mingle with you. Kill them, using your flurry attack. Then, look around for a skeleton body. Get the credits, and use the door by the body. This should bring you to a room that goes southwest. Walk down this room and the path will change north. Once it does, you will see a Gamorrean Patrol. Kill it using flurry. Then, open the door to the right. There should be a couple Gamorrean's in this room. Kill all of them. They might be a little tough, so heal when neccesary. If you die when you fight them, go down the path where you killed the Gamorrean and open the door. This will bring you to a centered area with a lot of enemies. Kill all of them. Keep going to different places until you level up. When you do level up, hit the recommend button for skills. When you get to feats, go down to improved furry and add it. Then go back into the room with the Gamorrean's again, and show them who is boss. Go over to the doors. At one of them, Mission will tell you that it is a old lock, and she knows how to open it. Once she opens it, Zaalbar will be inside the locked door. They will talk, and then you will introduce yourself. Just talk about the lifedebt kindly, and tell him that you honored to accept the vow. Continue the conversation, learning about how there is a rancor guarding the Black Vulkar base. Don't worry, though, I got a way that can get you passed him easy. Add Zaalbar to your party and take Carth out. Then, equip him with a Blaster Rifle. From here, walk back to the entrance of the sewers, to the first middle room. You most likely do not know what I am talking about so here are the directions. Go out of the center room where Zaalbar was back to the long walkway. Then go north up the walkway. It will turn northeast and you will be at another room. This is the room you started at! Take the only door you have not explored yet. This door will be at the southeast of the room. Open it and you will see a mine. Switch to Mission and have her disable it. Then go over to the force field's controls. They will be right ahead of the mine. Mission will then tell you that she has the codes for the force field. She will turn off the force field. Now, go through the door that the force field was blocking. This will bring you to the upper sewers. Now, open the door to the circle room. There will be a lot of enemies. Specifically, four Rakghouls and two Gamorrean's. The Rakghouls will be fighting the Gamorrean's. Just ignore this, and kill everything in the room. Then, take the northeast door. Go down the walkway and kill the Gamorreans. Open the door at the end to find yourself at another circle room. Kill the robot in this room. Pass the mine along the way. Keep hacking at it with flurry until it is done for. Now, take the door to the southeast. Switch to Mission and disable the mine. Then follow the walkway down to the end. You will lock onto a severed arm on the ground next to the door. Get the synthesized odor in it. Then, open the door and run over to the dead bodies on the ground. Lock onto one and take the items. Then, lock onto it again and look to see what is in it. There won't be anything. Press X and you will choose from your items. Go down to the synthesized odor you just picked up. Put that and a frag grenade in the body. Remember to put the frag grenade in first, as when you put the synthesized odor in, it will go the cut-scene automatically. Alternatively, you can just throw your grenades at the beast until it dies. After it is gone, go through the door at the end of the room that Rancor was guarding. Kill them both using flurry. Then, open the door to the elevator and use it. You will now be inside the Vulkar base. ==================== 5. Black Vulkar Base ==================== This is where the fun begins! Walk over to the door and open it. Kill the patrolling robot. You will now be able to level up Zaalbar and Mission. I advise you do. Just mash the recommend button for them. After this, explore the the two doors to the north. They will have items in both of them. One of them will have a mine, but Mission can take of that. After raiding both of the north rooms, go through the middle room facing south. There will be two patrolling droids and one Black Vulkar in this room. Take care of them, and take the standard door to your right. Inside there will be a patrolling guard. Take him out, and take the items in the footlocker beside him. Then go into the little room to the north to find the Black Vulkar's chef. Make mice meat out of him, then go back into the room you were just in. You will see a person. Talk to her to find out that she is a prisoner. Be kind to her and find out information abotu Bastila and the swoop engine. Then, let her leave. You will gain light side points for doing this. Go through the door she went through, and take out the two guards. Then go west to a huge room. Take out the Vulkar to the south, then go around the little room in the center. There will be two droids there with guns. Kill both of them. Change to Mission and have her use her lock picking skill to pick the door they were guarding. Inside will be some good equipement. Equip yourself with the military suit, and give mission the heavy combat suit. Now, go back out of this little room and head east. You will see a security door soon enough. Open it, and hit the Black Vulkar in there a couple times. He will surrender. Ask him who he is and he will tell you that he is part of the Black Vulkar gang but he hates Brejik. Tell him you will let him live, and he will run off. Go over to the desk he was at. Beside the desk is a locker. Open it to get some grenades and a medpack. Now, go back outside and open the door by the one you just were in. You will have to kill 5 or 6 Vulkars in this room. They are not that tough, so just hack away with flurry. After they are all dead, loot all of there bodies. One of them will have a very handy passcard. Take it, and backtrack all the way back to the kitchen. Now, your main character should be at a level up. In skills, press the recommend button to add one point to treat injury. In feats, add two-handed weapons level one. The two handed weapon feats are great investments, as when you get your lightsaber, you can use two with a small penalty. Now, from the kitchen, go out east and follow the hallway until you hit a security panel. A door will be next to it. Press A at the security panel to log on. From here, insert the passcard. The turrets will automatically log off. Don't know about the turrets? Open the door by the security panel to see three turrets lined up against the wall. You would of been toast if you didn't turn them off. Take the elevator to the right. You will now be on the second floor. Walk west past the swoop racers, and you will engage with a sercurity droid. Run up to it, dodging his blaster, and hack away with flurry. Then, walk past the loading deck and go down the stairs to |
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Another Star Wars: Knights of the Old Republic Walkthrough :
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