Tak 2: The Staff of Dreams Walkthrough :
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Walkthrough - FAQ/WalkthroughTak 2: The Staff of DreamsTak 2: The Staff of Dreams Game by: THQ, I think Walkthrough by: Invader Hera Table of Contents 1. Story 2. Controls 3. Walkthrough A. Tak’s Dream B. Wetstone Lake C. Bedlam Falls D. Dream’s Return E. Greenheart Forest F. Tower Approach G. Woody Arena-Part 1 H. Gloomleaf Swamp I. Woody Arena-Part 2 J. Silverfin River K. Pandemonium Gates L. Skyrock Crater M. Planetarium N. The Dream Guardian O. Moon Juju Interlude P. Pachyderm Shrine Q. Pachyderm Rift R. Gyre Mountain S. Gyre Mountain Rift T. Hotfoot Springs U. Hotfoot Rift V. The Wanderlands W. Rift River X. Dream Fortress Y. Tlaloc’s Sanctuary 4. Juju Recipes 5. Dinky Games 6. Extras 7. Glitches 8. Copyright Stuff ----------------- 1. STORY ------------------ This is copied from the instruction manual, so I take no credit for it. “Being an apprentice shaman isn’t all tikis and temples, you know. There’s danger, excitement and on occasion a chicken suit or two. Just ask Tak. Lately, the shaman’s apprentice has been having these really weird dreams. In one of them, he’s visited by a creature calling himself the Dream Juju who explains that there’s a princess being held captive in a dark tower where monsters feed on her dreams. The Dream Juju asks Tak to rescue the princess and he sets out to do just that, but it turns out that nothing is as it appears to be! “The boundaries between the real world and the dream world are breaking down! The Staff of Dreams has been broken in half and stolen from the Dream Guardian causing rifts to open up and leak nightmare creatures into the real world. Who could be wicked enough to dream up a plot like this? It falls to Tak to seal the dream rifts, unite the halves of the Staff of Dreams and put a stop to this evil plan.” ---------------------- 2. CONTROLS ---------------------- Left analog stick: move Right analog stick: control camera A: jump, hold A to glide after jump A+A: double jump X: attack Y: long-range attack L: hold to use Juju power R: switch weapons White button: take out flea Start: pause game ------------------------------ 3. WALKTHROUGH ------------------------------ A. TAK’S DREAM ------------------------------ Here’s one of those dream-training areas that we’ve seen in so many other games. Start by breaking the thing nearby, then, attack the weird things that come out of it. After that is a cut scene. Then, you go towards the light (no, you’re not dead), and kill the enemy. Now cross the pillars. Over here are mana spheres. You can also find bugs and hit certain plants for crystals. This stuff is for making juju potions and are found all over the place. Anyway, just continue along the path and sometimes you’ll have to fight things. At one part, just kill enemies to make platforms, then, cross those. Over here is a Dream Guardian and some imps. Beat the Dream Guardian by killing all its tentacles to make the rift come back. Go through for a cut scene. ------------------------------------- B. WETSTONE LAKE ------------------------------------- Just so you know, you can get many, little fruit things by hitting certain bushes (such as the one near the beginning of this area) and bugs from the log. Also, you’re supposed to follow those feathers. They can restore some of your health, and the orange ones are ones you haven’t gotten to yet, while the purple ones are ones you’ve already passed. So start off by following the feathers. You’ll find some woodies to beat. Kill them to free the squirrel (even though the ungrateful thing just throws acorns at you anyway). Past here is a Juju Shrine. You need to go find a tiki to bring to it. Follow the feathers some more, then, bounce on the bear’s belly to get to a higher ledge. (Don’t jump on it too many times or it will get mad.) Now jump on the rope and swing across the gap. (But, don’t forget to climb up the rope to find a Juju Recipe for “View Take Opening Cinematic”.) Continue to follow the feathers, and watch out for evil bear trap-type enemies. At the bridge, throw Jibolba at the squirrel across the way. (While Jibolba’s in the air, you can aim him with the left analog stick.) Bite the squirrel to make it throw acorns at one of the woodies holding the bridge up. Then, do the same to the squirrel to the right. Now cross the bridge and kill the woodies. Past here, have Jibolba bite another squirrel, then, cross the rope. Past here, kill the woodies to free the bear. Go past the bear and hit the skunk to make it spray you. Then, go back to the bear, and it will run to a bee hive. Jump on the bear to bounce to a higher ledge. Go along here to get the tiki. (Break the rocks next to it for crystals.) Now take that tiki to the nearby shrine for a cut scene with the creepy Belly Juju. Past the juju shrine is a bear, a skunk, and a squirrel near a bee hive. Jibolba says to use the skunk smell to scare the squirrel away (so it doesn’t throw acorns at the bear when it tries to get to the hive), but you can also go smack the squirrel. (And, for me, this squirrel always has some strange glitches where it freezes, has an odd eye twitch, and sometimes one leg starts to get long and wiggle around. Very creepy, yet amusing….) I rambled on a bit there, but the point is, hit the squirrel or scare it away with skunk stink. Then, scare the bear with stink to get it to the bee hive. Jump on its belly a few times until t throws you over to the cave. In here are woodies and barrels of explosive juju candy for the creepy Juju. When you pick up a barrel, hold L to run fast so the fuse doesn’t catch up to you. Put a barrel next to the boulders to blow them up and unblock your path. Now run a barrel over to the Juju. After an odd cut scene, you’ll be done with this area. -------------------------------- C. BEDLAM FALLS --------------------------------- All you have to do is dodge the rocks and logs and stuff. Most things you can dodge or jump over, but there are a few logs where you should hold B to duck under them. Make sure you stay away from whirlpools or you’ll get sucked down and have to start over. At the end is a cut scene. ------------------------------------ D. DREAM’S RETURN ------------------------------------- Go forward, and you’ll be able to go left and right. Both ways are enemies to kill. Also, to the right is a Juju Recipe past the enemies. It is for “Tak’s Feather Color”. Platforms will appear, so cross them. As you continue in this area, you’ll learn new attack moves as you kill enemies to make platforms. Farther on is a nightmare creature called a puffer. It’s best to attack by jumping once and pressing X. If it grabs you, press X until it lets go. Just continue to kill enemies, and don’t forget to get the Juju Recipe near the next set of platforms. It is for “Balloon Head Showdown-One and Two Player”. Past the platforms are more enemies, such as stalkers, puffers, and imps. Stalkers turn invisible and can’t be hurt if you get near them, to attack from afar with Y to stun them. Then, run up and kill them. Destroy the big vines, as well, or else platforms won’t appear. (By the way, you can destroy the portals the imps come in by.) Past here is an annoying Dream Guardian. Don’t get rid of those portals because you’ll need the imps to get your health back. The tentacles seem tougher this time, and they usually swing in a circle (jump over this attack) or hit the ground and make a shockwave. This is annoying, but you can get it while it’s still lying on the ground. Each time a tentacle is beaten, the Guardian will shoot some fire balls at you. Some shorter tentacles can o the same. Once the tentacles are all gone, go into the portal. ------------------------------------------ E. GREENHEART FOREST ------------------------------------------- Follow the feathers, and you’ll soon fine a group of woodies. Kill them, then, go past them to a beaver. Use the nearby stink weed to bring stink to the beaver to scare it away. You still can’t cross the fast-moving water, so throw Jibolba very to bite the beaver. It will throw logs into the river, so cross them. Past here, kill the woodies to free the beaver. (Remember to use charged attacks to break shields.) Go to the water past here, and from a platform on the water, throw Jibolba at the beaver. Bite it so it makes a log fall. Go up that to get to a Juju Recipe for “Vine Climb-Two Player”. Go back, and there will be a cut scene. Kill the woodies and the shaman to free the bear, which will run over to the bee hive. (You’ve now learned how to do stronger attacks. Hold L and press X or Y.) Bounce on the bear’s belly to get to a higher ledge. Up here are boars and mud that makes it hard to walk. Cross the ledges to avoid the boars. Past here, at the bee hive, you can go straight or right. If you want, you can go for some pointless stuff. The skunks over here run through tunnels and are hard to catch, so bite one with Jibolba from afar, then, run to the stink cloud it leaves behind. You can now ride a boar while you’re stinky to break those logs for bugs. Press X or it will likely throw you off after a short time. Return to the bee hive and go to the bear. Jump onto the rope to ride down to another boar. Get stinky with stink weed and ride the boar towards the bear. You’ll get thrown off towards the bear, and it will run from your smell t the bee hive. Bounce on its belly until it throws you over to another area. Go to the stink weed to get smelly, then, ride on a boar and use it to kill the shamans to open a gate. Past here are more woodies. Past them, slide down the rope. There’s a squirrel at the mud here. Throw Jibolba at it. (If you bite the squirrel, it’ll kill something for some reason.) Put the squirrel to sleep so you can pass it without getting killed with acorns. Kill the woodies here to free the bear. You’ll learn Juju Kick now. (Hold L, then double jump and press X.) Now go to the bear and bounce on its belly until it throws you. There will be a cut scene over here. There’s also a Juju Shrine. Climb up the nearby ledges. (Jump from on top of a small rock if you can’t get up.) Then, bounce on the bear’s belly and jump in the air to get to the tiki on the ledge. Bring the tiki to the Shrine for a cut scene with the Mindreader Juju. He wants you to get three magic stones. Slide down the rope nearby. There’s a Juju Recipe here for “Lok Character for Dinky Games”. There are also three paths to take here. Go left and cross some logs and bouncy things. Get the magic stone, then, you can bounce on the bear’s belly until it throws you back to the Shrine. Slide down the rope again, then, go straight. Climb down the ropes a bit, but don’t drop down. Jump to the shaman on the ledge and kill it so it can’t bring the woodies back to life. Now kill the woodies to break the gate in front of a magic stone. (By the way, if you don’t remember, XB is useful for breaking enemies’ shields, too.) Now climb back up the rope and return to where the Juju Recipe was. Now go right (if your back is to the Juju Shrine). Swing on the rope, and make sure you go through the stink weed before jumping over to the boars. Ride the boar over to the gate to break it and jump off. Get the last magic stone, and there will be a cut scene back at the Shrine. You’ll get the bolas. Switch to it with R and press Y at the chasm to grapple to that wooden thing. After is a cut scene. ------------------------------------- F. TOWER APPROACH ------------------------------------- Here, back in the Dream World, you’ll learn about the bolas. You can attack enemies from afar with X and get rid of their shields with Y. First of all, though, get the Juju Recipe behind the pillar at the very beginning. It is for “Increased mana magnet”. Now, continue and use your bolas to kill enemies. Past them, use Y to hit the big enemy to grapple to it. You can’t kill it, so just continue. You’ll just have many enemies to kill this way. There are imps, stalkers, puffers, those vines, and some new things. When you find a lot of mana orbs, don’t go near it or the angler will get you. Deselect the bolas, and hold L and press Y on the area to reveal the angler so you can kill it. Farther on are enemies I don’t know the name of. They can shoot at you and turn invisible. Holding L then pressing Y is also an effective way to make this enemy reappear. Then, you have a short time to attack. Repeat to win. Past here is the Dream Guardian. At first, the battle is the same (and remember to keep the imps around, or at least the ones in the central area). After, you need to beat the Guardian itself. It will shoot fire and sometimes spit out imps. To hurt it, select the bolas, hold L and press Y. This takes a lot of tries to work, but you’ll get it. It helps to stand on a higher area of ground. After three hits, you’ll win and be able to go through the portal. -------------------------------------------- G. WOODY ARENA-PART 1 ---------------------------------------------- After a cut scene, you’ll have to fight groups of enemies. First beat the woodies, then, you’ll learn Juju Slam. Hold L and press X then Y to use this. Next, kill a group of woodies with shields. Next is a shaman and woodies. I always kill the shaman first, but you’ll need to hit it with Y to stun it so it doesn’t disappear. After that, there will be two groups of woodies plus a woody warrior, one with a shaman and the other without. Kill the shaman first, if there is one, then, the woodies, then, the warrior. The warrior’s backside is vulnerable, so wait until its weapon gets stuck on the ground, then, attack its back. Last of all are three catapults and woodies. The catapults are very dangerous. Be careful. Stand near them so another catapult hits it and destroys it. Once you’ve kill two catapults and all the woodies, Tak will make his escape. ---------------------------------------- H. GLOOMLEAF SWAMP ----------------------------------------- Go along the path, and you’ll find woodies and a shaman. Kill them to open the gate. Through that, you’ll find a zip line. When you go down it, jump off before the end, or you’ll fall into the gator-infested waters. Now, go along the murky water and the lily pads; it is safe. (By the way, cross small lily pads quickly, since they sink when you’re on them.) When you see a gator, go along the path farther from it. Otherwise, it’ll jump out of the water and get you. You’ll find a bee hive soon. Stand close and hit it several times so some bee swarms follow you. Continue through more murky water, and a swarm of bees should go distract the gator waiting for you. Then, just keep moving until the bees following you go away. Past here, cross the sleeping gators. Now, go up some ledges to the left of the woodies to find a shaman. Kill it, then drop down and kill the woodies so a platform lands in the water. You can now hold L and press X with your bolas equipped for a stronger attack. (If you want, you can cross another platform to find fruits and bugs when you jump on that round thing.) Get onto the platform that fell, and there will be a cut scene. Now have Jibolba bite the two sheep to either side of you so they turn the wheels and raise some platforms. Cross these, then, kill the woodies and the woody warrior to break the gate. The only thing behind it is a Juju Recipe for “Barrel Blitz-One Player”. Past here are two sheep and a frog. The frog can eat Jibolba, so stand as far right as you can and try to throw Jibolba over to the left sheep to bite it without the frog getting it. Then, bite the other sheep and cross the platforms that rise. Now free the sheep in the cage (and kill the woody if you want), then, grab a sheep with B. Carry the poor thing past the gator so it gets eaten instead of you. There’s a dead hive here and a path to the left and right. Go left and lead the bees over here (after hitting the hive) to the empty hive. Now, do what you did before to lead bees near the gator so it gets attacked while you get past it. Now go up some ledges and get onto the platform up here. Kill the woodies with your bolas to make them drop the bridge. Cross it and there will be a cut scene at the Juju Shrine. The Dead Juju wants you to get the tiki back from the woodies. Past the shrine, kill the shaman and the woodies, and your health will be increased. The gate will break, so go through. You have four sheep to bite here. The order doesn’t really matter that much, but the order the platforms come up would be the closest right sheep, then, the left, then, the farther right sheep, and the left one. I probably made that sound more confusing than it is, but anyway, once you cross those platforms, you’ll find some boom dust barrels and two paths. Each has woodies and “root walls” at the end. Run a boom barrel over to each to blow it up. Behind the wall on the right is a Juju Recipe for “View Commercials”. (Be careful, my game froze here, and it might for you, too.) Behind the left wall is the path you need to take. You can go right or left here. Two gators are to the right, so go left. You’ll find two bee hives, one dead and one working, and a frog. Lead bees to the dead hive. The frog can mess with the bees, so get several swarms, or hit the frog to stun it. Then, lead the bees (at least two hives) near the gators. They’ll distract the gators so you can get away. There’s a woody warrior here, and to the left are woodies, a woody warrior and a shaman on a higher ledge. Kill them to break the gate. Go through and get onto the platform. Bite the nearest sheep, and the thing will go up. As it does, bite the other sheep quickly, so that as the other platform lowers, the platform you’re on won’t go back down. On the other platform, wait until the sheep gets tired, and the platform goes up. Boom dust barrels are up here. Use one to break the gate. Don’t stand on the bridge, since it will blow up, too. Now, past the gate, go along the bridge. Jump to avoid the darts. These barrels (and all the others from now on in this level) have no fuse, so you can take your time with them. They only blow up if you hit them. So carry a barrel along the bridge, avoiding the darts. They take turns shooting, so it’s not too hard to avoid. Blow up the next gate and go through. Now you have to carry a barrel past moving things. You probably should press L to get past each one quickly. The ones later on are faster. Once you break the gate past that, go up some ledges and a rope. Now you have to carry a barrel past things that shoot darts. When you step on a circle, those things will shoot darts. Hold L and run past the first group. The next group is less predictable, but crossing it slowly without the barrel will help you figure out where to step. I believe you start off with the first two circles on the right, then, cross the left. It’s easier than it looks. Blow up the next gate, then, grab another barrel. Run past the first part with L. Now, cross the next group like this: go two forward on the left, then, right one, then forward two, left one, and forward two. Blow up the gate and go through. Get on the platform, and it will rise. -------------------------------------------- I. WOODY ARENA-PART 2 --------------------------------------------- Go forward, and there will be a cut scene. Then, you have a thin area to cross. To the right is a Juju Recipe for “Gloomleaf Arena-One Player” at a dead end. To the left is a gate. Get to it with a boom dust barrel (run with L, this one has a fuse), then, blow the gate up. Go through, then, cross the platforms (go left). Be careful; the smaller ones drop if you stand on them. Go through the doorway area here, and there will be a cut scene. ---------------------------------- J. SILVERFIN RIVER ---------------------------------- Just go down the river and avoid things. Press X to attack the woodies that come after you. -------------------------------------------- K. PANDEMONIUM GATES ---------------------------------------------- You get to use a woody catapult in this area. Turn it with the analog stick, go forward with A, and go backwards with B. You can hold down X to throw stuff, and hold L to go fast, also. Besides X, you can kill enemies and break things by just driving into them. Anyway, go forward and defeat the enemies. Don’t forget the dream guardian things you have to usually shoot from afar. (Get mana spheres for health.) Defeat all of them to reveal a new path. (By the way, remember to drive fast and use L often to jump over gaps.) Anyway, through the gate, continue, and when you get to the steep hill, use L. Kill the enemies past that, then, go through the next gate that appears. Go fast shortly after the gate to jump through a Juju Recipe for “Catapult Chaos-Two Player”. If you miss it, you can drive off the edge to get back to the gate to try again. Anyway, farther on, you’ll have to cross some moving platforms, then, kill some more enemies. If you want, you can go up that upper path. Go fast to cross the gaps. At one, you’ll need to go up one of the ramp-type things to jump sideways over to another area nearby. (You’ll see what I mean.) Anyway, at the end of this path is a Juju Recipe for “Game Music”. Now, attack that gate with X to break it. Go through and to the rift for a cut scene. -------------------------------------- L. SKYROCK CRATER -------------------------------------- Go forward. There are woodies along the way. At the dead end, jump down to the feathers. You’ll land on a rope, where you’ll slide down to another ledge. You’ll have a bit more ropes to slide down, then, at one, jump down at the feathers to land on another rope. Continue past here to find a bear and a frog. There is also an active bee hive and an empty bee hive near the bear and a cave. In the cave are bugs, and if you hit the container on the other side of the gap, another bug will come to you. Also, past the active bee hive is a kind of hidden ledge. Lead bees to the empty bee hive here, then, bounce on the bear’s belly to a higher ledge. Go in the cave here. There are shamans and a Juju Recipe for “New particle effects”, whatever that is. Anyway, back outside, lead bees (two swarms, since the frog will get one) to the empty hive. The bear will go to it, so bounce on its belly to a rope. Cross these ropes, then, go up some ledges. Cross some broken bridges while avoiding the shaman. After killing the shaman and the other woodies, the gate will break. You’ll learn Juju Bolts (hold L, then press X then B). Go through the gate, and there will be a short cut scene. Now, use your bolas to grapple to a pole. Kill the shaman on the higher ledge, then, the woodies. Now, go down the ledges the sign is pointing to. Cross the rope to get over to some mud and a boar. Cross the rocks here and ignore the woodies, since the shamans will just bring them back anyway. Go up some ledges and kill the shaman (Watch out for falling barrels.), then, kill the woodies over here to break the gate. Through t are woodies, and you’ll find some stink weed past them. Get stinky then drop down. Ride the boar. You can break all the things the shamans are on, then, break the gate past them. In here is a woody and later a shaman and a warrior. (You can climb up a rope in this room to a tunnel. In the tunnel is a boom dust barrel. You can drop it down over the warrior and shaman if you want to, though, it doesn’t matter. Also, if you fall in the water, remember that you can climb up the ledges sticking out of some of the weird, round things.) Kill the woodies to break the gate. Go through. There are bees, stink weed, and a frog here. There’s also a boar and some mud. I guess you’re supposed to distract the frog with bees while you get stinky and run over to the boar. Ride it across the mud. Now you have to cross some logs then a lot of moving things. This isn’t too hard, and at the end, you’ll get to a cave and a bridge. In the cave are three shamans. Kill them quickly to break the gate, since they can revive each other. Behind the gate is a Juju Recipe for Krash Kourse-Two Player”. Outside the cave, cross the bridge. Go along the path, and there will be a cut scene. -------------------------------- M. PLANETARIUM ---------------------------------- At first, just go along the path. Hit switches to make paths across gaps. Later, you’ll need to break the brown stuff on the wires as you go. You’ll hit something later that will open a gate, so go through. Break all the brown stuff, then, quickly hit all the switches so that they all spin at once. The center of the room will go down. Past here is a cut scene. Then, break the stuff around the cannon, then, hit the switch to activate it. Use it (shoot with X) to break more brown stuff, then, shoot the round thing to open the gate. To get to the gate, hit the switch near it with your bolas. Through the gate, you’ll find another cannon. Use it to get the dot through the pipe. Do this by shooting those things will arrows on them to turn them. They need to be pointing along the path the dot needs to go. Once the dot gets through the thing, shoot the round thing to open another gate. Go through. Use the closer cannon to get the dot through the pipe, then, go to the next cannon. (Below this cannon is also a Juju Recipe for “Chuckin’ Chickens-One and Two Player”.) Anyway, use this cannon to break all the brown stuff on the big, round thing. Shoot the switches to turn it. After breaking all the stuff, some moving platforms will appear. Cross them. Go straight ahead and use the cannon to get the dot through the pipe. Then, go to the other cannon. You need to get the brown stuff on another big, round thing while shooting the weird creatures that float by. Some platforms will appear. Cross them, then, go along the path. You’ll find more of those purple creatures, plus a red one that shoots stuff at you. And even though you can kill them, they’ll keep coming out of those pink things. Anyway, here’s where they start to get annoying. These purple gunkies (as they’re apparently called) shoot gunk, which gets in the way of the power in the wires. Break the gunk in this room, then, quickly hit the switch to open the gate. (Sometimes it takes a few seconds for the power to get to the switch.) Go through the gate. Now you have to break all this gunk, then, hit the switch. This is annoying, but it helps to kill the gunkies as you go along (and sometimes run back and kill them before they can re-gunk the wire.) Once the switch is powered and hit, another gate will open, so go through. Now go to the upper cannon. (The cannons that shoot straight, like this one, can destroy gunk, gunkies, and the things they come out of. The other kind, where the shot kind of falls at the end, only destroys gunk and gunkies.) Destroy all the gunk and gunkies here and the pink things they come out of. You can get all but one. Go down to the other cannon now. You have to destroy the gunk nearby, then, hit the switch to use the cannon. The cannon loses power whenever the gunky nearby shoots gunk back onto the machine, so kill it before using the cannon. Then, quickly get the dot through the pipe (and make sure there’s no more gunk on the pipe). Once the dot’s through, hit the switch near the gate to open it. There’s a Juju Recipe in plain sight for “Sound Effects Set 1”. Past that, jump to the lower ledge, then, climb up the ledges. Hit the switch to cross the gap, then, use the cannon. Kill gunkies and destroy the gunk, while trying to get the dot through the pipe. This is annoying, but you’ll get it with practice. Once done, go over to the other cannon and get the gunk ff the big, round thing while killing gunkies that come. Then, platforms will appear. Cross them, then, go forward to find JB, who needs to be freed from some gunk. Use the three cannons to destroy the pink things, then, the gunkies. Next, destroy the gunk on the round thing. (You may need to get some by attacking it directly.) When JB is free, you’ll get to another area. ---------------------------------------------- N. THE DREAM GUARDIAN ---------------------------------------------- After a cut scene, you’ll be in the dream world. There’s a big creature here that will break the path you’re on. Just run along the path and jump over the gaps the creature makes. At the top, there will be a cut scene. Now, you’re falling and the critter is shooting stuff at you. Dodge it; use L to move faster if you need to. If it shoots green stuff, go to the middle of the screen to dodge. Sometimes, you’ll fall through mana spheres, and one time, the critter falls through rocks that break. After dodging those, the creature will shoot stuff, and sometimes it shoots a lot of purple stuff, which is harder to dodge. After this part is another cut scene. --------------------------------------------- O. MOON JUJU INTERLUDE ------------------------------------------------ Now you just get to choose an animal. There is a jaguar, piranha, eagle, and dragon. You get a different power depending on what you choose. (I heard that the jaguar is the best.) ----------------------------------------- P. PACHYDERM SHRINE ------------------------------------------- You’ll learn how to use your animal power here, which is by holding L and then pressing B. Yay. Not so good is that I heard of a problem with this area. I’ll mention it later. Just make sure you don’t save. First, kill the woodies here, and the gate will break. Through it is a cut scene and the drawbridge that many people couldn’t lower. You’ll be stuck in this area if you defeat enemies in the wrong order then save. First, kill the two shamans. You need to kill them quickly so one doesn’t revive the other. (It’s easier to get to the other one quickly when you cross the platform between them while shooting the shaman with Y.) One rope of the drawbridge should break. Now kill the woodies and the warrior to lower the drawbridge completely. Also, don’t forget to o down the zip line to find a Juju Recipe for “Dart Tomb Dodgem-Two Player”. Across the drawbridge, grapple to the pole, then, kill the woodies and warrior to break the gate. Go through for a cut scene. Pins and Needles are shooting stuff, but their shots are very easy to dodge. Just don’t stand still for very long. Go along the path to the left. There are woodies over here, and the bridge things break when you step on them. Next, cross the slippery path, then, kill the shamans and woodies to break the gate. You’ll also learn Juju Flea Attack. Just press L when you throw Jubolba. Now grapple to the pole behind the gate. There are woodies and a warrior here, plus a Juju Recipe for “Pictures of the Tak Suit”. Kill the woodies to break the gate. Past it is a cut scene as Pins and Needles teleport somewhere else. Grapple across some poles now. You’ll get to some bridges, but if you don’t mind going out of your way a bit, drop down to the right. There are woodies and a warrior here. Also, there are poles you can grapple to. You’ll find a Juju Recipe for “JB Character for Dinky Games”. Now go back to where you dropped down and cross these platforms. It takes a bit of practice. Then, you have a path to go along with woodies along the way. You’ll end up back at the slippery path from earlier. From here, you can return to the bridges. Cross them (be careful, they break), then, kill the woodies and shaman to break the gate. Go through and along the path. You’ll get to a big elevator. Woodies and a warrior will appear for you to fight. At the bottom, go through the doorway. (Jump through, since there’s a gap between it and the elevator.) Past that are woodies and some gaps to jump over |
