The Elder Scrolls 3: Morrowind GOTY Walkthrough :
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KagomeInuyas ha |
Walkthrough - FAQ/Walkthrough -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
| The Ultimate Walkthrough Guide |
| to Morrowind |
| Version 2.0 |
| System: Xbox |
| Author: YuSaKu |
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-=Dedication=-
This guide is dedicated to my son, who has overcome
great obstacles in order to survive.
I love you Piglet,
Daddy.
-=Copyrights=-
This FAQ is copyrighted by me, and nobody can use it, blah
blah. I don't give a crap what you do with it, as long as you don't
profit from it (in a monetary, not intellectual way). Contact me
if you want to use this FAQ on your site, as I want to keep track
of where it is posted.
-=Version Info=-
Version 2.0 - This is the second version.
If some parts of this FAQ look goofy, blame it on Gamefaq's
Idiotic 80-charcter margin rule.
This FAQ is quite lengthy, so to make life easier, use Crtl+F
-=Table of contents=-
1. Walkthrough Section
1a. The Blades, otherwise known as "The Main Quest"
1b. The Thieves Guild
1c. The Mages Guild
1d. The Fighter's Guild
2. Contact Information and Contributions
3. Locations Authorized to Display This FAQ
4. Copyright Information
5. Other Works
-=First Note=-
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I have been, and continue to be, amazed at the overwhelming popularity
of my Morrowind guide. What started out as a pet project for me grew
into a five-year long obsession, which shows no signs of slowing down.
I began writing my guide when Morrowind was released for PC, and
adapted it when the game was re-released for the Xbox.
What also amazes me is, dispite the fact that it guide got 87,000 views
in 2005, 53,000 views in 2006, and is averaging 165-245 views per day
so far this year, not one single person has bothered to rate it, or any
of my other works. Come on guys, it only take one vote to let me know
that you care.
If you really enjoy this guide, please visit the Gamefaqs Contribution
rating page (http://www.gamefaqs.com/contribute/contrib_ratings.php)
and give me a few good reviews. I appreciate it in advance.
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-=Second Note=-
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Ok, alright, you can stop emailing me now. By popular demand, I am
(Reluctantly) doing a walkthrough guide. My philosophy about
walkthrough guides for Morrowind is that they suck all of the fun
out of doing the quests on your own. Sure, I have no problem telling
you where the treasure is, but if you can't follow the simple and
easy directions given to you by the in-game characters, then you
must be a mental defective. But if you really insist, then I yield.
1. Walkthrough Section
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1a. The Blades, otherwise known as "The Main Quest"
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Of course we all know that "The Blades", in addition to being a guild of sorts
is also the "Main Quest" of this game. After this, everyone will treat
You a little differently, and have newfound respect for your character. You
Get a couple nice items along the way, but it's nothing you can't live without
(Or get on your own through other means), plus it is long, very boring,
and requires An insane amount of travel. Alright, let's kick this off.
Caius Casides's missions:
The very first thing that you are told to do in Morrowind is to bring a document
to Caius Casides. Go to his house in Balmora and give him the note. He'll talk
to you at length about a Lot of shit. The he'll give you some gold and tell you
to check out some guilds before he gives you orders. Whenever you are ready,
ask him about Orders. He'll tell you to...
Go see Hashphat Antabolis in the Balmora Fighter's Guild:
Go talk to Hasphat Antabolis at the Balmora Fighter’s guild. He's in the very
bottom in the training room. He'll Tell you that you need to do him a favor
before he gives you the information that Caius needs. He'll tell you to go to
Arkngthand, A nearby Dwemer ruin, find a "Dwemer Puzzle Box", and bring it
back to him. Head south out of town and head towards caldera. When the road
Splits, take the right fork that goes behind Moonmoth Legion Fort.
Cross the bridge, and kill the Necromancer on the other side. Run up and
hit the Dwarven crank to move the rock that Protects the door to the Dwemer
ruin. Once inside the Hall of Centrifuge head down the Rocks. You can go
inside and try to make your way to the Cells of Hollow hand By going into
Weepingbell Hall and then down a long hallway that leads to The other side of
the Hall of Centrifuge and then into the Cells of Hollowhand, OR you can simply
jump up the curvy rock that obviously leads to the higher tier of the Dwemer
stronghold, just before you enter Weepingbell Hall. Take that door to The
left and the Dwemer puzzle box is on the bottom shelf on the north east Side
of the room. Then head back to the fighter’s guild and down the stairs to
Back to Hasphat. Talk to him about the puzzle box, the Nerevarrine, and the
sixth House, and then the sixth house references. Then head back to Caius
and talk To him about orders. Now he tells you to...
Visit Sharn Gro-Muzgub in the Balmora Mage's Guild:
Head on over to the mages guild on the west side of town next to the fighter's
Guild. Talk to Sharn Gro-Muzgub, she's the Orc in the bottom of the stairs.
She'll tell you that you need to run an errand for her. She'll tell you to get
The skull of Llevule Andrano for her from the Andrano ancestral tomb. It's
located across the road from Pelagiad, so get there the quickest way possible:
Silt Strider to Seyda Neen, and then walk. just check your Journal if you get
lost. Once inside the tomb, walk down the stairs and Continue your way around
the tomb while killing off bone walkers and skeletons. Just keep going
downstairs. On the second flight of stairs, open the wooden Door and you
should find a bone walker and see a large pit of dirt with a large skull and a
Dagger of Judgement. Pick up the skull and anything else you find interesting
And head back to Sharn. Talk to her about 'errands' and she'll answer your
Questions about the Nerevarrine Cult, and even give you some notes about it
to take back to Caius, how sweet. Go back to Caius and he'll update your
journal, promote you, and give you a scroll of Almsivi AND a Scroll of
Divine Intervention.
"These dreams go on when I close my eyes...":
Hop into bed and rest. You'll have a disturbing dream.
Shortly afterwards, every time you rest, little men in black suits try to cut
off your ba...err I mean, kill you.
Tell Caius about the dream, and he tells you about how the Tribunal Temple
deals with people who have 'visions'. Next, Caius orders you to...
Conduct a series of Interviews in Vivec:
Caius wants you to go and talk to three very important people in Vivec about
the Nerevarrine And Sixth House cults. So hop your favorite mode of
transportation down to Vivec (Scroll of Icarian Flight!) and find these People.
Addhirannir (a Khajiit from the thieves guild):
Addhirannir is located in the St. Olm's Canton. Head there, and duck into the
Canalworks. Once inside, head to the east Side of the canton and look for a
trap door to the Underworks. Head down and you should find the female Khajiit.
She'll tell You about a Census and Excise agent on her back. Head back up into
the Waistworks and talk to Dvuianius Platorius about Addhirannir. Lie to him
and Tell him that she went on a Gondola to the mainland and he'll leave both
of you alone. Head back to Addhirannir and ask her about the Nerevarrine and
Sixth House Cults.
Huleeya (an Argonian in the Morag Tong):
He is located in the Black Shalk Cornerclub, on the east side of the Foreign
Quarter Conton's Lower Waistworks. If you talk to him, he will tell you that
he needs to be escorted to Jobasha's Rare Book store across the Waistworks,
but he wants you to do him another favor to Stop the racism against free
Argonians from the people in the Cornerclub. Talk to the other three Dunmer
in the club about 'filthy lizard' and if your Disposition with them is high
enough, they will change their minds about Argonians (at least temporarily).
If not, it's on. Afterwards, travel with Huleeya across the Waistworks
into Jobasha's. Your journal will update and you can then talk to him
about the Nerevarrine Cult, and he gives you some notes.
Mehra Milo (a Dunmer priestess for the Tribunal Temple):
She is located in the Library of Vivec, inside the Hall of Wisdom of the Temple
Canton in Vivec. Damn what a mouthfull. When you talk to her, she'll tell you
to meet her in the back of the library, you know, to keep things hush-hush.
Talk to her there, and she'll tell you about the Nerevarrine cult.
Your entire screen should be full of blue-highlighted topics, so talk to her
about each one. She'll tell you to pick up a copy of "Progress
Of Truth" for Caius Casides. You'll also learn that she might have to go
into Hiding soon, and to tell Caius about "Amaya". However, the most
important Issue right now is finding a copy of "Progress of Truth".
You can find a copy In the southwest corner of the Library, on the top
shelf (an Ordinator is Nearby), OR you can buy a copy at Jobasha’s for
150 gold.
Once you've done all this, go back to Caius, and he'll give
You 200 gold Septims.
Giving Gifts for information:
Caius Casides wants you to give Hassour Zainsubani in Ald’Ruhn a gift so that
he will tell you some information about the Nerevarrine cult. Head to Ald’Ruhn
and ask around. You'll discover that Hassour likes to read books, so it's a
safe bet that if you go to the bookstore and buy him a cheap book, he
Might like you. Pop into the local bookseller and purchase a copy of
"Ashlander Hymns", then head down the stairs next to the bar in the
Ald Skar Inn. You should find Hassour there. Ask him about the Ashlanders
and their gift giving Customs. Then talk to him about courtesy and a
thoughtful gift. Then you can talk to him About Ashlanders, and the
Nerevarrine prophecies and you should get his notes. Head back to Caius
once you have the notes. Your next quest sends you to...
Urshilaku Ashlander Camp:
Your quest to become the Nerevarrine starts to unfold here. Caius sends
to the Urshilaku camp, but first drop in to see Somutis Vunnis and Crulius
Pontanian Moonmoth Legion Fort. Somutius Vunnis will give you some potions,
and crulius will give you some scrolls. When you are ready, Head to Maar Gan.
Head north there, straight up the Foyada (In front of Huleen's Hut) and then
once you hit the coast, go slightly west.
Once inside the camp, find Nibani Maesa (She's located inside of the Wise
Woman's Yurt - ASK SOMEONE ABOUT THE WISE WOMAN FIRST. Ashlanders will attack
you if you enter a Yurt without asking) and talk to her about the
Nerevarrine Prophecies. You will have to either bribe her or find another
way to raise her disposition towards you before she talks.
She tells you to speak with Zabamand in his Yurt and he will give you
Permission to enter the Ashkan's Yurt. His Yurt is one of the three under
the big tarp at the rear of the camp. Talk to him about the
Nerevarrine prophecies, and then pick one of the options he gives you.
The easiest thing to do is to tell him everything you know about the
Sixth House. He'll grant you permission to speak with Ashkan Sul-Matuul,
in the next hut over.
The First Trial - The Bonebiter Bow:
Talk to Sul-Matuul about the "Nerevarrine Prophecies" and he will let you
join the tribe if you Agree to do an initiation rite to see if you are
truly the Nerevarrine. He will Tell you that you need to fetch the Bonebiter
Bow from the Urshilaku Burial Caverns.Head south-southeast right out of camp.
You should stumble upon a door called "Urshilaku, Astral Burial". Head inside,
and you should find a bunch of monsters waiting for you. Fight your way down
into the Karma Burial Chamber. Inside here, you can either go north or south.
North leads you to some more monsters and some Corpses with decent items.
South leads you to the "Laterus Burial Chamber", which is where we need to go.
Once inside, jump onto the rocks and make your way all the Way up the spiral
to the door to the "Juno Burial Chamber". Go east, then south, and then
southeast to find the Wraith of Sul-Senipul (He looks like a normal
Ancestor Ghost, except he's more powerful, can damage your attributes,
and can resist yourmagic). Kill him and then take the Bonebiter Bow off
of his corpse. Head backTo Sul-Matuul in the Urshilaku camp. You can then
meet with Nibani Maesa in the Wise Woman's Yurt to discuss the Nerevarrine.
Talk with her about ALL of the highlighted topics and then head back to
see Caius.
Dagoth Gares and the Sixth House Base:
Head to Fort Buckmoth and speak to Resa Pullia, who says she's found a
hidden Sixth House base. Fort Buckmoth is located right next to Ald’Ruhn,
so you should take the Silt Strider there first. Raesa tells you the
sixth house base is located near Gnaar Mok and is called Ilunibi.
The exact location of the base can be found by asking the Locals around
Gnaar Mok, so head out there from Fort Buckmoth. By foot, head due southwest
All the way to the coast. If you're like me and despise traveling by foot,
you can get there by boat from Khuul or Hla Oad. Once there, you soon
realize that Ilunibi is on Khartag point, on the northern part of the
island. It'sReally easy to find, just head due north, across the floating
wooden stick bridge and you Should find Ilunibi, Carcass of the Saint,
right next to some big rocks. Once inside, Fight your way to the southwest
into Marowak’s Spine. Fight all the way Through to the south, and then at
the very bottom take the path north into The Blackened Heart section.
Yet again, fight your way south into the Soul's Rattle. Once in here,
head into the north east of this section and you'll be
Approached by Dagoth Gares. Pick from the options what to say to him,
and then You will fight him. I picked the option to swear allegiance
to Dagoth Ur and he still attacked me. Once he is dead, go back to
Caius and you will discover that you have contracted Corprus Disease.
The Second Trial - Dealing with Corprus Disease:
Caius will tell you that you have a serious case of Corpus, the "Divine
Disease" that causes people to become Corprus Beasts. The only possibility
of a cure is at the Corprusarium, located in Tel Fyr. Tel Fyr itself is
located off the east coast, on an island southwest of Sadrith Mora. It is
a Telvanni tower, owned by Divath Fyr. You can get there fastest by boat
from Sadrith Mora. Once you get there, head into Onyx Hall and then into the
Hall of Fyr. From there, levitate up (if you look up you should see a
circular hole in the ceiling), and you should see Divath Fyr. Now I know
what you're thinking. I shouldn't have to remind you that Fyr is a key
character, and killing him is against the rules. You can get Daedric
Armor later. Talk to him, and then give him the Dwemer Artifact and then
talk to him about the Divine Disease. Talk to him about Corprus Disease
and he'll tell you he'll give you a potion that either kills you
or cures you, but first you have to go into the Corprusarium and get
some Dwemer Boots for him from Yagrum Bogorn. Head into the Corprusarium,
open up the old gate and then head into the Corupsarium Bowels section.
From here head into thenorthwest section (It's a little more west
than north) to find Yagrum, the lastliving Dwarf. Yes, the Last living
Dwarf. I SAID DWARF. OKAY! the little fat guy with the mechanical legs,
there, are you happy? You sick bastards! Anyway, Talk to him about the
Dwemer boots and then head back to Divath Fyr. Talk to him about the
potion and then give him the boots. Choose "Get cured" and he will cure
you of your symptoms. Yes, but not from your immunity to disease. You
are now immune to every disease in the game, which means it's impossible
to become a Vampire or a Werewolf (Note that you can become a Werewolf
at will if you complete the Bloodmoon Expansion). Head back to Caius.
Caius' Departure:
Oh shit. Caius is being recalled to deal with a potential war back in Tamriel.
But before he goes back to the city, he'll promote you to operative, give you
750 gold, and his black pants (OMG, what is that white stain...wait, these
cast chameleon 20% when used? Nevermind), Black Shirt (Full of Skooma-smokin'
MAN SWEAT...and they fortify your Sneak 20% when used) and a nice ring
(That fortifies both your security and luck 20% when used). Although he's
leaving, he'll give you your final orders to find the lost Nerevarrine
Prophecies from Mehra Milo at the Temple in Vivec.
*REST BREAK #1*
I don't know about you, but by now, I've worked up a Nerevarrine-sized
appetite, so I'm popping into the kitchen to whip up some gamer fuel.
What, you want to know what I'm eating? Fair enough. I present to you, my
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"Groto" Greek Pizza
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INGREDIENTS:
1 Thin Ready-made Pizza Crust (Mama Mary's)
1 Jar of Pesto
1 Jar of Red Sauce (Mama Mary's Also)
1 Can of Diced Tomatoes
1 Container of Feta Cheese
1 (Small) Bag of Shredded Mozzerella Cheese
1 Jar of Martini Olives (Remove the Pimentos)
1 Jar of Kalamata Olives (Pitted)
1 Jar of Diced Artichoke
1 (Small) Bag of Fresh Spinach
1 Canister of Cavender's Greek Seasoning
Pre-heat your oven to 425°
Start by spreading the Pesto evenly across your crust. Add the red sauce
next, followed by the Diced Tomatoes. Grab a knife, or a Lil' Chopper
(A food processor), chop the Spinach really fine, and spread it across
there. Next comes the Feta, the pitted olives (Cut these in half first),
the Artichoke, and finally the Mozzerella. Sprinkle with copious amounts
of Cavender's, and we're ready to bake.
Bake 12-15 minutes, or until cheese is melted, and outer crust is crispy.
I usually enjoy (Quite a few) bottle(s) of Çodorníu Pinot Noir Brut Rosè with
this, but if you are underage, a Mountain Dew Code Red or a Cherry-Lemon
Sun-drop will do the job nicely.
Alright, now that we're fed, it's time to get back to questing.
"Tonight there's gonna be a jailbreak...":
Head to the library, and you discover that that Mehra is not there.
Ask around and you will be told that her office is located across
the hall from the Canon offices. Break into her office and read the
note on top of the dresser. The note says to meet Mehra in the
Ministry of Truth (The floating prison above the temple), and to bring
two scrolls of Divine Intervention with you. The scrolls can be bought
in the Vivec Mages Guild from Janand Maulinie. You have to levitate
to get up there, so use a potion or a spell of Levitation. Once you're up
there, head around to where the guard (Alvela Saram) is standing.
Tell her you're "visiting someone" and she'll give you the key to the
door. Open up the door to the hall of processing and head into the
Grand Inquisitor's office. In his desk there is another key that will
let you open the 10 point locked door. That key will also let you
open all the doors. Now we want to head to the Prison Keep, which is
located around the north side. Once Inside, check the guards desk
for the cell key. Head into the cell on the far right and talk
to Mehra. She'll tell you to meet her at Holamayan Monastary so
that you can get the info you need on the Lost Prophecies.
"You and me's goin' Fishin' in the dark...":
Divine intervention out and you'll be in Ebonheart. Head down to the docks
at the other end of the town and talk to Blatta Hateria about "Knowing you"
and then "going fishing". You'll travel to Holamayan Monastary. From the boat
dock, head up the rocks and... wait. At either dawn or at dusk, Holamayan
will open up its doors for you to enter. Once inside, head right to find
Mehra. Then talk to Gilvsa Barelo about the "lost Prophecies". Then
talk about the "Seven Curses".
After this, head all the way back to the Urshilaku Ashlander camp and talk
to Nibani.
The Third Trial:
Once inside of the wise woman's yurt talk to Nibani Maesa about the "Lost
Prophecies". Then talk to her about her about Judgement as to whether or
not you are the Nerevarrine. She'll talk to you about the "Second
Trial" and "Corprus Disease", and then she tells you to talk to Sul Matull
about the "Third Trial". Head to the Ashkan's Yurt and he'll tell you that
you need to go to Kogoruhn and get him a cup, Corpus Weepings, and the
legendary Shadow Shield.
The Lost Fortress:
Kogoruhn is located to the southeast of the camp about two-thirds of the way
back towards Maar Gan. Once you are at Kogoruhn, head into the "Dome of
Pollock’s Eve" and kill the Dagoth inside. Then look on the table for a
House Dagoth cup, it should be next to a ceramic bowl. On your way to the
tomb of Dagoth Marin, fight and kill a Lame Corprus and take some Corprus
Weepings off of its corpse. Head into the Hall of Phisto, and fight your
way to the Hall of Maki and then fight your way from there into the lost
Nabith Waterway. Once you are in here, head south to "Charma's Breath".
There are plenty of Lame Corprus and Corprus Stalkers in the waterway,
so you can get your Corprus Weepings here if you missed them earlier.
In "Charma's Breath", head straight to "Bleeding Heart". The Shadow
Shield is in here, lying on top of a rock right next to an Orcish
Warhammer. It's enchanted, so its glow makes it pretty easy to find.
If you have trouble, try a Detect Enchantment Potion. Once you have
all three items, exit out of the south of Charma's Breath and head back
to Sul-Matuul in the Urshilaku camp Talk to him about the third
trial and he'll point you to the cavern of the incarnate for the trial of
wisdom.
The Cavern of the Incarnate:
The Cavern of the Incarnate is actually pretty difficult to find but not if you
know where to look. If you have the map that comes with the game look towards
Rotheran and then south/southeast into the Ashland. You should see a path that
goes down the mountain range and then curves back up again at the end. This is
the cave of the incarnate. So head due east out of the camp and then due east
for a very long time. The cavern of the incarnate is down the path on the
other side of the mountains from the Nchuleft Ruin and the Zainab camp if
you've been there before. The door to the cavern itself is due west of the
Nchuleft ruins. Once you are there, wait or rest until six am or six pm.
Enter the door and Azura will talk and you can enter the cavern.
Inside you will see a large statue of Azura. Resting on her hands is Lord
Nerevar's legendary ring, "Moon and Star". Take it, and a short cinematic
will Play. Azura will speak to you directly and lay out your next two trials.
You must be recognized as Hortator of the three Great Houses AND Named
Nerevarrine by the four Ashlander Tribes. Nothing too big, no pressure here.
The Fourth Trial: Becoming Hortator of the 3 Great Houses of Morrowind.
Yeah, just be glad that House Dres and House Indoril aren't in the picture
or else this really would be a pain in the ass.
In order to complete the fourth trial you must be named the hortator of all
Three of the Great Houses that do business in Morrowind. Sound easy? Heh,
you'll see.
Great House Redoran:
In the Ald'Ruhn Manor District ("Under Skar"), go into the main Redoran
Council Center and talk To Neminda to get a book of all of the locations
of the Redoran councilors. Luckily, all of the House Redoran councilors
are located within the Manor District.
Councilor Athyn Sarethi:
Let's kick things off with Athyn Sarethi. He tells you he will vote for you as
House Redoran hortator if you save his son. Athyn tells you that his son has
been taken hostage by Bolvyn Venim (the Archmagister) for a
Crime that he didn’t commit. Varvur Sarethi is imprisoned within Venim manor,
so lets Head over there. Venim Manor is the first manor on your right when you
enter the district. Ask you ask about Varvur, everyone will stop talking to you.
That's fine and good, for now. Find the entrance to the right wing of the manor
and head down the stairs. Turn right, and there should be a cloth hanging over
a wall at the dead end. Hidden behind it is a door with a 50 point lock.
Unlock it, and you will find Varvur Sarethi. Speak to him, and choose
"Travel together" and lead him out of the room. Now we're in business.
Every guard is the place is try to kill you both, so RUN as fast as you can,
but DON'T LOSE Varvur. Head up the stairs and head directly to the entrance.
You will have to shed some blood here, unless you're wicked fast, AND you cast
a Fortify Speed on Target spell on Varvur. Once outside, head back to Sarethi
Manor a quickly as you can. Athyn then agrees to give you his vote.
*NOTE*
If You have already done this quest as part of the House Redoran quest,
then you are already a step ahead of the game.
Miner Arobar:
Located in the bedroom of his manor, in the northeast section of the manor
district. Head into the guard quarters, take the door from there into the
Private Quarters, and then pop into his Bedroom. His is on the left.
He'll vote for you ONLY if you've done the Athyn Sarethi quest, and
not before.
Hlaren Romaron:
Also in his manor, in the southwest section of the Manor District.
Just head straight in and go all the way down to the bottom of the stairs,
through the door there. In case you can't read names, he’s the one wearing
Bonemold armor and looking stoic. Like Miner, he won't Vote for you until
you have done the Athyn Sarethi quest.
Garisa Llethri:
In the private quarters of his manor, this one located in the northwest part of
The manor district. Head straight into the bedrooms then take a right into the
Private quarters and you will find him. Ditto about Athyn Sarethi.
Brara Moravyn:
Come to her last. She is located in the Redoran Council Hall. Head northwest
from The entrance door, through the next door, then drop down and head to
the northwest To find her quarters.
Archmagister Venim:
After getting all of the Council member votes, you are told that you have
to have a duel to the death with Bolvyn Venim, because he will never allow an
Outlander to become the Hortator of House Redoran. Of course we already know
Venim is located in the private quarters of his manor. Go and speak with him
about "Redoran Hortator". He will immediately challenge you to a duel in the
Vivec Arena. Head to the Arena Canton of Vivec and jump down into the arena
pit where Venim is waiting. Whup him good, and make sure to loot his
Body for his Daedric Dai-Katana AND near-complete set of Ebony Armor.
Go back to Ald'ruhn and speak with Athyn Sarethi again to be named Hortator
of Great House Redoran.
One down, two to go.
Great House Hlaalu:
Head to Balmora and talk to Nileno Doravyn in order to get the Hlaalu Yellow
Book of 3E....ah fark, the book that lists the councilors. :P
Crassius Curio:
Of course Uncle Crassius has to be your first stop. He is located in
Curio Manor in the Hlaalu plaza on top of the canton. If you really
needed me to tell you that, stop playing now. He goes a step further
than wanting you naked, this time he wants a kiss. Yeah. He tells
you that Dram Bero can be persuaded, Yngling Half-Troll can be
bribed, and that Orvas Dren is your big obstacle. Dren has control
over councilors Nevena Ules and Velanda Omani, so you have to
go through Orvas to get to them.
Dram Bero:
This mofo is hard to find if you don't know where to go. Ask around Vivec about
him and you'll be told that he is in the St. Olms Canton. Head over
there to the plaza on top of the canton and have look around. Still can't
find him? Try heading into the haunted manor and down the stairs.
Open up the 50 point locked door and then go through the next wooden door.
Ask him about "Hlaalu Hortator" and he'll give you his vote solely because
you were resourceful enough to find out where he was. Yeah, really
resourceful.
Yngling Half-Troll:
Mr. Yngling (Like the beer, only with a thicker head), is located in the
St. Olm’s Canton plaza. Pop into Yngling Manor and open up the wooden door on
the left. Talk to Yngling, and he will say you can buy his vote for 2000 gold.
You do have a choice here: You can either give him the gold for his vote, or
you can just straight out kill him, no one will even care.
Orvas Dren:
If you don't know where Dren Plantation is, calmly put down the controller,
eject your Morrowind disc from your Xbox, place it in a toaster oven, and
turn it on. Once there, head into "Dren's Villa". You should find
Jefferson Davis, err I mean Orvas Dren, downstairs. When you speak to him,
ONLY SAY "To save Morrowind from Dagoth Ur and the empire" and nothing else,
because he will attack you. When he g |
