The Elder Scrolls 3: Morrowind GOTY Walkthrough :
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Walkthrough - FAQ/Walkthrough
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | The Ultimate Walkthrough Guide | | to Morrowind | | Version 2.0 | | System: Xbox | | Author: YuSaKu | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=Dedication=- This guide is dedicated to my son, who has overcome great obstacles in order to survive. I love you Piglet, Daddy. -=Copyrights=- This FAQ is copyrighted by me, and nobody can use it, blah blah. I don't give a crap what you do with it, as long as you don't profit from it (in a monetary, not intellectual way). Contact me if you want to use this FAQ on your site, as I want to keep track of where it is posted. -=Version Info=- Version 2.0 - This is the second version. If some parts of this FAQ look goofy, blame it on Gamefaq's Idiotic 80-charcter margin rule. This FAQ is quite lengthy, so to make life easier, use Crtl+F -=Table of contents=- 1. Walkthrough Section 1a. The Blades, otherwise known as "The Main Quest" 1b. The Thieves Guild 1c. The Mages Guild 1d. The Fighter's Guild 2. Contact Information and Contributions 3. Locations Authorized to Display This FAQ 4. Copyright Information 5. Other Works -=First Note=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I have been, and continue to be, amazed at the overwhelming popularity of my Morrowind guide. What started out as a pet project for me grew into a five-year long obsession, which shows no signs of slowing down. I began writing my guide when Morrowind was released for PC, and adapted it when the game was re-released for the Xbox. What also amazes me is, dispite the fact that it guide got 87,000 views in 2005, 53,000 views in 2006, and is averaging 165-245 views per day so far this year, not one single person has bothered to rate it, or any of my other works. Come on guys, it only take one vote to let me know that you care. If you really enjoy this guide, please visit the Gamefaqs Contribution rating page (http://www.gamefaqs.com/contribute/contrib_ratings.php) and give me a few good reviews. I appreciate it in advance. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=Second Note=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ok, alright, you can stop emailing me now. By popular demand, I am (Reluctantly) doing a walkthrough guide. My philosophy about walkthrough guides for Morrowind is that they suck all of the fun out of doing the quests on your own. Sure, I have no problem telling you where the treasure is, but if you can't follow the simple and easy directions given to you by the in-game characters, then you must be a mental defective. But if you really insist, then I yield. 1. Walkthrough Section -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1a. The Blades, otherwise known as "The Main Quest" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Of course we all know that "The Blades", in addition to being a guild of sorts is also the "Main Quest" of this game. After this, everyone will treat You a little differently, and have newfound respect for your character. You Get a couple nice items along the way, but it's nothing you can't live without (Or get on your own through other means), plus it is long, very boring, and requires An insane amount of travel. Alright, let's kick this off. Caius Casides's missions: The very first thing that you are told to do in Morrowind is to bring a document to Caius Casides. Go to his house in Balmora and give him the note. He'll talk to you at length about a Lot of shit. The he'll give you some gold and tell you to check out some guilds before he gives you orders. Whenever you are ready, ask him about Orders. He'll tell you to... Go see Hashphat Antabolis in the Balmora Fighter's Guild: Go talk to Hasphat Antabolis at the Balmora Fighter’s guild. He's in the very bottom in the training room. He'll Tell you that you need to do him a favor before he gives you the information that Caius needs. He'll tell you to go to Arkngthand, A nearby Dwemer ruin, find a "Dwemer Puzzle Box", and bring it back to him. Head south out of town and head towards caldera. When the road Splits, take the right fork that goes behind Moonmoth Legion Fort. Cross the bridge, and kill the Necromancer on the other side. Run up and hit the Dwarven crank to move the rock that Protects the door to the Dwemer ruin. Once inside the Hall of Centrifuge head down the Rocks. You can go inside and try to make your way to the Cells of Hollow hand By going into Weepingbell Hall and then down a long hallway that leads to The other side of the Hall of Centrifuge and then into the Cells of Hollowhand, OR you can simply jump up the curvy rock that obviously leads to the higher tier of the Dwemer stronghold, just before you enter Weepingbell Hall. Take that door to The left and the Dwemer puzzle box is on the bottom shelf on the north east Side of the room. Then head back to the fighter’s guild and down the stairs to Back to Hasphat. Talk to him about the puzzle box, the Nerevarrine, and the sixth House, and then the sixth house references. Then head back to Caius and talk To him about orders. Now he tells you to... Visit Sharn Gro-Muzgub in the Balmora Mage's Guild: Head on over to the mages guild on the west side of town next to the fighter's Guild. Talk to Sharn Gro-Muzgub, she's the Orc in the bottom of the stairs. She'll tell you that you need to run an errand for her. She'll tell you to get The skull of Llevule Andrano for her from the Andrano ancestral tomb. It's located across the road from Pelagiad, so get there the quickest way possible: Silt Strider to Seyda Neen, and then walk. just check your Journal if you get lost. Once inside the tomb, walk down the stairs and Continue your way around the tomb while killing off bone walkers and skeletons. Just keep going downstairs. On the second flight of stairs, open the wooden Door and you should find a bone walker and see a large pit of dirt with a large skull and a Dagger of Judgement. Pick up the skull and anything else you find interesting And head back to Sharn. Talk to her about 'errands' and she'll answer your Questions about the Nerevarrine Cult, and even give you some notes about it to take back to Caius, how sweet. Go back to Caius and he'll update your journal, promote you, and give you a scroll of Almsivi AND a Scroll of Divine Intervention. "These dreams go on when I close my eyes...": Hop into bed and rest. You'll have a disturbing dream. Shortly afterwards, every time you rest, little men in black suits try to cut off your ba...err I mean, kill you. Tell Caius about the dream, and he tells you about how the Tribunal Temple deals with people who have 'visions'. Next, Caius orders you to... Conduct a series of Interviews in Vivec: Caius wants you to go and talk to three very important people in Vivec about the Nerevarrine And Sixth House cults. So hop your favorite mode of transportation down to Vivec (Scroll of Icarian Flight!) and find these People. Addhirannir (a Khajiit from the thieves guild): Addhirannir is located in the St. Olm's Canton. Head there, and duck into the Canalworks. Once inside, head to the east Side of the canton and look for a trap door to the Underworks. Head down and you should find the female Khajiit. She'll tell You about a Census and Excise agent on her back. Head back up into the Waistworks and talk to Dvuianius Platorius about Addhirannir. Lie to him and Tell him that she went on a Gondola to the mainland and he'll leave both of you alone. Head back to Addhirannir and ask her about the Nerevarrine and Sixth House Cults. Huleeya (an Argonian in the Morag Tong): He is located in the Black Shalk Cornerclub, on the east side of the Foreign Quarter Conton's Lower Waistworks. If you talk to him, he will tell you that he needs to be escorted to Jobasha's Rare Book store across the Waistworks, but he wants you to do him another favor to Stop the racism against free Argonians from the people in the Cornerclub. Talk to the other three Dunmer in the club about 'filthy lizard' and if your Disposition with them is high enough, they will change their minds about Argonians (at least temporarily). If not, it's on. Afterwards, travel with Huleeya across the Waistworks into Jobasha's. Your journal will update and you can then talk to him about the Nerevarrine Cult, and he gives you some notes. Mehra Milo (a Dunmer priestess for the Tribunal Temple): She is located in the Library of Vivec, inside the Hall of Wisdom of the Temple Canton in Vivec. Damn what a mouthfull. When you talk to her, she'll tell you to meet her in the back of the library, you know, to keep things hush-hush. Talk to her there, and she'll tell you about the Nerevarrine cult. Your entire screen should be full of blue-highlighted topics, so talk to her about each one. She'll tell you to pick up a copy of "Progress Of Truth" for Caius Casides. You'll also learn that she might have to go into Hiding soon, and to tell Caius about "Amaya". However, the most important Issue right now is finding a copy of "Progress of Truth". You can find a copy In the southwest corner of the Library, on the top shelf (an Ordinator is Nearby), OR you can buy a copy at Jobasha’s for 150 gold. Once you've done all this, go back to Caius, and he'll give You 200 gold Septims. Giving Gifts for information: Caius Casides wants you to give Hassour Zainsubani in Ald’Ruhn a gift so that he will tell you some information about the Nerevarrine cult. Head to Ald’Ruhn and ask around. You'll discover that Hassour likes to read books, so it's a safe bet that if you go to the bookstore and buy him a cheap book, he Might like you. Pop into the local bookseller and purchase a copy of "Ashlander Hymns", then head down the stairs next to the bar in the Ald Skar Inn. You should find Hassour there. Ask him about the Ashlanders and their gift giving Customs. Then talk to him about courtesy and a thoughtful gift. Then you can talk to him About Ashlanders, and the Nerevarrine prophecies and you should get his notes. Head back to Caius once you have the notes. Your next quest sends you to... Urshilaku Ashlander Camp: Your quest to become the Nerevarrine starts to unfold here. Caius sends to the Urshilaku camp, but first drop in to see Somutis Vunnis and Crulius Pontanian Moonmoth Legion Fort. Somutius Vunnis will give you some potions, and crulius will give you some scrolls. When you are ready, Head to Maar Gan. Head north there, straight up the Foyada (In front of Huleen's Hut) and then once you hit the coast, go slightly west. Once inside the camp, find Nibani Maesa (She's located inside of the Wise Woman's Yurt - ASK SOMEONE ABOUT THE WISE WOMAN FIRST. Ashlanders will attack you if you enter a Yurt without asking) and talk to her about the Nerevarrine Prophecies. You will have to either bribe her or find another way to raise her disposition towards you before she talks. She tells you to speak with Zabamand in his Yurt and he will give you Permission to enter the Ashkan's Yurt. His Yurt is one of the three under the big tarp at the rear of the camp. Talk to him about the Nerevarrine prophecies, and then pick one of the options he gives you. The easiest thing to do is to tell him everything you know about the Sixth House. He'll grant you permission to speak with Ashkan Sul-Matuul, in the next hut over. The First Trial - The Bonebiter Bow: Talk to Sul-Matuul about the "Nerevarrine Prophecies" and he will let you join the tribe if you Agree to do an initiation rite to see if you are truly the Nerevarrine. He will Tell you that you need to fetch the Bonebiter Bow from the Urshilaku Burial Caverns.Head south-southeast right out of camp. You should stumble upon a door called "Urshilaku, Astral Burial". Head inside, and you should find a bunch of monsters waiting for you. Fight your way down into the Karma Burial Chamber. Inside here, you can either go north or south. North leads you to some more monsters and some Corpses with decent items. South leads you to the "Laterus Burial Chamber", which is where we need to go. Once inside, jump onto the rocks and make your way all the Way up the spiral to the door to the "Juno Burial Chamber". Go east, then south, and then southeast to find the Wraith of Sul-Senipul (He looks like a normal Ancestor Ghost, except he's more powerful, can damage your attributes, and can resist yourmagic). Kill him and then take the Bonebiter Bow off of his corpse. Head backTo Sul-Matuul in the Urshilaku camp. You can then meet with Nibani Maesa in the Wise Woman's Yurt to discuss the Nerevarrine. Talk with her about ALL of the highlighted topics and then head back to see Caius. Dagoth Gares and the Sixth House Base: Head to Fort Buckmoth and speak to Resa Pullia, who says she's found a hidden Sixth House base. Fort Buckmoth is located right next to Ald’Ruhn, so you should take the Silt Strider there first. Raesa tells you the sixth house base is located near Gnaar Mok and is called Ilunibi. The exact location of the base can be found by asking the Locals around Gnaar Mok, so head out there from Fort Buckmoth. By foot, head due southwest All the way to the coast. If you're like me and despise traveling by foot, you can get there by boat from Khuul or Hla Oad. Once there, you soon realize that Ilunibi is on Khartag point, on the northern part of the island. It'sReally easy to find, just head due north, across the floating wooden stick bridge and you Should find Ilunibi, Carcass of the Saint, right next to some big rocks. Once inside, Fight your way to the southwest into Marowak’s Spine. Fight all the way Through to the south, and then at the very bottom take the path north into The Blackened Heart section. Yet again, fight your way south into the Soul's Rattle. Once in here, head into the north east of this section and you'll be Approached by Dagoth Gares. Pick from the options what to say to him, and then You will fight him. I picked the option to swear allegiance to Dagoth Ur and he still attacked me. Once he is dead, go back to Caius and you will discover that you have contracted Corprus Disease. The Second Trial - Dealing with Corprus Disease: Caius will tell you that you have a serious case of Corpus, the "Divine Disease" that causes people to become Corprus Beasts. The only possibility of a cure is at the Corprusarium, located in Tel Fyr. Tel Fyr itself is located off the east coast, on an island southwest of Sadrith Mora. It is a Telvanni tower, owned by Divath Fyr. You can get there fastest by boat from Sadrith Mora. Once you get there, head into Onyx Hall and then into the Hall of Fyr. From there, levitate up (if you look up you should see a circular hole in the ceiling), and you should see Divath Fyr. Now I know what you're thinking. I shouldn't have to remind you that Fyr is a key character, and killing him is against the rules. You can get Daedric Armor later. Talk to him, and then give him the Dwemer Artifact and then talk to him about the Divine Disease. Talk to him about Corprus Disease and he'll tell you he'll give you a potion that either kills you or cures you, but first you have to go into the Corprusarium and get some Dwemer Boots for him from Yagrum Bogorn. Head into the Corprusarium, open up the old gate and then head into the Corupsarium Bowels section. From here head into thenorthwest section (It's a little more west than north) to find Yagrum, the lastliving Dwarf. Yes, the Last living Dwarf. I SAID DWARF. OKAY! the little fat guy with the mechanical legs, there, are you happy? You sick bastards! Anyway, Talk to him about the Dwemer boots and then head back to Divath Fyr. Talk to him about the potion and then give him the boots. Choose "Get cured" and he will cure you of your symptoms. Yes, but not from your immunity to disease. You are now immune to every disease in the game, which means it's impossible to become a Vampire or a Werewolf (Note that you can become a Werewolf at will if you complete the Bloodmoon Expansion). Head back to Caius. Caius' Departure: Oh shit. Caius is being recalled to deal with a potential war back in Tamriel. But before he goes back to the city, he'll promote you to operative, give you 750 gold, and his black pants (OMG, what is that white stain...wait, these cast chameleon 20% when used? Nevermind), Black Shirt (Full of Skooma-smokin' MAN SWEAT...and they fortify your Sneak 20% when used) and a nice ring (That fortifies both your security and luck 20% when used). Although he's leaving, he'll give you your final orders to find the lost Nerevarrine Prophecies from Mehra Milo at the Temple in Vivec. *REST BREAK #1* I don't know about you, but by now, I've worked up a Nerevarrine-sized appetite, so I'm popping into the kitchen to whip up some gamer fuel. What, you want to know what I'm eating? Fair enough. I present to you, my ________________________________________ "Groto" Greek Pizza ________________________________________ INGREDIENTS: 1 Thin Ready-made Pizza Crust (Mama Mary's) 1 Jar of Pesto 1 Jar of Red Sauce (Mama Mary's Also) 1 Can of Diced Tomatoes 1 Container of Feta Cheese 1 (Small) Bag of Shredded Mozzerella Cheese 1 Jar of Martini Olives (Remove the Pimentos) 1 Jar of Kalamata Olives (Pitted) 1 Jar of Diced Artichoke 1 (Small) Bag of Fresh Spinach 1 Canister of Cavender's Greek Seasoning Pre-heat your oven to 425° Start by spreading the Pesto evenly across your crust. Add the red sauce next, followed by the Diced Tomatoes. Grab a knife, or a Lil' Chopper (A food processor), chop the Spinach really fine, and spread it across there. Next comes the Feta, the pitted olives (Cut these in half first), the Artichoke, and finally the Mozzerella. Sprinkle with copious amounts of Cavender's, and we're ready to bake. Bake 12-15 minutes, or until cheese is melted, and outer crust is crispy. I usually enjoy (Quite a few) bottle(s) of Çodorníu Pinot Noir Brut Rosè with this, but if you are underage, a Mountain Dew Code Red or a Cherry-Lemon Sun-drop will do the job nicely. Alright, now that we're fed, it's time to get back to questing. "Tonight there's gonna be a jailbreak...": Head to the library, and you discover that that Mehra is not there. Ask around and you will be told that her office is located across the hall from the Canon offices. Break into her office and read the note on top of the dresser. The note says to meet Mehra in the Ministry of Truth (The floating prison above the temple), and to bring two scrolls of Divine Intervention with you. The scrolls can be bought in the Vivec Mages Guild from Janand Maulinie. You have to levitate to get up there, so use a potion or a spell of Levitation. Once you're up there, head around to where the guard (Alvela Saram) is standing. Tell her you're "visiting someone" and she'll give you the key to the door. Open up the door to the hall of processing and head into the Grand Inquisitor's office. In his desk there is another key that will let you open the 10 point locked door. That key will also let you open all the doors. Now we want to head to the Prison Keep, which is located around the north side. Once Inside, check the guards desk for the cell key. Head into the cell on the far right and talk to Mehra. She'll tell you to meet her at Holamayan Monastary so that you can get the info you need on the Lost Prophecies. "You and me's goin' Fishin' in the dark...": Divine intervention out and you'll be in Ebonheart. Head down to the docks at the other end of the town and talk to Blatta Hateria about "Knowing you" and then "going fishing". You'll travel to Holamayan Monastary. From the boat dock, head up the rocks and... wait. At either dawn or at dusk, Holamayan will open up its doors for you to enter. Once inside, head right to find Mehra. Then talk to Gilvsa Barelo about the "lost Prophecies". Then talk about the "Seven Curses". After this, head all the way back to the Urshilaku Ashlander camp and talk to Nibani. The Third Trial: Once inside of the wise woman's yurt talk to Nibani Maesa about the "Lost Prophecies". Then talk to her about her about Judgement as to whether or not you are the Nerevarrine. She'll talk to you about the "Second Trial" and "Corprus Disease", and then she tells you to talk to Sul Matull about the "Third Trial". Head to the Ashkan's Yurt and he'll tell you that you need to go to Kogoruhn and get him a cup, Corpus Weepings, and the legendary Shadow Shield. The Lost Fortress: Kogoruhn is located to the southeast of the camp about two-thirds of the way back towards Maar Gan. Once you are at Kogoruhn, head into the "Dome of Pollock’s Eve" and kill the Dagoth inside. Then look on the table for a House Dagoth cup, it should be next to a ceramic bowl. On your way to the tomb of Dagoth Marin, fight and kill a Lame Corprus and take some Corprus Weepings off of its corpse. Head into the Hall of Phisto, and fight your way to the Hall of Maki and then fight your way from there into the lost Nabith Waterway. Once you are in here, head south to "Charma's Breath". There are plenty of Lame Corprus and Corprus Stalkers in the waterway, so you can get your Corprus Weepings here if you missed them earlier. In "Charma's Breath", head straight to "Bleeding Heart". The Shadow Shield is in here, lying on top of a rock right next to an Orcish Warhammer. It's enchanted, so its glow makes it pretty easy to find. If you have trouble, try a Detect Enchantment Potion. Once you have all three items, exit out of the south of Charma's Breath and head back to Sul-Matuul in the Urshilaku camp Talk to him about the third trial and he'll point you to the cavern of the incarnate for the trial of wisdom. The Cavern of the Incarnate: The Cavern of the Incarnate is actually pretty difficult to find but not if you know where to look. If you have the map that comes with the game look towards Rotheran and then south/southeast into the Ashland. You should see a path that goes down the mountain range and then curves back up again at the end. This is the cave of the incarnate. So head due east out of the camp and then due east for a very long time. The cavern of the incarnate is down the path on the other side of the mountains from the Nchuleft Ruin and the Zainab camp if you've been there before. The door to the cavern itself is due west of the Nchuleft ruins. Once you are there, wait or rest until six am or six pm. Enter the door and Azura will talk and you can enter the cavern. Inside you will see a large statue of Azura. Resting on her hands is Lord Nerevar's legendary ring, "Moon and Star". Take it, and a short cinematic will Play. Azura will speak to you directly and lay out your next two trials. You must be recognized as Hortator of the three Great Houses AND Named Nerevarrine by the four Ashlander Tribes. Nothing too big, no pressure here. The Fourth Trial: Becoming Hortator of the 3 Great Houses of Morrowind. Yeah, just be glad that House Dres and House Indoril aren't in the picture or else this really would be a pain in the ass. In order to complete the fourth trial you must be named the hortator of all Three of the Great Houses that do business in Morrowind. Sound easy? Heh, you'll see. Great House Redoran: In the Ald'Ruhn Manor District ("Under Skar"), go into the main Redoran Council Center and talk To Neminda to get a book of all of the locations of the Redoran councilors. Luckily, all of the House Redoran councilors are located within the Manor District. Councilor Athyn Sarethi: Let's kick things off with Athyn Sarethi. He tells you he will vote for you as House Redoran hortator if you save his son. Athyn tells you that his son has been taken hostage by Bolvyn Venim (the Archmagister) for a Crime that he didn’t commit. Varvur Sarethi is imprisoned within Venim manor, so lets Head over there. Venim Manor is the first manor on your right when you enter the district. Ask you ask about Varvur, everyone will stop talking to you. That's fine and good, for now. Find the entrance to the right wing of the manor and head down the stairs. Turn right, and there should be a cloth hanging over a wall at the dead end. Hidden behind it is a door with a 50 point lock. Unlock it, and you will find Varvur Sarethi. Speak to him, and choose "Travel together" and lead him out of the room. Now we're in business. Every guard is the place is try to kill you both, so RUN as fast as you can, but DON'T LOSE Varvur. Head up the stairs and head directly to the entrance. You will have to shed some blood here, unless you're wicked fast, AND you cast a Fortify Speed on Target spell on Varvur. Once outside, head back to Sarethi Manor a quickly as you can. Athyn then agrees to give you his vote. *NOTE* If You have already done this quest as part of the House Redoran quest, then you are already a step ahead of the game. Miner Arobar: Located in the bedroom of his manor, in the northeast section of the manor district. Head into the guard quarters, take the door from there into the Private Quarters, and then pop into his Bedroom. His is on the left. He'll vote for you ONLY if you've done the Athyn Sarethi quest, and not before. Hlaren Romaron: Also in his manor, in the southwest section of the Manor District. Just head straight in and go all the way down to the bottom of the stairs, through the door there. In case you can't read names, he’s the one wearing Bonemold armor and looking stoic. Like Miner, he won't Vote for you until you have done the Athyn Sarethi quest. Garisa Llethri: In the private quarters of his manor, this one located in the northwest part of The manor district. Head straight into the bedrooms then take a right into the Private quarters and you will find him. Ditto about Athyn Sarethi. Brara Moravyn: Come to her last. She is located in the Redoran Council Hall. Head northwest from The entrance door, through the next door, then drop down and head to the northwest To find her quarters. Archmagister Venim: After getting all of the Council member votes, you are told that you have to have a duel to the death with Bolvyn Venim, because he will never allow an Outlander to become the Hortator of House Redoran. Of course we already know Venim is located in the private quarters of his manor. Go and speak with him about "Redoran Hortator". He will immediately challenge you to a duel in the Vivec Arena. Head to the Arena Canton of Vivec and jump down into the arena pit where Venim is waiting. Whup him good, and make sure to loot his Body for his Daedric Dai-Katana AND near-complete set of Ebony Armor. Go back to Ald'ruhn and speak with Athyn Sarethi again to be named Hortator of Great House Redoran. One down, two to go. Great House Hlaalu: Head to Balmora and talk to Nileno Doravyn in order to get the Hlaalu Yellow Book of 3E....ah fark, the book that lists the councilors. :P Crassius Curio: Of course Uncle Crassius has to be your first stop. He is located in Curio Manor in the Hlaalu plaza on top of the canton. If you really needed me to tell you that, stop playing now. He goes a step further than wanting you naked, this time he wants a kiss. Yeah. He tells you that Dram Bero can be persuaded, Yngling Half-Troll can be bribed, and that Orvas Dren is your big obstacle. Dren has control over councilors Nevena Ules and Velanda Omani, so you have to go through Orvas to get to them. Dram Bero: This mofo is hard to find if you don't know where to go. Ask around Vivec about him and you'll be told that he is in the St. Olms Canton. Head over there to the plaza on top of the canton and have look around. Still can't find him? Try heading into the haunted manor and down the stairs. Open up the 50 point locked door and then go through the next wooden door. Ask him about "Hlaalu Hortator" and he'll give you his vote solely because you were resourceful enough to find out where he was. Yeah, really resourceful. Yngling Half-Troll: Mr. Yngling (Like the beer, only with a thicker head), is located in the St. Olm’s Canton plaza. Pop into Yngling Manor and open up the wooden door on the left. Talk to Yngling, and he will say you can buy his vote for 2000 gold. You do have a choice here: You can either give him the gold for his vote, or you can just straight out kill him, no one will even care. Orvas Dren: If you don't know where Dren Plantation is, calmly put down the controller, eject your Morrowind disc from your Xbox, place it in a toaster oven, and turn it on. Once there, head into "Dren's Villa". You should find Jefferson Davis, err I mean Orvas Dren, downstairs. When you speak to him, ONLY SAY "To save Morrowind from Dagoth Ur and the empire" and nothing else, because he will attack you. When he g