The Incredible Hulk: Ultimate Destruction Walkthrough :
This walkthrough for The Incredible Hulk: Ultimate Destruction [X-BOX] has been posted at 06 Aug 2010 by pokemon223 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up pokemon223 and share this with your freinds. And most important we have 1 other walkthroughs for The Incredible Hulk: Ultimate Destruction, read them all!
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Walkthrough - FAQ/Walkthrough- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - _____ _ _ ___ ___ _ _ ___ ___ ___ ___ ___ ___ _ ___ |_ _| || | __| |_ _| \| |/ __| _ \ __| \_ _| _ ) | | __| | | | __ | _| | || .` | (__| / _|| |) | || _ \ |__| _| |_| |_||_|___| |___|_|\_|\___|_|_\___|___/___|___/____|___| __ __ __ __ __ __ ___ /| | /| || | /| || | /| |/ / | | |__| || | || || | | | ' / | | __ || | || || | | | < | | | /| || `--' || `----.| . \ | |__| ||__| \______/ |_______||__|\__\ |_/__/_/___/_\______///______/_/___/__/ - - - - - - - - - - - - - - - - - - - - _ _ _ _____ ___ __ __ _ _____ ___ | | | | ||_ _|_ _| \/ | /_\_ _| __| | |_| | |__| | | || |\/| |/ _ \| | | _| \___/|____|_| |___|_| |_/_/ \_\_| |___| ___ ___ ___ _____ ___ _ _ ___ _____ ___ ___ _ _ | \| __/ __|_ _| _ \ | | |/ __|_ _|_ _/ _ \| \| | | |) | _|\__ \ | | | / |_| | (__ | | | | (_) | .` | |___/|___|___/ |_| |_|_\\___/ \___| |_| |___\___/|_|\_| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - THE INCREDIBLE HULK: ULTIMATE DESTRUCTION FAQ/Walkthrough System: X-box Written by: Berserker (aka. Berserker93, berserker_kev, or Kevin) Started: August 29, 2005 Email: berserker_kev@yahoo.com This document (c) 2005 Kevin Hall (Berserker) Hulk interactive game (c) 2005 Universal Interactive Inc. The Incredible Hulk character (c) 2005 Marvel Characters Inc. ------------------------------------------------------------------------------ - Version History - ------------------------------------------------------------------------------ Version 0.7 – (September 9, 2005) – I'm still missing a few comic and hint locations, and a bunch of the challenge missions, but the walkthrough portion for the story missions is complete! I have made a note in some sections what I plan to do on future updates. Email me at berserker_kev@yahoo.com if you have any questions, comments, suggestions, strategies, if there is anything you would like to add or if you find any mistakes. Version 0.75 – (September 11, 2005) – The HINTS section is now finished. I'm still lacking 5 comic icons and there are still many more challenge missions that will be added in the future. There was also one minor correction that I had to make for the final battle. Thanks to hardheart on the GameFAQs boards for that correction. Again, email me at berserker_kev@yahoo.com if you have any questions, comments, suggestions, strategies, if there is anything you would like to add or if you find any mistakes. Version 0.9 – (September 13, 2005) – The Comic Books section is finished. I'm going to go back through and add numbers for each comic icon soon, and redo the location. The city challenge missions are all up. A few of them do not have the ranking stats or smash point bonuses. Email me if you have them and I will give you credit for that. All that I'm lacking is the challenge missions for the badlands, which should be up by the next update. Version 1.0 – (September 15, 2005) – Everything is finished! The comic books section and HINTS section will be redone by next update most likely for some better descriptions. There are still a few rankings that I am missing for the Challenge Missions, which I will try to add soon as well. Version 1.2 – (September 19, 2005) – The comic books section has been totally redone as promised. The locations have been redone and numbers have been added as well as another listing in that section for each bonus item obtained. The Jump Marker locations have been redone as well. The walkthrough has been touched up a bit also. There are still a few more things that will be added soon. Version 1.3 – (September 26, 2005) – Added some tables to the comics section. Added a trick for getting smash points quicker for those of you who are trying to get Savage Banner under the Unlockables and Codes Section (thanks to decepticondevil). I also touched up the walkthrough section here and there. Version 1.4 – (September 29, 2005) Walkthrough is fully up to date. Comic book numbers are now in the codes section for each cheat code. --- --- ___ ___ ___ _____ ___ ___ _ _ ___ / __| __/ __|_ _|_ _/ _ \| \| / __| \__ \ _| (__ | | | | (_) | .` \__ \ |___/___\___| |_| |___\___/|_|\_|___/ Section I: Introduction Section II: Controls and Basics Section III: Move List and Upgrades Section IV: Walkthrough A: Prologue B: Chapter 1 - The Enemy Within C: Chapter 2 - Dark Desert of the Soul D: Chapter 3 - No Mercy E: Chapter 4 - Cry Havok F: Chapter 5 - Inner Sanctum G: Chapter 6 - To the Devil His Due H: Chapter 7 - The Garden of Good and Evil Section V: Challenge Missions Section VI: Comic Books Section VII: Hints Section VIII: Jump Markers Section IX: Unlockables and Codes Section X: Copyright, Special Thanks, and Contact Info ------------------------------------------------------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SECTION I -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --- --- ___ _ _ _____ ___ ___ ___ _ _ ___ _____ ___ ___ _ _ |_ _| \| |_ _| _ \/ _ \| \| | | |/ __|_ _|_ _/ _ \| \| | | || .` | | | | / (_) | |) | |_| | (__ | | | | (_) | .` | |___|_|\_| |_| |_|_\\___/|___/ \___/ \___| |_| |___\___/|_|\_| Wow! When they said Ultimate Destruction, they weren't kidding. I must say, I was impressed with the movie Hulk game that came out a few years ago, but this game takes those concepts and really expands upon them greatly. Free roaming gameplay mixed with near unstoppable power has never felt so good, and it really makes you feel like you are the Incredible Hulk. It's about time Hulk fans finally got a game that we can boast to Spiderman fans about how good it is. ;p This FAQ is designed to help get you through each and every story mission as well as the challenge missions. I have tried to make the FAQ as detailed as possible, outlining every little secret that I can find. I have stayed away from anything dealing with the storyline or cutscenes to avoid spoilers, but I cannot guarantee that this FAQ is totally spoiler-free. So be sure to use the FAQ as a last resort if you are playing through for the first time. Any comments, suggestions, questions, etc. are always welcome. Email me at (berserker_kev@yahoo.com). Also, if you find any errors in this FAQ, then please email me about it. ------------------------------------------------------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SECTION II -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --- --- ___ ___ _ _ _____ ___ ___ _ ___ / __/ _ \| \| |_ _| _ \/ _ \| | / __| | (_| (_) | .` | | | | / (_) | |__\__ \ \___\___/|_|\_| |_| |_|_\\___/|____|___/ (default controller setup) ---------------------------------------------------------------------------- | Left analog | Moves Hulk | |----------------------------------------------------------------------------| | D-pad | N/A | |----------------------------------------------------------------------------| | Right analog | Moves camera/Change target (when targeting) | |----------------------------------------------------------------------------| | Start | Pauses game, and displays pause menu | |----------------------------------------------------------------------------| | L | Lock-on/Targeting | |----------------------------------------------------------------------------| | R | Run/Ram/Run up wall | |----------------------------------------------------------------------------| | Y | Special | |----------------------------------------------------------------------------| | A | Jump | |----------------------------------------------------------------------------| | X | Punch | |----------------------------------------------------------------------------| | B | Grab/Grab onto wall | |----------------------------------------------------------------------------| | Black | Taunt | |----------------------------------------------------------------------------| | White | Taunt | |----------------------------------------------------------------------------| | Right analog (click) | Reset camera | |----------------------------------------------------------------------------| | Left analog (click) | N/A | ---------------------------------------------------------------------------- --- --- _____ _ _ ___ ___ _ ___ ___ ___ ___ |_ _| || | __| | _ ) /_\ / __|_ _/ __/ __| | | | __ | _| | _ \/ _ \\__ \| | (__\__ \ |_| |_||_|___| |___/_/ \_\___/___\___|___/ --------------- - BASIC ICONS - --------------- Green Arrow Icon: This will be the representation of Hulk on the map screen. Red Dot: This will be the representation of Hulk's enemies on the map. Throughout each area hulk will find a few jumps points that will allow him to jump from one part of the area to the next very quickly, or go back to the church. Black Dot: This will be the location of any jump point that Hulk has found in that specific area. The game is set up with various Story Missions and Challenge Missions. The Story Missions are used to further the main story and take you deeper into the actual game, while the Challenge Mission will give you an extra challenge which will provide you with some smash points depending on how well your performance is. Missions will be identified on the map through these icons... Orange Exclamation Point (!): New Challenge Mission. Orange Star: Challenge Mission. Green Star: The next Story Mission required to proceed deeper into the game. -------------- - OBJECTIVES - -------------- In order to proceed through the game, Hulk will be required to meet certain objectives, which will be outlined on the map through the following icons. Red Fist: These are objects that Hulk is required to smash. Yellow Hand: This represents objects that Hulk is supposed to pick up. Blue Shield: This represents objects that Hulk must protect. Golden Arrow: Marks the place where Hulk is supposed to leave an object. Green House: Indicates where Hulk can buy moves by entering the main menu. Green Dot: Indicates where Hulk is supposed to go to next. --------------------- - HYPNOTIC SEQUENCE - --------------------- During some parts of the game when Hulk nears an objective a cutscene will take place where Doc Samson will enter Hulks mind and show him an object and tell him what to do with it, usually through simple phrases. ------------ - MOVEMENT - ------------ ======= Running ======= Press and hold the run button and move the left analog to run. While running Hulk will automatically knock any moveable object out of his way whether it be human or car. When running up to a building, Hulk will scale up the building. ======= Jumping ======= Hulk will do a small hop whenever the jump button is pressed or the button can be charged to leap incredibly long distances. Charge the jump button as Hulk is in the air and release the button once he has hit the ground to do a chain jump. Tapping the jump button during jumps will cause Hulk to do continuous chain jumps as well. Charge jumps will cause greater damage upon objects when Hulk lands compared to normal jumps. ============ Wall Running ============ Hold down the run button and run up to a building to make Hulk scale a building. You can also jump next to a building and hold the run button to make him run along the side while in the air. ======== Climbing ======== Press the grab button when facing a wall to make Hulk grab onto the wall. He can also grab onto a wall while jumping - press and hold the grab button when nearing a wall anytime during a jump to have him grab on to the side. He can then climb up the wall, jump further up the wall, or start to run up the wall. ---------- - COMBAT - ---------- ======= Attacks ======= Press the punch button to do a normal punch or charge the punch button to do a charged punch. Mix up the punch button with the special button to do different types of combos, in which all parts can be charged. ============================= Grabbing and Throwing Objects ============================= Press the grab button to pick up any moveable object around the many different areas. Use the punch or special button to swing the object as a weapon. Press the grab button again to throw the object. The grab button can also be charged when throwing the object to increase the distance that it will be thrown. Enemies and innocent civilians can also be picked up. Hulk's actions will differ when the punch or special button is pressed after grabbing a human depending on the type (civilian or enemy). Also, he can perform different attacks on Hulk-sized enemies once he has grabbed one. ============= Weaponization ============= While holding certain objects an icon at the top of the screen will display "Weaponization" with the special button highlighted. Press the special button when this happens to weaponize that object. Hulk will make certain objects into steel fist, which will power up his normal punch attacks and he can make other objects into shields, which can protect him from enemy attacks. Later more weaponizations will be available through the "Buy Menu". ========= Targeting ========= Hold down the target button to lock-on to an enemy or object and use the right analog to switch targets. While the enemy or object is locked-on, Hulk can strafe around it and more accurately attack it. ----------------- - CRITICAL MASS - ----------------- Whenever the Hulk has gained enough power in which the bottom bar below his normal power meter fills up a bit he has entered Critical Mass. During Critical Mass, Hulk will have the ability to unleash even more devastating moves upon his foes. ================ Devastator Moves ================ When Hulk has reached Critical Mass, he will have access to a few ultra powerful moves, which can be purchased with smash points. Doing these moves during Critical Mass will drain Hulk's power bar back down, but will totally wreck everything around him with an incredible force. ================ Adrenaline Surge ================ When Hulk loses a bunch of life and is almost near death, he will enter a mode known as Adrenaline Surge in which he can unleash a Devastator Move without taking any additional power from his power bar. After the Devastator Move has been unleashed, however, he will go back to normal with extremely low life. ---------------- - SMASH POINTS - ---------------- As Hulk wrecks any structure or object or completes a certain required task, he will gain smash points, which can be used to buy more moves or power him up more. ============ Buying Moves ============ When Hulk has enough smash points, moves can be bought at the Church or through the main menu before starting a game. It is essential to buy certain moves while progressing through the game. At the end of each Chapter, more moves will become available for purchase. ---------------- - COLLECTIBLES - ---------------- ========== Green Orbs ========== Replenishes Hulk's health. Enemies that have been defeated usually leave these green orbs or they are sometimes scattered throughout the various levels or areas. ========= Power-ups ========= Power-ups are yellow orbs that are hidden throughout the game, and will provide you with additional smash points. Usually 2,000 smash points. ===== Hints ===== In the shape of green question marks, which are hidden throughout the game, these icons will provide Hulk with hints as well as a few smash points. =========== Comic Books =========== These will be represented as a circular icon with a "C" logo in the middle and are hidden throughout the various areas of the game. They will each give access to one of the sixty comic books in the main menu, as well as give you some other type of bonus. ------------------------------------------------------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SECTION III -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --- --- __ __ _____ _____ _ ___ ___ _____ | \/ |/ _ \ \ / / __| | | |_ _/ __|_ _| | |\/| | (_) \ V /| _| | |__ | |\__ \ | | |_| |_|\___/ \_/ |___| |____|___|___/ |_| ---------------------------------------------------------------------------- | - PROLOGUE - | |----------------------------------------------------------------------------| | Steel Fists | Y (small objects only) | |----------------------------------------------------------------------------| | - CHAPTER 1 - | |----------------------------------------------------------------------------| | Dashing Straight | X (while running) | |----------------------------------------------------------------------------| | Air Recovery | A (after being hit in the air or into the air) | |----------------------------------------------------------------------------| | Running Grab | B (while running) | |----------------------------------------------------------------------------| | Ground Smash | X+Y | |----------------------------------------------------------------------------| | Backhand Combo | X, Y, X | |----------------------------------------------------------------------------| | Punt Kick Combo | X, X, Y | |----------------------------------------------------------------------------| | Sonic Clap | Y+B | |----------------------------------------------------------------------------| | Air Stomp | Y (in the air) | |----------------------------------------------------------------------------| | Smash Express | X or Y (run with two-handed weapon) | |----------------------------------------------------------------------------| | Double Fist Toss | B (while running with an object) | |----------------------------------------------------------------------------| | Critical Atomic Slam | X+Y (charged to max, during CM) | |----------------------------------------------------------------------------| | - CHAPTER 2 - | |----------------------------------------------------------------------------| | Slam Kick | X, Y (with two-hand weapon) | |----------------------------------------------------------------------------| | Shield | Y (larger object only) | |----------------------------------------------------------------------------| | Shockwave Smash | Y (charged to max) | |----------------------------------------------------------------------------| | Air Dash | R (in the air) | |----------------------------------------------------------------------------| | Dashing Sonic Clap | B+Y (while running) | |----------------------------------------------------------------------------| | Tornado Uppercut | Y, Y (charged to max) | |----------------------------------------------------------------------------| | Tornado Frenzy | X, Y (charged to max), X (in air), X (in air) | |----------------------------------------------------------------------------| | Rapid Punch Burst | X, X, (pause) X, X, X, X | |----------------------------------------------------------------------------| | Critical Thunderclap | Y+B (charged to max, during CM) | |----------------------------------------------------------------------------| | Club Smash | X+Y (with a club) | |----------------------------------------------------------------------------| | Rising Upper | Away + X (while targeting an enemy) | |----------------------------------------------------------------------------| | Air Ground Slam | X+Y (in the air) | |----------------------------------------------------------------------------| | Air Sonic Clap | Y+B (in the air) | |----------------------------------------------------------------------------| | Missile Punchback | any attack (against an incoming missile) | |----------------------------------------------------------------------------| | Headbutt | X+B | |----------------------------------------------------------------------------| | Air Critical Atomic Slam | X+Y (in the air, charged to max, during CM) | |----------------------------------------------------------------------------| | - CHAPTER 3 - | |----------------------------------------------------------------------------| | Air Enemy Grapple | B (in the air) | |----------------------------------------------------------------------------| | Spear Impale | B (charged to max, while running with club | |----------------------------------------------------------------------------| | Dashing Uppercut | Y (while running) | |----------------------------------------------------------------------------| | Bowling | Y (for round objects) | |----------------------------------------------------------------------------| | Cyclone Skyjack | A, then B (towards an aircraft) | |----------------------------------------------------------------------------| | Dashing Groundslam | X+Y (while running) | |----------------------------------------------------------------------------| | Gamma Quake | Y (charged, after grabbing Hulk-size foe) | |----------------------------------------------------------------------------| | Elbow Drop | Y (while wall running or climbing) | |----------------------------------------------------------------------------| | Floor Kick | Y (on downed enemy) | |----------------------------------------------------------------------------| | Shield Grind | (create a shield) A then Y (in the air) | |----------------------------------------------------------------------------| | Super Air Strike | X (in the air) | |----------------------------------------------------------------------------| | Shield Grind Kick | X or Y (while Shield Grinding) | |----------------------------------------------------------------------------| | Hitchhike | B (in the air, near large enemy (mech)) | |----------------------------------------------------------------------------| | Missile Catch | B (as an incoming missile approaches) | |----------------------------------------------------------------------------| | Super Air Dash | R (in the air) | |----------------------------------------------------------------------------| | Shockwave Smash Repeater | Y (max), Y, Y, Y, Y | |----------------------------------------------------------------------------| | - CHAPTER 4 - | |----------------------------------------------------------------------------| | Air Critical Thunderclap | Y+B (charged to max, during CM) | |----------------------------------------------------------------------------| | Hammer Toss | B (near tank barrel, rotate L analog clockwise) | |----------------------------------------------------------------------------| | Missile Pack Weaponize | B (near a missile pack), Y | |----------------------------------------------------------------------------| | Ball and Chain | Y (wrecking ball trucks) | |----------------------------------------------------------------------------| | Air Spike | X, Y (charged to max, during an air combo) | |----------------------------------------------------------------------------| | Target Kick | Y (charged to max, while riding an aircraft) | |----------------------------------------------------------------------------| | Gamma Grinder | B (near Hulk-sized enemy), Y (charged to max) | |----------------------------------------------------------------------------| | Critical Pain | X+B (charged to max, during CM) | |----------------------------------------------------------------------------| | Double Air Dash | R, R (in the air) | |----------------------------------------------------------------------------| | Running Club Ram | X (while running with a club) | |----------------------------------------------------------------------------| | Gamma Bomb | B (near Hulk-sized enemy), Y (in the air) | |----------------------------------------------------------------------------| | - CHAPTER 5 - | |----------------------------------------------------------------------------| | Air Cannonball | X (charged to max, in the air) | |----------------------------------------------------------------------------| | - CHAPTER 6 - | |----------------------------------------------------------------------------| | Super Shockwave Smash | Y (max), Y, Y, Y, Y | |----------------------------------------------------------------------------| | Double Super Air Dash | R, R (in the air) | ---------------------------------------------------------------------------- --- --- _ _ ___ ___ ___ _ ___ ___ ___ | | | | _ \/ __| _ \ /_\ | \| __/ __| | |_| | _/ (_ | / / _ \| |) | _|\__ \ \___/|_| \___|_|_\/_/ \_\___/|___|___/ ---------------------------------------------------------------------------- | - CHAPTER 2 - | |----------------------------------------------------------------------------| | Power Surge Level 1 | increases total power capacity | |----------------------------------------------------------------------------| | - CHAPTER 3 - | |----------------------------------------------------------------------------| | Critical Mass Surge Level 1 | increases the power of CM | |----------------------------------------------------------------------------| | - CHAPTER 4 - | |----------------------------------------------------------------------------| | Power Surge Level 2 | increases total power capacity | |----------------------------------------------------------------------------| | - CHAPTER 5 - | |----------------------------------------------------------------------------| | Critical Mass Surge Level 2 | increases the power of CM | |----------------------------------------------------------------------------| | - CHAPTER 6 - | |----------------------------------------------------------------------------| | Power Surge Level 3 | increases total power capacity | ---------------------------------------------------------------------------- * (CM = Critical Mass) ------------------------------------------------------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SECTION IV -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --- --- __ ___ _ _ _______ _ _ ___ ___ _ _ ___ _ _ \ \ / /_\ | | | |/ /_ _| || | _ \/ _ \| | | |/ __| || | \ \/\/ / _ \| |__| ' < | | | __ | / (_) | |_| | (_ | __ | \_/\_/_/ \_\____|_|\_\ |_| |_||_|_|_\\___/ \___/ \___|_||_| ********************************* (Updated) ********************************** Fully Updated! Each Blonsky File is now listed after each story mission. Some of the boss strategies have been redone also. ****************************************************************************** ============================================================================== Prologue ============================================================================== ------------------------------- Story Mission 1 – Move Tutorial ------------------------------- -- Mission Objectives -- - Introduction to abilities - Exercise 1: Jumping - Exercise 2: Targeting - Exercise 3: Wall Running and Climbing ++ Introduction to abilities This entire stage is set up as a training mission. Follow the instructions on screen to finish this part. Soldiers will eventually arrive so you can test out hulks various attacks. Eventually some stars will appear on the map, highlighting other training exercises. Go up the hill to the side and head to the right. Go up to each star and press the jump button for more objectives. Only one objective has to be completed to finish this area. Walk to the end of the tunnel to end the stage. ++ Exercise 1: Jumping Collect all the markers that appear above the buildings. Charge jumps are a must. Reward - Comic Book #1 ++ Exercise 2: Targeting and Throwing Helicopters will now surround the base. Grab any object off to the side, target a helicopter, and throw it at them in order to hit them. Hold down the grab button to hit targets in the distance. Reward - Comic Book #3 ++ Exercise 3: Wall Running and Climbing Collect all the markers by climbing or running up the wall of the respected building. After the marker collecting, grab one of the missile launchers to the side and press "Y" to make it useable as a projectile launcher. Target the helicopters and throw missiles at them with the punch button. Reward - Comic Book #2 New Weaponization gained (upon completion of all exercises) - Steel Fist Inside the tunnel - Comic Book #4 ---------------------------------- Story Mission 2 – Banner's Hideout ---------------------------------- -- Mission Objective -- - Get to the jump marker and use it to escape Plow through the soldiers and make your way down the valley ahead. Take care of the helicopter and tanks and continue following the path. Ramming the tanks from the side to turn them over works wonders. Hit them with any powered attack or use some steel fist to take them down quickly – use a charged special (Y) button attack to take them out quickly. Be sure to smash everything you can to increase smash points. A cutscene will eventually show you the marker. Go up to it and press the jump button in the middle of it to complete this mission. Reward – 200 smash points ============================================================================== Chapter 1 - The Enemy Within ============================================================================== Go up to the marker and press the jump button to jump to the city and receive the next objective. -- Mission Objectives -- - Defeat the Police Resistance Take out a few of the police on the streets below to complete this mission. After enough have been taken out then the mission objective will be complete. Reward – 500 smash points ---------------------------------- Story Mission 3 - Lightning Strike ---------------------------------- -- Mission Objectives -- - Destroy power substation A - Destroy power substation B - Destroy power substation C The police will be attacking the entire time during this mission. Run and plow through all the police and you should be fine. Each substation can be destroyed with a few punches after jumping over or destroying the electric fence that guards each one. Grab an object and toss it at the electric fence to destroy it, and take out each substation with about three punches. ++ Destroy power substation A From the starting point go to the right and a cutscene should play that will show you the substation. Reward – 200 smash points ++ Destroy power substation B The center of the city. Reward - 200 smash points ++ Destroy power substation C In the northwestern part of the city. A helicopter and some soldiers with rocket launchers will be guarding this one. Reward – 200 smash points Mission Complete Reward - 8,000 smash points For the rest of the course of the game, you will now have the option to choose between story missions or challenge missions. Helicopters and soldiers will assault you right after the mission so be ready! ------------------------------ Story Mission 4 - Need-To-Know ------------------------------ -- Mission Objectives -- - Reach Division Headquarters - Locate mainframe computer - Deliver mainframe computer safely to the Church ++ Reach Division Headquarters Go toward the green dot on the map in the south. You will run into a few armored guards and a tank along the way. Try to pick up as many green orbs as you can to maximize your life since the last objective can get ugly. ++ Locate mainframe computer Run up the building and destroy the blue crates at the top to find the mainframe computer. The computer is on the one of the crates on the left side of the building. Reward – 300 smash points ++ Deliver mainframe computer safely to the Church Pick up the computer and head towards the nearest Jump Marker, which should be the Midtown Tower (depending on whether you have found it or not). Soldiers and helicopters with missiles will be on your tail the entire time so never let go of the run button and use plenty of jumps along the way and you'll be fine. Once you make it to a jump point just jump to the Church and place the computer in the glowing yellow field to end the mission. Mission Complete Reward - 5,000 smash points After this mission and for the remainder of the game, whenever you're in the city the ERS meter on the top right of the screen will fill up depending on how bad the destruction is that you have caused. ----------------------------------- Story Mission 5 – Protect and Serve ----------------------------------- -- Mission Objective -- - Defend the bio-research center until the data download expires Three words. Charged Steel Fist. From the start of this mission a cutscene will show you the building that you need to guard. You have to defend this building for the entire three minutes and thirty seconds that is shown on the timer. Grab a car before the tanks arrive and make some steel fist. The tank from the east is usually the first to come, so you can go take care of it first. Two or three charged steel fist punches are enough to take down each tank. Use the special (Y) button for the best results – during Critical Mass, it will only take two hit per tank. Once the steel fists are destroyed charge throw the remnants of the tanks at the other tanks or make some more steel fist. Use a super overhead smash if you have bought it and things get too hectic, but be forewarned about the major delay in using this move, which could cost you the mission. Reward - 9,000 smash points New Blonsky Files are now available (Samson, Ross, Banner, Hulk, and Division). Go to the main menu to access them. --------------------------- Story Mission 6 – Fire Sale --------------------------- -- Mission Objectives -- - Retrieve a CAT scan imager - Retrieve a hydraulic lifter from inside the warehouse - Retrieve a substation generator This mission is a breeze if you found all the Jump Markers prior to starting - you can make some extremely quick retrievals by doing so. ++ Retrieve a CAT scan imager The CAT scanner is in the northwest part of the city in a crate yard. Punch the blue boxes to find it. Just like before with the item retrieval, after you find the scanner, you must pick it up and carry it back to the nearest Jump Marker. Go to the Church and place it in the yellow area, then go back to the city. Reward - 500 smash points ++ Retrieve a hydraulic lifter from inside the warehouse The hydraulic lifter is in the east part of the city inside of a warehouse. A cutscene will play once you get near it to show you exactly which warehouse. Destroy the warehouse and then destroy the structure surrounding the hydraulic lifter. Tanks will be all over you at this point, so grab the lifter and make haste to a Jump Marker. Reward - 500 smash points ++ Retrieve a substation generator The substation generator is in the middle of the city. A shield generator will set up a shield to help guard the generator. To destroy the shield generator you must grab about three things off to the side, target the generator inside the shield, and charge throw the objects at it. After you get the substation generator head back to a jump point and then the Church. Reward - 500 smash points Mission Complete Reward - 10,000 smash points A new Blonsky File is now available in the main menu (City Tactical Evaluation). ------------------------- Story Mission 7 - Nemesis ------------------------- -- Mission Objective -- - Investigate distress call = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == = = = = = = = = = = = = = = BOSS FIGHT – ABOMINATION = == = = = = = = = = = = = = = New Objective: Defeat Abomination Try to keep this boss targeted at all times because his attacks can be pretty quick, and you have to charge jump to avoid them. He has two types of attacks. For one of his attacks, he will charge toward you and grab you, then slam you against the ground - he usually does this attack when he is on the other side of the screen, away from you. He also has a ram attack, which he usually does at close range. During both attacks he will rush across the screen at you, in which you should charge jump to avoid them. Punches work well against him for a while, until he starts blocking. The small canisters lying along the ground basically only serve to get you hit if you stop to grab one. At the beginning of the battle target him and use the X, X, Y combo to knock him into one of the back containers to make debris rain down on him and take a full bar away. For the remainder of the battle lead him next to one of the large canisters against the sidewalls and punch the canister until it explodes, make him plow into a canister while he does his ram, or target a canister next to him and throw an object at it. Quickly get out of the way if you are next to the canister, and debris will rain down upon him some more. This takes a full bar of his life each time, and about four of these attacks should finish him off. Usually the combo will not work again to knock him back since he will block your hits from now on. After you get him down about halfway he will jump over to the area across from you and throw canisters at you. Charge jump to avoid them. If he begins to "undergo a transformation" during the battle (he will start to glow a yellowish color), then grab him and target a canister in the back, and throw him toward it. Sometimes this transformation will not occur during the battle. Reward - 20,000 smash points = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = New Blonsky files are now added to the main menu (Neural Interface, Gamma Satellites, Supply/Resupply). New moves are added to the buy menu. Make sure to upgrade Hulks power gauge and buy all the moves that have tutorials when new moves are added to the buy menu, since these are the most important. For the next chapter buy shield, rocket punch...etc. ============================================================================== Chapter 2 - Dark Desert of the Soul ============================================================================== -------------------------------- Story Mission 8 - Eye in the Sky -------------------------------- -- Mission Objectives -- - Destroy satellite uplink A - Destroy satellite uplink B - Destroy satellite uplink C - Destroy satellite uplink D ++ Destroy satellite uplink A The first satellite is located in the town in front of where you first start. Make some steel fist along the way to take it out quicker. Reward - 400 smash points ++ Destroy satellite uplink B Running and staying airborne will greatly improve your chances of success for getting to the remaining satellite uplinks. Go back the way you came, make a shield, and go down the path to the far right, outside of the town. Satellite uplink B will be on the right side at the end of the intersection of the valley. Soldiers with rocket launchers and plenty of helicopters will be guarding it. Reward - 400 smash points CHECKPOINT ++ Destroy satellite uplink C Satellite uplink C is on the left side up ahead. Reward - 400 smash points ++ Destroy satellite uplink D Turn right from satellite uplink C and go down the valley ahead. Satellite uplink D will be in the back of the base up ahead. Tanks will be guarding it. Concentrate all your attacks on it since it's all that is standing between you and the end of this mission. Reward - 400 smash points Mission Complete Reward - 15,000 smash points A new Blonsky File is added to the main menu after this mission (Hulkbuster (Infantry)). --------------------------------------- Story Mission 9 - Get Yourself a Convoy --------------------------------------- -- Mission Objectives -- - Destroy all trucks in convoy A - Destroy all trucks in convoy B - Destroy all trucks in convoy C For this mission you will need to destroy all the convoy trucks before the chase indicator above the mini-map reaches the end of the bar. The chase indicator will only start up as you get close to each convoy. Use the green dot on the mini-map to find the location of each convoy. In this mission it is vital and crucial to have a shield with you the whole time, and keep jumping and running. Find the nearest tank and destroy it if you need a quick shield. Make sure to collect plenty of green orbs along the way, because you will need them. If you find yourself surrounded by helicopters at any point in this mission, it is best to stop and take care of them because they will follow you no matter what until they are destroyed. ++ Destroy all trucks in convoy A The first convoy will be to the South. Try to grab a large object to the side and make a shield out of it because you will definitely need it. Once you start to catch up to the convoy, tanks will be all over you firing missiles galore so make sure to keep running and stay in the air through chain jumping. Once you've caught up to the convoy, destroy it quickly and take care of the surrounding tanks or run, then follow the green dot to the next convoy. Reward - 500 smash points ++ Destroy all trucks in convoy B The second convoy will have two trucks that you must destroy. Like the first, make sure you have a shield. Throw the shield like a boomerang once you come upon the trucks to make quick work of each of them, and then make your way to the next convoy, which is back at the beginning of the town. Reward - 500 smash points ++ Destroy all trucks in convoy C This convoy is fast, and a group of two Hulkbusters will ambush you while you chase the convoy. Ignore the Hulkbusters and concentrate on the trucks. If you throw your shield like a boomerang it is possible to take out both trucks with one hit. Reward - 500 smash points Mission Complete Reward - 5,000 smash points A new Blonsky File is now available in the main menu (Mission Directive). ----------------------------- Story Mission 10 – Headhunter ----------------------------- -- Mission Objectives -- - Get to the Hulkbuster demonstration area - Retrieve Hulkbuster neural interface module - Deliver Neural Interface Module to the Church ++ Get to the Hulkbuster demonstration area Take care of the two Hulkbusters and go down the path ahead. Once you arrive at the base, a few more Hulkbusters and some soldiers will ambush you. Steel Fists work really good for Hulkbusters whenever vehicles are available. Go through the tunnel, and down into the gorge with the two Hulkbusters at the end of the base ahead. ++ Retrieve Hulkbuster neural interface module Destroy the Hulkbusters and walk up to the prototype Hulkbuster. A cutscene will play. Reward – 500 smash points ++ Deliver Neural Interface Module to the Church Now make your way back to the nearest Jump Marker, which should be the Restricted Area 102 Jump Marker. This is by far the hardest objective of this mission because whenever you are hit the module will fall out of Hulk's hands and you will be forced to pick it back up. It can also suffer much damage when it is not in your hands. Run and jump as much as you can to try to get back to the Jump Marker as soon as possible. Air Recover frequently when hit. The Hulkbusters are the main concerns because of how agile they are. Once a Hulkbuster knocks you down it is very hard to get away with the module without destroying the Hulkbuster first, but you run the chance of the module being |
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