Tom Clancy's Splinter Cell Chaos Theory Walkthrough :
This walkthrough for Tom Clancy's Splinter Cell Chaos Theory [X-BOX] has been posted at 05 Apr 2010 by pokemon fan and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up pokemon fan and share this with your freinds. And most important we have 8 other walkthroughs for Tom Clancy's Splinter Cell Chaos Theory, read them all!
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Walkthrough - FAQ/WalkthroughSplinter Cell: Chaos Theory WORLDWIDE CHAOS - Complete XBOX/PC Full Solo & CO-OP Walkthrough Authored by VampireHorde MMMMMMMM MMMM MMM MMMMMMMMM MMMMMMMMMMMM MMMMMMMMM MMMMMMMMMM MMMM MMMM MMMMMMMMMMMMM MMMMMMMMMMMM MMMMMMMMMM MMMM MMMM MMMM MMMMMMMMMMMMM MMMM MMMM MMM MMMM MMMMMMMMMMMM MMMM MMMM MMMM MMMM MMMMMMMMMM MMMM MMMMMMMMMMMM MMMMMMMMMMMMM MMMM MMMM MMMMMMMMMM MMMM MMMM MMMM MMMMMMMMMMMMM MMMM MMMM MMMM MMMMMMMMMM MMMM MMMM MMMMMMMMMMMMM MMMMMMMMMMMMM MMMMMMMMM MMMMMMMMM MMMM MMMM MMMM MMMM MMMMMMMMMMMM MMMMMMMMM MMMM MMMM MM M MMMMMMMMMMMM MMM MM MMMMMMMM MMMMMMMM MMMMMMMMM MMM MMM MMMMMMMMMMMMM MMM MMM MMMMMMMMM MMMMMMMMM MMMMMMMMMM MMM MMM MMM MMMMMMMMM MMM MMM MMM MMM MMMM MMM MMM MMM MMMMMMMMM MMMMMMM MMM MMM MMMMMMMMMM MMMMMMMMMMMMM MMM MMMMMMMMM MMM MMM MMM MMMMMMMM MMM MMM MMM MMM MMMMMMMMM MMMMMMMMM MMM MMMMM MMM MMM MMM MMM MMMMMMMM MMMMMMMM MMM MMMMM MMM MMM MMM MMM MM M ++MEGA-UPDATE 01/21/2006: The Downloadable Maps for both CO-OP and Versus Mode are FINALLY here! All the details for the CO-OP Maps can be found in the CO-OP section of this FAQ. ----------------------------------------------------------------------- ----------------------------------------------------------------------- _____ ___________ ____ ___ __ _____________________ _ __ / _/ |/ /_ __/ _ \/ __ \/ _ \/ / / / ___/_ __/ _/ __ \/ |/ / _/ // / / / / , _/ /_/ / // / /_/ / /__ / / _/ // /_/ / / /___/_/|_/ /_/ /_/|_|\____/____/\____/\___/ /_/ /___/\____/_/|_/ ----------------------------------------------------------------------- Thanks for clicking the FAQ. Welcome back to the International Super Spy Spectrum. I will explain how to achieve 100% Completion for all Levels of SC: CT for both CO-OP and SOLO MODE. This is the ONLY FAQ online that will present you with EVERY alternate route in every Level and explain how to finish ALL the Objectives for both Co-op and Solo. Ignore the rest and stick with the best. It is so cool that there are so many alternate paths in a Level but totally unfair that other walkthroughs will present you with what THEY think is the only path that you should use. BLASPHEMY! For an open-ended game like this, it's best to present ALL of the paths and let YOU choose what you think is best and that is what I've done. All tactics and strategies in this FAQ apply for the XBOX/PC version only! Please refer to my PS2/GC FAQ for all the info on those versions. Can you handle that, soldier? Then READ ON! ----------------------------------------------------------------------- ----------------------------------------------------------------------- ************************ STEALTH CONTROLS ************************ The configuration is as follows: -- NO WEAPON EQUIPPED -- X BUTTON: EQUIP WEAPON Y BUTTON: JUMP/SPLIT-JUMP A BUTTON: INTERACT BUTTON B BUTTON: CROUCH/STAND WHITE BUTTON: REAL-TIME INVENTORY SWITCH (HOLD TO ACCESS MENU) BLACK BUTTON: WHISTLE L-TRIGGER: KNOCKOUT BLOW (press and hold to knock out and carry) R-TRIGGER: LETHAL BLOW LEFT ANALOG STICK: MOVE SAM RIGHT ANALOG STICK: ROTATE CAMERA LEFT ANALOG STICK (CLICK): BACK-TO-THE-WALL RIGHT ANALOG STICK (CLICK): BINOCULARS/EEV (CLICK LEFT ANALOG STICK TO ZOOM) START BUTTON: PAUSE SCREEN BACK BUTTON: OBJECTIVES SCREEN D-PAD LEFT: NIGHT VISION D-PAD RIGHT: THERMAL VISION D-PAD UP: EMF VISION -- WEAPON EQUIPPED -- L-TRIGGER (SC PISTOL): OCP R-TRIGGER (SC PISTOL): PRIMARY FIRE L-TRIGGER (SC-20K): SECONDARY FIRE/HOLD BREATH (WHILE IN SNIPER MODE) R-TRIGGER (SC-20K): PRIMARY FIRE RIGHT ANALOG STICK (CLICK): SNIPER MODE BLACK BUTTON: SWITCH TO FOREGRIP OR SNIPER ATTACHMENT (WHEN SC-20K is equipped) LEFT ANALOG STICK (CLICK): SWITCH FROM LEFT TO RIGHT CROSSHAIRS *********************** SCANNING VERSUS HACKING *********************** From the very first Mission all the way to the last, you are presented with the option to SCAN your Objectives or to HACK them. In certain Missions, you are required to HACK specific computers. In essence, it seems difficult to do up close (because of enemy sentries or Cameras) but there is a second option available. That option is the EEV inside the binoculars that Sam uses. Click on the Right Analog Stick to enter Binocular Mode. Focus the square reticle onto the Computer screen or RETINAL scanner and it will start scanning through a wireless link. From there you can hack the computer from a safe distance WITHOUT having to physically use the PC itself. Remember, the choice is yours. *********************** THE HACKING MINI-GAME *********************** HACKING ON-SCREEN HUD: On the left of the screen is a list of IP addresses (999:99:99:99 for example). One of these numbers is the correct number. On the lower right of the screen is the Hacking device that reveals the code. When the number glows green for a second, THAT is the part of the Keycode value. On the far right of the device is a PADLOCK icon. This signifies the number of times you can lock the first set of numbers. THE HACK VALUE: 999:99:99:99 is the example I will use. 999 (the first three numbers) is the number that needs to be locked by pressing the X Button when the value glows green. The other three will randomly glow the real value. HOW TO HACK: --When you start the mini-game, wait for the first three numbers to glow. When it glows, PRESS THE X BUTTON IMMEDIATELY! This will lock the value of the code and decrease the amount of IP Addresses in the list to the left of the screen (which is a good thing). You can do this for all four number sets. But watch out! There is a timer bar on the device that decreases! --Once the three numbers are locked, you have to watch the other three values to glow up. Match the numbers with the IP Address on the left to lock the value and successfully Hack your Computer, Retinal Scanner, etc. You can cancel the mini-game by pressing the B Button but this will change the Hack value when you access it again. If you don't hack the item before the timer goes red... *********************** STEALTH TIPS *********************** --You can now complete the Missions WITHOUT killing anyone. --I never mention using the SC-20K that much in this walkthrough. Since this is only for Stealth setting, the main point is NOT to use it too much! --If you see the opportunity to knock out your foe, DO IT! Use the L- Trigger for less bloodshed. --On high ledges, use the "Jump-and-hide" technique. Jump over a ledge and shimmy on it past the enemy. When the enemy is out of range, climb back up and continue your objective. --Always explore your surroundings. There is always a certain alternate path if you search closely enough. --The OCP is your absolute best friend. Use it instead of wasting bullets. --Use the QUICK SAVE option at your own pace. I won't mention when to use it but be cautious! If Sam is killed during the Mission, he will restart at the last QUICK SAVE point. --Use the SCAN and HACK option. Certain Computers or items can be scanned from a far distance to complete the Objective. ************************ 100% COMPLETION REQUIREMENTS ************************ This is what is required of you, Super Spy, to get 100% per Level. ACCEPTABLE: --No Kills allowed --No use of Lethal Force --Zero Detection --Zero Alarms --Zero times identified as an Intruder --All Objectives Completed --No bodies found If any objective is missed or skipped, you will NOT get 100% even if you completed the other requirements...DUH! ----------------------------------------------------------------------- ----------------------------------------------------------------------- __ __ / /_/ /_ ___ / __/ __ \/ _ \ / /_/ / / / __/ \__/_/ /_/\___/ ____ __ __ __ _ ______ _/ / /__/ /_/ /_ _________ __ ______ _/ /_ | | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \ | |/ |/ / /_/ / / ,< / /_/ / / / / / /_/ / /_/ / /_/ / / / / |__/|__/\__,_/_/_/|_|\__/_/ /_/_/ \____/\__,_/\__, /_/ /_/ /____/ ----------------------------------------------------------------------- ----------------------------------------------------------------------- ++ MISSION 1: PERUVIAN LIGHTHOUSE ++ MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM MM MMMM MM MM MM MM +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PRIMARY OBJECTIVES: [ ] RESCUE MORGENHOLT [ ] RECOVER OR DESTROY INFORMATION ABOUT THE MASSE KERNELS [ ] DISCOVER WHERE THE GUERILLAS GOT THEIR ARMS AND EQUIPMENT [ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT SECONDARY OBJECTIVES: [ ] ELIMINATE HUGO LACERDA OPPORTUNITY OBJECTIVES: [ ] SCAN THE SSCC BAR CODE OF THE DELIVERED CRATES BONUS OBJECTIVE: [ ] DISABLE THE RADIO IN THE LIGHTHOUSE +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Welcome to Peru! ++ AREA: THE BEACH ++ Head up the hill and into a small crevice. Continue through until you reach a CRAWLSPACE (you'll see glowing limestone). Go through and out. Work your way up the steps until you see a bridge across the way. From here you have two options to get to the other side: #1 - Quickly cross the bridge and crouch next to the cave entrance. Two soldiers will emerge out and start talking. Quietly enter from where they came and look for a crack in the wall and Enter to a sort of supply room. #2 - To the left of the bridge is an alternate pathway that you can take. Turn left and you can circle around the mountain to a hidden cave. Inside this cave is a spotlight and a ladder that leads up to a sort of prison cell area. Choose one to your liking. --SUB-OBJECTIVE: SCAN CRATES (FIVE TOTAL) If you chose path #1, simply go to the end of the room and PIERCE the generator to turn off all the lights. Next to the generator is Crate to SCAN. SCAN it and go down the stairs to a prison cell area. The second Crate is in here with a guard doing target practice. SCAN the second Crate with your EEV and go back out. Before going upstairs, watch the guard that just came back from outside the cave. Eliminate him if you want and then head up the stairs. If you chose path #2, emerge from the ladder and stay in the dark. You'll see a Crate and a soldier doing target practice. Use your EEV to SCAN the Crate across from you. From there, bust out the OCP and use it on the light above the Crate to darken the room. To make it easier for yourself, eliminate the guard before leaving the prison cell area. As you walk up to the brightly lit area, use the OCP on the swinging light. When the guard up here goes to investigate, knock him out. Go to the generator and use the PIERCE option to darken the room. SCAN the second Crate in here and then go upstairs. Open the door and make your way down to the darkened area at the bottom. ----------------------------------------------------------------------- ++ AREA: TORTURE ROOM ++ Listen to the whole conversation and patiently wait. One soldier will "take a walk" while the other sits down. Let the soldier walk past you. He'll go up and use the toilets near the door you just entered. Ignore him and quietly make your way past the torture room. Quietly sneak AROUND the bathtub and work your way out of the Torture room. Go to the door at the other and use the PICK LOCK option and pick it. (Do you need me to tell you how to pick the lock?) ----------------------------------------------------------------------- ++ AREA: OUTER FORTRESS ++ --SUB-OBJECTIVE: SCAN CRATES In this large area, you'll see two tents, two soldiers, and a large spotlight. You DO NOT need to eliminate any of the soldiers if you are stealthy. Before heading to the next area, quietly head for the second tent. When the two soldiers are conversing, quietly walk past them and get behind the second tent. The CUT MATERIAL option will appear. Cut open the tent and go through to find Crate #3 to SCAN. SCAN it and head back out. From here you have two options to get to Crate #4: #1 - Further down this area is an open doorway with a bright light above it. Quietly enter this doorway and head through to the other side. When you emerge, you'll see Crate #4 under a tin-roofed sort of gazebo with two soldiers conversing at the other side. SCAN Crate #4 with your EEV and then jump to the top of the tin-roof. Use the OCP on the light above the doorway across from the tin-roof and quickly make your way to that doorway before the light goes back on. #2 - Near the second tent is a large crate box. Have Sam jump on top of the box and then jump up to an upper ledge. There's ANOTHER two options from here: #1 - You'll see a set of stairs going down. You'll hear two soldiers conversing and a generator to pierce. Crate #4 is across the soldiers. You'll have to eliminate the two soldiers and then SCAN Crate #4. From there, hop onto the top of the tin-roof and jump to the doorway above. DO NOT USE THIS ROUTE! IT'S SUICIDE! #2 - From the ledge, make your way to a small room with a fireplace and two soldiers resting. Quietly sneak past them and out to an upper wooden ledge. You'll see two soldiers conversing and Crate #4 under a tin-roofed gazebo on the ground. Quietly make your way near the brightly lit doorway on the other side. SCAN Crate #4 from above and then use the OCP on the light and sneak in. WHEW! --OBJECTIVE: ACCESS THE SERVER When you safely make it here, access the Computer on the left and complete the Objective. Don't worry about the soldier in here, he won't see you. Once that's done, make your way out to the other doorway. ----------------------------------------------------------------------- ++ AREA: OUTER LIGHTHOUSE ++ You'll see two soldiers conversing across from you. From here you have two options: #1 - Quietly head down the stairs while they're talking and access Crate #5 next to the stairs. Once that's done, continue down the stairs and walk past the moody welder and make your way to the Lighthouse (there's no other soldiers near the Lighthouse). #2 - Let them finish their conversation and let them both walk down the stairs. Go forward and plan a way to eliminate the soldier that guards the upper area (near Crate #5). You can hang on the ledge and then GRAB him when he gets close or just be stealthy and grab him from behind. Either way, make sure you SCAN Crate #5. After that's done, go down the stairs and wait patiently for the moody welder to finish what he's doing. When he finishes, he exposes a Zipline to the Lighthouse. Knock him out and hide his body outside near the zipline. Now Sam can access the zipline and ZIP to the Lighthouse. ----------------------------------------------------------------------- ++ AREA: THE LIGHTHOUSE ++ Once at the Lighthouse, eliminate or sneak past the guard wandering the Lighthouse. Enter the door at the back of the Lighthouse and go through. From here, you'll see a radio operator toying with his radio. There are two things you can do: #1: COMPLETE THE BONUS OBJECTIVE Once Grim chimes in about the Maria Narcissa, knock out the soldier and shoot the radio he was talking to. #2: CONTINUE FORWARD Completing the bonus objective is NOT crucial towards 100% so ignore him and quietly head up the stairs and Grim will chime in. --ALTERNATE TACTIC: If the radio operator sees you before Grim chimes in, you miss the Objective and you have to knock him out. To retrieve the info that Grim needs, go up the stairs and look for a file cabinet and use the SEARCH CABINET option to complete the Objective. --OBJECTIVE: GET THE HELL OUT OF DODGE Now make your way to the top of the Lighthouse and climb the ladder. Up here is the spotlight (What else?) and a soldier circling around. Time your movements and climb up. Head for the exit and use the SWITCH OBJECT to turn off the spotlight. From here you have two options to eliminate the soldier here: #1 - Wait inside and let him try to turn the spotlight back on. Smack him from behind and Call Extraction to end the Mission. #2 - Turn off the spotlight and then jump over the railing and wait. When he gets close, use the GRAB CHARACTER option to toss him over the ledge. Jump back onto the ledge and use the Call Extraction option to end the Mission. ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) ----------------------------------------------------------------------- ----------------------------------------------------------------------- ++ MISSION 2: MARIA NARCISSA ++ MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM MMMMMM MMM MMM MM MMMM MM MMMMMMMMM +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PRIMARY OBJECTIVES: [ ] ELIMINATE HUGO LACERDA [ ] FIND OUT WHICH CABIN LACERDA IS IN [ ] RETRIEVE THE SHIP'S LAST TRANSIT LEDGER FOR LACERDA'S SHIPMENT [ ] RETRIEVE THE BILL OF LADING FOR LACERDA'S ARMS SHIPMENT [ ] EXFILTRATE TO THE EXTRACTION POINT SECONDARY OBJECTIVES: [ ] FIND THE NAME OF LACERDA'S PANAMANIAN CONTACT OPPORTUNITY OBJECTIVES: [ ] PLACE TRACKING DEVICES ON ANY ILLEGAL WEAPONS CRATES These are the locations: #1 - In the first area with all the Crates #2 - Soldier's quarters #3 - Under the metal stairway - Portside #4 - Inside the large Mess Hall kitchen on Deck 2 #5 - Across from the Captain's quarters #6 - Back of the ship near Extraction BONUS OBJECTIVE: [ ] INTERROGATE LACERDA +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Welcome to the open sea! ++ AREA: FRONT OF THE SHIP ++ Sam will be in the front of the ship with two soldiers wandering the front deck. --OBJECTIVE: FIND LACERDA There are two stealthy ways to enter the ship's hull from infiltration: #1 - Stealthily make your way down to the stairway on Starboard towards the stairway and down to a sleeping guard. #2 - See those stacks of containers up on top? Jump and climb up to those containers and look for a crevice to sneak into. Work your way through the containers to the other side. You'll emerge into a well-lit area (with no guards). Turn right to see a small opening to jump down. Jump down and make your way to the stairwell nearby to a sleeping guard. ----------------------------------------------------------------------- ++ AREA: INSIDE THE SHIP ++ --SUB-OBJECTIVE: PLACE TRACKERS ON SIX CRATES Quietly sneak past the sleeping guard and SLIDE OPEN the door. Climb down the ladder and work your way up the large Crates to the other side. There is a wall you need to squeeze into on the left side. Emerge out and find the first Crate and PLACE TRACKER (#1). Climb your way using the large Crates to the ladder on the other end. Climb up and head down the hallway (there's no guards in here). See that door leaking lots of water? Ignore that door for now. Head to the other door and SLIDE OPEN to find a man using a woodshop thingamajig. Grab him and knock him out. Inside this room is a vent (or CRAWLSPACE). Use the Crawlspace and crawl to the other side to a large Motor Room. ----------------------------------------------------------------------- ++ AREA: AUXILIARY PUMP ROOM ++ --OBJECTIVE: UNFLOOD THE COMPARTMENT After you emerge out of the Crawlspace, you have many different ways to rid the 2 enemies in this room: #1 - When you emerge out of the CRAWLSPACE, turn to Sam's right and jump over the railing and down to the bottom floor. Use the OCP on the swinging lamp above to get the guard's attention. When he leaves the switchboard to look for you, quickly sneak over to that switchboard and ACTIVATE it. #2 - You'll see a pipeline above the soldier across from Sam. Use the pipeline and eliminate the soldier up here in any style you want. From there, jump down and eliminate the soldier working the switchboard by sneaking behind him. Use the switch and ACTIVATE it. You have two options to exit this room: #1: Head back up to the CRAWLSPACE and make it back to the room with the leaky door (it's not leaky anymore). #2: Exit the door across from the switchboard to a hall. Enter the first door and SLIDE OPEN and enter (this is the leaky room). Either way you choose leads back to the same room. Choose one to get your next objective. --OBJECTIVE: SCAN BILL OF LADING Go to the room that was leaking water and look for a large Crate with a piece of paper on it (it has a red tag) and SCAN it. Now exit the room to the hallway outside. As you emerge down the hallway, two guards will approach towards you. DO NOT INITIATE COMBAT! Instead, if you turn on Night Vision, you'll see a darkened area on the right of the hallway with an open vent. Enter the vent and creep your way UNDERNEATH the guards and emerge out on the other end. Head down the stairs and open the door (with the whirling red light) to another room. ----------------------------------------------------------------------- ++ AREA: ENGINE ROOM ++ This room isn't hard to figure out. You simply need to make your way (quietly) to the other side of the room to the metal stairs. Make your way up two floors of metal walkways to the top. I'll let you figure your stealthy way here (use the Jump-and hide technique on the railing!). At the top floor, enter the open doorway and head out to the other door. ----------------------------------------------------------------------- ++ AREA: SOLDIER'S QUARTERS ++ In this room, you'll see a set of stairs. Don't head up the stairs just yet. --SUB-OBJECTIVE: PLACE TRACKER ON CRATE Carefully traverse this small but quiet hallway. You'll see a guard emerge from a room; knock him out and enter the room he exited. This is the soldier's bedrooms. Make you way to the back of the room to find a Crate and PLACE TRACKER (#2). Now head out and make your way up the stairs. You'll see an open doorway up here. ----------------------------------------------------------------------- ++ AREA: COMPUTER ROOM ++ --OBJECTIVE: FIND THE LEDGERS OF TRANSIT When you enter this room, you'll overhear two soldiers conversing. DO NOT ENGAGE COMBAT! Instead, find the CRAWLSPACE near the doorway and enter through it. Emerge out to find one of the soldiers (by himself) browsing his computer. There are two ways to obtain the Ledgers: #1: THE EASY WAY Exit the CRAWLSPACE and hide in the dark. While the two soldiers converse, simply SCAN the Hard Drive (not the Computer screen) to find the Ledgers. #2: THE HARD WAY: There is a filing cabinet behind the soldier. Slowly creep to the File Cabinet behind this man and use the SEARCH CABINET option to finish the Objective. Once that's done, exit this room and head outside. There is a door here that leads to a Medical Room with a Med-Kit (and a soldier). Use the Med-Kit if you need to and exit to the door outside. ----------------------------------------------------------------------- ++ AREA: PORTSIDE - OUTSIDE SHIP ++ There is a well-hidden Crate under the stairs near the door to PLACE TRACKER (#3). From here you have two options to use when finding the Captain: #1 - Go up the metal stairway and open the door on DECK 2. You'll enter a Mess Hall. There is a Crate in here to PLACE TRACKER (#4). From here you need to quietly sneak out of the room to the stairway outside this Mess Hall. Take the stairs up and you'll find another Crate to PLACE TRACKER (#5). After you do that, enter the hallway going upstairs to the Main Bridge of the ship. From here, grab the Captain and INTERROGATE him. #2 - Go up the stairway and open the door on DECK 4. You will be on the top of the ship. You can explore the upper area of the ship but there's nothing that completes the Primary Objective so avoid the exploration. Enter the door at DECK 4 (from either side) and quietly grab and INTERROGATE the Captain. Once you've interrogated the Captain, knock him out and hide the body. Head downstairs form the bridge and enter the hallway. Ignore the room with loud music and you'll emerge to a well-lit hall with a Crate to PLACE TRACKER. ----------------------------------------------------------------------- ++ AREA: CAPTAIN'S QUARTERS ++ --OBJECTIVE: INTERROGATE/ELIMINATE LACERDA Across the Crate is a small hall. There's a well-lit bathroom, a closed door, and a small kitchen. Avoid any bloodshed by listening to the whole Lacerda conversation. Once the conversation is over, Lacerda will emerge into the kitchen. Grab him and then exit the kitchen (the guards won't even notice you). INTERROGATE him and then rub him out to complete the Primary Objectives. --OBJECTIVE: EXTRACTION TIME Exit back to the Captain's bridge and exit back outside to the top of the ship. The Extraction point is ALL the way in the back of the ship on the top floor. Work your way quietly to the back of the ship and you'll find a ladder going down at the back. Slide down and you'll see two more ladders. The farther ladder to Sam's left is the Extraction Point but DON'T go there yet! --SUB-OBJECTIVE: PLACE TRACKER ON CRATE Climb down another ladder next to Sam and you'll emerge on the very back of the ship with three guards. Look for the last Crate and PLACE TRACKER. Now head back up the ladder and go to Extraction. ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) ----------------------------------------------------------------------- ----------------------------------------------------------------------- ++ MISSION 3: PANAMA BANK ++ MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM MMMMMMMM MM MMMM MM MM MMMMMMMM +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PRIMARY OBJECTIVES: [ ] STEAL $50,000,000 IN FRENCH GOVERNMENTAL BEARER BONDS [ ] DETERMINE WHO MCA'S BANK PURCHASED THE ARMS FOR [ ] ENTER THE BANK [ ] AUTHORIZE THE VAULT ACCESS FROM THE THREE OFFICER'S PANELS [ ] EXFILTRATE TO THE EXTRACTION POINT SECONDARY OBJECTIVES: [ ] LOOK FOR ANY SUSPICIOUS TRANSACTION RECORDS You need to use the SEARCH CABINET option inside the Treasurer's Room. Look for a filing cabinet and then open it to finish this objective. OPPORTUNITY OBJECTIVES: [ ] PLANT A SERIES OF FALSE E-MAILS TO MAKE IT LOOK LIKE AN INSIDE JOB To finish this objective, you need to master the Hacking mini-game. There are eight computers you need to hack in order to complete this objective. They are: #1 - Front Desk of the Bank #2 - Security Room, West area - first floor #3 - Upstairs Reception Desk (with the lasers) #4 - Security Room (Glass Chamber Upstairs) #5 - Executive's Office (with the raging fireplace) #6 - Treasurer's Office (across Vault entrance) #7 - Vault Security Room #8 - The Vault Computer BONUS OBJECTIVES: [ ] DELETE CAMERA ARCHIVES IN THE SECURITY ROOM +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Welcome to Panama! Panama-ah-ah-ah-ah-ah! Panama! ++ AREA: OUTSIDE BANK ++ The wall Sam is standing next to will be the Extraction Point at the end of the Mission! Remember this place! --OBJECTIVE: BREAK INTO THE BANK There are motion sensors in this courtyard. If you get caught...the light just turns on. That's it. No alarms. To avoid being caught by a stupid motion sensor, walk on the concrete of the courtyard. Head to the left of the Bank to find a switch. Flip it to turn off the spotlights in front of the bank. There are two things you can do from here: #1 - Enter through the front doors. If you do, you have to use the PICK LOCK option and try to lure the guard sitting behind the Front Desk outside to knock him out all while dodging TWO Security Cameras. Once that's done, you can sneak past the Cameras and HACK his Computer. But from there, you can't continue any further. #2 - DO NOT ENTER THROUGH THE FRONT DOORS! Enter through the right side of the bank (watch for a Camera) towards a ladder at the back. Climb the ladder to the roof. BIG NOTE #1: HACKING the Computer in the Front Desk is great and all, but you can do that once you're inside the Bank anyway so IGNORE entering the Front Doors. BIG NOTE #2: Near the front doors on the right side is a pipeline that Sam can use that leads to a zipline. The zipline transports Sam back near the Infiltration point. Is it useful during Extraction? Not really, but use it if you want. ----------------------------------------------------------------------- ++ AREA: BANK ROOFTOP ++ Make your way to the other side and BREAK OPEN option on the door. Enter the room and SWITCH OBJECT to open the glass dome. Head for the open glass dome and use the GRAB ROPE option and shimmy down to the middle of the Banking center. ----------------------------------------------------------------------- ++ AREA: BANK - FIRST FLOOR ++ As you make your way down, you'll be flanked with lasers. Use the EEV on one of the Computers in the cubicle to disable all the Lasers. Exit this cubicle and head out. See that snoring guard? Grab and knock him out. (You can grab him and make him use the retinal scanner if you want.) --OBJECTIVE: PLACE FAKE E-MAILS (EIGHT TOTAL) BUT...before entering any of the doorways, go to the front of the room and the two large glass doors should be open. Sneak around the corner to see a guard behind the Front Desk (with a Camera above him). Get close and then smack him. Access and HACK his computer and place the Fake E-mails. Go back to the other room. ----------------------------------------------------------------------- ----------------------------------------------------------------------- There are two doorways here: the Retinal scanner doorway (the East Wing) and the doorway on the left (the West Wing). I will give separate walkthroughs if you decide to use one path. WALKTHROUGH #1 - The Retinal doorway (East Wing) When you enter here, you'll see a door with a red EXIT sign and a Camera above it. Across the EXIT door is a Supply Room with a CRAWLSPACE that goes to the bathroom in the West Wing. Two soldiers traverse East Wing (one walking around and the other is messing with the Keypad). From a far distance, shoot the red EXIT light (it's worth the trouble). When Paco (the Keypad soldier) investigates the noise, grab Paco and INTERROGATE him to get the Keycode to the Treasurer's Room. Knock him out and hid him in the darkened hallway. Turn the corner and shoot light above the Treasurer's office. This will alert two guards, so patiently wait for them to finish investigating before entering the office. Once the coast is clear, use the Keypad and go inside. --OBJECTIVE: GET ACCESS AUTHORIZATION (ONE OF THREE) Once inside the room, go to the Keypad next to the desk and use the ENABLE ACCESS option. Be sure to raid the filing cabinet and HACK the Computer. In this room is a CRAWLSPACE that leads to an outside Courtyard with a Camera near the CRAWLSPACE. BEFORE you use the CRAWLSPACE, go back out the door and shoot the remaining light in the East Wing and then IMMEDIATELY go back into the office and head for the CRAWLSPACE and exit out. Across the CRAWLSPACE is a large pipe that you can climb to the second floor. Use the OCP on the Camera and then climb the pipe up to a balcony above. Jump onto the balcony and enter the CRAWLSPACE that's here. Traverse through the vents until you reach a spinning fan. How do you turn it off? --OBJECTIVE: GET ACCESS AUTHORIZATION (TWO OF THREE) --BONUS OBJECTIVE: DELETE CAMERA ARCHIVES Under the fan are two soldiers. Try not to make a big scene by whistling or shooting at them. Instead, enter Binocular mode and SCAN the Hard Drive of the Computer down below and HACK it. Use the TURN OFF FAN option to turn it off. Once it's off, let the soldiers converse until it gets quiet. Now, jump down quietly and access the Computer across from them. HACK it to Disable all the Cameras in the area. DELETE the Archives while you're at it. Before you exit the room, don't for get to ENABLE ACCESS. Exit the room and head for the President's office. Use the Keypad and enter through to his office. HACK his Computer and then use the ENABLE ACCESS option on the Keypad near the Computer to open the Vault Door. --OBJECTIVE: STEAL $50,000,000 IN BONDS From here it's up to you to finish the Fake E-Mail Objectives or go straight to the Bank Vault. If you want to finish the Fake E-mail Objectives, follow the next walkthrough (for the West Wing). If you decide to go straight to the Vault, here's what you do: From the President's office, jump over the open window and jump down to the Courtyard below. GRAB the guard here and INTERROGATE him to get the Keycode. Knock him out and hide the body. Head up the stairs to the Keypad door (but shoot the two lights first!). Use the Keypad and then head for the Safety Deposit boxes and obtain the TELEMETRIC LOCKPICK. Go down the stairs to the Vault and use the Telemetric Pick. Once the Vault is open, PLACE CHARGE on the center of the door and then DETONATE CHARGE from a distance. Now enter the Vault and access the Computer here to TURN ON SPRINKLERS, TURN OFF LIGHTS, and OPEN CAGE (HACK it while you're at it). Grab all the Bonds and exit the Vault. Before you exit, turn on Thermal Vision to see a Laser on the door. Use the OCP to disable it and then head for Extraction. For the Walkthrough for the West Wing, read below. ----------------------------------------------------------------------- ----------------------------------------------------------------------- WALKTHROUGH #2: THE WEST WING Take the doorway to the left and open the door. Shoot out the light to darken the room from the Security Camera and to alert the guards in the security room nearby. When they emerge, quietly knock them both out. Enter their security booth and access the Computer in here then exit. Head through the hallway and turn off all the lights. You'll see a stairway, so take it up. AREA: BANK - SECOND FLOOR As you head up, Sam will be advised about more Laser grids. Grim will inform you to "stay in the guard's electronic shadow". Ignore this and just knock him out. You can grab his body and walk past the lasers with no problems (it's easier than tailing him). Do the same for the other guard on the other laser-filled side. Once that's done, head down the dark hallway to a small lounge with a LARGE glass office next to it. AREA: GLASS OFFICE AND LOUNGE - SECOND FLOOR --OBJECTIVE: GET THREE ACCESS AUTHORIZATIONS As you enter the lounge, you can hear a Security Camera. Use the OCP on the light post in the lounge (not the Camera). Sneak around the lounge towards the glass office door. A guard will come in and enter the room, so get behind him and knock him out. Use the KEYPAD (or Hack it) and grab the computer guy inside. Knock him out and access the computers. Be sure to check ALL the computers (one computer in here disables ALL the Security Cameras). Next to the door of this office is a Red sort of keypad. Get next to it and the ENABLE ACCESS option will appear. Use it to continue the objectives. Exit the glass office and go to the door with security Keypad (the one across the glass office). HACK the doorway and enter. Enter the office and turn off the lights (there's a Camera above the door). Enter the next office and head for the Keypad next to the desk to ENABLE ACCESS. Be sure to Hack the computer! AREA: BANK COURTYARD Exit this office by jumping out the window to a small courtyard with a guard. Grab him and talk to him to get a Keypad Code for the exit to this courtyard. Head up the stairs and use the OCP on the Camera on the left side of the exit. Use the Keycode BUT DO NOT ENTER YET! Use the OCP on the light above. As you enter, you'll see a guard messing with a Keypad. Wait for him to finish playing with the Keypad and he'll reveal the code while he's talking to himself and then walk away. Once he's gone, use the Keypad and enter the room. Now enter inside and use the Keypad next to the Desk to ENABLE ACCESS. Hack the computer in here while you're at it! AREA: BANK VAULT Once you get all three access codes, the main vault will open. The main vault stairway is directly across from this office your in. Head downstairs and turn right. You'll see a bunch of safety deposit boxes. One of them has the TELEMETRIC LOCKPICK Key Item you need. Open the safety deposit box on the far end and then head downstairs. **There's also a computer here you can access to complete a missed objective from Mission 2. Take the item you obtained downstairs and insert them into the locks next to the vault door. This is how the TELEMETRIC PICK works: Pick the lock as usual. When the light turns red, STOP AND WAIT! When it turns green, pick the next one. Repeat until it opens. Now place the explosives on the center of the Vault door and walk far away until the DETONATE option appears. AREA: INSIDE THE VAULT Head inside the vault carefully! There is a Camera on the other end! Use the OCP on it and access the Computer to TURN OFF LIGHTS, ACTIVATE SPRINKLERS, and OPEN CAGE (be sure to hack it too!). --OBJECTIVE: EXTRACTION TIME Before you leave, grab the Bonds! BUT DO NOT EXIT THE VAULT YET! Turn on Thermal Vision to spot a laser covering the Vault door. Disable the laser and you can continue through WITHOUT triggering the alarm. Head back to the Extraction point. Remember, you can use the Zipline near the Bank doors if you so ever please! ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) ++There are many ways to complete this Mission. What I just described are the two main versions. Mix and match your paths to finish all the Objectives. ----------------------------------------------------------------------- ----------------------------------------------------------------------- ++ MISSION 4: MANHATTAN, NEW YORK ++ MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM MMMM MMMMM MM MM MM MM MMMMMMMMM MM MM +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PRIMARY OBJECTIVES: [ ] ACCESS ZHERKEZI'S SERVER TO DETERMINE WHO DVORAK IS [ ] GET TO ZHERKEZI'S PENTHOUSE IN THE ADJACENT BUILDING [ ] FIND OUT WHO THE MERCENARIES WORK FOR [ ] LOCATE DVORAK [ ] RETRIEVE A HARDCOPY OUTPUT FOR A SINGLE DVORAK EXECUTION CYCLE [ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT SECONDARY OBJECTIVES: [ ] DISCOVER WHO IS IN CHARGE OF THE ZHERKEZI PROTECTION DETAIL The guard who knows this info is the one guarding the Penthouse balcony near the Guesthouse OPPORTUNITY OBJECTIVES: [ ] TAP THE PENTHOUSE VIDEO CAMERAS (SIX TOTAL) BONUS OBJECTIVES: [ ] OBTAIN THE BLUEPRINTS FOR THE PENTHOUSE +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Welcome to New York! The city that never sleeps! ++ AREA: ALLEYWAY ++ As you turn the corner you will see an officer in front you. Ignore him and let him continue his patrol. From here you have to ways to get to the other side: #1: THE HARD WAY Just down the alley is a ladder leading up the building. Climb it and head up the stairway. Dead end? Nope. Jump on top of the boxes and jump to hang on the ledge. Shimmy all the way to the left and around the building to a pipe that leads you down to the other side. Slide down the pipe and emerge onto the street behind the officer. There are two officers here and two bright spotlights. How do you continue on? Simply use the OCP on the spotlight next to the van and then head for the other building in darkness as the officers go investigate. #2: THE EASY WAY Instead of climbing the ladder, look across from you. You'll see a soldier standing across a spotlight ready to shoot your ass. To sneak past this guy, look for a large trashbin across the spotlight. Use the OCP on the light and then hop on the trashbin and sneak over it while the light is off. Head for the doorway. #3: THE LETHAL WAY Follow the tactic above but sneak in between the large truck and the building across the spotlight. From here you can do a split-jump and kick the guard's smile right of his face. Choose whatever you want and get to the door on the opposite side. ----------------------------------------------------------------------- ++ AREA: APARTMENT BUILDING ++ Enter the doorway into an apartment building. Traverse the hallway inside until you see a soldier working on the elevator. From here you have two options: #1: THE EASY WAY Wait for him to put his tools away and then quickly sneak into the elevator before he turns around. From here, you can either wait for him to finish fixing the elevator OR head to the elevator roof and climb the ladder going up #2: THE HARD WAY When the soldier puts his tools away, GRAB him from behind and drag him into the elevator. You know the rest. When the elevator stops, DO NOT go out yet! Use the OCP on the lightpost and slowly sneak past the room towards the stairs. Exit this area up to the roof. ----------------------------------------------------------------------- ++ AREA: ROOFTOPS W/ HELIPAD ++ There's two ways to get to get to the red neon billboard on the other side: #1 - Exit to the rooftops and turn left. As you walk to the left, you will encounter a switch. Flip it to turn off the lights on the Helipad. Continue working your way around the Helipad while using the OCP on the nearby spotlights. Make your way to the ladder on the other end and climb up to the billboard (use the OCP on the neon billboard first!). Look for the zipline and ZIP on down to the next building. #2 - Across from Exit is a set of large pipes. Hop over them and stay |
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Another Tom Clancy's Splinter Cell Chaos Theory Walkthrough :
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