Tom Clancy's Splinter Cell Chaos Theory Walkthrough :
This walkthrough for Tom Clancy's Splinter Cell Chaos Theory [X-BOX] has been posted at 30 Jul 2010 by jimbo.l123 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up jimbo.l123 and share this with your freinds. And most important we have 8 other walkthroughs for Tom Clancy's Splinter Cell Chaos Theory, read them all!
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Walkthrough - FAQ/Walkthrough######## ######## ### ### ######## ####### ####### ######## ######## ######### #### #### ######### ######## ######## ######### ### ### ### ### ### ### ### ### ### ### ### ######## ### ### ### ### ### ### ### ####### ### #### ######## ######## ### ### ### ### ### ###### ######## ### ######## ### ### ### ### ### ### ###### ### ### ### ### ### ### ### ### ### ### ####### ### ####### ### ### ### ### ####### ### #### ######## ### ###### ### ### ### ### ####### ### #### ####### ####### ### ### ####### ######## #### #### ### ### ### ### ### ### ####### ### ### ### ### ###### ### ### ### ### ### ### ### ### ### ### ####### ####### ####### ####### ### ####### ####### ###### ###### ### ####### ### ### ##### ##### ### ######## ####### #### ### ##### ######### ######## ### ### ### ###### ### ### ### ### ######## ###### ### ### ######## ### ######## ### ### ### ### ######## ### ### ### ######## ### ### ### ### ### ### ######## ### ### ### ####### ### ### #### ### ######### ####### ####### ### ### ### #### ### ##### ######## ####### ### ### ####### ##### ### ######## ## ### ######## #### ### ######## ######### ######### #### #### ### ### ### ### ### ### ### ### ### ### ### ######## ####### ### ### ### #### ##### ### ######## ###### ### ### ######## ##### ### ### ### ### ### ### ###### ### ### ### ### ### ### ### ### ### ### ### ### ### ####### ######### ### #### ### ### ### ### ####### ### ##### ### #### ### ------------------------------------------------------------- Tom Clancy's Splinter Cell: Chaos Theory Single Player FAQ for the XBox by manofaiki copyright March 2005 by Brian Dean Cates Comments, questions, and tips may be sent to: manofaiki2003@yahoo. com This FAQ is authorized by the author to appear at only the following sites: Gamefaqs.com Gamespot.com Gamespy.com wwww.supercheats.com This is a Solo Campaign gameplay Faq. Unlike many Faq writers, I'm not going to spend my time typing up 20 pages worth of material that is basically a rewrite of the instruction manual that comes with the game. There's no version history either. You think I have the time to type all that crap up? The first time an action needs to be done I will describe the button/trigger/thumbstick combination needed to accomplish it. This game has been played on the 'Hard' level, which will differ slightly from the way it will be on the Normal and Expert levels. One of the prime examples of the differences between the levels is how much damage Sam can take. On Normal, Sam can get hit by enemy fire 5 or 6 times before he dies. On Hard they only have to hit him twice, three times at the most. Expert? Don't ask. You won't like the answer. ================================================= It's 2007, and all is NOT well. Hugo Lacerda, a radical anarchist and revolutionary, has declared war on civilization. Advocating the overthrow of social order, he has reasoned that the only real way that revolution can come in the modern age is through informational warfare. Computers now control weapons systems, electrical grids, communications, Wall Street.... hell, the very heartbeat of society. Take the computers down and you create what every anarchist has wet dreams about.........chaos. Lacerda has a theory about chaos that he can cause the West by taking down the computers that control Western society. Only as Third Echelon discovers, he's beginning to move beyond Chaos Theory into Chaos Reality....... Tensions are at an all time peak between China and Japan, and a computer warfare attack on Japan's systems only excaberates the situation. Now in the opening cinematic it looks like the North Koreans are being drawn into the picture as well, and we all know how much fun Kim Jong(LOOK OUT! HE'S MENTALLY) Il is to deal with. Third Echelon suspects someone is working behind the scenes to heighten tensions between these volatile Asian countries, and all the fingers point at Lacerda. What better way to destablize Western civilzation than with a little ol' nuclear exchange between China and Japan, with maybe a few North Korean missles added to the mix? The West was not totally defenseless against this kind of computer warfare attack. It has brilliant programmers working with Third Echelon and other Defense agencies to harden computer networks and improve security. Several of these programmers are working on the Masse Kernels, highly advanced information technology developed by the late Phillip Masse, who Sam dispatched in the Kola Cell mission of the first game. Only it seems Lacerda has tipped the odds in his favor by grabbing the best and brightest of these programmers - Bruce Morgenholt. Lacerda hopes that by torturing Morganholt he can learn information that will make his computer warfare on the West more deadly and effective. He wants the Masse Kernels technology and he is determined to have it. Who is Third Echelon going to turn to to get Morgenholt back and give Lacerda what he's got coming to him? None other than Sam Fisher. It's time to put the nightvision goggles back on and defend the Free World. Get ready for the ride of your life. Because there are hundreds of deadly enemies out there, and they're smarter, better equipped, and more tenacious than ever before. But don't worry for our hero. He's come to this fight prepared as well. Sam has new moves, new toys and a bigger support team this time around. Freedom isn't free. And bad guys like these don't deserve to die of old age. So get to work! ===================================================== Level I: The Lighthouse ===================================================== Punta Blanca Lightouse, outside of Vallerta, Peru Intelligence has reached Third Echelon that Bruce Morgenholt is being held at a lighthouse facility in South America. Why a derelict lightouse? Don't ask me; this isn't the ABC TV show Alias, where the terrorists always seem to be staying in snazzy resorts or cool nightclubs. Real terrorists, unless they are the top guys, don't have much money. That's why this group of terrorists are aimlessly patrolling a run down lighthouse off the coast of Peru instead of chugging down champagne on the French Riviera while half-naked models sit in their lap. Sam is to get in there and ensure that Lacerda doesn't get his greedy little hands on any Masse Kernel technology. Sam is also to rescue Morgenholt if possible, but there are secondary objectives as well. It turns out Lacerda himself is in the area, so if Sam gets a shot, he's supposed to be sure to take it. Other secondary objectives may come up as well. After being inserted on the shoreline by Zodiac boat, the level opens with Sam crouching on the beach with the lighthouse in the background. Don't bother shooting out the light on the pole near the beached Zodiac boat Sam is crouching behind. No one's watching yet. Move him up to the outcrop of rocks directly behind the light pole and turn the NightVision goggles (NV) on (push left on the directional pad). There's an opening up there in the rocks; you can have Sam jump up and push himself up or simply run up the ramp-like rock formation to the left. If you want Sam to pull himself up, have him stand in front of the rock ledge and then press the yellow 'Y' button on your XBox controller. If you move Sam over objects like low walls or boxes that are only waist or knee high, he will 'mantle' his way over them. Move Sam forward into the narrow crevasse, and watch out for the angry bats! Soon the crevasse will narrow dramatically and Sam will turn his shoulder forward and slidle his way through until the passage widens again. Keep moving forward and soon Sam will arrive at a big outcropping of rock that is blocking his path. Ah, but what's this? A window had popped up on the upper right-hand side of our 50" Sony HD TV. (OK, so I don't really have a 50" Sony HD TV, and you very likely don't either, but let's just pretend, all right?) This is the "Interact" window and often Sam will be given mutiple choices of actions he can do. This time, however, there is only one option: 'Enter Crawl Space'. See the stream of water coming out from under the huge boulder that has blocked Sam's path? By lying down and crawling forward he can fit underneath this boulder and continue with his mission instead of having to turn around, get that rubber boat back in the water and paddle out to sea. Where's the fun in that? So hit the green 'A' button on your controller and Sam will drop down and prepare to crawl forward. The right thumbstick controls the camera, so you can move it around and watch Sam crawl foward, and the left thumstick makes Sam move. By moving the camera all the way to the left, you get a very good and detailed look at the side of Sam's head and the movement of his arms as he crawls forward. Once Sam arrives at the other side of the crawl space, the Interact window pops up again, this time asking if Sam wants to exit the crawl space. Well duh, of course he does. He didn't crawl all that way for nothing! Hit the 'A' button again and Sam will come out and stand up and find himself facing a rock cliff. Move Sam forward and then having him stand up by pressing the red 'B' button. Then, hit the yellow 'Y' button and Sam will jump up and grab the lip of the ledge above him. By pushing forward on the left thumbstick, you will make Sam pull himself up and crouch on the ledge. A smaller ledge now confronts Sam, one about waist high. Move Mr. Fisher forward until he's in front of it and press 'Y' again; he will jump up onto the smaller ledge. While Sam has been doing this climbing, Lambert comes on the comm and talks about firing that they can hear. Sam says that is not an AK-47 being fired, since he's had plenty of those fired at him in the past. It sounds like advanced weaponry. Lambert then tasks Sam with one of his secondary objectives: find out where the terrorists are getting their weaponry from. Now you need to make sure Sam is crouching for this next part. As he reaches the smaller ledge, he can now see over it into the area beyond: a big cavern with a rope bridge suspended between an underground river. After about 15 seconds once Sam has reached the top, there are two guards stepping into view on the far side of the bridge, and one of them will come over the bridge and walk around on Sam's side, even taking a second or two to pause and peer over the edge of the cliff Sam just climbed. If Sam is in the dark and still, this terrorist will not see him. If Sam's light meter is not completely dark, this terrorist will raise an alarm and immediately draw his sidearm and fire on Sam as his comrade runs across the bridge to join the fight. If you get discovered you'll just have to shoot your way out of trouble. If Sam is not spotted, after awhile, the guard's buddy will turn and go back from where they entered from, and the guard on Sam's side of the bridge will go and stand with his back to Sam facing a narrow rock trail that runs down to the left. ALTERNATIVE ROUTE FROM THE VERY BEGINNING: Right here at this point, in the very first level the neatest thing about Splinter Cell: Chaos Theory can begin to be appreciated. You see, you don't HAVE to wait for these two guards to appear at the rope bridge. You have the option of bypassing them. As soon as Sam reaches the top, he can quickly jump up and then run down to the left where there is a narrow trail cut into the rock. After dropping down one time, he will come to an opening in the cliff on the left that has a panel light in it pointing at a ladder leading upward. So right at the beginning you have the option of entering the terrorist's hideout by crossing the rope bridge OR by taking this path and coming up from below into another storage area. For our purposes in this Faq, we're going to follow the Rope Bridge route. How is Sam going to deal with this guard standing just feet away? ********** STEALTH OPTION: ********** Have Sam climb up and in a crouch slowly move to the bridge and over it to the other side. I emphasize the word SLOWLY. Go too fast and several of the boards on this rope bridge will creak very loudly. Go quietly, and this guard will never turn around and see Sam sneaking past him. That is, if you get Sam across the bridge inside of a minute and a half or so; that's when the guard will turn around and start back over the bridge, walking halfway down, then turn stand for a long time before walking back. Once Sam is over the bridge undetected, follow the cave path on the right until you arrive at an opening through which you can see a bunch of barrels stacked against the walls. It's a storeroom, and the other guard is slowly patrolling the length of it. ********** KO/KILL OPTION: ********** To KO or kill the guard standing near the bridge, hit the 'Y' button, make sure Sam is in a crouch and then SLOWLY have him advance on this terrorist from the rear. If you move too fast, or make noise, this terrorist is very quick on the draw and will turn around and pull his pistol out and start firing. When you are close enough, the Interact Window will pop up with the option saying 'Grab Character'. Hit the green 'A' button and Sam will grab the terrorist from behind, twisting his hand into a painful jointlock while placing the edge of his razor- sharp military knife against the man's throat. If characters Sam has caught this way have information that could be useful, the 'Interrogate' window will pop up. Sam has the option of interrogating his captive if he so desires. Once the information has been gathered, Sam can either knock the terrorist out with a chokehold or simultaneously break their back and plunge a knife into their heart from behind. For the chokehold, pull the left trigger. For the backbreak/knife thrust pull the right trigger. All through the game it will be like this: left trigger - nonlethal knees, palm strikes, chokeholds; right trigger - lethal knife strikes and lethal bonebreaking strikes. What if you mess up the grab and the guard detects you and turns around and begins to yell and draw a weapon? If that happens..........you amatuer......quickly pull the right trigger. Sam will do the eqivalent of an Iaido stroke with his knife; that is, he will draw it and kill the enemy with one incredibly lethal motion. And then put his knife away. Whoa. If you opt to kill this guard, for fun, have Sam pick him up and approach the edge of the chasm. Then when Sam is right on the edge, facing the chasm, hit the 'A' button again and watch the body fall into the riverbanks far below. ********** THE BARRELL FILLED STOREROOM: ********** Move across the bridge slowly and then pause at the entrance of the storeroom and use the camera thumbstick to 'peek' into the room and find the patrolling guard. Wait until the guard is on the far side of the room with his back turned and then have Sam slowly walk in and crouch behind the barrels against the wall on the left. Once again, the choice is up to you. As this unsuspecting terrorist comes strolling back, you have the option of: 1. Having Sam draw his silenced pistol and shooting him in the head. (Anybody else notice the vastly improved rag-doll physics in this game?) 2. Having Sam suddenly step out from behind the barrels and smash his palm into the guards forehead, knocking him out cold. Or giving him a wicked knee; it depends on the angle of the attack. 3. Having Sam suddenly step out from behind the barrels and stab the guard with his knife, and depending on which way the guard is facing, Sam will use a different knife attack. 4. Having Sam grab the guard and interrogate him. Then either choke him unconscious or break his back and stab him. 5. Having Sam shoot the guard with a Ring Air Foil round, or a Sticky Shocker. 6. Take your time, watch the guards patrol pattern........and avoid him completely. It's easy to avoid this guard because he spends about 12 seconds at the far end of the room staring at......a bare wall. That gives Sam plenty of time to sneak past into one of the two routes available, which we will discuss shortly. If you kill the guard make sure you hide his body. I always dump him down the chasm with his buddy. No reason the dead should be lonely, right? Proceed further into the storeroom and soon you will see a stairway opening on the left leading down while there is also one on the right leading up. Ignore them for now and go past these openings into the back of the storeroom where a large, flat rectangular crate sits next to a lamp. As Sam approaches, he tells Lambert they were right about the advanced weaponry. Lambert instructs Sam to scan the crate's bar code with his EEV so they can begin tracking where this shipment of advanced weapons came from. Move Sam up to the crate and the Interact Window will popup. Press the 'A' button to "Scan Crate". (NOTE: If you are doing the Stealth Option, with the patrolling guard still in the room, move Sam to the stairway leading down on the left and hide in the dark spot against the wall. The patrolling guard won't see Sam when he passes by. Once he has turned and gone the other way, click the right binoculars and when the Binocular View comes up, center the crate in the viewfinder. The binoculars will scan the crate from a distance and read the barcode! Sam doesnt' have to stand right next to it!) Lambert informs Fisher that the crate he has just scanned is one of a shipment of five. He tells Sam to keep an eye out for the other 4 crates. It's very important Third Echelon does all it can to discover where these dangerous terrorists are getting top-of-the-line weapons. Now turn and go back to the stairways. Here we have the option of going up or going down. It doesn't affect what happens either way, so let's go down first. All that firing is getting on my nerves and I like it peaceful and quiet, so somebody is gonna die. There is a lamp suspended from the ceiling at the bottom of the stairs. From the doorway beyond, we can hear gunfire as one of the terrorists shoots happily away at targets with his recently aqquired advanced assault rifle. Switch to the silenced pistol and shoot the light out. The firing stops and the guard comes to investigate the light going out. STEALTH OPTION After shooting the light, don't wait in the corridor, immediately move Sam into the doorway and to the left and crouch him down as the guard goes blissfully by unaware there is a highly trained, highly lethal Splinter Cell operative just feet away, a man who's killed hundreds of terrorists just like him in the past.......boy, he has no idea how lucky he is. While the guard is examining the light Sam shot out at the base of the stairs, quickly move Sam close enough to use the silenced pistol to shoot out the light on the left hand side of the room, over the generator and............another weapons crate! You also have time to scan the crate before the terrorist comes back and notices the light is out now. You can also take out the light by shutting off the generator, but the terrorist just goes over and turns it back on. Piercing the generator with the knife takes a little time and it's just quicker to shoot the light out. Over half this room is now in darkness, so this terrorist cannot see Sam as he wanders around in the dark. Avoiding him should be easy, and when he's on the far side of the room, just go out through the door again and you're home free. ********** KO/KILL OPTION ********** To KO this guard without interrogating him first, after you shoot the light out at the base of the stairs, slowly move Sam up against the left-hand wall by clicking the left thumbstick. Slide Sam up the wall until he is about 5 feet from the doorway and wait. The terrorist slowly appears moving into the doorway. He moves slowly, professionally, rifle held at a 45 degree angle in front of him, ready to snap it up and fire if he finds a target. He can't see Sam, and when he is about 3 feet away, click the left thumbstick again to bring Sam off of the wall, move him quickly into the terrorist and pull the LEFT trigger hard. Sam will step up and hit this guard with a powerful palm smash to the forehead that will knock him out cold. There's really nobody to wander down here and find him, but hide the body because it's good practice. To kill this guard, follow the same procedure as outlined above; shoot the light out, crouch on the left hand side near the doorway; wait until the guard is close, then bring Sam off the wall and this time pull the RIGHT trigger hard. Sam will draw his knife, bring it back and up as he pulls the guard into him and...... That thumping sound you hear is 5 and a half inches of tempered stainless steel thrusting it's way through a beating heart. The terrorist will also let out a strangled groan as he collapses. Note also the angle that Sam stabs at; he's actually angling upward through the abdominal wall to bypass the ribcage. Very authentic. Move Sam up to the doorway and once again click the left thumbstick to make him slide along the wall in Wall Mode. When he gets to the door jamb, push the left thumbstick all the way right. Sam will peek around the corner. We see a lighted chamber with small rooms on the left and righthand side. The right hand side was the shooting range where the now dead terrorist was playing with his newest.......and last..........toy. The left hand side has the generator running and........the weapons crate! There's no reason to shoot the light out now, the guard is either dead or snoozing. Just to get into the habit, before moving into this well lighted room and exposing yourself, scan the room with Normal, then NV, then Thermal Vision. I know, there's nobody there, but good habits like this will save Sam's bacon more than once in this game. The next habit: kill any light sources before you go and stand out in the open in front of something, like the weapons crate over there near the generator. You have the option of: shooting out the lights OR piercing the gas tank of the generator with the knife and destroying it. Once the room is dark, go over to the crate and scan it. That's two crates down, three more to go. Go and take a look at the floor on the far side of the room from the doorway where you entered. See the ladder leading down? That's the same ladder I mentioned earlier that you would have encountered if you had avoided the guards at the rope bridge and run down the rock trail to the minicave below. If you had done that, you would have encountered Mr. I've Got A New Assault Rifle And I Won't Stop Firing It Until I'm Dead before the other guards. ********** ALTERNATIVE STRATEGY: ********** Suppose you took the rock trail and avoided the guards at the rope bridge. You found the minicave with the ladder leading upward with the halogen lamp right next to it. You've shot out the Halogen lamp. Great. Now what do you do? Easy. Slowly climb the ladder and stop at the top with only your head poking up and look to the left - the guard is in the little chamber on the left in his make-shift shooting range blasting away with his machine gun. Every minute or so he will walk into view as he goes down to the far side of the chamber and sets up new targets while reloading his rifle. He will then turn and go back out of sight to the left behind a rock wall. While he's there, he can't see you. ********** STEALTH OPTION ********** When the guard is firing, and is intent on looking down the barrell of his nifty new machine gun, climb Sam up and move him into the dark corner to the right of the ladder. While standing in the dark, Sam will be able to scan the weapons crate sitting near the generator on the right side of the room with his binoculars. Once the guard's ammo runs out and he strolls up the center of the room to reload and set up new targets, he will have his back to Sam and also part of the wall obstructing his view. Timing is crucial here to make this work; move Sam down the right hand wall towards the door staying in the shadows as much as possible....DO NOT PAUSE in the doorway or the foot of the stairs beyond the doorwary. Do not stop to shoot out the light over the stairs. Stay to the right and move up the stairs until you hit the dark spot near the top of the stairs and FREEZE. Within a few seconds the barrell storeroom patrolling guard will step into view and stop near the top of the stairs, with Sam less than 3 feet away from him. But if your light meter is slid all the way to the left, he won't see Sam at all. Let him go by and then find the crate to the left of where Sam is and scan it through the binoculars. Wait until the guard has done another circuit in his patrol, and then just as he turns from standing near Sam to move off to the left SLOWLY move Sam across the room and up the stairs on the opposite side. The patrolling guard shouldn't hear a thing. Keep going up the stairs, but not so fast you make noise. Don't waste time taking out the lefthand lightbulb; just keep moving and you will be out of sight in the dark at the top of these stairs before the patrolling guard comes back. ********** KO/KILL OPTION: ********** While the firing guard is out of sight and firing away with the machine gun, bring Sam all the way up the ladder and in a crouch move to the wall to the left. The guard is on the other side. Have Sam draw his pistol and get ready to move. Soon the guard runs out of ammo and slowly walks down to the far end of the room, looking at the gun in hands as he changes magazines....... completely unaware that Sam Fisher is slowly moving up behind him. I always have Sam stand and, from about 4 feet away, pump a round from the silenced pistol into the back of this guard's head. The rag doll physics are simply amazing, and it's more fun than knifing him or grabbing and KO'ing him. Because you came this way instead of going over the rope bridge, the first crate Sam encounters is the one next to the genrator on the other side of the room. So the discussion about scanning the crates and looking for the other 4 happens here at this point. From here, you would just do what I have describes so far with the other two guards in the barrell room and the rope bridge, only you'd do it in reverse. If you don't want to bother sneaking across the bridge to deal with the guard on the other side, you could just shoot him in the head with the SC 20K. You can see this guard on the other side of the bridge from the cave opening - not a long shot for an expert. I've dropped him on the bridge and once he fell and slid off the side on the other side of the bridge and fell to the rocks below. Whichever way you went, down the rock trail or across the bridge, now it's time to go up the stairs from the barrell-filled storeroom. At the top of the stairs, on the left hand side, is a metal door. Whether you've snuck or shot or knifed your way to this point, Sam is now ready to enter the room at the top of the stairs. When Sam crouches in front of this metal door, the Interact Window pops up and Sam is given several options: Open Door Open Door Stealth Bash Door Optic Cable Hold down the 'A' button and then use the directional pads up or down pad to pick which option you want. It's best to enter this chamber quietly. We can hear Bruce Morgenholt being tortured, and a shadow is thrown on the wall of the chamber we are looking into. He's hanging by his arms as a terrorist taunts him. One of our objectives is to try to rescue Morgenholt, but it's not to be. The game is set up so you can't do it. I don't believe in the impossible scenario, but there really is no way to save Morgenholt. He's still alive when Sam comes into the room, and one of the terrorists is preparing to administer a final, fatal electric shock to him. About 5 seconds after Sam enters the room, the terrorist begins killing Morgenholt with the electric shock. I've experimented repeatedly with different strategies. Direct Assault, lobbing flash grenades,smoke grenades, sticky shockers, etc. I've taken 3 seconds to get into position at the base of the ramp, dropped the terrorist holding the electric pads with a head shot before he can touch Morgenholt with them, taken out the searchlight behind him, and then dropped the other terrorists, but Morgenholt is always dead when Sam reaches him. It's not fair, but that's the way it is. Since Morgenholt can't really be saved, you have to decide if you want to avenge him by KOing/Killing the terrorists in this room or using the Stealth Option and sneaking past them. ********** STEALTH OPTION ********** Upon entering the chamber, there is a Medkit hanging on the wall to the right near the toilet. Use it if you need it. Then use the silenced pistol to take out the light near the doorway. Turn Sam's Nightvision on and move down the ramp to ground level. See the big block shaped rock in front of you? Remember where it is. Now go and peek around the corner where the bright light is coming from. You will see two terrorists standing around Bruce Morgenholt's corpse as it hangs in a bathtub. Behind them is the source of the bright light; a big searchlight. One of the terrorists will soon start to patrol, so we need to find a spot to hide until he goes past. Go back to the huge block and either hide behind it or jump up on top of it and crouch down. Watch the patrolling terrorist pass by. When is going up the ramp, you have about 20 seconds to silent jump off of the block, go up the hallway right into the light of the searchlight illuminating the room, and pass through the doorway on the right into the darkness. The patrolling terrorist on the ramp can't see Sam from where he is. The other terrorist will be seated at a table on the right, writing something down, so he won't see Sam pass by either. That doesn't mean you still won't feel hairs rise up on the back of your neck as you walk through a very brightly illuminated room past the corpse of a man just killed by these dangerous terrorists who are just feet away from you. As Sam goes by Morgenholt's suspended body, Lambert comes on the comm and Sam informs him that Morgenholt is 'Deader than Elvis.' Lambert instructs Sam to leave the body there; the rescue is cancelled. Pass through the doorway and follow the wall around a curve until you come to a locked door. ********** KO/KILL OPTION ********** NOTE: this seems to be one of the points in the game on the Hard level where it's almost impossible to shoot or knife a character without tipping off nearby terrorists. If you palm strike, knife, or shoot the patrolling guard the other one is always tipped off and an alarm sounds. The only thing besides grabbing him that seemed to work was using a Sticky Shocker. Once this patrolling guard is out of the way, it's easy to sneak up on the other terrorist, as he often by now has gone to a little desk to the right where a candle burns is writing stuff down, seated in a chair. Kill or KO him as you desire. Now here's something you don't see if you stealth your way through this part of the level. Cut Morgenholt's body down right away and Lambert doesn't have a problem with it. Cut him down after awhile and Lambert will tell Sam he's wasting time. Sam will curtly tell Lambert there's no reason to leave Morgenholt hanging there like a piece of meat, and Lambert wisely backs off. Lambert's dialogue here will also change if you accidently hit Morgenholt during a firefight with the guards - he'll say leave the body because it'll be too complicated to explain how he got shot with NATO rounds. Kill all the lights and then move on through the doorway on the right and follow the wall until you arrive at the locked door. Use the optic cable on the door. Sam will see two tents and a searchlight. Switch to Infrared. Now Sam will see someone in the nearest tent on the left with his back to him. Also, there is a patrolling guard who will stroll around the searchlight for awhile and then dissappear from sight to the left between the tents. ********** STEALTH OPTION: ********** Once again, sneaking past these guards is easy. One stays mostly in the tent, though if you hang around long enough, he will come out and a have a brief conversation with the other guard before going back into the tent. Simply pick the lock on the door, stay to the left along the wall and go behind the near tent which is completely dark. As you pass by this tent, the Interact Window comes up: "Cut Material". But since we're not interested in grabbing and interrogating right now, ignore this window and keep going in a crouch to the far side of the tent. Now you can see the rest of this courtyard. There's a doorway on the far side with a light over it, plus an alcove to the left with another light bulb on. However Sam does have a very sizable dark area in around this tent to work with. Watch the patrolling guard's pattern: he leaves the searchlight, passes between the two tents, goes to the far side of this waist-high rectangular concrete casing, and stands there for about 20 seconds. Then he turns around and goes back the way he came. Wait until the other guard has come out of the tent and had his conversation and gone back inside the tent before moving; now we don't have to worry about the second guard at all; it'll be over 4 minutes or so until he comes back out again, and we'll be gone by then. Move Sam to the near side of the concrete casing and wait. When the patrolling guard has been standing on the other side of the concrete casing in the dark for his allotted 20 seconds, and he turns and goes back towards the searchlight, SLOWLY move Sam across the dark space between the tents so that the tent is between him and the patrolling guard. When Sam is positioned correctly against this tent's wall, once again the 'Cut Material' Interact Window will pop up. This time press 'A' and select it and watch the cool animation as Sam draws his knife and slits an opening into the tent wall. Move slowly into the tent and find the third weapons crate and scan it. Once you have scanned the crate, crouch near the slit in the tent wall, but don't exit the tent yet. Turn on your Infrared and find the two guards with it. The guard in the other tent should be stationary, tinkering with a radio. The other guard should be standing near the searchlight. Wait until the patrolling guard has done his route again, going between the tents, pausing next to the casing, then turned and gone back to the searchlight. Now you've got about a minute for this next part before he comes back: Sam moves slowly out of the tent, and uses the OCP on the light over the doorway, and once the light flickers out this time Sam advances to that doorway and passes through it. There's another light inside the room beyond, so use the OCP on that as well and continue on. The hallway turns left, and through an open doorway Sam can see another courtyard. Sam has successfully completed his objectives for that part of the level: find the weapons crate, scan it, avoid the guards. No alarms triggered, nothing. ********** KO/KILL OPTION Just as in the stealth strategy outlined above, pick the lock, open the door and move up behind the near tent. Only this time, we do want to cut the material and enter the tent when the Interact Window comes up. Sam moves into the tent and the terrorist has his back to him. He's either tinkering with the radio or he's slowly adjusting the strap of his rifle as he inches toward the tent door. Move Sam slowly up behind him and grab him when the Interact Window appears. Now here's how realistic this game is: Sometimes if you interrogate this guard in the tent, the other guard outside overhears it and comes firing. So make sure you don't interrogate this terrorist too close to the tent's door. I always like to back the guy out of the tent completely, and staying in the dar, go back along the wall though the door Sam just came out of and around the corner. Now the other guard won't hear a thing as Sam interrogates this terrorist. From this guard we learn that Lacerda is long gone, so once again a mission objective is cancelled. First we couldn't rescue Morgenholt and now this! Oh well, no time to dwell on it. Kill the guard by pulling the right trigger or KO him with a choke by pulling the left trigger. Now we go get his buddy before he realizes his friend is missing. Make your way back through the door and pass behind the near tent and crouch near the rectangular concrete casing. This is the best place to grab this guard because it's dark and he can't see you. Wait until he's been standing there and then when he turns around and heads back towards the searchlight, move Sam up behind him and grab him. Then KO him. If you want to kill this guard, there's no reason to grab him first. Just move Sam up to the concrete casing, wait until the guard is standing still on the other side, stand Sam up, draw the silenced pistol, take aim from about 4 feet away......... PHUT. One less terrorist for the Free World to worry about. If you like the knife, use the knife. Isn't freedom of choice a wonderful thing? Now you can go and scan the crate in the second tent without a care in the world. Both guards are either unconscious or dead. Whether you avoided the guards or killed/KO'd them, after you scan the crate and exit the tent where you sliced it open, crouch down for a moment. You have two ways to go to the next part of the level. Through the lighted doorway in front of you which leads into a courtyard, or up the rocks to the right where you can climb your way up to a lighted archway and enter a castle-shaped building. ********PATH #1: THE LIGHTED DOORWAY******** You need to go through the door on the opposite side of the courtyard that has the lightbulb on over it. There is a small room with another lightbulb high up on the left hand side and a doorway leading to the right. You need to take this light out instead of just turning it off for 20 seconds with the OCP. Now that it's nice and dark, move Sam forward and peek through the open doorway that is revealed around the corner. Most of the courtyard beyond is very dark. Move Sam into the courtyard against the lefthand wall about 10 feet or so and then crouch him down and wait. He can hear two guards having a conversation behind the stone wall to his right. Once the conversation is over, he sees then hears one of the guards walking around the end of the wall. This guard will make a circular pattern through the courtyard, but he can't see Sam in the dark and as long as Sam is crouched against he wall, he won't detected him. One of the weapons crates Sam needs to scan is under an awning just off the center of this courtyard. The patrolling soldier is passing around it every time he makes his circuit. Scanning the crate is easy. Slide Sam along the wall and move him until he is just a few feet away from the crate, but out of the nearby light. As long as Sam is against the wall, the guard will not see him. Just after the guard passes directly by Sam, move him as close to the crate as you can, but STAY OUT OF THE LIGHT. Crouch Sam down and WAIT. You want the guard to pass by the other way and go back around the stone wall for about 4 seconds. When he does, move Sam towards the crate. His light meter will begin to slide to the right as he exposes himself, but the guard is now out of sight. As soon as the Interact Window "Scan Crate" pops up hit the 'A' button. It shouldn't take more than a second. Then move Sam back to the wall and under cover of darkness. Slide Sam back down the wall toward the door he entered by. That's four crates down. One more to find. Now to get past these two guards. ******* STEALTH OPTION ******** This patrolling guard isn't really a problem. It's the other guard on the other side of the wall that's the problem. There is a fortified structure he's standing in front of with a lightbulb burning brightly over the doorway. The patrolling guard is easily avoided because he spends most of his time moving around in the dark. This other guy is leaning up against a big structure with a light on just two feet over his head. Here's the problem: if you shoot the light out these guys have flares. They will light them up and Sam will lose the advantage of being in the dark. Sam will have to fight his way past these guards if that happens. You have to use the pistol's OCP on the light, but it's tricky because the only place you have an angle on it is a V shaped hole in the stone wall about halfway down, and Sam will have to stand up and point his pistol at it for about 3 seconds; during those 3 seconds you need to make sure the patrolling guard has his back to this spot, or he's going to see Sam when he stands up and aims. That would be bad. Move to the V shaped hole in the wall, crouch down, and find the patrolling guard. When he's reached the part of his circuit where he turns and puts his back to Sam, quickly turn Sam around, stand him up, aim the pistol at the light over the doorway, and pull the left trigger. When the light is off, you have about 20 seconds to put the pistol away, crouch Sam down, and keeping him close to the wall at all times, move him slowly around the wall and BEHIND the very large crates the loitering guard was leaning against. The light will give a brief flicker about 5 seconds before it comes all the way back on, so you will get some warning. The guards are staring up at the light over the doorway trying to figure out what happened, so they shouldn't see Sam now crouched behind the crates, just feet away from the door and the generator next to it. I tried OCPing the light again and going through the door, but the loitering guard lights up a flare every time I do that and I get caught. So don't OCP the light again, unless you want to give up the Stealth option and get in a gunfight. Once the guards to back to loitering and patrolling, turn Sam around and find the smaller crates with the tanned taurplin pulled over them. He can mantle his way up them and from there jump up and pull himself into the building by that window on the second floor. You might have to position him a little big while he's hanging by his fingernails from the window ledge; it took me a few tries to get him to pull himself up into the window. Oh, and you have to time this so the patrolling guard doesn't see Sam's outline in the well lighted window as he climbs in. Got it? Once through the window, Sam will land on some stairs. At the bottom is the doorway with the generator and the loitering terrorist just feet away, so don't go down. Go up. To the left is an archway that overlooks the courtyard with the tents in it that Sam already passed through. ********PATH #2: UP THE ROCKS INTO THE ARCHWAY******** Move Sam up to the big overflow of rocks. You should be able to see the lighted archway up high. Find the crates with some pallets on top of it. Have Sam climb up onto it and then from there jump up and grab the next ledge with his fingertips and then pull himself up. Now he's in front of the archway itself. Through the archway we see the lighted stairway. Follow this path, and you have to do everything mentioned above in Path #1 reverse. To scan that fourth crate you still have to sneak past the two guards. You can get away with OCPing a light ONCE. And if you follow this path, you really have to sneak past these guards TWICE. Once on the way to the crate and then once again on the way back. ******** KO/KILL OPTION ******** If you opt for this, the trick is going to be absolutely sure you take the first patrolling guard out without the loitering guard hearing it. I wouldn't advise using the knife or a palmstrike. Most of the time the other guard heard his buddy falling and came running with a lighted flare and a very happy trigger finger. Wait until the patrolling guard is isolated on the near side of the rock wall, where the other guard can't see, and take him from behind in the dark. Once you've grabbed him, move him into the doorway where Sam entered by. Then KO or kill the poor SOB. Now there is only one target to deal with. You have more options here, because nobody is going to come running and firing if you mess up, though you will lose health if this terrorist gets some bullets into you. Easiest way: Headshot from the SC 20K from the V shaped hole in the wall. Expert way: OCP the light above his head, make your way behind the crates the guard is in front of, and then take him from behind with the knife. Whichever way you choose, we now pick up the story after Sam has scanned the crate, avoided/KO'd/Killed the guards, and is now making his way up the stairs into as yet unexplored territory. At the top of the stairs on the left side is a darkned archway leading into what looks like a bunk room for these terrorists. Crouch Sam down at the door and survey the room. There are two terrorists present; one is sleeping in bed and the other is sitting with his back to Sam. ******** STEALTH OPTION ******** You have to move Sam across this room in the dark to the lighted doorway on the left. You will move directly behind the seated terrorist. You don't really have a shot at OCPing the light illuminating this doorway until you are very, very close to the doorway. I didn't bother. I simply moved Sam slowly along the left side of the doorway. The music picked up, and the terrorist mumbled something, catching something out of the corner of his eye. But by the time he turned his head nothing was there. I peeked around the corner a few seconds later and the terrorist was serenely sitting in his chair staring off into space. If you are feeling really bold, instead of immediately sneaking across the room to the left and exiting the room, sneak to the right along the wall and go to the counter where there is ammo, a frag grenade and a MedKit waiting. You shouldn't need the MedKit all all, though, if you've been following my excellent advice! ******** KO/KILL OPTION ******** You can't immediatley shoot or knife or KO the sitting guard; if you do the other guard on the bed wakes up and unleashes a hail of bullets. And an alarm will go off. Alarms are bad, and we want to avoid them. You can't take the sleeping guard first, because you would be seen by the sitting guard as you moved in. Move up slowly behind the sitting guard and grab him when the Grab Character window pops up. Once you have him, slowly move him backwards toward the door Sam came |
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Another Tom Clancy's Splinter Cell Chaos Theory Walkthrough :
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