Tom Clancy's Splinter Cell Chaos Theory Walkthrough :
This walkthrough for Tom Clancy's Splinter Cell Chaos Theory [X-BOX] has been posted at 10 May 2010 by Powerful Squirtle and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Powerful Squirtle and share this with your freinds. And most important we have 8 other walkthroughs for Tom Clancy's Splinter Cell Chaos Theory, read them all!
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Powerful Squirtle |
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__________________________________________________________
| °TABLE OF CONTENTS° |
|________________________________________________________|
|........................................................|
|(i)......Contact Information.......................(1.1)|
|(ii).....Legal Information.........................(1.2)|
|(iii)....Differences between PT and CT.............(1.3)|
|(iv).....CT Characters.............................(1.4)|
|(v)......Spy Basics................................(1.5)|
|(vi).....Hacking, Lock picking & using the EEV.....(1.6)|
|(vii)....CT Weapons, Gadgets etc...................(1.7)|
|(iix)....Spy Moves.................................(1.8)|
|(ix).....Heads up display..........................(1.9)|
|(x)......Tips......................................(2.0)|
|(xi).....Getting 100% Completion...................(2.1)|
|(xii)....The Walkthrough (Still Working on)........(2.2)|
|...........(i)The lighthouse.................(a.1)......|
|...........(ii)Cargo Ship....................(a.2)......|
|...........(iii)Bank.........................(a.3)......|
|...........(iv)Penthouse.....................(a.4)......|
|...........(v)Displace.......................(a.5)......|
|...........(vi)Hokkaido......................(a.6)......|
|...........(vii)Battery......................(a.9)......|
|...........(iix)Seoul........................(a.8)......|
|...........(iix)Bathouse.....................(a.9)......|
|...........(ix)Kobudo Sosho..................(a.10).....|
|(xiii)....Fun things to do.........................(2.3)|
|(xiiii)...Frequently Asked Questions...............(2.4)|
|(xv)......Version History..........................(2.5)|
|(xvi).....Special Thanks & Credits.................(2.6)|
|........................................................|
| **To Jump to a certain part in the faq, simply copy |
| and paste the (#.#) and be instantly "jumped" to that|
| location in the FAQ |
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O=============================================================================O
|(1.1) Contact Information |
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If you have any comments, questions, ideas or anything else you either
wish to point out or ask you can email me at "Nickoman32(at)aol(dot)com" OR
you can contact me on the Gamefaqs message board, just look for me on the
Splinter Cell: Chaos Theory (Xbox) General Board, my account name is
"nickoman33". And, I would just prefer you contact me via message boards.
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O=============================================================================O
|(1.2) Legal Information |
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This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly with out advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
The following websites already have permission to host the FAQ. They don't
have to ask for permission.
Web sites allowed to use FAQ:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{Gamefaqs..........www.gamefaqs.com}
{Gamespot..........www.gamespot.com}
{Supercheacts......www.supercheats.com}
{Neoseeker.........www.neoseeker.com}
If you wish to use this FAQ on your web-site, please contact me first via
email or on the Splinter Cell: Chaos Theory (Xbox) message board.
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|(1.3) Differences between PT and CT |
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-There is now offline and online co-op. You can play split screen co-op, system
link co-op and you can even play co-op on XBL.
-There is no swat turn. So, don't even ask about it, the swat turn has been
scrapped for good reasons.
-You now have an electromagnetic vision.
-The Pistol on the laser is gone and has been replaced with the OCP.
-You now have a sweet ass knife that you can use.
-Cameras appear to be indestructible.
-Your SC-20k now has many different attachable. (Shotgun, Sniper and Fore-grip
attachments)
-You can know hang up-side down on pipes etc and either snap enemies necks or
grab them and knock them out.
-Speaking of which, you can either KO someone, meaning you knock them out or
if you're in a bad mood, you can kill them by pressing different triggers.
-You now have a EEV which can be used to scan or hack objects.
-You have the ability to hack computers, retinal scanners etc.
-Guards this time will remember "the past". If guards start shooting at you and
you stay alive to the point were they quit firing and are looking for you, if
you whistle or something, they will start shooting in the direction of the
sound.
-Guards know communicate with each other.
-The levels this time are more open, meaning there is more than one way into
an area or out.
-You can now break locks.
-Before missions you can select a different load out which may vary in weapons
and amount of gadgets you receive.
-Alarms this time know have stages; Stage one is the basic "be semi on alert",
stage two is the equip body armor, stage three is the equip helmets stage and
stage four is when everyone is on alert, enemies will flip over objects to
provide cover, they will set up turrets in some areas and as well as mines.
-You can bash doors open.
-You now have Secondary, opportunity and bonus objectives.
-There is now a objective review screen were you see which objectives you
completed and if you killed\injured are knocked out enemies and other stuff.
- You can save anytime, anywhere.
- CT's rated M for Mature. =0
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|(1.4) CT Characters |
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==============================
~Sam Fisher - Field Operative~
==============================
Born - 1957
Height - 5'10"
Weight - 170 lbs
Fields operatives - Third Echelon's scalpels - use the latest high-technology
and espionage techniques to infiltrate sensitive locations, retrieve
information, and execute operations the U.S government cannot acknowledge.
Fisher has been on the front lines of espionage through several key decades of
the world history. He has not only survived, but excelled in the field of
espionage through hard work, insatiable curiosity, and brutal honesty. He has
little time for polite niceties and even less for lies. He is quiet,
instinctive and observant - somebody who watches from the outside.
Though fully aware of his skills, Fisher understands that his survival has
often been a gift chance. He knows he is human and fallible and does not want
to die. He covers his fears with a strange and slightly dark sense of humor.
========================
~Colonel Irving Lambert~
========================
Born - 1961, Batcave, South Carolina
Height - 6'2"
Weight - 270 lbs
Lambert is the Third Echelon director of operations. Answering to the Third
Echelon director. He is in charge of all Third Echelon's operations. Lambert
became involved in intelligence as a young man and rose quickly in ranks and
responsibility. He was in the Persian Gulf for the months leading up to Desert
Storm, coordinating SIGINT and running double agents. Once the war began, he
was aiming lasers and arranging television coverage of the good parts. He is
popular and well-connected man in Washington D.C, though minimally trusted and
never publicly acknowledged.
==================
~Anna Grimsdottir~
==================
Born - 1974, Boston, Massachusetts
Height - 5'8"
Weight - 128 lbs
Anna Grimsdottir is a civilian computer and signal intelligence technician.
Her job is to provide technology and communications support to field
operatives. She is calm, confident in her abilities, and capable of tackling
the best computer systems in the world. Grimsdottir is a second-generation
American; her mother came from the U.S alone from Akureyri, in Northern
Iceland.
Grimsdottir dropped out of St. John's College in the mid-nineties and worked as
a programmer in different private communications firms contracted by the U.S
navy. She was recruited into the NSA in the late nineties and rose quickly in
ranks as the internet became more and more important to national security.
=================
~William Redding~
=================
Born - 1969, San Diego, California
Height - 5'11"
Weight - 180 lbs
Fisher's new field runner is a calm, book wormy type. He is fanatical about his
plannings, preparation, and data, and is meticulously accurate in every facet
of his job. He is a bit of a fetishist when it comes to weapons and vehicle
specifications and could list from memory, every item aboard an Osprey at any
time, including weight and location.
Will received a B.A in political science with a dual major in history from the
University of Chicago. He then joined the Marine Corps, where he trained as a
communications specialist and rose quickly to the rank of captain. He left the
marines corps to work for the NSA as a signal intelligence analyst. He soon
found that his experience as a Marine ended up getting him assigned to
atypically dangerous locales - and bringing him a lot of recognition.
==================
~Douglas Shetland~
==================
Born - 1959, Boone, Iowa
Height 6'0"
Weight 201 lbs
Shetland is president and CEO of Displace international, a private military
company. He has turned his distinguished military career and expert level
training into a solid backbone of a formidable and legitimate mercenary
company. His connections within the U.S military and through his employees, to
other national western militaries, have allowed Displace to fill an important
gap in the modern defense industry.
==========================
~Captain Arthur Partridge~
==========================
Born - 1949, Tuskegee, Alabama
Height - 5'10"
Weight - 173 lbs
Arthur Partridge is captain of the USS Clarence E. Walsh and on of the Navy's
top commanders, on course to become an admiral. A long time friend of Fisher's,
Partridge was his commanding officer for a short time when Sam was a Navy SEAL,
and the two have maintained a good relationship over the years.
=======================
~Admiral Toshiro Otomo~
=======================
Born - 1955, Hiroshima, Hiroshma Prefecture, Japan
Height - 5'9"
Weight - 173 lbs
Admiral Otomo is the commander of I-SDF, the newly formed information warfare
arm of Japan's Self-Defense Force. Otomo is stoic, determined and absolutely
loyal. He is the Japanese equivalent of Third Echelon's, Irving Lambert, and
the two men share intelligence openly.
==================
~Abrahim Zerkezhi~
==================
Born - 1960, Warsaw, Poland
Height - 6'3"
Weight - 207 lbs
Abrahim Zerkezhi has a doctorate in cytological number theory from Gottingen
University, and was an advisor to the U.S Homeland Protection Agency following
the blackouts in 2003. He worked for the Georgian Information crisis, and then
abruptly disappeared from public life. He is rumored to have gone insane.
======================
~DR. Bruce Morgenholt~
======================
Born - 1967, Wilmington, Delaware
Height - 5'9"
Weight - 128 lbs
Bruce Morgenholt is an ordinary guy who just happens to be one of the 12 or so
most intelligent human beings on the planet. He worked along side Abrahim
Zerkezhi studying the Masse Kernels following the Georgian Information crisis,
and currently works for Wright Pritchard Technologies, a telecommunications
company with development contract throughout South and Central America.
===============
~Millan Nedich~
===============
Born - 1970, Place of Birth: Unknown
Height - 5'11"
Weight - 189 lbs
Millan is vice president of the VIP Protection Division of Displace
International. Well dressed and deliberate in his movements and demeanor,
Millan is an exceptionally mean drunk.
==============
~Hugo Lacerda~
==============
Born - 1972, El Salvador
Height - 5'9"
Weight - 128 lbs
Hugo Lacerda has been associated over the years with a number of separatist,
guerrilla, and revolutionary groups in South and Central America. Recent
intelligence indicates that he may have formed his own movement and has been
advocating the use of warfare techniques as the only feasible way for
revolution to succeed in the modern world.
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(1.5) Spy Basics |
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========================
~WITHOUT WEAPON EQUIPED~
========================
Left Thumbstick - Move.
Left Thumbstick (Click) - Zoom in via EEV.
Right Thumbstick - Control Camera
Right Thumbstick (Click) - Equip EEV
Start Button - Pause Game; when paused, able to select various options.
Back Button - Opsat Menu; Able to select mission objectives, data log etc.
Y Button - Jump.
B Button - Crouch and un-crouch.
X Button - Equip weapon.
A Button - Interact with environment (Grab enemy, pick up object, initiate
hacking etc.)
Black Button - Whistle.
White Button - Bring up quick inventory.
Right Trigger - Lethal Attack. (Kill)
Left Trigger - Non-lethal Attack. (Knock out)
=====================
~WITH WEAPON EQUIPED~
=====================
Left Thumbstick - Move.
Left Thumbstick (Click) - Zoom in\out & change Handedness.
Right Thumbstick - Look up\down and left\right.
Right Thumbstick (Click) - Exit Zoom, Enter Zoom.
A Button - Reload.
B Button - Crouch and un-crouch.
X Button - Equip\un-equip weapon.
Left Trigger - Fire Secondary (Gadgets such as Sticky Shockers).
Right Trigger - Fire primary (Bullets).
White Button - Bring up quick inventory.
Black Button - Whistle.
Start Button - Pause Game; when paused, able to select various options.
Back Button - Opsat Menu; Able to select mission objectives, data log etc.
==================
~HOLDING AN ENEMY~
==================
Left Thumbstick - Move.
Right Thumbstick - Control Camera
Black Button - Whistle.
Right Trigger - Lethal Attack. (Kill)
Left Trigger - Non-lethal Attack. (Knock out)
X Button - Equip\un-equip weapon.
A Button - Interrogate, force cooperation.
Start Button - Pause Game; when paused, able to select various options.
Back Button - Opsat Menu; Able to select mission objectives, data log etc.
=============================
~HANGING ON HORIZONTAL PIPES~
=============================
Left Thumbstick - Move.
Right Thumbstick - Control Camera
Black Button - Whistle.
Right Trigger - Lethal Attack. (Kill)
Left Trigger - Non-lethal Attack. (Knock out)
X Button - Equip\un-equip weapon.
A Button - Non-lethal attack. (Knock out)
Y Button - Bring up Sam's legs or Bring "down" Sam's legs.
B Button - When legs down, used to drop off of horizontal pipe.
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|(1.6) Hacking, Lock picking & using the EEV |
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=========
~Hacking~
=========
You can hack things such as computers or keypads and retinal scanners either
up close and personal or via the EEV. Hacking will play a critical role in CT.
These numbers are the possible IPs that will unlock whatever about you are
hacking. The less amount of numbers you have on it, the better and easier
chance you have at finding which is the correct IP.
_____________
| | | |
| | | |
V V V V
____________________
| 191 | 69 | 10 | 20 |
| 191 | 66 | 20 | 20 |
| 192 | 68 | 40 | 10 |
| 192 | 67 | 10 | 30 | The four represents how many more successful hacks
| 192 | 68 | 30 | 30 | you currently have left. Once that number reaches
| 192 | 67 | 40 | 20 | zero, you can no longer select any more numbers
|--------------------| here and you'll have to take your best guess to
| 192 | 66 | 30 | 10 | determine what the magic number is. This number will
| 193 | 69 | 30 | 10 | if you have selected a highlighted number or not.
| 194 | 66 | 20 | 40 | _______________________ |
| 194 | 69 | 10 | 20 |____| _| |
| 194 | 69 | 30 | 10 | | 193 | 66 | 40 | 10 |4| |
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