Tom Clancy's Splinter Cell Chaos Theory Walkthrough :
This walkthrough for Tom Clancy's Splinter Cell Chaos Theory [X-BOX] has been posted at 11 Jun 2010 by Trino and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Trino and share this with your freinds. And most important we have 8 other walkthroughs for Tom Clancy's Splinter Cell Chaos Theory, read them all!
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Walkthrough - FAQ/WalkthroughCCCCCC H H AAAAAA OOOOOO SSSSSS C H H A A O O SS C HHHHHH AAAAAA O O SSSSSS C H H A A O O SS CCCCCC H H A A OOOOOO SSSSSS TTTTTT H H EEEEEE OOOOOO RRRRRR Y Y TT H H E O O R R Y Y TT HHHHHH EEEEEE O O RRRRRR Y TT H H E O O R R Y TT H H EEEEEE OOOOOO R R Y ============================================================================== Copyright© 2006 by zamaneethegreat. All rights reserved. Splinter Cell: Chaos theory: Complete single player walkthrough. There is no co-op walkthrough here. Maybe when I actually play the co-op missions. ============================================================================== Table of Contents -Introduction -Version history -Controls -Requirements to getting 100% completion -Hacking and the EEV -new features -other features -Level tips -hints and tips The walkthrough +The story -The Lighthouse -The cargo ship -The bank -The penthouse -Displace International -Hokkaido -The Battery -Seoul -The bathhouse -Kokubo Sosho -FAQs -closing and credits -contact info -legal information ============================================================================== Introduction ============================================================================== Welcome to my Walkthrough. In my walkthrough, I will try to show you every route possible that I know, because that is what is so cool about the third of the splinter cell games. More choices, more fun, and the best graphics yet! Even though most people like to use the assault tactics and blow everybody up, I will not only show you the new secrets to different ways of killing in the game, but you will also see the secrets of stealth! Why would you need that? You ask. Well, what if you ran out of ammo? You can’t shoot anybody. Now you’re in the situation of physical hits now, such as KOing the guy or knifing him. One big thing I almost forgot to mention. This walkthrough is made for the Xbox and PC versions only. If you own a PS2 or gamecube, and are looking for a walkthrough for this game, I will be of no help. Why? The maps are made different, and there are different features for each game. However, I still may be able to help you. Just e-mail me with your question. Well, enough talk; let’s get on with the Walkthrough! ------------------------------------------------------------------------------ Version history ------------------------------------------------------------------------------ -Version 0.25, August 18, 2006: Started the walkthrough and completed level 1- 2, controls, introduction, contact info, closing and credits, legal info, and FAQs. -Version 0.40, August 22, 2006: levels 3-4, added questions to the FAQs, and added some tips. -Version 0.75, August 23, 2006: Finished levels 5-8 and added to the tips. -Version 1.00, August 25, 2006: Finished the rest of the walkthrough part. -Version 1.10: Added the level tips section. -Version 1.15, March 16, 2007: Added a few things and a new alternative to level 9- the bathhouse (Public baths and steam rooms), corrected spelling mistakes. ============================================================================== The controls ============================================================================== Y button: Jump B button: crouch/ roll (hold) A button: Reload/Grab/Interact X button: Equip selected item (including objects picked up off the ground) L button: KO attack/Secondary fire R button: Fire weapon/lethal attack Back: access your OPSAT (objectives, notes, etc.) Start: Pause the game D pad: Left- night vision Right- thermal vision Up- EMF vision (electromagnetic field vision) Down- exit L stick: Move character/click- zoom in/out (EEV) or click- change gun-in-hand position (left hand/ right hand)/ back to wall. R stick: Move position of camera/click-EEV binoculars White button: quick inventory of weapons and gadgets (hold)/change attachment on SC-20K (when equipped) Black button: Whistle These are the main controls for the game. There are many things you can do with the action button, but you will read that later as I go. ------------------------------------------------------------------------------ Requirements to getting 100% completion ------------------------------------------------------------------------------ Most people in the game go through and do whatever they can to beat the game. Shooting people, giving them the knife, and all those other cool moves. However, after people do beat the game, they usually want to go back and get 100% completion. How do you do this? Here are the requirements for 100% completion in a mission: - No killing or injuring any of the guards. - No civilians injured or killed (this results in 0% completion!). - No alarms. - No being identified as an intruder. - No bodies found lying around. ------------------------------------------------------------------------------ Hacking and the EEV ------------------------------------------------------------------------------ This is one of the new features, and a very cool one! Remember the days when you didn’t have somebody for clearance through those dang retinal scanners, and you were stuck in one spot? Well, those days are over! Wit the new hacking device, you can infiltrate and type of security! Including those dumb retinal scanners. How do you do this, you ask? Well, here’s how. -Approach what you want to hack. (In computers, you click on security access.) -On the left, you will see a set of 4 different numbers (Example: 192 68 33 10). This is an address, and there are 16 of them. You must select the correct one, or you will set off an alarm. To select an address, move the L stick up and down to select which one you want, and press A (Do not use the D pad for moving to different addresses. It doesn’t work!) -Before you do select an address however, you want to narrow your possibilities down. To do this, move the L stick left and right to move the cursor on the right around. When one of the numbers is highlighted, press X to lock it. But beware, you have a limited number of times you can lock the numbers on the right. -Once you have locked at least three, one address may be left, or two, or whatever. You can lock the last number, but beware, your time is limited! Look on the top of the address bar to the right, and you will see a bar being depleted. Once that bar goes to 0, your time runs out, and you set off an alarm. -Once you master the principle of hacking, you will make the difficulty of the game much easier. You may not realize it, but you don’t need to drag bodies to a retinal scanner any more! Now, for the EEV. It is also a new feature in the game. It is part of the hacking process, and when you use your EEV binoculars on a computer, you can access it from a distance, withdraw objectives, and even hack it. From a distance! Here are some other features of the EEV: -Compass (Tells you which direction you are going in (duh!)). -Laser microphone (If you zoom in, you can record conversations through a wall!). -Laser designator (You can designate an object from a distance). -Object analyzer (for other object oriented purposes). ------------------------------------------------------------------------------ New features ------------------------------------------------------------------------------ -The knife- A very cool knew feature, giving you more choices how to kill your enemy -The EEV- Do things never thought possible -Neck snap-To do this, jump on a pipe, press Y a second time to put your whole body on the pipe, wait for someone to go by, and you can snap their neck, or suffocate them, but not kill them. -Pull over ledge- This is awesome. Jump over a ledge, wait for somebody to come over, or whistle, and pull them over! -New attachments for the SC-20K- Whoa, these things are awesome. There’s the sniper attachment (Very useful for destroying the annoying UAVs in level 8), and then there’s the shotgun attachment (lots of fun!). -The OCP- do you major splinter cell gamers remember the camera jammer in the last splinter cells? Ah the days. Guess what? No more camera jammer! Instead, you have the OCP on the pistol that not only disables cameras, but electronics, too! Cool, huh? -Sticky camera- Some of you probably don’t notice this, but the sticky camera is different in this splinter cell. It is the sticky camera and the diversion camera combined! Sweet. -EMF vision- This is plain and simple. It’s a new vision to your goggles that lets you see electromagnetic fields (awesome!). -Break lock- This is a new feature, and very useful in some situations. If you don’t want to pick a lock, you can break it, but beware, it’s noisy. -Door bashing- this is a new feature. When someone is near the door, use that action to knock them out -Bodies- Usually when you hide bodies in the old games, if you leave them out, eventually as you’re playing, a guard will find it and set off an alarm. Even if you took down all the guards, some guard you never run into will find it. Well, in this version, a guard that you run into has to actually find the body now, rather than some guard you never see finding the body. -Saving- This one’s really cool. In the old splinter cell games, you had to save at certain checkpoints. Now, you can save whenever you want. ------------------------------------------------------------------------------ Other features ------------------------------------------------------------------------------ These are just a few things that are old, but I still think are cool and want to list them: -Split jump- Jump between two walls narrow enough, wait for somebody to come by, and drop on them. -Weapons: 1- SC-20K- (attachments): sniper, foregrip, launcher, and shotgun. 2- SC pistol w/ OCP. 3- SC-20K launcher projectiles- airfoil rounds, sticky cameras, gas grenades, and sticky shockers. 4- Other equipment- Frag, flash, and smoke grenades, and wall mines. -Alarms- instead of going so many alarms and losing the mission, you can get alarms and never lose the mission! -OPSAT- Notes, maps, objectives, and everything you need to know to complete your mission. -Human shield- In a crossfire? Grab someone, and protect yourself (Of course, the guard dies after so long). -Whistling- a nice little lure for your buddies. -Thrown objects- a nice distraction and some can even knock a guard out! -Dropping- If you feel like dropping on a foe from above, just do it! ------------------------------------------------------------------------------ Level tips ------------------------------------------------------------------------------ These are new, and will give you tips on each level: Level 1: -This level is a little different then the other levels, because it has power generators to work the lights. Just pierce these things and you don’t have to shoot out the lights. -There’s a lot of noise in this area due to the weather patterns. Take advantage of it. -There are no alarms in this level, but watch your back even if there isn’t. Level 2: -There are alarm panels in this level, so be careful what you do. -There’s a lot of noise from the sea. Be happy it’s that way. -The doors in this level are thin. You can see guards easy through doors with your thermals on. Bash the door when in this situation. Level 3: -this is the first mission you have keypad locked doors. Make sure to check computers or interrogation for them or you’ll have to hack. -There are security cameras in this level, so look around before you go into rooms. -The cameras in these areas are bulletproof, so don’t try wasting ammo. Level 4: -in this level, there are infrared cameras, so don’t try turning out the lights and sneaking past them! -you’ll encounter a new enemy in this level: the wall mine. Keep slow when you’re near them. -the guards in the first part of this level are the National Guard. Don’t kill any of them. Level 5: -do not kill anybody in this mission. -The guards in this level are higher in rank than in the last missions. Just be more careful. -The security in this place is a lot tighter than the other missions. Be quiet, otherwise you might raise an alarm. Level 6: -the walls in this level are made of paper so you can see somebody’s shadow, but they might see you too. -The floors in this mission are noisy, so stay quiet. -If you get in crossfire, be methodical about where you want to hide. Guards have a lot of places to hide and can get a good shot at you, so be evasive, too. Level 7: -There is one big thing here that can raise a problem: Two new cameras. One’s got a light bulb in it so it can see you, and it’s bulletproof. The other does not show up in your thermals, so you have to turn your EMF vision on, which can be a problem. Level 8: -All enemies in this level are fully equipped, so watch where you’re shooting! -most of this level is a bunch of holes. In other words, it got the shit blown out of it. There’s not as much hiding space, so just find what you can. -No alarms in this mission! Level 9: -the civilians in this mission can be annoying. So if you see one going for the alarm, take him down before he reaches it. -In this mission, you’ll find other splinter cells (Those plagiarizers!), except they have blue goggles. Just make sure you are careful about grabbing these dudes from behind. They tend to constantly turn. Level 10: -In most of this level, you can’t kill, so don’t draw your gun in crossfire until you’re told otherwise. -When you get to the basement in this mission, you’ll find the guards have sticky shockers. They’ll interrogate you if they catch you, so take all of them out in silence. ------------------------------------------------------------------------------ Hints and tips ------------------------------------------------------------------------------ Before I started, I wanted to give you some hints and tips for this game so you do better than usual. For example, you don’t want to set off as many alarms as possible. Not only are they fully geared, but they are totally locked up! - Never shoot a light out when a guard is near. Not only will he set off the alarm, but you will be getting some heavy fire! - If you’re getting shot at, and there is only a couple of guards doing it, don’t panic. In this version, you can trick them. Move very slowly away from the direction they’re shooting at (As long as it’s dark), and you’ll notice they’re still shooting at the same spot you came from. Now as long as you’re careful, you can come up and grab them! - When guards are on high alert, do not, I repeat DO NOT make any loud noise. They will start shooting in the direction of the noise. - When you hide the bodies, it’s all common sense. Don’t hide them in the light, and another tip is you should preferably move the bodies in a corner. - Never have your legs hanging from a pipe when a guard comes by. He’s going to see you. - In the later levels when you run into the steam, use thermal rather than night vision. Night vision will blind you in this stuff. - Be careful where you break locks. Make sure a guard is not around to hear it. - When you shoot out lights, you do not want to miss! If you do, guards from around can hear the sound very easily and go on high alert. - Neck snapping is a beauty, but don’t do it when there are multiple guards in the area. They’ll set off an alarm. - The back to wall action can save your life. In the bathhouse, a guard almost caught me when going by. So I put my back to the wall, and he didn’t see me! He was like two inches from my face (If you’re on expert that two inches from my face trick’ probably won’t work). Why is this? When you put your back to a wall, you reduce the amount of light illuminating on you. - If you shoot a sticky camera at a guard’s head, it usually knocks them out, and you can pick it up again. - Make sure when you throw a flash grenade, stay out of its range! It can disable you, too. Hurting you instead of helping (actually, it disables you rather than hurting you). - Make sure when you shoot a gas grenade, there is no one else near to witness it, because even if he’s far away, he’ll still go on alert. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- <The walkthrough> ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ------------------ The story ------------------ It’s the year 2007. The programmer to the algorithm of the future, Bruce Morgenholt, has mysteriously disappeared. The NSA believes that a man by the name of Hugo Lacerda has something to do with it. So they are sending in one of their best field operatives, a splinter cell by the name of Sam Fisher. Sam’s first mission is to go to a lighthouse in Peru to uncover the mysteries to who took Morgenholt and why they did, destroy any information Lacerda could have got his hands on, and rescue Morgenholt. ========================================================================== *Mission 1: the lighthouse* ========================================================================== Objectives ---------- Primary: -Recover or destroy information about the Masse Kernels -Rescue Morgenholt -Discover where the guerillas got their arms and equipment Secondary: -Eliminate Hugo Lacerda Opportunity: -Scan the SSCC bar code of the delivered crates Bonus: -Disable the guerilla’s communication equipment ----------------------------------------------------------------------------- You start outside on a beach, and it’s very dark. So why don’t you turn on your night vision? Go inside the crack in the cave, and move through. Soon enough, you’ll run into a dead end. But wait, what’s this? Enter crawl space. Press the action button, and go through. Once you get out of the crawl space, Lambert will call you up and ask you if everything’s okay, because he hears gunfire. Then Fisher starts talking about how they’re not AKs. Once you hop the few ledges, you’ll see a bridge. You can either go across it, or head to the secret passage to your left. If you go through the secret passage, you can pass the two guards coming up from across the bridge. 1-Secret passage: If you go through here, watch your step. You will go through a small cave, and then go up a ladder. In here, there is a guard playing target practice. It’s too light to sneak up to him, so just lure and knock him out. Then scan the first crate over in the opposite cell. Scan it. Shoot out the light heading for the stairs, and you come up to the storage area. 2-Bridge: If you took this route, run across the bridge, quickly jump over to the right of the bridge, hang there, and wait for the two guards to have their conversation, and one of them leaves. You can either shoot the guy, or grab him and throw him over the ledge, or whatever you find more entertaining. Then go where the other guard was going, to the storage room. -Storage room: When you head in here, knock out the guard, and then go scan the second crate. It’s at the end of the passage. If you didn’t go through the secret passage, go downstairs to knock out the guard and scan the other crate. If I haven’t told you yet, you can just scan those crates with the EEV. Head upstairs to the Interrogation area. -Interrogation area: To your right, there is a med kit if you want to heal. Go down the little ramp and when you turn to your right. You’ll see Morgenholt being tortured. Well, so much for rescuing him! Wait till the first guy walks out to where you are, and knock him out. The third guy is not in there, so you can deal with the second guy to your right in his office when you walk into the cell. You can just come up behind him and give him a good whack on the head, because he is sitting down and has his back turned. Then Lambert calls you up and says it doesn’t sound good. So then Fisher says he’s dead, so you leave the body. Walk to the end of the cell, and turn to the right, and head for the courtyard. But first, pick the lock (Don’t break it. There are guards near). -Courtyard: Put your thermals on as you go through the door. This will reveal a guard through the tent ahead. Come up to it and cut the material, then go up and grab him. When interrogated, he will tell you that Lacerda has already left the camp and that you’re wasting your time. Knock him out and go outside the tent. When you head toward the light of the power generator, you will see a guard. Use and airfoil round, just make sure you’re close enough for it to knock him out. Before you head toward the stairs past the tents, head into the other tent and you’ll find the third crate. Scan it. When that’s done, head through to the next part, but move slowly, because once you get to the brick wall on your right, you’ll see two guards. Shoot a camera at the ground between them, and let off the gas. That was easy, huh? Once you head to the south side of the area, find the fourth weapons crate and scan it. Head up those stairs to the next area. -The keep: When you come up here, you will see one guard in a chair, and another guard sleeping. Take the first guy in the chair, grab him, and do your business, then leave the second one alone, unless you feel like having some extra fun. To the right of the bed, you can heal at the med kit if you need to. There is also a frag grenade and some pistol ammo. Pick that up, and head out to the next part. Cross the catwalk to get to the next tower. In this area, you’ll find the third guy from the torture room. Take him out. Grim says to access the computer. Do that. You have just completed one of the main objectives. Now go through the curtain ahead, and shoot out the lantern. To your right, there are two guards talking. Use the little camera trick I showed you earlier and gas them both. After you do that, go down the stairs to your left and then head right to scan the last crate. That’s done. Now head down the next set of stairs SLOWLY. This guy down here is taking down the fence to get on the zip line. Wait until he’s done then grab him. Give him your thanks, and then send him off to dream land. Jump on the zip line towards your final destination -the lighthouse: Once you get here, look around for a lone guard. Make sure he has his back turned, and head into the only door in the lighthouse. Come in here slowly, and listen in on the guard’s conversation on the radio. Once you do that, knock him out, and Grim will call you back about the conversation. “Maria Narcissa”. Destroy the radio, and head up towards the top. *Alternate way- If you took out the guard before you could get the information; you can still go up a set of stairs and look in the cabinet there. It’ll give you the same info. Before you go up the ladder, shoot out the lights. You can only shoot one from below. Go all the way up the ladder, but stay on the side where you took out the first light. Wait till the guard has his back to you, and shoot out the second light. He might come in with a flare, so go back down the ladder and wait. Once he goes back to guarding, go up and take him out. If you don’t care about getting a 100% rating, this is the perfect time for a little fun. The ledge grab! Jump over the ledge, wait for him to come near, and pull him over. Then go to the door to the lights and the lighthouse, and you extract from there. *Mission Complete* ============================================================================= *Mission 2: The Cargo Ship* ============================================================================= Objectives ---------- Primary: -Retrieve the Bill of Lading for Lacerda’s arms shipment -Retrieve the ship’s transit ledger for Lacerda’s shipment. -Find out which cabin Lacerda is in. -eliminate Hugo Lacerda Secondary: -Find the name of Lacerda’s Panamanian contact. Opportunity: Place tracking devices on any illegal weapons crates. Bonus: none. ----------------------------------------------------------------------------- -The Fore Deck: This time, you start out on the foredeck of a cargo ship. Now there are two things you can do to get through to the cargo hold 1. Start at the beginning, and whistle near the stairs to your left as soon as Lambert stops talking. The two guards will come over. Move to your right and wait for the first guard to start going back to his position, then grab the other guard. Quickly shoot the second with an airfoil round and hide his body (After you’ve taken care of the first guard). If you also forget, when you grab the guards in this level, you can throw them over the boat! Of course, it kills them, so if you’re going for that 100% completion, don’t do it. There’s a guard down the stairs on the right hallway pacing back and forth. Wait until his back is turned and grab him, then do what you want to him. At the end of the hall, a set of stairs will take you downstairs, where you’ll find a sleeping guard. You can shoot him (I wouldn’t. It’s just a waist of ammo), or you can let him sleep and pass on by down to the cargo hold. 2. I prefer this way because it’s much easier. Go down the left hall until you get to the end. Look to your right, and you will see an opening. Jump into it. From here, find your way through this little maze. Once you look ahead and find an opening, don’t go in yet. This is the right hall, and a guard is patrolling it. Wait till he walks toward the right and quietly hop down and go to the left. You’ll go down a set of stairs and find a sleeping guard. Just leave him alone. There’s no point in wasting ammo. Open the door to your left, which will open to the cargo hold. -The cargo hold: In here, there is a real maze of a bunch of crates. Head straight from here till you reach a wall. Go all the way left, and you’ll find a gap you can squeeze through. Once through here, the first weapons crate is right in front of you. Rather than scanning them like in the first mission, Redding wants you to put tracking devices to see where they end up. Once done, head over the crates to the ladder at the end. That’s when Redding calls you up again telling you your objective to activate some pumps because some of the rooms are flooded. Go through the door at the top of the ladder, and at the end of the next room, open the door. In here, there’s a machinist operating a saw. Do anything you want with him, and then start through the crawl space to your left. -The forecastle: Once you get through the ventilation, there is a guard patrolling up and down this way, so be cautious. Once out, wait the guy and the guard below is having a conversation, then shoot out the lights with your pistol (DO NOT miss, whatever you do!). Jump on the pipe down the catwalk, and press Y twice to get your legs up there, too. Once you do that move over to where the first guy up where you are is right under you, and snap his neck! L for non-lethal and R for lethal. Hide his body, then jump over the railing, sneak up on the second guy, grab him, do what you want with him, and hide his body. Then go down and fix the bilge pumps. From there, go through the next door, and the first door to your right is where you want to enter. If you need to heal, there’s a med kit to the side of the door. In here, jump up to the pile of crates and scan the bill of Lading. You’re now done with another objective. Jump off the crates, and head out the door again. -The engine room: In this hallway, two guards are coming your way, but you can do a few things here. 1. The easy way: If you hid the bodies in the last area, the easiest way is to move forward and once you find a dark alcove, there will also be a space where you can fall in (ventilation). Drop down and go through. You will eventually have to go through a crawl space. Do that and you end up at the end of the tunnel. Come on up and look around the corner. Wait till those two guards finish their conversation, and head to the next area. 2. The hard way: Hide in the alcove up ahead and wait for the guards to start a conversation. Shoot a sticky camera in between them and gas them. Then head to the end of the hall to the next area. In here, there are three guards. Make sure that you and the other three guards DON’T shoot! If you do, you die, because the fumes are deadly in here. To make this easy, run to the floor mounted pipe to your right slowly, jump over it, and then head up the pipe near the stairs (The stairs are too lit up), and you just evaded the first guard. Up here is a three-way catwalk. Before you move to the right side of the catwalks, move to your right and look straight ahead. You will see a guard walking on the catwalk up here. Disable the light to your left (Don’t shoot!). The guards are having a conversation, so they don’t notice it. Jump over the railing and move around them. From the bottom of the stairs, head up the stairs and run like hell to the door at the end to the next area. -Crewman bunks: In here, go forward, and right of the stairs, you’ll go down here and see two doors. The one to the left is a bathroom, and the one straight ahead is where a guard patrols a crate. Go in the bathroom, and flip your thermals on. Once you see him going past, open the door and KO as he is patrolling outside for a couple of seconds, shoot him with a sticky shocker. Hide the body, and head into the room he was patrolling. In here is the second weapons crate. Place a tracker on it, and head up the stairs you saw coming in. -Ship’s office: In here are two guards, and a computer next to you. Head in the ventilation system to your left, and wait till the guard is done talking and goes out on guard. Come out of the ventilation. Grab the guy sitting at the desk, KO him, turn out the lights, and hide the body. Then open the cabinet near the computer and you’ll retrieve the ship’s transit ledgers. Before you move onto the next area, if you don’t feel comfortable about the guard wandering around that you just saw, take him out, too. Head out the door, and you’ll find yourself in a hallway. Move down, and to your left is the medical bay. There is no purpose there, so move to the door at the end of the hall. -The bridge: When you come out here, the third weapons crate is to your left. Once done with that, head up the stairs into the next room. Be careful, because there are two people in here. The captain and his helmsman. When you come in, the helmsman is closest, so once both of their backs are turned grab him, take him into a dark spot, and take him out. Wait till the captain has his back to you, and grab him. By interrogating him, he will tell you where Lacerda is. In his room. So take him out. If you accidentally took him out without interrogating him, the main computer room has the answer also. But I’m sure how to do it at the moment. There is also a second way to the bridge. I will get that soon, too. Once done with that, head down the stairs at the other side of the room. From there, you go through a hallway with a bunch of rooms. Just keep walking and go up the stairway at the end of the hall. -Deck three: At the top of the stairs you went up, the fourth weapons crate is hiding. Take care of that, and then go through the nearby door, taking you into the captain’s quarters. Once in here, eavesdrop on his conversation until you find his contact, and then he goes in the room to your right for drinks. Grab him, and drag him out to the hallway near the weapons crate (In the dark). Kill him, and that’s done, but you still have two weapons crates. Leave the guards alone where Lacerda was talking, and heal up in the bathroom (It’s to the left side of the hallway of the captain’s quarters). Then go down the stairs you came up, and halfway down, open the door to deck two. -Deck two: To your left are two guards talking about coffee. Don’t bother them. Go to the right and shoot out the light. Then head to the end, and you will find a door where two guards are talking. Go to the other side of the room, whistle, and then head back to the other side. Both the guards will investigate, so while their backs are turned, go to the room straight ahead of you, and there’s another weapons crate. After that, sneak out to the door at the other side of the room, and open it. You’ll be back at the stairs once you go through the next hallway. Head all the way up the stairs, and the next area a guard is patrolling the area. Wait until he turns his back and walks up the stairs, and then sneak over to the stairs he walked up and go beside them. There is a lot of darkness. Jump up to the railing above, and wait for that guard to pass by again, then come over the railing. Move to your left, and then turn around the corner to your right up here. You will see a ladder. Go down it, and to your left, facing the ladder is the extraction point. But wait? What about the last crate? Go down to the bottom where three guards patrol this area. Go around the big area of boxes, and you’ll find the last weapons crate. Go back up the ladder; go all the way to your left, and extract. *Mission complete* ============================================================================= *Mission 3: The bank* ============================================================================= Objectives ---------- Primary: -Enter the bank. -Find the name of Lacerda’s Panamanian contact (This could have been done last mission. -Determined who MCAS bank purchased arms for. -Steal $50,000,000 in French governmental bearer bonds. -Authorize the vault access from three officers’ panels Secondary: -Look for any suspicious transaction records. Opportunity: -Plant a series of fake e-mails to make it look like an inside job. Bonus: Delete all the camera files. ----------------------------------------------------------------------------- -Reception area: When you start out here, there are three guards in this area (and one in the reception room). Two of the guards near you are talking about the motion sensing lights. Be aware of those. They’ll track movement and turn on when they do. The first guard is right in front of you. Grab him, and drag him into a dark corner, then knock him out. The other two guards will investigate. Take them out however you want (You probably want to make sure they are split up first). Then head toward the left wall. Now motion sensing lights will come on as you walk. Don’t worry about them. You already took the guards out that can see you. Head to the end of the left wall, and look to your right. There is a switch mounted on the wall of the building. Press it and the lights in the area turn off, making it easier to go through. After that, go to the door in the front you saw earlier. It has a lock on it. Break it. The guard inside this building does not hear it, even though he is close to the door. Disable the camera above his head, and then shoot him with a sticky camera (Yes, it works if you’re accurate. If you aren’t, then just shoot him with the gas when you missed). Quickly move the body to a dark spot, and make sure the camera can’t see it, then for the reason why you came in here. Go over to the computer the guard was working on, and go to security access. Hack it, and you can post a fake e-mail. Once done with that, disable the camera once more, and head out. Once you’re outside, jump over the railing to your left, and head through this area. Right when you’re close to the ladder at the end, look for a camera before you go into the lit areas. There is one planted on the wall to your left near the ladder. Disable it, then run for the ladder, and jump on and go up. -The roof: Once you’re up here, Grim will tell you the roof access is magnetically locked, so you need to unlock it. Go through the area, over the short set of stairs, and over to a small building. Break the lock, go in, and switch the object. Go out the way you came, and look for one of the dome windows that is open. Grab onto rope. Go down, and a guy that’s named Thomas “the turtle” will talk to you. He will tell you how to open the vault. -Ground floor lobby: Once you’re down here, don’t move yet. There’s a laser grid around you. Look for a computer with a yellow screen. Use your EEV on it, and deactivate the laser grid. Go outside, and look around. There’s a guard sleeping to your right. Grab him, and force him to use the retinal scanner. Then knock him out and hide his body. Then from the two entrances, take the left one. It’ll take you to the ground floor east. The vault access is in three places: The treasurer’s office, the president’s office, and the main security room. -Ground floor east: In here, there are several doors. To your right is the bathroom, which has a med kit if you need to heal, to the left, there are two guards, and a keypad, which leads to a security room and straight, is the access to the second floor. First, make sure there are no guards coming by flipping on your thermal vision. Then shoot out the light. This saves you not only by the guards not seeing you, but the camera in this area won’t see you. Now, in the security room there’s not only a fake e-mail you can plant (The second of the 8), but there’s also an important piece of information you need here. Here are the options. 1. The stealthy way: Go through the room straight ahead. Look to your left, and there will be a window you can look through to scan the computer and get your stuff done. Scan with the EEV, hack the computer for the e-mail, and get the information, then head up the stairs to the next area. 2. The assault way: Wait for one of the guards to go to the bathroom. Flip on your thermals. Once you see him come close, slam the door. Hide his body, and turn off the lights. Go over to the security room door, and enter the code (3624), then whistle for the second guard and bash the door. Hide his body out where it’s dark, and then get the information off the computer. Then go up the stairs to the next area. -Second floor laser grid: Once you’re up here, you’ll see a laser grid. But there seems to be a guard here walking around with no problems. You can either grab him when he’s in your area of reach or pull him over the railing. Upon interrogation, he will reveal to you that he has a device that negates the effect of the lasers. Now, you can’t pull it out, but you can carry the guard with you. Before you go through to the next area, knock him out over by the desk to your right, and upload the third fake e-mail. Go through to the next room, but don’t enter yet. Hide the body, and do a whistle to lure the guy in the next room over, and shoot him with an airfoil round. Then drag one of the bodies through to the next area. Note that the kitchen ahead has a med kit if you need to heal. -Second floor security room: The next room is the waiting room, but watch out for the camera! It’s sooooo annoying. Disable it, and then go through the curtain, which will lead you to the right side of a glass room. Be careful heading for the door up ahead. Wait for the guard from the other room ahead to enter the room, and then make your plans. The key code to the security room is 2306, and then open door stealth to make sure neither of the guards is wandering around. Both are usually in their chairs, unless they are on high alert. Grab and interrogate the first, then knock him out in a dark spot. Then KO the other and hide his body. The first enable access is in here. Do that, then upload a fake e-mail on one of the computers, then you can turn off all the cameras on one computer (Yes, all of them), turn off the fan above, and delete all the camera files, fulfilling the bonus objective. The door at the end of the hallway leads to the president’s office, so hack the keypad. You don’t have the code yet, so you have to hack it. -Second floor president’s office: Inside, a camera lingers over the door. But don’t worry about it. You disabled all the cameras, remember? There’s nothing in here, so you can go through here, to the next room. In here, there’s the second enable access in here. Take care of that, and then go over to the computer near you to upload the fifth fake e-mail. Look for the balcony, and jump over. -Ground floor courtyard: Drop down quietly, and make sure you’re to the right of the plank before you drop down, because, you’ll be in the light if you don’t. Grab the only guard out here when he comes by, and then do your business with him. Go over to the door, and type in the code (3901), then shoot the light out so the guards in the next area can’t see you. -Ground floor west: When you’re in here, you’ll see a guard across the hallway fixing a keypad. Get close to him, and wait for him until he’s done. Once he is, grab him and get the door code. Then hide the body. Once in the treasurer’s office, enable the last access for the vault, upload another fake e-mail, and search the cabinet, for the suspicious transaction records, which is the secondary objective, then head back out the door. Once out here, the vault door will be open. Scan the computer through the window to your left first though to get the second to last fake e-mail, then head towards the vault. -The vault: Hang a right before heading downstairs to get some items out of a safety deposit box. Then head downstairs to the actual vault. There are two locks down here, so set the telemetric lock on either one, then pick the lock of the other one. This is a little different, though. There are three green lights on when you start. Once you pick one of the locks, wait for the red light to go back to green, or you have to start over. Once that’s done, step back and detonate the charge, then head in. Go over to the computer at the end, and you can plant the last fake e-mail, download the transaction files, and open the cage to the money. Get the $50,000,000 (Hmm, I wonder what I could do with this), and all objectives complete. Before you head out the vault though, most people think the alarm here is unavoidable, but it isn’t! Look for a little circle in either wall to the side of the short steps, and use your EEV on it. See? It’s avoidable. Leave the vault area, and go through the treasurer’s office, then right, then right again towards the lobby. Go to the door left below the exit sign, and this leads you back out where you went up the ladder. Head back the way you came, and at the front of the building, look to the right of you, and you’ll see a pipe. Go up it, and you’ll zip down near the beginning. Now go to the right of the gates, look for a rope, and exfiltrate over the wall. *Mission complete* ============================================================================= *Mission 4: the penthouse* ============================================================================= Objectives ---------- Primary: -Get to Zherkezhi’s penthouse in the adjacent building. -Access Zherkezhi’s server to determine who Dvorak is -Obtain the missing transaction records. -Find out who the mercenaries work for. -Locate Dvorak. -Retrieve a hardcopy output for a single Dvorak execution style. Secondary: -Discover who is in charge of the Zherkezhi protection detail. Opportunity: -Tap the penthouse video cameras. Bonus: Find the penthouse architectural plans. ----------------------------------------------------------------------------- -Manhattan streets: The beginning of this mission starts you out in an alleyway. There are four guards in this area, and it’ll not be easy for you. First hide behind the dumpster, and wait till the first guard turns his back to you, and then grab him. Make sure the other guards aren’t in sight of seeing you first. Drag him to a dark spot, interrogate him, and then knock him out. Do not kill him! All these guys are your allies, and you may know they’re yours, but they don’t know you’re one of there’s. You can kill them, but it’ll piss the hell out of Lambert. After that, you still have three guards to deal with. You can either deal with them, or just pass through. 1. The easy way: Move a little past the flare you see at the beginning, and you should find a ladder. Climb it, and then you’ll be up on a fire escape. Go all the way up, and you’ll see a bunch of boxes. Jump on the boxes, and then jump on the wall. You’ll be hanging from something on the wall you can’t really see. Shimmy all the way to the left until you get to a pipe. Go down the pipe, and you’ll see a few guards here. Disable the big light around the corner to get there attention, and then go through the open door up ahead with a guard going back and forth. Once you go through there, look to your right, and you’ll see another door. Go through it to enter the apartment building. 2. The hard way: Go behind the dumpster sitting against a wall up ahead, and then shoot out the light to your left. The first guard will go investigate. Wait until the flare is out of his hand, then grab him, and hide his body behind the dumpster. The second guard will come near where you are, and then you can grab him or KO him. The third guard has a flashlight, and is patrolling near where you need to get to. Wait till his back is turned, then KO him and hide his body. Then head into the door to the apartment building. -Apartment building: In here, there is one guy fixing the elevator, and the other is looping around the area. There are two options here: 1. Climbing: If you’re impatient, just KO the guy trying to fix the elevator, and then hide his body. After that, just go into the elevator and jump through the opening, and climb up. The elevator comes on while you’re climbing. 2. Going on the elevator: Wait for the guy to fix the elevator, and whistle before he leaves and grab him. This interrogation is hilarious, because the guy you grabbed thinks it’s a training exercise. Knock him out and hide his body, then get on the elevator and head up (Don’t mind the other guard. He’s not really in your area). You stop at the top floor, and there’s one guard before you get to the roof. Take care of him, and then head through the maze of crates and boxes, and head outside. -The rooftop helipad: There are three guards out here. You need to get to the axe sign to get to the next area. To make it simple, head straight then turn left, and switch object. The guards will come and investigate, giving you a good distraction. Head out and go over the pipes to your left. North of your position should be the axe sign, so disable it, run over there, climb up the ladder, get on the zip line and zip across! -Penthouse/Lower floor: Go down the pipe, and then move forward, shooting out the second light to your right, having the guard up ahead investigate. Jump for the glass railing up ahead, and come up when his back is turned and grab him. Do not pull him over. He will tell you who the mercenaries work for. After that, knock him out in a dark spot. Look into the doorway ahead. One guard is fixing another bad elevator, and another is on guard, often staring at the door you are coming from. There are two ways you can take care of these guys here: 1. The stealthy way: Head in just a little bit, and make sure there are no guards near. To the right you can cut material. Do that, go inside, and to your left, you’ll see a ventilation shaft. Go through, and when you come out the other end, you’ll be right passed the guard repairing the elevator, passing up two guards. 2. The assault way: Whistle for the guy that comes near the door, and then KO him. Then disable the light above the repairman’s head, and grab him from behind. Take him out and go right to the next area. Go past the kitchen up ahead, and there’s a guard sleeping. Take him out, then access his computer. Hack it, and you’ll fulfill the bonus objective. Up ahead, break the lock of the door up ahead, and head outside. You’ll see the first infrared camera out here, and go under it, and tap it. This is the first part of the opportunity objective. Then disable it and go up the stairs near you, but instead of going through the first door, go to the next one. |
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