Tom Clancy's Splinter Cell: Pandora Tomorrow Walkthrough :
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Walkthrough - Splinter Cell: Pandora Tomorrow FAQ************************************************* * Tom Clancy's Splinter Cell : Pandora Tomorrow * ************************************************* * An AzaleaStarre FAQ * *************************************** * www.geocities.com/azaleastarregames * *************************************** ************************************* * Sites authorized to post this FAQ * ************************************* - www.geocities.com/azaleastarregames - www.gamefaqs.com - www.neoseeker.com ********************* * Table of Contents * ********************* Section Description ----------------------------------------- 1 Introduction and Legal 2 Updates 3 General Hints and Tips 4 Walkthrough - 0 - Introduction Level - 1 - Dili, Timor - 1 - Part 1 - 2 - Part 2 - 3 - Part 3 - 4 - Part 4 - 5 - Part 5 - 6 - Part 6 - 7 - Part 7 - 8 - Part 8 - 9 - Part 9 - 2 - Paris, France - 1 - Part 1 - 2 - Part 2 - 3 - Part 3 - 4 - Part 4 - 5 - Part 5 - 6 - Part 6 - 7 - Part 7 - 3 - Paris-Nice, France - 1 - Part 1 - 2 - Part 2 - 3 - Part 3 - 4 - Part 4 - 4 - Jerusalem, Israel - 1 - Part 1 - 2 - Part 2 - 3 - Part 3 - 4 - Part 4 - 5 - Part 5 - 6 - Part 6 - 7 - Part 7 - 5 - Kundang Camp, Indonesia - 1 - Part 1 - 2 - Part 2 - 3 - Part 3 - 4 - Part 4 - 5 - Part 5 - 6 - Part 6 - 7 - Part 7 - 8 - Part 8 - 9 - Part 9 - 10 - Part 10 - 6 - Komodo, Indonesia - 1 - Part 1 - 2 - Part 2 - 3 - Part 3 - 4 - Part 4 - 5 - Part 5 - 6 - Part 6 - 7 - Jakarta, Indonesia - 1 - Part 1 - 2 - Part 2 - 3 - Part 3 - 4 - Part 4 - 5 - Part 5 - 6 - Part 6 - 7 - Part 7 - 8 - Los Angeles, CA, USA - 1 - Part 1 - 2 - Part 2 - 3 - Part 3 - 4 - Part 4 - 5 - Part 5 5 Alternate routes/Contributions ************************** * Introduction and Legal * ************************** Website : www.geocities.com/azaleastarregames - please visit, I'd really appreciate it if you could also sign the guestbook. www.geocities.com/gamersthinkbox - I am a regular contributor to this site. They are trying to get off the ground and become a legitimate member of the press. They can only do it with your help. Email : azaleastarregames@yahoo.com - This is the most reliable way to contact me AIM : AzaleaStarre - Due to my hectic schedule at Full Sail, I'm usually on between 12pm - 3pm, then 1:30am to roughly 6am EST. Gamer Tag : AzaleaStarre I'm going to keep things informal and simple. My "name" is Azalea. Further information about me can be found at my website, not to mention reviews, including one of Pandora Tomorrow, and information about my company : AzaleaStarre Games. First and foremost, I'd like to thank you for checking out this FAQ. I put a lot of work into it and I really appreciate you taking the time to use it. If you have any questions feel free to contact me via the information above. Secondly, since I did put a lot of work into this, please don't copy the information or the ideas and use it as your own. It's just plain not right and bad for your karma level. And besides, the game is fun. If you want to write a good FAQ for it you'll have to play it anyway. Is that really so bad? As far as the FAQ is concerned, I'm going to ignore the overhead that comes along with playing the game. If you need to know anything about the controls, use the options menu in the game or check your instruction book. While I do provide a weapons and Gadgets guide at the end, I'm going to focus on their practical uses in the game. If you would really like descriptions, you can find them in your inventory menu during the game. The Updates section of the FAQ will not only notify you of the updates to this FAQ but also of the various downloadable updates to the game made available from Ubi Soft. Something you may notice is that instead of organizing my walkthrough based on the objectives in a mission, I have based my organization on the game's internal checkpoints. This will make it easier for you to stop after each part since you conveniently get to save your game at these points. This will also make things much easier to pick up again since you place in the FAQ corresponds with where you load up your current game. The Alternate Routes / Contributions section of the FAQ is a collection of emails and IMs I’ve gotten from various people regarding my walkthrough and the routes I took. These alternate routes will be posted as the way I received them and I will do my best to make sure people receive the proper credit for their work. In some cases, the only name I have is an AIM screen name. If that is all I have from you and you would like me to use a different name, please contact me. One last note: On occasion I will mention the term “fifth freedom.” For those of you who haven’t played the first game, just know that it means you are allowed to kill enemies. This does not by any means grant you a license to kill civilians. Good luck with the game! Once again, thanks for using my FAQ. - Azalea, CEO & Lead Programmer, AzaleaStarre Games *********** * Updates * *********** (31, March, 2004) Downloadable Content -------------------------------------- Ubi Soft has released a patch fixing some of the bugs that showed up in the multiplayer modes of the game. Log on to Xbox Live for the automatic update. (05, April, 2004) Version 0.5 ----------------------------- The last three missions plus mission one’s walkthroughs are complete. The General Hints and Tips section is also complete, but it will be updated with each new update to the FAQ. The story breakdown will not appear until version 1.5, the first update after the complete game walkthrough. (06, April, 2004) Version 0.6 ----------------------------- Missions two now has a walkthrough. While I haven’t added it in yet, I have also received some alternate paths to take in certain parts of a few missions. To those that contacted me, I greatly appreciate it and I assure that your contributions will not go unnoted. I will do my best to get them in version 1.0, but most likely not until 1.5, which I plan on releasing Sunday, April 11th (Easter). Also, for those who tried to get in contact with me but were unable to, I apologize. I am in class each night from 5pm until 1am. During that time I will be online, but my away message will be up 95% of the time. If you have a question for me that doesn’t need an immediate answer, email me and I will answer it when I get home. Once again, thanks for all of the great feedback. It’s great to know that I’ve been able to help people out with this FAQ. If you have any suggestions for what game I should write one for next, drop me a line via email. (07, April, 2004) Version 0.8 ----------------------------- Missions three and four now have walkthroughs. I would have finished five last night/this morning but Matrix Revolutions came out on DVD and my crew: Gluck, Alejandro, and Allvah got together for an after class party to watch it. I apologize for the delay. Tomorrow’s update with be Version 1.0, but will also now contain the Story Breakdown and Weapons/Gadgets guide, two features that were supposed to be due for the Version 1.5 update. Once again, thanks for the support and sorry about the delay. (08, April, 2004) Version 1.0 ----------------------------- Mission 5 is complete, thus the walkthrough is complete. I’ve added the first entries into the Contributions section and I’ll be adding a few more in the next few days. If you have a suggestion for that section, email me. One last note for today’s update: Because mission 5 took me so much longer than I expected, I will be waiting until versions 1.25 and 1.5 to have those sections finished. The multiplayer section of the FAQ will be the last major section I add, hopefully after I get back from Spring Break. Anyone who wants to play Pandora Tomorrow on Xbox Live, get in touch with me. I added my gamertag to my contact information as well. (05, May, 2004) Version 1.5 --------------------------- I have updated my contact information and finally added more contributions. Thanks again to everyone that emailed me. One other note about the contributions…while I do greatly appreciate them, if your contribution is to tell me that, at the end of the Paris mission, Francois doesn’t need to die, don’t bother sending it. I’ve received PLENTY of contributions on that issue and I have added a few. Any more would simply be overkill. Besides, whether or not he dies has zero impact on the game. I must say though, I am thoroughly impressed that so many people would have rather seen him live. Finally, the FAQ has undergone one other major change, I have removed the weapons guide and story breakdown sections. I simply don’t have enough time to write them. I am too busy with school, helping out the guys at Gamer’s Thinkbox, and writing my next FAQ which, by the way, will be for Onimusha 3 on the Playstation 2. ************************** * General Hints and Tips * ************************** - Sign in to Xbox Live, if you have an account, periodically to check for patches/updates. Even if you don't plan on playing this game online, the updates can also fix bugs in Single Player Mode. - Use all three of your save slots in your profile. This makes it easier to go back and correct mistakes if you need to. It wouldn't be fun if you forgot to do something or ran up a high alarm level late in a level and it kept you from completing the mission. Starting completely over can be a royal pain. Having your three most current saves readily accessible will possibly prevent having to restart. - Eliminate as many light sources as possible. Use the pistol to conserve ammo. Ubi Soft gave you night vision, so use it. It also adds to the stealth feel of the game. - Always, always, always hide bodies. If you don't you'll raise alarms or perhaps fail a mission. Restarting because you were lazy will get on your nerves. - It’s usually a good idea to use the fiber optic cable on the doors before opening them. This will eliminate any surprise enemies. - Check your OPSAT regularly for updates and other useful info. Many times, clues will be given to you via a data stick you pick up or in a communication you overheard. Important information is automatically recorded for you. *************** * Walkthrough * *************** **************** * Introduction * ******************************************** * Current Objective : Escape the handcuffs * ******************************************** This is almost a waste of time to write this down, but for the sake of completeness I'll include it. You are presented with a pair of hands that have been handcuffed. Your goal is to pick the lock on the cuffs and free yourself. Follow the directions on screen. Splinter Cell veterans will feel right at home doing this as it is the same process you went through for picking locks in the original game. For those new to the series, get used to this process because you will have to use it later on in the game. Once you've freed yourself from the handcuffs, you'll be treated to a nice cut scene explaining what happened during the game's introductory cut scene. After that, it’s back to the field for Sam Fisher. Your first mission, investigate the terrorist attack on the United States Embassy in Dili, Timor. *************************** * Mission 1 : Dili, Timor * *************************** * Part 1 * ********************************************** * Current Objective : Infiltrate the embassy * ********************************************** Welcome to the real game. For those of you who are new to Splinter Cell, it’s time to learn some of the basic movements. Follow the instructions on screen when they pop up. Start off by running to the ledge. Jump and pull yourself up. Run down the pier to the ladder. Climb the ladder. Jump up and grab the zip line, then ride it down to the next pier. Once you’re on the pier, jump up and grab the beam and shimmy across to the other side. Drop down and you’re on your way. Walk around the porch to the door. Use your optic cable to check out the room, then open the door and enter. Go through the room to the next door. For this door, you’ll have to pick the lock. Follow the instructions on screen. Once the door is open, go through to the next room. You’ll see a pole. Climb it. After climbing up, use your night vision goggles to reveal a hidden trap door in the corner. Go over to it and jump down through it. Leave this room through the door. Go down the stairs and across the clearing to a raised porch. You can crouch down and sneak underneath it. Do so. Follow the path until it opens up again. When you get back into the open, go up the stairs and around the porch. Save your game here. ********** * Part 2 * ********************************************** * Current Objective : Infiltrate the embassy * ********************************************** Go down the next set of stairs and to your right. Put your back up against the fence and stand up. Shimmy along the fence to the next area. Peek around the corner to see the guard sitting there. For those that have played Splinter Cell before, your instinct is going to tell you that you need to sneak up on that guard and knock him out. Do not, under any circumstances, harm him at all. Later on in the mission he will count as a casualty and result in a mission failure. That would be a bad thing. Sneak past him and continue on to the next area. Save your game here. ********** * Part 3 * ********************************************** * Current Objective : Infiltrate the embassy * ********************************************** Once past the guard, turn on your thermal vision. You’ll see some blinking spots on the ground. Those are land mines. Don’t go near them. Bypass the mines by sneaking under the raised porch. After you’re clear of the mines, run to the fence. Continue forward, but keep close to the fence. When you reach a small box, climb on top of it. From the box, jump up to grab the ledge. Shimmy all the way across. Drop down when you get to the staircase and continue around the corner. When you reach the alleyway, go down it. Do a split jump and then jump again to reach the ledge above you. Pull yourself up and continue on. Continue into the room and through the next door. Save your game here. ********** * Part 4 * ********************************************** * Current Objective : Infiltrate the embassy * ********************************************** Go across the room and through the next door. Shoot out the light for extra cover. You’ll see a pole sticking up from the ground. Climb down it. Once down on the ground, you’ll be able to see the next guard. Sneak out into the middle of the stream and follow it to the left. When you see the walls of the embassy gate end, turn right and follow that path. You’ll see a guard with his back turned away from you. Save your game here. ********** * Part 5 * ********************************************** * Current Objective : Infiltrate the embassy * ********************************************** Sneak up on the guard and grab him. Interrogate him, then knock him out. Hide the body quickly because another guard is going to be coming out very soon. Lure him to you, knock him out and then hide his body as well. Once the bodies are taken care of, go past the box the guard was sitting on. On the wall you’ll see a pole. Climb up it and go over the wall. Save your game after the loading screen is finished. ********** * Part 6 * ********************************************* * Current Objective : Find Douglas Shetland * ********************************************* When play resumes, climb the ladder nearby and then climb the ladder that lies at the top of the first ladder. Go around the corner. Hug the wall and stay low. Go underneath the window and keep moving until Lambert tells you to stop. Wait until you hear the conversations Sadono has end. He leaves after his soldier suggests breaking Shetland’s fingers. Continue hugging the wall and move forward. When you come to the full windows, use a S.W.A.T. turn to get past them. Continue on along the balcony. Once you’re past the full windows, move down the balcony around the corner. When you reach the end, you’ll be able to climb out onto a pole. Climb out and then climb up the pole. When you reach the top, shimmy across the roof and over to a small balcony. Drop down and open the window. Go in. There you’ll find Shetland and a guard. Sneak up on the guard. Knock him out, then hide the body. Once the body is taken care of, talk to Shetland. ********** * Part 7 * ********************************************* * Current Objective : Find Ingrid Karithson * ********************************************* Finish the interrogation and leave the room. There going to be a guard on an open balcony right as you exit. Take him out quickly, then go down the hallway. You’ll see a staircase. Go down it. In the next room there are three guards. This is where a little bit of cat and mouse comes in. You’ll be using this technique a lot, so pay attention. Wait at the bottom of the stairs for a guard to come close enough to hear you. Make sure you’re in the shadows where he can’t see you. When he’s close, whistle to get him to move to your position. When you see him coming, run up the stairs or to some other shadowy area. Wait for him to get very close to you and then knock him out. Later in the game you’ll be allowed to kill so you won’t have to let enemies get quite so close, but in this case you don’t have that luxury. After you’ve taken care of the first guard, lure the other two over to you and repeat the process. Make sure you do this one guard at a time since you can’t raise any suspicion that you’re in the building. After the guards are dealt with move across the room, past the fires to some broken glass. After the glass is a hallway. Go down that hallway. Halfway through the hallway is a door. Go through it and save your game. ********** * Part 8 * ********************************************* * Current Objective : Find Ingrid Karithson * ********************************************* Go hide in the shadows to the right of the door. Once you get to the corner, a quick cut scene will play showing you where Ingrid is. Lambert will give a quick update. You’re going to have to cut across the courtyard and stay within the circle of the spotlight. Do it. Once you’re across the courtyard, go up the small stairs and through the door to your right. Inside you’ll find a staircase that leads to another staircase. Go up both, but use caution. At the top of the second staircase is a sniper watching the courtyard. Knock him out and then open the door. Hide the body in that room, then talk to Ingrid. After the conversation, save your game. ********** * Part 9 * ********************************************* * Current Objective : Get to the extraction * ********************************************* Open the window in Ingrid’s room to get out. Drop down from the mini balcony and then rappel down the wall. Turn on your night vision. You should be able to see a guard. You’ve got your fifth freedom now, so lure him to you and then shoot him. Don’t forget to hide the body for good practice. Once the guard is dead, climb the spotlight tower and turn off the power. Now continue down the alley to the next spotlight. Another guard is patrolling here. He should be easy pickings. Lure him over and kill him, then hide the body. Just like before, once the guard is done for, climb the spotlight tower and turn off the spotlight. Once you’re done with the spotlight, go around the corner. You’ll see a staircase that leads to a porch. Run down that path all the way to the Osprey, your ride. Mission Complete. ****************************** * Mission 2 : Paris, France * ****************************** * Part 1 * ******************************************* * Current Objective : Infiltrate the labs * ******************************************* Climb down the ladder in front of you and then shoot out the light at the bottom. Eliminating this light makes your life so much easier. Peek around the corner and check the position of the guard. Lure him over to you and kill him. Hide his body, just in case, and continue towards the train. Shoot out every light as you go. This is one of the few times where I must insist shooting out the lights. The last two fluorescent lights you’ll have to hit from a distance because moving too far alongside the train will trigger the two guards coming from around the corner. Don’t get close to the last two lights until after they have been shot out. Have a diversion camera ready. When you hear the guards coming, move back just enough to give you some room to shoot the camera. Shoot the camera to the wall near them and lure them close, then gas them with the camera. You’ll be able to leave their bodies there since it’s dark enough. Now continue on past the train and around the corner. Go down the hallway. When you reach the burning room, shoot the wheel valves on the pipe. This will drop water down on the flames and let you pass through. Continue on through the room to the door. There is a guard in the next room. Use your optic cable to check his position, then enter when he’s far enough away to give a good jump on him. The room is dimly lit, but still lit enough to give away your position if you aren’t careful. When you have enough space, I personally wait until he’s behind one of the shelving units, open the door and sneak in. Lure him over and take him out quickly. He’s the only one in there but if you don’t use speed in eliminating him, he’ll sound an alarm with his radio. Alarms only make enemies more alert and harder to kill. Trust me, you don’t want that. You don’t want that at all. Once the guard is dead, hide the body and move on to the door. There are two guards in the next room. This room is kind of tricky because it’s a small space and there is plenty of light. Watch the guards with your optic cable and wait for them to go out of sight. You might even want to wait until you hear them talking. Arm your SC-20K with a smoke grenade and open the door. Aim it at the large window behind them, and also try to shoot it in between the two guards. This will make sure that the smoke takes out both of them. Once the smoke starts to rise, run over to them and knock them out if they haven’t been taken out by the smoke. Hide the bodies and then go through the door. Right after you go through the door, pick the lock on the next door and go through it. Save your game here. You can also heal here if you need to. Turn off the lights in this room before going through the next door. You’ll thank me later. ********** * Part 2 * **************************************************** * Current Objective : Access the security terminal * **************************************************** This room is one of the few times I will say don’t worry about setting off an alarm. The room is too well lit, too small, and there are too many guards for you to be able to kill them all without any of the others noticing. The way I show has the potential to not sound an alarm, but I’ve never managed that. Open the door and hide quickly. The best place is the corner of the room just to your left as you enter. Arm yourself with a diversion camera and aim it at the middle of the doorway across the room. Be sure to aim above the door, but still in the middle. The camera has a long ways to travel so you’ll need the arc on this shot. Fire the camera, then get as many of the three guards as close to the camera as you can before setting off the gas. Once you set the gas off, pull out your rifle, turn on night vision, and walk over to the guards with your sights fixed on them. Take out any of them not affected by the gas quickly, then hide the bodies. You’ll want to minimize your damage taken here because two of the games five, that is a rough guess, nearly unavoidable firefights happen in this room and the one after it. After the bodies are hidden, go through the door on the left of the morgue slabs. Once through the door, you’ll hear guards get an order to destroy the computers. Here is the other firefight I was talking about. As soon as they start shooting computers, shoot back. You have to kill them fast because they get through the computers quickly. Once they are dead, run into that room, flip the light switch, and then use the red computer. Save your game here. Now go after that bomb! ********** * Part 3 * **************************************** * Current Objective : Diffuse the bomb * **************************************** Don’t worry about the timer. The bomb is really close to where you are. Go out the door and to the corner. Don’t go around the corner yet, there are two guards there that will only cause more problems than you already have. Stay in the shadows and watch until they disappear. One of the guards will actually wait behind the far corner and poke his head out. Snipe him and then run to the door they came from. Pick the lock, go in, and then diffuse the bomb. Once you’re through with the bomb, leave that room and hide the body you left behind. If you need to heal, go back down the hallway to a small closet on your left. There is a medical box in there as well as some supplies. When you’re done, go back to the hallway and down past the boiler room to a door. Go through it. Save your game here. ********** * Part 4 * ************************************************** * Current Objective : Access the client database * ************************************************** Go up the staircase but stop at the last few steps. That red light is a motion detector. To pass by them you simply have to move VERY VERY slow. Take only a few steps before stopping for a quick second. Move up to the top of the stairs and on to about half way up the second flight of stairs before you resume normal pace. Go through the door at the top of the stairs. Shoot out the light and then hide. You’ll hear a bunch of gunshots. Don’t worry, they aren’t for you. Around the corner are three guards, but two of them are leaving real soon. Peek around the corner to see when they leave then lure the remaining guard over to you. Kill him quickly and hide the body. After that, go through the double doors by picking the lock. Go into the hallway and open the first door on your left. Shoot out all of the lights in this hallway. DON’T go through the door yet. There are five cameras in the room. The first is in the center. Shoot it while still in the doorway. After you shoot the first one, a guard will enter the room. Fire a diversion camera to take care of him. Go through the door just a tad to see two more, one on the left and one on the right. Just past the right side camera are two more, one close to you and one across the room on the same wall. Once they are all out of commission, use the red computer. *********************************************** * Current Objective : Find some French brains * *********************************************** Sam chuckles at this objective and so do I. Moving on, leave the computer room via the door you used to enter. Before you leave, however, don’t forget to hide the body of the guard you killed. Once out of the computer room, go to the door on your left. The keycode, also found in the notes section on your OPSAT, is 2457. Go through the door. Save your game here. ********** * Part 5 * *********************************************** * Current Objective : Find some French brains * *********************************************** Once inside the room, turn off the light in the center. This will cause a guard from the hallway to come in. Shoot him as he enters and hide the body. If you need to, heal before exiting for the hallway. Once in the hallway, sneak past the motion detector to the next door. Go through it. Once you open the door, pull out your rifle and snipe the camera at the top of the stairs. Listen for a beeping noise. It is a proximity mine. Those who have played GoldenEye on the Nintendo 64 know how dangerous, yet sadistically fun, those can be. To sneak past it and continue up the stairs, stay as far away from it as you can when turning the corner. Go up the stairs, shoot out the light then open the door. This is another time when you’ll have to sound an alarm. The two guards in this room patrol too close together to eliminate one without the other knowing. Lure them close to you and snipe one in the head. You’ll have enough time to kill the other guard before he shoots you, IF you’re a good shot. Depending on how close they are and how fast you are, you might even be lucky enough to prevent the alarm. Once they are dead, hide the bodies. Use the red computer to get the password for the storage room. It is stored in the notes section on your OPSAT. For easy access, I’ll give it to you as well: 7562. Go down the hallway behind you and through the door. Looks like you found some French brains, and they’ve been wasted. Save your game here. ********** * Part 6 * ************************************************ * Current Objective : Meet Francois Coldeboeuf * ************************************************ Go through the fog and into the next room, but turn on your thermal vision. You’ll see a man leaning over a table inspecting something and you’ll also see, not to mention hear, a turret. You get to have a little fun with the turret. Just before the turret is its control box. Before you deactivate the turret, turn off its IFF tracking. This will take care of the man for you. After you disable the turret, hide the body and then pick the lock on the door. Go through it. Keep your thermal on and proceed slowly along the catwalks. Your thermal will reveal two guards. Take out the guards, don’t worry about alarms. This is another case where the guards are simply too close together. Don’t worry about hiding the bodies either. Move on down the catwalks to the next room. You’ll hear another mine. If you want to get to the medical box, you’ll have to snipe it to blow it up. Keep your distance to minimize the damage you take. Go through the door and use the shelves to climb into the ventilation shaft. Save your game here. ********** * Part 7 * *********************************** * Current Objective : Grab and Go * *********************************** Once in the shaft, you’ll see and hear three guards talking in front of a door. Ignore them for now. If you kill them, you will get stuck without a way to the extraction. That’s bad because you won’t be able to complete the mission. You have already killed them, load up your latest save. If you were listening you’d know that you save after every checkpoint, therefore, you won’t to back too far. Continue through the shaft until it forks. Go to the left, drop down, and then talk to the man inside, Francois. It’s extraction time. Climb back up the shaft and go back to the room you entered it from. You’ll see the guards moving some barrels into place. Once you’re inside that room, wait for the time to run out and the ensuing explosion to finish. When everything dies down, crawl back up the shaft and this time go straight. You’ll hear another explosion. Sadly, Mr. Francois Coldeboeuf has become the first French casualty of the Indonesian conflict. Sad, yes, but it had to be expected, the French always die first in a war. Anyways, you’re almost there. Once out of the shaft, run to the van. Mission Complete. ********************************** * Mission 3 : Paris-Nice, France * ********************************** * Part 1 * ****************************************** * Current Objective : Locate Norman Soth * ****************************************** When you’re dropped from the Osprey, walk along the top of the train. Keep going until you reach the point where two cars connect. Drop down and go through the door. Once Lambert is done giving you your update, lure the conductor over to you with a whistle. Knock him out and hide the body. Before heading to the next car, you may want to take a look at the floor. You’ll notice that Ubi Soft left a few jokes there for you. When you go to the door, you’ll find the lock is jammed. Not really a big deal. Backtrack a little to a point where you can drop below the floor. It will be just past the chain linked wall. Drop down and shimmy along the pole all the way to the end of it. Save your game here. ********** * Part 2 * ****************************************** * Current Objective : Locate Norman Soth * ****************************************** When you get the chance, climb back into the train. Shoot out the lights and then open and go through the door. To your left is a switch. Wait for the guard on your right to walk away, then flip it. This turns off the lights. Now, you need to wait for a passenger to come back to flip the switch. When he comes, grab him, pull him as far away from the passenger compartment he came from as possible and then knock him out. Hide his body, and then sneak into the passenger compartment. This part of the mission seems rather difficult, but in actuality is rather easy if you are careful. Do not use night vision; it actually makes this part very hard. All you have to do is sneak to the other end of the car. Stay covered in the shadows. It is very, very dark so you won’t be see by anyone as long as your whole body is in the shadows. Once past the passenger compartment, go through the next door, and through the next room. I like to shoot out the light above the storage compartment, just for safety’s sake but it isn’t necessary. Once you’re past that room, save your game. ********** * Part 3 * ****************************************** * Current Objective : Locate Norman Soth * ****************************************** Once you’re through the hallway move through the next room and into the sleep car, but not until the conductor has finished talking to a passenger and walked all the way to the end of the car. Once past the door, do a S.W.A.T. turn to get past the open room without being noticed. Continue past the next door. The third door is Soth’s. Go in and talk to him. When the conversation is done, stay in the shadows and listen to what he and his men talk about. Hack the laptop while talking to Lambert then get to the dining car fast. Don’t worry about shooting out lights or anything like that, just get to the dining car. ******************************************** * Current Objective : Mic the conversation * ******************************************** When you get to the dining car, hide behind the bar and laser mic the conversation. Wait for Soth and his guards to leave the dining car. One man is going to stay behind for some reason. When you start to move, save your game. ********** * Part 4 * ********************************************* * Current Objective : Get to the extraction * ********************************************* Sneak up on him, knock him out, and hide his body. Go through the door. Once you’re through, you’ll hear that you’ve been granted your fifth freedom. Keep moving through the train towards the back. Now isn’t the time to worry about stealth, you won’t even be on the train long enough to need to care. A guard is going to come up behind you. Kill him and the go up the ladder. Once up the ladder, open the trap door. You’ll see a helicopter and the Osprey. Sprint straight for the Osprey. Once you reach it, you’re done. Mission Complete. ********************************* * Mission 4 : Jerusalem, Israel * ********************************* * Part 1 * ********************************************* * Current Objective : Get your SC-20K rifle * ********************************************* Start off by heading up the stairs. Avoid the light, this is a one alarm and you fail mission. Once up the stairs, you’ll see a peacekeeper patrolling nearby. You’re going to have to dispose of him, NON lethal. I recommend sneaking up on him instead of the usual bait and trap routine because there are too many pedestrians in the general vicinity. Once the peacekeeper is down, continue on down the street. Use a S.W.A.T. turn to get past the open door. Make sure you stay in the shadows, another peacekeeper is nearby. When you see the peacekeeper, use caution and sneak up on him when he has his back turned to you. Hide his body and continue on down the street. As you turn the corner, make sure you stay in the shadows. From this point on, unless I say otherwise, stay in the shadows as much as humanly possible. You’ll soon see a tunnel on your left. A peacekeeper patrols here. His route takes him through the tunnel and into a small courtyard where two civilians are talking. Follow him on his route, but be sure to eliminate him in a way that the civilians will never notice it happening. Once he’s taken care of, continue through the courtyard and down into the alleyway. In the alley you’ll see a pipe. Climb up it to reach a pole you can use to slide across the street, zip line style. This will drop you on top of an awning. Jump down into the shadows of to the left. In this area, there is another peacekeeper that patrols the perimeter. Stay in the shadows and pounce on him at the opportune moment. Make you take care of him quickly to make sure he doesn’t sound an alarm. Once he’s out cold, hide the body and then move on to small alcove nearby where you are to meet a man about a gun. Save your game here. ********** * Part 2 * ********************************************* * Current Objective : Get your SC-20K rifle * ********************************************* Go down the stairs. You’ll hear two thieves trying to rob the man you’re there to see. Kill them and talk to the man. He’ll give you your rifle. Now you’re in business. Once you have your SC-20K, head back out the way you came and turn the corner. Head straight at the intersection and watch out for peacekeepers. It’s time to find Dahlia Tal. *************************************** * Current Objective : Find Dahlia Tal * *************************************** At the end of the alleyway, there should be a peacekeeper patrolling. Just before the stairs at the end of the alleyway, there is a small alcove you can hide in. Shoot out the light and then whistle to lure the peacekeeper to you. You might even want to try using a split jump in the alcove so you can drop down on the peacekeeper for an extra stealthy knockout. After taking care of the peacekeeper, continue down the street. As you turn the corner, start shooting out the lights. There is a woman coming down the street. You’re going to have to eliminate her, non lethal of course. Hide her body and continue on down the street. Turn the corner to see two peacekeepers talking. Ignore them, they aren’t an issue. You should see a pipe on your right with a light near it. Shoot out the light. It will cause the guards to go search down the next street. Follow them, but stay in the shadows. As long as your light meter is in the black, you’ll be hidden. Keep going down the street behind them. This is risky, but it’s better to take this risk as opposed to wasting sticky shocks. You’ll want those for later. Head all the way down the street and turn left. There is another peacekeeper standing nearby but he is on the other side of a fence and his back is turned. Sneak past him to the pipe that will be on your right. Climb up it. Continue across the roof, climbing up when you need to. Once you reach a cable that connects to the other side of the street, zip line across. Rappel down the side of the scaffolding to reach Dahlia. Save your game here. ********** * Part 3 * ************************************* * Current Objective : Follow Dahlia * ************************************* Talk to Dahlia. When the conversation is finished, follow her lead through the city, but keep your distance and stay hidden. For some strange reason there is another save point here. I have no idea why it is here, especially since you just saved before the conversation started. Save here if you like, but it doesn’t make any difference at all. Keep your eyes on Dahlia as you go. In the event that a peacekeeper sees you, don’t attack him unless you think there is a chance he’ll sound the alarm. Often times he’ll come looking for you and if you’re well covered by shadow, you’ll go unnoticed. If you do have to take care of a peacekeeper, be sure to hide his body. Eventually you will reach a point on your journey where you will have to go past a Muslim prayer site. Use S.W.A.T. turns to sneak past it and continue on following Dahlia. Save your game here. ********** * Part 4 * ************************************* * Current Objective : Follow Dahlia * ************************************* Right now, you’re probably wondering why you haven’t been taking out these peacekeepers along the way unless it was a necessity. There are simply too many peacekeepers and other pedestrians to deal with. Sneaking past them is what a real spy would do, why should the game be any different. The more bodies you leave behind, the more likely you are to mess things up. Simply stay out of the light and you’ll be fine. Eventually, you’ll reach a point where Dahlia will be stopped by a guard. When she knocks him out, she’ll continue on. Make sure you cover up her mess by hiding the body. Also, take note of this moment. It is the only evidence you’ll have, other a quick few words that Soth said to Sadono during their phone conversation last mission, that explain an event that happens later in the mission. Once the body is taken care of, go and talk to her. No sense in keeping a lady waiting. The “over there” she means is around the corner and down the alley. It is definitely the long way, but it is the only way. Why Dahlia feels she needs to separate herself from you for this part, I don’t know. I have my speculations, but I’ll deal with them in the Story Breakdown section. Save your game when she walks away. ********** * Part 5 * **************************************************** * Current Objective : Meet Dahlia at the warehouse * **************************************************** If your trigger finger is itching, scratch it. You’ll get to deal with some people soon enough. Make it past this next guard and then you’ll be able to take a few guys out. Move up the stairs and down the alleyway. Be mindful of the guard that patrols the area. Once you’re down the alleyway, another on will come out from a hidden alley. Take him out. Make sure the other guard doesn’t see you though. Hide the body and go down that alley. At the end of the alley you’ll find a pole. Climb up it to access a room. Shoot out all of the lights in this apartment, including the TV. Make sure you knock out the people as well. Leave through the window and run along the ledge to a pole. Climb the pole and then run along the roof of the church. When you get to the end of the church, rappel down the wall to meet up with Dahlia. After a quick sneak, Dahlia runs into another guard. Take him out and hide his body quickly, then resume following her through the chain link door. She is waiting for you in a kitchen area. Talk to her. When you’re done talking, step into the elevator. Have another quick chat with her. It’s the last she’s going to have. Lambert issues a quick assassination of Dahlia Tal. Lambert isn’t going to explain much, especially not now. Save your game here. ********** * Part 6 * ********************************************************** * Current Objective : Recover the ND133 from the Syrians * ********************************************************** You’ll have time to think when the mission is over. If you want to, go back through the points in the level where you and Dahlia interacted. You should have see this coming. When you exit the elevator, have your rifle ready because its time for a shoot out. Walk around the lower catwalks area with your gun ready. There are roughly nine guys patrolling the area. Check everywhere on the catwalks, skipping the two rooms you may have found, then come back to elevator. Hopefully, your health is just fine, but if it isn’t there is a health station not too far from here. We’re going there next. Head back to the room where you saw a caged in area. There is a medical box there and some more supplies. Once you’re done there, go out to the center cat walks and follow them to the next door on the left. Inside this room is ND133. Take it and save your game here. ********** * Part 7 * *************************************************** * Current Objective : Get to the extraction point * *************************************************** Head back to the elevator. There are guards waiting for you. Take them out and get it. Ready your SC-20K with your favorite non lethal and get ready to deal with some peacekeepers. Here’s a nice little note for you, NO FIFTH FREEDOM top side. There are three guards close enough to worry about. Since you’re probably still a little excited over the firefight from before, I’ll go ahead and say lure and eliminate the guards by any means you want. Just be careful. If you get caught, you have to start over. After the three guards are down, there is one more across the plaza. Lure him over as well and take him out. Run to a small alcove up and to your right to get an update from Lambert. Mission Complete. *************************************** * Mission 5 : Kundang Camp, Indonesia * *************************************** * Part 1 * ************************************** * Current Objective : Plant the bomb * ************************************** This mission starts off simple. Walkthrough the jungle until you run into Shetland. Talk to him. Once the conversation is finished, jump up onto the zip line and slide down. When you reach the bottom, save your game. ********** * Part 2 * ************************************** * Current Objective : Plant the bomb * ************************************** Move forward through the grass and into the shadowy area ahead. There is a guard in a tent nearby. Whistle to get his attention. When he pops out, shoot him in the head and hide his body. Move into the camp and down the path. Just past a large tent on your left is another guard. Hide in the shadows and whistle again for his attention. Shoot him, hide his body, and then move on. Just past the truck is a grass covered path. Two guards are placing laser mines along it. You’ll hear them have a conversation. When you hear them talking, move close to them but stay hidden in the grass. Eventually they will separate. Stay put. One of the guards will lean over to fix a mine and have it blow up in his face. Get your rifle ready, scope and all. His partner will come over to see what happened. When his partner kneels to check the body, shoot him in the head. Hide the bodies. Turn on your thermal vision and continue on down the path. As you go down the path, watch for laser mines. When you see one, disarm it and continue on your way. There are a total of nine mines. After the fifth trap, you should see a guard. Kill him and continue. The grass is tall enough that |
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