Tony Hawk's Underground Walkthrough :
This walkthrough for Tony Hawk's Underground [X-BOX] has been posted at 22 Jul 2010 by troycool!!! and is called "Gaps list". If walkthrough is usable don't forgot thumbs up troycool!!! and share this with your freinds. And most important we have 2 other walkthroughs for Tony Hawk's Underground, read them all!
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Walkthrough - Gaps list--.--| |. .,---. | |---|| || _. | | || || | ` ` '`---'`---' ,---. | o | | _.,---.,---.,---. | .,---.|--- | |,---|| |`---. | |`---.| `---'`---^|---'`---' `---'``---'`---' | a long short FAQ by GValko (logo goes to Eric Schroeder) Legal: THUG does not belong to me. (At least not my copy) Iron Man, is owned, but only in old comics. >_> Gene Simmons, I do not own, he owns me. I don't own THUD. I don't own Tony Hawk. I do own this FAQ by the copyright standards set by the Berne Convention If you want permission to host it, drop me a line. Permissed sites: gamefaqs.com my homepage wogaming.com (world of gaming) ABBREVIATION AND TERMINOLOGY NOTES + HELPFUL HINTS If it has Manual, Lip, Grind, Air, Spine, transfer types will not be listed, since its obvious. R2R means ramp to ramp. Reverse means if you have to go "Rail 2 Ledge", then do the same thing as "Ledge 2 Rail" just in...well reverse. "B/T" is shorthand for "between". Yes, I've gotten some emails about it. I tend to list landmarks for references in the gap locations. I have given up on people knowing what I'm talking about, so I will list landmarks to know. Many gaps contain some hint on how they're gotten. They contain the objects needed (e.g. Rail 2 Ledge), or the area they need to be in. Try hunting around the level for places where you can get it. Several gaps are only gotten by beating a specific career mode goal. I suggest playing through Career Mode and getting all goals, at least once, to get a lot of gaps done, as well as unlocking cheats that cna make this experience easier. For many massive airs, you need to build up alot of speed. Try skitching vehicles to build up your speed. If there is no vehicle easilly ready, use the Moon Gravity cheat. When going around a level in career mode, you may see other skaters pulling off tricks. Try following their lines. They will occasionally pull off gaps. That being said... THIS FAQ IS NOT PERMITTED ON CHEATCODECENTRAL! THIS FAQ IS NOT PERMITTED ON CHEATCODECENTRAL! THIS FAQ IS NOT PERMITTED ON CHEATCODECENTRAL! THIS FAQ IS NOT PERMITTED ON CHEATCODECENTRAL! THIS FAQ IS NOT PERMITTED ON CHEATCODECENTRAL! THIS FAQ IS NOT PERMITTED ON CHEATCODECENTRAL! THIS FAQ IS NOT PERMITTED ON CHEATCODECENTRAL! Version History: 11.04.03- Beta version 1.0, All gap names except for Vancouver, Moscow, and HTH, only Jersy and Hangar are completed fully. 11.05- Alpha 1.1 Finished working out most gaps in Vancouver (2 left) and all the gaps in San Diego. Finished: Manhattan, Slam City, Tampa Bay, San Diego, Venice Beach, Hotter Than Hell, School 2, and Hawaii. Over 250 gaps added today. 11.07- Its done, ant errors or corrections email me and I'll make the fix. 12.29- I decided to clarify some gaps I've had emails on. 01.16- THIS FAQ IS NOT PERMITTED ON CHEATCODECENTRAL! Dave A. will probably remove this section, but I told DEave not to list my guide on CCC. 06.27, 06.28_ SInce I'm finally out of grade school (forever), I'm going to just fix a bunch of errors that I know I've had, bu never cared enough to fix. >_> Table of Contents: 1. Intro 2. Gaps list a) New Jersey b) Manhattan c) Tampa Bay d) San Diego e) Hawaii f) Vancouver g) Slam City h) Moscow i) Hotter Than Hell j) School 2 k) Venice Beach l) The Hanger 3. Final Notes, Stats, and Contact info. (*) denotes areas that are incomplete at this time. It may range from all but 1 goal to all goals. ============================ | 1. Introduction | ============================ I'm not going to rave on about how much I love this game. I just do. Gaps are one of the funniest things to do in this game. They are also essential, you may build a line around a particular gap. They add to your multiplier and raw score for a combo. Some of them are blatnatly obvious, others are "WHAT THE F*** WAS NEVERSOFT THINKING! " I'm writing this list as I get these gaps, but as I write this, I'm about done with 9/12 levels. I'm also adding the THPS2 levels, despite there being a perfectly good FREE guide at IGN(!) for the 3 THPS2 levels that lists all the gaps. (Well except for one, but if you played 2, you know where it is) I'm going to list almost all of the ones for first 5 levels, Slam City and the last 3. I may not update this for a week, because of college admissions and a pesky project, but it should be complete quickly. ================================= | 2. GAPS LIST | ================================= Example: # on list. Instructions These are going in the order they appear on the in-game list NEW JERSEY LANDMARKS: None that aren't blatantly obvious. However the sewer area is the one where you have to work with Eric on spining. (By the clinic) Secret Tape: Under the bridge on a walkway. Hidden level is in the train station, on hospital side. 1.On The Pipe Again (GRIND) Grind the long pipe on Elm Street 2. Factory Rail Lip By the train station, lip the rail over the furthest quarterpipe. 3. Hidden Factory Lip Cross the bridge, and climb the ladder thats on the left behind the metal barrier. Lip the pool that you climb to. 4. Hotfoot! (grind) On the ground level of the factory, transfer b/t any 2 rails. 5. Low House Lip In the make shift halfpipe in the center, lip the lower roof of either house. 6. On The High Wire (grind) Use a kicker to get on a telephone line 7. Rail2Rail (grind) Transfer a grind b/t 2 rails. 8. Barrier (grind) Coming from the sewers, grind the last wall before the playground, jump, and grind the concrete barrier. 9. Bench Hop (grind) Grind on 2 benches in the train station 10. Clinic Hop (grind) Transfer a grind between the clinic's perimeter wall, and a wall accross the street. 11. Crazy Train Spine Must be done for "Jersey Spine Trickspot" goal 12. Grind Over Sewer Grind in the drainage area over the back wall, ollie over the sewer and continue to grind. 13. High House Lip Same as Low House Lip, just go higher an lip. 14. Low House Shuffle Grind the last porch on the left of Elm Street (heading to the burnt house) and transfer to the grind to the wall running perpendicular 15. On The Gutter (grind) Grind a gutter on the right side of Elm Street. 16. Playground Spine Spine between a quarter and the pool in the playground 17. Spine Over Sewer SHould be completed for "Eric's Challenge" goal. 18. TOMBSTONE (lip) Lip the top level of the open air structure by Headstone Harry's. 19. Tri-Level Transfer (Grind) Transfer between any of the three 3 ledges on the factory. Use the bumps to jump a level. 20. Vert Over Sewer Like Spine Over Sewer, except go ramp to ramp. 21. Get Around To It (grind) Complete a lap of the traffic circle closest to the bridge by the train station. 22. Spining Down The House Spine from the roof of the green house to the wodden qurter below. 23. Arson Investigation (lip) Lip the telephone wire above the burnt down house. Its difficult. Try to approach from the left side of the qp to get it. 24. Conditioned Response (lip) Lip the air conditoner in the make-shift half pipe. 25. Crooked Factory Spine Spine to the factory form the "Hidden Factory Lip" bowl 26. Ridin' High On Hog (grind) Grind one arch jump and continue grinding on the other arch of the bridge. 27-30 Train Transfers (air) Air over a track on one side of the track level of that station. Repeat for all 4 gaps. 31. Transferring The House (air) Air bewteen the green house and the one next to it. 32. Raised The Roof (air) Jump from the make-shift halfpipe to the top of the green house. 33. Cleared The Bridge (air) Clear the bridge to clear chapter 3 34. You earned that $5 Complete "Walk Charles" goal THIS FAQ IS NOT PERMITTED ON CHEATCODECENTRAL! MANHATTAN: LANDMARKS: Some of these places are introduced by the opening Manhattan movie, but still... Metro Center: Its the big glass building by the harbor. 78 Water- This is the building that has all the benches, lights, and glass panels. (Brooklyn) Banks- This is the red brick area that's slighltly below level with the street. Cash Building- This is the building you get in by delivering the nuts. Memorial- This is the set of curved ledges and pool by the harbor. Secret Tape: Climb ladder by Metro Center Sign/Ticker 1. Morph Lip By the Banks, near Radio City, spine into a pool on top of a building. Lip the billboard. 2. Bench Hop (grind) Transfer a grind b/t two benches @ 78 Waterstreet 3. Caught In The Act (grind) Lets put it this way. Grind these objects in order. anchor->lines above subway station->fire escape JCS points out to me that you don't need the anchor, just the power lines->fire escape. 4. Craven Moorhead (grind) Alright, revised this a little bit. Get to the 2nd floor of the Cash building. Now see where you would normally break open the wall to go up to 3rd floor? Simply start a grind, and hop that gap past that section of wall. 5. Credit Check (lip) Lip the really high "CASH" sign that is a quarterpipe. 6. Hittin' The Pipe Use a quarter by the parked cars in the Banks, to grind on a wire, and well...grind the pipe...ahhhhh... Thanks to JCS for pointing out my lack of mentioning the quarter. 7. Ledge Hop Easy grind. Transfer grinds b/t two ledges in the memorial. 8. Light 'Em Up Grind a lightpost. Easiest done in 78 Waterst. grind the bench that angels up and grind the lightpost across. 9. Off Cars (grind) Grind on parked Banks to a grind on the ledge by the wall. 10. On Break Grind and grind two separate washer carts in a combo. Try getting this with "Alley Gap" 11. On Cars Reverse Off Cars. 12. Rail Hop Transfer from one rail grind to another. 13. Wire Hop This is a little hard. Grind the telephone wire by Pyramid ledges, heading to Banks and ollie and grind the wire crossing the street. 14. Across The Street Grind The Metro Center's glass to a grind across the street in 78 Water. 15. Alley Gap Ok. By the memorial, see the billboards? Remmber the Golden Arches one's position. Climb the ladder by the scaffolding, and find the ladder heading to the roof. Get to the upper level. Grind the billboard, and try to land in a grind on the window washer's cart. Do it and get the gap. 16. Around We Go Use the eleveator on the 3rd Floor of the Cash Building and get into the VIP lounge. Grind the "U" so you are angled to jump the kicker at the end. Land in a grind on the top loop, and hold it. 17-18. Bench 2 Ledge (or 2 Rail) Do I really need to explain these? 19. Can I Please Have Some Shoes (grind) Follow the fun grinding instructions! Bench->anchor->wires above subway For the NY Pro Goal, you should have to do this anyway. 20. Chase Hop (grind) Get the "Wire 2 Ledge" and go Ledge 2 Awning. And if you didn't notice, the cash Logo bears resemblance to the Chase Banks logo. 21. For The Workers (grind) In the construction, use the kicker to jump into a grind on the blue walkway on the scaffolding. 22. Fountain Hop (grind) In 78 Water, come from the harbor. Follow the outside wall on the inside, and grind it. Make the jump over the water and into a grind. 23. Freeway Stall By the anchor, use the bowl to lip the freeway. 24. Get Me Outta Here! (lip) Hard one. In the banks, head for the B-Ball court. Lip the white wall using the quarter below. Now Jump and lip the wire above. It'll take several tries to find the right place. 25. Ghost Dog!! (air) On the roofs in "Alley Gap", R2R from low to high. 26. Human Fly This is fun. Starting by the Banks near the harbor, skitch a car heading to the end of the banks. Let go before it makes a turn, and using the concrete barrier by the cops, launch and grind the window washer on Radio City Music Hall 27. Javits Gap At the Metro, grind the blue rail and then the glass to get this. 28. Junk In Da Trunk! Grind all the parked cars in the bank. 29-30. Ledge 2 Bench (or 2 Rail) 'nuff said. 31. Market Crash (Grind) Jump out the third floor of the Cash building into a grind on the Memorial Planter. It's easiest to grind the lesge that runs by the wall and then jump out of the window. 32. No Train For You! (Manual) Manual down and up a subway station. 33. Out The Window As Market Crash, but aim for the waterfall ledges in the litte park above the memorial. 34. Pyramid Jump (grind) Use the ledges as kickers to get up to the scaffolding or brick ledge. Use the streetside faces. The pyramid ledges are the ones by McDonald's, that are shaped like pyramids wiht tops cut off. 35-36. Rail 2 Bench (or 2 Ledge) mmm...Reverses... 37. Shall I Push The Button (grind) Grind all the ropes/chains from the anchor to the ticket place. Grind on the flags to keep the it going. NO MANUALS! The ticket place somehow became a Chinese place in my mind. (Probably due to the Chinese guy's goal over here, and me originally doing this thing in 3 days). Sorry if I confused you. 38. Some Assembly Required (grind) In 78 Water, use the ledge by the construction as a kicker to grind on the orange and white POLES that lead to the barrier. Not the barrier itself, the sawhorse pieces. 39. Wire 2 Ledge By 78 Water, coming from the Science Institute, to Banks, use the kicker to get on the wires. Transfer to a grind on the Cash bulding ledge. 40. Back And Fourth (grind) Do a slow grind on the anchor, so you just keep going back and forth without jumping off. 41. Bling Bling!! This is almost the exact as Market Crash and "Out The Window". So get to the Cash Building's 2nd floor. Grind the ledge and then jump out the window towards Radio City Music Hall. There's a ledge in front of the Cash Building that's youer target. Its on the street that runs from Sceince to Banks 42. Look Out Below Like Alley Gap, but try to drop on the Memorial ledges. 43. To The Banks! Grind the guardrail by the memorial (concrete barrier with the rail on top) and land in a grind on the Banks barrier. 44. Extreme Stall (lip) Ready? Get Set...GO! Skitch a car heading from Banks to Metro along Docks. Before the turn by Metro, release, go down ramp and lip the window washer's cart. Its a B*itch. 45. High Lip Lip the ledge bythe Science Insitute. 46. Mike Valley (air) Alright, this a fairly easy one. Skate over to the banks, and all you need to do is use the red "hills" as a kicker and ollie close to the subway. 47. Waterfront Grind Grind the wire that goes from the bowl by the anchor to the bowl on the other side of the level. 48. Who's Your Daddy? Skitch a car heading to the construction site. Use the kicker to launch onto the steet by the docks. 49. Bust'N Out (air) Jump out of a window in the Cash Building. 50. Going The Distance (grind) Grind the freeway from the anchor to the Banks. TAMPA BAY Landmarks: SPoT= Skate Park of Tampa , its the Skatepark in the middle of the level There are several areas in it, so I'll do some explaining. Comp(etition) area is the place where you do best the "Best Trick"/Street Competition. Its in the bigger building. The roof is accessible by ladder. You need to get up there to do a goal. Most of the buildings you need are identified in goals. Bro Bowl is the snake run bowl in the park near Wet Beaver's Wet Beaver is the rental shop by the lake. Hidden tape: Climb the wire heading to the glass buildings from the drycleaners. Drop into the little gap between pools. 1. Bench Hop Transfer grind between 2 benches. 2. Ledge Hop Transfer grind between 2 ledges. 3. Picnic Pop Transfer grind b/t the picnic tables by Bro Bowl. 4. Pipe 2 Pipe Transfer a grind b/t two pipes in SPoT. 5. Pipe 2 Rail In the SPoT Comp area, grind a pipe and transfer grind to a railing leading down. 6. Planter Pop Transfer a grind b/t two planters. 7. Rack Up (grind) Heading to Strip Club by SPoT, Grind the bike racks to land on the higher pipe. 8. Rail 2 Pipe Reverse Pipe 2 Rail 9. Rail Hop Transfer a grind b/t two rails. 10. Rail Up This is done immediately after pulling off "Ride 2 Rail". Wallride the wall and ollie to, and then grind the higher pipe. Yes, this is the correct procedure, STOP EMAILING ME ABOUT IT!!! 11. Wet Beaver (air) Air over the rollin by the boat shack 12+13. Bank Break-In(and Out) Spine the quarterpipes in front of the bank, and then go back out the same way. 14. Bart's Chili (Air) Spine over the boat shack, when the boat is docked behind it. 15. Bart's Sausage Melt (Air) Air over the strip club lower entrance 16. Blue 10 Grind the blue rail by the drawbridge. 17. Chapin Gap Ollie over the hill that leads down to the boat shack. 18. Cheese'N Eggs (air) In the outdoor area of SPoT, spine over the fence. (Its behind the halfpipe) 19. D'Amato Lip Lip the D'Amoto building. Its the one that says "D'Amoto" on it. >_O 20. Fine Art Appreciation (grind) Grind that yellow thing by D'Amoto's. 21. Inspector Ledge Grind the ledge below the drycleaners. 22. Ledge 2 Rail Grind the ledges in the park leading to the water. Jump onto the rail. 23. Over The Bank In SPoT Comp street, Olly over the banked area. 24. Pipe Lip Gap Lip a pipe on the ceiling of SPoT 25. Porterhouse T-Bone and Eggs (air) Use the mound on the sidewalk to acid drop into the Bro Bowl. 26+27. Power Down (and Up) Using the fence by SPoT going to the Strip Club, use the kink to get on the power lines. Then, using the power lines, drop onto the same fence. 28. Rail 2 Ledge Now grind the rail (which drops off by the boat shack) the other direction back to the ledges. 29. Ride 2 Pipe Wallride and grind the redpipe on the side with the sign grind. 30. Ride 2 Rail This si a souirce of trouble for me. After getting Ride 2 Pipe, ollie and wallride and grind the rail above you. 31. Rob's Patty Melt Plate (air) Ollie over the giant stair case by the west parking garage. 32. SPoT Bowl Transfer In non-comp SPoT transfer from a quarter to the bowl. 33. SPoT Channel In SPoT Comp, same side as Over The Bank, R2R over the little channel. 34. SPoT Sign Grind Ride 2 Pipe 2 Sign 35. Waterway Grind Ok, b/t the Secret Tape building, and Tower, there's a quarter. Caveman out on top of it. Grind the white rail. 36. Waterway Manual Now manual this passage. 37. Wilt's Soup Of The Day (air) Go ramp 2 ramp over the parking garage entrance. 38. Wire 2 Wire (grind) On the power lines, jump from one wire to the other wire. 39. Alex's Iced Tea (BIG AIR) Get used to this one. Spine from the buildings you got the Secret Tape from, to the street. 40. Big SPoT Channel Ok back in SPoT Comp opp. side of SPoT Lil' Channel. Launch from the big quarter to the one parallel that forms a mini vert with the one by the bleachers. 41. Bro Bowl Grind Complete "Bowl Grind" Goal 42. Cheesesteak Omlette (Grind) Back to the bowls near the secret tape. Now grind the wire that leads behind to the circular tower. Grind it baby. 43. Chopsteak Dinner (air) On top of the skybridge, spine back into the bank's second level. 44. Gaping Wallride In SpoT comp. Get up to the pipe ring on the ceiling. Make sure your grind is heading so you can make the transfer by the wall that has the doors to outside. When you get to the entrance, ollie wallride wallie back into a grind on the other ring. You can't grind the straight one in the middle for it to count. 45. Johnny's Chicken Melt (Grind) Get to the top of SPot, cross to the second bulding, and then use the gray ledge to get into the bank. Continue to get on the skybridge. 46. Pecan Waffle (Grind) Get on the D'Amoto building, Caveman grind the traffic light on the other side of the road. 47. SPoT Wire Bridge (grind) Grind a wire that runs from both the SPoT buildings. Very simple. 48. Wallplant Combo Gotten by doing the "Wallplant Combo" goal. SAN DIEGO Most of these are mirrors. Do it one way, then go back the other way to get another gap. R2R= Ramp 2 Ramp. High/Big-Going from high to low. Low/Lil'-Going from low to high. LANDMARKS: Horseman-this is a statue near the entrance to the theater. Big Organ Theater- This is the collossal complex located just beyond the Horseman/Bell building area. Bell Building- This is the central building in the urban area of the level. Secret Tape: Wait for the demo. Go up the rollin on the left side onto the upper level, and collect it. 1. Bank to High Bar (grind) Must be done to complete Chapter 13. 2. Channel Planter R2R High In the area you start in, skate to the street. Look left. You gotta R2R over the water, from the high side. 3. Lofty Grind! Grind a high ledge by launching from a quarter. 4. 9 1/2 point landing (grind) Hey...Nice Spear! -> grind on curb by purple statue 5. Balcony Hopping! (grind) Transfer a grin b/t two balconies. They should be near the Bell Tower. 6. Lip The Lights! Lip the light ring when the demo is set up. 7. Lofty Lip Don't grind. Lip a ledge instead. 8. Rail 2 Rail Transfer a grind b/t 2 rails. 9. Concrete VS. Metal (grind) From the tunnel, grind the metal rail and jump to the concrete planter on the other side. 10. Hey...Nice Spear! (grind) Grind The Horseman's spear 11. 10 Point Landing! Ok. Spine up to the atruium (* below) t-towers, q-quarter, H-Horseman, b-Bell building | b | t|q |H| q|*| =======ROAD========= ==================== Grind the high ledge heading towards the Horseman. You'll go to a wire. Now land on the purple statue. 12. Big Ledge Hop (grind) Transfer a grind b/t the two ledges in front of the museum. 13. Big Rail 2 Rail Transfer a grind b/t 2 green rails that are high up. Look at the Atrium. 14. Channel Planter R2R Low Reverse of of Channel Planter R2R High 15. East Exit R2R R2R over the doors you see as you skate outta the Museum area. 16. Flag Flyin' (grind) Powerlines->line of flags 17. Founder's R2R East Lil' 18. Founder's R2R West Lil' This is the area that is the one that you did the East Exit on, just the courtyard inside. Do the transfers from the higher ledges. 19. High Wire Act Grind the wire for 10 Point landing, getting on by using the Horseman's quarter. 20. North Side Bell R2R The Bell Building. On the museum side of it, R2R over the wall by the fountain. 21. Over The Horse! (Air) Spine over the Horseman 22. Sawhorse Gap! Complete "Rooftop Technician" Goal 23. South Side Bell R2R Same side, but R2R the wall by the Horseman 24. Theatre Arm R2R West High Ok non-secret tape arm of the theater. Skate away from the main building, and R2R the lower one in the theatre proper. 25. West Exit R2R Skate staright through the tunnel. Go straight to the R2R setup. R2R over the magic enter this and die level boundary. 26. Theatre Stairs East R2R 27. Theatre Stairs West R2R R2R over the stairs that lead up to the ampitheater. They're near the Horseman. 28. Big Organ Side Stage R2R High Non-secret Tape arm of Theater. Skate to the big building, and air to the bottom left quarter. 29. Down The Horse's Spine!(air) Acid Drop the statue from the second story of the building facing it. You gotta do it to get the special trick slot for this level. 30. Founders' R2R East Big 31. Founders' R2R West Big Reverse of Founders Lil'. Start low, go high. 32. Over The 20 Set (air) Ollie the Museum's stair set w/o touching any of them. 33. Rooftop Arch Manual Manual b/t the bell building's arches. 34. Steeple Lip! These are the little pointy things on the top of the end of the arms of the theater. Lip 'em. It has to be the tippy top of the steeple, or else you will get Lofty Lip. 35. Theatre Arm R2R West Low 36. Tower Jump Acid Drop from one of the two towers near the Horseman. There's a ladder going up top. 37. West Exit R2R Loose Instead of West Exit R2R go off the one by the Skateshop to the further one. 38. Atrium Gap! Air over the upper levels of the atrium. You need to do this to complete "Air Over The Atrium" Goal. 39. Big Organ Side Stage R2R Low Reverse Big Organ Side Stage R2R. This one is hard. I really suggest turning on moon gravity for this. HAWAII Hidden Level: Jump in the Tiki on the far side of the level. Secret Tape. Grind down one of the wires from the Big Surf hotel. LANDMARKS Wallows is the area that you need to spine the qp by the truck to get into. Trinket Plaza is the giant plaza in the center of the level. 1. Bench Hop Transfer a grind b/t 2 benches 2. Bowl Transfer Spine transfer between the pools at the Big Surf 3. Breakwater Hop Grind around all the break waters/ledges in the ocean. 4. Chainlink Transfer In the mini-skatepark by the freeway, somehow spine over it. 5. Ledge Hop Grind transfer b/t 2 ledges. Try the entrance of the Big Surf 6. Planter Pop Grind transfer b/t two planters. Try near Off The Walls 7. Rail Hop Transfer a grind b/t two rails. 8. 88 Bowl Third Wallows Gap 9. Air Bowl First Wallows Gap 10. Awning Hop Transfer grind the awnings of the Pink Palace 11. Banyan Tree Grind Grind the branch of the tree in the cage by the Pink Palace. 12. Bench 2 Rail O_O O_o O_O O_o Nothing to see here. Its GODDAMN SIMPLE! 13. Big Tree Transfer Spine over the Tree in the Trinket Palace 14. Branch 2 Branch THIS IS THE HARDEST GAP AND MOST MISLEADING TITLE IN THE GAME! Just try to grind the entire length of the branches of the Banyan tree in the Trinket plaza. If you find the correct branch, you'll get the gap. 15. Grab a Branch Lip a branch. Try the one above the quarter next to the gypsy. Since many people don't know what a gypsy is, try the qp on the right side of the Trinket Palace. 16. Kayak Hop (grind) Grind the volleyball net and jump onto the kayaks and complete the grind. 17. Park and Ride Pop Grind the rail above the wavy roof hotel, and transfer it to one of the bus huts on the playground. 18. Rail 2 Bench o_O O_O o_O O_O !ELPMIS NMADDOG stI .ereh ees ot gnihtoN 19. Surf's Up Grind both sets of surfboards on the beach in one combo. 20. Tube Bowl Second Wallows Gap 21. Wavy Roof Gap Grind the ledge by the bus hut and use the kink to get a grind on the way roof. 22. Welcome To Wallows (Air) Where the pickup truck is, spine the halfpipe in the deadend to get to Wallows 23. Big Surf Suicide! On the Big Surf Rooof, spine down to the ground by the Pink Palace 24. High Lip Lip the high non-roof ledge on the Big Surf. 25. Kalakaua Ave Gap (air) Get some speed, and use the kicker to get to the roof of the wavy-roof building 26. Nuthin' But Net Start a grind on a ledge on the Big Surf (try 2nd level) and transfer the grind onto the volleyball net. 27. Off The Walls Manual Manual one length of the Off The Walls area. 28. Off The Walls Manual Rewind Go one length, get the gap, then go back in the same combo. 29. Off The Walls Transfer R2R the concrete barrier to an Off The Walls quarter. 30. Pink Pad Manual Manual the Pink Palace's walkway to the right of the entrance. 31. Pink Place Entrance (air) R2R over the PP entrance. 32. Pink Roof Transfer R2R to the roof of the entrance. 33. Planter Grind Hold a grind around the yellow planter in front of the Big Surf. 34. Pool Drop Acid Drop from the roof of the Big Surf into the pool below 35-38. Ludicrous Spine Transfers. These are done in the "Hawaii Huge Spine Transfer" goal 39. High Wire From the bowl in the Pink Palace roof, find the wire that runs to the street. Grind it. You need to grind it for the "High Lines" goal. 40. Holy Hotel Gap! Launch from the Big Surf Roof to the Pink Place roof 41. Wallows 3 Bowl Combo Get all 3 wallows bowl in 1 combo. VANCOUVER LANDMARKS: Skate City is the stadium thing. Hotel (Goodmount) is the hotel you're staying in. There are several levels. 1- is the lobby 2- is the hotel rooms. You can get here by just using a qp on the sides of the hotel with domes. 3- is the roof. Use a qp in the hotel rooms to get up to here. (There are 2 sets of roofs, please note) Hockey rink is below ground Hawk statue is the weird statue near the bowl by the hockey rink. Courthouse is the giant complex with all the pools. There's a walkway leading up to it. Secret Tape: Over one of the glass domes. Skitch, and use the pagoda to gain the neccessary height and speed to get it. Note on pools. Directions from facing Court from Hotel. These ones are on the highest level of the court. 1. 1500 Georgia Banks Rail This is the building on the opposite side of Slam City. Grind the rail locate in the waterfall. 2. Golden Rail Grind "The Goodmount" sign that goes to the 1500 GA 3. Slam City Wire Get to the second highest ledge on the hotel heading to Slam City and grind the wire that goes around it. 4. Top Loop Grind around the second level of the hotel. DO NOT use the kickers. Instead grind out the other way w/ the tables. When you enter a new room, ollie right and catch the tables again. 5. Offwire Grind The Slam City Wire and jump to the handrail that goes around the second level. 6-9. SJ 2 (something) Grind the handrail and ollie and grind on whichever object it calls for on the street. 10. SJ Rail 2 Rail Grind the curb next to the building on the second floor. Jump to the handrail. 11-12. Out Of Hotel Across Street 2 Truck Grind the pagoda's right side. Jump into the hotel, and ollie right onto the curved rail. Land in a grind, ollie out window and grind on the truck by Slam City. 13. Beak Rail Grind the hawk's beak near the hockey rink 14. Claw Rail Grind the hawk statue base. 15. Court Pool (grind) Grind the middle pool by the courthouse 16. Hawkbowl Rail Grind the blue rail behind the Hawk Statue 17. Hawkbowl Transfer Use the diagram below. || is the statue. are the planters. Use the quarters to Hip transfer into the bowl. _______ / \ | | || 18. Hawkwing Transfer (air) By the Hawk statue, use the quarters that border it and land in a grind on the wings. Use the left or right and transfer to the middle (and grind) 19. Hotel Goodmount Front. Grind the big awning. Easiest to get up, then Caveman grind the sign. 20. IN (grind) Grind the dome from the outer-most ledge. Ollie thorugh |
