Wreckless Walkthrough :
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Walkthrough - FAQ
WRECKLESS: THE YAKUZA MISSIONS
(A.k.a. Double S.T.E.A.L)
Wreckless: The Yakuza Missions [Xbox U.S. NTSC Version]
FAQ / Walkthrough / Strategy / Secrets Guide
Version 0.2 (05:05 AM 02/12/2002)
Unpublished work (c) 2002 by Shinya Aoki
Contact: shinya@concentric.net
Wreckless: The Yakuza Missions (c) 2002 Activision Publishing Inc.
Game Code (c) 2002 Bunkasha Publishing Co., Ltd.
Xbox is a registered trademark of Microsoft Corporation.
=================
TABLE OF CONTENTS
=================
1. Introduction and Description
2. Basic Tips
3. Unlocking Missions
4. Scenario A Missions A-1 through A-10
5. Scenario B Missions B-1 through B-10
6. Unlocking Vehicles
7. Unlocking Camera Filters For Replays and In-Game
8. Replays
9. Q & A
10. Credit
11. Revision History
12. Legal
==============================================================================
1. INTRODUCTION AND DESCRIPTION
==============================================================================
As this driving game is fairly easy and straightforward, this guide is
provided as a simple and fast reference and will focus on the points in the
game that needs attention.
Note: All the information disclosed is based on the Normal difficulty level of
the game.
==============================================================================
2. BASIC TIPS
==============================================================================
For missions that require the destruction of other vehicles this game, unlike
others, has a context sensitive damage scheme that requires the player to hit
the other vehicles with a certain amount of force before damage is registered.
This means flying off of a elevated platform like a building at full speed and
landing on the enemy's car will do much more damage than if the player just
bump the opponent as they are speeding along.
As the missions in the game have a wide range of difficulty levels, ranging
from pure driving fun to pure throw-the-controller-at-the-TV frustration,
sometimes it is better and less frustrating to skip certain missions that are
harder to complete and finish the ones you can first. I will note on specific
missions in the title the possibility of it being hard. Here is a quick list
of missions that require more time and should be attempted last in your open
set of missions:
SCENARIO A: Missions A-4 and A-6
SCENARIO B: Missions B-4, B-6, B-7, and B-8
Use the RESTART option in the game pause menu to your advantage. Not only does
it save you the trouble and time of having to load in and out of the mission
menus again, for missions that needs scouting first (i.e. Mission A-4, B-3, B-
4, B-6 etc.) it is suggested that the player first ignore the mission
objective(s) and look around first. Especially for Mission B-3 it makes the
mission a lot easier.
Use the right analog stick to view in first person mode. Some missions and
secret vehicles will be easier to accomplish / obtain with this feature. Also
can be used to view some of the hidden amazing background graphics this game
has.
Use your brakes and reverse gear wisely. Not only is it useful for cutting
down time, for some stages you need to use it in order to advance. The reverse
gear is useful also sometimes when you are stuck on a wall.
Although the game has an impressive graphical damage model for the player's
vehicles, it is only cosmetic and will not affect the performance of the
vehicles. Therefore do not worry about game overs because of too much damage
to your vehicle. Have fun driving into things.
The game does not have auto save. Remember to save before turning it off.
==============================================================================
3. UNLOCKING MISSIONS
==============================================================================
A total of 20 missions exist in the whole game. At the offset the player can
only choose from two missions, MISSIONS A-1 and B-1. After completing either
one of these missions sets of missions will be opened up for each Scenario.
After unlocking the first set of unlockable missions (3 for each Scenario)
from Scenario A or B, the player can choose which missions they would like to
complete next. These missions do not need to be completed consecutively but in
order to unlock the next set of mission(s) the player will need to complete
all the mission(s) that are still not completed. The missions will be unlocked
as follows for each Scenario:
Unlocking Missions A-2, A-3, and A-4:
Complete Mission A-1.
Unlocking Missions A-5, A-6, and A-7:
Complete Missions A-2 through A-4.
Unlocking Mission A-8:
Complete Missions A-5 through A-7.
Unlocking Mission A-9:
Complete Mission A-8.
Unlocking Mission A-10:
Complete Mission A-9.
The same exact formula works for Scenario B.
NOTE: Missions 9 and 10 for both Scenarios are bonus missions that are rewards
for additional play and are more or less "fun" missions. The story plot ends
with Mission 8 of each Scenario.
==============================================================================
4. SCENARIO A STRATEGY AND WALKTHROUGH
==============================================================================
Hong Kong Police & Inspector
Flying Dragons: Madoka and Mei
You play as a ditzy Japanese female police officer and a glasses wearing
Chinese female police officer on the HK police force on a hunt for Yakuzas.
MISSION A-1
-----------
(Protect Armored Van and Yakuza Chase)
Chase down and demolish the 3 black Yakuza Mercedes that are chasing the
Armored Van. As mentioned earlier, sometimes braking is needed not only for
taking turns so as to not get stuck on a wall, but also as the damage model
will only credit you with damage when a certain amount of force is exerted on
the opponent(s) car(s). A time extension is given for each enemy vehicle
destroyed.
MISSION A-2
-----------
(Recover stolen government money plates from Yakuza)
Steal back money plates from 6 Yakuza Mercedes. Same basic principles as A-1
except the Yakuzas are driving all over the map for this mission. Demolish an
enemy car to recover one plate. The sixth and final car will appear at the
Wong Tai Shin Temple area when the fifth enemy car is demolished. A Time
Extension will be given here as well for every enemy car destroyed.
MISSION A-3
-----------
(Exploding Dim Sum Stands)
Yakuzas are using Dim Sum stands as their front for business so you have to
take them out. You will have a rival car to compete with you on this mission.
For every stand you will receive a certain amount of points. The mission ends
when one of you reaches 100 points. The points are displayed at the bottom
right corner of the screen. For people that have trouble with this one just
stay close behind the opponent's car and pick up any stands you see. As he
will miss most of the stands, you can win easily. Following him closely also
solves the "Disappearing stands" problem as stands will disappear or lose
their ability to give you points after awhile. Do NOT stop or turn around for
stands you missed.
MISSION A-4 ***(Hard)***
-----------
(Rescue Feng Shui Professor, get papers, and meet Police Chief on roof)
The Professor is tied to the front of a monster dirt dump truck. You have to
rescue him and grab the papers that he has from the top of a building under
construction and meet the police chief on the roof. This mission is probably
the most difficult in the game considering the time limits, frustration in
play mechanics, and not mentioning the optional secret vehicle to unlock later
on while at the same time completing the mission. (The directions for
obtaining the secret vehicle will be in the Unlocking Vehicles section)
This mission might be hard at first, so just drive around a couple
times and realize the truck drives around in a circle and remember its
route. Go into the pause menu and choose restart.
Section 1
Now in order to save the professor and stop / demolish the truck you
have to drive off different ramps and hills and hit the back or side of
the truck hard enough so the barrels it is carrying will explode. (4
times in Normal mode) Timing is critical. The quickest way to do this
is to wait a second or two after the mission timer starts and then
travel toward the slope to your left. When you approach it the truck
should be just to your right so at the top of the slope drive off and
hit the truck (first hit spot). Time it so that you will hit the left
side of the truck so that it bounces you back onto the slope. In front
of you there is a ramp on TOP of the slope you are back on. Drive off
that ramp and hit the truck again (second hit spot) on its left side or
rear. Now fall down to the road the truck travels on. If possible hurry
to the hill directly to the right of the path here. This is the 2nd
slope after your start. Drive up the slope and make a left and onto the
truck again (third hit spot). If you miss this one soon the truck will
make a left-handed U-turn. There is a slope there to your left again.
Line your vehicle up straight with the hill and wait about 100 meters
away from the slope until the truck starts to make the U-turn. Drive
straight up that slope and hit the truck (fourth hit spot). If you did
all this right that would have been the last hit. But if not drive past
the truck and make the left at the dark wall and to you right (This is
also where the construction site building you have to go up later is)
there is a clearing. Make a right-handed U-turn into the clearing so
that you will be looking at the truck that is coming your way. Drive
off the little hill to hit the truck (fifth hit spot) and that should
do it. But this last one might be hard to time so instead of making the
right-handed U-turn at the clearing to go up the hill, make a left
after entering the clearing and there is another slope. Wait there and
drive off of that to hit the Truck easier (sixth hit spot). It will
cost u more time since there is about a 10-second wait until the truck
is in position. If you missed this last spot the truck would have made
a full circle so start with the first hit spot again. Also there are
other places to drive off of but the spots that are mentioned are the
easiest ones to reach.
Section 2
You will get a Time Extension of about 40 seconds for this section.
After the cut scene that ensues and the truck explodes drive up to the
building under construction mentioned earlier (follow red arrows if
having problem). Break through the barricades for this construction
site area and do NOT go up the big ramp indicated to you with the red
arrows once in the building area. If you go this way Yakuza cars will
be waiting at every level to knock you off the building costing you
precious time to go back up every time you get knocked off. Instead of
going up the large ramp make a 90-degree right hand turn once inside
the building area and in the back far right corner there will be a
small secret concrete ramp leading up. Follow that up and cross a metal
construct bridge to end up in an elevator. Hit Y to go up. During the
sequence of the elevator going up line your car up so that it faces the
open side of the cage. After reaching the top drive off the platform
and make a 90-degree left to go into a metal construct ramp. Make
another left to go down the ramp (basically equal to making a 180
degree U-turn once you get off the elevator). Pick up the papers in the
area at the bottom of the ramp in the square marked with the X. Then
turn around and head back up to where you first got off the elevator to
see a white light cube and stop completely inside of it to finish. If
you insist on going the hard way up the large ramp the Yakuza Cars can
be avoided by tricking them to steer one way then you going the other
way because the AI does not counter steer well. Then cross a few metal
construct bridges and end up in another elevator that takes you up to
the same spot as the shortcut.
MISSION A-5
-----------
(Destruction Derby Fun at the Convention Center)
Demolish 8 Yakuza black Mercedes in a dome arena. This one is purely for fun.
But for people having trouble with it the super easy and fastest way to
demolish them is not to chase them at the beginning. Instead after the initial
crash and pileup go out to the outer rim where there is a ring of mines all
around the dome. Weave around the mines in a continuous "S" course. The Yakuza
Mercedes will pile up behind each other and detonate themselves. When there
are only a couple left, switch tactics and chase after them to finish them
off. (Note: Using the Tank and or APC on this stage later on is fun as well)
MISSION A-6 ***(Hard)***
-----------
(Rescue Police Chief from underground sewer)
Drive through an underground sewage maze to find the chief and escape while
rescuing him.
For this mission you can gather a max amount of 6 packs of TNTs along the way
to help you. The TNTs act as lives for the second and third part of this stage
when you drop in the water. You can restart from the second and third part of
this stage as many times as the amount of TNT you have with you. But it only
activates when you drop into the water so do not let the timer run out before
you drop into the water if you sense you cannot finish the mission and want to
restart from the beginning of the section. However you will need at least one
TNT pack at the end of the stage in order to blast the wall so that you and
the chief can get out. The gathered and remaining amounts of the TNTs are
displayed in the lower right portion of the screen. Also the timer for this
stage will reset itself for every section so your performance on one section
has no bearing on the next. It means even if you did really well or really bad
on time in any given section you will not be rewarded or punished for it. The
amount of time given to you for each section is preset. Also the Dragon-SPL
(red sports car) might be the easiest to use for this stage.
Section 1 (195 seconds given)
Plenty of time is given for this section so no need to worry. Going through
the first tunnel is easy but made tough by the water dam half wall after the
right hand curve. The explosions on your left and right will make your vehicle
stop, rock, and shake so try to avoid the fires bursting through the pipes on
the sides and also the exploding barrels as it temporarily "blinds" your
vision. The explosions near the half wall are especially frustrating. If you
are using the Dragon-SPL gather up some speed as you are making the big right
curve and just drive MIB style up and around the walls in a circle to avoid
the water dam half wall. You need some speed in order to do this. You will
enter a multiple elevator platform area that is more suited in a Mario game
than a driving game. Use brakes and reverse when needed. The first three
elevator platforms are pretty straightforward, just roll on when it is at or
below your level. For the fourth and last one roll on and back up to the edge.
Wait until it's high enough to jump off of (basically at its highest point)
and drive off and get the last TNT and progress. Go down the ramp and pass
through another tunnel to enter Section 2 of the stage.
Section 2 (20 seconds given)
Not much time is given for this section so you have to hurry. At the start of
this section you can see a statue with his hands sticking out as if he is
calling for help. It is not the captain. This part of the maze is in a figure
8 shape so you can either choose one path or another. The easiest way is to
take the path that goes to the far right. There will be three moving pieces of
walls (a-la platform games) that come out from your right to push you into the
water if you are not fast enough so try not to pause while going through this
part. Remain at moderate to a little above moderate speed for this section and
head for the black metal wall that is ahead of you at the end of the last
slope going down.
Section 3 (60 seconds given)
More time is given for this section so you can slow down a little bit here.
Follow the first spiral up and once you are at the top and facing north on the
map again, drive straight and roll down the platform that goes to the right a
little. Now here is a shortcut. Instead of taking the spiral down again, (the
turn to the right at the bottom of the slope) directly roll off of the slope
and onto the path beneath it. You should be able to see it quite clearly from
the top of the slope. You have to have the right amount of speed (rolling
speed, no acceleration) or else you will fly into the drink. After landing
safely, follow the red arrows for the rest of the path to reach the last high
platform. Gather some speed and fly off of it to enter Section 4.
Section 4 (20 seconds given)
Not much time is given for this section so you have to hurry. Also the
irritating explosions you encountered earlier will activate along the whole
path as well under your vehicle if you are too slow. Even though the path here
is straight, it is very narrow so be careful not to make large adjustments to
your steering and fall off. Slow down a little to rolling speed when
necessary. At the end of this section you have to make a sharp left then right
to go up the small concrete ramp horizontally in front of you. Make sure you
don't get stuck on the walls here. After going up the ramp enter Section 5
Section 5 (110 seconds given)
Slow down once you break the fence and enter this section as you are given
plenty of time to accomplish this. You will see the Chief's car on the
straight concrete platform there. What you need to do is use your vehicle to
push the Chief's car forward so that both of your vehicles enter the lift
safely. Be careful and take your time as the chief's car can easily be pushed
off the ramp to either side if you ram it. Slowly nudge the car along and when
you see that it is veering off to one side push the side of the car where it
is heading towards to bring it back to center. (i.e. if it is going towards
the right, tap the right rear of the car to make it go left a little) Just
don't push him off. Once you are both inside the lift press the Y button to
activate it to go up. Now after reaching the top move towards the white
lighted cube and Press the Y button again to activate the explosive to blast
the wall open. After blasting the wall open drive up the ramp to finish the
mission.
MISSION A-7
-----------
(One on One in Hong Kong)
(a.k.a. "Hong Kong" Highway Battle or Midnight Racing "HK Style")
This mission is just for fun. Race the other car a-la Chase H.Q. style for
those that still remember. Race the enemy vehicle along the highways and city
streets while ramming him into submission and oblivion. Make sure you brake
after ramming him each time as some distance is required to let you get enough
speed again for the next hit. Don't forget to get the secret vehicle for this
stage mentioned later.
MISSION A-8 Final
-----------------
(Final Showdown with Yakuza Boss)
Tiger Takagi, the Yakuza boss, is waiting on the roof of a circular skyscraper
for his helicopter transport to pick him up. Your objective is to defeat Tiger
Takagi on this oval shaped platform that is the roof of the skyscraper and
arrest him. You can accomplish this by either ramming him off the roof (easy)
or just ramming him until he has no HPs left (even easier). Either way the
story ends the same way and it has no bearing on the outcome of the ending.
Halfway through his HP his helicopter will drop several Yakuza cars onto the
roof to hinder you. Make sure they don't push you off the roof (There is a
third and easiest way to defeat him by just one blast of the cannon using the
tank, but you don't have that yet). After Takagi is defeated, a ramp will open
up on the edge of the roof directly to the left of the starting point.
Explosions will occur to hinder your sight so if you cannot find the ramp
visually use the radar. It is a slit that juts out from the oval. Drive up
carefully as it is narrow. At the top you will drop off to the roof of a lower
skyscraper to accomplish the mission.
MISSION A-9 Bonus Mission 1
---------------------------
(Blood Pack Transport)
Foreign Prime Minister's daughter needs a rare type of blood fast so you have
to transport the blood to the hospital. This is a fun and easy cruising
mission in which there are several shortcuts. Follow the red arrows and try to
find shortcuts in the mission. You will be carrying five blood packs on your
vehicle. They act as your damage points for this mission. Whenever you receive
enough damage to your vehicle you will lose the usage of a blood pack. The
damage is context sensitive so if you crash really hard you will receive two
damage points and have two blood packs taken away. When you lose all the packs
it's game over. To help the player out there are shortcuts and in the one and
only trip I made I found a few.
For the first part on the highway take the highway bridge to your right with
the oncoming traffic. Although it makes more sense to follow traffic, in this
case it is much better to take oncoming traffic as there are only a few cars
that come your way on this side compared to the left. After the 2 sides of the
bridge merged slow down and bear left because you will need to get on the off
ramp to the left soon. There will be red arrows pointing to the left. There is
however 2 shortcuts if you go towards the right, one is about 50 meters before
the red arrows pointing to the left and the other is about a ways back before
the red arrows. If you decide to go right go off either on-ramps with cars
coming up towards you and go straight after getting off. Pretty soon you will
see red arrows pointing to the right. Follow the directions and make you way
to the hills.
After getting off the highway Yakuza cars will come at you from different
spots on your path to hinder your task. Avoid them as they might make you lose
blood packs. A shortcut here in the hills is when you are up the slope where
the road winds left and right like a snake (it looks like a 'M', a '3', or a
'W' on the radar depending where you're facing) there is a slope that you go
up in. There is a wooden wall at the beginning of the curves, if you crash
through that you can cut a lot of time by avoiding all those turns and Yakuza
cars as well. The hills here connect you to the mountain.
Continuing up the mountain, after making a wide right hand turn up the hill
there is another shortcut. If you look at the radar it is easy to find. It is
a brown line that cuts straight through the next big left handed bend you have
to make. The entrance is located on the left-hand side of a two way street
that you will be travelling straight on. You can see the entrance covered up
by some wooden boards to your left at the end of a row of diagonal parking
spaces. Go through this tunnel while watching out for the exploding barrels
and it will cut even more time for you. Make a sharp 90-degree left at the end
of the tunnel and head straight to reach the hospital at the end of a rise and
fall of another slope.
MISSION A-10 Bonus Mission 2
----------------------------
(Protect Double Decker Bus from Yakuzas)
A fun mission. Yakuzas want revenge and are intend on destroying a double
decker bus with tourists on it. By now you will have unlocked the AUV (Army
APC with the police logo and insignia on it). Use that vehicle for a breeze.
All you have to do is run over all the Yakuza Mercedes that appear in your
path. Follow the bus closely from behind and watch for the Yakuza cars to come
at the bus and you. Hit them if you can before they hit the bus but this
special bus can take quite a beating so don't sweat it if you can't stop their
first hit. Just run them over as you see them and the mission should be over
easily.
==============================================================================
5. SCENARIO B STRATEGY AND WALKTHROUGH
==============================================================================
New Spies Ho and Chang
Spy Heroes: Ho and Chang
You play as two goofy Chinese spies working for the Hong Kong government to
uncover the plots of the Yakuza and stop them.
MISSION B-1
-----------
(Recover laundered Yakuza cash)
You simply need to demolish the armored van in order to complete the first
part of this mission. You do not need to wreck the three escort Yakuza cars.
They might get in the way so it might be better to take them out first. You
have lots of time so this one should be easy. There is a shortcut at the
beginning of the stage in the snakelike bends if you want to get ahead of the
motorcade (On your radar it's the 'M', '3', or 'W' shaped bends depending on
which way you are facing). After destroying the van and getting the cash, you
will be given a Time Extension to get to the airport. Follow the red arrows to
get on the highway and continue following the arrows for this long stretch to
reach the airport. There will be plenty of Yakuza cars in groups of threes
that wait at certain spots to hinder your progress. Watch out for them. Drive
through the long and winding highway to get to the airport. Once at the
airport the timer is reset to 35 seconds irrelevant of how you did for the
last section. Chase the airplane down on the runway and make it up the ramp on
the back of the plane before the timer runs out or it will lift off without
you for an instant game over.
MISSION B-2
-----------
(Intercept Yakuza vehicles with counterfeit plates)
The Yakuza damaged their money printing plates and are delivering them with
cars to get them repaired. Your objective is to recover six printing plates
from these Yakuza Mercedes (yellow boxes on your radar) and get to the goal. A
new challenge is introduced here as the Yakuza cars, after having their plates
stolen from you, if not destroyed, will try to steal the plates back from you.
So you have to be careful as to not run into enemy cars that are chasing after
you (red boxes on the radar). After recovering all the plates you will need to
get to the goal within the time limit. For those that cannot make the time
limit and for those that want to get the secret car on this stage later on,
here are some tips:
Tip 1:
From the starting point at the Cultural Centre do NOT chase after the car that
is directly in front of you going into the street to your left. Instead make a
right at the street and after two blocks there will be two Yakuza cars
unknowingly coming at you from the streets to your front and to you left. Get
those two plates first and by the time you got both of them if you hang around
that intersection long enough two more Mercedes will head towards this
intersection. One will come from the street where you came from and the other
will come from the street where the previous Mercedes came from to your left.
Get these two as well and you need to only find the two remaining ones.
Tip 2:
The goal is an empty lot at the edge of the map directly to the right of the
starting point and near the intersection mentioned below on this peninsula.
Tip 3:
If possible, when stealing the plates from the Mercedes, nudge them so that
they will spin and face the opposite direction you will be travelling. That
way they will take more time to recover and will give you more time to move
away from them.
Tip 4:
The Yakuza cars with the plates have a logo with a plate and $ above them and
are yellow boxes on the radar. The ones without do not have the logo and are
red on your radar.
Tip 5:
If you see on your radar one car with the plates (yellow box) surrounded by
ones that do not (red boxes) do not try to go in the group to get the plate.
Instead wait a few seconds and the one with the yellow plate should be making
his way out of the group and away from you. Chase him down then.
Tip 6:
If a Yakuza car with plates is speeding towards you, slow down so that when
you see him on the screen it is easier to ram him and not miss him. Slow down
when a Yakuza that is after you is heading your way as well to better judge
where to go in order not to lose a plate to him.
MISSION B-3
-----------
(Recover Microfilm from Exploding Dim Sum Stands)
Your objective is to recover four pieces of incriminating microfilms that are
stashed in four Dim Sum stands around the city. The mission might seem
difficult at first but it can be made very easy with the following tips. It
will also be necessary to use these tips when acquiring the secret vehicle for
on this stage.
Tip 1:
If you choose RESTART in the PAUSE menu because you run out of time or
otherwise, the locations of the Dim Sum stands remain the same. If you get a
Mission Failed or choose RETIRE from the PAUSE menu and reload the mission,
the locations of the Dim Sum stands will be randomized and different each
time. Use this to your advantage if you want a different set of locations.
Tip 2:
Press START to pause and in the pause screen you can get enlarged images of
the Dim Sum stands that holds the microfilms. The surrounding will give you a
clue as to where they are.
Tip 3:
The arrow meters right beneath the timer clock in the top center of you HUD or
screen is your "hotness" meter in relevance to the Dim Sum Stands. The more
arrows you see the closer you are to the stand. When you see the meter go up
to level 4 you should be able to use the analog stick to see where the stand
is.
Tip 4:
The Dim Sum stands in question will have a huge yellow arrow pointing down at
them.
Tip 5:
The stands are usually at or near certain locations even though they are
randomized every time you quit and reload the mission. Some spots are:
1. The Cultural Centre
(Area with the "Small Ben" clock tower and raised walkway by the waterfront)
2. The Wong Tai Shin Temple
(One of the 3 exits or near the exits at the temple)
3. Mongkok food stand alley
(street with all the Dim Sum stands in the middle of the street)
4. Peninsula Hotel
(Building near starting point with the square fountain in the indented area)
5. Kowloon Park
(The park a little ways in the peninsula to the left of Nathan Road, which is
the wide 6-lane road in the center of the peninsula leading inland)
6. Waterloo and Mongkok MTR stations
(Small Red edifices that rise out of the ground further in on Nathan Road)
7. Indented Parking Lot
(Parking lot where you find secret vehicle Car #B6 VAULTSAFE)
Tip 6:
This is the perfect stage to use the restart option. Scout out all four Dim
Sum stands by choosing RESTART from the PAUSE menu whenever time runs out.
After remembering all four locations RESTART again and easily get all of them.
MISSION B-4 ***(Hard)***
-----------
(Tiger Takagi photo shoot)
Tiger Takagi the Yakuza boss is attending a boat party at the JUMBO Seafood
Restaurant in Aberdeen tonight and you need to snap seven incriminating photos
of him with government and corporate officials. This mission is hard not only
because of the acrobatics that you need to accomplish with your vehicle but
additionally the physics models and properties of your vehicles make this
mission even harder than need be. Your helium filled vehicles with anti
gravity mechanisms for ground and magnetic mechanisms for water will give you
some hard time. As the first four photos are straightforward and easy after a
few tries I will only elaborate on the last three. Here are some tips also:
Tip 1:
The Super-Car ("Back To The Future" Delorean) or the Super-Buggy is probably
the best car in your garage at this point to use here.
Tip 2:
Sometimes the photo spots two through four are randomized after you RETIRE or
MISSON FAILED.
Tip 3:
The game gives you Time Extensions every time you snap a photo so you will get
more time as you go along.
Tip 4:
At certain spots it is better to drop in the water after you take the photo
since the game resets you back on land instead of the dry docks you're on. Not
all spots are like that though (i.e. For the (most of the time fourth) photo
spot where you have to go off a ramp then bounce off a platform that is
slanted to the left this trick works. Also for the photo where you have to go
up a twisted wooden ramp and do a flip it works as well).
Tip 5:
Use your brakes and reverse gear wisely!
Here are the advice for specific photos:
Photos 2-4
For the one in which you have to go up a twisted ramp aim your vehicle towards
the left a little as you are going up the ramp to compensate out the momentum
of the tendency to drop into the water on the right.
Photos 2-4
For the one at the far right of this shore map after you make the sharp left
and make it over the first jump off the ramp, brake and there are two paths to
choose from. Do not choose the one that is in front of you. Choose the one to
your left, which is a bit easier. You have to go off a ramp and bounce off a
second ramp so make sure you have enough speed. Now make sure you brake hard
after the bounce or else you will bounce and fly directly into the water. If
you fly into the water though, the game gives you a break here and restarts
you where you landed last. Make a hard left to reach the photo spot. Turn back
around and follow the only path out through a jump off a ramp. The drop in the
water trick will not work here.
Photo 5
This one is at the far left of your starting point for this mission and at the
edge of the shoreline here on the map. Go out on the wooden platform and then
go up this 1/2 half pipe like looking wall here and make a U turn to the left
at the top. Once you circle back down the wall on the other side of the
barrier dividing it make another U-turn to the right and drive out to the
photo spot out on the dry dock. Turn around after the photo and drive back out
towards the Christmas tree to get off this area.
Photo 6
This one is near the starting point where you have make a large jump off a
ramp; to clear it drive out on the dry dock and make the right. Line the car
up and back up to the edge to get maximum boost for the launch. Then make the
jump and hope you clear it. With either the Delorean or buggy you should be
able to hit the front of you vehicle on the opposite edge and do a flip. If
you are lucky you can make it across with a bounce. One other way is to make a
hard right or hard left the instant when your vehicle is taking off of the
ramp and have your vehicle do a lateral spin in the air and land sideways. Or
alternately you can take off at a slight angle making the vehicle nail the
edge of the opposite end with a corner and bounce up onto the dock.
Photo 7 Final
This last photo is relatively easy compared to a couple of the others or if
you scout out the place where you have to go first. After you have snapped the
sixth photo and watched the cut scene with the speedboat drive along the dry
docks until you go off the little ramp (with the bump that prevented you from
getting in earlier) and back onto land. Then leave the dock area by smashing
through the wooden doors that are located directly behind and to the left of
where you started this mission. (On the radar it is the opening between the
long blue and the long green blocks directly behind where you start) Make a
sharp 90-degree right after exiting into the streets and then basically follow
the red arrows in a left-right pattern until you reach a stretch that makes a
wide right. Follow this path along the shore and after the wide left you will
see a little hill to your right with a parking lot in front. Make the right to
go up the hill and you will reach a grassy spot at the edge of the Aberdeen
shore some ways down from where the JUMBO is at. Snap this last photo to
complete the mission.
Note 1:
The spot is along the route of Entrance 2 to find the secret 4X4 for MISSION
A-4. It is in the grassy spot where you should watch out for driving into the
water when you go off the path. Refer to the unlocking secret vehicles section
for details.
Note 2:
You have to hurry a little because Takagi is leaving on a speedboat and if you
don't make it to the photo spot in time, Takagi will pass the spot and it will
be too far to take a photo and irrelevant of the clock you will fail. There is
however a small leeway because you can still (with the help of telephoto lens
of course; the game takes care of that, dun worry) take a photo of him even if
the speedboat passed the photo spot a little.
MISSION B-5
-----------
(Organized illegal racing)
(a.k.a. "Hong Kong" Highway Battle 2 or Midnight Racing "HK Style" 2)
Some understanding cops organize street races at midnight. Win it to boost
your reputation among them. Race two laps in a circle around the city against
six other vehicles, with sedans, taxis, police cars, and other cars you see in
regular traffic plus one boss car, which is usually your vehicle's equivalent
in the other Scenario. Including you, there are seven contenders. Comes
complete with arcade racing game style countdown numbers, countdown camera
angles, and countdown sound effects (very similar to Gran Turismo 3). A fun
and easy mission and there is even at least one big shortcut. It is located
after the Cultural Centre (Area with beige colored tiles by the ocean with the
Kowloon "Small Ben" Clock Tower). After that there will be 3 cargo docks
(simulating Ocean Terminal, Ocean Centre, etc.) to your left as you are
driving past them (The row of 3 rectangles that jut out into the water on the
radar). After that you will see Kowloon Park (Grassy park area) and instead of
making the hairpin U to the right to go around the park just drive right
through the park by making a 90-degree right hand turn at the red arrows.
Follow along the wall to your left and make a 90-degree left at the end where
it goes back out into the street. The computer AI will compensate by slowing
down or speeding up in their second lap depending on your performance and
position after they enter their second lap. You will also get a Time Extension
for the second lap though you will not need it.
MISSION B-6 ***(Can Be Hard)***
-----------
(Plutonium pickup and disposal)
Notice the two typos in the second to last sentence in the briefing screen.
For this mission you have to recover and steal 3 sets of plutonium packs from
the Yakuzas that stole it from the government in the first place. You have to
pick up the packs from moving Yakuza trucks and drop them off with government
disposal teams consecutively. This means you have to drop a pack off before
picking another one up. Also make sure you stop completely inside the lighted
white cube for drop-offs. The 3 locations of the plutonium drop-off points are
listed below. You don't need to follow the order described below but it might
be easier (see tips below). As there are multiple ways to get to these points,
you can have fun finding other routes. The amount of plutonium packs you have
dropped off / not yet done is displayed in the lower right of the screen. O.K.
means the ones you have finished with so far. The biohazard radiation logo is
how many you have left to do.
Tip 1:
There is a meter called the Geiger Gauge on your vehicles for this mission. It
is displayed under your Tachometer and Speedometer on your HUD. Whenever you
have a plutonium pack with you it will rise and when it reaches max level the
radiation level is maxed out and it's game over. It will however decrease
whenever you don't have a plutonium pack with you. That is why if you complete
the disposal at the Long Dock first it might be to your advantage. This is
because since the meter will start with nothing and be almost at max by the
time you get out there you do not want to pick up another pack yet. You will
need some time for the meter to decrease and the long trip back from the dock
is perfect for this. Because also since the other 2 packs are pretty close
together you will have more or less 1/3 to a 1/2 of the meter filled when you
are completing those two deliveries. It will be to your disadvantage if you
try to reach the long docks with a non-empty meter.
Note: I understand the directions sound confusing to say the least but there
is a lot of free space in the map so this can be consulted only if needed.
Drop off spots:
1. Out on the Long Dock Platform Next to the Highway Bridge
This one is far so you either might want to do this first or last depending on
your preference. After picking up the plutonium pack from the truck near the
starting point, make your way towards the shore to the east (The shore on your
upper left from the starting position of the mission). Make sure you don't go
up into the elevated highways that lead to the bridge there. One easy route
was once you made it near the shore to the east find the on and off ramps for
the elevated highways and take the street that is in-between the two ramps for
the elevated highways leading to the bridge. Then make a 90-degree right hand
turn there and follow the street a little until you see the trees in the
middle of the street and make a left out onto the grass. Once on the grass
bear right and go into the opening between the metal walls on the right and
the white concrete walls which are the struts of the elevated ramp on the
left. Bear right and there will be a copper colored sound barrier wall on your
left. Follow along that wall and you will end up on a street. Make a sharp
left there and follow the street. You will go up an on-ramp that leads to the
highway/bridge. Do not go all the way up the ramp onto the Bridge. Instead at
the top of the ramp there is a fork to you left that leads directly onto the
Dock Platform. Go straight and at the end is the radiation team. Make sure you
slow down at the end or you will fly off the dock.
2. JUMBO Seafood Restaurant shore area (Boat full of lights in Mission B4)
This one is located basically at the starting point of Mission B4 (Takagi
photo mission). After picking up the plutonium off the truck near a little
circular or near the HongKong Bank Tower (Skyscraper with a metal frame on the
outside and a lobby you can drive into), go towards the center of the shore
and make your way to the wooden door. Make sure you don't go up on any
elevated highways. Bust through the wooden doors and immediately to your right
is the drop-off spot.
3. Under the Elevated Highway on the West Shore
This spot is very close to the grassy spot for the seventh photo in Mission B4
and the Entrance 2 for the secret 4X4 in Mission A4. After picking up the
plutonium pack near the freeway near the shore (the one surrounding the
landfill for MISSION A-4) go towards the highways at the west shore of this
map. Follow the freeway bordering the shoreline and the landfill. This shore
is to the rear and right of you at your starting position for the mission. On
the radar this freeway is bordering a large dark green block (which is the
landfill). Make sure you don't go on the elevated highways and eventually you
will see an on-ramp to you left to go up. Do not go up that ramp but instead
continue straight and around the ramp underneath it to your left is the drop
off spot.
MISSION B-7 ***(Can Be Hard)***
-----------
(Steal the Jade Cane)
Steal a Jade Cane from the Yakuzas that might bring up some new leads and
escape. Fairly easy if you completed MISSION A-6. It is in the same sewer
tunnels. Except this time you basically have to go backwards towards the goal,
which is the starting point of A-6. Like A-6 you will be given Time Extensions
for each section completed. You will be given six suitcases once you get the
Jade Cane. They will act like the TNTs in A-6. You can have five extra "lives"
in the following three sections, but only if you fall into the water. To get
to the Jade Cane just ram the Yakuza cars Destruction Derby style in each
room. Due to the limited amount of space offered in these rooms it might be
easier to drive away from the cars after the initial crash / pileup and wait
at the walls away from them. They will be aggressive down to the last car and
will come after you. It is faster to let them just demolish themselves by
ramming into you. There are 3 rooms with three, four, and five cars
progressively and respectively in each. When all the cars in each room is
demolished, the entrance to the next consecutive room will open. In the third
room with five cars, when you dispose of them, the entrance to the vault will
open. Get the suitcase and drive back out to the room with the five cars.
Another opening to your right will open revealing the path you used in Mission
A6. Go into this entrance and follow the red arrows for the path out. The goal
is the starting point of Mission A6. There is a shortcut here in the first
room with the zig-zag maze. After entering the room and going up to the top of
the first platform instead of driving to the left and into the tunnel in the
wall, with some speed fly straight off the platform to the path in front (a
little to the right) and beneath it. Finish this section by following the path
and fly off of the last platform into the next section. As the strategy for
going back up the "Figure 8" and the elevator platforms are quite similar
except easier here I will defer any questions to the part detailed earlier.
Just follow the path to the left for easy reference. Remember the water dam
half wall in the sewer pipes at the end of your run. Try to go up and around
the wall MIB style again to avoid the half wall. Watch out for exploding
blinding barrels as well. Also in this section Yakuza cars will come after you
but overall they shouldn't be much trouble except for the one at the water dam
half wall. Make the wide left at the end to reach the goal.
MISSION B-8 Final ***(Can Be Hard)***
-----------------
(Yakuza showdown and Space Shuttle launch interception)
Note: Your time in the first part has a bearing on the second part of the
mission so finish the first part as fast as possible.
For this one it can be really easy or be a little difficult depending on some
luck and some skill. After the cut scene at the beginning you have to demolish
four unlucky Yakuza cars in the Destruction Derby like dome again. Here you
can use the "follow me into mines" trick detailed earlier for the first two
cars. After the first two are destroyed the other two will drive away and not
follow you as much. Chase them down and after all four Yakuza cars are
demolished the doors to the dome will open. Follow the red arrows out of the
place. Another cut scene ensues.
Slow down at the top of the ramp coming out and make a sharp left at the exit.
Now you have to stop the space shuttle from taking off and also demolish two
more Yakuza cars on the loose to get the Key Cards before going there. The key
point to getting the Keys is initial speed. As there will be multiple Tanks on
the streets shooting at you it makes it difficult if you don't grab the keys
fast. The Delorean would be a good choice for this mission not only because of
the speed but also because it is smaller and flatter (lower) so tanks have a
harder time shooting you. Also because car weight has no bearing on your
"bounciness" which is a big factor considering the major problem of the tanks
here. Once you are spotted and hit by the tanks, they will not stop and will
relentlessly pound you with shots. As you know by now the cars you drive are
filled with helium or have anti gravity systems built in so once you get hit
and start to bounce it will be difficult and sometimes impossible to get out
of the cycle. Now if you are fast enough you should be able to catch the first
car and demolish it in a couple hits straight out of the ramp coming out of
the dome. Now chase the other car with the Key Card (yellow box) down to
demolish it and acquire the Card. To add to the confusion multiple Yakuza cars
will appear in your path to stop you by ramming into you and confusing you as
to which car has the Card Key. As I said if you are fast enough you can
demolish both cars before they reach the areas that have tanks and other
Yakuza cars in them. Once you are near tanks it will be harder, if not
impossible, to finish the mission. So try to get both Keys before you see
tanks (The tanks are purple rectangles on the radar).
Here is another method that needs less luck that I gleamed off of a message
board post (credits below) and tested as well. Once near the area with the
tanks in the city, instead of trying to chase after the Yakuza cars with the
Key Cards, travel parallel to them one block to their right. That way you can
avoid the tanks and some Yakuza cars that try to hinder you and slow you down.
Let the two Yakuza Cars with the Key Cards pass through this area while
travelling parallel to them and once you hit a dead end they will make a right
and come straight at you. Starting from here chase them down and finish them
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