XIII Walkthrough :
This walkthrough for XIII [X-BOX] has been posted at 21 Aug 2010 by birdboy and is called "XIII FAQ". If walkthrough is usable don't forgot thumbs up birdboy and share this with your freinds. And most important we have 1 other walkthroughs for XIII, read them all!
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Walkthrough - XIII FAQ_______________________________________________________________________________ XIII Walkthrough - PC Version =============================================================================== This walkthrough is best viewed with : Notepad Font - Fixedsys Size - 9 Style - Regular - - - - - - - - - - - - - - - Walkthrough researched and developed by DarkTim. "XIII" ACSII art created by DarkTim. Email Address : platinumdarktim@yahoo.com.au > This XIII Walkthrough is Copyright ©2003, All Rights Reserved. The latest updates of this walkthrough can be found at www.gamefaqs.com Version : 1.00 Completed : Saturday 6th December 2003 - - - - - - - - - - - - - - - Warning: This XIII walkthrough contains spoilers! ______ _______ |_ _| |_ _| \ \ __________| | \ \ |_ _ _| |________ \ \ / / | | | |__ _| \ \ / / | | | | | | \ \ / / | | | | | | \ \/ / | | | | | | \ / | | | | | | \ \ | | | | | | / \ | | | | | | / /\ \ | | | | | | / / \ \ | | | | | | / / \ \_| |_| | | | / / \ ______| | | | _/ /_ \ \ | | | | |_____| _\ \_ | |__| |_ |_______| | |________| _| |_ |_______| "Thirteen" PC Version Walkthrough ©2003 Dark Phoenix Corporation _______________________________________________________________________________ * * * Main Menu of XIII Walkthrough * * * =============================================================================== * Hold 'Ctrl' + 'F' to make the find window appear. * Choose which sub-section you want view in this walkthrough. * Type in the three digit alphanumeric code given for the section you want. * Click the 'Find Next' button twice to end up in the certain section. - - - - - - - - - - "Section A - Introduction" A01 - Overview of XIII Walkthrough A02 - Submission Information A03 - Submitters Credits "Section B - Getting Ready" B01 - Prologue/Introduction to XIII B02 - Main Menu Details B03 - Default PC Controls B04 - PC Requirements B05 - Tips 'n' Hints B06 - Submitters Tips 'n' Hints "Section C - In-Game Skills" C01 - Skills "Section D - Characters of XIII" D01 - Main Characters "Section E - Weapon Inventory" E01 - Close Combat E02 - Handguns E03 - Automatics E04 - Shotguns E05 - Harpoons/Crossbows E06 - Sniper Weaponry E07 - Explosives "Section F - Object Inventory" F01 - Objects F02 - Health Pickups F03 - Armour Pickups F04 - Mission Items "Section G - Singleplayer Mission Walkthrough" G01 - Mission 01 = Brighton Beach - Awakening G02 - Mission 02 = Brighton Beach - Invasion G03 - Mission 03 = Winslow Bank - Investigation G04 - Mission 04 = FBI Headquarters - Interrogation G05 - Mission 05 = Rooftop - Departure G06 - Mission 06 = Emerald Military Base - Insertion G07 - Mission 07 = Emerald Military Base - Infiltration G08 - Mission 08 = Emerald Military Base - Rescue G09 - Mission 09 = Emerald Military Base - Extraction G10 - Mission 10 = Rocky Mountains - Interception G11 - Mission 11 = Kellownee Lake - Exploration G12 - Mission 12 = Kellownee Lake - Search & Rescue G13 - Mission 13 = Plain Rock Penitentiary - Detention G14 - Mission 14 = Plain Rock Asylum - Fugitive G15 - Mission 15 = Plain Rock Canyons - Getaway G16 - Mission 16 = Grand Canyon Valley - Escape G17 - Mission 17 = SPADS Military Base - Covert Operation G18 - Mission 18 = SPADS Military Base - Sabotage G19 - Mission 19 = SPADS Military Base - Destruction G20 - Mission 20 = SPADS Submarine Pen - Assault G21 - Mission 21 = USS Patriot - Introspection G22 - Mission 22 = USS Patriot - Evacuation G23 - Mission 23 = AFMD-10 Naval Base - Intrusion G24 - Mission 24 = AFMD-10 Harbour - Identification G25 - Mission 25 = Bristol Suites Hotel - Surveillance G26 - Mission 26 = Willard's Estate - Sunset Sanctuary G27 - Mission 27 = Willard's Estate - Penetration G28 - Mission 28 = Willard's Estate - Espionage G29 - Mission 29 = Willard's Estate - Cliffhanger G30 - Mission 30 = SSH-1 Military Base - Forbidden Entry G31 - Mission 31 = SSH-1 Military Base - Anti-Terrorism G32 - Mission 32 = SSH-1 Military Base - Total Red G33 - Mission 33 = SSH-1 Military Base - Abortion G34 - Mission 34 = Yacht Lady Bee - Revelation "Section H - Multiplayer" H01 - Multiplayer Menus H02 - Multiplayer Modes H03 - Multiplayer Maps "Section I - Secret Documents" I01 - Secret Documents I02 - XIII Documents "Section J - Conspirators" J01 - Conspirators "Section K - Final Walkthrough Notices" K01 - Version Updates K02 - Walkthrough Credits "Section L - Copyrights and Permitted Sites" L01 - Copyright Notices and Permitted Sites ############################################################################### - - - - - "Section A - Introduction" - - - - - ############################################################################### =========================\ A01 \ * * * Overview of XIII Walkthrough * * * \=================================================== Welcome fellow readers and gamers, to my fourth walkthrough - which is based on Ubi Soft's Cel-Shaded First Person Shooter game "XIII". Definitely being one of the best Cel-Shaded video games to date and recognised as the first - First Person Shooter to use Cel-Shading technology, "XIII" is originally based from a popular French comic that has been adapted into the video game format very well. Strangely enough, even though "XIII" uses Cel-Shading technology, it actually utilizes a modified version of the Unreal Warfare engine and that explains the exceptional amount of detail just for a Cel-Shading video game! This detailed walkthrough will explain all the different aspects of this game - from the singleplayer missions to the weapons, and loads of other stuff that you might find handy in the PC version of the game! My previous walkthroughs I have made started to look a little plain, so therefore I have decided to put new 'decorations' for the sections and menus in this walkthrough, just to make it look a little more interesting and advanced. Talking about advanced, this walkthrough has been purposely made so it is technical and possibly 'confusing'. If you find it too hard to use this walkthrough, I am afraid you will have to refer to another source of information to assist you in this game. I am not changing the setout of the walkthrough just because a person does not like it - not that anyone has told me yet that they do not like this walkthrough! I have also added reference codes to each sub-section of the walkthrough, so if you are stuck on something in the game, you can easily use the find function in notepad and type in the three alphanumeric digits of the given sub-section, to automatically move to the required section you desire. Not only will this make it more convenient for readers to look through different parts of this walkthrough without having to read the entire thing, it also benefits me by making it a lot easier for me to update certain areas of the walkthrough! Anyway, I hope you readers enjoy yet another walkthrough I have made and if you ever have anything to submit, ask or say to me, please email me to the email address I have included in this document several times! _______________________________________________________________________________ =========================\ A02 \ * * * Submission Information * * * \=================================================== Since I have finished the first completed version of this walkthrough, I now have more time to add in submissions for pretty much anything related to the game. You can also suggest any other sections I might be able to include in this walkthrough. Submissions are usually my favourite parts of creating a walkthrough. The majority of the time you will find that you'll get a 'personal' reply from me [not automated] if you have submitted anything for the walkthrough or have given any feedback. If however, it takes a long while for me to reply, then this is most likely because I have some internet problems, am very busy or my Yahoo Mail is temporarily stuffed up! The numerous guidelines below instruct you on what you can submit to my walkthrough so far and how to give the submission a higher chance of appearing in my walkthrough. - - - - - - - - - - - - - - - *** Submitting in General *** Please only send submissions based on the PC version of XIII. Even though the Console and PC versions of XIII are similar, this walkthrough was only made for the PC version of the game. The following submissions will be accepted or added to the walkthrough: 1]: Submissions for the Submitters Tips 'n' Hints section. 2]: Tips for any of the missions explained throughout the walkthrough. 3]: Major incorrections for given locations of anything in my mission guide. 4]: Any minor or major errors found in the walkthrough. 5]: Working Cheats for the Full PC version of XIII. 6]: Additional Information towards the weapon and object descriptions. 7]: Feedback about my walkthrough. 8]: Anything else that you think should be added to the walkthrough. 9]: Asking permission to post this walkthrough on a website. - - - - - - - - - - - - - - - *** Submitting Tips/Hints Guidelines *** Tip and Hint submissions also need to at least follow the simple guidelines below to give your submission a higher chance of being accepted into the walkthrough. The following guidelines are as follows: 1]: The tip or hint needs to be detailed at least so it is informative. 2]: Do not use weird abbreviations or internet languages like 'L33T' or any other unusual words. Chances are, submissions that contain these sorts of things are going to be rejected quickly. Tip or Hint submissions for Singleplayer Missions are added to the designated singleplayer level the submission is related to. - - - - - - - - - - - - - - - More will be added to this list on upcoming updates, when required. You will be credited for any accepted submissions or feedback you do submit. If you are willing to submit stuff, please enclose a name or nickname within the email just so I can add it to the submitters list! For security and safety reasons, any names that I see with the first and last name - I will put on the list only with the full first name and the initial of the last name. Just as a final reminder - please, if you are planning to submit anything to me, then please put 'XIII' on the subject line of the email before sending it, so therefore it is a lot easier for me to recognise what the email is related to! This makes it easy for me as I still get submissions for another few walkthroughs I have already developed. Submissions to : platinumdarktim@yahoo.com.au Thank You :) _______________________________________________________________________________ =========================\ A03 \ * * * Submitters Credits * * * \=================================================== This is the section of the walkthrough that I credit for any people that submit, give feedback or ask anything related to the walkthrough or game. Make sure you read the Submission Information section above before submitting things for my walkthrough for the first time. Lots of thanks to the following people for spending some of their time submitting things, asking questions, giving feedback or any other stuff! - - - - - - - - - - Dave A. - For asking to post this XIII walkthrough on another website. http://www.cheatcc.com/ Chris O. - For asking to post this XIII walkthrough on another website. http://www.cheathappens.com/ Matt H. - For asking to post this XIII walkthrough on another website. http://avault.com/ Allen - For asking to post this XIII walkthrough on another website. http://www.cheatplanet.com Stephen N. - For asking to post this XIII walkthrough on another website. http://faqs.ign.com Daniel P. - For asking to post this XIII walkthrough on another website. http://www.cheats.de Lee H. - For requesting to put this walkthrough in a special edition of the PC GAMER UK Magazine. Bas I. - For the great feedback of my walkthrough! Ariel T. - For sending an email related to XIII. Brian S. - For sending an email related to XIII. Ice_Scream - For sending an email related to XIII. Jason J. - For sending an email related to XIII. Verdi H. - For sending an email related to XIII. Michael B. - For sending an email related to XIII. Marc - For sending an email related to XIII. Damien - For sending an email related to XIII. ############################################################################### - - - - - "Section B - Getting Ready" - - - - - ############################################################################### =========================\ B01 \ * * * Prologue/Introduction to XIII * * * \=================================================== Here is the given introduction to XIII from the official site: A man wakes up on a beach. He has no recollection of who or what he is. He sets off in search of his past. His only clues are the number 13 tattooed on his collarbone and the key to a safety-deposit box in one of New York's most prestigious banks. The passport he finds in the safe at the bank reveals his identity. His name is Steve Rowland and he's a captain in the United States army. Moments after making this discovery, he's arrested by Colonel Amos, Director of the FBI's anti-terrorist department and accused of the murder of William Sheridan, the 43rd president of the United States. In evidence, he's shown the enlargement of a snapshot in which he appears holding a sniper's rifle. The weapon is aimed at the presidential cortËge. Despite this exhibit, in his heart of hearts he knows he's no murderer. All the same, when killers tried to eliminate him he was surprised to find he has the reflexes of an elite commando. Wanted by all the cops in New York State and hunted down by The Mongoose, the amnesiac seems doomed to a choice of death or prison. But XIII hasn't counted on the unexpected assistance of Major Jones, a young female soldier who helps him flee through the city of New York. During their escape, this foxy lady reveals to XIII that he's a secret agent working for general Carrington. Carrington is a nonconformist officer who is conducting a counter-inquiry into the presidential assassination but he was arrested and confined in an isolated military base in the Appalachian Mountains. When XIII realizes that General Carrington is the only one who can shed light on his past, he sets off to find him with Jones. _______________________________________________________________________________ =========================\ B02 \ * * * Main Menu Details * * * \=================================================== This section will provide an outline of the various options that you will encounter while browsing through the main menus of the game. *** Profile Selection Menu *** You can create a new profile or select an existing profile in this menu. You can create a profile for the first time you enter the game or you can use the default profile, but making your own is strongly suggested. "Create Profile" - Create a new profile for you to use while playing the game. "Default Profile" - This option only appears when you have not made any profiles for the game. It is suggested that you actually create a proper profile. "Existing Profile" - You can select the different profiles that have been created in this section. *** Main Menu *** This is the actual main menu of XIII. The following menu selections can be made to access different sections of your profile. "New Game" - Starts a new singleplayer game of XIII. "Continue" - You can view various aspects of what you have achieved in your profile by going into this section. You can also resume your current game from the most recent level you have played. More information on this section is located further below in this section. "Load Game" - You can select both Auto Saves and Manual Saves you have made in various parts of the game. Select the save slot you want to load to play it. "Multiplayer" - This gives you access to the Multiplayer Mode of XIII. There are a variety of options to select in the multiplayer mode depending on the type of game you want to play. More info on multiplayer is given further below this walkthrough at the "Multiplayer" section. "Options" - Being one of the most important sections of the menu, the options menu gives you a selection of various things that you can change to suit your needs. More information on the options menu is given further below in this section. "Quit" - This option asks you if you want to quit from XIII. *** Continue Menu *** The continue menu contains a whole heap of different sections just for your profile. These include things like giving you a brief outline of the story from what you have accomplished so far, looking at information you have obtained about the characters etc., and also being able to play the game from the most recent level. "Conspiracy" - This is the section which gives you brief details about each of the members involved in this conspiracy. You need to find each of the other 19 conspirators before being able to see them on the list. "Documents" - This section provides information based on any documents or other pieces of information retrieved from the singleplayer mode of the game. More info on the documents are given further down the walkthrough, at the "Secret Documents" section. "Story" - This section gives a brief outline of the story up to the most recent level you are up to. "Skills" - This section demonstrates all the skills that Steve Rowland was able to achieve while he was doing his training. You can easily learn these throughout the singleplayer game. "Play Game" - Select this option to progress with the game from the level you last left off. *** Options Menu *** = = = Controls Menu = = = This is the area you can change the bindings to all the keys to suit the player while playing the game with the most comfortable button bindings. The default keys are given below in the next section, but here are some of the options you will come across when changing things like the Look options etc. The following three options all appear in Look Options. "Mouse Sensitivity" - This slider adjusts the amount of mouse sensitivity. Decreasing the white slider lowers the amount of sensitivity taking it longer for the mouse to move side to side etc. Increasing the white slider raises the amount of sensitivity making the mouse faster therefore requiring less movement of the mouse to move around. "Mouselook" - The two options for mouselook is 'yes' or 'no'. Setting the mouselook to 'yes' means that you can use the mouse to look around [strongly suggested]. Setting the mouselook to 'no' requires the player to use the keyboard keys to look around rather than the mouse. This can become very frustrating! "Invert Mouse" - This determines the 'Y' axis or vertical movement of the mouse when moving and aiming etc. Selecting the invert mouse option to 'yes' inverts the vertical axis so whenever you look around, moving the mouse upwards makes the screen go downwards and pointing it downwards makes the screen go upwards. Selecting the invert mouse option to 'no' keeps the vertical axis at the normal position - up is up and down is down. "Advanced" - This tab only appears in the Shoot options, but this is the area which gives you the ability to hotkey different classes of weapons. "Reset" - Found on the main page of the Controls section, the reset button makes all the key bindings placed back to default settings if they have been changed. = = = Difficulty Menu = = = You can choose the difficulty for the singleplayer mode of the game by entering into this menu. There are four different difficulties to choose from. The four difficulties are: Arcade, Normal, Realistic and XXX. = = = Audio Menu = = = A rather simple menu, this is where you can adjust the audio levels for the sound while in the game. "Music" - You can either switch on or off the music throughout the game. "Sound Volume" - The volume slider either increases or decreases the amount of volume for all the sound in the game. = = = Video Menu = = = "Gamma" - The slider increases and decreases the amount of gamma in the game. Gamma works just like brightness. "Brightness" - The slider increases and decreases the amount of brightness in the game. "Contrast" - The slider increases and decreases the amount of contrast in the game. "Resolution" - Choose the resolution you want the game to run on by clicking the left or right arrows. Clicking the left arrow decreases the resolution while clicking the right arrow increases it. "Default" - This puts all the video options back to default settings. *** Parental Lock *** This option blocks out any forms of 'crude' language and removes any graphic violence involved anywhere in the game, once it is activated. _______________________________________________________________________________ =========================\ B03 \ * * * Default PC Controls * * * \=================================================== The learning curve for this game is very easy and quick to get used to, so even for the first time player - it should only take around in average 5 to 10 minutes to get hooked with the default keys. I suggest that all players of this game use the 'default' settings as this is definitely the best configuration that you can use for the game. Remember though, the player always has the choice to change any key they want, so if you are not comfortable with the default keys, then change ahead! Here are the given keys for the default configuration: "Move Options" Forwards - W Backwards - S Strafe Left - A Strafe Right - D Jump - Space Crouch - C Run/Walk - Left Shift "Shoot Options" Attack/Fire - Left Mouse Button Alternate Fire - Right Mouse Button Reload - R Next Weapon - Mouse Wheel Up Previous Weapon - Mouse Wheel Down "Look Options" Look Up - Backspace Look Down - = Centre View - End "Other Options" Grab/Use - E Next Inventory - G Previous Inventory - F Score - F1 Pause - Pause Chat - T Chat Team - Y Quick Heal - Q _______________________________________________________________________________ =========================\ B04 \ * * * PC Requirements * * * \=================================================== Since the game does not include high-end graphics like the ones you see in Half Life 2, the requirements for XIII are not too high, but while this is true, it is always a good idea to have at least a decent computer to play the game. The following lists show the minimum and recommended requirements for XIII which can be referred to also in the instruction booklet or game box if you have purchased the full version game, but I have decided to put them in here for convenience. - - - - - - - - - - - - - - - Minimum System Requirements for XIII Operating System : Windows 98, Windows Me, Windows 2000, and Windows XP. Processor/CPU : 700Mhz Pentium III or Equivalent Processor. RAM : 128MB RAM. CD/DVD Rom Speed : 12x CD/DVD-Rom. Hard Drive Space : 1.2GB Hard Drive space for Minimum Installation. Video Card : 3D Video Card with at least 32MB of Video Memory and with Direct-X8.1 Support. Sound Card : 16-Bit Direct-X Compatible Sound Card. Input : Keyboard and Mouse. - - - - - - - - - - - - - - - Recommended System Requirements for XIII Processor/CPU : 1Ghz Processor or Above. RAM : 256MB RAM or More. Hard Drive Space : 2.5GB Hard Drive space for Full Installation. Video Card : 3D Video Card with at least 64MB of Video Memory and with Direct-X8.1 Support. - - - - - - - - - - - - - - - Minimum Multiplayer Components for XIII Internet : 56.6Kbps Modem Connection or Faster. Network : Active connection to a TCP/IP network. - - - - - - - - - - - - - - - Recommended Multiplayer Components for XIII Internet : 128Kb/s ADSL Connection or Faster. _______________________________________________________________________________ =========================\ B05 \ * * * Tips 'n' Hints * * * \=================================================== - Use Melee Attacks [ie: Punching, Stabbing with Knife] often when there is a guard unaware of your presence. Not only do these type of attacks kill the victim in practically one hit, Melee Attacks are very silent, which makes it extremely useful for stealth or infiltrating missions. - The 9mm Pistol [Single] is a weak weapon to use in combat, so it is not suggested to use this type of weapon when shooting against groups of enemies, which occurs frequently later in the game. Besides the weak firepower the Pistol holds, the rate of fire is quite slow for a pistol, so only use the Dual 9mm Pistols for far more effective results. - I cannot stress this enough, but using the tactic of firing automatic weapons like crazy is becoming a thing of the past. While only useful in short range combat, burst firing is strongly recommended for killing those hard to get guards that move around a lot. Not only does continuously firing automatic weapons dramatically decrease the level of accuracy the longer it is being fired, the amount of recoil you will receive, especially from the heavy automatics will start to become more annoying. Because of the constant recoil, you will always need to re-adjust the aiming towards the target. A good example of 'annoying' recoil is that from the M16 Assault Rifle. Try it out and see how annoying it can get when you 'rapidly' fire the weapon. By using burst shots, you have more control over the weapon itself instead of it controlling you. - For some unusual reason, Explosives like the Fragmentation Grenade and the High Explosive Grenade launched from the M16 Assault Rifles do not always kill enemies in one hit. To avoid this problem, just double check to see the Grenade you have thrown/launched actually kills the target so you can finish it off just incase the victim is still alive. Also it is also best to actually hit the target with a direct hit from a launched grenade to increase the chances of them being killed. Armoured enemies can sometimes survive a nearby explosion. - Always look for as much health and armour as possible as these things are your key to success. One of the most noticeable things in this game is that your health drops down dramatically whenever you get shot when you are not wearing armour. Some realism has been put into 'effect' in this game to make it more 'challenging' but it's not like deadly serious realism! - As in most first person shooting games, try to use the most efficient weapon you have in your inventory to adjust to the various situations that can occur in the game. Use the silenced pistol to knock off guards silently, sniper rifles for those distant targets to keep your mission from being compromised, automatics for multiple enemies or explosives for those targets which become a real pain! Either way, it's up to you to make sure you choose the right weapons. - Using objects as weapons adds a new experience to the game. Most of the time, different types of objects can be found at numerous parts of every level. These can be used to conserve ammunition for any weapons or to create a stealth or surprise approach. Items like the glass bottles or chairs, which are probably the best of objects tend to kill the target in one whack. - Do headshots usually kill the victim in one hit? Usually. But sometimes, you will be asking yourself this when you try to shoot a guard, especially with a Crossbow, towards the head. The reason this has been mentioned is because that even though it appears to hit them at the head, it still does not kill them. This is because of three reasons. The first being that the guard may be wearing an armoured helmet and when you shoot at it, it will fall off requiring another shot to actually kill the guard. The second reason is just because it may be a simple game glitch! If you see any guard with any form of protective armour, it is more than likely going to survive for longer when you shoot the target compared to a target that is not wearing armour at all. The third and most obvious reason is probably because you missed the enemy :P _______________________________________________________________________________ =========================\ B06 \ * * * Submitters Tips 'n' Hints * * * \=================================================== This is the section for submitter's to submit their own useful tips and hints for XIII. Any types of tips or hints are accepted in this walkthrough as long as it actually works and are not the same ones that are mentioned above or submitted by anyone else already. Tip or Hint submissions for Singleplayer Missions are added to the designated singleplayer level the submission is related to. There are currently no submitters tips/hints available. ############################################################################### - - - - - "Section C - In-Game Skills" - - - - - ############################################################################### =========================\ C01 \ * * * Skills * * * \=================================================== These various skills are learnt throughout different parts of the game. Some of the skills teach you how to do certain techniques like stunning while others can improve you natural techniques like weapon handling and lock picking. The skills which improve your techniques are the ones that take longer to gain the actual skill. Breathing Skill - When you learn the Breathing Skill, you can hold your breath for nearly twice as long than originally, when you swim underwater. Normally, you can only hold your breath for 24 seconds. When the skill is learnt, it can be extended up to 43 seconds. Dual Weapon Skill - Some weapons give you the ability to hold two of them at once [ie: 9mm Pistol, MiniGun]. You can use Dual weapons by pressing the alternate fire button, but you first need to have the second weapon in order to utilize the skill. First Aid Skill - The Normal and Full MedKit's give you double the amount of health points than originally. More information based on health can be found at the objects section. Lockpicking Skill - Once you have mastered the lockpicking skill, this enables you to lockpick doors twice as fast than you use to earlier in the game. Silent Walk Skill - When you learn the Silent Walk Skill, you make 50% less noise whenever you move. Sixth Sense Skill - You can hear nearby enemies that are moving or patrolling [not stationary enemies] by not moving at all and then observing the "TAP TAP" words that appear on the screen. This can determine the direction, speed and distance the enemy is moving at. Sniper Skill - When you first use a sniper weapon in the singleplayer mode, you will notice the aim is always a little shaky. When you learn this skill, your aim when you hold a Sniper Rifle or Crossbow is pretty much perfect! It is extremely stable and does not move around at all. Stunning Skill - Walk slowly behind an enemy and then press the action button to knock the enemy out. ############################################################################### - - - - - "Section D - Characters of XIII" - - - - - ############################################################################### =========================\ D01 \ * * * Main Characters * * * \=================================================== These are the characters of 'XIII' who have an important relation towards the main plot of the game. You will get to know each character better in the game as you progress further. Steve Rowland Info - Steve is the Captain of the Special Assault Destroying Section or SPADS for short. He is currently being held responsible for the murder of President William Sheridan - a murder which he believes he did not commit. He ends up waking up at the shores of Brighton Beach with no clue of who or what he is due to his amnesia. Steve is now curious about the "XIII' sign tattooed on his chest and the significance it serves. Kim Rowland Info - A character you do not get to hear from too many times, Kim was recruited to the Central Intelligence Agency at the age of 22. She disappeared while investigating the conspiracy behind the murder of the President. She is another ally of General Carrington who she was working with until the time of her disappearance. Major Jones Info - Major Jones is an important ally towards Steve. She is currently 28 years of age and has been trained to adapt to various situations and is an excellent pilot. Both people knew each other before, but due to Steve's Amnesia, he does not recollect who she is when they meet together again. Major Jones is also helping out General Carrington on the 'conspiracy' of the president's assassination. General Ben Carrington Info - Another important ally who Steve needs to rescue first from the Emerald Military Base. General Carrington was captured, then arrested and sent to a prison cell inside the Military Complex by the SPADS. He is conducting his own enquiry into the assassination. Unconventional, but a good source of information and a good man. General Carrington is the Chief of Staff, which is the highest US Military Post and is also a war hero, being honoured with some of the most prestigious medals in the United States Army. Colonel Amos Info - A high ranking FBI Official. Amos, who has a Czechnian and Jewish nationality is a very methodical and intelligent person. He is currently running the official FBI enquiry into the death of President William Sheridan. William Sheridan Info - The unfortunate President who was assassinated supposedly by Steve Rowland, while at a presidential parade in the streets of New York City. William Sheridan was the 43rd President of the United States of America. Walter Sheridan Info - Vowing that he will continue the work that his brother William had started, he is currently helping General Carrington carry out his inquiry into the assassination of his brother, William Sheridan. He has also promised to stand against the Republican candidate Joseph K. Galbrain. The Mongoose Info - The Mongoose has some connection towards the Presidents death. He is a rather secretive, shadowy character with the skills of a professional killer. One thing for sure is that he wants Steve Rowland dead, something that he thought had happened when he was shot, after jumping off the boat at the start of the game. Failure is not an option for this person. General William S. Standwell Info - A political figure and has quite a temper. He wants to replace General Ben Carrington as the White House Military Chief of Staff. Colonel Seymour McCall Info - Has some ties to Standwell. He operates the Special Assault Destroying Section division on an island off the Mexican Coast. He is an ambitious and violent person who will stop at nothing to get the job done. ############################################################################### - - - - - "Section E - Weapon Inventory" - - - - - ############################################################################### This section explains in detail about each of the weapons which are included in the game. Each weapon includes both it's advantages and disadvantages - so try to get to know these weapons so you can adjust to whatever situation you are stuck in. _______________________________________________________________________________ =========================\ E01 \ * * * Close Combat * * * \=================================================== - - - Punch - - - Primary Mode - Punch Secondary Mode - n/a Info - One of the most common forms of attack in a game, Punching is pretty self explanatory so not much detail here. Use it for various situations like stealth and surprise approaches or conserving ammo. - - - Combat Knife - - - Primary Mode - Throw Knife Secondary Mode - Stab Clip Size - 1 Primary Ammunition Type - Knives Dual Weapons - No Info - The most basic type of all weapons that you will obtain in XIII. The standard combat knife is especially effective in close combat with the enemy - silent but deadly. The primary mode allows you to throw the knives from a distance, but this is ineffective in long range combat as the distance and velocity the knife travels at is relatively poor, especially against moving targets. This weapon is best used in infiltration levels or in those areas you have the urge to stab the typical guards head with - given the chance. _______________________________________________________________________________ =========================\ E02 \ * * * Handguns * * * \=================================================== - - - 9mm Pistol - - - Primary Mode - Single Shot Secondary Mode - Dual Pistols [If available] Clip Size - 13 Primary Ammunition Type - 9mm Bullets Dual Weapons - Yes Total Clip Size - 26 Info - A handy weapon to have at all times. The 9mm Pistol has a large ammo clip for a Handgun and doubles when you are holding dual pistols. The accuracy for this pistol is relatively good, although can be a little off aim sometimes when firing rapidly. The major drawback of the Pistol is it's relative weakness and the dual pistols reloading time is longer. - - - 9mm Pistol Silenced - - - Primary Mode - Single Shot Secondary Mode - Dual Pistols [If available] Clip Size - 13 Primary Ammunition Type - 9mm Bullets Dual Weapons - Yes Total Clip Size - 26 Info - A rare attachment found especially in the singleplayer mode of the game, the silenced pistol suppresses the bullets being fired from the weapon, so it is harder for anyone in the area to hear the gun being fired. Usually, if you are holding dual pistols and you grab the silencer, it only adds the silencer to one of the two pistols you are actually holding. Compared to the original 9mm Pistol, the silenced version of the Pistol is pretty much the same, besides the silencer obviously! Great for stealth or infiltration missions. - - - .44 Special Revolver Magnum - - - Primary Mode - Single Shot Secondary Mode - Rapid Fire Shots Clip Size - 6 Primary Ammunition Type - .44 Bullets Dual Weapons - No Info - The typical Magnum Revolver. A powerful and great handgun to use against opposing enemies. This weapon tends to be more accurate than the 9mm Pistol when using the Primary Mode, which is the single shot. It takes about two or three bullets in the clip to kill an armoured enemy with the exception of a head shot. Both the firing rate and reloading is a little slow and the number of bullets in the clip is very limited but the good accuracy compensates for these noticeable drawbacks. If you find yourself with a difficult enemy to kill or you are confronting a small group of enemies in short range, using the secondary mode - 'rapid fire shots' discharges all the bullets in the clip in a matter of seconds. This secondary mode is achieved by the gunner continuously hitting the 'hammer' at back of the magnum to make it fire faster. Unfortunately, by using this mode, the accuracy is decreased to about 20% to 30%, except if you are literally right next to the enemy, because by hitting the gun numerous times, you lose control of the Magnums actual accuracy. _______________________________________________________________________________ =========================\ E03 \ * * * Automatics * * * \=================================================== - - - M16/M203 Assault Rifle - - - Primary Mode - Automatic Fire Secondary Mode - High Explosive Grenade Launcher Primary Clip Size - 30 Secondary Clip Size - 1 Primary Ammunition Type - AR Ammo Secondary Ammunition Type - AR Grenade Dual Weapons - No Info - The M16; a rapid firing assault rifle used as a standard firearm in the US army. This weapon is a modified variant of the basic M16, including a Medium Range High Explosive Grenade Launcher mounted below the barrel, which can be used as it's secondary function. The rapid firing rate of this assault rifle - creating more of a small spread effect, compensates for it's average accuracy and the short amount of ammunition inside the magazine. Due to it's 'unstable' handling caused by the high amounts of recoil, the user of the weapon will be required to constantly adjust the weapon downwards when in rapid fire, if there is to be any chance of hitting the acquired target. When using the secondary function of the weapon, depending on how far you need to shoot the grenade into the distance, you'll need to tilt the weapon upwards at a greater angle to achieve longer ranges, as the grenade loses velocity at a fast rate. - - - Ak-47 Kalashnikov - - - Primary Mode - Automatic Fire Secondary Mode - Burst Fire Clip Size - 30 Primary Ammunition Type - 5.56mm Bullets Dual Weapons - No Info - Known as the Kalash in XIII, this weapon acts pretty much the same way as the M16 does, except the lack of accuracy is much more noticeable. The Kalash is considerably more powerful than the M16 Assault Rifle, therefore also making it a good choice as an all-rounder assault weapon in combat. - - - MiniGun - - - Primary Mode - Automatic Fire Secondary Mode - Dual MiniGuns [If available] Clip Size - 32 Primary Ammunition Type - MiniGun Ammo Dual Weapons - Yes Total Clip Size - 64 Info - This very fast firing weapon disposes of it's entire clip in seconds. It's accuracy is one of the poorest among all automatics but can spray it's bullets along a certain area. If you want the weapon to be at least a bit more accurate, then fire quick bursts instead of discharging the clip in one go. The reloading time for this weapon though is phenomenal as it only takes about one second to reload, nearly one of the quickest reloading weapons. A good choice when playing the multiplayer mode. Double up with the dual version of this weapon to spray twice as many bullets. Great fun! - - - M60 Sub Machine Gun - - - Primary Mode - Automatic Fire Secondary Mode - Burst Fire |
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