Assassin's Creed Walkthrough :
This walkthrough for Assassin's Creed [XBOX 360] has been posted at 11 Mar 2010 by mark_frontoza and is called "Assassin's Creed FAQ". If walkthrough is usable don't forgot thumbs up mark_frontoza and share this with your freinds. And most important we have 6 other walkthroughs for Assassin's Creed, read them all!
Walkthrough - Assassin's Creed FAQ
A SSS SSS A SSS SSS III N N / SSSSS AAA S S A A S S I NN N SSS SS AAAAA SSS SSS A A SSS SSS I N N N SS S AA AA S S AAAAA S S I N NN SS AA AAA SSS SSS AA AA SSS SSS III N N SSS AA AAAA SSS AAAAAAAAAAAAA CCC RRR EEEE EEEE DDD TM SSS AA AAA C R R E E D D SS AA AAA C RRR EEE EEE D D S SS AA AAA C R R E E D D SS SSS AAA AAAAA CCC R R EEEE EEEE DDD SSSSS **************** *Assassin's Creed* **************** **************** Assassin's Creed FAQ/Walkthrough For Xbox 360, PS3, PC Version 2.0 (4/14/07) Written by Brad Russell "TheGum" Email: email@example.com Website: www.thechaosuniverse.com **************** Version 0.5 - I hope the pressure of being incomplete helps me finish this quickly. I have what I assume is 50% of the main game complete, it's the flags and other junk that's holding things up. (11/19/07) Version 1.0 - walkthrough is done, just need the flags and Templars. (11/22/07) Version 1.5 - added ALL flags and Templars, yes, ALL OF THEM! (11/30/07) Version 1.6 - added some FAQs, yes that's it; just too many emails asking the same stuff. (12/8/07) Version 1.8 - small adds (12/28/07) Version 2.0 - fixed some things and added links to the end of the walkthrough. (4/14/08) ***************** Table Of Contents ***************** Use Ctrl + F and type in the code to easy find. Section: Code: 1. A Brief Foreword 2. Controls CON2222 3. Starter Tips TIPS333 4. Walkthrough FAQ4444 Type in either "Memory Block #" or the code for the assassination Memory Block 1 Memory Block 2 Tamir MEM2TAM Memory Block 3 Garnier MEM3GAR Talal MEM3TAL Memory Block 4 Abu'l Nuqoud MEM4ABU William de Monferrat MEM4MON Majd Addin MEM4ADD Memory Block 5 Jubair MEM5JUB Sibrand MEM5SIB Memory Block 6 Robert MEM6ROB Memory Block 7 ??? MEM7MUA 5. Achievements/Side Quests ACH5555 Flags FLAG555 Templars TEM5555 6. Copyright/Misc. ***************************************************************************** * 1. A Brief Foreword * ***************************************************************************** This game is really not perfection, like really. I mean, you'll be blown away up to the point where you get to the fourth assassination; that is when you go back to the same city as the first kill and you do the same stuff as the three previous kills. That is the only flaw of this title, the same old story of an ambitious game that had to be rushed out to market by the developers. You'll love the assassinations, and the story is unlike any other, and the graphics are almost enough to sell the game alone. You'll be in awe of each city and how much you can do. But once you experience the same old objectives over and over, then you go crazy and just want to get to the end. Then you realize the developers could only make difficulty by adding more vagrants and making the enemies more aware; I call it lazy difficulty that just slows what really is a short game. Well, after all that bashing, this really is a good game. Again, the knocks against this game are big, but the story and presentation more than make up for it. This is the only game that could get away with lazy level design. And who doesn't like some mindless fun here and there? It's a must-play game, regardless, if for nothing else than at least to be in the know for when AC2 comes out, because you'll need to know the story and we all need to pray the gameplay improves. TheGum PS - why did everyone want to spoil the end for me when clearly I was not finished with the guide? Version 0.5 means I most likely haven't finished the game. Especially for this kind of game where playing twice is out of the question. ***************************************************************************** * 2. Controls ( CON2222 ) * ***************************************************************************** These are the Xbox 360 controls. I imagine you can connect the dots for the PS3 version. A - leg button B - free hand X - attack Y - head RB - N/A LB - chase cam RT - high profile actions LT - lock on RS - look LS - move START - pause BACK - map High Profile explained (hold RT) If you just hold the RT down you will run. This is usually socially acceptable, so feel free. The leg button will make you run so that everyone knows you're there. This is also how you jump along the rooftops and other surfaces. At some point you will be able to hold down B to grab ledges as you fall off rooftops, so that will help. You can also run and perform leaping kills with the hidden blade. Low Profile explained (don't hold RT) Do not think low profile makes you invisible, it just makes you less noticable. You can't run into guards at any time, but in low profile you can walk by without being noticed. You can perform stealth kills, which usually don't get noticed for a little while. Be sure to press B as moving through thick crowds, so you don't hit people carrying stuff. And pressing A to blend will 95% of the time save you from detection. If you don't mind some occassional detection, go ahead and run around cities, not sprint though. But if you want to go extremely slow, then you'll be walking and blending your way to boredem. ***************************************************************************** * 3. Starter Tips ( TIPS333 ) * ***************************************************************************** #1. Use your moves - you get counter kill, quick kills, and grabs, so use them in fights. At the very least, holding down the guard button will deflect attacks. And when you gain more ranks, be sure to apply the new abilities to combat ASAP; abilities like grab break and dodge will help in all fights. #2. Shorter is better - don't look now, but the short blade is possibly better than the long blade. Try it and the hidden blade in combat. #3. Finish the fight - this is for certain counter kill animations in which you do not kill someone. There are three types of animations: kill, punch, and contact sensitive. You can't affect the punch ones, but if you ever see that Altair is punching a guy and for a split second that guy is crouched over in front of you while the animation doesn't look quite done, that is your cue to press the attack button and finish the dude off. #4. Use the markers - you first need to know that you have a map, then you need to learn how to set markers so that you can easily use the minimap while playing to locate objectives. #5. Yes you can kill like in the trailer - if you recall, the trailers for this game showed Altair running and then leaping for an assassination. You can do that too. Just run (sprint or normal) and then press the attack button when close. But for this to work, such as for save citizens and clearing rooftops, you need to constantly make sure your hidden blade is equipped. #6. Know the class of your enemy - usually there are normal grunts and a few higher ups. The stronger guys will have more moves and be smarter, so start with the grunts and then handle the big guys last. #7. Leap with faith - it's something I know someone won't quite catch while playing. Once you claim a view point, be sure to jump in the direction (usually the front of the beam) of a haypile below. #8. There is always a way - if you find yourself climbing up a building and you hit a spot where you can't continue, the chances are there is a way up, you just need to find it. Rarely will you be climbing and have no way of keeping it up. #9. Mind your actions - this usually means one thing: gently push. Yes, while in crowds if you just hold that button down you will probably never be spotted by the guards. Jar and crate carriers will blow your cover, so don't be mean. Anyone else will, so just be nice to the citizens. #10. Kingdom go - when quickly needing to cross through the Kingdom, just gallop by all the soldiers; no sense in stopping unless you need to. #11. Save side quests for later, or keep notes - to be honest, doing this guide and having to document every flag and Templar I ran into helped me know what I already had. My advice to you is to save all the flags and Templars for one solid effort, or keep track as you go along, or have a really good memory. #12. Pause to check your progress - the pause menu has some double-helixes with bars that represent your progress. There are ten bars to each helix: 6 for the investigations (the white ones), 2 for the assassination, one for saving all the citizens of a district, and one for getting all the view points. Each heilx goes with one district, and I don't believe they carry over. #13. Complete all objectives - not only for completing your memories, but also because they add up toward adding a block of health to your sync bar. And more health means you can be more reckless. #14. Know when it saves - since the game uses autosaves, you can either do an objective, find some flag, or visit a bureau and get out. #15. You actually have information on you - each investigation will unlock more of your memories in the pause menu. Once you have all six done and you are going after the target, you can press pause, go to memory log, and then read up on the intel you've picked up. #16. Watch carefully - you can usually press buttons during some cutscenes to change the camera angle. And don't forget to hit the glitches in any cutscene. ***************************************************************************** * 4. Walkthrough ( FAQ4444 ) * ***************************************************************************** It's best to read ahead if you want a better sense of what is to happen. I try not to spoil anything, well except for the very first part, but it shouldn't be a problem. Just remember to use your map as an even more powerful ally than I. Assassin's Creed Walkthrough Okay, I knew there was a twist, so wait until you are finally to the tutorial stage to read on, because I will spoil it in the next paragraph. ++++++++++++++ MEMORY BLOCK 1 ++++++++++++++ Okay, after learning of the sci-fi twist in this game, just watch the events that unfold and do as you're told until you are put in a hazy looking place. Just run forward and then the tutorial will start. Listen closely and then you will enter a sequence where you learn the controls. Press the head button and look at each group of people around you. Then walk forward while pressing the "gently push" button to walk through the jar-people. Then press the button that changes your profile (which changes what the buttons on the HUD do). You will notice the low profile actions are acceptable, while the high profile actions will get you into trouble. Next will be a simple push, so go into high profile and grab the dude, then toss him. Then you will sprint, which you must run off as soon as you can to beat the other guy. Next you will go kill a guy, so do it. Run into the guy that come along, go up the ladder, and then hide in the little garden. After learning of the things you can hide in, just hold the blend button down and walk past the bad guys. Then you learn of a new ability called Eagle Vision. Then you learn of three rules: 1. Leave innocent people alone, 2. Be discreet, 3. Don't jeopordize the clan. Then just wait for the first level to get rolling. When you see a glitch, press a button to change perspective (you know, because it's suppose to be you, you wouldn't normally have memories from others, that is why it's a glitch). Move forward and when you hit the gap press and hold the two buttons and simple press forward to jump along the beams. Do this again and then up the ladder. *NOTE: Glitches are when the screen kinda messes up, like static. You only get a few moments after to press any button. I won't point out every glitch, so you will either recognize the static yourself, or you will watch all the cutscenes from boring angles.* Do a low profile kill and then move to the ledge for a bit of a scene. After, just use the ladders to hit the floor and walk over to the other guys. Then lock on and press the assassinate button to get the next scene. On the other side, just hold the two buttons and move up the area by either the left or right pathways. These same buttons are used to run up walls, so do that when near the exit. Then make a slow climb up a wall to fast forward in memory. *NOTE: Whenever the screen goes to this empty haze area, just wait for the loading to be done. It's essentially a load screen.* *NOTE: Also, now is good time as any to mention that for those of you with the instruction manual, thumb through it for the comments made by Dr. Vidic. It will possibly confuse, but you can see something is seriously up with this game.* ====== Masyaf ====== Status: Return to Al Mualim After you talk with the man in the village, make your way to the hill toward the castle. So long as you don't mess with the guards or kill anyone along the way, you should just run up the path. You will run into another friend near the gate. Then enter the fort, where weapons are no-no's, and then go inside the builing and up the stairs to meet the dude. Status: Defend Village After the chat, run back down the trail to the village. When you finally run into guys with blades, press the lock-on button, then press the high profile button so that the counter move is available. This move is the best way to kill bad guys. Just wait for them to attack, then press the counter to watch a very cool little deathscene. Just repeat this as you make your way back to the start point. Everyone will retreat when you get down to the bottom. Status: Remove the Templars from Masyaf Move forward and toward the target on your map. Go up the ladder nearby to reach your friend. Follow him to the top, and then stand on the platform to the right. Then watch. *NOTE: During this cutscene will be many glitches, so if you see a little static go across the screen, press any button to view the event. Just in case you haven't realized there won't be a sign pointing out a glitch.* Once you are the center of attention, do the leap of faith and you land safely in some hay. Jump out and go meet the other two. Then come back to find the beam across the gap. Follow these beams, which you can somewhat run across, and then you will hit a wall. You can't just go straight up, so move around and find little points that you can use to climb; you would be surprised what you can climb up and how you can climb. At the tower, go to the right and slash at the wall to shatter the enemy army. Then just watch. ======== When you have control back, go to the right and into the bathroom to interact and listen to the conversation. Come back out after and wait for the doctor to go away, then you can talk with the girl to learn some backstory, and you can ask a question before going to bed too. Enter the bed room on the right and then go to bed. When awake, go to the front of the slab and go back to the past. ++++++++++++++ MEMORY BLOCK 2 ++++++++++++++ Status: Investigate and find Masyaf's traitor *NOTE: You can press any button during this kind of cutscene to change the camera angle, to be more cinematic.* Well, after the scene you will get a series of messages outlining which abilities you have lost - pretty much all of them, including the counter kill (cry now). Walk down and out of the fort to run into a guy along the way. Return to the bottom of the hill, then look north and go left to the market. When you get close to the target, go set on the bench and lock on, or the other way around, and then listen to the conversation. Now go to the east side of the village and get close to the target. Climb on the building and then press the lock-on button to listen to the conversation. After the two depart, follow the guy up the ways. Get close and pick his pocket without alarm. Go up this path to find the next target preacking by a rail. Let him finish and then follow. He will stop in a dark spot in the corner. That is when you go high profile and then punch him a few times to make him talk. Status: Speak with the Bureau leader in Damascus Synchronizing Rank 1 Memory - sword and hidden blade With a few of your toys back, head back to the village. You will get a chance to practice some swordplay, so try it out (the combo kill is nice, attack and then press attack as the sword hits to kill). Return to the village bottom and go out the open gates to find a trusty steed, either black or white. Jump on and start running down hte road. Make the jump when you hit one and keep going. You will cross under some arches and then load the next area. ======= Kingdom ======= *NOTE: The most important thing to remember is that you can set your own marker on the map. This helps highlight objectives not on the minimap. It's the easiest way to know where you're going without following directions. Learn to use this well and the game almost plays itself.* You are now in the Kingdom. Your first task is to claim the view point on top of the tower nearby. Just ride up, get off, and start climbing. After you get it, to a leap of faith off the beam to land in hay below. Now you are free to keep going. When you hit a fork nearby, watch out for enemies in the area; go into eagle vision to see the red guys, or use the change in the light in the corner of your HUD. Get past them and take the path going east, simply because you can't go to the west side of this area. *NOTE: Just stay away from enemies even though they clearly see you. They won't bother you unless you provoke them by getting too close or doint something you shouldn't be.* *NOTE: Remember, if you do get spotted by anyone, just run around until they cannot see you, and then hide in some hay. No need to fight.* When you hit a small village with another view point, you can just run up the tower and start climbing if you like, which does alert the guards. You could even go around the back and climb, so long as no one sees you. Either way, get to the top, synchronize, and then leap of faith off to vanish. You can now go view point hunting, or just head to Damascus, your call. I will go into the view points you can get here right now, so skip ahead if you just want to get on with the story. *NOTE: Remember, blend to get by guards unnoticed, and once they can't see you you are free to climb.* From this tower, go to the west to find a path leading up the mountain. Follow the long trail to the tower. Blend past the guards and then go up the side. You will also find a flag up here, then synchronize. Again, leap of faith off the beam. Then back down the trail. *NOTE: Since that was the first mention of the flags, refer to my flag section if you want to tackle all 100 at this time. You can't get them all now, but you can get a bunch out of the way. Again, just as the view points, these flags are not mission-related, so skip if you don't care.* Go back to the second view point in this village and then go around it to find the path leading down to another/other part of the village. Go around the path until you find a path leading up, not the winding path leading up to some buildings. Follow the path to Damascus. If you try to go anywhere else you will not be able to go. When you reach the village with the fourth view point, just go around the back to avoid the many men in the road and get up there. Keep heading north to the next village with the next tower. This area is more like an enemy camp, so just stay away from the guards. Go through the camp and on your way to Damascus, see, the view points were easy. ======== Damascus ======== Status: Climb a view point, 0/6 investigations *NOTE: The best way to get around is by the rooftops. If you do get spotted and are being chased, get up to the roofs and find a garden to hide in.* *NOTE: Now that combat is a factor, I will remind you how to do the quick kill just in case someone doesn't quite have it down. You will attack, press attack as the blade hits, and then do it one more time and that should do the kill animation. Just stay with it for two hits and then the animation should go, and it's well worth it every time.* Make your way down the path to the city. Near the gate you will get a message about saving a citizen. Get off your horse, walk over there, and lock-on to a guard. Start fighting and then lock-onto the citizen you just saved. Then you will be showed some scholars walking. Blend with them to walk into the city. Just go over to them and press blend, no need to hold, and just wait for the "ride" to get you in, then exit the blend. To the right will be another poor sap in trouble, so do some slashing (remember the quick kill move) and then talk with him. Should be some scholars to hide with after it's over, so blend with them until you're back to green. Now go to the east by the wall until you run into some vigilantes and another poor citizen in trouble. Save her and then you can use the v-men to cover your escape, but probably no one will be chasing you. Your goal is to get to the view point, but if you run into citizens in peril along the way, help them out. Right now, make your way to the view point to the south of the gate, the only one on your map. Once you do you can look to the map to see all there is in the poor district. You should see a pickpocket marker on the map, so go to the narrow market and lock-onto the target from a distance. Follow him down the market path and pick his pocket to complete one investigation. You can now find more citizens in danger if you want. Getting the first view point to the east of the gate will reveal another pickpocket mission. After you do it you can go to the bureau leader with what you've learned. You can do this but I will still list the remaining view points and missions. Status: Return to bureau leader If you go to the nearby view point, the last on the east, you will reveal an eavesdropping mission. Before you do this, you should be able to save yet another citizen nearby (gee, they could have separated these out a bit more). After, lock-on to the guys, sit on the bench, and then press listen. Now start taking the three view points along the south rim of the poor district. The first one to the east, by a gate, will not reveal any missions, but it does have a guy at the top. The next one to the west will have a citizen nearby, and this view point will reveal an eavesdropping mission. Do it to learn of some beams in the courtyard. Go directly south after to get the sixth view point. No rewards for it. Now go a bit north to tackle the view point atop the mosque (I hope that is a mosque because I don't want to offend anyone). I was able to use the windows to get on top of the main building, and from there jump to the tower. Only two more. The one to the southwest should reveal both an interrogation and an eavesdropping mission. Do the interrogation first. When you arrive at the speech-givers platform, walk past the guards and sit on the bench nearby, then lock-on. After he starts walking, get up and follow. Once he's in the dark alley, start punching away. There should also be another citizen in danger to the south. Now for the eavesdropping mission. Go to the open square, sit on a bench, and then listen in. With all the investigations complete, go north and up the building to get to the last view point tower. All that should be left are a few citizens to save. You can just run around the whole map and look for the citizen markers on your onscreen map. Make your way to the southwest of the map to find the bureau. Get on the roof and jump down from the opening. Go talk with the leader inside and explain the situation. Then Animus will fast forward you. *NOTE: If you decided to get all six investigations you will have a better chance at this target.* Status: Assassinate Tamir ( MEM2TAM ) Climb out the way you came and start the rooftop jumping to the northeast. When you get near the target, drop down to the streets and walk into the square, where the game turns into one of those sorta-cutscenes where all you can do is move. Be sure to hit the glitches. Move toward the two men talking and just stand by the crowd looking. Be very aware of the glitches so you can get the full enjoyment out of this cutscene. After that and you get full control back, make sure your hidden blade is on. You can just run up to Tamir and assassinate him, simple as that; if you do get caught, just let them kill you and try again. And remember to gently move through the crowd or your cover may be blown, but dash when you have an open shot. Then you go into an odd cutscene with more glitches that you must use if you want full enjoyment. Okay, so after you're back, run up a wall nearby and get to the roof. Your goal now is to lose the men chasing you and to find a garden when no one sees you. It's not too tough, so just run far, make good jumps, and get in a garden when no one is around. Let things cool down and then come out, but you will probably be spotted again. So just make another dash to a garden. That should be enough, but if you are spotted again just hide in another garden. Just make your way back to the bureau and be sure you are in the green before you drop back inside. Then go meet the leader. Then you fast forward and then it's back to the real world. =========== Talk with the girl yet again if you like, and you can ask quite a few questions with vague answers. Then you can go to the computer nearby and visit Lucy's mailbox. Miss Stillman has nothing much interesting in her email, so exit when done and go to bed. Go follow the doc after you awake for a conversation. Then go lie down on the Animus to get back to the good old days. ++++++++++++++ MEMORY BLOCK 3 ++++++++++++++ ====== Masyaf ====== Status: Go to either Acre or Jerusalem Synchronizing Rank 2 Memory - short blade and counter kill (now stop crying) After speaking with Al Mualim and getting the counter kill back, go down the steps to see that the courtyard at the back is now open. More flags if you are looking too. Then head out the fort to run into another training session. We already discussed the counter kill, but you can practice here in caes you forgot, or never knew how to begin with. Now get to the bottom of the village and out the gates with a horse, and go to the Kingdom area. I call my horse Barthalamule. ======= Kingdom ======= Basically, just pick a city and go, but since I'm calling the shots, let's all listen to me. Head west toward Acre and to the sixth view point. Just go around and climb the tower from the back, then leap of faith like so many times prior. The village below is heavy into guards, so stay away from them as best you can. As you move through the village, remember not to bump into too many people or they will rat you out. Just stroll through and head up the path to Acre to the east. Take the low road when you reach a fork and head south to avoid the guards, but you pretty much have to blend the whole way, or just run past and hide in the first hay stack you see. You should end up at view point seven. Ascend and sync up. Doing the leap of faith from up here is the best way to get over the fence here, because you can't hop over the spikey fence on the ground. You can go south and then west at the next fork, but there are more view points and more flags if you go east. So let's do that. The next view point is to the east. When you get there you notice an increased guard presence than the last view point tower. Go to the shadow of the tower, where you will also find a flag, and ascend from this darker side with less enemies around. If you can manage, blend past the checkpoint (if you can somehow neutralize the guard on the tower). Otherwise, take the longer road east at the back of this village. You should arrive at some ruins, so speed north before anyone spots you. The next view point will be the first one you have to fight for, there is no other way past the guys than to fight, unless you want to run and hide, but that's no fun. Target the view point and then find it with your eyes. Go to the left of it to find a trail leading alond the cliff. There will be four guards, so engage them, but then run around them toward the cliff edge by the tower. From here you will use both the counter kill and the grab and toss. The counter kill works as well as you think, but if you can toss a lot of dudes over the cliff, that is even funner. Trust me, tossing all them is possible, so do it quick before they overwhelm you. After the fight, go claim the tower. From the ruins area, go east toward Jerusalem, but then get off on the route that leads to toward Damascus, but you are just wanting the two view points. The many guards will probably be out to get you, so elude capture as best you can. The first view point poses a new challenge because there are watchtowers with archers that will attack you. Your best move is to climb a tower, kill that archer, and from that side of the tower you can climb. In fact, if you are flag searching, you need to clear out all the towers in this village or you will be running away a lot. From this village closest to Jerusalem, go north to the next view point on the way to Damascus. You'll notice that the trail here is covered in guards, so either blend or dash past and hide to get by. Make your way along the path to the 11th view point, which should leave only the one by Acre. Just go to back of this tower overlooking a river, climb up the ladder, and sync up. Now go all the way southwest to the view point by the exit to Acre. An easy one too. Nearby is a village, but you are free to go to the city now that you have all the view points in Kingdom. In this village is a camp where you can go to town on a bunch of enemies and claim a bunch of flags; 360 owners can get closer to some of the the killing achievements, s