Bayonetta Walkthrough :
This walkthrough for Bayonetta [XBOX 360] has been posted at 17 Mar 2010 by crimsondragonlord and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up crimsondragonlord and share this with your freinds. And most important we have 5 other walkthroughs for Bayonetta, read them all!
Walkthrough - FAQ/Walkthrough
_-_ _,, , , -/ ) _ || || _ ~||_< < \, '\\/\\ /'\\ \\/\\ _-_ =||= =||= < \, || \\ /-|| || ;' || || || || || \\ || || /-|| ,/--|| (( || ||/ || || || || ||/ || || (( || _--_-' \/\\ |/ \\,/ \\ \\ \\,/ \\, \\, \/\\ ( ( -_- ============================== 1...Introduction...(1TI) ============================== Use control+F to navigate. 1. Introduction..........................(1TI) 2. Controls..............................(2CT) 3. Gameplay..............................(3GP) 4. The Guide.............................(4GD) A. Prologue...........................(PLG) B. The Angel's Metropolis.............(AMG) C. Vigrid, City of Deja Vu............(CDG) D. The Burning Ground.................(TBG) E. The Cardinal Virtue of Fortitude...(VFG) F. The Lost Holy Ground...............(LHG) G. The Gates of Paradise..............(GPG) H. The Cardinal Virtue of Temperance..(VTG) I. Route 666..........................(RSG) J. A Remembrance of Time..............(RTG) K. A Sea of Stars.....................(SSG) L. The Cardinal Virtue of Justice.....(VJG) M. Broken Sky.........................(BSG) N. The Cardinal Virtue of Prudence....(VPG) O. Isla Del Sol.......................(ISG) P. A Tower to Truth...................(TTG) Q. Lumen Sage.........................(LSG) R. Epilogue...........................(ELG) 5. Secrets/Unlockables...................(5SU) A. Golden LP/Weapons..................(ULP) B. Broken Witch Hearts................(UWH) C. Broken Moon Pearls.................(UOO) D. Alfheim Portals....................(UAP) E. Witch Tombs........................(UPL) F. Umbran Tears of Blood..............(UTB) G. Files..............................(UFL) H. Other Unlockables..................(UOB) 6. Strategies............................(6SS) A. Weapons............................(SWP) B. Enemies............................(SNM) 7. Closing...............................(7CL) ==================== Introduction ==================== Hello, and welcome to my guide for Bayonetta. The purpose of this guide is to provide a guide for how to complete the main game, as well as tips and general strategies for play. The guide is organized in to seven sections: you're in the introduction, the controls section lists the game’s controls, The Basics section provides tips for general combat and how stuff works, the main guide is the way through the game, the unlockables section details how to get the game's goodies, and the strategies section is about how to use what you've got against the enemies. The introduction and the closing section have contact information as well as some other information about the guide. If you have any questions, you can contact me firstname.lastname@example.org ---------- A Note on Future updates ---------- This guide is now complete through the main game, and has locations for Broken Witch Hearts, Golden LPs, Broken Moon Pearls, and Alfheim portals. It does not have locations for Witch Tombs or the Umbran Tears of Blood, but they should be forthcoming. If any one knows of a decent list for tombs, would be willing to make one, or knows where I can find any information about how many there are it would be greatly appreciated. The same goes for Antonio's Notes, as I did not record where they were the first time through the game and they disappear in subsequent plays. ============================== 2...Controls...(2CT) ============================== PS3/360...............Function L.Stick...............Move R.Stick...............Camera X/A...................Jump (Tap twice to double jump) Square/X..............Fire Guns Triangle/Y............Light Attack/main weapon attack Circle/B..............Heavy Attack/secondary weapon attack L1/L.Bumper...........Taunt L2/R.Trigger..........Change Weapon Sets R1/R.Bumper...........Lock On/Various R2/R.Trigger..........Dodge Start.................Pause Select/Back...........Inventory ============================== 3...Gameplay...(3GP) ============================== This section details the basics of gameplay: combat, exploration, collectables, and all the other fun stuff that makes up the game. If you don't know how to do something or want more information, then this is the place to come to. ---------- A. Combat ---------- The Combat in Bayonetta is quite deep, and there are numerous components that make up the basic aspects of it. I. Combos Your two main attack buttons are Y/Triangle and B/Circle, which perform light and heavy attacks respectively. The basic idea behind the combat in Bayonetta is that you want to trap enemies in combos-chains of hits they can't escape from-in order to deal as much damage as possible while avoiding damage yourself. II. Weapons While the above does say light and heavy attacks, that's a bit of a misnomer. Bayonetta can equip one weapon in her hands and one on her feet. The light attack button is what controls the weapon in your hands, while the one on your feet is controlled with the heavy attack button. They do generally sync up as light and heavy attacks, but each weapon has it's own moves depending on where you equip it. III. Equipping Weapons are equipped on the Inventory screen. You can have two sets of weapons equipped at once, and they are changed on the fly using the L button. IV. Handguns You can use your handguns by pressing X/square. Guns don't do that much damage, but they can keep a combo going when you're not close enough yourself and they are useful against a few enemies. You can perform a Bullet Climax by rotating the control stick and hammering the light/heavy attack buttons, which will allow you to aim your guns in third person. V. Witch Time Bayonetta doesn't block attacks, she dodges them. A Dodge is initiated with the right trigger, during which Bayonetta is invincible. One of the most useful abilities in the game is called “Witch Time”. Witch Time triggers when you dodge attack right at the last moment, and freezes time for a brief period during which you can hit enemies. This is one of the most useful tools for beating tough enemies, so be sure to get it down. VI. Torture Attacks Torture attacks are special moves that can only be performed when you have enough magic. They work sort of like finishing moves: they will summon a torture device and you will be given a button prompt, perform it to deal massive damage to whatever enemy you're currently facing. Torture attacks are best saved for enemies with a lot of health, since they can be performed on anything it's best to use them on high health targets to get more bang for your buck. VII. Enemy Weapons Enemies will occasionally drop their weapons when killed by Torture Attacks. Enemy weapons are generally much slower than whatever you're currently using, and they break after only a few hits. They make up for this by being VERY powerful, killing most enemies in just a few hits. Use them whenever you can, but be warned that they might not be too effective against faster enemies. IX. Wicked Weave Wicked Weave attacks use Bayonetta's hair as a weapon, and are very powerful. They're mostly used as finishers to combos and other powerful moves, and some have special guard breaking properties or deal extra damage. They're very useful moves, so learn a few and use them whenever you can. X. Infernal Demons Only used in certain situations, these are Torture attacks on a massive scale that are only available during boss battles and other major encounters. ---------- B. Non-combat ---------- There are plenty of non-combat elements in Bayonetta that you need to learn as well. I. Gates of Hell The Gates of Hell is a bar/shop run by Rodin. Available in most levels in the game through red portals, Rodin's shop stocks numerous different items of interest. II. Weapons You can buy weapons from Rodin after you've made their counterparts in the main game, which allows you to equip copies of the same weapon in multiple weapon sets. To gain a weapon for the first time you need to bring gold LPs to Rodin, where he will make one for free before putting it on sale. III. Items There are plenty of items in the game that allow you to do various things, from healing yourself or stat boosts to damaging enemies. Rodin sells all manner of weapons in his shop for you to purchase from him, though you can only have so many of each item at a time. While items are cheap, keep in mind that using them will penalize your score in the game's levels. Rodin also sells Soul Pearls and Witch Hearts, which increase your magic and vitality respectively. All of the items in Rodin's shop can also be found in the games levels. IV. Accessories Equipped like items, accessories can bestow passive abilities or active ones depending on the item in question. You can equip two at once, read them for a description of what they do. They might be a tad expensive at first, but they're more then worth it. V. Moves Rodin sells new techniques throughout the game that can;t be found or gotten in any other way. While some of them are more flash then useful (Breakdancing), they can all be worthwhile additions to your arsenal. VI. Treasures Very special items that have specific unlock conditions. You won't see many of these your first time around through the game. VII. Conjuring Accessed through the inventory screen, conjuring allows you to make items with ingredients you find in the field by defeating enemies. The system provides you with directions on how to make each one, so it's fairly self explanatory. VIII. Files Also accessed from the inventory screen, files collect all of the relevant data in the game in one easy to find place. You can find information on moves, collectibles, demons you command, angels you fight, and the world in which you live. IX. Aflheim A special area of paradise accessed by portals throughout the game's various levels, Aflheim will provide you with timed challenges with handicaps in which you must defeat hordes of angels. These fights are often quite difficult, but the rewards can also be grand. You can find the portals hidden in out of the way places all over the world. X. Angel Attack A Game played at the conclusion of each level. It's a shooting gallery, and you get points for each angel you shoot. Different things give different points, and while you might not be that great at first you'll soon adapt and be scoring a lot. You can either exchange your points for items at the end of the game or convert them to halos to spend in Rodin's shop. ============================== 4...The Guide...(4GD) ============================== This guide was written while playing normal mode, so some strategies might not apply to different difficulties. This guide is also written without any specific weapon in mind for certain tasks, a different people are going to end up with different weapons in the game. (Locations can be found on the boards or in other guides, coming soon to this one!) =============== A. Prologue...(PLG) =============== The first part of the level is just a tutorial for basic attacks and moves. There really isn't anything to do here other then read the tutorial bubbles and kill all the enemies. This chapter is a prologue, and is considerably easier then the rest of the game. Get used to the controls and Bayonetta's moves. After the scene where Enzo get's dragged off, follow him down and kill the remaining enemies to complete the Verse. The goal of the second verse is to perform three torture attacks, initiated by building the magic gauge and getting an enemy down to low enough health. Once low enough, it's an instant kill. Press the prompted buttons to perform the kill, after three the verse (and level) are over. =============== B. The Angel's Metropolis...(AMG) =============== Begin the level by heading down the train platform. Head through the security gate and turn right to find a mysterious wall. Attack it to demolish it, and then jump down into the gap in the floor below you. At the bottom, bash open the chest to find a key. Jump back up to the top and kill the angels that spawn, then jump across the gap and open the door. Kill the enemies in the next area with wicked weave attacks as per the tutorial, which repairs the statue. To cross the water, move near the statues and raise then with the prompt. Dodge the attack from above to activate Witch time, which allows you to run across the water. On the other side of the water, break the stone to create a platform you can ride up. At the top, move through a few hallways until you meet Rodin. He will open up shop, stop in and check it out if you want. You don't have a lot of money yet, but a few of the moves are pretty cheap. After you're done, head down into the courtyard for a fight. Inside the courtyard there are a few angels, along with a new enemy called Applaud. This is also the first instance in which you can use enemy weapons, which replace your kicks and punches for now. Applauds are beefier versions of regular angels, with the added ability of attacking you from long range with their trumpet-like weapons. After killing the first wave of enemies, a larger enemy will spawn. These guys are like minibosses. Avoid attacking them from the front and focus on their backs, particularly the glowing stone portion. Don't attack them for too long or you'll get by a nasty grab attack that'll interrupt your combo. After they're all dead, continue forward to the church. A few enemies will ambush you inside, but they should be cake. Exit the Church and you'll have a hallucination, where you fight a boss: Big Dragon Thing ---------- This boss is fought mostly with your guns at long range. Run down to the larger section of bridge where the other witches are and begin shooting at the large beast. It has four different attacks: It will bite at you with either one of its heads, blast fire at you with each head in turn, sweep its neck along the platform, or go for its final fire blast attack. The first three moves are all easy to avoid: simply side step the fireballs and jump over the bites/neck attack. Its final attack is to trap you in the middle of the area with both heads and blast fire at you with the third. When you see it getting ready (it will raise both heads) get to one side of the platform and it will miss you completely. Rinse and repeat until it retreats and you go back to normal. Once normal again, head down to the platform for yet another boss. Beloved ---------- This guy will break off the area you're standing on. Avoid his few few swings by jumping above the platform. After he begins to smash it into the wall, start attacking his hand. He will soon throw the piece of rubble to another area. From here, head down the stairs to get him o show up again,. Retreat to the main platform, which he will break off chunks of around you. His only attack from now on is to wildly flail at you. The easiest way to down him now is use witch time from his strikes, they're surprisingly predictable. Alternately, just shoot him from a safe distance. Once he's had enough, finish him off with a climax attack to end the chapter. =============== C. Vigrid, City of Deja Vu...(CDG) =============== This chapter starts out with a flashback boss fight. Jeanne ---------- Is fast, and has very similar moves to you. You need to be careful during this fight, as she is the first enemy you can't just go all out on and expect to win. Take things slow and avoid her attacks with dodges and then counter attack with your own. During this fight you'll gain the ability to walk on walls. Try to always keep on the same plane as Jeanne, she has a couple of long range attacks that can be vicious. After the fight, climb the wall to fight a small wave of enemies along with a new foe. Afterwords, continue along the building until you can drop down on the other side of the gap from where you started. In the next alley, activate the two statues like before for Witch Time. Quickly run to the end of the alley and break the door down and run through to the next area. Head to the ground level for a cutscene, and then an extended battle. This fight is all against enemies you've fought before, so you shouldn't have any trouble. Afterwords, head through the newly opened door to the next area. In here you'll fight some new enemies, Enchants. Enchants are fast, but they only attack when they're on fire. Watch for when they are and avoid them, otherwise just go all out. In the next area after those enchants there is another group of them, this time followed by the Beloved that you didn't kill in the last fight. When the Beloved gets down in health he'll summon another one. You need to fight conservatively here and make heavy use of witch time, these guys do a ton of damage. Head to the next area, which contains a store if you want to buy something. Head down the steps to the right and take out the couple of enemies, which will repair the statue near the store. Press the button to raise the statue, but don't activate the lightning yet. Head down the stairs and activate it when the time is almost up, then smash the bridge in Witch Time and cross to the other side before your time gives out. Head down the path and enter the church at the end for a boss fight Big Dragon Thing, Redux ---------- This guy is back again, only in the present! He fights using most of the same attacks as before, only this time you have less room to move around and only one head to damage. The best way to damage him is too simply dodge his fireball attack (he telegraphs it a lot) and then smack him for damage. About 2/3 through the fight the other head will show up, but you don't need to attack it. Just avoid the attacks and continue attacking the red head. Afterwords there is a cutscene with a button press, so don't set the controller down yet. =============== D. The Burning Ground...(TBG) =============== Hmmm, perhaps pissing him off wasn't the best idea in the world? Anyway, this level is all about the combat. Head forward to spawn a few burning angels. They'll damage you if you hit them normally, so you need to use Witch time to avoid their hits and damage them. During the fight you'll want to avoid the lava on the ground as well, that'll damage you too. This level's first section is a repeat of the last, so follow the same path out of here that you did last time... ...to find that it's now a river of lava. Ignore the enemies here and jump over/go under them. Jump to the next area at the far end to encounter a new enemy, a Fairness. These guys are pretty brutal. They have fast attacks and can hit you from long range and short range. Watch out for their fireball and charge attacks specifically. The best way to take them out is to get in close and not let up: they have a wide turning radius, and if you stay next to them most of their attacks can't hit you. Head to the next area to see the door you couldn't enter before get blown open. Use the statues/Witch Time again to cross over the lava spout, on the other side you'll have to deal with another lava wave. This time you use wall walk though. Continue along the buildings, using the wreckage to cross to the other side when needed. At the end another wave will start coming, which is your clue to climb the tower at the far end. It will fall, and you'll need to hit a button prompt to avoid death. Once on the other side, you'll come to an open area and need to fight two Fairness. Take them out, carefully, and then be prepared for another button prompt. On the other side, take out the burning angels and then make your way through the cave to the other side. You come out in a much larger cage with a sop nearby, so head over if you need to. Hug the right wall and try to cross the long bridge to see it get destroyed. Head inside the nearby portal and use the statues/witch time to get up to the top of the platforms. Pull the lever, then head back to the entrance with the hourglass. Use the hourglass in the cave to restore the bridge. Cross the bridge quickly, it's just going to get destroyed again. The next bridge will begin collapsing as you cross it. Jump to each subsequent section, and be prepared for a button prompt at the end. After landing, cross the lava while avoiding the lava spouts, then climb the cliff and head right. Using wall walk, head up the vertical passage to the top and avoid the boulders. Head along the cliff to the top to complete the level. =============== E. The Cardinal Virtue of Fortitude...(VFG) =============== Fortitudo ---------- We finally know this guy's name. This fight is split up into three main parts. You'll start out on a raised platform above some lava. Here, the boss has three different attacks: fireballs, biting, and tail swiping. All of them are pretty self explanatory. Dodge them and activate witch time to deal damage to the heads, but be careful about falling. Unlike other parts prior to this, you can simply walk off the sides of the small platform if you aren't careful. If you do fall, get back up on to one of the arches immediately. After you've dealt enough damage, he'll fall to the ground and stop the lava from flowing. Jump down to the ground and start wailing on the heads like before. When his first health bar is almost gone (he has three) he'll fly up and spew lava all over the place. This is Bayonetta's cue to go into witch time. You'll need to make your way over to the boss by jumping from rock to rock. Just aim at a rock and hit jump to go there. Once you're close to the boss you'll need to do a series of button presses, which will result in you tearing off one of his heads. You'll then need to take out the second head in pretty much the same fashion, so get to it. If at any time during the fight the arches disappear, you can reconstruct them with the hourglasses in the middle of the arena. After you've torn the second head off, the final phase of the fight begins. You'll jump up to a new arena, the broken remains of the old one floating in the sky. The boss only has a couple of attacks here. He'll charge at you and shoot highly damaging streams of fire at you. Like before, you need to use witch time to damage and kill him. His weak point is the stone on his final head, which takes loads of damage when you hit it. Take him down to end the level. =============== F. The Lost Holy Grounds...(LHG) =============== This is easily the longest level in the game so far, so you might want to stock up on a few healing items before hand if you don't have any. As the level begins, you'll need to head forward along a crumbling pathway. Some enemies will spawn, but you can safely ignore them until you're on safe ground. Once you get to the end of the path, a new enemy will show up. Well, two enemies: Grace and Glory. This duo is probably the most challenging enemy up to this point in the game, they're really fast and hit for a lot of damage. You need to keep track of both of them, as they can and will attack you at the same time or while you're damaging one of them. Make heavy use of witch time to come out on top, focus on killing one before the other to make it easier. After they're dead, head down the newly opened path. This is also a crumbling path with enemies: you can either kill them quickly or ignore them altogether to get through the area. On the other side there's a scene (how the hell did he even get here?), and then a new enemy is introduced: Fearless. Fearless fight a lot like the fairness, only with lightning. Fight them the same way. Afterwords, jump across yet another crumbling path to get to a platform with a switch. Activate the stone, which will allow you to wall walk to a nearby portal. This portal will fling you to the opposite cliff, where you'll encounter another Grace and Glory duo. The extra cover and space should make the fight easier this time. After them you'll fight a new enemy, Harmony. These things fly around, and they have great speed and hard hitting attacks. However, they can barely take any damage at all. Once you hit one and get it in a combo it should die fast. After the fight, head up the nearby stairs (avoid the wind gusts) to find a store. After stocking up, continue up the stairs to the top. Climb the ledges around the door, then jump from the ledge onto the switch near the ground. This will open up the door. Attempt to climb the tower, and you'll be faced with a new enemy: Ardor. Ardor's are really just regular Angels with armor and slightly better weapons, you can take them out in the same way. After the two are dead, move up the tower with wall walk. You'll need to avoid some stones and holes along the way, and about halfway up some Harmonies will spawn. Kill them and continue to the top. Up here you'll need to avoid wind gusts as you wind your way around to the top of the mountain. Part way up the path will start to crumble, and you'll need to jump the gaps. Once making it to the top, you're in for a miniboss. Inspired ---------- You'll face this enemy more then just now, but it's treated as a boss encounter here. Inspired are serpents that fly in the air, and their main (really their only) attack is to slam into you with their tails or bodies. As it circles you, shoot it with your gun. After it takes enough damage it will come crashing down on the platform where you can damage it. It will soon get up though, and you'll need to avoid its attacks. Don't both attacking it here, it will just counter and you'll get hit. It will fly away after a few moments: be prepared to counter attack with a button prompt when it comes back down. If it's not dead the process is simply repeated until it is. After the fight, head inside the nearby tower and go to the shop if you need to. Climb to the top of the tower, where you find another Inspired. Kill this one just like the last one. Break down the gate at the end, and get ready for some quick jumps across falling rocks. Watch the scene afterwords, then get ready for a fight... Jeanne II ---------- Jeanne fights in pretty much the same way she did last time: basically, her moves are the same as yours. Her attacks, thankfully, aren't that damaging. The best way to damage her is to wait for one of her wicked weave attacks and dodge it, which allows you to enter witch time for a little bit longer then normal. Use your most powerful weapon to damage her during this time. You can also hit her at the tail end of her attacks, but avoid longer combos since she can easily break out of them. This fight will change arenas a couple of times, but the strategy remains the same in each. Once you win, the chapter is complete. =============== G. The Gates of Paradise...(GPG) =============== Head forward after the level starts and down the stairs. Break down the gate to fight a few enemies, nothing challenging that you haven't faced down before. If you need room retreat into the courtyard behind you. After they're dead, run over the three switches in the floor in your snazzy new best form to activate them and open the door. Head through the door and into the middle of the next room and try to activate the statue to summon two Inspired. Shoot one out of the sky, and the other one will try and attack you. Counter that with a prompt to ground the second one and kill it with a few more hits, then take out the first one. Activate the repaired statues and jump across the water to the next area. Head through the hall and carefully navigate over the rising spikes, then destroy the rubble blocking the switch at the end. Kill the spawned enemies (but save your magic meter for the next fight) and activate the beast switches. The next room has fight against TWO Grace and Glory duos. This is probably the hardest normal fight in the game so far. Try to keep at the bottom of the stairs and make them come to you so you can't get surrounded. Use witch time to attack and just go for the one that's closest instead of targeting a specific one. Use torture attacks for extra damage if you saved magic from the previous fight. The fight continues out onto the newly opened bridge, with some smaller angels and three large ones. It shouldn't be anything you can't handle. Jump over the gap with beast form and enter the next area. The enemies in this area are just a collection og regular angels, but they're a little tougher then they usually are. Take them out, then move through the door behind the girl to continue. She has her own health bar, but it regenerates and is actually not that much of a concern for you. In the next courtyard there are some enemies, and to take them out you need to use objects in the area since you're no longer in purgatory. There are plenty of lamp posts and trash bins to get the job done. Once completed there, enter the covered area. A Beloved will begin chasing you. You can't kill it right now, only throw objects at it and bash it to slow it's progress. Move through the area as quick as possible, destroying the gates and throwing anything you can at your pursuer. At the end, exit to find a shop and a portal. Move around to the back of the portal to find a gateway to Paradiso. Head inside. Once inside you'll fight a duo of Fairness and Fearless. Keep your distance from them and try to get witch time from their long range attacks, then close and combo them. In the next area you'll fight a Beloved, the same one from before. He's larger and can summon fireballs from the sky, but he also doesn't have the back-grabbing attack his brethren do. After he's dead, Cereza will be captured by an imposter Bayonetta. Transform into panther mode and chase after her down the hall, avoid the lasers as you go. At the end you fight... Bayounotta (lame pun, I know.) ---------- Her first form is basically just you, only a lot weaker. Fight her like you did Jeanne. She's rather easy to lock into a continual combo, which is the fastest way to kill her. Upon depleting her health bar she transforms into a Joy and splits into two parts. Joys are fast, but they don't really have much else going for them. Their attacks are easily avoidable and their only real advantage is that there's often more then one of them to keep track of. Continue the fight as you did before, making sure to watch out for the second one. (And try to get a torture attack here: death by orgasm). Head out the portal when she's dead, then move on to the