BioShock Walkthrough :
This walkthrough for BioShock [XBOX 360] has been posted at 02 Sep 2010 by doc774 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up doc774 and share this with your freinds. And most important we have 11 other walkthroughs for BioShock, read them all!
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Walkthrough - FAQ/Walkthrough[[===========================================================================]] We all make choices, but in the end our choices make us. - Andrew Ryan [[===========================================================================]] BIOSHOCK: ULTIMATE GUIDE FOR THE XBOX 360 By Maxim Arestov (littlemoth@yahoo.com) [[===========================================================================]] Table of Contents [[===========================================================================]] To quickly jump to the section you desire highlight the letters to the right of the section you want, then hold CTRL+F to bring up the Find function and then click Find Next. A. Version History ...................................[RSST] B. Introduction ......................................[INON] C. Bioshock Game Information .........................[BGNI] 1. Controls .......................................[COLS] 2. Weapons ........................................[WENS] 3. Plasmids .......................................[PLDS] 4. Adam ...........................................[MADA] 5. Gene Tonics ....................................[GECS] 6. Character Growth ...............................[CHTH] 7. Rapture ........................................[RUTP] 8. Machines .......................................[MAES] 9. Hacking ........................................[GNIK] 10. Getting Help ..................................[GELP] 11. Status Menu ...................................[STNU] D. Hints, Tips and Notes .............................[HAPS] E. Walkthrough .......................................[WAGH] 1. The Crash Site .................................[TCSE] 2. Welcome to Rapture... Medical Pavilion .........[WRMP] 3. Neptune's Bounty... Smuggler's Hideout .........[NBSH] 4. Arcadia... Farmer's Market .....................[AFMT] 5. Fort Frolic ....................................[FTFC] 6. Hephaestus... Rapture Central Control ..........[HRCC] 7. Olympus Heights... Apollo Square ...............[OHAS] 8. Point Prometheus... Proving Grounds ............[PPPG] 9. Fontaine .......................................[NOFT] F. Achievement Guide .................................[ACDE] 1. Story ..........................................[STOY] 2. Hacking ........................................[KCAH] 3. Researching ....................................[REAS] 4. Inventing ......................................[ITNE] 5. Weapon Upgrades ................................[PARA] 6. Collecting .....................................[TCEL] 7. Tracks .........................................[SKCA] 8. Other ..........................................[ETHO] G. Gene Tonic Locations ..............................[GTLS] 1. Engineering Gene Tonics ........................[EGTS] 2. Combat Gene Tonics .............................[CGTS] 3. Physical Gene Tonics ...........................[PGTS] H. Audio Diary Locations .............................[ADLS] 1. Welcome to Rapture... Medical Pavilion .........[EAEA] 2. Neptune's Bounty... Smuggler's Hideout .........[EOMI] 3. Arcadia... Farmer's Market .....................[RAAT] 4. Fort Frolic ....................................[OOIT] 5. Hephaestus... Rapture Central Control ..........[EPEO] 6. Olympus Heights... Apollo Square ...............[LEPQ] 7. Point Prometheus ...............................[OREU] I. Power to the People Station Locations .............[PPML] 1. Neptune's Bounty ...............................[NNBB] 2. Arcadia... Farmer's Market .....................[FFMM] 3. Fort Frolic ....................................[FFFF] 4. Hephaestus .....................................[HHSS] 5. Olympus Heights... Apollo Square ...............[AASS] 6. Point Prometheus ...............................[PPPP] J. Researching .......................................[GNIH] 1. Creatures ......................................[CRES] 2. Security Systems ...............................[SEMS] K. Inventing .........................................[INNG] 1. Story ..........................................[YROT] 2. Ammo ...........................................[OMMA] 3. Gene Tonics ....................................[ENON] 4. Other ..........................................[RETH] L. Bioshock Quotes ...................................[BKQS] M. Special Thanks ....................................[SLTS] N. Contact Information ...............................[CTIN] O. Copyright Information .............................[NITC] [[===========================================================================]] A. Version History [RSST] [[===========================================================================]] Version 1.00 All the sections are complete but I might improve things and maybe add new sections in later updates. Created: 08/08/2008 [[===========================================================================]] B. Introduction [INON] [[===========================================================================]] This is my first FAQ/Guide/Walkthrough of any kind so I hope all goes well. This is a guide for Bioshock, my most favourite game of all time. This guide is based on the original release of Bioshock for the Xbox 360. It has a total of 50 Achievements with a total of 1000 Gamerpoints. I guess you could also use this guide if you're playing on the PC. This guide does contain !SPOILERS! so if you're looking for a !SPOILER! free guide, this is not the guide for you. You have been warned. I wrote this guide with the intent of presenting my way, to you, of completing the game in one playthrough. When I say "completing", I mean finding all the Audio Diaries, Gene Tonics, Power to the People machines and getting every single Achievement in the game in one playthrough. Check the Walkthrough section to see how this is done. This guide is based on the Hard difficulty but if you don't want to go for the Achievement that finishing the game on Hard offers you can play on an easier difficulty. However, the game would probably feel to easy if you use my methods for Hard on a lower difficulty. This FAQ covers basic Game Information you need to know in order to play the game, provides Hints, Tips and Notes to help you while you're playing the game, provides a complete Walkthrough of how to do everything in the game in one playthrough, provides an Achievement Guide, checklists with locations for all Audio Diaries, Gene Tonics and Power to the People Machine, and contains everything you need to know about Inventing and Researching. I strongly suggest you read all the sections of this guide prior to using the Walkthrough to maximise the effectiveness of this guide. I hope this guide helps you and you enjoy using it as much as I enjoyed writing it and playing Bioshock. [[===========================================================================]] C. Bioshock Game Information [BGNI] [[===========================================================================]] I'm Andrew Ryan and I'm here to ask you a question: Is a man not entitled to the sweat of his own brow? No, says the man in Washington. It belongs to the poor. No, says the man in the Vatican. It belongs to God. No, says the man in Moscow. It belongs to everyone. I rejected those answers. Instead I chose something different. I chose the impossible. I chose... RAPTURE. A city where the artist would not fear the censor. Where the scientist would not be bound by petty morality. Where the great would not be constrained by the small. And with the sweat of your brow, Rapture can become your city as well. [[===========================================================================]] In this section you will find everything you need to know about Bioshock to be able to play it. I strongly suggest reading this section before starting the game unless of course you are familiar with it. [[======== 1. Controls ===============================[COLS]=================]] In order to play the game you need to know how to control your character so here is a brief description of what each Button does. Left Analogue Stick: Use this stick to move around. Click to crouch. Right Analogue Stick: Use this stick to look around. Click to zoom weapon. X Button: Press to reload your weapons/Use EVE Hypo when equipped Plasmid. Y Button: Press to Jump. B Button: Press to use the First Aid Kits you have found. A Button: Press to interact with objects. Hold to replay Audio Diary. D-Pad: Use to change the type of Ammo your weapon is using. Left Button: Press to switch Plasmid, hold to activate Selection Radial. Left Trigger: Pull to use your current Plasmid. Right Button: Press to switch weapon, hold to activate Selection Radial. Right Trigger: Pull to use your current weapon. START: Press to open up the Pause Menu. BACK: Press to open up the Status Menu. [[======== 2. Weapons ================================[WENS]=================]] Like in any other FPS Bioshock has weapons you use to shoot bad guys with. As you advance through the game you will find new and more powerful weapons. To fire your weapon pull the Right Trigger. [[===========================================================================]] Ammo Each weapon has 3 different ammo types: 1 standard type and 2 special types like electrical and explosive. You can find all 3 types lying around Rapture but you can also buy or invent them at different machines like the Ammo Bandito and the U-Invent. Use the D-Pad to change ammo types on your current weapon. [[===========================================================================]] Weapon Switching To cycle through your weapons press the Right Button. If you hold RB the game will pause and a Selection Radial of all the weapons you have will be brought up on screen. Use an Analogue Stick to select the weapon you desire and then release RB. [[===========================================================================]] Weapon Upgrading To upgrade a weapon you have to find and use a Power to the People machine. Each machine can only be used once to upgrade 1 weapon. The machine closes forever once you use it but at least it's free. You can upgrade each weapon twice. [[===========================================================================]] Below is a list of all the different weapons you find in Rapture and the types of ammo they use. You will also find out in which way each weapon can be upgraded with the exception of the Wrench and Research Camera because they can't be upgraded. Wrench: There is nothing better than a simple, reliable Wrench. It's your standard melee Weapon, you get it near the start of the game and carry it to the end. Pistol: This is the second weapon you acquire, very useful at the beginning of the game but becomes practically useless later on in the game. Quite good for headshots. Ammo: Pistol Rounds Armor-piercing Pistol Rounds Antipersonnel Pistol Rounds Upgrades: Pistol Clip Size Increase Pistol Damage Increase Machine Gun: This is the third weapon you collect and is quite useful near the start but just like the Pistol becomes quite useless later on in the game because it's very hard to aim it. However, it's pretty good for firing at long range targets. Ammo: Machine Gun Rounds Antipersonnel Auto Rounds Armor-piercing Auto Rounds Upgrades: Machine Gun Damage Increase Machine Gun Kickback Reduction Shotgun: This is the fourth weapon you find and one of my favourite. Deadly at close range but useless at middle and long range. Sometimes it's hard to actually hit a target with it though and it becomes considerably less powerful later on in the game. Ammo: 00 Buck Electric Buck Exploding Buck Upgrades: Shotgun Rate of Fire Increase Shotgun Damage Increase Grenade Launcher: This is the fifth weapon you get in the game. Very, very powerful and useful, especially against Big Daddies. It looses it's effectiveness against Splicers later on in the game though. Ammo: Frag Grenades Proximity Mines Heat-seeking RPGs Upgrades: Grenade Launcher Damage Increase Grenade Launcher Damage Immunity Research Camera: It's not really a weapon but you use it like one. You use it to snap pictures of enemies and Security Systems to research them. Ammo: Film Chemical Thrower: This is the sixth actual weapon you find and is extremely powerful. You should use it all the time and it remains powerful throughout the game. Extremely useful against Big Daddies. Ammo: Napalm Liquid Nitrogen Electric Gel Upgrades: Chemical Thrower Consumption Rate Decrease Chemical Thrower Range Increase Crossbow: This is the eight weapon you get and also the last. It's deadly in the right hands. It's hard to hit moving targets with it but if you do it's pretty much always a one hit kill. Later on in the game it looses a bit of power but maintains it if you are a good shot and aim for the head it's still a one hit kill weapon. Ammo: Steel Bolts Incendiary Bolts Trap Bolts Upgrades: Crossbow Breakage Chance Decrease Crossbow Damage Increase [[======== 3. Plasmids ===============================[PLDS]=================]] Unlike in other FPS games as you advance through Rapture you will find, be awarded and buy Plasmids with ADAM from Gatherer's Garden machines. Plasmids are like powers in an RPG like fire, ice etc. To use a Plasmid pull the Left Trigger. [[===========================================================================]] EVE You need EVE to use your Plasmids, without EVE your Plasmids are useless. To refill you EVE you need EVE Hypos. You use them a lot like First Aid Kits. You acquire EVE Hypos by searching around Rapture and buying them from Vending Machines. Some types of Food and Drink will also restore your EVE a little. [[===========================================================================]] Plasmid Switching To cycle through your Plasmids press the Left Button. If you hold LB the game will pause and a Selection Radial of all the Plasmids you have will be brought up on screen. Use an Analogue Stick to select the Plasmid you desire and then release LB. You can only have six Plasmids equipped at a time. [[===========================================================================]] Plasmid Slots When you start the game you have 2 free Plasmid Slots into which you equip Plasmids. To be able to carry more Plasmids you need more Plasmid Slots which you get by purchasing them with ADAM at Gatherer's Garden machines. [[===========================================================================]] Below is a list of all the different Plasmids you can find and buy with ADAM from Gatherer's Garden machines in Rapture. Electro Bolt: This is the first Plasmid you find, you are forced to get it to proceed through the story. It's also the best and most useful Plasmid. Later on you can buy 2, more powerful versions of this Plasmid. Electro Bolt shocks enemies with electricity temporarily stunning them and damages enemies while they are standing in water. Rating: 10/10 Incinerate: This is the second Plasmid you find, you are forced to get it to proceed through the story. Quite useful in my opinion. Later on you can buy 2, more powerful versions of this Plasmid. Incinerate puts your enemies on fire burning them. You can also light puddles of oil with it to increase it's effectiveness. Rating: 8/10 Telekinesis: This is the third Plasmid you find, you are forced to get it to proceed through the story. Useful if you make a habit of using it. There is only 1 version of this Plasmid. Telekinesis pulls objects towards you which you can then choose to drop or fire somewhere or at someone. Rating: 9/10 Security Bullseye: You get this Plasmid for free. I found it completely useless. There is only 1 version of this Plasmid. Throw it at an enemy and if a nearby Security Camera spots the enemy Security Bots will appear and shoot that enemy. Rating: 3/10 Enrage: You get this Plasmid by buying it with ADAM at a Gatherer's Garden machine. I think this Plasmid can be quite useful if you make a habit of using it. There is only 1 version of this Plasmid. Throw it at an enemy and the enemy will attack other enemies. If there are no other enemies around the enemy you fired the Plasmid at, the enemy will just attack you. Rating: 5/10 Hypnotise Big Daddy: You get this Plasmid as a reward from Tenenbaum for saving Little Sisters. Rarely does the opportunity arise for you to use this Plasmid in an effective fashion. There is only 1, more powerful version of this Plasmid you get buy continuing to save Little Sisters for Tenenbaum which increases the duration of the Plasmid's effect. Rating: 6/10 Target Dummy: You get this Plasmid by buying it with ADAM at a Gatherer's Garden machine. I don't even bother using this Plasmid. There is only 1 version of this Plasmid. You set a decoy of yourself and enemies attack it until they see you. Good for sneaking past enemies. Rating: 2/10 Insect Swarm: You get this Plasmid by buying it with ADAM at a Gatherer's Garden machine. This is the most useless Plasmid in my opinion. Later on you can buy 2, more powerful versions of this Plasmid. All it does is momentarily distract enemies that you fire the Killer Hornets at while dealing minimum damage. Rating: 1/10 Winter Blast: You get this Plasmid by buying it with ADAM at a Gatherer's Garden machine. This is quite a useful Plasmid, the only problem is that the Chemical Thrower can do the exact same thing rendering this Plasmid useless. Later on you can buy 2, more powerful versions of this Plasmid. When you fire it at an enemy it freezes them momentarily letting you destroy them. Rating: 7/10 Cyclone: You get this Plasmid by buying it with ADAM at a Gatherer's Garden machine. This Plasmid would have been more useful if it caused more damage and was easier to use. Later on you can buy 1, more powerful version of this Plasmid. You set it on the ground as a trap and when an enemy steps on it, they get shot up into the air by a cyclone and sometimes hit the ceiling and then the floor. Ouch. Rating: 4/10 [[======== 4. Adam ===================================[MADA]=================]] As Andrew Ryan stated, Rapture is a place where scientists were not bound by petty morality, so it was natural that scientific breakthroughs would be made. The canopy of those breakthroughs was ADAM. ADAM is created by a kind of sea slug when it attaches itself to a living organism, the sea slug creates new cells healing the organism. These new cells allow the organism to apply other genetic modifications that form a new cell structure. This way people could change their appearance as well as heal themselves. These genetic modifications where later created for aggressive purposes and where in the form of Plasmids and Gene Tonics. [[======== 5. Gene Tonics ============================[GECS]=================]] There are many Gene Tonics for you to choose from. There are 3 kinds of them: Physical Gene Tonics, Engineering Gene Tonics and Combat Gene Tonics. [[===========================================================================]] Combat Gene Tonics Combat Gene Tonics improve your strength, reflexes and generally your combat skills. These Gene Tonics can boost the power you swing your Wrench with and improve how effective you are with elemental attacks like electricity, ice, fire etc. Good examples of Combat Gene Tonics are Wrench Lurker and Human Inferno. [[===========================================================================]] Physical Gene Tonics Physical Gene Tonics improve your natural abilities like speed to super human levels. These Gene Tonics can enhance your tolerance of alcohol and boost your resistance to certain types of damage. Good examples of Physical Gene Tonics are Sport Boost and Natural Camouflage. [[===========================================================================]] Engineering Gene Tonics Engineering Gene Tonics improve your intelligence and handiness. These Gene Tonics can boost your hacking skills and let you bypass Rapture's Security Systems. Good examples of Engineering Gene Tonics are Safecracker and Security Expert. [[======== 6. Character Growth =======================[CHTH]=================]] ADAM and the Little Sisters In order to be able to "splice" continually new Gene Tonics and Plasmids into your genetic makeup you need ADAM, the lifeblood of the great city of Rapture. To survive in Rapture you need as many Plasmids and Gene Tonics in your genetic system as possible, but you need ADAM in order to do so and it can only be found in the bodies of the Little Sisters now. The Little Sisters carry big syringes which they use to drain blood from corpses which they than drink to recycle the ADAM while the Big Daddies watch over them. The only way you're getting to a Little Sister and all that tasty ADAM is if you kill the Big Daddy protecting her. If you manage to defeat the Big Daddy you get to choose how to deal with the Little Sister. You can either Rescue or Harvest a Little Sister. By rescuing a Little Sister you eliminate the parasite inside of her turning her back into a normal girl. You also get some ADAM by doing this. If you choose the alternative: harvesting the Little Sister, you will remove the parasite from the girls body and ingest it killing the little girl in the process. You get double the ADAM though. It's a hard choice you will have to make. If you do not collect ADAM from the Little Sisters the game will become extremely difficult later on. However, you can always go back to a previous level and do so. When you acquire some ADAM you can spend it at a Gatherer's Garden machine for new Plasmids, Gene Tonics and Health and EVE upgrades. [[===========================================================================]] Researching Rapture's Inhabitants The police force of Rapture used special Research Cameras to find out what genetic enhancements the inhabitants of Rapture had spliced. You will come across such a camera while you explore Rapture which you can use to research the inhabitants of Rapture. You take pictures of enemies and Security Systems and when the Research Camera learns something about an enemy or Security System you get new rewards like Gene Tonics and damage bonuses. The Research Camera is a very valuable resource that will help you survive in the city of Rapture. [[======== 7. Rapture ================================[RUTP]=================]] Population of Rapture The remaining citizens of Rapture have been transformed into horrid monsters by genetic modification. There is hardly anything human left in them and they barely remember their former lives. Below is a list of all the different enemies you will encounter while you explore Rapture. They are divided into 2 categories: Splicers and Little Sisters and Big Daddies. [[---------------------------------------------------------------------------]] Splicers They are the former citizens of Rapture, they have gone crazy from excessive use of Plasmids and Gene Tonics and have turned into aggressive and grotesque creatures. They dislike anybody they don't know and will attack you on sight. Below is a list of the 5 different variations of Splicers you come across. The order I mention in which you find the Splicers is according to my Walkthrough. Thuggish Splicer: This is the first kind of Splicer you come across and is also the most weak and common kind. These Splicers use melee weapons exclusively. You will encounter different kinds of this Splicer later on in the game like electric ones. Leadhead Splicer: This is the second kind of Splicer you come across and is quite weak at the start of the game but becomes the most powerful and hard to kill later on in the game. They use Pistols at the start of the game and use Machine Guns later on in the game. You will encounter different kinds of this Splicer later on in the game like electric ones. Nitro Splicer: This is the third Splicer you come across and is always rather hard to kill. They throw Frag Grenades and Molotov Cocktails at you. Also if you get close enough to them they will throw a Smoke Grenade to the floor and try to run away far enough in order to start throwing grenades at you again. Spider Splicer: This is the fourth kind of Splicer you come across and are difficult to kill because of their constant acrobatics and wall crawling. On the ground they jump at you in an attempt to slice you with their hooks. And while they are crawling on the ceiling they throw their hooks at you. Houdini Splicer: This is the last kind of Splicer you come across and are hard to kill because they constantly teleport (which makes me think: what ever happened to that teleportation Plasmid demonstrated in that Bioshock demo) and throw fire balls at you. Later on in the game you might come across an ice kind of Houdini Splicer that fires ice balls at you. [[---------------------------------------------------------------------------]] Little Sisters and Big Daddies In addition to the Spliced-up citizens mentioned above there are little girls that wonder the sinking halls of Rapture. These little girls are called Little Sisters and carry large needles. The Little Sisters are constantly followed by their protectors, the Big Daddies. These diving suit-wearing creatures protect the Little Sisters. If you want the ADAM the Little Sisters have, you need to kill their Big Daddy protector in order to get to the Little Sisters which is a challenging prospect. There are 2 types of Big Daddy: The Bouncer and the Rosie. Bouncer Big Daddy: This guy does not have any long range weapons but he will stomp the ground and you will get kind of shell-shocked and move really slowly. Then he will try to hit you by charging at you. Will melee you if you get close. Rosie Big Daddy: This guy shoots at you with his Rivet Gun and throws Proximity Mines to get you from out of cover. Will melee you if you get close. In addition to the regular Big Daddies, later on in the game you will face Elite versions of the Big Daddies. They are tougher to kill and deal more damage. Cosmetically they are a little different from the regular Big Daddies in that their diving suit is a little different and some parts of it are coloured a deep red and white. [[===========================================================================]] Exploration If you want to survive in the city of Rapture you need to search in all sorts of storage containers and corpses for the resources you need to do so. [[---------------------------------------------------------------------------]] Items Some of the most important items you need to survive are EVE Hypos and First Aid Kits. You can find these items lying around in Rapture but you can also buy these and other important items like ammo with the money you find around the city. Below is a list of 3 such items which can be found as well as bought. First Aid Kit: Partially restores your Health. Eve Hypo: Completely restores your EVE. Automatic Hack Tool: Instantly hacks any hack able machine. Single use. [[---------------------------------------------------------------------------]] Audio Diaries You can find these all over Rapture. These are audio messages recorded by the citizens of Rapture for themselves and others. You will have to find some of these in order to advance through the story. Most of these Audio Diaries however, tell back story of the different characters of Rapture as well as hint at story elements and secrets. Very interesting. [[===========================================================================]] Security There is a number of Security Systems in Rapture. [[---------------------------------------------------------------------------]] Automated Turrets These Automated Turrets are stationed throughout Rapture and are hostile to intruders. However, you can hack these Turrets and they will become friendly and shoot at your enemies. Before trying to hack them though you have to temporarily disable them. Many Gene Tonics and Plasmids have been created in order to bypass the Security Systems of Rapture. [[---------------------------------------------------------------------------]] Security Cameras These Security Cameras are placed throughout Rapture. Like the Automated Turrets, Security Cameras are constantly looking for intruders. If a Security Camera sees you, you will hear a warning sound that alerts you of that fact. If you stay in it's sight long enough it will identify you and send Security Bots continually after you until the alarm timer runs out. [[======== 8. Machines ===============================[MAES]=================]] There are many machines you can find in Rapture that provide resources and services that you need to survive. [[===========================================================================]] Vending Machine Vending Machines provide First Aid Kits, EVE Hypos, Film, basic Ammo and other valuable resources you need to survive in Rapture. You can also hack the Vending Machines to get lower prices on the items and in some instances unlock things so you can buy them. [[===========================================================================]] Ammo Bandito These Vending Machines only provide Ammo. [[===========================================================================]] U-Invent You find all sorts of different junk around Rapture and U-Invent machines let you make new items out of it. You can create a few Gene Tonics at these machines as well as Ammo and Automatic Hack Tools. Some of the Gene Tonics you can only acquire from these machines. [[===========================================================================]] Gatherer's Garden You can buy new Gene Tonics and Plasmids as well as Health and EVE upgrades from these machines using ADAM. You can also buy more Gene Tonic and Plasmid slots to be able to equip more Plasmids and Gene Tonics. [[===========================================================================]] Gene Bank These machines store all of your unequipped Plasmids and Gene Tonics. You also use these machines to switch the Plasmids and Gene Tonics you have equipped. [[===========================================================================]] Health Station You use these stations to restore your Health completely, but it costs you money. You can also hack these stations and if an enemy tries to use it its Health will be damaged, plus you get a discount. If you destroy these machines they will drop a couple of First Aid Kits and cease to function. [[===========================================================================]] Power to the People Weapon Upgrade Station These machines upgrade your weapons. Each machine only gives one upgrade before it closes down permanently, so choose wisely. The good thing is that the upgrades are free. [[===========================================================================]] Bot Shutdown Panel If you trigger an alarm you can use these panels to switch of the security bots for a price. You can then choose to hack the shut-down Security Bots and they will follow you around attacking anything that attacks you. [[===========================================================================]] Vita-Chamber If you get killed you are instantly revived in the Vita-Chamber closest to the location of your death. In each area there are a couple of these. [[======== 9. Hacking ================================[GNIK]=================]] The people of Rapture eventually figured out how to Hack the different machines that populate it. These people figured out how to change the circuit flow of machines to change the state of the machines. You can Hack almost any machine in Rapture from Vending Machines and Safes to Automated Turrets that turn friendly when you do. To Hack a machine approach it and if an X appears on screen it means you can Hack it by pressing the X button. You can then decide if you want to Hack normally, Buyout the machine or use an Automatic Hack Tool. [[===========================================================================]] How Do I Hack? To Hack you need to direct the circuit flow to the exit tile. To do this you need to uncover the tiles and then switch and swap then so that you make one continuous pipe that goes from the Start tile to the Exit tile. Also the circuit flow is constant so you need to hurry up. There are also Alarm tiles that will sound an alarm if you hit them and Overload tiles that will hurt you if the circuit flow hits them. If Hacking becomes to hard for you, you can purchase a variety of new Engineering Gene Tonics with ADAM that will improve your Hacking skills. [[===========================================================================]] Hacking Buyout If you can't be bothered to Hack normally you can Hack machines by paying some money. The cost depends on the difficulty of the Hack. There are also Engineering Gene Tonics that will reduce the price of buying out machines. To use this feature press the X button near a hack able machine to enter the initial Hacking screen and then press the Y button to Buyout. [[===========================================================================]] Automatic Hack Tool If you find, buy or invent an Automatic Hack Tool you can use it on any hack able machine to instantly Hack it with no hassle. To use this feature press the X button near a hack able machine to enter the initial Hacking screen and then press the X button again to use an Automatic Hack Tool. [[======== 10. Getting Help ==========================[GELP]=================]] Rapture is an extremely deep place that's rich with secrets waiting to be found. While playing the game there will be many ways for you to get help. [[===========================================================================]] Hints Open up the Status Menu by pressing the BACK button and then hit the Y button to get Hints on your current objective. Depending on how far you have progressed on your current goal the Hints will change to accommodate that. A simpler and quicker way of accessing the Hints is by holding right on the D-Pad. [[===========================================================================]] Adaptive Training Bioshock is a feature filled game and you can easily forget about some of them. This system will remind you of features you may be forgetting because you're not using them. This can become quite annoying at times so if it irritates you, you can turn it of in the Options Menu that you access by pressing the START button. [[===========================================================================]] What Is This? While Playing Bioshock if you come across an item that you would like to find out more about, approach it and a small "What Is This" message will appear on screen. Then hold the BACK button and you will receive information about that item. If you want to access this information again in the future press the BACK button which will open up Status Menu, then press left on the D-Pad until you reach the Help slide. [[======== 11. Status Menu ===========================[STNU]=================]] To open up the Status Menu press the BACK button. There are a few slides in Status Menu which can be switched by using the D-Pad or LB and RB. Below is an explanation of each one of these 4 slides. [[===========================================================================]] Map This is the default slide you see when you bring up the Status Menu. It shows the map of the current level you are on, your position, objectives and the different machines in the level. If you want to see a larger version of the map press the A button to zoom out of your current position. If you want a hint on your current objective press the Y button. [[===========================================================================]] Goals In this slide you can see all your current objectives. If there are multiple objectives for you to complete, you can select the one you want to be active by selecting with the D-Pad or Left Analogue Stick and then pressing the A button to confirm your decision. If an objective can't be activated it means that you can't start it yet. [[===========================================================================]] Messages In this slide you can listen to all the Audio Diaries you have found and Radio messages you have received. [[===========================================================================]] Help In this slide you can see helpful information about many items, enemies and features of the game. [[===========================================================================]] D. Hints, Tips and Notes [HAPS] [[===========================================================================]] Below are a few useful Hints, Tips and Notes that you should follow as you play through Bioshock [[===========================================================================]] 1. The code to the room in Twilight Fields in the Medical Pavilion is 0451. 2. The code to the gate where Timmy H. was tortured in Neptune's Bounty is 5380. 3. The code to room "7" in the Fighting McDonagh in Neptune's Bounty is 7533. 4. The code to Langford's Wall Safe in Langford's Office in Arcadia is 9457. 5. The code to the locked room in the Market in the Farmer's Market is 0512. 6. The code to Kyburz's Office in the Lower Workshops in Hephaestus is 0126. 7. The code to the locked room in Robertson's Tabaccoria in Fort Frolic is 7774. 8. The code to the Elevator in Mercury Suites in Olympus Heights is 5744. 9. The code to the room in Failsafe Armored Escorts in Point Prometheus is 1921. 10. When researching enemies zap them with the Electro Bolt first, then take pictures of them. 11. Whenever you trigger an alarm and Security Bots come after you make sure you research them. 12. Make sure that you always have a lot of Film for your Research Camera. 13. You can't take pictures of friendly Security Systems. 14. Save often, Rapture is a dangerous and unpredictable place. 15. Hack everything you can for the first 2 levels to get the Skilled Hacker Achievement quickly. 16. Don't horde your cash, use it at Vending Machines to buy resources like EVE Hypos that you're running out of. 17. Save your Automatic Hack Tools for Safes because they are the hardest things to hack. 18. Always search enemy corpses after you kill them. 19. Whenever you enter a new room or area always scour every corner and little nook and cranny for items. 20. Aim for the head, you will do more damage. 21. Don't break the glass outside of stores in Fort Frolic, you will trigger an alarm. 22. Hack every Safe you come across, they always contain valuable loot. 23. From Arcadia and on don't forget to search every corpse and container for junk to make items from. 24. When you receive a gift from Tenenbaum in a Teddy Bear a Little Sister delivers it, you can research this Little Sister if you're quick. 25. When you kill a Big Daddy don't wonder away from the Little Sister because she will run away. 26. Don't forget to search Big Daddies after you kill them, they always give you good loot. 27. Do not waste the Electric Gel for the Chemical Thrower, save it for the Big Daddies. 28. Exploding Buck is actually more effective against Big Daddies than Electric Buck but it does not stun them like Electric Buck does. 29. Before advancing to a new level always check that you have dealt with every Little Sister in the level. 30. Before taking a picture of a Big Daddy agitate him by getting close to the Little Sister, he will start warning you off, that's when you should take a picture. You get an Action Shot and more research. 31. To get into the Storage Basement in Fort Frolic you need to go into Sinclair Spirits and use the Switch behind the counter, then go down through the door, use the Power to the People machine and turn around. There will be a Splicer in front of you. You MUST kill it. 32. If you can't seem to find a Steel or Incendiary Bolt after you fire it try using Telekinesis. 33. When you get to Hephaestus try to kill and search as many Splicers as possible because they often have Bee Enzyme on them which you need to invent new Gene Tonics. 34. Try not get hit by an enemy when you are standing next to Big Daddies because you're Static Discharge will hit them too causing them to kill you. [[===========================================================================]] E. Walkthrough [WAGH] [[===========================================================================]] In this section I will guide you through the game. If you follow my instructions you will find all the Power to the People machines, Gene Tonics and Audio Diaries, Save every Little Sister and get all of the Achievements. Additionally I will tell you what to spend your ADAM on, which Gene Tonics to equip and which Plasmids to use. If you follow my instructions on what to buy and when, by the games conclusion you will have made the most of your ADAM and be very powerful indeed. This Walkthrough is based on the Hard difficulty. At the beginning of each level there is the number of Audio Diaries in each level, Power to the People Stations, number of Little Sisters in each level and the locations you find Big Daddies in. If you do not find a Big Daddy at one of the locations just go to another location. If the Big Daddy does not have a Little Sister with him then he is on his way to get one, so just follow him. Also as you find Gene Tonics, Audio Diaries, Power to the People Stations, research enemies and Security Systems and invent items you might want to use the checklists below the Walkthrough section to mark things you have found and done. One more thing, when I point out a new Gene Tonic or Audio Diary even if I do not directly tell you to pick it up, obviously do pick it up. For example if I say: "In the corner here is an Audio Diary." that means that you have to pick it up. So let's begin this amazing game. [[======== 1. The Crash Site ==========================[TCSE]================]] 1960 Mid-Atlantic The game starts with you on a plane, you say that you were born for great things and then the BIOSHOCK logo comes up while you hear the plane go down. Then you're underwater and struggling to surface, once you do you get to actually control the character. Swim straight ahead until more fire spews from the left blocking your way, so turn to the right and you will see the airplane's tail sinking and a black lighthouse. Approach the lighthouse, go up the stairs and enter the huge double doors on your left. The door closes behind you, once the lights switch on look up to see a huge statue of Andrew Ryan and a red banner in front of him, "No Gods Or Kings. Only Man." Sounds like my kind of place. Go down the stairs and you will find a bathysphere, enter it and press A on the Bathysphere Lever to activate it. The bathysphere submerges and you watch a short film in which Andrew Ryan tells you why he decided to build Rapture. Then Rapture is revealed and you flow into the city. Just in case you did not notice when you're entering the city the rings say "All good things of this Earth flow into the city." [[======== 2. Welcome to Rapture... Medical Pavilion =[WRMP]=================]] Audio Diaries: 19 Little Sisters: 2 [[===========================================================================]] You come up out of the water in the bathysphere and witness a guy get murdered by a Spider Splicer. Then the Splicer jumps on top of the bathysphere and cuts it up. Atlas tells you to pick up the Radio, so look to your left and press A on it to pick it up. He then tells you through your new Radio that he will help you get to higher ground. New Goal: Get to higher ground. Step out of the bathysphere and continue up the stairs and then to the left until you see the Splicer again, once it gets attacked by the Security Bot you can jump over the pillar blocking your way by pressing Y. Go up to the rubble in front of you and pick up the Wrench near the tool box. Crouch by clicking the left analogue stick and break the rubble with your Wrench by pulling the right trigger. Dodge the sofa and go up the stairs. Once you come up, there is a Thuggish Splicer waiting for you here. The best advice I can give is to strafe to dodge him as he swings. Don't circle-strafe, that will get you hit, just strafe left or right and then hit him back. Once he's dead press A to search his body for goodies, you will get a First Aid Kit and an EVE Hypo. From now on always search fallen enemies for items. Use the First Aid Kit if you need to buy pressing B, there are also snacks on a table and in the Trash Can if you need them. Go up to the second floor and to the left is a Trash Can with an EVE Hypo. Now pick the Electro Bolt Plasmid from the Gatherer's Garden machine. Watch the cut scene. You now have your first Plasmid : Electro Bolt, it's easily the most useful Plasmid in the game. Zap the broken Door Control with your new Plasmid by pulling the left trigger. Go into the tunnel and the airplane's tail comes crashing into the tunnel, go through the plane and continue along the tunnel and you will reach another room. Now would you kindly turn left and go down some stairs to grab some Potato Chips from the couch and then an EVE Hypo next to a corpse. Search the corpse and go back up the stairs to see a Splicer run by. Atlas tells you to use the 1-2 punch combo: zap them with the Electro Bolt and then hit them with the Wrench, preferably in the head. Once you kill the Thuggish Splicer search him and go down to the other side of the room where you will find another EVE Hypo on a mattress. See how we just gathered all the loot in this room? Make sure you do this in every single new room and area from now on. I will still point out really good loot though. Go to the other hatch now and a Splicer will come out, use the 1-2 punch. Go up the stairs and an elevator will come crashing down with a flaming Splicer, use the 1-2 punch on him too. Make sure you use this tactic all the time from now on as it's very helpful. Go into the elevator room and enter the lift on the left. Atlas tells you that he wants you to help him get to his family in Neptune's Bounty. New Goal: Go to Neptune's Bounty. Turn left, whack the Splicer, and grab the Revolver from the cradle. Congratulations, you found your first fire arm. From now on you should use the 1-2 punch with the Revolver instead of the Wrench, once you zap a Splicer get nice and close to it and shoot it in the head. Enter Kashmir Restaurant and look to the left for a sign that says "Dancing Downstairs" by some stairs. You will see a Splicer knocking on a door, kill him and another Splicer comes out of the door: a Leadhead Splicer, these Splicers are harder to kill because they use guns. Kill her too and enter the kitchen, loot the place and go outside to see 2 Splicers in the water. Atlas tells you to zap enemies in the water. Do so and you will unlock your first Achievement: Toaster in the Tub. To the right of the huge statue holding the globe in the water is your first Audio Diary on a table: [Diane McClintock] New Year's Eve Alone. Press A to pick it up and hold A to listen to it. If you want to listen to it again hold A or press BACK to go to the Status Menu and do it from there. Go back upstairs and into the bathrooms, go into the Dame's one which is on the right, watch the ghost and then pick up the Audio Diary at the end of the bathroom: [Steve Barker] Hole In The Wall. As you exit a Splicer jumps out of a cubicle and attacks you, so be careful. Go into the Gent's bathroom now and into the hole in the wall. Go across the metal support and then down the stairs while Atlas explains what the Little Sisters do. Then watch the Big Daddy "protect" the Little Sister. Break the Lock with your Wrench and continue along until you see 2 Splicers looting a Big Daddy corpse in the water. Zap them and loot the Big Daddy for a lot of cash. Jump down now and head to the right towards an exit, the gate closes and a Turret comes up from behind the gate so step away. Then Splicers attack you, zap them as they jump into the water, also one Splicer comes from |
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