Brutal Legend Walkthrough :
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Walkthrough - FAQ/WalkthroughBrutal Legend Guide/Walkthrough Version 1.0: Just the walkthrough Version 1.1: Added several sections, including shop list, combo list, solo list, and sidequest information. Also made minor edits to the content of the guide and added a certain plot-based poem to the relevant section of the guide. You'll know what I'm referring to if you've gotten that far. Also added advice from readers. Version 1.11: Added Information about unlockable upgrades, revised some solo info, added info to Bound Serpents section and Side Mission section. Updated credits. Version 1.12: Minor Edits to several sections of the guide Version 1.13: Added info from King Forsaker about DLC upgrades, the Bring it on Home solo, and the Steel-Quilled Blade Version 1.14: Added reader strategies to one of the later stage battles, and added my own tactics for the dreaded tree (you know what I'm referring to if you've run into it; I didn't mention the tree because I didn't have a problem with it, but multiple readers asked about it, so I added the info). 1.) Introduction 2.) Basic Controls 3.) Walkthrough 4.) Exploring the World: Landmarks, Collectables, and Side Missions 5.) Shop/Upgrades 6.) Solo List 7.) Combo List 8.) Credits/Contacting the Author _________________________________________________________________________ _________________________________________________________________________ 1.) Introduction Welcome to the world of Brutal Legend. This guide will attempt to help you out through the campaign mode of Brutal Legend. While the guide is written based off of Normal difficulty, my first playthrough of the game was on Brutal difficulty, so most of the strategies should work with a little bit of tinkering. This guide is very much a work in progress, so if you feel like correcting mistakes or sending in additional information, feel free to fire off an email (details at the bottom of this guide). So, without further ado, let's get to the guide. At the moment, this is just a walkthrough, although I will update soon with more. Warning: I will try to avoid spoilers, but some are inevitable given the nature of this guide. If you want to avoid spoilers, I highly recommend not using this guide. At the very least, try to avoid going beyond the section of the guide you are at in the game. Disclaimer: This guide is based off of the 360 version of the game. If you have the PS3 version, feel free to send me corrections of any kind, and I'll put it in the guide and give due credit. _________________________________________________________________________ _________________________________________________________________________ 2.) Basic Controls (Taken from instruction manual) Most of these controls are given during relevant tutorial sections of the game, one notable exception being how to run. On Foot: Left Stick - Move (Click to Run) Right Stick - Camera/Cycle Lock-on Targets (Click to fly) Back button - Map Start button - Pause menu A button - Axe Attack B button - Block X buton - Guitar Attack Y button - Interact/Double Team/Individual Orders Right bumper - Recruit menu (Stage battle only) Left bumper - Place command beacon (Stage battle only) Right trigger - Solo menu Left trigger - Target enemy (lock-on) D pad - Squad Commands Up - Charge Down - Defend Left - Follow Right - Move to command beacon Car: Left Stick - Steer (Click to boost/nitro) Right stick - Camera Back button - Map Start button - Pause menu A button - Fire primary weapon B button - Handbrake X button - Fire secondary weapon Y button - Enter/Exit vehicle Left bumper - Rearview mirror Right Trigger - Accelerate Left Trigger - Brake/Reverse D pad - radio controls Up - Customize Down - Mute Left - Previous Track Right - Next Track Flight (During stage battles only): Left Stick - Move Right Stick - Camera (Click to land/fly) Back button - Map Start button - Pause menu Y button - Individual Orders Right bumper - Recruit menu Left bumper - Place command beacon Right Trigger - Ascend Left Trigger - Descend D pad - Squad Commands Up - Charge Down - Defend Left - Follow Right - Move to command beacon _________________________________________________________________________ _________________________________________________________________________ 3.) Walkthrough _________________________________________________________________________ Chapter 1: Welcome to the Age of Metal _________________________________________________________________________ Start a new game, pick your difficulty, and watch the opening cinematics. You'll get to choose gore and profanity options at points during the cutscene, and once it's done, you'll have control of Eddie. Once you have control, the Druids in the area will approach you and attack. You're defenseless for the moment, so run down one of the staircases (the one away from the Druids might be good), and run to the axe in the center of the room. Hit the Y button, and Eddie will grab the axe, giving you the means to fight back. Use the A button to bring sharp death to the Druids around you, then run back up the stairs and hit the Y button to grab the guitar, Clementine. You now have ranged abilities and a few more combo possibilities, so try them out on the Druids. Once the game tells you how, add the Earthshaker attack to your arsenal. You don't really need to use it on the enemies, but using it will bring down the temple around you, which leads to the next section, so use it in between attacks. After fighting enough, the game will throw a new enemy at you, the Battlenun. The Battlenun isn't too hard, just use your ranged lightning attacks to attack from a distance, and when the guitar overheats, attack her with your axe. After wailing on her for a bit, she'll go down, and more Druids will come to attack you. Ignore them, though, and just run over to the monster/vehicle the nun arrived on. Hit the Y button to use it, and begin walking down the corpse pile. Along the way, use the right stick to move the camera around and get a good look at the world of metal you now find yourself in. Once at the bottom of the corpse pile, you'll be trapped in a pillar of energy produced by Druids. To get out, simply use the Earthshaker to knock all of the enemies down, save for one. One Druid will stand and watch you, although it won't really attack much. Guitar attacks do nothing, so just attack with your axe to trigger a cutscene. Following the cutscene, you'll now have a new ally, Ophelia. Work your way through the enemies, which is a mix of Druids and Battlenuns. In addition to your normal attacks, you can initiate a double team attack with Ophelia, where she hops on your shoulders and you can throw her towards enemies, where she will spin and cut them to pieces. This is effective on the Battlenuns, so by all means use it. In addition, using Earthshaker will drop giant motors from the ceiling, crushing the enemies underneath. Once you wipe out all of the enemies, Ophelia will stand next to a giant set of doors. Head over to where she is and hit the Y button to see a quick cutscene. Well, this might be a problem. Trapped with no way out, eh? Turn around and run up to the altar in the room. The game will give you access to the Relic Raiser solo, so hold the right trigger and select it from the menu that pops up. Press the indicated buttons at the right time to successfully play the solo and create some beauty with your rock. A bunch of car parts will rise from the ground, so run to the center of the parts and hit the Y button to trigger a cutscene. Following the cutscene, you will now have access to the Deuce, AKA the Druid Plow. Hit the accelerator and plow through the door, making your way through the forces on the road. You can simply blow through most of the obstacles, so follow the path and avoid ramming walls. Also, steer clear of the Hate Cages, the giant pairs of legs with cages in the middle. Ramming the legs will stop you, which can cause problems if you don't get moving again right away. As long as you avoid those, the path is simple enough, so just keep moving. At the end of the path, you'll get a cutscene and a group of Druids. Hop out of the car and take them out, then watch the cutscene and get ready to face your first boss. ___Boss: Gatekeeper_____________________________________________________ Your first boss is pretty easy. Drive in one direction or another along the edge of the arena until the boss raises his head. When this happens, you'll get an audio cue from Eddie. After a moment, the boss will slam into the ground, which can hurt quite a bit. Simply hit the nitro when he raises his head, and you can easily dodge it. Once he slams into the ground, the boss will get his tongues stuck into the ground. As soon as you see him hit the ground, hit the B button to activate the handbrake, and do a 180 to face back the way you came. Run over one of the boss's tongues, and it will rip in half. Do this three times and he's toast. _________________________________________________________________________ Once the boss is down, watch the cutscene. To proceed, simply run over to the gate and use Earthshaker to activate another cutscene and be brought to another race. Your goal here is to get the hell out of here before the bridge collapses on you. Luckily, as far as I can tell, there's no time limit, so you don't have to panic. Don't use nitro boost, since the Deuce handles better without it, and you have more than enough speed without the boost. Listen for Ophelia's audio cues to avoid falling into the collapsed parts of the bridges, and you'll be out and safe in no time. _________________________________________________________________________ Chapter 2: To Bladehenge! _________________________________________________________________________ Once you're back in control, the game will prompt you to head to Bladehenge. You'll also get a map to see where your destination is. There's no real danger on the field, so just take your time and head toward the light in the sky to reach Bladehenge. If you get lost, just check the map and it will show where you are as well as a recommended route to get there. Once you get close enough, a cutscene will trigger and you'll find out about the situation. Once that's done, you'll see a tab slab, and get a quick explanation of what a tab slab is. Run up to the slab and hit Y to learn the Summon Deuce solo. This is one of the most useful solos in the game, so get ready to use it a lot. Use it now to summon your car. Once your car has arrived, drive towards the new destination beacon. If you follow the path, you'll see some sort of building sticking out of the ground, surrounded by red flowers. Make a stop by it and play the relic raiser solo to raise up your first Metal Forge. Hop back in the Deuce and drive into the door, which will only open while you're driving. Drive through and watch a cutscene where you will meet the Guardian of Metal, and get access to the store. There are multiple entrances spread out throughout the world map. In order to purchase items at the store, you will need Fire Tributes, which you get by completing Story Missions and Side missions, jumping over large gaps and running into lightning plug bugs, and finding various collectables on the field. Upon your first visit to the store, you will also get access to the Mouth of Metal, AKA the radio, which will play music while you're driving. To start, you will have access to Deuce Upgrades, Mt. Rockmore Effigies, New Special Attacks, Axe Treatments, and Guitar Strings. The only buyable items you can get are some special attacks, neither of which you particularly need, so just save your Fire Tributes for the moment. Once you're finished shopping, head out and make your way to the mines to meet up with Lars. _________________________________________________________________________ Chapter 3: Exploited in the Bowels of Hell _________________________________________________________________________ After the cutscene, you'll now have access to the Battle Cry Solo. Play it near some of the headbangers, and they'll join your side. A bouncer will attack, so just take him down with your new friends. Follow the tutorial, then command your forces to take down the nearby barricade. Move on, playing the Battle Cry solo and recruiting more headbangers as you go. Make your way to the central area, recruit the nearby headbangers, and fight your way through the hostile headbangers. Once they're down, you'll have to protect the supports of the platform. Have the headbangers follow you, making your way to each support as it comes under attack. If more than one support is being attacked, send the headbangers to defend one while you run to defend the other. Use a combo of lightning, axe, and Earthshaker attacks to take them down, and avoid getting surrounded. If you need to link up with the headbangers again, run a bit closer so your voice will reach, and issue the follow command so that they head in your direction. Once the supports are safe, you'll find yourself against a new boss. ____Boss: Mittens________________________________________________________ Pretty simple, lead the boss under the path of the moving cranes and zap him with your guitar to stun him momentarily. Once he's in position, use Earthshaker to cause the cranes to start dropping stuff. If it falls on the boss, he'll be wide open. Give him a whack with your axe, and he'll come back to his senses. Rinse and repeat until he goes down. _________________________________________________________________________ You'll now find yourself in someowhat of a nasty situation. You have a few headbangers up against armies of bouncers. To even the odds, turn around, run up to the rock with the headset on it, and play the Battle Cry to broadcast over the speakers, getting a large army of headbangers on your side. Once this is done, work with your army and steamroll the enemy forces. The mission will end in Brutal Victory. Once you're back outside, summon the Deuce and return to the settlement. _________________________________________________________________________ Chapter 4: Kill Master's Mercy _________________________________________________________________________ Head back to town to find a slight problem. You know have a new goal: Find the Kill Master. Once you reach the Kill Master's lair, talk to Lars to start your next mission. Follow the path, using the headbanger's double team attack (Mosh Pit) to take out enemies on the ground. When you start seeing enemies that you can't reach, use the range on your guitar to take them out. If the screen starts to shake and someone yells "Stampede," immediately activate a mosh pit and use it to blow through the stampeding enemies. Once you make your way to the top, you'll receive a victory message and meet the Kill Master. Following the cutscene, you'll get your next objective: find the Metal Queen and get new bass strings. _________________________________________________________________________ Chapter 5: Lair of the Metal Queen _________________________________________________________________________ You'll also have access to new items in the Metal Forge. There's one along the way to the nest of the Metal Queen, so by all means stop by. I recommend the Grabber special attack and the Razor's Edge axe treatment. You don't really need any of the other items. The fire axe treatment, especially, will be pretty much useless for the next mission, so there is absolutely no reason to get it. Once you're finished shopping, continue on to the lair of the Metal Queen. Keep an eye out along the way for a tab slab, which holds the Facemelter solo, not much use right now, but incredibly useful for later. When you reach your destination, talk to the guy in front to start the next mission. Your primary enemies in this section are the metal spiders, which like to attack in groups. If you picked up the Grabber attack, use it to pull one away from the group and take it out easily. If not, just use Earthshaker and your normal attacks to clear the enemies as they come. In addition to the bigger spiders, there will be baby spiders. Wait until they get close and use the Earthshaker to take them out. Follow the path until you get to a cutscene, and a boss will appear. ____Boss: Metal Queen____________________________________________________ Run away from the Metal Queen until it stops and its eyes turn red. When this happens, blast it with your guitar to stun it and knock it down. Run up to its head and wail away. Continue until the boss retreats and summons smaller spiders to deal with you. Fight these enemies until the boss reappears. Rinse and repeat until the boss is down. _________________________________________________________________________ Following the cutscene, you'll be in control of a nice motorcycle, and you'll have a time limit to get back to the Kill Master. Use nitros on long stretches, avoid getting stuck, and you'll have no trouble making it back in time. Watch the cutscenes and make your way back to the settlement. _________________________________________________________________________ Chapter 6: To the Slaughter _________________________________________________________________________ Along the way, you now have access to side missions. Complete them as you like for more Fire Tributes. It is highly recommended that you go accept the Overslaughter missions from the hunter, which task you with hunting various enemies on the field. Once you complete the first level, you'll get access to the Call of the Wild song, which is very handy later. To upgrade the song, simply complete more Overslaughter missions. There will also be some new merchandise in the Metal Forge, although none of them are necessary. If you like, grab yourself some new guitar strings. Otherwise, just save your tributes for better upgrades later. Once back at the settlement, watch the cutscene and then make your way over to Razor Fields to meet Opehlia. Your goal here is to work with the Kill Master and herd the boars to where Ophelia is standing. Chase one until it runs in the direction of Ophelia, and once its close enough, hit the A button to stun it, allowing Ophelia to catch it. Repeat until the mission is complete. _________________________________________________________________________ Chapter 7: Battle for Bladehenge _________________________________________________________________________ It is a very good idea to stop by the Metal Forge, as a host of new upgrades are available, many of them very useful. The machine guns are a necessity for the Deuce, and all of the other upgrades for the Deuce will come in handy, so buy what you like. Make your way back to the settlement, watch the cutscene, and head to the Northeast of the area to engage in your first stage battle. ___Stage Battle__________________________________________________________ Go through the tutorials, and the battle will begin. Once the initial cutscenes are done, you should have at least one Merch Booth, one squad of headbangers, one squad of razor girls, and one thunderhog. Summon another squad of headbangers and another of razor girls, and get a second merch booth set up on the other fan geyser near your stage. This mission is not terribly hard. Order your forces towards the enemies as they attack, and replenish your forces as needed. Defend the Merch Booths, and if one goes down, quickly clear the area around it and play the Fan Tribute solo to bring it back. If you don't need to do any upkeep, head into battle with your forces, aiming for bouncers first, then the other enemies afterward. Enemy thunderhogs can't hurt you, although they can heal enemies, so you should take them out when you get a chance. Also, don't worry about dying, as you'll be brought right back. Do try to avoid doing it, though, as dying will net your enemy more resources, and your forces will be without direction for a few moments while you revive. Unfortunately, you can't kill the enemy general, just drive him off, so don't worry too much about him unless he's directly attacking you. Keep up your defense, and eventually the mission will end in your victory. _________________________________________________________________________ _________________________________________________________________________ Chapter 8: Tour of Destruction _________________________________________________________________________ Now it's time to take this show on the road. Before you go, though, go to a Metal Forge and BUY MACHINE GUNS!!!!! The next mission will be near impossible without them, so go buy some. If you don't have enough fire tributes, go complete some side quests. The machine guns are not very expensive, so just get enough for the machine guns. Once you have machine guns, and you're ready to go, talk to Mangus to start your next mission. Your goal is to defend the tour bus until it reaches its destination. It will be attacked by tick choppers along the way, which will launch sticky explosives onto the bus. Stay a small distance behind the bus and blast the tick choppers as they show up. Do NOT shoot the sticky bombs on the bus, as you might hit them and damage the bus. If the tick choppers veer off, follow them and take them out, as you'll have a minute before they reach the bus again. Don't worry about the tick choppers in front of the bus, either, as there's a good chance Mangus will run them over. _________________________________________________________________________ Chapter 9: Fists Shall Fall _________________________________________________________________________ Now you're standing in front of your next mission. There's a Metal Forge nearby, and it will have some new upgrades, although you don't really need any of them. Talk to Mangus to start the next stage battle. ___Stage Battle__________________________________________________________ Several new elements will be introduced to you, including Demon Eddie. Follow the tutorial, and once it's done, run over to the newly opened fan geyser and set up a Merch Booth. To start, summon 2 headbanger squads, 2 razor girl squads, and a Thunderhog, and have them defend the area near the stage and the first Merch Booth. If you can, try and make your way to the next Fan Geyser and free it from the giant leech. Upon freeing the second geyser, set up a Merch Booth and send your forces to the third geyser. You, however, need to take flight and fly to the other side of the field, around the giant mortar. Land, and take out the bouncer manning the turret. Once that's done, fly back and check your progress. If your forces are having trouble, regroup at the nearest Merch Booth, and defend that spot until you can get them some reinforcements. If it looks as if your forces are fine, then push forward. Make sure, as you're recruiting, that you have a nice mix of the three unit types currently accessible. You don't have to, but it doesn't hurt to build up a good amount of forces before pushing forward. As long as you have at least 20 load full, you should be in decent shape. Once again, bouncers are the biggest threat, so take them out first. Once you've captured all four of the Fan Geysers on the field, amass a decent sized force and send it to take out the gate and win the mission. _________________________________________________________________________ After the battle, you'll get some new allies, including Bouncers and now, Roadies! _________________________________________________________________________ Chapter 10: Pilgrimmage of Screams _________________________________________________________________________ Before the roadies will fight with you, you'll need to get them some firepower. Check the map for your destination (the Screaming Wall), and make your way there. Before going too far, though, check out the area around the tour bus for stuff, including several tab slabs, a Metal Forge, and other goodies. Once you're ready, find Ophelia and talk with her to start the next mission. Make your way through this mission, fighting your way through enemies. The enemies will occasionally walk into the lava, making your job easier. Make sure you don't make the same mistake. When there are lots of enemies, use the Facemelter solo to take them out in one shot. Make sure the roadies don't get killed, or you'll fail the mission. Once you reach the end, you'll see a cutscene, and the roadies will be armed with nice new amps. Use the Y button to double team with one of the roadies and make your way back to where you started. Seagulls will swarm you now, but just use the feedback attack to take them out. When normal enemies attack, just spam feedback to stun them and make them easy pickings for your forces. Make your way back to the start to complete the mission. _________________________________________________________________________ Chapter 11: March to Imapalement _________________________________________________________________________ Once again, there's new stuff in the Metal Forge. It might be good to pick up the Shredder stings and maybe a performance boost for the Deuce, but don't bother getting new weapons. The missile launcher is not very good, and you get something much better soon. Return to the tour bus, head into the gate, and talk to the roadie to start the next mission. Set a command beacon on the turret tower to the left, and send your roadies to destroy it. Once that's done, double team with a roadie and stealth your way past the wall turrets. Make your way to the wall, stop by the hole in the fence, hop off and walk through. Use your guitar to take out the controllers and take out the wall turrets. Throw a command beacon on the next tower, walk over to the roadies and hold the Y button to give them an individual order. Now send them to the beacon to take out the tower. With the tower down, take out the approaching enemies, and walk ahead to complete the mission. _________________________________________________________________________ Chapter 12: Sanctuary of Sin _________________________________________________________________________ There are a few more upgrades in the Metal Forge, but they're merely cosmetic, so don't bother checking them out. Talk to Mangus to begin the battle. ___Stage Battle__________________________________________________________ Start out by spending your starting fans on a mix of headbangers, razor girls, and thunderhogs. Do NOT upgrade the stage yet. Send your forces ahead and up the stairs, taking out the central fan geyser. Capture it before moving to one of the side geysers. In terms of what to get, now that your options are open, you want to eventually have a level 3 stage, but don't buy that until you have several Merch Booths to provide a steady income of fans. You will also need a squad of roadies, but you'll need the level 3 stage first. For the moment, just get the initial three units, as that's all you'll need (and indeed, for the rest of the game, the starting three units will be all you really need for stage battles, although throwing a small amount of other units into the mix certainly helps). If you have a level 3 stage and a full load, use the fans to upgrade headbangers, razor girls, and thunderhogs, allowing you much more bang for your buck. Once you've captured all three geysers on the second level, move up to the third, capping the central geyser. Now, you'll want to keep sending your units here, either by placing a command beacon, or using relevant solos. Defend this tower, and keep an eye out for units coming down the stairs. You will eventually want to destroy the gate up the stairs, but it's defended by impaler towers, which will annihilate your forces. What you want to do is defend the foremost Merch Booth and work on getting your stage up to level 3 and getting a squad or two of roadies. Bring them up, then double team with one and send the roadies to take out the towers. Once they're down, send all your forces to take out the gate, replenishing as needed. _________________________________________________________________________ Watch the cutscenes. _________________________________________________________________________ Chapter 13: It's Raining Death _________________________________________________________________________ ___WARNING_______________________________________________________________ Once you start the next mission, you won't be able to go back for awhile, so make sure you've completed any side missions you want and found any collectables you need before continuing on. _________________________________________________________________________ Talk to Mangus to continue further. After the cutscenes, your goal is to get the hell out of dodge. The path is reasonably simple, and the buildings collapse in the exact same way, so if you have trouble, take a try or two to figure out the course. Just drive through the carnage and out to the other end to escape. _________________________________________________________________________ Chapter 14: Doom's Dawn _________________________________________________________________________ Follow the path, grabbing collectables as you like, and meet up with the others. Cutscenes follow, and you'll find yourself in the middle of a stage battle. ___Stage Battle__________________________________________________________ The goal for this mission says to meet Mangus at Death's Clutch, but that's a mistake. Your goal is to defend the stage. Start by clearing out the enemies, using the starting forces and the face melter solo. The moment the two geysers near the stage are clear, set up Merch Booths. Enemies will start coming in, so you'll need to get your forces set up as fast as possible. Once you have two Merch Booths, start building units and have them defend the area. As soon as you can, fly over to the geyser on the hill and cap it. You don't have to worry about the enemy capping it, and if they take it out, just cap it again. Keep the majority of your forces near the stage to keep it safe. In terms of unit types, the strategy from previous stage battles still works: focus on headbangers, razor girls, and thunderhogs, and when you have a chance, go for a level 3 stage so you can upgrade those units. The enemies attacking you can have some nasty surprises. You'll primarily be dealing with grave diggers and brides. Grave diggers can take serious punishment, even surviving delimbing. Use Facemelter to take them out quickly. As for the brides, they can debuff you and when you attack them, you get hit with lightning, so take them out fast so your forces don't get shocked to death. There's also frightwigs and ratguts, but they're not too bad to deal with. Keep defending until a cutscene triggers. Things look grim, but some unexpected help shows up, and the odds are evened. Move forward with your new allies to take out the remaining enemies and win the battle. _________________________________________________________________________ _________________________________________________________________________ Chapter 15: The Unhealing Wound _________________________________________________________________________ Following the end of the battle, more goodies will be available in the Motor Forge. I highly recommend getting Heat Seekers, as those will make certain side missions easier, the protect bus story missions will be far easier, and you'll even be able to use the Deuce as an effective weapon in stage battles. Once the shopping's done, head to your destination, a bridge near where the last battle against Lionwhyte was. The bridge is out, but the destination beacon is in the middle of a field of red flowers. Hmmm..... Play the Relic Raiser solo and watch the cutscene. _________________________________________________________________________ Chapter 16: Deliver the Metal _________________________________________________________________________ Well...that didn't help much. Make your way back through the area where Lionwhyte fell and return to Bladehenge. Talk to Lita to start the next mission. Time to protect the bus again. This time, however, you have shiny heat seekers, which wreck the tick choppers. Strategy is pretty much the same as the previous protect mission, and with heat seekers, this should be a lot easier. If you don't have heat seekers...then follow the same strategy as before, and just keep on top of the choppers to make sure they don't overwhelm the bus. Once the mission ends, you'll be standing next to the Baron. Talk to him to set up the next mission. There is a few new things in the Metal Forge, but you don't really need any of it. _________________________________________________________________________ Chapter 17: A Number of the Beasts _________________________________________________________________________ You now have to ensnare several Metal Beasts and capture them. This one is pretty simple. The first beast is near the spotlight. Run into it to wake it up, and it will chase you wherever you go. Take it into the spotlight, hold the A button and drive while holding either left or right. You'll set up a ring of fire, and Lita will capture the beast, allowing you to go find the next one. The second and third beast are farther in. Once you have all three caught, the mission will end. After the cutscene, run around to the other side of the enclosure and play the Relic Raiser near the red flowers to trigger a cutscene and get some new friends. _________________________________________________________________________ Chapter 18: Regret's Infinite Mire _________________________________________________________________________ Once again, more upgrades are available in the Metal Forge. The High Voltage guitar strings are nice, but you don't desperately need anything in |
