Castlevania: Harmony of Despair Walkthrough :
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Walkthrough - FAQ/WalkthroughCastlevania: Harmony of Despair FAQ and Achievement Guide V0.75 Written by Paul Acevedo Created on: 08/06/10 Updated on: 08/30/10 Contents: 1. Introduction 2. Version History 3. Basic Gameplay 4. Stats, Attributes, and Ailments 5. Characters 6. Chapters 7. Bosses 8. Chest Contents 9. Monsters 10. Items 11. Shops 12. Secrets and Unlockables 13. Achievements 14. Downloadable Content 15. Special Thanks 16. Contact Information -------------------------------------------------------------------- 1. Introduction -------------------------------------------------------------------- This FAQ and Achievement Guide covers Castlevania: Harmony of Despair for Xbox Live Arcade. The game is a 360 megabyte downloadable file that costs 1200 Microsoft Points, or $15 US dollars. Harmony of Despair is the first true multiplayer-focused Castlevania game (we won't count Castlevania Judgment on Wii). The game supports up to six players. Solo play is possible (and recommended for some characters), though building up in multiplayer first is usually a good idea. The game does a poor job of explaining its various systems and the menus are archaic as well. Thus this guide will help you learn to play and succeed in bringing Dracula and his minions down. You may also enjoy my Castlevania: Symphony of the Night Achievement Guide, which can be found at http://faqs.ign.com/articles/777/777167p1.html or GameFAQs. People who want to learn more about the entire Castlevania series should visit the Castlevania Dungeon at http://www.castlevaniadungeon.net -------------------------------------------------------------------- 2. Version history -------------------------------------------------------------------- 08/06/10 Version 0.3 FAQ created. 08/10/10 Version 0.31 update. Added in-game descriptions for all characters. Charlotte's Complete Shop added (will stick the rest in soon.) Corrected errors in attributes list as well as the infamous ELE error (darn Notepad not matching cases!). 08/13/10 Version 0.35 update. Updated secrets and unlockables section with all six secret items and map images. Updated Achievements with new tips. 08/16/10 Version 0.6 update. Basic gameplay section completed! Chapters section updated with information about every chapter (more to come in future updates). Monsters list complete except for minor details. 08/24/10 Version 0.7 update. Chapters section: Normal enemies alphabetized and counted; Chapter 5 walkthrough added. Chest Contents updated. Basic Gameplay updated with Grimoire and Changing items between chapters tips. 08/30/10 Version 0.75 update. Chest Contents updated with tons of new items and fixes. Secret Item 5 instructions updated. A few Achievement tips tweaked. -------------------------------------------------------------------- 3. Basic Gameplay -------------------------------------------------------------------- Moves ----- Attack: Press X (and also Y for some characters). Each character's basic attack can be upgraded in a unique way, detailed in the Characters section of this guide. Slide kick: Down + X. Slide kicks are very weak, though their damage does increase a bit with a high ATK stat. Their primary use is to dodge attacks. Slide kicks are also needed to earn the Slick Kick Achievement. Double jump: Press A once to jump and then press it again in the air. Jump kick: After double jumping, press Down + A while still in the air. With proper timing, you can jump kick enemies repeatedly without taking damage. Jump kicking off of enemies, other players, or Soma's Yorick skull is often required to reach high platforms. Back dash: Left Bumper. This is a useful dodging tool. It can also be used for back dash canceling, in which a player back dashes while attacking repeatedly, thus attacking more rapidly than otherwise possible. Personal skill: Right Bumper. Each character's personal skill is unique. Their utility varies; poor Jonathan's guard skill is fairly useless. Hunter skill: Up to four hunter skills can be assigned at once: One each to B button, Down + B, Up + B, and Forward + B. Each character's hunter skills are unique. Hunter skills cost MP (the blue meter) to use. Adjust camera: Click the Right Thumbstick to toggle between various levels of camera zoom. By default 3 zoom levels are available, though a fourth can be enabled in the Camera Settings menu. Phrases: Press Back button and then select from several phrases to communicate with your team. It is far, far better to use a headset, of course. Use Item: Hold Left Trigger and press Right Trigger to use whatever item you have equipped. Dual Crush: These two-player special moves require 80 MP from each player to perform. Press Right Trigger while standing next to another player. If he or she also presses it (and everyone has the MP, natch) the move will execute. You must use this to get the Grim Synergy Achievement. Grimoires --------- A grimoire is a textbook of sorcery and magic, according to Dictionary.com. Within the game's story, the Grimoire contains the entire history of Castlevania: all of its monsters and heroes alike. In each chapter, players spawn at one or more Grimoires. From here, you can change your equipment, equip items, and view the Monster and Item Compendiums. Accessing a Grimoire is the only way to do these things during a chapter, so you may want to backtrack to one if the need arises. Each chapter except for Six has more than one Grimoire, though, so you'll often have the opportunity to visit one on your way to the boss. Changing gear between chapters ------------------------------ Many beginning players don't realize they can change their equipment and items while in single- and multiplayer lobbies. Simply choose Preparations and then Main Menu to access the equipment menus, etc. Chests ------ There are six kinds of chests in Harmony of Despair. When playing multiplayer, opening any non-blue chest will cause all living players to receive an item or money from it. The item received is random (from a certain pool for that chapter, difficulty level, and character). Skeletal players cannot receive items. The Luck stat does not affect non-boss chests. Blue: In multiplayer, blue chests always contain a Water of Life. Only the person who opens the chest receives it, and you can only carry one at a time. Never open a blue chest when you already have a Water of Life! In single-player, blue chests have the same random items as green chests. Red: These contain varying amounts of money. Brown: Holds food items or other low value gear. In Chapter Six on Normal and all Chapters on Hard, these can also be Mimic enemies, so watch out! Green: Contains common gear. Purple: Contains uncommon gear. There are less purple chests in each chapter than green ones. These sometime hold very strong items and weapons. Gold: This chest only appears in a boss room after the boss has been defeated. Many of the best items in the game only come from gold chests. Soma can also find boss's souls in these chests. Be warned that a high Luck stat actually reduces the chance of receiving a rare item from gold chests, as it increases the chance of getting an uncommon one instead. Rare boss drops are more likely to occur if a player did not take damage during the chapter and/or if the chapter is completed in a short amount of time. Skeleton players ---------------- In multiplayer games, when a character dies, he or she becomes a skeleton. Skeletal players can still move, jump, and attack by throwing bones. They cannot slide kick or jump kick. Skeletons only have 100 HP and very low defense. If a skeletal player dies, the team loses 3 minutes from the chapter timer. Thus it is often best for skeletal players to stay out of harm's way, especially during boss fights. Reviving dead players --------------------- A skeleton player can be revived using the Water of Life item. These come from blue chests, of which there is a finite supply (3-5) in each chapter. If a player holds a Water of Life, an icon will appear next to his or her character portrait at the top of the screen. To use the good water, stand close to a skeleton and press Right Trigger. He or she will be revived and restored to full health and MP. Remember, never open a blue chest when you have an unused Water of Life because that wastes one of them! Since there are so few Water of Life items available, it's often best to prioritize which player you revive. A dead player who possesses a Water of Life or a highly skilled player should receive priority over other players. After a boss has been defeated, you can still revive dead players as long as a living player has a Water of Life or one remains in the chapter. That way the dead player can still get an item from the boss chest. Game Over conditions -------------------- Single-player: if the player's HP reaches zero, the game ends. Multiplayer: the game will end if all players become skeletons. Single- and multiplayer: the chapter timer in the top-right corner of the screen starts counting down from 30 minutes. Should it reach zero it's game over, man. Whenever a skeletal player dies the timer decreases by 3 minutes, so keep your team's skeletons safe! Unlocking chapters ------------------ Initially you can only choose to play Chapter One. Complete it in single- or multiplayer to unlock the next chapter, and so on. When you complete Chapter Six on Normal difficulty, Chapter One of Hard difficulty will unlock. Unlocking Hard chapters works the same way as Normal chapters. In multiplayer games, the team can only access the highest chapter number that has been unlocked by every single member of the party. If one person has only gotten as far as Chapter Two, for instance, then that's the highest chapter the party can select. The same applies to Hard difficulty chapters. It's not a huge deal if you're willing to be patient. As long as a few party members are pretty strong, they can help weaker party members unlock chapters in no time. Sharing items between your characters ------------------------------------- There is no trading of items between players, probably because it would lead to item duplication exploits. However, all of *your* characters share the same item pool. So if you find an armor with Alucard that is also wearable by Jonathan, feel free to equip it on Jonathan. The same item can even be equipped to multiple characters, which is handy. Not every character can use every item, though. Many are restricted by gender or simply to specific characters. If a character cannot see a particular item you own, that means he or she can't use it. Mixing up single-player and multiplayer --------------------------------------- Harmony of Despair is a multiplayer-oriented game, but that doesn't mean you should only play multiplayer. Progress and items are shared between both modes, so anything found or unlocked in one is also available in the other. Having trouble beating a chapter by yourself? Hop online and recruit some friends or strangers to help overcome the challenge. Some characters actually build up and increase their powers better in single-player: -Charlotte has a much easier time learning spells from enemies when no one else is killing them. It's a very good idea to learn some spells offline before hopping online with her. -Shanoa needs enemies to be alive in order to acquire their Glyphs, so you may want to grab them offline before switching to multiplayer. Use a headset in multiplayer! ---------------------------- Remember, multiplayer is all about teamwork. If you can't hear or speak to other players, you are a liability to your team. Dracula's back, so it's no time to be shy! If you don't own a headset, you should probably spend some time thinking about what you did wrong with your life. Get everything in order, turn over a new leaf, and go buy one already! Xbox 360 controller got you down? --------------------------------- It's a well-known fact that the official Xbox 360 controller has a very inaccurate direction pad. It can make jump kicking, performing Alucard's weapon-specific special moves, and Jonathan's martial arts far more of a chore than necessary. What can you do? Simple! Buy the Hori EX Pad 2 from Amazon or another online retailer. It has the best d-pad of any Xbox 360 controller, making fighting game-style motions a breeze. It also has turbo and autofire functions, which can be helpful for attacking rapidly in this game (ya cheater). Trust me, Hori Pads make many 2D Xbox 360 games far more enjoyable. -------------------------------------------------------------------- 4. Stats, Attributes, and Ailments -------------------------------------------------------------------- Stats ----- Before we look at characters or items, let's establish what teach stat does. Hey Konami, don't make us figure them out next time! HP: Hit Points, of course. Lose them all and you turn into a skeleton. MP: Magic Points. MP fuels spells, glyphs, and subweapon use. Recharges over time. ATK: Attack. The character's attack power. DEF: Defense. Defense against physical attacks. STR: Strength. Boosts ATK when physical weapons are equipped. CON: Constitution. Every two points of constitution raises a character's DEF by one. May also affect status ailment recovery time. INT: Intelligence. Affects the power of magical attacks. MND: Mind. Magic resistance. Mind also affects Shanoa and Charlotte's glyph/spell acquisition success rates. Neither MND nor INT affect MP regeneration. LCK: Luck. Affects the chance of enemies dropping items or souls for Soma. Luck does NOT affect chests or boss drops in any way. Each point of Luck raises an enemy's item/soul drop rate percentage by .01. Most characters start with 5 points of luck, so if a drop rate is 1.6% with 5 luck points, then 15 luck points increases the drop rate to 2.6%. It may not seem like much, but it can make a difference. Attributes ---------- There are also several icons, called attributes, which represent specific types of damage and damage resistances. Each character's base attributes are zero but can be increased or decreased by equipping items. In the Monster Compendium, red attributes are an enemy's weaknesses and blue attributes are its resistances. Name Icon Abbreviation ---- ---- ------------ Strike Hammer STR Slash Dagger SLA Pierce Trident PIE Fire Flame FIR Ice Snowflake ICE Lightning Lightning LIT Petrify Stone PET Holy Sparkle HOL Darkness Dark swirl DAR Curse Eye CUR Poison Skull POI Ailments -------- Some enemy attacks and items cause negative status effects. The Remedy item cures all ailments, while some items cure only a single ailment. Petrify: A petrified character turns to stone and cannot move. Pressing the buttons rapidly and/or wiggling the analog stick or d-pad is the only way to recover. Poison: A poisoned character flashes purple and loses health for several seconds. Aminita mushrooms and Rusty Food Tins cause poison, so don't eat them. The Anti-Venom item, as you might think, cures poison. Curse: A cursed character flashes yellow and loses all MP and cannot regenerate MP for several seconds. Uncurse Potions will fix a curse. Could have used those in Drag Me to Hell! Charm: Two enemies can charm players: Imps and Dracula. Imps do so by latching onto a player's head. Defeat the Imp and its victim will regain control. Only female characters can be charmed by Dracula's third form. Once charmed, they cannot control their actions and will attack other players. -------------------------------------------------------------------- 5. Characters -------------------------------------------------------------------- Soma ---- Appearances: Aria of Sorrow and Dawn of Sorrow Character Select Description: The reincarnation of Dracula. He is mortal, but possesses an amazing talent: the power of dominance over monsters' souls. By collecting the Souls released by slain adversaries, Soma can harness those creatures' power. A natural warrior, he is also skilled with all types of weaponry. Starting Stats: ATK 9 DEF 3 STR 5 CON 5 INT 5 MND 5 LCK 5 HP 303 MP 100 Maxed ATK: Alucard ------- Appearances: Castlevania III: Dracula's Curse, Symphony of the Night, Aria of Sorrow, Dawn of Sorrow, Judgment Character Select Description: The dhampir son of Dracula who once fought and defeated his father so that his mother's soul might find peace. Alucard can wield a variety of Dark Magic by collecting the right scrolls. Starting Stats: ATK 4 DEF 3 STR 6 CON 5 INT 5 MND 5 LCK 4 HP 300 MP 100 Maxed ATK: Jonathan Morris --------------- Appearances: Portrait of Ruin (John Morris in Bloodlines is Jonathan's father.) Character Select Description: A young man whose clan the Belmonts entrusted with their sacred whip, the Vampire Killer. While he comes across as less then serious, he never backs away from his responsibilities; he chose to fight Dracula even with the knowledge that the whip would steal part of his life to make up for his lack of experience. Jonathan can learn a variety of Martial Arts by collecting the right scrolls. Starting Stats: ATK 5 DEF 4 STR 5 CON 7 INT 3 MND 4 LCK 6 HP 300 MP 100 Maxed ATK: Shanoa ------ Appearances: Order of Ecclesia, Judgment Character Select Description: A sorceress in the Order of Ecclesia, an organization which pledged to fight Dracula, Shanoa fought Dracula with the magical Glyphs at her command. With the power of Magnes, she can also cling to magnets. Her expressionless face belies the great ower [SIC] within. Starting Stats: ATK 4 DEF 3 STR 5 CON 5 INT 6 MND 6 LCK 3 HP 300 MP 100 Maxed ATK: Charlotte Aulin --------------- Appearances: Portrait of Ruin Character Select Description: A gifted mage hailed as a genius by some. She infiltrated Castlevania and fought alongside Jonathan Morris as his counsel. Charlotte has mastered a special art: by binding monster energy to her book, she can then wield it in the form of Spells. Starting Stats: ATK 4 DEF 2 STR 4 CON 3 INT 7 MND 6 LCK 5 HP 300 MP 100 Maxed ATK: *DLC* Julius Belmont -------------- Appearances: Aria of Sorrow, Dawn of Sorrow Maria Renard ------------ Appearances: Dracula X: Rondo of Blood, Symphony of the Night, Portrait of Ruin, Judgment Character Select Description: -------------------------------------------------------------------- 6. Chapters -------------------------------------------------------------------- This section focuses on strategies for the chapters themselves. For boss strategies, see the Bosses section. To see what items can be found in each chapter, head to the Chest Contents section. Chapter One: Caught in the Cradle of Decay ----------- Based on: Dark Chapel, Cursed Clocked Tower, and Condemned Tower areas from Dawn of Sorrow Music (default): "Ruined Castle Corridor" Boss music (default): "Into the Dark Night" Normal Enemies: Amalaric Sniper (4), Axe Knight (22) Bat (9), Bone Pillar (16), Flea Man (13), Ghost (respawning), Merman (6), Minotaur (7), Peeping Eye (5), Skeleton (11), Spittle Bone (5), Zombie (respawning) Hard Enemies: Coming soon! Boss: Gergoth Chests: 5 Blue X Brown X Green X Red X Purple Breakable walls: 4 Players Spawn: Together (lower left corner) -Zombies: The zombies in the starting room will repawn for a little while before stopping. Starting players should kill a few until one drops the Hobo Clothes, and then run back to the Grimoire to equip the armor. -Scale room: Just to the left of the Grimoire in the lower-right corner of the map, there is a room with a gold scale. Above the left side of the scale is a green chest, and a little past the right side is a purple chest. Getting on either side of the scale raises the other side until you jump off. A single player can reach the green chest by jumping on the right scale until it lowers all the way, then jumping to the left scale and quickly hopping up to the platform. The purple chest usually requires two people. One person fully lowers the left scale and the other person hops onto the right one and then up to the right platform. Soma players may be able to reach the platform without help by equipping the Yorick soul (found in Chapter 2) and then jump-kicking off of Yorick's skull. -Mirrors: The mirror to the left of the green chest in the scale room is a one-way transporter. Stand in front of it and press Right Trigger to warp to the mirror on the opposite side of the wall. You can also reach the other mirror by climbing the clock gears below it. -Going under the boss: If you proceed up and left from the mirror and clock gears room, you will eventually reach a room with a Minotaur and a locked door behind it. The switch to open the door is above that room. To reach the lever, double back to the first Axe Knight room and proceed right past the Merman room (this would require flooding the Merman room or jump-kicking off another player or Yorick skull). In multiplayer games, another person will usually open the switch for the person who reaches the door. The purpose of going through the door? You can clear the enemies out below the boss. Otherwise you'll have to contend with them during the boss fight, which is no fun for weaker players. The first sub-boss room contains two Axe Knights and a flame blocking the exit to the right. The flame stops intermittently. Pass through when cuts off and you can start working your way up to the boss itself. -Merman rooms: Intially there is a room containing water and two Mermen. Below it is a room with no water and four Mermen. Pull the switch in the water room to flood the lower room, this allowing players to use the water to take the right exit of the lower room. -Drawbridge: Left of the Grimoire near the center of the map is a switch. Surprisingly, pulling this switch lowers the drawbridge next to it. -Lyre rooms: A lyre is the part of a clock that looks like a pendulum. Knowledge is power! At the top center of the map there are two lyre rooms, one above the other. Climbing the first is easy. Get on the first crate and double jump onto the lyre. The second room contains two lyres. Hop onto the bottom one. Wait until it swings all the way to the left and then double jump to the right and onto the top lyre. -Elevator: Unless you have a way to move really quickly (Winged Boots, for instance) the green elevator at the top of the map requires two people to operate. One or more players ride inside while another player pulls the switch to lower and raise the elevator. At the bottom is a Grimoire and a path that leads to the rooms below the boss. Whoever rides the elevator can clear out the rooms below the boss if they havem't been cleared already or just ride back up and attack the boss from the top. Bypassing the elevator completely works too. -Swing points: Two vertical rooms beside the boss room contain swing points. Shanoa and Julius can use them to climb more easily, but anyone can traverse the rooms by riding their moving platforms. -Hard-to-reach chests: Immediately down and left of the boss's starting position is a room with a blue chest and a purple one. It can only be reached after Gergoth breaks his room's floor. When he does this, quickly hold left to fall into the room. If you miss it, you or another player can fall from the top and try again. -Red Licorice: Not as good as Twizzler's? The bell room has a Red Licorice instant-use item in its top left corner. Should you take the candy or not? It heals 15 HP and temporarily adds 5 INT. But it also subtracts 5 LCK, which makes it harder to get enemy drops or souls for Soma. Decide whether you want high Luck or not (it's bad for boss drops, remember) before grabbing it. -Breakable walls: 1: In the room left of the room with four Mermen, the lower-right corner of the wall contains a Tasty Meat. 2: The center of the map has a room with a large circular clock gear, a moving platform, and spikes at the top. The room to the right has a blue chest at the bottom. In this blue chest room, the middle left wall hides a mouth-watering Roast Beef. 3: The vertical room immediately to the left of both lyre rooms has a Tasty Meat along the left wall, near the top. 4: Three long vertical rooms are located to the right of the boss room. The middle one has a Boneless Ham along its top left edge. -Secret Item: Bell In the bell room on the far left edge of the map, slide under the center bell, stand up inside of it, and jump. A Bell icon should fall from the bell on the left. Grab it for points. Image: http://faqsmedia.ign.com/faqs/image/article/111/1111161/chd_segacon_001.jpg Chapter Two: Lord of Unseen Strings ----------- Based on: Lost Village, Demon Guest House, and Garden of Madness areas from Dawn of Sorrow Music (default): "After Confession" Boss music (default): "Into the Dark Night" Normal Enemies: Aliorumnas (4), Bone Pillar (22), Ectoplasm (2), Frozen Shade (4), Ghost (respawning), Glasya Lebolas (1), Maneating Plant (4), Moldy Corpse (11), Persephone (4), Skeleton (5), Spittle Bone (3), Succubus (2), Treant (6), Une (5), White Dragon (3), Yorick (8) Hard Enemies: Coming soon! Boss: Puppet Master Chests: 3 Blue X Brown X Green X Red X Purple Breakable walls: 4 Players Spawn: Apart -Mushrooms: The Moldy Corpses in this chapter sometimes drop Amanita mushrooms. You'll want to pick one up to fill out your Item Compendium, but only once! They poison you for several seconds, so avoid them after the first time. -Iron Maidens: This chapter contains several iron maidens, which are hinged person-shaped torture devices. Step in one and it will close around your character, causing massive damage. That does not rock! Many iron maiden rooms also contain a pushable crate. Pushing a crate onto an iron maiden serves two purposes: it keeps players from accidentally stepping into it and prevents the boss from going to that particular iron maiden's room. -Bone Pillars: Several locations in this chapter contain Bone Pillars can be used as platforms to reach high places: -Above ground, in the middle of the map there are two sets of Bone Pillars. Use the left one to reach a room with a Succubus and chest, and the right one to reach a room containing an Aliorumnas and another chest. -Up and right of the boss room is a red room with an 8 skull-high Bone Pillar and two chests. Kill a few skulls until you can jump onto the Pillar and reach the chests. -Left of the boss room is a large purple room with two scales and a Bone Pillar. Do not kill this Pillar! You may need to use it to clim back up after the boss has left his room. -Rotating platforms: At the bottom-left part of the map is a large room with a White Skeleton and four small platforms. The platforms rotate when stepped on, so immediately jump after landing one to reach the next one. The same type of platform also appears in a room to the right of the boss room. -Fire room: To the right of the boss room is a red room with 3 sets of fire traps, 3 weighted switches, and a purple chest. If one player enters from the bottom and another enters from the top, the flames can be safely navigated. Step on the lower-right switch, allowing the top player to grab the Purple chest and step on the next switch. Both players can proceed to the left and reach the boss, but only if the switch in a different room that unlocks the boss doors has been pulled. -Reaching the boss: Two rooms above the boss room there is a locked door. Head to the right until you are below the top-right Grimoire and then continue down and left. Just past the red room with the tall Bone Pillar is the switch that opens the locked door. After the door is open, go down to the room left of the boss. The switch there opens the boss door as well as a door in the room just below it. The lower door allows players to chase the boss down after he leaves the room and to return to the boss room for the chest once Puppet Master is defeated. -Swing points: Several rooms contain swing points. Most notably is the one in the large purple room. Shanoa and Jonathan can use it to save time by traveling to either top door of the room. -Breakable walls: 1: In the lower-right corner of the map, one room left of the White Dragon, is a room containing a Maneating Plant and a food item in its top-right corner. But it's also got a breakable wall in the top-left corner with a juicy Roast Beef inside. 2: Two rooms below the top-right Grimoire is a room with a Frozen Shade and a chest. In the bottom-right corner lies a Tasty Meat. 3: Near the top-middle of the map is a blue chest room. Its lower-right corner contains another Tasty Meat for your dining pleasure. 4: Left of the large purple scale room with the Bone Pillar is a tall room with a chandelier at the bottom. The lower-left corner possesses a Boneless Ham. -Secret item: Crown Defeat the boss and head down two levels to the Piano Room. Most of the white piano keys are labeled but the black keys are not. Here we will label the black keys as # (sharps) and b (flats). Here is what it looks like: [#] [b] [#] [#] [b] [#] [ - ][ C ][ D ][ E ][ F ][ G ][ A ][ B ][ C ][ - ] The tune you need to play utilizes E flat (Eb) and B flat (Bb). Jump on the keys in this order: F, Bb, G, F, Eb, F, Bb, G You can hop on the platform above the piano in between keys. The crown will drop onto the center of the platform when the tune is finished. Image: http://faqsmedia.ign.com/faqs/image/article/111/1111161/chd_segacon_002.jpg Chapter Three: The End of Chaos ------------- Based on: Abyss from Dawn of Sorrow and Skeleton Cave from Order of Ecclesia. Trivia: The Cave Troll enemy, which first appears in this chapter, is actually the Chupacabra in Japanese Castlevania games. The name was mistranslated in Symphony of the Night and the mistranslation has been used in every subsequent English appearance. Music (default): "Phantom of Fear" Boss music (default): "Piercing Battle Fury" Normal Enemies: Axe Knight (10), Bone Pillar (15), Cave Troll (11), Fire Demon |
