Castlevania: Harmony of Despair Walkthrough :
This walkthrough for Castlevania: Harmony of Despair [XBOX 360] has been posted at 14 Jan 2010 by Sobig36 and is called "Shanoa FAQ". If walkthrough is usable don't forgot thumbs up Sobig36 and share this with your freinds. And most important we have 4 other walkthroughs for Castlevania: Harmony of Despair, read them all!
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Walkthrough - Shanoa FAQCastlevania: Harmony of Despair Character Guide to Shanoa by Option -------------------------------------------------------------------------------- Version History: September 3rd 2010: FAQ created (1.0) -------------------------------------------------------------------------------- CONTENT INDEX: - Introduction [ITR] - Basics [BSC] - General Introduction to Shanoa - Basic Controls - Character Advancement - Magnes - Spells [SPL] - Spell List - Spells in Detail - Tips on Spell Levels - Equipment [EQP] - Weapon Glyphs - Defensive Gear - Strategies [STG] - Single Player - Co-Op - Survival -------------------------------------------------------------------------------- INTRODUCTION [ITR] -------------------------------------------------------------------------------- Castlevania: Harmony of Despair, or Castlevania HD, is a multiplayer game by Konami for XBox Live Arcade. I have played it shortly after release and completed almost all characters. Shanoa is my third favorite character in this game aside from Jonathan, whom I already wrote a guide on, and Charlotte, who already has an amazing guide. Since Shanoa and Jonathan play similar, you will notice that I've copypasted a few things from my Jonathan guide. -------------------------------------------------------------------------------- BASICS [BSC] -------------------------------------------------------------------------------- This section will cover the more basic things, such as background and character- specific information and controls. -------------------------------------------------------------------------------- GENERAL INTRODUCTION TO SHANOA Shanoa is the main protagonist of Castlevania: Order of Ecclesia. She is a trained priest and exorcist, and due to the tattoo on her back, she is able to use mystic glyphs that allow her to summon weapons and cast magic. Order of Ecclesia is placed in the early 1800s, and happens during the absence of the Belmont clan, thus the Order takes on destroying Dracula. Shanoa reappears as playable character in Castlevania: Judgment, the fighting game for the Nintendo Wii. Unfortunately, though, Shanoa's role in Harmony of Despair is not very great, as she is probably the worst character in the game, and Konami was not very generous when creating this iteration of her. Which is quite a shame because she is one of the most interesting and variable characters in the whole series. Shanoa is fun to play as, nevertheless, and surprisingly solid when it comes to playing alone. If you want to make the game challenging for you, Shanoa is probably your best option. -------------------------------------------------------------------------------- BASIC CONTROLS Shanoa controls like everybody else in the game. She has a double jump, a slide kick, a backdash and a jumpkick. She can trigger a taunt by pressing Up, and this taunt also is used to absorb glyphs from enemies. More to that later on, though. Shanoa wields a total of 3 weapons in HD, which all are covered in the "Weapon Glyph" section in the Equipment chapter. Her Personal Skill is the Magnes glyph. Throughout all but the last stage in the game, there are shiny white sphere scattered all over the place. When pressing the RB button, a blue circle will surround Shanoa. When there's one of these white magnets around, she will be pulled towards it and hang there. You can press into a direction, which will pull her there. If you let go, Shanoa will be catapulted towards the opposite. So if you pull Shanoa down, she is sent flying upwards. Shanoa is probably the only character who doesn't have a piece of equipment or a certain skill that can break the game. She is supposed to be a hybrid between fighter and spellcaster, although Konami kinda messed up with her design. Ironically, Shanoa is among the best characters to start out with, but the more you progress and get better equipment, the worse she becomes. She seems very strong at first, but pales in the endgame in comparison to the other characters. Playing Shanoa is, as already mentioned earlier, very challenging, yet fun, though, so you definitely should give her a shot if you want to make the game a bit more difficult for you. -------------------------------------------------------------------------------- CHARACTER ADVANCEMENT Shanoa, like all other characters, doesn't level up in this game. Her stats only become better by equipping better gear. Her spells are unlike the spells of the other characters, though, in that her spells will not level up the more copies of it you collect. The magic glyphs are more comparable to Jonathan's subweapons, and level through you using them. Every hit counts towards the total level, and eventually rises it up to level 9. This can ridiculously slow, even when using a certain trick I will tell you later. -------------------------------------------------------------------------------- MAGNES As already mentioned, Shanoa can use the magnets scattered across the stages in order to reach places other characters otherwise couldn't. There's some chests that can be reached only by her easily, such as in Stage 3, and some areas can be accessed quicker by Shanoa than by the other characters. This makes Shanoa the most mobile character without using glitches or Yorick souls, and especially when playing alone, so she is a surprisingly good pick if you want to go solo to get some equipment from purple chests. If you play in teams and are in the third or fourth player slot, you can even be very happy if you play Shanoa, as you can use the magnets to quicky go up the tower without much trouble. The only stage not having any magnets to use is Stage 6. -------------------------------------------------------------------------------- SPELLS [SPL] -------------------------------------------------------------------------------- Shanoa is designed to be both a competent spellcaster and fighter. Unfortunately her spells are pretty bad in comparison to those of Charlotte and Soma's souls, but she still can be useful in this regard. You can equip up to 4 different spells (B, Up+B, Forward+B, Down+B). As mentioned earlier, they level up by using them. The higher the level, the more the damage they do. All spells are gotten from enemies. More copies only mean that you can fill another slot with the spell you got, so having 2 Ignis glyphs mean that you can have, say, B and Up+B filled with Ignis. Otherwise it will do nothing else, so getting 4 copies at most is more than enough. -------------------------------------------------------------------------------- SPELL LIST - Ignis (Fire): Starting with. Drops from Aliorumnas. - Grado (Ice): Drops from Aliorumnas. - Fulgur (Lightning): Drops from Aliorumnas. - Nitresco (Beam): Drops from Nova Skeleton. As you can see, 3 of 4 spells are carried by one single enemy, the Aliorumnas. The other one is easier to get a hold of, since the enemy carrying it only uses that one. Aliorumnas are found on Stages 2, 4, 5 and 6. They are the floating witches with the bright white halo and the green-brown-ish robes. In 5 and 6, they only use Fulgur, as far as I know. In 2 and 4, they vary between Grado and Ignis. Nova Skeleton are the green skeletons with the red jewels in their foreheads. They are found in Stages 5 and 6, and only drop the Nitresco, so it's a bit easier here. Absorbing a glyph is simple. When the enemy is about to attack, a blue flame will start to form above them. Press Up as soon as you see the blue aura coming out. After a few seconds, the aura will be pulled towards Shanoa's back and when the screen flashes and you hear a sound and see a pop up saying the spell name next to a green scroll, you got your glyph. Huzzah! -------------------------------------------------------------------------------- Ignis You start out the game with this spell. Shanoa throws out her hand and shoots 3 fireballs that spread out - one straight forward, one diagonally up, one diagonally down. The closer you are to your victim, the higher the chance you will hit it with all three of the fireballs. The damage is not spectacular, but it's a good spell to use when you're swarmed by small enemies, such as Medusa Heads or Fleamen. MP use: 15 Does Fire damage. -------------------------------------------------------------------------------- Grado Shanoa summons a big icicle in front of her that goes straight forward until it reaches an enemy or obstacle, where it shatters and if applicable, does damage. LOTS of damage. This spell is pretty good, as it does massive damage, but its uses are limited due to its straight line and the single icicle being shot. MP use: 15 Does Ice damage. -------------------------------------------------------------------------------- Fulgur This spell has two versions. In any case, Shanoa throws out her hand and summons a lightning bolt. The version depends on how close an enemy is. If there is no enemy in immediate range, the bolt will go straight forward and, if there IS an enemy or and obstacle like a candle in that range (which goes quite far), they will be struck by it. The second version is if there is an enemy in closer range. The bolt will then home into that enemy and hit it. If there is something in the way (candles...), it will be destroyed too. When there's more than one enemy close, the bolt will go for the closest. This spell is among her more useful ones. It drains magic quickly, though, and is comparably weak when it comes to raw damage, but the homing property does help quite a bit, especially against opponents like Dracula's third form. There she can just stay in a corner and cast lightnings, which will go through the hands. Awesome. MP use: 15 Does Lightning damage. -------------------------------------------------------------------------------- Nitresco Last but not least, Nitresco is the spell with the most names in this game. For Soma, it's called Nova Skeleton soul, for Charlotte Piercing Beam. And all 3 versions essentially do the same. Shanoa reaches out and summons a mid-ranged thick purple beam of light that burns everything in its range and can hit multiple times. Shanoa can move right after casting Nitresco, the beam stays in front of Shanoa and moves with her. Best spell in her arsenal - does good damage because of its holy attribute, hits multiple times and is perfect for aiding her melee combat. Too bad she shares this spell with Soma and Charlotte, if it was hers alone, she wouldn't be as bad of a fighter/mage hybrid. MP use: 15 Does Holy damage. -------------------------------------------------------------------------------- TIPS ON SPELL LEVELS Shanoa, like Jonathan, needs to use her spell glyphs to gradually level them up. However, unlike Jonathan, Shanoa only has 4 spells to level up, which makes it a lot easier for her to max out. It still will take a while. There are a few tips I can give you for this chore, but it'll take you a long time and, most importantly, a friend who will help you. There's a few things that can aid you in your levelling. -------------------------------------------------------------------------------- Backdash Cancelling / Spell Spamming Only Soma, Shanoa and Jonathan can do this, as far as I know - I'm not sure if it works for Charlotte's or Alucard's spells. To use the backdash spam, equip the spell you want to use on the Down + B combination. When in the game, hold diagonally downward, and press the left shoulder button (LB) for the backdash and the B button pretty much simultaneously. If you do it correctly, the backdash will be cancelled, but so will the spell animation. If you do this multiple times, you will be able to throw masses of spells until you run out of MP. This will allow you to speed up the progress on almost all spells. -------------------------------------------------------------------------------- Survival Mode Method Get a friend and go to survival mode on Chapter 1 Hard. Hard is very important because there's a boss you can target, as a hit on your human opponent will not give you the desired points towards the spell levels. If your friend wants to level up spells or Jonathans's subweapons, as well, they can join in and do it too. It will make things a bit longer for you, but in the long run helps both, you and and your friend. You cannot die in survival mode, if you die, you instantly respawn. This is abusable for Jonathan and Shanoa. For your equipment, use on the 2 accessory slots an Astral Ring and a Master Ring, and on the Down + B-combination the subweapon you want to level. Using the Master Ring speeds up the levelling process and using the Astral Ring will have Shanoa use her HP instead of her MP. Then backdash spam the hell out of your spells. As soon as you run out of health to use the spell, hop into the boss or your friend's attack (if they use one), and die. Respawn, rinse and repeat until the boss is dead or the timer runs out. The game does not count the damage you deal, but the amount of hits you do with your spells. -------------------------------------------------------------------------------- Even with these methods, you still will take a long time to max out Shanoa. -------------------------------------------------------------------------------- EQUIPMENT [EQP] -------------------------------------------------------------------------------- WEAPON GLYPHS Shanoa's weapon glyphs are only 3, so there's no real need to list them. Confodere you start out with, 2 of them. The other 2 glyphs drop from boss chests on Normal, going through Stages 3 to 6, as far as I know. Similar to Jonathan's Vampire Killer, the weapon glyphs become stronger the more you level up your spells. -------------------------------------------------------------------------------- Confodere You start out the game with this weapon. Similar to knives and stabbing swords from Soma and Alucard, Shanoa stabs forward with a rapier summoned out of her hand. Has decent speed and range and can be comboed into a second rapier stab from a second Confodere glyph on her other hand. Good weapon to use and makes her solid when starting out. Does Stab damage. -------------------------------------------------------------------------------- Lapiste Shanoa transforms her hand into a big fist made of stone, punching forward and hitting everything in her way. It is a bit slower than Confodere, but still very quick. It has more power and more range than the rapier, so switch to Lapiste as soon as you get this. Does Blunt damage. -------------------------------------------------------------------------------- Pneuma Shanoa tosses a blade of wind that drops diagonally down. If it hits the ground, it continues going a bit forward along the floor. Damagewise, Pneuma is the weakest weapon, but it has the best range and can be used like a projectile. It also hits multiple times, I think up to three times, if it initially touches the enemy until the blade disappears. I've seen that having several blades out at the same time seems to do a bit more damage per hit as well. If you like to stay in safe range, this is your weapon, but it's pretty handy in melee combat as well, don't get me wrong. Does Slash damage. -------------------------------------------------------------------------------- DEFENSIVE GEAR Since Jonathan cannot equip any other weapons aside from the vampire killer, he only needs armor to worry about. He mostly shares the armor with Soma and Alucard, but he does have a few exclusive pieces of armor. I will talk about Simon's Gear in an own section, though, and not mention it in this one. If I forgot to mention an exclusive for Jonathan, please tell me. CHEST: Ancient Armor No stat changes. Any damage taken reduces HP by 20%. Notes: This is a high risk-high reward armor. If you use it, be aware of the fact that EVERYTHING will take down your HP by 20%. This means that a bat crashing into you does the same damage as getting hit by Dracula's Demonic Meggido. Berserker Mail STR +10, CON -20, MND -20 HP -20 Increases damage both dealt and taken. Notes: This is awesome if you want to deal far more damage with your weapons. Great for speedruns. Biker's Jacket ATK +2, DEF +9, STR +2, INT +2 HP +3 +10 Defense against Blunt attacks Notes: Great in the beginning and Normal mode, but equip better stuff as soon as possible. Dalmatica DEF +18, CON +5 MP +8 Notes: Solid robe, the MP boost might come in handy. You'll eventually find better stuff soon. Death's Robe ATK +4, DEF +28, STR +4, CON +4, INT +4, MND +4, LCK +4 MP +44 +13 Defense against Petrifying, Curse, Poison, Dark attacks -13 Defense against Holy attacks Notes: One of the best armors for Shanoa. Demon's Mail ATK +2, DEF +31, STR +4, CON +4 +13 Defense agaist Dark attacks. -13 Defense against Fire, Ice, Lightning and Holy attacks. Notes: One of the best armors in the game as a whole. If you are going for a more melee based Shanoa, this is your thing, just stay away from lethal fireballs or lightnings. Elfin Robe DEF +11, CON +2, INT +2, MND +2 MP +2 +5 Defense against Fire and Ice attacks. Notes: Great armor when going into Hard mode and if you are more prone to use spells. God's Garb DEF +26, CON +5, MND +5 HP +10, MP +10 +8 Defense against Blunt, Slashing, Stabbing, Fire, Ice, Lightning, Dark, Holy and Petrifying +18 Defense against Curse and Poison Notes: One of the best armors in the game, but is beaten out by the like of Death's Robe. Mojo Mail DEF +20, CON +3, INT +3 +30 defense against Dark attacks Notes: Good armor and easy to get on Hard mode. Platinum Mail DEF +22 Notes: One of the better armors defense-wise, but adds nothing else. Princess Coat DEF +18, LCK +10 MP +5 Notes: The best armor in the game to equip when farming for items. Serenity Robe DEF +21, CON +5, LCK +5 MP +7 +8 Defense against Fire, Ice and Lightning attacks. Notes: Solid armor, similar to Elfin Robe in all regards. Three 7s DEF +7, LCK +7 HP +7, MP +7 Notes: When farming for enemy drops, use this, unless you have a Princess Coat. HEAD: Arachne Hennin DEF +7, CON +2, MND +2, LCK +2 MP +10 Notes: Very good head gear to use early on in Hard mode, but there's better hats out there. LCK-boost aids farming items. Holy Veil DEF +5, INT +10 MP +3 +5 defense against Dark and Holy attacks. Notes: Best head gear for spell-based Shanoa due to its high INT-boost. Open Veil ATK +2, DEF +6, STR +3, CON +3 MP +3 Notes: Very solid head gear for the early game. Stone Mask DEF +2, LCK +1 +15 defense against Petrifying Notes: Good for farming items, but Arachne Hennin is better here. Traveler's Hat DEF +7, CON +2, MND +3 Notes: One of the best hats for the girls, and generally solid overall. LEGS: Artemis Shoes DEF +9, CON +2, INT +2, MND +2, LCK +5 MP +5 Notes: Best shoes for Shanoa outside of her exclusive shoes and Succubus boots. Glass Shoes DEF +3, LCK +3 Notes: Only use them for farming items and if you don't have Artemis Shoes. Mercury Boots DEF +3 Increases running speed. Notes: Poor man's Winged Boots, but give a bit of defense. Platinum Leggings DEF +9 Notes: Best in terms of defense next to Simon's Sandals. Succubus Boots DEF +5, CON +2, INT +4, MND +2 MP +3 +20 Defense against Dark attacks Notes: Among the best shoes for Shanoa. If you are more spell-based, they are better than Artemis Shoes, even. Winged Boots No stat changes Notes: Make you run insanely fast, but you take the 0 stat-boon hit. BACK: Assassin's Cape ATK +1, DEF +4, STR +1 HP +4, MP +4 +5 defense against Blunt, Fire and Ice attacks Notes: Good cape for offensive play. Cape of Invisibility DEF +4, LCK +2 HP +5, MP +5 +5 Defense against Fire and Ice attacks Renders the use almost invisible. Notes: If you are secure with the invisibility, use it for farming enemy drops. Otherwise, leave it be. Elven Cape DEF +5, MND +5 HP +4, MP +6 +5 Defense against Stabbing, Fire, Ice and Lightning attacks Notes: Best cape if you want to use spells more. Paludamentum DEF +5, MND +3 HP +10, MP +15 +8 Defense against Fire and Ice attacks +10 Defense against Lightning attacks Notes: Great cape, HP and MP boosts are awesome. SHANOA EXCLUSIVES: Crimson Mail ATK +4, DEF +15, STR +4, MND +8 HP +10, MP +5 +10 Defense against Fire attacks Crimson Mask DEF +6, STR +2 HP +3, MP +3 Crimson Greaves ATK +2, DEF +6, STR +2 HP +1, MP +1 +10 Defense against Fire attacks Notes for the Crimson set: The Crimson stuff is actually pretty good if you want to play a more offensive Shanoa. Its defense stats are mediocre, but the ATK and STR boosts help out quite a bit. Minerva Mail DEF +26, STR +4, MND +12 HP +15, MP +15 +30 Defense against Curse Minerva Mask DEF +13, MND +10 HP +8, MP +8 Minerva Greaves DEF +8, STR +2, MND +3 HP +5, MP +5 +15 Defense against Curse Notes for the Minerva set: Probably some of the best armor for Shanoa, especially if you are going for a hybrid between melee and magic. Don't forget to equip INT-boosting stuff, though. Valkyrie Mail ATK +3, DEF +18, STR +3, MND +4 HP +5, MP +10 +30 Defense against Poison Valkyrie Mask ATK +1, DEF +8, STK +1, MND +5 HP +5, MP +5 Valkyrie Greaves DEF +7, ATK +1, MND +2 HP +3, MP +3 +15 Defense against Poison Notes for the Valkyrie set: Basically a poor (wo)man's Minerva set, the Valkyrie set is alright. If you have the Minerva version of the item, equip that one, otherwise use the Valkyrie one. As said earlier, though, don't forget to use INT-boosting equipment to deal more damage with your spells! -------------------------------------------------------------------------------- ACCESSORIES Astral Ring Consumes HP instead of MP when using subweapons. Notes: Use it for levelling subweapons on Survival. Black Belt ATK +3, DEF +3, STR +2 Notes: Poor man's Megingiord. Chaos Ring Increases MP recovery speed greatly. Notes: Awesome if you are going for a subweapon-heavier Jonathan. Master Ring Increases subweapon levelling speed. Exclusive to Jonathan and Shanoa. Notes: Use it for levelling spells. Wearing 2 rings stacks the levelling speed. Megingiord ATK +4, DEF +3, STR +4 Notes: Great offensive accessory. Recommended if you want to go for more melee attacking. Moon Brooch DEF +4, CON +3, MND +3, LCK +1 HP +5, MP +5 Notes: Poor man's Venus Brooch. Moonstone / Sunstone ATK +2, DEF +1, STR +2, CON +2, INT +2, MND +2, LCK +2 Sunstone works from 6 AM to 6 PM. Moonstone works from 6 PM to 6 AM. Notes: Good and balanced accessories, just keep in mind to switch them according to the time of day. Sage Ring Increases MP recovery speed. Notes: Poor man's Chaos Ring. Skull Ring ATK +3, DEF +8, STR +3, CON +3, INT +3, MND +3 -100 Defense against Curse Automatically curses its user. Notes: If you have an Astral Ring equipped and a Charlotte who heals, this is badass. If you don't use spells at all, this is pretty good to use, too. Thief Ring LCK +10 Increases the rate of rare drops. Notes: Use it when farming for items. Venus Brooch DEF +5, CON +3, MND +3, LCK +3 HP +7, MP +7 Notes: I think this is exclusive to Shanoa. Anyway, this is a very solid accessory to bring along if you don't have a Moon- or Sunstone. -------------------------------------------------------------------------------- STRATEGIES [STG] -------------------------------------------------------------------------------- SINGLE PLAYER Shanoa is actually solid when playing solo, even against most bosses. However, since she still is pretty much the worst character in the game, she still will have to do more than the other characters in order to succeed. Some bosses are pretty troublesome for Shanoa, and can be challenging to fight against, so keep that in mind when going alone with Shanoa. -------------------------------------------------------------------------------- CO-OP In Co-Op, Shanoa is not very useful. She usually has to stay behind, but if you have Pneuma and a good level on her spells, you will be better aid for your party members. Some boss strategies now. Only speaking of Hard mode here. Gergoth: LMAO. Well, to be fair, Gergoth is LMAO for everybody. Ahem... Anyway, Gergoth is fairly easy. Grado is awesome here, as it does massive damage to the cuffs on his legs, quickly break them and do even MORE massive damage. His attacks are easy to avoid, just watch out for the lots of monsters when you break down with the tower. Puppet Master: Probably the hardest for Shanoa since you don't have multihit weapons outside of Pneuma, Ignis and Nitresco. In fact, Nitresco and Pneuma are probably your safest bets to destroy the dolls he puts into the iron maiden. Outside of that, the Puppet Mater is easy for Shanoa - being a big target means you can use Ignis or Nitresco to aid your attacks, and due to Magnes, you can reach him quickly if he leaves the room and goes somewhere else. Menace: This boss is hard for Shanoa, but not because he is hard on itself, but rather because you will have trouble hitting him. Your best bet is probably using Grado and going for his heart or his face. Do NOT use Fulgur, though, as it doesn't home into his vulnerable spots. Ignis and Nitresco might be useful when his face is close to the golden platform. You will need some time for this. Brauner: This guy is actually pretty easy for Shanoa. Go up close, use Ignis, Nitresco or Grado while spamming the hell out of your weapons. When he gets into his portrait, use Fulgur to reach him even if he's not in your melee or Ignis range. Be careful of his summons, though. Use Ignis to keep the Medusa Heads away. Death: Can be tricky, but is easy if you know what to do. If he summons his sickle swarm, you can use Ignis or Pneuma glyphs to stay safe. Alternatively, use the magnets in his room to toss yourself behind Death and hit him from there. If he summons the 6 big sickles or the red fireballs, stay away and use Fulgur. Avoid his slash attacks. Grado is not a very good idea, stick with Ignis and Nitresco on close range and use Fulgur from distance. Dracula: First form is easy. Attack his head quickly, or, if you are too far away, use Fulgur, as it homes into his head. Second form is even easier - just spam the hell out of Grado or use a mix between Nitresco and your melee attacks. Third form can be tricky. If he summons the charm attack, try to avoid it AT ALL COSTS. Hope there is a male character to take the hit for you, otherwise try to dodge it as well as possible. Fulgur homes into Dracula's heads and pierces through the hands, so use that if you are outside and want to keep your distance. Use Ignis or, better, Nitresco if you are inside his claws and smack his head with your weapons. Finally, a few hints on the third form: There's a slight red aura around the hand which is going to slap towards you, always keep an eye on his hands. When Dracula glows dark blue, he is invulnerable. When he glows light blue, he is invulnerable to magic attacks, but physical hits still can damage him. -------------------------------------------------------------------------------- SURVIVAL Come on. Who plays Survival? I mean, outside of grinding? Fulgur and Grado are your friends. Use Pneuma or, if you want to go more into the melee range, Lapiste. Confodere might be too risky. If you fight against a Charlotte, try to disrupt her spellcasting with Fulgur. When up against Soma, Alucard or Jonathan, it might be more difficult. Stay outside of their range and use your Fulgur and Grado. Jonathan's axes can be smacked away, use that to your advantage if he uses those. Shanoa is probably among the more difficult Survival characters, though, so... Not sure if you wanna use her. -------------------------------------------------------------------------------- THANKS AND CREDITS -------------------------------------------------------------------------------- - Konami for this wonderful yet terribly addicting game (LOOT!). - Toyzferall for giving me a great blueprint to organize the FAQ. - Titzmann for his amazing Item Compendium Spreadsheet. Go visit it here: http://bit.ly/aTsRC2 -------------------------------------------------------------------------------- HOSTED WITH MY PERMISSION AT: www.gamefaqs.com www.neoseeker.com Copyright 2010 - Option (itsoption@gmx.net) My nick on GameFAQs: AuT pBo Romulus This FAQ was created by Option. It may freely be saved to your hard drive, or printed, if it is not used for monetary transactions. You may post it on a Website if you e-mail me first to inform me of this, no changes are made, and that I am given credit for this FAQ. I reserve the right to require any website hosting this work to remove it. Castlevania: Harmony of Despair developed by Konami 2010. All Rights Reserved. |
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