Castlevania: Symphony of the Night Walkthrough :
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Walkthrough - FAQ/Walkthrough|------------ Castlevania: Symphony of The Night -----------------| |------------ Walkthrough/FAQ -----------------| |------------ By. jestercolony -----------------| |-----------------------------------------------------------------| |Sony Playstation|1997|KOnami | thshatteredsphere@gmail.com | |_____________________________|___________________________________| -----| Index 1. Introduction (GW-001) 2. Contact Policy (GW-002) 3. Hosted Sites (GW-003) 4. Copyright Information (GW-004) 5. Controls (GW-005) 6. Characters (GW-006) 7. Story (GW-007) 8. Walkthrough Part 1 (Castle 1) (GW-008) A. Prologue: Final Stage - Bloodlines (DXSOTN-200) B. Castle Entrance (DXSOTN-201) C. Alchemy Labratory (DXSOTN-202) D. Marble Gallery (DXSOTN-203) E. Outer Wall (DXSOTN-204) F. Long Library (DXSOTN-205) G. Outer Wall (DXSOTN-206) What Next? (DXSOTN-What0) H. Royal Chapel (DXSOTN-207) I. Castle Keep (DXSOTN-208) What Next? (DXSOTN-What1) J. Marble Gallery (DXSOTN-209) K. Orlox's Quarters (DXSOTN-210) L. Colosseum (DXSOTN-211) What Next? (DXSOTN-What2) M. Long Library (DXSOTN-212) What Next? (DXSOTN-What3) N. Underground Carverns. (DXSOTN-213) O. Abandoned Mine (DXSOTN-214) P. Catacombs (DXSoTN-215) What Next? (DXSOTN-What4) Q. Orlox's Quarters (DXSOTN-216) What Next? (DXSOTN-What5) D. Nightmare (DXSOTN-217) E. Clock Tower (DXSOTN-218) What Next? (DXSOTN-What6) F. Castle Keep (DXSOTN-219) 9 . Walkthrough Part 2 (Castle 2) (GW-009) A. Reverse Keep (DXSOTN-220) B. Anti-Chapel (DXSOTN-221) C. Necromancy Labratory (DXSOTN-222) D. Reverse Entrance (DXSOTN-223) What Next? (DXSOTN-What7) E. Black Marble (DXSOTN-224) F. Reverse Outer Wall (DXSOTN-225) G. Death Wing's Lair (DXSOTN-226) H. Black Gallery (DXSOTN-227) J. Reverse Caverns (DXSOTN-228) K. Dark Mine (DXSOTN-229) L. Reverse Catacombs (DXSOTN-230) Final Battle (SOTN-END) (v Coming Soon v) 10. Fist 11. S. Sword 12. Sword 13. Two-hand 14. Club 15. Food 16. Throw 1 17. Throw 2 18. Medicine 19. Bomb 20. Shields 21. Head Gear 22. Armor 23. Cloaks and Capes 24. Misc Gear 25. Monster List 26. Secrets 27. FAQs (^ Coming soon ^) 28. Outroduction (GW-012) 29. Updates (GW-013) ------------------------------------------------------------------- | | 1 80 ------------------------------ 1. Introduction (GW-001) ------------------------------ Many games stand the test of time. And very so often is there a ga- me that causes its audience to applause something so spectacular. Back during the period of the Nintendo 64, Sega Saturn and the Sony Playstation. In this gaming era. Nintendo was pretty much the prime alpha of the video game pack. But on the faithful fall and winter days in 1997 two games were released that made the gaming community stand up and raise. That was Final Fantasy VII which was brought by Squaresoft and Castlevania: Symphony of the Night created by Konami. At this particular age, two dimensional graphics were a thing of the past. Every thing was now created in 3D polygons to show a better new way of gaming. But the people over at Konami didn't think so. Castlevania: Symphony of The Night was created to be a strictly 2D based game. But here is the catch - The game was forged with beautiful rendered 2D-3D backgrounds and sprites And this game - like many others for example: Dracula X: Rondo of Blood for the TurboGRFX and the newest installment of the series Castlevania: Dawn of Sorrow are sought to be the holy grails amongst CV fans. And if you are reading this guide - you have sought out the adventure of a life time. Castlevania: Symphony of the Night combines Super Metroid (SNES; Nintendo) exploring elements and RPG elements. But with a Castlevania twist. And futheradue I bring you this guide. I am Ryan "jestercolony" Nicholson - and it is my job to help you get through this wonderful and yet amazing game. But please note: This guide was written to take you through the full extent of the game. This isn't a guide to beat the game in the fasest time possible. I wrote this guide so that you (the player) can get a full sitisfactional way of playing. Eventully you'll have this game down as it where an art. With so many things to do in this game it will be most likely be a game with more replay value than what it seems. ------------------------------ 2 .Contact Policy (GW-002) ------------------------------ There are many ways to get in contact with me if you are in need of dire help. But before you do so I have a few simple rules that you must understand. If you do not a bid by these rules I will not help or answer you. ---| E-mail 1. No flaming/Spaming 2. Do not ask me stupid questions - everything is covered in this guide. 3. Give me atleast 1-2 days to answer your question by e-mail. If you are lucky I will e-mail you with an hour or so. 4. *Important* When e-mailing me please put in CVSOTN-HELP so that I can respound. ---| Instant Messengers 1. Thou shalt not be a moron 2. Thou shalt not be rude or thou shalt get ignored. 3. Thou shalt not get prissy when I do not answer. 4. Thou shalt not pester me. If thou pester thy soul I shalt have to remove thee! That pretty much covers everything. So here ya go. e-mail: TheShatteredSphere@gmail.com Instant Messengers - AIM: PneumaMorte Yahoo: TheShatteredSphere ------------------------------ 3. Hosted Sites (Gw-003) ------------------------------ *If you wish to be here - look in the Copyright section below.* GameFAQs - http://www.gamefaqs.com ------------------------------ 4. Copyright Information (GW-004) ------------------------------ Castlevania: Symphony of the Night(C) is copyrighted by Konami 1997 - 2006 all rights reserved. I am in no way affiliated with the corperation. This guide is (C) by me Ryan "jestercolony" Nicholson 2006 and is disturbuted freely among the public. Anyone cought stealing this guide for their own financial will be delt with swiftly and legally. If this guide has been plagiarized I will lay down the Hammer of Justice on you (the people.) Anyone caught with this guide on a website that has been denied the right to host will also be delt with. If you wish to host this guide on yor site - please e-mail me first before all else. Your site must be clean, professional and friendly to all age groups. That is pretty much it. If you pass the my requirements I will be more than happy to let you host! ------------------------------- 5. Controlls (GW-005) ------------------------------- Directional Pad: Move left and right; down = quick and holding up allows you to fire a sub weapon. Triangle: Back Dash (also allows the Wolf to swim.) Square: Attack/Shield Circle: Attack/Shield X - Jump R1: Bat Form (requires Soul of Bat relic.) R2: Wolf Form (requires Soul of Wolf relic.) L1: Mist Form (requires Soul of Mist relic.) L2: Nothing ---------------------------- 6. Characters (GW-006) ---------------------------- Alucard - Also known as Adrian Faranheights Tepes, Alcuard is the long lost son of Dracula. Being born from a vampire and a human mother. Alucard shares the best of both traits. Alas he gained his father's thirst for blood. Centuries before Symphony of the Night, Alucard locked himself away after helping Trevor C. Belmont and his companions to slay his immortal father. Laying himself down in a forever sleep. He is then reawakened from his eternal slumber to find out which destroys his once beautiful home. Maria Renard: Saved by and the niece of Richter Belmont. A vampire hunter since the ripe age of 12. Maria has grown in to be a full beautiful woman. Searching for her brother-in-law she is taken on to Castle Dracula to finds her way and to find and save him. Richter Belmont: A decendent of a clan of anicent vampire hunters. Richter makes his way through Translyvania to save four special maidens. Two being his girlfriend and her sister Maria. Five years later after slay- -ing Dracula; Richter myseriously vanishes with out a clue... Death: The one who serves Dracula and he only. The Agenl of Death himself waits. Lisa: Alucard's mother who died at the cost of being trailed as a witch who was then staked and burned. Is this the reason of Dracula's hatered? Count Dracula: Also known as Vlad Tepes. Dracula is Lord of Vampires and of Chaos. He has plagued europe century after century with darkness, hate and demonic creed. ------------------ 7. Story (GW-007) ------------------ *Taken from the game's manule* It was Richter Belmont, the laendary vampire hunter, who succeeded in finally ending the menace of Count Dravula, Lord of the Vampires who had been brought back from the grave by the Dark Priest Shaft. However, one night four years later, under the glare of a full moon. Richter myseriously vanished. With no idea of where to begin her search. Maria Renard set out to look for him. It was then that fate intervened. Castlevania, the Castle of Dracula, which is rumored to appear once every century, suddenly materialized from out of the mist as if to show her the way. Meanwhile, powerful forces were struggling for the soul of a man named Alucard. The very same Alucard who had teamed up with Trevor Belmont to battle his immortal father, Count Vlad Tepes Dracula. Alucard, in order to purge the world of his own cursed blood line, had submerged his vampiric powers and entered into what was suppos- -ed to be an eternal slumber. But now he is awake and aware of the evil once again at work in his homeland. The time has once again come for the forces of Good and Evil to engage in their anciet battle. Dracula's castle beckons you... ...And no man can say who shall emerge victorious. ------------------------------------------------------------------- | | 1 80 9. Walkthrough Part 1 (Castle 1) (GW-008) A CGI scene will take place of a map of Tranyslvania and then a c- -lose up of Castle Dracula will commence. After the scene the game will begin. ________________________________________ ----------------------------------------| 1. Proulogue - Final Stage: Bloodlines | (DXSOTN-200) ________________________________________| In this small portion you will take control of Richter Belmont (the hero from Dracula X: Rondo of Blood.) Dash up the stairway and hit the candle to get the Cross sub-weapon. Now hit the top of the door way to reveal a switch. Hit it and a stairway will come down from the ceiling in the Castle Keep. Go up in to the room to collect so- -me items that are just as a preview of what you can get in the game. Now that we are done with this room head back down in to the bottom room and head directly in to Dracula's throne room. Here a dialogue scene will take place between our hero and the Prince of Darkness. After the scene the battle will begin. This battle is very simple. If you are a Castlevania vet you will know what to do. If you are not - then I will show you. We can either do this the old fashion way or the easy way. I will tell you how to do both if you are interested. Old Fashion way --------------- 1st Phase Dracula will teleport around the room firing three fire balls a piece. The trick is is to fire your cross subweapon at his head 2x and fire a another one at his cape to destroy the fire balls. But - there is a slight catch. He has another attack as well. It's called "Balls of Destruction." What he will do is fire a big fire ball at you and another one at the bottom of you. So just duck and jump and repeat the process. 2nd Phase After his first life gauge is depleated he will then show you his true from by transforming in to a huge demon. Now the tactic in this battle is to dash under him when he jumps over you. But becar- -eful he sometimes will drop these spikes on you as you dash under him. When he stops he will face you and will start spitting out hu- -ge fire balls. Just jump over them and continue with the same tac- -tic as before. Easy Way --------- So you're lazy, eh? No problem. Makesure you have atleast 50-60 hearts. When you're in Dracula's room hit the far most candle on the left. Pick up the holy water and use the Item Crash using the triangle button. Richter will then scream "HYDROSTORM!" and Dracula will be purified by the holy rain of death! When Richter jumps down and the storm is still brewing hit Dracula in the head a few times. This will take his first form out. When he has transformed repeat the process again and again until he dies. Now if you happen to run out of life you're screwed... ...Just kidding. Maria will run in and help Richter by restoring his like and making you Godlike while rendering the Prince of Dark- -ness powerless. After Dracula is dead a picture will come in and burn up and the prologue of the game will be shown. After that - the game will begin! ------------------------------------------- Alucard will start runing through a forest and will make the jump across the bridge. You will then be given full control of him. ________________________________________ ----------------------------------------| Castle Entrance | (DXSOTN-201) ________________________________________| Now welcome to the real game. Get used to Alucard's controlling for a bit. Now head foward and kill off the Warg. Continue in to the dark corridor killing off the Wargs. After the second one the room will be flooded with light and you will get your soul raped by a hoarde of Zombies. Continue down the corridor until you come to a new room. Kill off the Bats that are flying towards you. Now jump across the other stairway and hit the stone wall to break it open to obtain some Pot Roast. Move in to the stone wall to break down the other side. Now drop down to below. Take out the Mermen and head to the bottom room on the other side. You will come to a passage way that is being blocked off and a switch is on the other side. You will also see a prism-like jar. Leave this room and head to the bottom right doorway and enter. Continue down this hallway killing off the Wargs. You will then come to a small stairway. Hit the bottom of it to get some Turkey and now head out the door. A scene will trigger between Alucard and Death. After the scene all of your cool weapons and armor are taken away by the dark angel. Yeah - I bet you're pissed off now too! ^_^ Continue in to the next room and make your way up on the platforms and exit out on the left side. Jump over the gap and head on in. In this room you can kill off a Skeleton with a sword. When you will do some hand-to-hand with him and end his undead life, he will drop a short sword. Equip it and head in to the next room. BAH! Another room blocked off! Turn around and head up. Kill off the rusty colored skeleton to get the Red Rust sword (which is weak and useless, but it does introduce you to two-hand swords!) Now head in the room on your left. In here you will find a strange diamond like object that is pulsing. This is a Save Room. Head to the object and press up and save your game. Alucard will then be consumed by a large coffin. The cool thing to this game also is that it restores your HP and MP! *Note - Save Rooms are marked as Red boxes on the map (by pressing select) Now that we are done here head back out. Head up and head to the right. You will find a strange glowing like object. This is a RELIC. Relics are special items that enhance your abilities. Now go pick up the Cube of Zoe which will allow you to collect Hearts & Money. It also allows you to pick up special items from certain things you destroy! You will also find another place blocked off. Don't worry. Just head to the right. and enter the door. Pass this room and you will enter a new area. _________________________________ ---------------------------------| Alchemy Laboratory | (DXSOTN-202) _________________________________| Well this is a change of scenory. Make your left and kill off the Bone Schimiteres and the Skeleton. Ignore the Blood Skeleton for now and stand on that switch. It will lower the spike set and you will have access to the armor piece: Hide Cuirass. Now kill off the Blood Skeleton and head up. In this next room you will see two Blo- -od Skeletons. Continue foward and kill the Bone Schimitere. Now jump on the platforms and kill off the Blood Skeletons. The first doorway on the right is a Save Room. When you are done with it head up. Continue going left.Kill off the Axe Knight and the 2 skeletons. Now drop down below (ignore the doorway on the left first.) Now hit the flame to obtain a Leather Shield. Continue right to a switch to lower the spike set. Now head to that room on the left. Make your way up in this room. The first flame you see holds your first subweapon - The Dagger! Now head up and head to the top left room. In this next room you will be greeted by a Skeleton. Kill him and hit the flame to obtain Thunder Resistence. Now make your way up to the top left room. In this next room kill off the Bone Spittle quickly. Do not let him drool on you - or he will posion you. Continue foward and flip the switch to lower the spikes. Nowjump over the object in the middle and on the other side is another switch. Stand on that to lower the other set. Now move the box over on the right set of spikes. Raise it and you will get a boost. Now make your way up to the top right room. Make your way up and head in the top left room. In here break the glass globe to obtain a Cloth Cape. Now backtrack. Head up to where you saw the two Axe Knights - kill them off and head into the next room. In here is another jumping room. Kill off the two Bone Splitters and jump up the platforms on the left side. You will find another Save Room (the first door on the left.) Now use it and proceed to move on. Once you have reached the top of this room hit the flame to obtain the Axe subweapon. (I highly recomend it for what is coming up next.) Now head in to the room on the right. As soon as you enter the door way will close and the music will stop. Continue foward to engage in your first Boss Fight. ------------ Boss Fight - Slogra & Gaibond Recomened Level: 6 This battle can be kinda tricky to new comers. So bare with me. The trick is to hit Slogra (the huge Skeleton first) that way Gaibond will pick him up. Now throw your axe weapon to hit them both. Be sure to hit Gaibond (the flying creature) so that he will drop Slogra. Continue this process until Slogra is destroyed. Now concitrate on Gaibond. Use yur axes if you need to. After afew hits you will piss Gaibond off and he will turn red. So to make this battle easier use your shield to dodge his fireball attacks. When he lands He will start to throw a crap load of flames at you. The trick is to just duck under him (get kinda close) and rape him with your sword. ------------- After the battle whoever died last will drop that prism object. Pick it up. This is an item that is called a Life-Max. It raises your hp by 5 and refills your health. Now head out of the room on the right. Kill off the 2 Bone Schimiteres who are in your way. Now kill off the Blood Skeleton. Now make your way in the room on the right. Continue down the corridor. You will then come a room with an elevator. Press down to make it go down one level. Go in to this room to obtain some Sun Glasses. Now use the Elevator again and head down the last and final level. Here you will find yourself in front of a cannon. Hit the switch to fire it to collect a Basilard. Now head back on the elevator and head all the way to the top. Kill the Blood Skeleton and jump up to the middle room to find a Save Room. Next head to the top right room. Go across the corridor kill- -ing the Bloody Zombies I also recomend picking up the Diamond sub- -weapon. In the next room. Go around it killing off the Axe Armors and Bone Spittles. You can also find a potion at the bottom left (hiting the globe) Now head to the mid door you saw if you came around the room to head in to the next area. ________________ ----------------| Marble Gallery | (DXSOTN-203) ________________| In this next room collect the Holy Water subweapon to use against the Axe Knights who come before. Continue heading left in to the next room. Now drop down to the bottom portion. Now continue foward (do not go down to the room below just yet. We will go there later on.) Kill off the Oujia Table at the bottom platform with the Holy Water and enter the room on the right to find a Save Room. After that head up until you hear ticking. Enter this cursed clock room and engage the Fleamen. Continue down this corridor. In the next room a dialogue scene will trigger of a scene between Alucard and your first friendly character Maria. After the scene continue into the next room (this is also a good room to stock up on hearts by the way.) Continue down the next carridor killing the Fleaman. Pass this next room. In this room make your way around killing off the Oujia Tables and Skeletons. Head to the next room on the top right. In this room kill off the Skeletons and enter the next. Go down the stairway. Jump across to the next stairway and continue going in to the next room. In this room you will find a *Green Colored* door. Take note of this. As you approuch it Alucard says "Magiclly Sealed" Now back track and head down the stairway. Kill off the Oujia Table on the left and head right on in the next room. Now go down this long carridor killing off the strange dragon like creatures with the Holy water. Now you will come to these strange like plant creatures. These are called Stone Rose. Becareful when they spit seeds out at you or you will be turned to stone. When you hit a certain amount of times they will open up and start spitting out spores which will posion you. Kill them off and advance to the next area. ________________ ----------------| Outer Wall | (DXSOTN-204) ________________| Continue foward and jump on the platform and break the vase to obtain a Zircon. After that proceed down. Be aware of the Medusa heads down here. Now take out that Armor Lord by blasting him with Holy Water! Now head in the room he was guarding.to obtain some Pot Roast. Now leave and continue downword. You will find a room that is locked off and as you approach the strange door Alucard says "Mist could pass" Anyways continue heading down and you will find yourself at in a strange room hanging onto the tower. Nothing really important here... Ahh but wait! There is a telescope! Go up to it and press the Up key on the directional pad. Alucard will take a glimpse in it and he will see a strange hooded man paddling his row boat near the castle. Now backtrack to the door you came from and head up. Head in to the room on the left. Down this corridor are some Axe Knights (lvl 2) Just kill 'em off with your Holy Water and proceed. In this room you will see a skeleton of a man who apparently hung himself (or you could just say he is hanging around!) Head in to the room on the left for a Save Room. (Don't forget to replenish your hearts.) Now head up in to the next room. The doors will close off in this room. Move fowards to the center of the room. Cool effect huh? Yeah it triggers a boss fight. Wait a mirrior image? It must be a Dopplaganger! ------------ Boss Fight - Recomended Level: 10 or 12) This boss fight is simple. Use your Short Sword and attack him with Holy Water. Becareful - he can shoot out knives and attack you with his sword as well. Also I recomend you exercise extream caution. Do NOT corner him in to walls or he will change in to a bat and Wing Smash you across the room (which will do heavy damage!) ------------ After the battle pick up the Life Max and advance. In the next room pick up the Gladius sword and equip it. Now head up and ignore the Elevator which you see. Now enter the first Door you see. and you will be in the next area. ____________ ------------| Long Library| (DXSOTN-205) ____________| In this section take out the Dhurons and proceed. Continue going straight (avoid the stairway you see first.) In this next room kill off the Dhurons and the Fleamen. Continue, pass this room. In the next room kill off the 4 Fleamen. Keep going until you pick up the Bronze Cuirass. Now backtrack to that first stairway. Head up the Stairway and take out the Ectoplasm's. And do not let them touch you or you will be cursed! While cursed you cannot attack or use subweapons! Continue up and kill off the Magic Books and that annoying Thorn Weed. Now jump up to the next stairway. Kill off the other Magic Books and continue in to another room. Now take out the Magic Tomes and collect the Fairie Scroll to see the names of your enemy. Now head back down and keep going left. Kill off the Dhurons and Thorn Weed and continue to the left room. You will now trigger a dialogue scene between the Master Librarian and Alucard. Congratulations - You now have a shop! Now there are two items I will tell you to buy. After that - buy whatever you want. 1. Jewel of Open (RELIC) 2. Castle Map 3. Magic Scroll 1 Now leave this forsaken place and head back to the Outer Wall. ____________ -----------| Outer Wall | (DXSOTN-206) ___________| From the Library head up and kill off the Bone Ape, Spear Guard, AXe Knight, Bone Archer and Bone Muskets. You will then come to the top of the elevator and you will see another relic! But first jump up and head in the door on the left. This is your first Warp Room. Memorize the Animal figure at the top so that you will know which area you are in. To use it simple go up to it and tap the up key on your directional pad. You will now be transfered to another part of the castle. Go out the door. You are now behind the 2nd blocked off part in Castle Entrance! Collect your first Heart Max Up here which adds +5 more hearts to the amount you can carry! Flip the switch so that you can use this Warp Room in the near future. Now we shall head back to The Outer Wall. From here jump up and kill off the huge armor clading dude with a huge sword. He is called a Sword Lord. Continue heading up until you find a stairway on the left. Head up the stairs and keep fliping the switch until the screen says "Elevator activated." Now head back down and claim the RELIC: Soul of Wolf. This relic will allow you to polymorph in to a wolf! Cool stuff... But we are not done yet. Head back to where you activated the Elevator and you will see a vase. Use the Wolf form to get to it (you will have to double tap the directional button to dash and then jump) upon doing that you will have another Heart Max Up! Now head back to the warp room. -------------------------------- What next? (DXSOTN-What0) | -------------------------------- Now that we are back in the Castle Entrance head back to the Alche- -my Lab and backtrack to the top of the room before the boss chamber. Now jump down to the bottom ledge and enter the next room. Here we find another myserious green door. You are probably curious and scratching your head. "Didn't we try to open a green door earlier?" Why infact, yes we did! But we don't have to worry about it anymore because of the RELIC "Jewel of Open" So proceed on! Continue in to the next room to trigger another dialogue scene between Alucard and Maria. Alucard then mentions that Dracula's Castle is infact a creature of Chaos and that it can take many reincarnations. But what is this "Chaos" Alucard speaks of? Anyways head in to the door. ____________ ------------| Royal Chapel| (DXSOTN-207) ____________| In this new area proceed to the left room to find a Save Room. Advance up and head to the right and hit the vase to find an Aquama- -rine. Now we can go left. Go up the long stairway killing off the Bone Pillars and Corner Guards that inhabitate it. When you come up to a Bone Pillar with a large spiked ball on it - stop. Caution - This part can resault in instant death! You must carefull- -y jump over the spiked ball in order to proceed. Now continue to the next room. Pass this room and enter the next. Now jump on the platforms and head into the previous room. Jump across and jump up to obtain some Goggles which raise your Luck +4, Now head back in to the previous room with the platforms. You will then find a formitable foe. The Spectral Sword (LVL 1) As you appro- -ach it take *CAUTION* of the circular sword formations around him. And make sure you get back quite some ways from it so that you can evade it's thrust attack. Just take out the swords and try to hit the center sword. Now head in to the door you see on the right. You will now be in a strange room that is blocked off. Collect the Knight Shield and return to the Chaple. Now head up the platforms on the right side and continue in to the room. Continue heading ri- -ght until you come to a confessional room. Sit in the left chair and allow the Priest to speak. If you are lucky the priest will drop some Green Tea. Now head out of the room and head up killingoff the Skelerangs and head to the first doorway on the right. In this room you will find another blocked off passage and a corpse of a man or woman who desperetly tried to escape. What was the horror that consumed him/her in this room? Leave this room and proceed up. AVoid the Wing Guards and kill off the Black Crows. You will then come to a platform with a green ghost on top of it. Kill off the HUnting Girl and proceed to the room on the left. You will then come to a room with spikes on the ceiling and the floor. *TAKE NOTE OF THIS SPIKED ROOM* You will discover it's importance later. Now continue to head up and killing off the Hunting Girl and the Blue Ravens. Continue all the way up above the bell to find a Life Max Up and a STR Potion. Don't forget about the Iron Cuirass at the top. Now continue to the room on the right. Down this corri- -dor, kill off the Bats and the Bone Helberds. Now in the next room proceed up (you can find a Zircon at the very top of this tower) and head in to the next right carridor. Head in to the Boss Chamber. ------------- Boss Fight - Hippogryph Recomended Level: 14/15 This battle can be very simple. The creature flys around the room multiapul times and then lands to either shoot fire from it's beak or to lay some eggs. When it lays eggs besure to destroy them or they will hatch and infant Hippogryphs will fly at you. Just contin- -ue smashing this bastard with your sword and Holywater when it lands. ------------ After the boss fight a scene will trigger between Alucard and Maria she will then speak of the man Richter Belmont Alucard then remember- -s the time when he fought with Trevor C. Belmont. She then question- -s Alucard on where he could be. He then knows to search for the lo- -st Hero. Go out the way Maria did and head down the carridor and take out the Bats and Bone Helberds. In the next room head to the room on the right for a Save Room. Use it and proceed up. You can find a Potion in a vase and a Cutlass at the top of this tower. Head to the toop door on the right to enter your next desination. ____________ ------------| Castle Keep | (DXSOTN-208) ____________| We wont be here for that long. So bare with me. We are simply here to get something. Head down the Carridor taking out the Axe Knights (LVL 2) and the Flea Rider. Head all in to the next room. Use the moving platforms to proceed up. Head to the right room to obtain the Tyrfing sword. Now leave and head outside by using the door way on the top right. Out here jump across going left killing off the Flea Riders. At the end you will find the RELIC Leap Stone which allows you to double jump if you press the jump button in mid-air. Jump up on the platform to collect a Turquoise and break the fake wall to obtain some Turkey. Now head back to the room with the moving platforms and use the bottom left door to find a Warp Room Now head to the Outer Wall. ------------------------------ What Next (DX-What1) ------------------------------ We are going to take a very long detour so that we can pick up a Relic and a few other items before we proceed. Ride the elevator back down and don't head back into the Boss Chamber. Instead you s see that little gap? Double jump over that and hit the vase to gain a Life Max Up. Head to the Marble Gallery and backtrack all the way to the save room before the Clock Room where you first met Maria. Also ditch the Holy Water subweapon and get the Axe (which can be found in that looooooooooong corridor.) Once you are there we will continue. ______________ --------------| Marble Gallery| (DXSOTN-209) ______________| How down the stairway in to the room below. And kill off the Slingers and Marionette's. Make your way around the room until you come to a doorway. Ignore it and head to the left. Kill off the 3 Marionette's and collect the RELIC Spirit Orb which allows you to see how much Damage you do to an enemy. Head to that doorway and enter it. Drop down below and enter the right doorway. In this "red" room continue foward and kill off the Platlord - watch out for his spining ball though. Continue foward avoiding the Skelerangs. Head to the right room and kill off the Ghost that come before you. Drop down again and keep going foward. Kill off the enemy Ctulu before you know what hits him (trust me you dont want him to do his ultimate ice attack on you!) head out into the door to find yourself in the Castle Entrance. Flip the switch and collect the Shield Potion. Now drop down to the ledge below and double jump over it to get in the next room. Here you will find a Life Max Up. But that is not all! Drop down the ground below and head in to the room. Jump over the gap and jump downwards to land on a ledge. And then double jump to get to the next room. Here you will find a Heart Max Up! Anyways backtrack to that Clock Room. (Either take the Marble Gallery way or the Alchemy Lab.) Once you are in the room with the big clock you may or may not have to wait for the right chamber to open. It will only take a minute or so. Once it opens head up and collect the Life Max Up. Now enter the door to get to the next area! ________________ ----------------| Orlox's Quarters| (DXSOTN-210) ________________| This is my favorite area in the entire game. The music is lovely and the dark gloomy atmosphere is just gorgious. Head up killing the Skelerangs and head in to the left room. Proceed up. Now in here is Spectral Sword (LVL 2) Simply use the spell Summon Spirit a few times to kill it. Now head up words to the top right. In this room take out Hammer and Blade with your Holy Water. Now head in the next room. Pass this one and you will come to a room with a opening in the ceiling which you can't reach yet and a door. This door leads to a Warp Room so use it if you need to. Now back track to the room with the Spectural Sword (LVL 2) Avoid him and head to the left mid part of the room and head straight to the door to get to your next area. _________ ---------| Colosseum| (DXSOTN-211) _________| Finally a place with some lively music. Make your way down at the first pit you see. The first doorway on the right is a Save Room so use it! We got some exploring and challanges to do! Drop all the d- -own to the bottom and go in to the room on the right - Kill off the Blade Masters (besure you keep your Holy Water on you!) At the end of this room is a Heart Max Up. Now head all the way to the left killing off the Bone Schimitars and the huge Paranthropus. Next kill off the Hunting Girl and follow it all the way to the next room. Inside you will find the Blood Cloak. Now head back to the Save Room and use it. Now head through the mid portion of the room killing off the Hunting Girls. Jump across the elevator. In This room kill off the Valalla Knights and Axe Knights (LVL 2). Continue across this portion until you come up to a Armor Lord kill 'em with Holy Water. Now continue to the 2nd Save Room. Now drop down. Before you enter this next room exercise *EXTREAM CAUTION* before entering. This room is hell and the Bone Muskets hit HARD! So keep your Shield up and Holy Water the bastards back to Hell! At the end of this mess you will obtain the awesome Shield Rod! Can you disco- -ver its use? Now that we are done with this room you are probably low on HP so use the Save Room if you need to. Now from the Shieldrod Room head down the left portion taking down the Owl Knights and the Platelord continue until you come to a Fountain room. Kill off the ever so easy Grave Keeper and take the Green Tea! Now backtrack to this areas entrance. From here take the Top Portion. Continue down this portion killing off the Blade Soldiers. You will then come to barred off section Alucard will then say "Mist could pass." Now make your way up. *Take Note of this room - there is a hidden chamber at the top of the ceiling somewhere (I reall don't remember but I forgot) You will be able to retrieve this item soon! (So we shall be back.) Take out the Blade Masters and Soldiers and proceed in to the next room. Drop down and continue proceeding to the left. You will find a switch. Activate it so that you can connect the Royal Chapel and the Colosseum together. Now drop down to the Save Room and use it. Head back up and proceed to the dark hall way and enter it. You will also pick up a Library Card. Now enter the next room. You are then ambushed by Richter Belmont. But for some strange reason he is acting strange. He then summons a Werewolf and a Minotaur on our Hero - double teaming him and traping him off. Now the fight will begin. ------------ Boss Fight - Werewolf & Minotaur Recomend Level: 19/20 This boss battle can either make you or break you. The Werewolf comes at you with hand-to-hand attacks while the Minotaur comes charging at you full speed with a huge axe! Werewolf's attacks: Punches, kick dashes, flip attack and laser disc attack. Minotaur: Stone Breathe, Charging. Double Team attack: the Werewolf and Minotaur will come at you in full force. Minotaur will throw his Axe at you and the Wolf will charge at you. The Minotaur will then do an Upper-Cut while the Werewolf will slam his fist into the ground causing a fire shockwave. To avoid their double team attack - stricly take out the Werewolf first with Holy Water and your sword. After he is done concitrate on the Minotaur with the same tactic. To dodge the Minotaur's upper cut attack simply double jump over him. ------------- At the end of the battle Alucard will talk to himself. After the battle, collect the Life Max Up (last time I am telling you this.) and head to the room on the right. Press the switch to open the gate for the Elevator drop down and let drive it back up. Now get the new RELIC: Form of Mist. With this ability you can go through the barred off wall. ------------ What Next? (DXSOTN-What2) ------------ Hmmm... Let us see: We obtained a Library Card before the boss fight... So... (Boy, oh boy!. I am going to regret saying this but...) Lets head to the Library! Equip and use it! You'll be in for a little surprise. ________________ ----------------| Long Library | (DX-212) ________________| Now that we are back here. Proceed left in to the next two rooms. In the second room head up the stairway a little bit and you will see a ledge that we did not have access to earlier. Double Jump to it and kill off the Coprseweed. Enter the next room on the right. Pass this room to enter a Save Room. I strongly recomend you use it. Now exit and proceed. AHHH! Fleamen claded in Armor with cleving Axes! (*Runs like hell*) Anyways kill them off and the Dhurons. Proceed up in the room until you come to a doorway on the top right. Break the fire for a Stone Mask which will raise your INT + 4. Now take a close look at the bookshelf in front of you. You will notice it is a fake. So push it open and head on in to collect a Topaz Circlet and the Holy Rod. Now proceed downward to the bottom section of the map. Continue killing off the Flea Armors go down the stairway until you see one of them efers infront of you Kill him off and move foward into a Boss Chamber. ---------------- Boss Fight - Lesser Demon Recomend Level: 20 This Boss Battle is patheticly easy that it's funny! He will swoop down and land. When he does this he will fire a laser blast at you. When he flys around again he will then start to summon back up. He can summon the three types of monsters. 1. Skeleton 2. Ectoplasm 3. Mudman. But note when he summons a monster you cannot touch him. I would honestly wait for him to summon a Mudman so you can kill it before you take this demon down. To make this battle alot easier equip the Holy Rod and smite him with the holiness. ------------------- After the battle proceed right and drop down to the rooms below. Continue going right until you come to some statues of heads and a vase. Break them open to obtain the sword Takemitsu, an Onyx and a Frankfurter (whatever that is...?) Now here comes the most puzzeling element of what alot of people ask in this game. How in the hell do you obtain the bat Relic? Well people, I will reward you with an answer to this godforsaken mystery. You see that barred doorway infront of you? Use the Mist form to get into it and inside you will find the most important RELIC of all - Soul of Bat. Good now that we have all three polymorph forms we can now proceed with the game. Everything is now offically almost opened to us now. Now head back to the same room. Now head out. Now head back to the other side of the Library. Explore the top portion once you come out of the Save Room. In this top room you will find an Antivenom, a Potion and the Faerie Card RELIC. Now what is this you say? Why my friend its your first Familiar. How can you use it? Just go into the Relic menu and switch it on. *Note - The Familiar menu is now accessible. Now if you have the money I recomend going to the shop and buying Magic Scroll 3. But you don't have to. -------------- What Next (DXSOTN-What3) -------------- At this point in time we have many opitions open to us now. But for now we are going to go on an Item hunt. Use the Warp point in the Outer Wall to head back to the Castle Entrance. Once we are here head all the way to the start of the game. Out here kill off the Owl Knight and morph in to the bat. Fly all the way up to the top to obtain a Life Max Up and Power of Wolf RELIC. The Power of Wolf relic allows you to charge at enemies in wolf form and give damage! The cool thing about this relic is that if you are in a long corridor and want to get buy quickly just use this! Now head to the Merman chamber and fly up to the now acessibl- -e room. Up here kill off Gurkha and Blade. Now head in the next r- -oom. You will find a Save Point at the lower left and in top part you will find some Holy Mail. Now head back to the Mereman Chamber. You remember that wall we broke in on both sides? Head to the right part of it and fly through it as a Bat. At the bottom left you now have opened up a secret room to obtain a Life Apple and a Jewel Sword. Now head to the Alchemy Lab. *Alchemy Lab* You remember that one high room in the ceiling that we couldn't access? Now we can so go on up there and snag yourself another RELIC Skill of Wolf. Can you discover it's secret? Now head into the room on the right. Now equip your Faerie Familiar. and drop down to that small opening. She will then tell you that there is something about this floor. It's a fake! HAH I bet you didn't see that coming, eh? Destroy it and drop down to snag up a Life Max Up. Now head back up and goto the wall on the Left. She will then say it again. Break it open to get a Heart Max Up. Now head to the Boss Chamber and explore the top right region. In this next room you will get your 2nd Familiar - The Bat. Now leave and head directly to the Save Room and head to the Marble Gallery. *Marble Gallery* You remember that green door we could get into earlier? Go to that! In this room you will find a switch. Step on it and you will open the doorway to get into the lower portion of Castle Dracula. Use the map to figure out how to get there. Once there go into the doorway to get into your next area. ___________________ -------------------| Underground Caverns| (DXSOTN-213) ___________________| Turn your bat Familiar on. And drop down. You will find a Save Room on the right. Drop down until there are no more ledges. Ignore the doorway on the right. Drop all the way down to the bottom. Go left and then proceed up. Continue up until you see the first door way on the left. Proceed up and you will find a Life Max Up. Equip the Faerie Familiar and leave this room. Continue to proceed up the shaft until you are the very top. Now head right and you will come to a room with a Heart Max Up. Your Faeirie Fimiliar will also go crazy about a fake wall. Break it down to obtain a lousy Bandanna. Leave this room and head right back into the previous Save Room. Now drop all the way down again and head to the doorway on the right to find a Save Room. Now this area can be dangerous because Alucard's half-vampyric body cannot handle water. Continue left killing the frogs. You will then come to a passage that is heavily protected by up-thrusting Spear Guards. You also see a small stream of water coming from a crack and a box... Hmmm....clog the hole up... You then can proceed to that top part and laugh at the poor defensely spear guards as the take their final resting place - via DROWNING! Can we say PWNED?! Continue heading right until you come to a great water fall. Drop all the way down (make sure you jump across the water) and into the bottom left room. Kill off the Frozen Shades in this room and jump up in the first above opening you see. Enter in this room and head out the door to find another access to the Castle Entrance. Jump on the switch and grab the Life Max Up. Now head back into the Underground Carvens and drop down from this room. Now head to the right to meet the strange man we saw in the Outer Wall. The Ferry Man will then take you somewhere "interestin- -g" Head into the doorway to obtain the RELIC: Merman Statue. NOw let this bastard take you back to where you started. Now backtrack all the way to that Save Room. Now drop down here but DO NOT go in the room on the right. You see that small ice floor in the corner on the left? Break it open and drop down. Kill the Frozen Shades and continue to drop down. Now head into the room on the lower right. You will again meet up with the Ferry Man and he will glide you across the vast waters and take you directly to your next RELIC: the Holy Seal. This relic allows |
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