Clive Barker's Jericho Walkthrough :
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C L I V E B A R K E R ' S
.--. ,----. ,--. .--. ,---. .-. .-. ,---.
| | | __/ \_ \ | | / ___) | | | | / _ \
| | | | \ | | / | / | |__| | | / \ |
| | | |__ / / | | | | | | | | | |
| | | __/ ,' ,' | | | | | .--. | | | | |
| | | | \ \ | | | | | | | | | | | |
.-' | | '--. \ \ | | | `---. | | | | | \_/ |
|___,' |____/ \__\ \| `.___,' |_| \| `.___,'
< ASCII art created by DomZ Ninja 2008-2009 >
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Clive Barker's Jericho
FAQ/Walkthrough
-----------------
Version Final
Last update: 05/05/09
---------------------
Author by: vinheim
Email: vinheim@gmail.com
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- Homepage: http://vinheim.weebly.com -
-- Video Walkthroughs: http://youtube.com/vinheimk --
----- This document Copyright 2008 - 2009 Alexander Paul Kleinheider -----
--- Clive Barker's Jericho Copyright 2007 Codemasters ---
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This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------
Table of Contents
-------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
To navigate much easier through this guide, I added the search system, which
works just by following these simple steps:
- Highlight the "Section Code" of the section which you wish to go and copy it
(CTRL+C).
- Press CTRL+F to bring up the search sub-menu.
- Paste the "Section Code" and press ENTER twice to be where you wanted to be.
Just like magic!
My Section Codes were made as precise as possible, and I also prefer this
method instead of having you scroll 30 min through this guide looking for the
section you want to go.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~> Section Section Code vinheim@gmail.com ~=~=~=~=~=~=~=~= <
_______
(, / )
/ /
_/___ /_elgado, Frank
(_/___ /
Gender: Male
Age: 31
Height: 210 cm
Weight: 130 kg
Eyes: Greenish brown
Hair: Dark
Blood Group: O+
Team Position: Heavy Weapons
Specialty: Pyromancer
Primary Weapon: 7.62mm HELL'S KEEPER 3-barreled Gatling gun
Secondary Weapon: .50 Caliber PAIN automatic custom pistol
Primary Power: Ababinili (Fire Dragon)
Secondary Power: Fire Barrier (Fire Absorption)
> ~=~=~=~=~=~=~=~= <
) ___
(__/_____)
/
/
(______)ole, Simone
Gender: Female
Age: 21
Height: 173 cm
Weight: 58 kg
Eyes: Green
Hair: Ginger
Blood Group: AB-
Team Position: Support
Specialty: Reality Hacker
Primary Weapon: 9mm X-86 submachine gun
Secondary Weapon: Concussion grenades with 4 different adjustments: impact,
time, proximity or remotely triggered.
Primary Power: Infinite Loop
Secondary Power: Firestorm
> ~=~=~=~=~=~=~=~= <
_____
(, /
/
___/__ones, Xavier
/ /
(__ /
Gender: Male
Age: 30
Height: 186 cm
Weight: 90 kg
Eyes: White
Hair: White
Blood Group: O-
Team Position: Reconnaissance
Specialty: Seer
Primary Weapon: 5.56mm PATRIOTEER Assault Rifle
Secondary Weapon: 12 gauge Light Support Shotgun
Primary Power: Astral Projection
Secondary Power: Possession (Whilst using Astral Projection)
> ~=~=~=~=~=~=~=~= <
______
(, / )
/---(
) / ____)lack, Abigail
(_/ (
Gender: Female
Age: 27
Height: 183 cm
Weight: 68 kg
Eyes: Blue (turquoise)
Hair: Brunette (dyed; originally blonde)
Blood Group: A-
Team Position: Sniper
Specialty: Telekinetic
Primary Weapon: 7.62 Custom FLASH THOUGHT Semi- Auto- Sniper- System
Secondary Weapon: Custom 40mm underbarrel grenade launcher
Primary Power: Ghost Bullet
Secondary Power: Telekinesis
> ~=~=~=~=~=~=~=~= <
) ___
(__/_____)
/
/
(______) hurch, Wilhelmina 'Billie'
Gender: Female
Age: 22
Height: 165 cm
Weight: 47 kg
Eyes: Brownish green
Hair: Dark
Blood Group: Unknown
Team Position: Support
Specialty: Blood Scribe
Primary Weapon: 4.6mm KENJUU Personal Defense Weapon
Secondary Weapon: Custom made nodachi
Primary Power: Blood Ward
Secondary Power: Fire Ward
> ~=~=~=~=~=~=~=~=<
_____
(, / )
/__ /
) / \_awlings, Father Paul
(_/
Gender: Male
Age: 67
Height: 195 cm
Weight: 88 kg
Eyes: Blue
Hair: Gray
Blood Group: O+
Team Position: Medic/Chaplain
Specialty: Exorcist
Primary Weapon: .357 Caliber auto pistol with modular ammo: piercing,
concussion, explosive (Faith)
Secondary Weapon: .357 Caliber auto pistol with modular ammo: piercing,
concussion, explosive (Destiny)
Primary Power: Ghost Heal
Secondary Power: Vlad's Curse
/\ /\ /\
~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~
)( 4] In-depth Walkthrough ( ) sx400 )(
~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~
\/ \/ \/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 4.1] Mission 1: Al-Khali (Current Time) ~~~~~~~~~~~~~~~ ----- -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=~=~=~=~=~=~=~= .:*'*:.
4.1.1 The Storm ---------- sx411
=~=~=~=~=~=~=~= ':.*.:'
"... and God created The Firstborn in his own image. An entity neither male nor
female, dark nor light; a singular being that was both beautiful and terrible
to behold. Disturbed by the power of his creation, God left it unfinished,
banishing the Firstborn from the reality to the Abyss, forsaken and unloved.
In its place, God started fresh, the slate wiped clean. He divided his next
creation into two sexes, gave it intellect, reason, emotion. He gave it the
gift of love. He gave it a soul." Biblical Apocrypha, Gnostic texts
Ok now, on to the game itself. Watch the scene and when you gain control for
the first time (You'll be controlling Ross for this complete mission), follow
the in-game tutorials on how to walk, look around, etc. Just walk forward,
towards the huge black sand storm (the other characters will tell you the way
by running towards where you're supposed to go, so if you get lost, move around
until they follow you). At the end of the path, Black will open a path using
her Telekinesis. Go inside and a scene takes place.
=~=~=~=~=~=~=~ .:*'*:.
4.1.2 The Tomb ---------- sx412
=~=~=~=~=~=~=~ ':.*.:'
"Ruins of Al-Khali. Middle East. The Department of Occult Warfare has sent in
Jericho Team - a seven man unit trained in both conventional and occult
warfare - to investigate. All attempts at contacting the outpost inside Al-
Khali have failed. With tensions already running high in the region, this is
the event that could trigger the Apocalypse..."
The scene continues from the past section, but beware, after the earthquake,
the team runs inside, but there'll be a Survival Event here. Press the buttons
as they appear. When you regain control, enter the entrance in front of you,
turn on the flashlight as you're told to and exit the cave. Follow the path
until you're told to make Alpha and Omega hold (by pushing down on the D-pad).
Do that and 3 bad guys will appear on top of the road. Kill these jerks and go
to the top of the road to have Black open the path and reach a CHECKPOINT.
Keep going and the team will split, having Ross (you) taking Omega (Rawlings,
Church and Black). Follow the road downwards, pass a little tunnel and enemies
will start coming out of under an arch. Start shooting them, and if they get to
close, use your Shotgun to finish them off. Wait there until someone yells
clear, then your ready to go. Go under the arch where the enemies came from,
walk some more and more enemies will start attacking you, but from both sides
now. Same tactic here.
In the small open room, you'll find an enemy torturing a "Thing" (I think it's
a person in purgatory, but whatever, I'll call them "Thing" throughout the rest
of the guide). Kill it and Black opens a path. Beyond the opened path, your
team will start talking and the little black kid from Ross' dream appears.
Approach him to have him disappear. Keep following him and in the tunnel,
beware of enemies that come from deeper inside the tunnel. Kill them (there are
3 or 4 I think) and exit the tunnel.
Approach the kid to have more enemies attack you (there are 4 this time). At
the fork, ignore the path that forks and continue forward then into the opening
of the wall to your left to see the kid again. Approach him to trigger a scene
and once again your party will split, leaving Black and Church behind in case
the door doesn't open from the inside.
=~=~=~=~=~=~=~=~=~=~=~ .:*'*:.
4.1.3] Operation Vigil ---------- sx413
=~=~=~=~=~=~=~=~=~=~=~ ':.*.:'
"The lost city of Al-Khali is caught within a box of extremely virulent evil.
Today, there are a handful of ruins beneath the desert sands, but this place
has been in existence throughout some of the most significant civilizations in
history, many of which were oblivious to the tremendous power that lay under
their very feet."
When you have control, follow the hall, then go down the stairs and at the
bottom, another enemy is torturing a "Thing". Kill it and proceed to a big
room, where a scene with survivor Mu4riel Green triggers. We need to find the
breach and lay Alpha a hand. Go up the stairs in front of you then go to the
right, follow the path and exit this facility.
=~=~=~=~=~=~=~= .:*'*:.
4.1.4] Al Khali ---------- sx414
=~=~=~=~=~=~=~= ':.*.:'
"Outpost Vigil; established to investigate the unusual activities of The Box
during the second world war. The allies knew that the German, led by the Thule
Society, were carrying out extensive excavation work on some mysterious ruins
without any apparent reason..."
After Black and Church join up, follow the path killing every enemy that
appears until you reach team Alpha. A new enemy appears, the Explosive Cultist.
You can defeat if by attacking all of its yellow pustules (right now, they have
from 1-3 pustules, but near the end of the game, they have like 6-7 of them).
One good thing to do is to try be separated from Rawlings all the time, because
if 1 Explosive Cultist explodes near both of you, it's Game Over. After you
beat them all, your ammo is replenished, but only that of the Primary Weapon.
After a little chat with Cole, you'll obtain a CHECKPOINT.
Keep going until you're attacked from both sides. Kill all the Cultists and
Explosive Cultist and proceed until you reach an open building filled with
blood (it's just to damn gross). Go through the arch on the opposite side to be
ambushed by some more Cultists and Explosive Cultists. Beware, because there
will be a lot of them, and they'll come out of everywhere. You'll be attacked
from all sides. Proceed until you hear Green requesting backup. In the open
area, look for the entrance (the one Church opened before, notice it's
destroyed) and enter it.
=~=~=~=~=~=~ .:*'*:.
4.1.5] Green ---------- sx415
=~=~=~=~=~=~ ':.*.:'
"Arnold Leach knows all too well what tactics the Jericho team will use to
track him down. Carefully, he chooses someone to infiltrate DOW from the
inside, to feed him information he needs to be one step ahead of the Jericho
team. He knows that they'll use data gathered by Muriel Green to track him
down and he can't let this happen..."
As you start this section, tell the parties to hold position. Walk further a
little bit to have more Cultists and Explosive Cultists attack you. There are a
lot of them, and they're coming from downstairs, so locate the stairs, hold
position (only you) and start attacking every enemy that tries to go up the
stairs. Once all of them are killed, you'll receive a CHECKPOINT.
Go down the stairs, and proceed further in until you reach the area where you
met Green for the first time. Approach the stairs in middle of the room, and
Ross and Rawlings will check Greens corpse. Go up the stairs (where there are a
lot of machines), hear a little talking then prepare yourself for the major
ambush so far. Try killing the Explosive Cultists first, since they are a mayor
threat when they're close. After you kill them all, hear the talking, then
proceed through a gate that opens behind the platform you just where on.
=~=~=~=~=~=~=~=~ .:*'*:.
4.1.6] Man down! ---------- sx416
=~=~=~=~=~=~=~=~ ':.*.:'
"Sumerian mystics that seek to protect humanity have always kept seven warrior
priests at the ready should the Firstborn return. Each time, this ancient
order is sent into The Box to confront the Firstborn. Somehow each previous
team has succeeded in closing the rift, at a price..."
As you exit, continue on the path, hearing the talk between Delgado, Ross and
Leach. Proceed further in to find yourself with more enemies (I'm getting tired
of them). Kill them all and proceed. When you reach a fork, tell your teams to
hold position, ignore the forking path and proceed following the path. When you
reach another fork, ignore the forking path again and go forward to find even
more enemies.
Backtrack a little so the rest of the party can aid you while they're safe.
After them, proceed to find EVEN more enemies. Kill them, proceed to find some
more enemies. After you kill these, you get a CHECKPOINT and an Explosive
Cultist appears. Kill it and proceed. When you get to a small tunnel (it's
actually not a tunnel, it's like a large hall, but whatever), many other
enemies appear.
Keep following the path, there will be 2 more ambushes, until you come to an
open area with a huge statue in middle and a sacrifice site (it's the round
"table" made out of stones, I really don't remember the name). Approach the
sacrifice site to receive a CHECKPOINT and have Leach start talking to you.
Then some Flying Cultists will ambush you. Be really careful, because they're
the hardest normal enemies (in my opinion) of the game (maybe not hardest, but
very annoying).
After you take care of them, hear all the talk and the little black kid
appears on top of the sacrifice site, approach him and climb on top of the
sacrifice site to trigger a scene in which Ross dies (but not completely, what
do I mean by that? You'll see, don't worry). That's the end of the first
mission. It was short, but the other ones are super large.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 4.2] Mission 2: World War II (1942) ~~~~~~~~~~~~~~~~~~~ ----- -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=~=~=~=~=~=~=~=~=~=~ .:*'*:.
4.2.1 Still with you ---------- sx421
=~=~=~=~=~=~=~=~=~=~ ':.*.:'
"Ross is dead. In The Box however, death has a different meaning..."
After the scene, hold the "A" button and take control of Abbey (Black). Clear
the debris at the end of the hall with her Telekinesis (LB Button). Switch to
Delgado once again as you're told to and press the "RB" Button to prepare
Ababinili. Some enemies should appear. When you reach a fork, go right and
follow the path until you reach yet another fork.
Follow the path in front of you (the huge hole on the wall), hear to some
chit-chat and possess Church now. You're supposed to use her Blood Ward, but I
really don't recommend it unless there are a lot of enemies; it also leaves
Church very vulnerable to damage. When you get to a semi-large area (there's a
red light over a closed door), use Church's Blood Ward to trigger a 3-4 enemy
ambush from the right. Once you kill them, Cole opens the door.
=~=~=~=~=~=~=~=~=~=~=~= .:*'*:.
4.2.2 The Path of Souls ---------- sx422
=~=~=~=~=~=~=~=~=~=~=~= ':.*.:'
"A road made of petrified human remains leads the team closer to The Firstborn.
A path of souls stolen by the darkness of The Box."
Once you start, listen to the conversation and jump to Cole. Now go through
the door, up the stairs and at the top kill the Cultists. Keep following the
path and when you reach a cliff-like, some enemies will appear in front of you.
Kill the all and when you pass under a bridge-like, a new enemy appears, the
Machinegunner.
The best person to take care of these is Cole, using her visor, she detects
the enemy's weak point. And she also has grenades. They go down with 3 or 4,
but use Impact Grenades. Once you take care of all of them (there are like 5),
keep proceeding and when you get to the top of the stairs, there is a
Machinegunner behind the wall, so be careful.
Proceed and when you get to an area where the floor is covered by bodies,
follow this path and when you get to a large area, some machine guns will start
shooting at you. Use Cole to run behind them and tap "A" Button to use a
grenade and blow the shit out of them. The following ASCII, although it's not
exact at all (I only put the location of the machine guns), it will come very
handy:
_____________________________________________________________________________
| |
| |
| ___ |
| / _ \ |
| ( (2) ) |
| \ Ż / |
| ŻŻŻ |
| |
| ___ |
| _ / _ \ |
| ___ |_| ( (1) ) ___ |
| / _ \ \ Ż / |___| |
| ( (3) ) ŻŻŻ |
| \ Ż / |
| ŻŻŻ ________|
| |________|
| |
| |
| ___________________________ |
| | | |
| _ | | |
| | | |___________________________| |
| | | |
| | | |
|_________________________________'_'___________________________ |
| |
| |
| |
.--^--.
|
You enter this area from here --------------------'
The "O's" with numbers in them are the machine guns. The numbers are the best
order in which you should destroy the machine guns. There are also
Machinegunners, so this is no walk in the park. Immediately after you destroy
the third machine gun, a Survival Event triggers, then a scene where Delgado
shoots Rawlings. Now it's time to fight Lichthammer.
She transports to one place to another, so just shoot her. When she transports
to the top of the building where she appeared, she'll start summoning Cultists.
Kill them to have Lichthammer come down again. Keep shooting her (I recommend
Cole or Church) and keep doing the same procedure until she flees. Now you can
possess Rawlings too. Through the gate that opens is a Machinegunner, so be
careful. Proceed to end this section.
=~=~=~=~=~=~=~=~= .:*'*:.
4.2.3] Blackwatch ---------- sx423
=~=~=~=~=~=~=~=~= ':.*.:'
"On discovering the German plans for the powers held deep within Al-Khali, the
British Office of Strategic Services dispatched Blackwatch, a top secret
commando unit ordered to destroy the psychic German commander Lichthammer."
Once you regain control, start moving to find a fork. Follow it right, up some
stairs and prepare for a massive ambush of several Cultists and Machinegunners.
But please stay in this corner (where the barricade is) so you can have some
protection. And try using Cole for dealing with the Machinegunners. When you
get to a tunnel, before entering, have both teams wait, then possess Delgado
and go in.
You're told to hold pressed the "LB" Button to create Ababinili Fire Shield.
Do so to protect yourself against the fire of the new enemy, the Flamethrower.
Once you're doing this, approach the enemy and start burning him until dead.
Same with the next one. When you exit the tunnel, prepare for a bigger ambush
with Cultists, Machinegunners, and Flamethrowers, but this time, from the front
and from the tunnel.
You can order Alpha and Omega to proceed and fill the tunnel with Proximity
Grenades (I usually put like 3 grenades, since only 1 Flamethrower comes out of
it). This part is one of the most difficult in the entire game, in my opinion.
The Flamethrowers are the most annoying enemies, because they have a very wide
range of attack and can annihilate the entire team in a blink of an eye.
Their weakness is a canister that they are carrying over their left shoulder.
These are the times where Church's Blood Ward and Cole's Impact Grenades are a
huge help for your survival. Continue to find another tunnel, but this one is
empty. Once you exit, some Cultists will attack and the black kid appears
again.
Follow it until you're told to possess Jones' body. Do it and use the Astral
Projection ("RB" Button). Once you're in this mode, wait until a white aura
envelops the black kid (the objects need to be in middle of the screen). Now
use "LB" Button to jump to the kid and open the gate (pressing "A" to activate
the lever). Enter the gate and follow the path to trigger a scene with
Blackwatch Team.
=~=~=~=~=~=~= .:*'*:.
4.2.4] Ambush ---------- sx424
=~=~=~=~=~=~= ':.*.:'
"Blackwatch were sent to seal the breach opened by Hanne Lichthammer and her
men. To defeat Lichthammer they'll need the combined power of the Jericho
team."
The scene continues from the past section. Once it's over, a small ambush
takes place (3 Machinegunners and 1 Flamethrower). Start following the road and
at each segment of this large area, you'll have to fight some Machinegunners
and Flamethrowers. At the third ambush, some Explosive Cultist appear, so take
these out as fast as you can.
Once you exit this area, a little scene between members of Blackwatch
triggers. Once Tuck dies, possess Black and use her Ghost Bullet ("RB" Button)
to destroy the detonator (it's where Tuck died, when you use the Ghost Bullet,
the detonator will have a reddish aura-like). Now proceed to finish this
section (man, that was fast).
=~=~=~=~=~=~=~=~=~=~=~ .:*'*:.
4.2.5] Flames of Anger ---------- sx425
=~=~=~=~=~=~=~=~=~=~=~ ':.*.:'
"Lichthammer's minions attack the mosque that Blackwatch have been using as a
refuge. Covering their escape, Blackwatch and Jericho detonate carefully placed
bombs. Jericho needs to find the breach to get to the next time slice."
When you have control, follow the path until you see some barricades. Some
Machinegunners and new enemies, the Grenadier. The best and fastest way to do
kill all these is using Black and using her grenade launcher. You kill each one
with only one, so that's pretty neat. Enter the gate to the left and a
Flamethrower appears, so use Delgado for this one.
Once you pass this room, you'll get to a wide area where Machinegunners,
Flamethrowers and Grenadiers will attack you. Stay inside the previous room for
the cover. Follow the path where the enemies came from and go left at the fork.
Follow the path until you reach a Checkpoint. In this next part are many
enemies, so kill them all the usual way. Once they are gone, proceed to reach
what looks like a dead end.
There are also 2 Grenadiers on top of a building. Use the Jones' Astral
Projection on either Grenadier then press "X" to use Pyrokinesis on the fuel
tanks, which are behind the Grenadiers (they're like small white ball). Once
done, go through the newly opened road to divide in 2 teams. Church, Rawlings
and Cole will go after Lichthammer, while Delgado, Black and Jones stay with
Blackwatch to create a diversion. That sucks... anyway, this section ends here.
=~=~=~=~=~=~=~= .:*'*:.
4.2.6] Exorcism ---------- sx426
=~=~=~=~=~=~=~= ':.*.:'
"Whilst part of the Jericho team and the British Commando Unit stay behind to
form a diversion, Rawlings with Church and Cole infiltrate Lichthammer's hide-
out to find out how to get through the next breach."
As soon as you start, a Cultist and Explosive Cultist will attack you. Proceed
(remember this place?) and go all the way to the other part of this room, then
go down the left stairs, but leave Church and Rawlings behind. Just go down 1
set of stairs and you'll see a Cultist torture a "Thing", along with a
Machinegunner. Start placing some Proximity Grenades on the stairs and shoot at
the enemies.
Change to Contact Grenades and run. The enemies will surely die, but if the
don't, use the Grenades to finish them off. Go down another set of stairs and
some Machinegunners and Cultists will attack you. Once you're done with them,
instead of going to the end of this large hall, look for some stairs next to
the ones you just used to come down.
As you start going down, a Flamethrower appears out of nowhere. Kill it,
proceed and when you get to a little hall, some Explosive Cultists appear. Kill
them and at the next fork, go right to have some Flamethrowers and
Machinegunners attack you. Kill them to reach a Checkpoint (thank goodness, try
playing this in Hard and not being incapacitated). Now go through the door at
the end to trigger a scene and fight Lichthammer.
---------------------
Boss #1 - Lichthammer
---------------------
When the scene is over the fight starts and Lichthammer appears. Don't shoot
her, as you'll do absolutely nothing to her. Instead, let her disappear and
summon her Cultists. Kill them all (a very good idea is using Church's Blood
Ward and start attacking them with her Katana) and wait until Lichthammer
reappears. Use Church's Blood Ward to trigger a scene and finish the fight. But
you're not done yet, since there will be a Survival Event, so try to do it
right.
=~=~=~=~=~=~=~=~=~=~=~= .:*'*:.
4.2.7] Brandenburg Gate ---------- sx427
=~=~=~=~=~=~=~=~=~=~=~= ':.*.:'
"The key to opening the breach is in Lichthammer's own vile blood. This must be
extracted in a blood ritual to allow Jericho to pass deeper into the box."
Once you start, start following the path and you'll be attacked be Grenadiers
and Machinegunners. Kill all of them and proceed just to find more Explosive
Cultists, Machinegunners and Grenadiers. Once you beat them all, you'll reach a
Checkpoint. Now proceed through the tunnel and you'll come to a dead end, just
like before.
So use Jones' Astral Projection and jump to a Grenadier on top of the building
but don't get too close to the gate, because there are 2 flamethrowers
(machines, not enemies) and will kill you in 3 seconds. Now proceed through the
gate. Jump to Church and climb the stairs at the right side of the structure. A
scene triggers and the breach finally opens. You now get to go to The Crusaders
time.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 4.3] Mission 3: The Crusaders (1213) ~~~~~~~~~~~~~~~~~~ ----- -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=~=~=~=~=~=~=~=~=~=~=~ .:*'*:.
4.3.1] Rivers of blood ---------- sx431
=~=~=~=~=~=~=~=~=~=~=~ ':.*.:'
"The breach opens onto the remains of a river of blood, guts and human limbs.
Above them on a huge bridge, a gigantic Crusader army advances towards the
fortress of Les Innocents."
Once you start (this whole section is so grouse), follow the path and the
Flying Cultists from when Ross got killed appear. Kill them (there are like 3)
and proceed just to have a lot of Explosive Cultists attack you. You can try
and use Rawlings' Explosive Ammo. Keep following the river bed and when you get
to a rope bridge, tell both teams to hold up. Run forward until some enemies
appear.
When this happens, return to where the team is. Start killing them, using
Rawlings' Explosive Ammo, since most of the enemies are Explosive Cultists.
When you're done with these, keep following the river bed and clear the debris
at far left using Black's TK Power. Cross the steeped path going down and at
the bottom, there are 3 stone barricades, along with a huge enemy (Corpses
Behemoth). Take cover with the last barricade (the right most one) and wait
until the enemy awakes.
You'll see that it has 6 orange medallions-like things around its neck. You
need to shoot all these out in order to proceed. But it has some really nasty
attacks. First of all, do not approach this enemy, because it'll kill you. He
has another attack in which it pukes rotten blood out, attacking all the
barricades (this is why I told you to take cover). Once you've taken care of
the right-side medallions, take cover at the left barricade (the left most one)
and shoot the remaining medallions.
Corpses Behemoth is really easy if you know how to kill it. Go past this area
and the path will start curving left, but don't follow it. Instead, go right to
find a tunnel (it's really hard to miss it). Cross it to find 3 more stone
barricades and 2 Corpses Behemoth. Same strategy here. Proceed to find one more
Corpses Behemoth. The only difference is that the top most medallion is
indestructible, so destroy the rest of them.
Once you've done this, jump to Church, press "A" and a Survival Event takes
place. Complete it to kill the monster. Keep following the path, jump to Jones
at the end, use Astral Project on the black kid on the other side of the
bridge, and lower the bridge. Then jump to Delgado and pull up the iron gate to
trigger a scene and the Alpha team falls from the bridge (Dammit!)
=~=~=~=~=~=~=~=~=~ .:*'*:.
4.3.2] Motley Crew ---------- sx432
=~=~=~=~=~=~=~=~=~ ':.*.:'
"Separated from their friends, Delgado, Black and Church can only continue
through the dark twisting passages infested with unknown danger. In the
distance they hear the faint cries of small children"
Just tell me this, who is stupid enough to confuse Arnold Leach with Seraphim
Gabriel? The Crusaders are in even worse state than Blackwatch. Whatever, just
start following the path downwards and when the path turns left, there's a
Cultist torturing a "Thing". Use Black's Ghost Bullet to kill it with one shot.
Proceed to where the Cultist was, and you'll see two paths to follow.
Downstairs leads to a dead end, so ignore it.
So go left under the gate, and start using the Ghost Bullet to search for
enemies (they have a red aura-like). If they notice you, return to the previous
room and kill them all (most of these enemies are Explosive Cultists). When you
kill them all, proceed. When you get to another large area, another ambush
takes place. Once you're done, follow the path where the Cultists came from and
you'll reach a fork, which you should take right and you'll get to a bridge.
Order Delgado and Church to hold position and push the bridge using Black's TK
Power. When you get to an arch (I hope Delgado and Church are still waiting at
the bridge), shoot so the enemies notice you then run like hell back to where
your team members are waiting you. Start shooting at all the enemies here until
you kill the last one. This is a very good tactic, and you have an advantage,
which is that the enemies have to run in the open all the way to your position.
Once you clear the area, you'll receive a Checkpoint. Keep following the path
(how many times I've said that?) until you reach a fork. Go straight; use
Black's TK Power on the brick wall on your right side, then shoot the wooden
beam to make the bridge drop. Return to the fork and go left this time (it was
previously right), cross the bridge, go down the stairs and tell the team to
hold up, because in the next area you trigger an ambush as soon as you try
walking up the stairs. You may even trigger a little Survival Event with a
Cultist. Anyway, keep going and at the fork, go left to hear a man crying. Use
Black's TK Power on the brick wall to trigger a scene with a Knight Templar.
=~=~=~=~=~=~= .:*'*:.
4.3.3] Sewers ---------- sx433
=~=~=~=~=~=~= ':.*.:'
"After centuries of fighting without rest, insanity has seized the last
Templars. Leach's treachery has forced what remain of Jericho to the confines
of the infected sewers of Les Innocents."
Ok, this is my third most hated area of the whole game (out of three), but
what can we do? I have to write for this area as well... *grinds*. Start by
following slowly the path until you're able to see a Cultist torturing a
"Thing". Kill it with a Ghost Bullet. Next, there are 3 Templars guarding the
bridge. Try killing all three of them with a single Ghost Bullet, then proceed.
Clear the path using Black's TK Power, then you'll see a Cultist torturing
another "Thing". Kill it and try killing the enemies on the top from down here
(there are 2 Crossbowman Crusaders and 1 Cultist). Keep following this upper
path, but more Cultists come out and play with you. Kill, kill and kill until
you get a Checkpoint. When you get to a tunnel, some Warrior Crusaders drop
form a hole in the ceiling to play with you. At the end of it, at the open
area, a lot of Warrior Crusaders come down from the stairs, but there is one
Crossbowman Crusader on the right stairs, and another one on top of the tunnel,
so be careful when you come out.
Once you've killed all of them, proceed deeper into the sewers and when you
get to a large door, some Crossbowman Crusaders and Warrior Crusaders start
jumping out of a hole in the left wall. Once you've taken care of all the
enemies, approach the wall with the hole and climb using "A". Once up here,
you'll be alone, so be extremely careful with your actions. There are some
Warrior Crusaders along the way.
The best way to kill these is start shooting at them but keep backtracking so
he can't reach you, but if he gets to close, use Church's Sword to finish them.
When you exit this tunnel, climb down and go left to trigger a Survival Event.
This one is rather cool, don't you think the same? Down here is the hard part.
Use the Fire Ward as you're told to then start killing Warrior Crusaders that
come out of both sides of the room. Once you kill them, the iron gate opens and
more Warrior Crusaders come out (3, I think). Afterwards, go through the iron
gate and pull a lever on the left side of the room so the huge wooden door
opens and return to Black and Delgado. An iron gate opens in front of the
wooden door, follow it to exit this area.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~ .:*'*:.
4.3.4] Out of the Frying Pan ---------- sx434
=~=~=~=~=~=~=~=~=~=~=~=~=~=~ ':.*.:'
"Since trapping themselves in The Box, the Crusaders have continually waged
war. These religious zealots have discovered that since they cannot die, they
can pay homage to their God by inflicting torture and mutilation on
themselves. They take great pleasure in nailing armor straight into their
flesh and replacing limbs with devastating weaponry."
Follow the stairs until you exit these goddamned sewers, then start killing
Warrior Crusaders and Crossbowman Crusaders. Once you're done with these,
follow the semi circular path, go up the stairs, enter the building and when
you're outside again, some Flying Cultists will start attacking you, along with
some Warrior Crusaders. After killing them, you receive a Checkpoint. Then just
follow the linear path and when you get to a fork (watch out, because there are
two Crossbowman Crusaders here), kill the Crossbowman Crusaders and go left
just to be ambushed by a lot of Warrior Crusaders and Crossbowman Crusaders.
Take out the Crossbowman Crusader with Black's Ghost Bullet or her Grenades,
and use her TK Power when the Warrior Crusaders are close. Once you're done
with all these (there are like 30 enemies here), follow the path just to be
attacked by more Crossbowman Crusaders. Walk over the wooden bridge to have
some Flying Cultists attack you (3, I think). After these, you receive a
Checkpoint. Now clear the wooden bars at the end with Black's TK Power.
Enter the building and a Warrior Crusader attacks you. You're outside again,
so enter the next building, go up the stairs and you'll be attacked by even
more Warrior Crusaders and Crossbowman Crusaders. At the top (from where the
enemies are coming from) there's a fork. Go left and before you exit, locate
the 2 Crossbowman Crusaders all the way on the other side of you. Once you've
killed them, exit and you'll be ambushed by 4 Flying Cultists.
Kill all four and some Warrior Crusaders will start appearing. Stay here and
start shooting them as they come. After killing them all, follow their path and
when you get to the open area. Before entering this open area, there are 3
Crossbowman Crusaders on the right wall, so I suggest using Black's Ghost
Bullet to kill them before entering. At this area, a lot of Flying Cultists
will ambush you. A very good idea is to use Black's Ghost Bullet to kill these
with 1 shot in the head. But otherwise, just shoot at them and try to avoid
their attacks. Afterwards, a huge hole opens in the ground. Enter it.
=~=~=~=~=~=~=~=~=~=~= .:*'*:.
4.3.5] Tortured Souls ---------- sx435
=~=~=~=~=~=~=~=~=~=~= ':.*.:'
"Convinced that their innocence would protect them, Maltheus and his army of
children marched into the Holy land to save the unfaithful. Maltheus' entire
child army was destroyed and now he resides in the Chapel in constant
purgatory for his sins."
Ok, remember that I told you that I said that I had three hated areas? Well,
this is my second most hated area of the game, but what can I do? I have to
write for this area as well... *grinds* again. Start by going down 1 set of
stairs, then tell the team to wait, then go down slowly the stairs and at the
bottom, there are 2 Cultists torturing a "Thing". Kill them with a single Ghost
Bullet and proceed (make sure the team doesn't follow you). Follow the path and
when you get to a tunnel, cross it until an enemy appears and run to where your
team is waiting. Stay here and wait until you kill all the enemies (they are
all Explosive Cultists). You'll receive a Checkpoint after this. Now return to
the end of the tunnel and enter a door that's on the left side of this room and
kill the lone Crossbowman Crusader here. Go to where you killed the monster and
kill another Crossbowman Crusader to the left. Now go down 2 sets of stairs and
some Cultists will attack you. Kill them, then go right, tell the team to hold
position. Proceed deeper into the tunnel and more Cultists and Explosive
Cultists will attack you. Same strategy as always. Keep going until you see a
barricade. You know what that means. A lot, and I mean A LOT of Cultists,
Explosive Cultists and Crossbowman Crusaders will attack you. Once you've
killed all, you'll get a really deserved Checkpoint. Proceed deeper in, go up
the stairs when you get to them (those voices scare the shit out of me).
Approach the stone tablet blocking the exit and it opens. You'll see a lot of
children coffins in this area, so deal with it. Follow the path and a new enemy
appears, the Child Crusader. They'll start as greenish ghosts (invulnerable in
this form), but soon materialize into Child Crusader. This is your chance to
kill them. Just like most enemies, a shot in the head kills them, but since
they move so fast, it's almost impossible to do so. Instead, use Delgado's
Gatling Gun to dispose of them quickly. They also turn into ghost after a short
period of time, so you have to kill them quickly. Once you've killed them all
keep going inside to find even more Child Crusaders. Follow the path to end
this area, but not without fighting one last round of Child Crusader. Go down
the stairs at the end to exit this section.
=~=~=~=~=~=~=~=~= .:*'*:.
4.3.6] Black Rose ---------- sx436
=~=~=~=~=~=~=~=~= ':.*.:'
"Protected by a Black Rose, Maltheus continues to endure the wrath of the
slaughtered children. A hope remains that somewhere, someone can defeat
Maltheus and lay to rest the souls of the suffering children."
As scene triggers as you start this section, in which you finally find Jones,
Cole and Rawlings (and believe me, I really am happy to see them). When you
regain control, quickly jump to Cole and use her Firestorm, by pressing "LB"
Button, then kill all the Child Crusaders that appear. Afterwards, go down the
stairs and follow the linear path until you reach the next Boss.
-------------------------
Boss #2 - Bishop Maltheus
-------------------------
This Boss is a bit harder than Lichthammer. Start by having Jones in
possession. Have everyone wait near the entrance to this area and run towards
Maltheus. There's a large white coffin behind him, so use that to take cover.
Start shooting at him and when you see that he's being wrapped in a black
thing, take cover, wait for the attack to finish, go out and beat the daylights
out of this jerk, using mainly Jones' shotgun, then the bullets when his
shotgun ammo is out. If somebody dies with this attack, let Rawlings cure
him/her; but if it's Rawlings, run to him and cure him. Keep following this
short but efficient strategy until he dies. Well, the Child Crusaders kill him
at the end, and also help you attacking him.
-------------------------
After the fight, the Child Crusaders return to ghosts, disappear and the
breach opens. So run to it to arrive at the next era.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=- 4.4] Mission 4: Roman Provinces (38AD) ~~~~~~~~~~~~~~~~ ----- -=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=~=~=~=~=~=~=~= .:*'*:.
4.4.1] Imperium ---------- sx441
=~=~=~=~=~=~=~= ':.*.:'
"The dead suffer endless pain as they hang tortured from crucifixes. The
Jericho team make their way through the fields of tortured souls to seek out
Cassus Vicus."
After the initial scene, walk up a bit to see a lot of "Things" hanging from
crucifixes. If they bother you with their moaning, just shoot them in the head.
Follow the path full of shit and when you come to an arch, shoot the new
enemies, the Legionary. Shoot them with a Ghost Bullet and try to kill more
than 1. Their weakness is the head, but they cover it with their shield, so
time your shooting. They are also weak to Church's Sword, so try using it if
you want and/or dare. Afterwards, go up the stairs at the end, enter the hall
and open the gate using Delgado. When you exit, immediately tell Jericho to
hold position on this upper level. Start going down the stairs until the
enemies start coming out of the floor. Maintain yourself on this floor until
you kill all the Explosive Cultists and Legionaries. Once you've done that,
follow the path full of steps and you'll see at the end a tunnel closed with
iron bars. Approach it to have some Legionaries come out of nowhere. Kill it to
get a Checkpoint and full ammo. Before entering the tunnel, let me tell you
that another 2 Legionaries are coming (from inside the tunnel). Kill them then
go up 1 set of stairs, and before going up a second one, tell Jericho to hold
position. Go up the stairs and some Explosive Cultists will come out of the
blood pool and some Legionaries from the steps over there. Then follow the path
to find yourself with a Corpses Behemoth. You know the drill. Take out the top
medallion using Church's sword and the Survival Event. Now go to the right of
the barricades and at the top of the stairs, there are 3 Legionaries. Try
killing them with one Ghost Bullet. Then go to the top to trigger a scene.
You'll meet Tertius Longinus, a Centurion, part of a Jericho team from this
era. Now go past it and follow the path until you reach a Checkpoint. Once you
get it, tell Jericho to hold up and start shooting Legionaries that are at the
distance. Also some Flying Cultists appear, so take them out as well. And, last
but not least, some Explosive Cultists come out to play. Once you're done with
all these, go to the bottom of the hill and enter the stairs that are on the
right side.
=~=~=~=~=~=~=~=~=~= .:*'*:.
4.4.2] The low road ---------- sx442
=~=~=~=~=~=~=~=~=~= ':.*.:'
"The suffering of Tertius Longinus has lasted 3000 years and will continue for
eternity until someone hands him over to The Firstborn. To get to Cassus
Vicus, the team must gain passage into the corrupt city through the Baths. The
Caldarium awaits..."
Ok, remember that I told you that I said I had three hated areas? Well, this
is my most hated area of the entire game, but what can I do? I have to write
for this area as well... *grinds* one last time. Please read carefully, because
this area is one of the hardest ones of the game (in my opinion); you need to
do this as quickly as possible without fighting, unless necessary, because
there are tons of Cultists and Explosive Cultists while with Delgado alone.
Start by going down the stairs, then go left, then right and left again. Enter
the door there, jump down and activate your Fire Barrier pressing "LB". Head to
the exit, which is on the upper left side. From here, starts the "run like
hell" part, so go up the stairs, kill the Cultist torturing the "Thing", run up
the stairs on the right side as fast as you can and another Cultists appears
on your left side as you approach the door. Kill it, jump down, go to the iron
gate and start killing enemies until they're gone. When you open the gate, you
receive a Checkpoint and a burning Cultist will charge at you, so shoot it. Now
cross the hot iron bars using the Fire Barrier, and kill another Cultist
torturing the "Thing". Read this before opening the gate. There are two ways to
go in here: going straight forward and up the stairs or going to the right. I
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