Clive Barker's Jericho Walkthrough :
This walkthrough for Clive Barker's Jericho [XBOX 360] has been posted at 08 Jan 2010 by DivineDeath and is called "FAQ/Walkthrough Final". If walkthrough is usable don't forgot thumbs up DivineDeath and share this with your freinds. And most important we have 7 other walkthroughs for Clive Barker's Jericho, read them all!
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Walkthrough - FAQ/Walkthrough FinalThis guide was brought to you in part by: CHEATMASTERS.com _____________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Liked the Walkthrough? Why don't you help me out and recommend it | | to other users by clicking on the button at the top? | | That's the best way to say: "Thanks for the Walkthrough". Thanks... | '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' C L I V E B A R K E R ' S .--. ,----. ,--. .--. ,---. .-. .-. ,---. | | | __/ \_ \ | | / ___) | | | | / _ \ | | | | \ | | / | / | |__| | | / \ | | | | |__ / / | | | | | | | | | | | | | __/ ,' ,' | | | | | .--. | | | | | | | | | \ \ | | | | | | | | | | | | .-' | | '--. \ \ | | | `---. | | | | | \_/ | |___,' |____/ \__\ \| `.___,' |_| \| `.___,' < ASCII art created by DomZ Ninja 2008-2009 > ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Clive Barker's Jericho FAQ/Walkthrough ----------------- Version Final Last update: 05/05/09 --------------------- Author by: vinheim Email: vinheim@gmail.com ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- - Homepage: http://vinheim.weebly.com - -- Video Walkthroughs: http://youtube.com/vinheimk -- ----- This document Copyright 2008 - 2009 Alexander Paul Kleinheider ----- --- Clive Barker's Jericho Copyright 2007 Codemasters --- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------- Table of Contents ------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= To navigate much easier through this guide, I added the search system, which works just by following these simple steps: - Highlight the "Section Code" of the section which you wish to go and copy it (CTRL+C). - Press CTRL+F to bring up the search sub-menu. - Paste the "Section Code" and press ENTER twice to be where you wanted to be. Just like magic! My Section Codes were made as precise as possible, and I also prefer this method instead of having you scroll 30 min through this guide looking for the section you want to go. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~> Section Section Code vinheim@gmail.com ~=~=~=~=~=~=~=~= < _______ (, / ) / / _/___ /_elgado, Frank (_/___ / Gender: Male Age: 31 Height: 210 cm Weight: 130 kg Eyes: Greenish brown Hair: Dark Blood Group: O+ Team Position: Heavy Weapons Specialty: Pyromancer Primary Weapon: 7.62mm HELL'S KEEPER 3-barreled Gatling gun Secondary Weapon: .50 Caliber PAIN automatic custom pistol Primary Power: Ababinili (Fire Dragon) Secondary Power: Fire Barrier (Fire Absorption) > ~=~=~=~=~=~=~=~= < ) ___ (__/_____) / / (______)ole, Simone Gender: Female Age: 21 Height: 173 cm Weight: 58 kg Eyes: Green Hair: Ginger Blood Group: AB- Team Position: Support Specialty: Reality Hacker Primary Weapon: 9mm X-86 submachine gun Secondary Weapon: Concussion grenades with 4 different adjustments: impact, time, proximity or remotely triggered. Primary Power: Infinite Loop Secondary Power: Firestorm > ~=~=~=~=~=~=~=~= < _____ (, / / ___/__ones, Xavier / / (__ / Gender: Male Age: 30 Height: 186 cm Weight: 90 kg Eyes: White Hair: White Blood Group: O- Team Position: Reconnaissance Specialty: Seer Primary Weapon: 5.56mm PATRIOTEER Assault Rifle Secondary Weapon: 12 gauge Light Support Shotgun Primary Power: Astral Projection Secondary Power: Possession (Whilst using Astral Projection) > ~=~=~=~=~=~=~=~= < ______ (, / ) /---( ) / ____)lack, Abigail (_/ ( Gender: Female Age: 27 Height: 183 cm Weight: 68 kg Eyes: Blue (turquoise) Hair: Brunette (dyed; originally blonde) Blood Group: A- Team Position: Sniper Specialty: Telekinetic Primary Weapon: 7.62 Custom FLASH THOUGHT Semi- Auto- Sniper- System Secondary Weapon: Custom 40mm underbarrel grenade launcher Primary Power: Ghost Bullet Secondary Power: Telekinesis > ~=~=~=~=~=~=~=~= < ) ___ (__/_____) / / (______) hurch, Wilhelmina 'Billie' Gender: Female Age: 22 Height: 165 cm Weight: 47 kg Eyes: Brownish green Hair: Dark Blood Group: Unknown Team Position: Support Specialty: Blood Scribe Primary Weapon: 4.6mm KENJUU Personal Defense Weapon Secondary Weapon: Custom made nodachi Primary Power: Blood Ward Secondary Power: Fire Ward > ~=~=~=~=~=~=~=~=< _____ (, / ) /__ / ) / \_awlings, Father Paul (_/ Gender: Male Age: 67 Height: 195 cm Weight: 88 kg Eyes: Blue Hair: Gray Blood Group: O+ Team Position: Medic/Chaplain Specialty: Exorcist Primary Weapon: .357 Caliber auto pistol with modular ammo: piercing, concussion, explosive (Faith) Secondary Weapon: .357 Caliber auto pistol with modular ammo: piercing, concussion, explosive (Destiny) Primary Power: Ghost Heal Secondary Power: Vlad's Curse /\ /\ /\ ~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~ )( 4] In-depth Walkthrough ( ) sx400 )( ~~( )~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~)(~~~~~~~~~~~~~( )~~ \/ \/ \/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=- 4.1] Mission 1: Al-Khali (Current Time) ~~~~~~~~~~~~~~~ ----- -=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =~=~=~=~=~=~=~= .:*'*:. 4.1.1 The Storm ---------- sx411 =~=~=~=~=~=~=~= ':.*.:' "... and God created The Firstborn in his own image. An entity neither male nor female, dark nor light; a singular being that was both beautiful and terrible to behold. Disturbed by the power of his creation, God left it unfinished, banishing the Firstborn from the reality to the Abyss, forsaken and unloved. In its place, God started fresh, the slate wiped clean. He divided his next creation into two sexes, gave it intellect, reason, emotion. He gave it the gift of love. He gave it a soul." Biblical Apocrypha, Gnostic texts Ok now, on to the game itself. Watch the scene and when you gain control for the first time (You'll be controlling Ross for this complete mission), follow the in-game tutorials on how to walk, look around, etc. Just walk forward, towards the huge black sand storm (the other characters will tell you the way by running towards where you're supposed to go, so if you get lost, move around until they follow you). At the end of the path, Black will open a path using her Telekinesis. Go inside and a scene takes place. =~=~=~=~=~=~=~ .:*'*:. 4.1.2 The Tomb ---------- sx412 =~=~=~=~=~=~=~ ':.*.:' "Ruins of Al-Khali. Middle East. The Department of Occult Warfare has sent in Jericho Team - a seven man unit trained in both conventional and occult warfare - to investigate. All attempts at contacting the outpost inside Al- Khali have failed. With tensions already running high in the region, this is the event that could trigger the Apocalypse..." The scene continues from the past section, but beware, after the earthquake, the team runs inside, but there'll be a Survival Event here. Press the buttons as they appear. When you regain control, enter the entrance in front of you, turn on the flashlight as you're told to and exit the cave. Follow the path until you're told to make Alpha and Omega hold (by pushing down on the D-pad). Do that and 3 bad guys will appear on top of the road. Kill these jerks and go to the top of the road to have Black open the path and reach a CHECKPOINT. Keep going and the team will split, having Ross (you) taking Omega (Rawlings, Church and Black). Follow the road downwards, pass a little tunnel and enemies will start coming out of under an arch. Start shooting them, and if they get to close, use your Shotgun to finish them off. Wait there until someone yells clear, then your ready to go. Go under the arch where the enemies came from, walk some more and more enemies will start attacking you, but from both sides now. Same tactic here. In the small open room, you'll find an enemy torturing a "Thing" (I think it's a person in purgatory, but whatever, I'll call them "Thing" throughout the rest of the guide). Kill it and Black opens a path. Beyond the opened path, your team will start talking and the little black kid from Ross' dream appears. Approach him to have him disappear. Keep following him and in the tunnel, beware of enemies that come from deeper inside the tunnel. Kill them (there are 3 or 4 I think) and exit the tunnel. Approach the kid to have more enemies attack you (there are 4 this time). At the fork, ignore the path that forks and continue forward then into the opening of the wall to your left to see the kid again. Approach him to trigger a scene and once again your party will split, leaving Black and Church behind in case the door doesn't open from the inside. =~=~=~=~=~=~=~=~=~=~=~ .:*'*:. 4.1.3] Operation Vigil ---------- sx413 =~=~=~=~=~=~=~=~=~=~=~ ':.*.:' "The lost city of Al-Khali is caught within a box of extremely virulent evil. Today, there are a handful of ruins beneath the desert sands, but this place has been in existence throughout some of the most significant civilizations in history, many of which were oblivious to the tremendous power that lay under their very feet." When you have control, follow the hall, then go down the stairs and at the bottom, another enemy is torturing a "Thing". Kill it and proceed to a big room, where a scene with survivor Mu4riel Green triggers. We need to find the breach and lay Alpha a hand. Go up the stairs in front of you then go to the right, follow the path and exit this facility. =~=~=~=~=~=~=~= .:*'*:. 4.1.4] Al Khali ---------- sx414 =~=~=~=~=~=~=~= ':.*.:' "Outpost Vigil; established to investigate the unusual activities of The Box during the second world war. The allies knew that the German, led by the Thule Society, were carrying out extensive excavation work on some mysterious ruins without any apparent reason..." After Black and Church join up, follow the path killing every enemy that appears until you reach team Alpha. A new enemy appears, the Explosive Cultist. You can defeat if by attacking all of its yellow pustules (right now, they have from 1-3 pustules, but near the end of the game, they have like 6-7 of them). One good thing to do is to try be separated from Rawlings all the time, because if 1 Explosive Cultist explodes near both of you, it's Game Over. After you beat them all, your ammo is replenished, but only that of the Primary Weapon. After a little chat with Cole, you'll obtain a CHECKPOINT. Keep going until you're attacked from both sides. Kill all the Cultists and Explosive Cultist and proceed until you reach an open building filled with blood (it's just to damn gross). Go through the arch on the opposite side to be ambushed by some more Cultists and Explosive Cultists. Beware, because there will be a lot of them, and they'll come out of everywhere. You'll be attacked from all sides. Proceed until you hear Green requesting backup. In the open area, look for the entrance (the one Church opened before, notice it's destroyed) and enter it. =~=~=~=~=~=~ .:*'*:. 4.1.5] Green ---------- sx415 =~=~=~=~=~=~ ':.*.:' "Arnold Leach knows all too well what tactics the Jericho team will use to track him down. Carefully, he chooses someone to infiltrate DOW from the inside, to feed him information he needs to be one step ahead of the Jericho team. He knows that they'll use data gathered by Muriel Green to track him down and he can't let this happen..." As you start this section, tell the parties to hold position. Walk further a little bit to have more Cultists and Explosive Cultists attack you. There are a lot of them, and they're coming from downstairs, so locate the stairs, hold position (only you) and start attacking every enemy that tries to go up the stairs. Once all of them are killed, you'll receive a CHECKPOINT. Go down the stairs, and proceed further in until you reach the area where you met Green for the first time. Approach the stairs in middle of the room, and Ross and Rawlings will check Greens corpse. Go up the stairs (where there are a lot of machines), hear a little talking then prepare yourself for the major ambush so far. Try killing the Explosive Cultists first, since they are a mayor threat when they're close. After you kill them all, hear the talking, then proceed through a gate that opens behind the platform you just where on. =~=~=~=~=~=~=~=~ .:*'*:. 4.1.6] Man down! ---------- sx416 =~=~=~=~=~=~=~=~ ':.*.:' "Sumerian mystics that seek to protect humanity have always kept seven warrior priests at the ready should the Firstborn return. Each time, this ancient order is sent into The Box to confront the Firstborn. Somehow each previous team has succeeded in closing the rift, at a price..." As you exit, continue on the path, hearing the talk between Delgado, Ross and Leach. Proceed further in to find yourself with more enemies (I'm getting tired of them). Kill them all and proceed. When you reach a fork, tell your teams to hold position, ignore the forking path and proceed following the path. When you reach another fork, ignore the forking path again and go forward to find even more enemies. Backtrack a little so the rest of the party can aid you while they're safe. After them, proceed to find EVEN more enemies. Kill them, proceed to find some more enemies. After you kill these, you get a CHECKPOINT and an Explosive Cultist appears. Kill it and proceed. When you get to a small tunnel (it's actually not a tunnel, it's like a large hall, but whatever), many other enemies appear. Keep following the path, there will be 2 more ambushes, until you come to an open area with a huge statue in middle and a sacrifice site (it's the round "table" made out of stones, I really don't remember the name). Approach the sacrifice site to receive a CHECKPOINT and have Leach start talking to you. Then some Flying Cultists will ambush you. Be really careful, because they're the hardest normal enemies (in my opinion) of the game (maybe not hardest, but very annoying). After you take care of them, hear all the talk and the little black kid appears on top of the sacrifice site, approach him and climb on top of the sacrifice site to trigger a scene in which Ross dies (but not completely, what do I mean by that? You'll see, don't worry). That's the end of the first mission. It was short, but the other ones are super large. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=- 4.2] Mission 2: World War II (1942) ~~~~~~~~~~~~~~~~~~~ ----- -=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =~=~=~=~=~=~=~=~=~=~ .:*'*:. 4.2.1 Still with you ---------- sx421 =~=~=~=~=~=~=~=~=~=~ ':.*.:' "Ross is dead. In The Box however, death has a different meaning..." After the scene, hold the "A" button and take control of Abbey (Black). Clear the debris at the end of the hall with her Telekinesis (LB Button). Switch to Delgado once again as you're told to and press the "RB" Button to prepare Ababinili. Some enemies should appear. When you reach a fork, go right and follow the path until you reach yet another fork. Follow the path in front of you (the huge hole on the wall), hear to some chit-chat and possess Church now. You're supposed to use her Blood Ward, but I really don't recommend it unless there are a lot of enemies; it also leaves Church very vulnerable to damage. When you get to a semi-large area (there's a red light over a closed door), use Church's Blood Ward to trigger a 3-4 enemy ambush from the right. Once you kill them, Cole opens the door. =~=~=~=~=~=~=~=~=~=~=~= .:*'*:. 4.2.2 The Path of Souls ---------- sx422 =~=~=~=~=~=~=~=~=~=~=~= ':.*.:' "A road made of petrified human remains leads the team closer to The Firstborn. A path of souls stolen by the darkness of The Box." Once you start, listen to the conversation and jump to Cole. Now go through the door, up the stairs and at the top kill the Cultists. Keep following the path and when you reach a cliff-like, some enemies will appear in front of you. Kill the all and when you pass under a bridge-like, a new enemy appears, the Machinegunner. The best person to take care of these is Cole, using her visor, she detects the enemy's weak point. And she also has grenades. They go down with 3 or 4, but use Impact Grenades. Once you take care of all of them (there are like 5), keep proceeding and when you get to the top of the stairs, there is a Machinegunner behind the wall, so be careful. Proceed and when you get to an area where the floor is covered by bodies, follow this path and when you get to a large area, some machine guns will start shooting at you. Use Cole to run behind them and tap "A" Button to use a grenade and blow the shit out of them. The following ASCII, although it's not exact at all (I only put the location of the machine guns), it will come very handy: _____________________________________________________________________________ | | | | | ___ | | / _ \ | | ( (2) ) | | \ Ż / | | ŻŻŻ | | | | ___ | | _ / _ \ | | ___ |_| ( (1) ) ___ | | / _ \ \ Ż / |___| | | ( (3) ) ŻŻŻ | | \ Ż / | | ŻŻŻ ________| | |________| | | | | | ___________________________ | | | | | | _ | | | | | | |___________________________| | | | | | | | | | |_________________________________'_'___________________________ | | | | | | | .--^--. | You enter this area from here --------------------' The "O's" with numbers in them are the machine guns. The numbers are the best order in which you should destroy the machine guns. There are also Machinegunners, so this is no walk in the park. Immediately after you destroy the third machine gun, a Survival Event triggers, then a scene where Delgado shoots Rawlings. Now it's time to fight Lichthammer. She transports to one place to another, so just shoot her. When she transports to the top of the building where she appeared, she'll start summoning Cultists. Kill them to have Lichthammer come down again. Keep shooting her (I recommend Cole or Church) and keep doing the same procedure until she flees. Now you can possess Rawlings too. Through the gate that opens is a Machinegunner, so be careful. Proceed to end this section. =~=~=~=~=~=~=~=~= .:*'*:. 4.2.3] Blackwatch ---------- sx423 =~=~=~=~=~=~=~=~= ':.*.:' "On discovering the German plans for the powers held deep within Al-Khali, the British Office of Strategic Services dispatched Blackwatch, a top secret commando unit ordered to destroy the psychic German commander Lichthammer." Once you regain control, start moving to find a fork. Follow it right, up some stairs and prepare for a massive ambush of several Cultists and Machinegunners. But please stay in this corner (where the barricade is) so you can have some protection. And try using Cole for dealing with the Machinegunners. When you get to a tunnel, before entering, have both teams wait, then possess Delgado and go in. You're told to hold pressed the "LB" Button to create Ababinili Fire Shield. Do so to protect yourself against the fire of the new enemy, the Flamethrower. Once you're doing this, approach the enemy and start burning him until dead. Same with the next one. When you exit the tunnel, prepare for a bigger ambush with Cultists, Machinegunners, and Flamethrowers, but this time, from the front and from the tunnel. You can order Alpha and Omega to proceed and fill the tunnel with Proximity Grenades (I usually put like 3 grenades, since only 1 Flamethrower comes out of it). This part is one of the most difficult in the entire game, in my opinion. The Flamethrowers are the most annoying enemies, because they have a very wide range of attack and can annihilate the entire team in a blink of an eye. Their weakness is a canister that they are carrying over their left shoulder. These are the times where Church's Blood Ward and Cole's Impact Grenades are a huge help for your survival. Continue to find another tunnel, but this one is empty. Once you exit, some Cultists will attack and the black kid appears again. Follow it until you're told to possess Jones' body. Do it and use the Astral Projection ("RB" Button). Once you're in this mode, wait until a white aura envelops the black kid (the objects need to be in middle of the screen). Now use "LB" Button to jump to the kid and open the gate (pressing "A" to activate the lever). Enter the gate and follow the path to trigger a scene with Blackwatch Team. =~=~=~=~=~=~= .:*'*:. 4.2.4] Ambush ---------- sx424 =~=~=~=~=~=~= ':.*.:' "Blackwatch were sent to seal the breach opened by Hanne Lichthammer and her men. To defeat Lichthammer they'll need the combined power of the Jericho team." The scene continues from the past section. Once it's over, a small ambush takes place (3 Machinegunners and 1 Flamethrower). Start following the road and at each segment of this large area, you'll have to fight some Machinegunners and Flamethrowers. At the third ambush, some Explosive Cultist appear, so take these out as fast as you can. Once you exit this area, a little scene between members of Blackwatch triggers. Once Tuck dies, possess Black and use her Ghost Bullet ("RB" Button) to destroy the detonator (it's where Tuck died, when you use the Ghost Bullet, the detonator will have a reddish aura-like). Now proceed to finish this section (man, that was fast). =~=~=~=~=~=~=~=~=~=~=~ .:*'*:. 4.2.5] Flames of Anger ---------- sx425 =~=~=~=~=~=~=~=~=~=~=~ ':.*.:' "Lichthammer's minions attack the mosque that Blackwatch have been using as a refuge. Covering their escape, Blackwatch and Jericho detonate carefully placed bombs. Jericho needs to find the breach to get to the next time slice." When you have control, follow the path until you see some barricades. Some Machinegunners and new enemies, the Grenadier. The best and fastest way to do kill all these is using Black and using her grenade launcher. You kill each one with only one, so that's pretty neat. Enter the gate to the left and a Flamethrower appears, so use Delgado for this one. Once you pass this room, you'll get to a wide area where Machinegunners, Flamethrowers and Grenadiers will attack you. Stay inside the previous room for the cover. Follow the path where the enemies came from and go left at the fork. Follow the path until you reach a Checkpoint. In this next part are many enemies, so kill them all the usual way. Once they are gone, proceed to reach what looks like a dead end. There are also 2 Grenadiers on top of a building. Use the Jones' Astral Projection on either Grenadier then press "X" to use Pyrokinesis on the fuel tanks, which are behind the Grenadiers (they're like small white ball). Once done, go through the newly opened road to divide in 2 teams. Church, Rawlings and Cole will go after Lichthammer, while Delgado, Black and Jones stay with Blackwatch to create a diversion. That sucks... anyway, this section ends here. =~=~=~=~=~=~=~= .:*'*:. 4.2.6] Exorcism ---------- sx426 =~=~=~=~=~=~=~= ':.*.:' "Whilst part of the Jericho team and the British Commando Unit stay behind to form a diversion, Rawlings with Church and Cole infiltrate Lichthammer's hide- out to find out how to get through the next breach." As soon as you start, a Cultist and Explosive Cultist will attack you. Proceed (remember this place?) and go all the way to the other part of this room, then go down the left stairs, but leave Church and Rawlings behind. Just go down 1 set of stairs and you'll see a Cultist torture a "Thing", along with a Machinegunner. Start placing some Proximity Grenades on the stairs and shoot at the enemies. Change to Contact Grenades and run. The enemies will surely die, but if the don't, use the Grenades to finish them off. Go down another set of stairs and some Machinegunners and Cultists will attack you. Once you're done with them, instead of going to the end of this large hall, look for some stairs next to the ones you just used to come down. As you start going down, a Flamethrower appears out of nowhere. Kill it, proceed and when you get to a little hall, some Explosive Cultists appear. Kill them and at the next fork, go right to have some Flamethrowers and Machinegunners attack you. Kill them to reach a Checkpoint (thank goodness, try playing this in Hard and not being incapacitated). Now go through the door at the end to trigger a scene and fight Lichthammer. --------------------- Boss #1 - Lichthammer --------------------- When the scene is over the fight starts and Lichthammer appears. Don't shoot her, as you'll do absolutely nothing to her. Instead, let her disappear and summon her Cultists. Kill them all (a very good idea is using Church's Blood Ward and start attacking them with her Katana) and wait until Lichthammer reappears. Use Church's Blood Ward to trigger a scene and finish the fight. But you're not done yet, since there will be a Survival Event, so try to do it right. =~=~=~=~=~=~=~=~=~=~=~= .:*'*:. 4.2.7] Brandenburg Gate ---------- sx427 =~=~=~=~=~=~=~=~=~=~=~= ':.*.:' "The key to opening the breach is in Lichthammer's own vile blood. This must be extracted in a blood ritual to allow Jericho to pass deeper into the box." Once you start, start following the path and you'll be attacked be Grenadiers and Machinegunners. Kill all of them and proceed just to find more Explosive Cultists, Machinegunners and Grenadiers. Once you beat them all, you'll reach a Checkpoint. Now proceed through the tunnel and you'll come to a dead end, just like before. So use Jones' Astral Projection and jump to a Grenadier on top of the building but don't get too close to the gate, because there are 2 flamethrowers (machines, not enemies) and will kill you in 3 seconds. Now proceed through the gate. Jump to Church and climb the stairs at the right side of the structure. A scene triggers and the breach finally opens. You now get to go to The Crusaders time. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=- 4.3] Mission 3: The Crusaders (1213) ~~~~~~~~~~~~~~~~~~ ----- -=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =~=~=~=~=~=~=~=~=~=~=~ .:*'*:. 4.3.1] Rivers of blood ---------- sx431 =~=~=~=~=~=~=~=~=~=~=~ ':.*.:' "The breach opens onto the remains of a river of blood, guts and human limbs. Above them on a huge bridge, a gigantic Crusader army advances towards the fortress of Les Innocents." Once you start (this whole section is so grouse), follow the path and the Flying Cultists from when Ross got killed appear. Kill them (there are like 3) and proceed just to have a lot of Explosive Cultists attack you. You can try and use Rawlings' Explosive Ammo. Keep following the river bed and when you get to a rope bridge, tell both teams to hold up. Run forward until some enemies appear. When this happens, return to where the team is. Start killing them, using Rawlings' Explosive Ammo, since most of the enemies are Explosive Cultists. When you're done with these, keep following the river bed and clear the debris at far left using Black's TK Power. Cross the steeped path going down and at the bottom, there are 3 stone barricades, along with a huge enemy (Corpses Behemoth). Take cover with the last barricade (the right most one) and wait until the enemy awakes. You'll see that it has 6 orange medallions-like things around its neck. You need to shoot all these out in order to proceed. But it has some really nasty attacks. First of all, do not approach this enemy, because it'll kill you. He has another attack in which it pukes rotten blood out, attacking all the barricades (this is why I told you to take cover). Once you've taken care of the right-side medallions, take cover at the left barricade (the left most one) and shoot the remaining medallions. Corpses Behemoth is really easy if you know how to kill it. Go past this area and the path will start curving left, but don't follow it. Instead, go right to find a tunnel (it's really hard to miss it). Cross it to find 3 more stone barricades and 2 Corpses Behemoth. Same strategy here. Proceed to find one more Corpses Behemoth. The only difference is that the top most medallion is indestructible, so destroy the rest of them. Once you've done this, jump to Church, press "A" and a Survival Event takes place. Complete it to kill the monster. Keep following the path, jump to Jones at the end, use Astral Project on the black kid on the other side of the bridge, and lower the bridge. Then jump to Delgado and pull up the iron gate to trigger a scene and the Alpha team falls from the bridge (Dammit!) =~=~=~=~=~=~=~=~=~ .:*'*:. 4.3.2] Motley Crew ---------- sx432 =~=~=~=~=~=~=~=~=~ ':.*.:' "Separated from their friends, Delgado, Black and Church can only continue through the dark twisting passages infested with unknown danger. In the distance they hear the faint cries of small children" Just tell me this, who is stupid enough to confuse Arnold Leach with Seraphim Gabriel? The Crusaders are in even worse state than Blackwatch. Whatever, just start following the path downwards and when the path turns left, there's a Cultist torturing a "Thing". Use Black's Ghost Bullet to kill it with one shot. Proceed to where the Cultist was, and you'll see two paths to follow. Downstairs leads to a dead end, so ignore it. So go left under the gate, and start using the Ghost Bullet to search for enemies (they have a red aura-like). If they notice you, return to the previous room and kill them all (most of these enemies are Explosive Cultists). When you kill them all, proceed. When you get to another large area, another ambush takes place. Once you're done, follow the path where the Cultists came from and you'll reach a fork, which you should take right and you'll get to a bridge. Order Delgado and Church to hold position and push the bridge using Black's TK Power. When you get to an arch (I hope Delgado and Church are still waiting at the bridge), shoot so the enemies notice you then run like hell back to where your team members are waiting you. Start shooting at all the enemies here until you kill the last one. This is a very good tactic, and you have an advantage, which is that the enemies have to run in the open all the way to your position. Once you clear the area, you'll receive a Checkpoint. Keep following the path (how many times I've said that?) until you reach a fork. Go straight; use Black's TK Power on the brick wall on your right side, then shoot the wooden beam to make the bridge drop. Return to the fork and go left this time (it was previously right), cross the bridge, go down the stairs and tell the team to hold up, because in the next area you trigger an ambush as soon as you try walking up the stairs. You may even trigger a little Survival Event with a Cultist. Anyway, keep going and at the fork, go left to hear a man crying. Use Black's TK Power on the brick wall to trigger a scene with a Knight Templar. =~=~=~=~=~=~= .:*'*:. 4.3.3] Sewers ---------- sx433 =~=~=~=~=~=~= ':.*.:' "After centuries of fighting without rest, insanity has seized the last Templars. Leach's treachery has forced what remain of Jericho to the confines of the infected sewers of Les Innocents." Ok, this is my third most hated area of the whole game (out of three), but what can we do? I have to write for this area as well... *grinds*. Start by following slowly the path until you're able to see a Cultist torturing a "Thing". Kill it with a Ghost Bullet. Next, there are 3 Templars guarding the bridge. Try killing all three of them with a single Ghost Bullet, then proceed. Clear the path using Black's TK Power, then you'll see a Cultist torturing another "Thing". Kill it and try killing the enemies on the top from down here (there are 2 Crossbowman Crusaders and 1 Cultist). Keep following this upper path, but more Cultists come out and play with you. Kill, kill and kill until you get a Checkpoint. When you get to a tunnel, some Warrior Crusaders drop form a hole in the ceiling to play with you. At the end of it, at the open area, a lot of Warrior Crusaders come down from the stairs, but there is one Crossbowman Crusader on the right stairs, and another one on top of the tunnel, so be careful when you come out. Once you've killed all of them, proceed deeper into the sewers and when you get to a large door, some Crossbowman Crusaders and Warrior Crusaders start jumping out of a hole in the left wall. Once you've taken care of all the enemies, approach the wall with the hole and climb using "A". Once up here, you'll be alone, so be extremely careful with your actions. There are some Warrior Crusaders along the way. The best way to kill these is start shooting at them but keep backtracking so he can't reach you, but if he gets to close, use Church's Sword to finish them. When you exit this tunnel, climb down and go left to trigger a Survival Event. This one is rather cool, don't you think the same? Down here is the hard part. Use the Fire Ward as you're told to then start killing Warrior Crusaders that come out of both sides of the room. Once you kill them, the iron gate opens and more Warrior Crusaders come out (3, I think). Afterwards, go through the iron gate and pull a lever on the left side of the room so the huge wooden door opens and return to Black and Delgado. An iron gate opens in front of the wooden door, follow it to exit this area. =~=~=~=~=~=~=~=~=~=~=~=~=~=~ .:*'*:. 4.3.4] Out of the Frying Pan ---------- sx434 =~=~=~=~=~=~=~=~=~=~=~=~=~=~ ':.*.:' "Since trapping themselves in The Box, the Crusaders have continually waged war. These religious zealots have discovered that since they cannot die, they can pay homage to their God by inflicting torture and mutilation on themselves. They take great pleasure in nailing armor straight into their flesh and replacing limbs with devastating weaponry." Follow the stairs until you exit these goddamned sewers, then start killing Warrior Crusaders and Crossbowman Crusaders. Once you're done with these, follow the semi circular path, go up the stairs, enter the building and when you're outside again, some Flying Cultists will start attacking you, along with some Warrior Crusaders. After killing them, you receive a Checkpoint. Then just follow the linear path and when you get to a fork (watch out, because there are two Crossbowman Crusaders here), kill the Crossbowman Crusaders and go left just to be ambushed by a lot of Warrior Crusaders and Crossbowman Crusaders. Take out the Crossbowman Crusader with Black's Ghost Bullet or her Grenades, and use her TK Power when the Warrior Crusaders are close. Once you're done with all these (there are like 30 enemies here), follow the path just to be attacked by more Crossbowman Crusaders. Walk over the wooden bridge to have some Flying Cultists attack you (3, I think). After these, you receive a Checkpoint. Now clear the wooden bars at the end with Black's TK Power. Enter the building and a Warrior Crusader attacks you. You're outside again, so enter the next building, go up the stairs and you'll be attacked by even more Warrior Crusaders and Crossbowman Crusaders. At the top (from where the enemies are coming from) there's a fork. Go left and before you exit, locate the 2 Crossbowman Crusaders all the way on the other side of you. Once you've killed them, exit and you'll be ambushed by 4 Flying Cultists. Kill all four and some Warrior Crusaders will start appearing. Stay here and start shooting them as they come. After killing them all, follow their path and when you get to the open area. Before entering this open area, there are 3 Crossbowman Crusaders on the right wall, so I suggest using Black's Ghost Bullet to kill them before entering. At this area, a lot of Flying Cultists will ambush you. A very good idea is to use Black's Ghost Bullet to kill these with 1 shot in the head. But otherwise, just shoot at them and try to avoid their attacks. Afterwards, a huge hole opens in the ground. Enter it. =~=~=~=~=~=~=~=~=~=~= .:*'*:. 4.3.5] Tortured Souls ---------- sx435 =~=~=~=~=~=~=~=~=~=~= ':.*.:' "Convinced that their innocence would protect them, Maltheus and his army of children marched into the Holy land to save the unfaithful. Maltheus' entire child army was destroyed and now he resides in the Chapel in constant purgatory for his sins." Ok, remember that I told you that I said that I had three hated areas? Well, this is my second most hated area of the game, but what can I do? I have to write for this area as well... *grinds* again. Start by going down 1 set of stairs, then tell the team to wait, then go down slowly the stairs and at the bottom, there are 2 Cultists torturing a "Thing". Kill them with a single Ghost Bullet and proceed (make sure the team doesn't follow you). Follow the path and when you get to a tunnel, cross it until an enemy appears and run to where your team is waiting. Stay here and wait until you kill all the enemies (they are all Explosive Cultists). You'll receive a Checkpoint after this. Now return to the end of the tunnel and enter a door that's on the left side of this room and kill the lone Crossbowman Crusader here. Go to where you killed the monster and kill another Crossbowman Crusader to the left. Now go down 2 sets of stairs and some Cultists will attack you. Kill them, then go right, tell the team to hold position. Proceed deeper into the tunnel and more Cultists and Explosive Cultists will attack you. Same strategy as always. Keep going until you see a barricade. You know what that means. A lot, and I mean A LOT of Cultists, Explosive Cultists and Crossbowman Crusaders will attack you. Once you've killed all, you'll get a really deserved Checkpoint. Proceed deeper in, go up the stairs when you get to them (those voices scare the shit out of me). Approach the stone tablet blocking the exit and it opens. You'll see a lot of children coffins in this area, so deal with it. Follow the path and a new enemy appears, the Child Crusader. They'll start as greenish ghosts (invulnerable in this form), but soon materialize into Child Crusader. This is your chance to kill them. Just like most enemies, a shot in the head kills them, but since they move so fast, it's almost impossible to do so. Instead, use Delgado's Gatling Gun to dispose of them quickly. They also turn into ghost after a short period of time, so you have to kill them quickly. Once you've killed them all keep going inside to find even more Child Crusaders. Follow the path to end this area, but not without fighting one last round of Child Crusader. Go down the stairs at the end to exit this section. =~=~=~=~=~=~=~=~= .:*'*:. 4.3.6] Black Rose ---------- sx436 =~=~=~=~=~=~=~=~= ':.*.:' "Protected by a Black Rose, Maltheus continues to endure the wrath of the slaughtered children. A hope remains that somewhere, someone can defeat Maltheus and lay to rest the souls of the suffering children." As scene triggers as you start this section, in which you finally find Jones, Cole and Rawlings (and believe me, I really am happy to see them). When you regain control, quickly jump to Cole and use her Firestorm, by pressing "LB" Button, then kill all the Child Crusaders that appear. Afterwards, go down the stairs and follow the linear path until you reach the next Boss. ------------------------- Boss #2 - Bishop Maltheus ------------------------- This Boss is a bit harder than Lichthammer. Start by having Jones in possession. Have everyone wait near the entrance to this area and run towards Maltheus. There's a large white coffin behind him, so use that to take cover. Start shooting at him and when you see that he's being wrapped in a black thing, take cover, wait for the attack to finish, go out and beat the daylights out of this jerk, using mainly Jones' shotgun, then the bullets when his shotgun ammo is out. If somebody dies with this attack, let Rawlings cure him/her; but if it's Rawlings, run to him and cure him. Keep following this short but efficient strategy until he dies. Well, the Child Crusaders kill him at the end, and also help you attacking him. ------------------------- After the fight, the Child Crusaders return to ghosts, disappear and the breach opens. So run to it to arrive at the next era. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=- 4.4] Mission 4: Roman Provinces (38AD) ~~~~~~~~~~~~~~~~ ----- -=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =~=~=~=~=~=~=~= .:*'*:. 4.4.1] Imperium ---------- sx441 =~=~=~=~=~=~=~= ':.*.:' "The dead suffer endless pain as they hang tortured from crucifixes. The Jericho team make their way through the fields of tortured souls to seek out Cassus Vicus." After the initial scene, walk up a bit to see a lot of "Things" hanging from crucifixes. If they bother you with their moaning, just shoot them in the head. Follow the path full of shit and when you come to an arch, shoot the new enemies, the Legionary. Shoot them with a Ghost Bullet and try to kill more than 1. Their weakness is the head, but they cover it with their shield, so time your shooting. They are also weak to Church's Sword, so try using it if you want and/or dare. Afterwards, go up the stairs at the end, enter the hall and open the gate using Delgado. When you exit, immediately tell Jericho to hold position on this upper level. Start going down the stairs until the enemies start coming out of the floor. Maintain yourself on this floor until you kill all the Explosive Cultists and Legionaries. Once you've done that, follow the path full of steps and you'll see at the end a tunnel closed with iron bars. Approach it to have some Legionaries come out of nowhere. Kill it to get a Checkpoint and full ammo. Before entering the tunnel, let me tell you that another 2 Legionaries are coming (from inside the tunnel). Kill them then go up 1 set of stairs, and before going up a second one, tell Jericho to hold position. Go up the stairs and some Explosive Cultists will come out of the blood pool and some Legionaries from the steps over there. Then follow the path to find yourself with a Corpses Behemoth. You know the drill. Take out the top medallion using Church's sword and the Survival Event. Now go to the right of the barricades and at the top of the stairs, there are 3 Legionaries. Try killing them with one Ghost Bullet. Then go to the top to trigger a scene. You'll meet Tertius Longinus, a Centurion, part of a Jericho team from this era. Now go past it and follow the path until you reach a Checkpoint. Once you get it, tell Jericho to hold up and start shooting Legionaries that are at the distance. Also some Flying Cultists appear, so take them out as well. And, last but not least, some Explosive Cultists come out to play. Once you're done with all these, go to the bottom of the hill and enter the stairs that are on the right side. =~=~=~=~=~=~=~=~=~= .:*'*:. 4.4.2] The low road ---------- sx442 =~=~=~=~=~=~=~=~=~= ':.*.:' "The suffering of Tertius Longinus has lasted 3000 years and will continue for eternity until someone hands him over to The Firstborn. To get to Cassus Vicus, the team must gain passage into the corrupt city through the Baths. The Caldarium awaits..." Ok, remember that I told you that I said I had three hated areas? Well, this is my most hated area of the entire game, but what can I do? I have to write for this area as well... *grinds* one last time. Please read carefully, because this area is one of the hardest ones of the game (in my opinion); you need to do this as quickly as possible without fighting, unless necessary, because there are tons of Cultists and Explosive Cultists while with Delgado alone. Start by going down the stairs, then go left, then right and left again. Enter the door there, jump down and activate your Fire Barrier pressing "LB". Head to the exit, which is on the upper left side. From here, starts the "run like hell" part, so go up the stairs, kill the Cultist torturing the "Thing", run up the stairs on the right side as fast as you can and another Cultists appears on your left side as you approach the door. Kill it, jump down, go to the iron gate and start killing enemies until they're gone. When you open the gate, you receive a Checkpoint and a burning Cultist will charge at you, so shoot it. Now cross the hot iron bars using the Fire Barrier, and kill another Cultist torturing the "Thing". Read this before opening the gate. There are two ways to go in here: going straight forward and up the stairs or going to the right. I |
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Another Clive Barker's Jericho Walkthrough :
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