Dark Sector Walkthrough :
This walkthrough for Dark Sector [XBOX 360] has been posted at 08 Jul 2010 by JackZ and is called "Chapter 1-3". If walkthrough is usable don't forgot thumbs up JackZ and share this with your freinds. And most important we have 1 other walkthroughs for Dark Sector, read them all!
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JackZ |
Walkthrough - Chapter 1-3The first chapter serves as a tutorial of sorts, although it isn't a total stroll in the park. Follow the on-screen instructions, climbing over any ledges and shooting off any locks on the doors, and work through the facility. In the large room with a slideshow (about the effects of Enferon against mutants), set a C4 charge at the indicated point along the columns, and open the doors to the next hallway. At the shower room, find the corridor leading out at the back, toward an enemy soldier who will execute some guy. Kill this soldier, and pick up his assault rifle. In the next large room and the following corridor, kill more soldiers. Use the walls for cover, and grab the weapon ammo the bad guys drop. After the meeting with the prisoner, fight through a room and the adjoining warehouse. Sprint across the upper walkway of the warehouse to avoid the helicopter's shots. In the office, set a C4 charge at the indicated point along the walls, and go down the stairs outside. In the exterior yard, don't worry about the helicopter yet. For now, stay behind some cover, and kill the soldiers who will emerge near the truck.After all the soldiers on the ground die, the helicopter will resume its assault. Pick up a rocket launcher, preferably the one behind the large cargo container not far from the stairs that have led into this yard. Also important is the rocket case lying nearby, because it provides an infinite supply of rockets. Moving around the cargo container for cover as necessary, fire rockets at the helicopter after locking on to it (by aiming at the target until the reticle narrows completely and a beeping noise can be heard). Hit the helicopter with three or so rockets to destroy it. The second chapter lets Hayden get used to being a half-mutant dude. Because of his new status, he won't be able to keep the weapons dropped by enemies (although he can still use them for a short period of time before they burn out). He is also too stupid to take the ammo inside those weapons, so he must rely on ammo cases to avoid running dry. Upon waking up, Hayden doesn't feel too hot, but there are no bad guys for the moment. Stagger through the open doorway into the shack. After using the radio, Hayden will acquire the glaive and somehow regain his Tekna 9mm. Go out through the other doorway in the shack, toward a restaurant. Kill the soldiers there with the glaive, using the drums and the building walls for cover.Take the rubles on one of the tables inside the restaurant. Explore the rear storage room for ammo before proceeding up to the second floor. Take the rubles on a container on the second floor, beside the railing. Open the door that leads out to some upper streets, and kill the soldiers there. After all the soldiers on the upper streets die, Hayden will acquire the steal ability, which allows him to use the glaive to obtain items (including enemy weapons) from a distance. With this ability, take the C4 charge on the scaffolding, and then set it on the indicated point on the next door to blow it open. Take the rubles on the table past the door that is blown open with the C4 charge. Take the Fire Rate upgrade on the table at the other end of the hallway, on the other side of the pit. Use the glaive to grab it. After falling down to the lower floor of the house, kill the soldier who comes to investigate the noise, and do the same to the other soldier waiting down the hallway outside. Take the rubles on the table inside one of the side rooms, shortly after falling down to the lower floor of the house. Take the rubles on the table at the end of the hallway, before crossing a bridge over into the office of a warehouse. At the warehouse, move down to the ground floor, and stay behind some cover. Eventually, a giant boogieman monster, the Colossus, will appear to fight the soldiers outside. It will also smash open the walls of the warehouse. Once that happens, sprint outside. At this point, the enemy soldiers will focus on attacking the Colossus, so Hayden should have little trouble running behind them and using finishers against them. The Colossus can't be defeated yet, so Hayden should just stay out of its way, rolling to the side to dodge its charging attacks. After a while, the Colossus will run away. Take the Fire Power upgrade on the high ledge beside the outer walls of the warehouse. (Upon exiting the warehouse, turn right to find it.) After the Colossus leaves, the bridge can be used. Throw the glaive at the switch on the other side to lower the bridge. Take the rubles on the crates beside the building walls, after crossing the bridge. Open the doors into a maintenance room. Break the lock on the trapdoor, open it, and drop down The third chapter is mostly a continuation of the second one, introducing more special abilities with the glaive. In any case, keep looking for money and other items. Take the rubles on the shelves shortly after the starting point. The interior corridor will open up to the shore. Take the rubles case on the rocky path, near some sheet metal. Climb up to an area with several tents, and kill the soldiers there. After all the soldiers at the area with the tents die, Hayden will acquire the Power Throw ability, which lets his glaive kill most enemies with a single hit (along with creating hilarious mutilation effects). To perform it, Hayden must "charge" his glaive for a very specific amount of time before throwing it. When aiming, the reticle will turn yellow to indicate the proper moment when the glaive should be thrown. The Power Throw can also be done without aiming. The period of charge is roughly one full second, as Hayden's arm pulls back the farthest, just before snapping back to a default stance. Use a Power Throw to break the reinforced lock on the next gate. Take the Accuracy upgrade on the table inside the tent past the gate with the reinforced lock. Proceed down the path, and use a Power Throw to break the reinforced lock on another gate. At the waterfront area and the front of the public building, kill lots of soldiers. There is a gun emplacement to the left of the public building's main doors. Move from cover to cover to get closer to it. A trapdoor is on the ground level below the gun emplacement. Break the lock on it, open it, and drop down into some sewers. Take the rubles near one of the bodies across from the turbine, after dropping into the sewers. Take the Fire Power upgrade behind the turbine. Use the glaive to grab it. The glaive can be used to carry elemental energy (fire, ice, or electricity) for a brief period of time, after being thrown into a source of such energy. Use the electricity from the panel in the nearby corridor to open the spark-lock door (by throwing an electrified glaive at it). In the large maintenance room, kill lots of zombies. All zombies carry some sort of club weapon, and they have only melee attacks. If Hayden wants to save ammo, he can let them approach, quickly run behind them while they start their clubbing attack or their lame moaning cries, and then perform a finisher against them as soon as they finish their motions. Take the rubles on the desk in the large maintenance room, where the first zombies appear. Use the electricity from the panel in the alcove to open the spark-lock door at the end of the rear corridors. Climb down the ladder to a partially flooded room, and kill another wave of zombies. The light on the middle columns can be broken to provide electricity, which can be transferred into the water (via the glaive). This works only one time, but doing so can kill several zombies at once. (Hayden can also stay in the water while it's electrified, because he's partially insulated against his own elemental energy.) After all the zombies in the pool die, three or so zombies will bust through the doors. Take the Double Shot upgrade in the office after the flooded room. Use a Power Throw to break the reinforced lock on the elevator door. After riding the elevator up to a large exterior port area, Hayden will acquire the After Touch ability, which allows him to manually guide the glaive (by holding the Glaive Button and pressing the right stick after the glaive is thrown). Use it to kill the several soldiers here more easily. Two or so shield soldiers will appear in the middle of this firefight. Shield soldiers try to run up to Hayden and beat him in the face. One way to kill them is to throw the glaive at their shields, very briefly stunning them, and then quickly shooting them before they regain control of their shields. Another method is to let them approach, run behind them while they make their clubbing attacks, and then shoot or perform finishers against them. The shield soldiers always try to approach Hayden, so if he needs more room, he can simply back up into the earlier part of this area, staying out of the shots from the other soldiers. Once things are more or less clear, go down the stairs to the two storage rooms. The leftside one is on the lower level, while the rightside one is on the higher level, closer toward the gate leading onward. ake the rubles on the shelves inside the leftside storage room. Take the Clip Extender upgrade in the corner of the same leftside storage room, behind some boxes and spools. Use the glaive to grab it. Take the rubles case inside the rightside storage room. The gate in the fence that leads onward is locked. Throw the glaive over the fence, and then use After Touch to guide it into the switch on the other side to open the gate. After the meeting with Yargo, break the lock on the trapdoor, open it, and drop down. |
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