Dead Rising Walkthrough :
This walkthrough for Dead Rising [XBOX 360] has been posted at 17 Jul 2010 by anderson4013 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up anderson4013 and share this with your freinds. And most important we have 21 other walkthroughs for Dead Rising, read them all!
anderson4013 |
Walkthrough - FAQ/WalkthroughDDDD EEEEE A DDDD D D E A A D D D D E A A D D D D EEEE AAAAA D D D D E A A D D D D E A A D D DDDD EEEEE A A DDDD RRRR IIIII SSS IIIII N N GGG R R I S S I NN N G G R R I S I NNN N G RRRR I SSS I N N N G R R I S I N NNN G GG R R I S S I N NN G G R R IIIII SSS IIIII N N GGG *********** Dead Rising *********** ******************************** Dead Rising FAQ/Walkthrough For Xbox 360 Version 1.5 Written by Brad Russell "TheGum" (email at the bottom) ******************************** Version 0.9 (8/18/06): first draft, excludes overtime and mall section Version 1.0 (8/19/06): finished first draft of guide Version 1.1 (8/20/06): added a few extra tid bits of info (look for updates) Version 1.2 (8/23/06): added more reader tips, thanks a bunch guys! Version 1.3 (9/10/06): Bill!! start of fixing up survivor info, more to come Version 1.4 (10/7/06): added FAQ and other tid bits. Version 1.5 (7/25/07): added a few tips throughout, nothing big ***************** Table Of Contents ***************** Use the command Ctrl + F and type in the code Code 1. A Brief Foreword 2. Basic Info 3. Walkthrough walk123 Section Photo Shoot photo12 Getting Familiar get1234 Crazy Dog Lady cdogl12 The Base Of Operations tboo123 Plaza Of The Dead potd123 Shootout In The Pigout sitp123 Dash To The Crazy Man dttcm12 Backtrack batr123 Hero Time hero123 Dangerous Crossing dang123 Closing Time Blues ctblu12 Save The Doc satd123 Save Brad sabr123 Trouble In Paradise Plaza tipp123 Predators In The Jungle pitj123 Kiss And Make Up kamu123 Trouble In Wonderland tiw1234 The Right To Fight Back trtfb12 Midnight Run midr123 Raincoat Demise rade123 Guns N' Photos gnp1234 Round-Up Time round12 Settle The Rivalries setriv1 Into The Rat Hole itrh123 The End Draws Near tedn123 The End Has Come tehc123 Overtime ovti098 The Caves cave098 4. Bosses boss567 5. Weapons/Items weit567 6. Survivors surv567 7. The Mall mall567 8. Unlockables/Misc unmi567 9. Frequently Asked Questions 10. Credits/Copyright ******************************************************************************* ***************************************************************************** * 1. A Brief Foreword ***************************************************************************** Greetings players, I bring a glimmer of hope to all those who seek answers to getting through this game in a timely manner. Time, is a big aspect of this game. While I wish it was a bit more forgiving, the system works. I like this game a whole lot. It may be one of the best looking games on any console, and the level of gore is just great. I like how big the mall is, and how much you can do. The only beef I got with this game is that it must be played at least twice to get the full experience. Not only is the replay value through the roof, but unless you be in two places at once, you can not do everything without flaw in 72 game hours. I suggest your first playthrough to have one goal in mind: getting to fight the last boss in Overtime Mode. After this, you can feel free to play again to fulfill all the unfinished scoops. Anyway, as far as a first effort, this game is pure fun. Not perfect, but it gives a lot of hope as to what is possible in Dead Rising 2. This will be my second full-on walkthrough, and I will try to cover a lot in the first stab, but expect a couple of updates. My first guide was on RE4, my still-favorite game of all time. It was cool to see how much RE4 sneaked into this Capcom game. My goal is to guide readers/players through Dead Rising in a step-by-step manner. It would be much easier for me to list the cases and scoops and be done with the whole thing. But this game is not a free-roam (sand-box) game. This game would appear to give you freedom, but if you wish to accomplish the main quest and the important side-quests, you have to take this beast on with a strict guide. You will note, I have the walkthrough, as well as the seperated elements at the end of the guide (survivors and bosses). Also, consider Jessie. What more is there to say? *NOTE: standard definition TVs are not the way to play this game, sorry. If you got a LCD monitor and a Xbox 360 VGA cable ($40) then you are set.* ***************************************************************************** * 2. Basic Info * ***************************************************************************** Let me tell you this right off the bat, "Take Pictures Often!" Yes, it does actually do almost nothing for gameplay, but you will earn some PP and you will get to fulfill some achievements. Just make sure you get pics of the survivors and psychopaths. Keep an eye out for a "PP" bubble above certain events. Most importantly, save often! Save when you know you have enough time to reach your next goal. Don't save when your main scoops are about to expire, you may as well start a new game. This isn't a problem if you put the main cases as top priority, but if you decide to put them on the back burner then try to be a good judge of distance and time. Here is the general plan to obey when facing zombies: only fight the ones who are in your way. Try to run past as many as you can, but sometimes they will get you no matter what. When you get grabbed, move the left stick from side to side to try and shake the zombie off. I don't recommend any of the thrown items. I would stick to only slashing or hacking weapons. I usually grab knives and baseball bats for melee, and any gun will be good to pick up. Unless you feel really confident about your abilities, I would occupy about a fourth of your item slots with health. For health, I would only carry liquids; afterall, you need water more than food. Hate to break it to you, but a bunch of the "fun" items, like skateboards and sickles, don't do much for helping you. And most are off the beaten path. Here are the items I keep an eye out for: Hunting Knife, Bat, and juice, these are all you need to get past the undead. Most are in your way too. You can not save everyone. I know this because at least once you will have a many scoops at the same time that start in the red. There are also many other survivors than you are told, so pick who you wish to save. When planning which scoops to pursue, the map is very helpful. A great help is the ability to see the Scoops and where they are by pressing X on the map screen. Leveling up is random. All rewards are random, so you may not get some moves for a while. When you master the "Jump Kick" learn use it. It helps clear out lone zombies in your path. Better than wasting weapons. There is a character list and a map of the mall in the instruction book. If you need it. I would add a move list, but you get info on them when you get them. They aren't hard to pull off; look under your status in the pause menu. ***************************************************************************** * 3. Walkthrough walk123 ***************************************************************************** My fans (yeah, like I have any of those) will note that I have jumped right into the walkthrough. You will find specific info after the guide. Let's get started. Please note, the times are usually when you get the call from Otis, but other times may be when the event will take place. Also, this is a walkthrough. I will try to give you the play-by-play, but if you stray from it, or you just jump in (which those people won't read this) you should just locate the info either in the guide, or in the sections at the end. Again, put the Cases as top priority. Please go look in the weapons section, that might help a few of you who can't find any good weapons. I cannot stress it enough, this game is about speed! You have only a few times between quests to lolly-gag around. Speed, speed, SPEED! ************* *Photo Shoot* photo12 ************* This is not really part of the game, but more or less a brief intro. You are stuck in the helicopter and behind the lens of your sidekick camera. Don't take pictures of anything. There are four points of interest: 1. A man on top of a car; shoot when he is pulled off 2. A school bus; a good group shot, that's it 3. A gas station; shoot when the thing is blowing up, just wait for it 4. a woman swarmed; shoot when she waves and when she is falling That is it. ****************** *Getting Familiar* get1234 ****************** 72 hours of death Follow the tutorials, as you should. Get a shot of Carlito, and you can also do some shooting at the horde in the parking lot, but you may as well get in the door. Save if you must, and do so if you are just starting. All the rooms are empty so just head straight and examine the the screens. Exit, and then enter the long hallway to exit the area. *NOTE: you can press start to skip this, but you'll also miss a few good scenes so I wouldn't advise it.* **************** *Crazy Dog Lady* cdogl12 **************** Get photos of everybody before you head to the pile of junk. Go to the junk. Here is the general plan to obey when facing zombies: only fight the ones who are in your way. Try to run past as many as you can, but sometimes they will get you no matter what. When you get grabbed, move the left stick from side to side to try and shake the zombie off. It would seem nice to save as many as you could, but you can't. Just pick up a baseball bat or two and make a run for the stairs. Only fight to make a path and try to stick to the walls. *UPDATE: to the side of the fountain is a shotgun next to a corpse. Don't need it, but whatever.* Hmmmm, Jessica. Next-Gen is awesome. ************************ *The Base Of Operations* tboo123 ************************ Before you leave, go grab some health from the computer room. The coffee thing heals four blocks, so heal and take at least one with you. As you leave you get a map and a transceiver from good ol' Otis. These ducts will take you from one end of the mall to the other, FYI. And yes, you will traverse through this location and the warehouse many times to come. There are two points of entry to get into the warehouse: the elevator and the the door around the corner. The elevator will take you to the ground floor, and the door puts you on the second floor. Take the elevator for now. Get a shot of the air duct, and then put it on "Keep" in the Picture Viewer in the Pause Menu. You'll thank me later. The only item up here that is worth it is the baseball bat by the rack. =========================== Survivors: Natalie and Jeff =========================== Before you leave, you get the chance to save two survivors. Though they aren't exactly in peril. Just get Natalie around the corner, lead her to Jeff, and then get a snapshot of the two as they hug. Talk them and then lead both to the air duct. Collect your reward and then exit. Take the elevator. =========================== Answer the call, then run into the hallway for a scene. You got a gun. Exit. FYI, Cases are the main story. If you wish to get the true ending, follow these first. If you want to go three and out, then don't follow any one of these to get a different ending. ******************* *Plaza Of The Dead* potd123 ******************* Welcome to the zombie horde! They can't be exterminated, and they will all respawn in time. Refer to the mall section if you want the low-down on this section, Paradise Plaza. *NOTE: I don't mean to not check all the stores out, but if you can, just ignore the exploring for now, and try to get to the next fight ASAP.* Here are the three things you need to know for now: *Cam's Camera has extra batteries for your camera, duh! So get one. *This is a big note, go upstairs, and enter the cafe. Colombian Roastmaster's has the much needed OJ that never runs dry. Not a big deal now, since you will have creamer at the base. Later on though, this spot will be crucial. When I say, "Get some OJ," or you need some health, stop by this place by default. *The Yellow shirted zombies have knives, they are lurking in the water by the Bookporium glass. The cop zombies by the exit will have guns. Consider grabbing an extra gun or two. As for what you need to do right now, go up the stairs to the south. Kill the zombies lurking around the steps. Look to the south as you are on the middle section of the steps. Do you see the blue ledge? You can jump to that, but its a bit tricky. Get to the first step where you are going down the stairs (still on the middle, flat area), and then jump to the blue ledge. If done correctly, you should somehow climb up to the "secret" area. There is a juice and some junk on the second ledge, but make your way to the third one. This will hold the secret SMG. Keep it. This weapon takes a long time to respawn, but you may not need it by the time it pops back up. *NOTE: this area is above the door to the warehouse. Also, to save me some much needed time, I will keep the original use of the Al Fresca SMG. With only 4-5 item slots you need at least one going into the Convicts fight, but two would be nice.* If anything, just try to get through as quick as possible. Go to the left side of the path and use the mostly empty waterway to get out. You can also pick up an extra gun from a zombie cop at the end of the water, though you only need two guns for the boss coming up. ****************** *Park Of The Dead* ****************** A big park, that is it. Only ever serves as space between point A and B. Later on you will encounter two of the most dangerous enemies in the game. For now, just avoid the zombies and bash your way into the Food Court. The trees near the doors (Paradise doors) will have two bats, though you don't need them, I hope. ************************ *Shootout In The Pigout* sitp123 ************************ Some time between 1:00 PM and 2:00 PM. ++++++++++++++++++++ Boss: Carlito Part 1 ++++++++++++++++++++ Your first boss, and he can be tough. Run through the entrance into the table area. To the right as you enter, you should see three round tables. Go to the chair near the farthest one away from Carlito. If you are positioned right, he should be unable to hit you. Just aim with your weapon when he is behind a window. Chip away at his health by aiming at his head; it may seem like you are missing, but you are hitting his head, at least I hope. *NOTE: You may get the call about some reporter during this fight. Take it, but make sure you are behind cover.* At some point, Carlito will run to a catwalk. Follow him and try to get in a few free shots before he crosses. When he starts running try to hit him, but as he runs along the top of one sign, he may get into a kind of loop in which he runs on one top, then the other, and back for so long. Use this time to get in a few good hits. *NOTE: if you play and find him not going into a loop, please contact me and tell me if you did something different.* When he is "free," take cover by some barrels around a corner. You will find some wine (four health blocks). Run out and fire as you hear Carlito's gun firing at Brad. He will run around maybe forward, maybe backward. He may also begin tossing grenades at your direction, so run away from them. At this point, you may want to take cover in the sitting area and just try to outshoot the mystery man. *NOTE: it is very possible to repeat the scene from the window shootout. I mean that it is possible to make his shooting hit the back of a sign. All depends on where Carlito is shooting from. I believe he takes shelter by the Meaty's Burgers sign, so see what you can do.* ++++++++++++++++++++ *NOTE: Everyone keeps saying that you can climb on top of boxes to reach the level of Carlito. That's fine, but it makes things tougher than they need to be. I'm telling you, stay on the ground and shoot him. If you're under the windows he should not be able to shoot you. The boxes you can climb on are very near to where you stand in the table area. *NOTE: Jack Patman says there is a SMG above the stands in the food court. Or somewhere in the area.* Eventually he runs, and your get a scene. Follow Brad. *********************** *Dash To The Crazy Man* dttcm12 *********************** You are treading through Al Fresca Plaza. This place is hard to get through since the passage is so narrow. Your goal is to follow Brad yet again. In McHandy's Hardware you will find the awesome Chainsaw! You only get one, so try it out. Rev it up and make a beeline for the exit. Sadly, this weapon does not last that long. The Engineering book in the Bookporium adds life to it. But just skip these toys for now. If you feel you must, there is a quick save in Flexin', across from the hardware store. Just smash the windows, save, and move along. Pick up the SMG from the fountain in the central, round area near the exit. Try to hold on to this weapon. You should have: OJ, SMG, Gun, Knive/Bat at the least. There is a small supply of OJ in the Hamburger Fiefdom around the fountain area. In Entrance Plaza, walk forward for a quick scene. Follow Brad for another scene; no zombies for some reason. Hold the phone! This just in: =================== Survivor: #21, BILL =================== Time: First day only Found: In the Closet At last, the final survivor, for me. This guy was the last I found, but he will be the first "real" survivor. The best time to get him is after the Barnaby scene. This is because the plaza is empty of the undead, except where Bill is hiding. I tried squeezing him in other sections, but this is obviously the only time to get him. After the scene, go to the second level and follow the odd sounds of the small mob of zombies waiting outside one store (In the Closet). Kill them all before you locate Bill. Once the undead are redead, go to the back of the store. In the corner (closet) is your first true survivor hidden behind boxes. Simply remove one of the three columns of boxes by tossing them and then slip in and talk to the lone survivor. He will seem to run away, but when he sees the zombies he will be a bit more curious to hear your story. Talk to him again until he agrees to be saved. Give him a weapon and bring him back to the ranch. ==================== *NOTE: there is a cool pickaxe by the escalators. It is hidden in the grassy "steps" on the side. You will see the weapon icon pop up when you are running up the left escalator.* *Read the rest as is, just know there's a big boy behind you. Again, you are trying to take him back to the Security Room, alive if possible.* *********** *Backtrack* batr123 *********** You need to return to the Security Room. That means a long trek for you. The easy way back to Paradise Plaza is closed off, so back from whence you came from. In Al Fresca, the SMG should be missing. If not, pick it up. Just run to the exit. *NOTE: consider taking out the punching bags in the gym for some easy PP.* In the Food Court you will get a call, answer, but you don't have to follow. I never needed to utilize the blenders in any of my games. To be honest, I don't think the creations help at all. Only the Quickstep is remotely useful, and I don't think the trouble to make it justifys its short life. Basically, don't bother with the blenders, you have work to do. In the park, if day time just head to the doors you came from. If night, you may need to make use of the SMG, but it should still be early in the day if you are playing right. With plenty of time, go up the stairs and to the infinite OJ supply. Fill up if so desired, but you should encounter your rival photojournalist. *NOTE: return to the room if you have Bill, and then come back.* ===================== Survivor: Kent Part 1 ===================== “Cut from the same Cloth” Starts: 2:00PM Color: Yellow All you must do is take a few well timed photos. For the first pic, wait until he runs back and crouches to take a picture of you. Just zoom in and snap before he raises up. For the second photo, let him take a picture and wait until he does some weird victory pose and take a zoomed in shot of him. If done correctly, your should get a scene and be done with it. If you mess up on either one, he may begin to run toward the stairs and start fighting zombies for some reason. Can be tricky, but you can still get the right shoots, as well as a cool pic of him kicking. ====================== You are left with the assignment of obtaining an EROTICA pic for your next meeting with Kent. We'll cross that bridge when the opportunity arises. At 4:00 PM you should get the call about some boxed in people. Again with the crossing of bridges. *NOTE: if you took Bill back, you don't need to go back again.* Get some batteries and exit to the warehouse. You will find that this once safe zone is now property of the enemy. The yellow shirt in the hallway has a knife. Make a path to the end of the hall, then go to your right, and then up the boxes. Use these upper paths from now on to get around. You will only use the bottom path for survivors. Exit. Get to the Security Room. Watch the scene. Save in the back. *********** *Hero Time* hero123 *********** You should be between 4:00 PM and 5:00 PM. There should be two scoops open to you at this point: barricade and mother. Go to Al Fresca for both. ========================= Survivors: Burt and Aaron ========================= <Barricade Pair A & B> Starts: 4:00PM, 19th Color: Blue Found in: Weber's Garments, Al Fresca Plaza In Al Fresca, move forward as the arrow indicates, and you will see a store with a bunk of junk in the doorway. Axe a few nearby zombies and then take the blockage apart. Inside you will be run at by Burt, he may hit you first, but try to smack him a few times before he gets you. When you hit him a couple of times, he should stand still and say to leave him alone. Now you can talk sense into him and both men will follow you. *NOTE: just give Burt four good jump kicks.* Give Burt some health to fix the beating you gave him (health on the table) and then try to arm both of them with weapons, I used bats. From Al Fresca, make your way all the way back to the Security Room, using the elevators in the warehouse. If it is still day, and both are armed, the trek should not be hard. Remember, RT + Y (marker) will make them charge to the location. ========================== Across the street is the next helpless soul. ============== Survivor: Leah ============== <A Mother's Lament> Time: 5:00PM, 19th Color: Blue Found: Riverfield Jewelry, Al Fresca Plaza You should have both Burt and Aaron with you, so set a marker in one of the jewelry displays to keep them safe. Talk to Leah a total of three times until she joins your party, and no she does not hurt you when she attacks. Now Leah is sad and slow. Once she gets out of the safe spot, just carry her all the way to the base. With her on your back, you should never be hit or bothered by any zombies. ============== With all three, you can lead them into the workout room and save. Heal or whatever, then exit to Food Court. Don't go in here if you are good to go. Save if it is getting late, that is almost 7:00PM. *NOTE: if any of your team is injured, heal them up by stopping by the bar in the Food Court.* ******************** *Dangerous Crossing* dang123 ******************** Time: around 7:00 PM *Glitch (???): if you enter the park before 7:00PM the convicts will be stuck on a tree near the Paradise Plaza doors. If the scene at seven pops up during your run through the park, then the convicts will pop up in the normal northern entrance to the park (not sure if a solid glitch).* When you enter the park, you should get the scene with the convicts. This creates a few problems. For one, you could take your chances and try to lead your group to the other side. You could also fight these guys. Don't forget that a new survivor is now in the park, sadly she just runs all over the place. If you choose to fight, send your group to a fairly open place and just pray that they survive. Send them far away too, but not too far. ++++++++++++++ Boss: Convicts ++++++++++++++ This is a boss fight when you are starting out, but not too bad if you are leveled up. The only way I have found in getting through these guys is to use the SMG found in Al Fresca. The best thing you could do is to get they stuck on a barrier, either a pole, a tree, or a wall. This should buy you enough time to get some shots off at the gunner. I would recommend staying by a wall and making them get stuck. The only other thing is to keep and eye out for zombies. Get the gunner first! Once you do, get them stuck again and then run up to the back of the vehicle. Take the gun from the hummer, and now they are dead in the water. This puppy is awesome, just pick off the other two. It doesn't matter how you kill them. Cutting up the gunner in anyway as opposed to shooting is just fine. You can also ride their hummer once the music stops, but you got a job of helping your friends. Keep the heavy gun, and go save people. *NOTE: these guys will respawn each day at midnight, so prepare to fight them a few more times, but it will only get easier.* ++++++++++++++ *UPDATE: you can run circles around the convicts and get in melee hits, but more trouble than its worth.* At 7:00 PM, you will get a scene showing the scarier zombies at night. All zombies are now tougher and more aggresive, so be careful. ================ Survivor: Sophie ================ Time: around 7:00 PM, 19th Found: Park She is running about the place. After you take care of the prisoners, go hunt her down and talk to her twice. Once she follows, you could help guide her, but with the Heavy Machine Gun, you may as well hold onto it and make a trail with it. ================ Once all is calm, you should have four survivors in toe. Hopefully, your first group is still alive. With Sophie, make your way to your other group. The heavy gun in hand helps out so its a good idea to hold onto. Lead everyone to the other side of the park. Take open spaces and help everyone since this should be a long road to the goalline. If anyone is killed, I would just try to get the rest to safety. You could load up your last save, but the same thing may happen again. Your call. With all four and the gun, just make slow progress to the doors. Just keep on tapping X and you should make a safe path. One bullet kills any zombie, and when you tap X it will automatically target and fire a round. The only bad thing about this is how slow Leah walks, but a lot of bullets will make this an easy, yet slow, journey to the Plaza. *NOTE: once you leave, the gun and the hummer will be gone, but your team is more important. If all are dead, then take it for a spin.* In Paradise, use the rest of the gun to take out as many as possible to make a route to the door by Cam's Camera. Run in burst, and once the gun is gone make as much damage as you can. Pick up Leah and make a dash to the end, but keep running in bursts so everyone keeps up. In the warehouse, you get a scene about the bee queens. Let me tell you right now, the zombies holding there arms to the air are the ones with queens. This will be more helpful later. Thankfully, this area is now clear, so go to the elevator and leave. Leah may be fighting in the hall so go pick her up. You will find a queen in a zombie by the elevator, so take it. *NOTE: everyone does not have to be in the elevator to make it.* On the roof, take a photo of each person, might as well. Then enter the duct. If they get stuck, just run into them to break them up. Collect your PP and then save. Congrats, you just saved a bunch of people. If any died, don't sweat it, you can always save them in another game. ******************** *Closing Time Blues* ctblu12 ******************** At about 9:00 PM you should get a call about a ride in Wonderland Plaza. At 10:00 PM the lights go out, almost everywhere too. So now the zombies are stronger and you can't see far. Great. *NOTE: in either toy store in Paradise Plaza, and in other places, you can grab a toy sword. Does nothing as a weapon, but if you just keep it in one of your item slots you will get a little bit better light for a distance.* Both objectives take place in Wonderland Plaza, which is reached by taking the north doors in the Food Court. Before you take on the next boss, consider going back to Al Fresca for the SMG and maybe a chainsaw. Enter Wonderland Plaza, and go up to the chairlift if you wish to face a boss. If you only want to save a few people, go to the bookstore. *NOTE: if you did somehow skip the convicts on the first go-around, then now is the time to use your SMG. Don't have one? Go get one and come back for the darn hoodlums. Get their heavy gun if you want an easier boss fight.* *NOTE: you are doing really good if you reach this fight before the lights go out.* ++++++++++++++++++++ Boss: Adam The Clown ++++++++++++++++++++ When you examine the ride the fight starts. Run to the walkway behind you to lead him into the open. He has a bunch of attacks, but he isn't too hard, especially if you got some health and a couple of extra blocks of health. Here are some of his attacks: Fire - not that big a deal, only hurts when you are close, use this time to get in some shots. Balloons - try to pop these before they get close to you, but you can't hit them when they are being blown up. If done right, you can get him to stagger and add some hits in. If done wrong and you get hit, you stagger. Twister - he spins around for a distance, so just run the other way. Jump attack - easy to avoid, but hurts. Daggers - he can throw 1-5 of these things, if you are moving they will never hit you. He will also do a thing where none of your bullets hit. If he is moving his chainsaws back and forth, you should stop shooting. There is no pre-set order he does these attacks in, and he may not do one or two. Popping balloons and using the SMG is a good way to damage him. The fire will give you time to get some distance and maybe get in some shots. Guns don't help when he is doing nothing, only when he is busy. Melee weapons do a lot of good here, but they tend to break with a few hits. When I brought a chainsaw, it did really good to kill him fast. When you run out of your first weapon, pull out another melee and go to town. Take breaks, that means to run away and heal. If you run out of everything, then you may need to hunt down other items. This fight ain't that bad, but it can be hard. *NOTE: if you got a Heavy Machine Gun, the use it. Even when they aren't going through directly, Adam will still take damage, and he won't move. If you are the patient type, wait for him to begin to throw daggers, and then unload on him for direct hits.* My best advice is to wait for him to blow up a balloon, pop it before it gets too far from him, and then shoot it. This gives you free hits and is quite common if you play it safe and keep your distance. Stunning him like this will buy lots of hits with a knife. ++++++++++++++++++++ Oh yeah, get a pic of Adam after the fight *NOTE: these little demon weapons are now going to respawn at this location for the rest of the game. You have two now, and if you come back you can get keep getting new ones. If you want to be the ultimate zombie hunter, when you go to get the two Japanese, pick up the [Criminal Biography] in the back. When you get back to Paradise Plaza, go pick up the [Engineering] book. Now your already awesome chainsaws are going to last much longer. I know, two books and two weapons plus more, but it will be worth it. You will never need any melee items as long as you keep getting chainsaws.* *UPDATE: go pick up Entertainment in Paradise Plaza, this and the other two books brings the Small Chainsaws to 27 times the life. Its in the Bookporium.* ============== Survivor: Greg ============== Collect the two chainsaws when all is over, they are killers so try to keep them for as long as possible. Turn on the ride, to save the security guard, and then you can get the second chainsaw. He will show you a secret passage to Paradise Plaza, all you got to do is follow his lead to the bathroom. You can get a good pic of him worth PP if you let him tell you to come on. =============== But if you are in the saving mood, highlight the tourist scoop. ========================= Survivors: Yuu and Shinji ========================= <Japanese Tourists A & B> Starts: 10:00 PM, 19th Color: Blue Found: Sir Book-a-lot, Wonderland Plaza In the bookstore, pick up the Japanese book near the cash register. Go talk to Yuu, and talk until they agree to join. Try to get a pic as they agree. It is wise to give them both implements. Shinji is slow, so keep an eye out for him. Getting Yuu back is easy. But this scoop isn't that hard. ========================= *NOTE: if you were too quick for the scoop to pop up, then just wait for it, or take Greg back and then come back for them after the scoop is open.* As you grab the two, Greg will be calling out. You can start the conversation with Yuu and then go help out Greg. With all three, just follow Greg to the bathroom. Jump on the sink with all three in the room to exit (the passage is on the ceiling). Go ahead and save at some point, just in case. Give Greg something if you can and move out. Take a left as you exit the bathroom. Make a gap and just try to clear a path the whole way through to the door. Use Markers to your advantage. If all three have bats, you should be fine. In the warehouse, make a trail. On the roof, take pictures, for the memories (Achievements and free PP). You may get a scene with Brad. Save after. Now go finish that one scoop you got *NOTE: sadly, I'm pretty sure the Convicts will return, despite you just killing them. Luckily, I know they start opposite the Paradise Plaza exit, and they head toward the Food Court doors first. This helps if you are going to the North Plaza, and you can even try to outmaneuver them to the Food Court.* =============== Survivor: David =============== <Shadow Of The North Plaza> Starts: 12:00 AM, 20th Color: Blue Found: Empty store, North Plaza Just make your way to the other set of doors in Leisure Park, to the north. You'll get a call. Ignore the gunshop for now, just go to the target. Use the many catwalks to avoid the hordes. When you find him, just keep on talking until he joins you. Yes, you have to help him out, but it helps keep you two out of trouble. It is easy enough getting out of the North Plaza, however, with the return of the convicts the park crossing is a problem. Cross your fingers, say a little prayer, rub your severed rabbit toes, whatever you do you must make a mad dash for the doors to Paradise Plaza. You should not run into the guys, but if they get free early, they may get to you guys. All depends. You could even fight them again, if you feel up to it. Again, with this guy on your shoulder it makes it tough to get hit by any zombies. When you reach the elevator, remember to set him down away from the doors and take care of the mob. On the roof, take a pic. Save in the base. ================ If you've followed this guide to a T so far, you should be at about 3:00 AM and have only two scoops that you can do little with right now. I decided to take care of the convicts. I just used the secret pass in the ladies room to get past the park. Get the SMG, go to the wall to the right of the park's doors (from Food Court), and then pick em off. With plenty of heavy rounds, I guess you can take care of the gunshop psycho. ++++++++++++ Boss: Cletus ++++++++++++ Time: anytime, before the third or so day. Found: Huntin' Shack, North Plaza (sort of tucked away) Too bad for that guy. When the battle starts, leave the shop, and kill the waiting undead. Make sure you are a bit away from the doors, or else he will shoot you. When all is clear, use any gun to aim at the big man's head from the safety of outside his range. A sniper rifle is good, but you won't have one in the early stages of the game. If you got the heavy gun from the convicts it will make this fight easy. +++++++++++++ Collect your rewards, but take at least one of each. Get a rifle and as many shotguns as possible. There are also handguns in the cases, but those weren't why you came here. Have fun with the boomsticks (shotguns). Get a picture of Cletus as you leave. *NOTE: much like the heavy machine gun, the shotgun also has good use when you you just tap X. Also good to tap while running, but be careful.* If your Image in the Monitor scoop is on red, use the Wonderland passage to get back to Paradise. Then just go and wait in the security room. At 6:00 AM you get the call to return to the security room. So do so. ************** *Save The Doc* satd123 ************** Just run to the Entrance Plaza. Thankfully, the closed gate between Paradise and Entrance is now open (magic). So just go through. Watch the scene. ++++++++++++++++++++ Boss: Carlito Part 2 ++++++++++++++++++++ This is a sniper fight. You will see that the snipers in this game can only be either outsmarted or fought with melee weapons. Now here is what everyone needs to do: run up the stairs, run around the top floor, run along the opposite side of Carlito's side, and get into a position behind one of the pillars. This is where my followers will be rewarded. If you have the Small Chainsaws from Adam, and you should, take one out, run up to Carlito, and give him two good slashings. That will be it. Watch the scenes and be done with it. If you are just joining us, and lack the tiny chainsaws, you also have one really good option. With any gun (SMG), get into position behind the pillar on Carlito's side of the balcony; the one at the end of the "bridge." I can't tell you exactly where to position yourself, but if done right you can get into a spot where you can shoot him, while he doesn't touch you. If all else fails, just try to run up and slash him with knives. He will fight back and run away, usually tossing bombs behind him. So good luck. You can also hide in one of the nearby shops and shoot him through the windows. ++++++++++++++++++++ *NOTE: You CAN use the hockey pucks and they seem to work on Carlito. Takes a while, and it's not the toughest way to do things, but whatever. *********** *Save Brad* sabr123 *********** You start back at the Room. Take a picture of Jessica before you leave. This will satisfy not only your desires, but this will help you pass Kent's photo school. Congrats, you have done your homework. Put the pic on Keep. Can't give it to Kent yet. *NOTE: get a pic worth 700-1,000 PP.* Now head out. The park should be safe (err, not counting the undead). At 7:00AM you get the call about a couple, but just continue on to Seon's in North Plaza. Just follow the arrow. Inside just run to the back and try to open the door. *NOTE: good idea to get a weapon, a handgun or two is enough.* *NOTE: if you are using my chainsaw strat, go through the lady room vents to get another chainsaw in Wonderland. Then go to Seon's, which is not far away.* ++++++++++++ BOSS: Steven ++++++++++++ Pretty weird scene, huh? Start the fight by jumping on top of a shelf, then jump to another. Then just wait for him to run to the end of the aisle. Get in as many shots in a he will allow. You should get knocked to the ground, which is okay for now. He will then try to relocate, you should run out into the open and let loose on him. When he is about to take aim, jump behind a shelf for cover. Wait for him to get tired of waiting and starts to move his cart. This is your chance to jump out and finish him off. If that doesn't do it, just rinse and repeat until it is over. Use the plethora of health to heal any wounds. *NOTE: for those following the chainsaw route, as soon as the battle starts you need to jump up, and then hop down. He should remain aiming for a bit, but instead of trying to go hide, you need to run around the aisle and try to sneak up on him from behind. A few hacks from the saw does it.* ++++++++++++ Funny death scene, kinda. Take a pic of your enemy, and then go get the meds for your pal. I know it seems tempting to use the cart of doom. Go ahead, I don't mind, but time is ticking. You got two options: you can return the meds, or you can pick up the couple in Wonderland Plaza. I believe that with the medicine, you don't have to be back in time, but I'm not sure. If the Case is still on yellow, go ahead and save the love birds. At 8:00 AM, you get the call about some wacko in North Plaza. You could also get this one done. All is up to you, but I don't recommend it. *NOTE: only go for the couple if you got the time, and you should.* *NOTE: in Wonderland, don't forget the free chainsaw.* ========================= Survivors: Tonya and Ross ========================= Starts: 7:00 AM, 20th Color: Yellow Found: Run Like The Wind, Wonderland Plaza Ross is wounded, so you will have to carry him. To get them to come with, just keep on talking to both until they agree to come. You're in Wonderland, so just use the secret passage. When you get to the roof, take a pic. Save. ========================== Now that you are back, give the medicine to Jessie. At 9:00 AM, you get the call about a coward. *************************** *Trouble In Paradise Plaza* tipp123 *************************** If you have time before your next Case, go back to Paradise to meet up with some helpless young ladies. ============================= Survivors: Heather and Pamela ============================= Time: 10:00 AM-ish, 20th Found: Child's Play, Paradise Plaza Pamela should be in critical danger as soon as you enter the plaza. Just go eliminate the mob and talk to her. Then break the glass and approach Heather. Doesn't take much to convince her, so just get both back to the safe zone. *NOTE: Pamela will need to jump to the "bridge" to get out of the water.* Take a pic on the roof, not bad. ============================= Wait around for the Case to finish. 11:00 AM is when you get the scene. Now make a dash for Paradise Plaza. At 11:00 AM you also get the call about a man in a cafe. ================ Survivor: Ronald ================ <The Restaurant Man> Starts: 11- 12:00 AM, 20th Color: Yellow Found: Jill's Sandwiches, Paradise Plaza To be honest, this guy can easily be passed up. But you may as well help him out. Just bring any food to him and he will join you. Smash his barricade to get him out, and then do what you do best. *NOTE: right after you give him the food, take a pic of him for huge PP.* ================ Go toward the warehouse door with your hungry friend, and just wait for Kent to show up. ===================== Survivor: Kent Part 2 ===================== Time: 12:00 PM, 20th He only shows up at noon, so just be patient. After he talks to you, talk to him. Show him your kept Jessie pic and you win. ====================== Now after the scene hurry back to Ronald and then take him back to the base. After Ronald is safe you got two options: pursue three survivors, or go for one guy. I will give both, but I suggest fighting a boss in the North Plaza. ************************* *Predators In The Jungle* pitj123 ************************* Cross the park to enter the hardware store in the North Plaza. +++++++++++ BOSS: Cliff +++++++++++ This guy is difficult, even with the darn chainsaws. All it takes is a few good hits from the chainsaws to finish this fight. The only problem is when he runs into the little holes. From the start, just run forward to avoid his first strike. It is crucial to get in some hits in the first encounter if you wish to end this fight in a hurry. Try to get him as he runs for cover. He pops out of one of the many trap doors in all corners of the store. He will usually jump to the top a nearby shelf and then toss both flares and grenades. The flares will not only obstruct your vision, but also stagger you when you get too close. Only distance and the top of a shelf will save you from the grenades. The best way I found to get him to come to you is to stay toward the shopping cart area at the front. You need to avoid this projectiles, and after a while he should eventually run to you. It is tough, but try to avoid his attack. He will then run into the nearby hole behind the carts, but this is your best time to get in a hit or two. I could never get in more than two when he runs, so just have some patience. His attacks are deadly, and if you run out of health use the cardboard boxes on the top of the shelves for health. This is actually one of the toughest battles only because he runs away from you. +++++++++++ *UPDATE: consider luring him out by exiting the store and then coming back in. ADDavidredwinger says Cliff will charge you. This would bring him to you and allow you time to get in hits, rather than wait for him. Try it out.* Somehow, zombies are now swarming the place (magic, again). Take a pic, grab that bloody knife, and run (don't get the knife if you are full, it isn't that good). After the battle you will hear a woman crying. ================================== Survivors: Josh, Rich, and Barbara ================================== These guys are in the room next to Crislip's Home Saloon. Just go talk to one of them and they will soon join. Give them all weapons, this helps them get up, but some may not need it. =================================== There are two special books in this room, but I would skip them both. Here is the other guy, but if you chose to fight Cliff, I would advise just leaving this dude to the dogs. I'll list him here for no reason. *NOTE: there is only way to get Gordon: beat Cliff quickly, get the three survivors, cross the park with them, and then get to Gordon ASAP. If you feel that the next case is closing, and you aren't confident in your speed, don't go for him.* ================ Survivor: Gordon ================ <The Coward> Starts: 9:00 AM, 20th Color: Yellow Found: McHandy's Hardware, Al Fresca Plaza He is cowering behind the cash register in the back. Talk to him a bit, and keep doing so until it seems to be going nowhere. Then find some way to hit him; he is crouching so its kind of hard. He will begin to crawl away, but keep on talking until he joins you. Best to toss something from the boxes at him. ================ Just take whoever you got through the park, same old same old. As soon as you enter Paradise Plaza you get a scene. I advise putting your group on a marker near the benches. *NOTE: you may not get the scene, don't know why.* ================== Survivor: Jennifer ================== Time: 4:00 PM (you'll run into them, don't worry about the time), 20th Found: Paradise Plaza She is safe in the box, so you need to take out all the yellow crazies first. These guys are tough, and very aggressive too. They have about three attacks to look out for. Of course if you get too close they will use their knives, but sometimes they will charge at you with the knife sticking out. Another running attack is their suicide charge, which you are warned about when you see one of them stick his hands into the air. Both of these charging attacks can be |
Comments
Another Dead Rising Walkthrough :
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3