Dead Space Walkthrough :
This walkthrough for Dead Space [XBOX 360] has been posted at 30 Mar 2010 by ruby and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up ruby and share this with your freinds. And most important we have 1 other walkthroughs for Dead Space, read them all!
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Walkthrough - FAQ/Walkthrough// ) ) // / / ___ ___ ___ / // / / //___) ) // ) ) // ) / // / / // // / / // / / //____/ / ((____ ((___( ( ((___/ / // ) ) (( ___ ___ ___ ___ \\ // ) ) // ) ) // ) ) //___) ) ) ) //___/ / // / / // // ((___ / / // ((___( ( ((____ ((____ "Make us whole again." ************************************************ Copyright 2009 (Whitney Bulna) Platform: XBox 360/PS3 Walkthrough/FAQ Guide: Dead Space (2008) Survival/Horror, Third-Person Shooter ************************************************ ****************************** Copyright Information********* ****************************** Dead Space: Walkthrough/FAQ Guide Copyright (2009) (Whitney Bulna) "This walkthrough may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders." Above is the generic copyright rules that everyone should adhere by. Along with this, if my walkthrough is found on another website without my permission, legal action can be taken. A lot of people don't realize how long these guides take to create, so don't be a jerk and use my guides without asking. If you would like to use my guide, please e-mail me outlining its uses and publication location. Under no circumstances may the guide be modified or used without my name. Once again, "All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders." Citations: Thank you ASCII generator for the use of various texts and fonts found throughout the guide. =========================== Table of Contents========= =========================== A. Contact Information B. Walkthrough Introduction/Backstory 1. Controls 2. Enemies 3. Save Points == 4. Weapons/Ammo 5. Med-Packs/Health [] 6. Credits -- 7. Upgrade Benches ** 8. Schematics ++ 9. Semi-conductors :: 10. Power Nodes !! 11. Audio/Video/Text Logs /\ 12. RIG Suit 13. Stasis ^^ 14. Kinesis 15. Vacuum and Zero Gravity Rooms/Air Cans || 16. Stores (##) C. Walkthrough 1. Chapter 1: New Arrivals 2. Chapter 2: Intensive Care 3. Chapter 3: Cource Correction 4. Chapter 4: Obliteration Imminent 5. Chapter 5: Lethal Devotion 6. Chapter 6: Environmental Hazard 7. Chapter 7: Into the Void 8. Chapter 8: Search and Rescue 9. Chapter 9: Dead on Arrival 10. Chapter 10: End of Days 11. Chapter 11: Alternate Solutions 12. Chapter 12: Dead Space D. Achievements E. FAQ ================================================== _____ (, / | /---| Contact Information ) / |_ (_/ ================================================== If you have any questions, comments, additions, or errors you would like to point out, please feel free to e-mail me at wbulna@yahoo.com. Also, if you see any spelling errors, please let me know. You will recieve credit for any addition to my guide in the FAQs section. Please do not e-mail me until you havefully read the guide, because chances are, your question is probably somewhere in the text. Read it carefully, and only ask questions pertaining to this guide or anything related to the game. ================================================== ______ (, / ) /---( Walkthrough Introduction/Backstory ) / ____) (_/ ( ================================================== Set hundreds of years in the future, "Dead Space" takes place aboard the U.S.G. Ishimura, a "planet cracking" vessel that has lost all communication with Earth. How this ship managed to lose contact with over 1000 people on-board is what Isaac Clark, a system ship specialist and engineer, has be ordered to find out. Along with Kendra Daniels, a communications specialist, and Zack Hammond, the senior security officer to their ship, the Kellion, the crew sets out to find out just what happened aboard the U.S.G. Ishimura. The U.S.G. Ishimura was the first ship built for planet cracking. After the human race faced near extinction due to unstoppable consumption of resources, the CEC (Concordance Extraction Corporation) realized they needed to expand their horizons in order to survive. After discovering the innumerable amount of resources resting on other planets, the U.S.G. Ishimura was built. By the time the story of 'Dead Space" takes place, the human race is back up on its feet after 34 successful planet cracks, and a whole new supply of resources and minerals are now available. The now senior U.S.G. Ishimura is in the middle of the 35th, the cracking of Aegis VII, when the CEC recieves a distress call from the ship. What the CEC doesn't know is why the ship is in distress, and what went wrong. After the call, Earth loses all contact with the ship and can no longer track it. The CEC sends the Kellion and various crew members to investigate the problem, presuming it is a broken communications device. Isaac Clark learns his ex-girlfriend, Nicole Brennan, is a medical specialist assigned to the U.S.G. Ishimura. He recieves a message from her while aboard the ship, explaining her feelings for him and how much she misses him. While already assigned the job of investigating the ship, Nicole becomes the driving force behind his reasoning for boarding the ship. What Clark discoveres, however, is much deeper than a simple damaged commmunications device. ======================================== . /| | Controls | _|_ ======================================== The controls in "Dead Space" can be a bit confusing and hard to adjust to. Take a few minutes in the beginning of the game to practice movement and aiming. "A"- Action Button (Tap to pick up item, use item, open door, etc.) (While aiming, tap to reload weapon) (Tap to shake off an enemy) "B"- Tap while aiming to use Kinesis "X"- Tap to use Med Pack (While aiming, tap to use Stasis) "Y"- Tap to bring up RIG Inventory (While aiming in Zero G, tap to jump) "Left Trigger"- Aim weapon "Right Trigger"- Melee attack (Punch) (Fire weapon while holding Left Trigger) "Left Button"- Run (Hold, then move with Left Stick) "Right Button"- Melee Attack (Stomp) (Fire weapon while holding Left Trigger) "Left Stick"- Move Isaac "Right Stick"- Move Isaac's camera "Left Stick-Hold"- Nothing "Right Stick-Hold"- Objective Screen "Start Button"- Pause "Back Button"- Map "D-Pad"- Tap to change menu screen when Inventory is up ======================================== ___ / \ _-' Enemies / /___, ======================================== The various necromorphs found through the game are actual crew members that were aboard the U.S.G. Ishimura. Why they turned into what they are now will be explained later so as not to spoil the game. But, to better prepare you with how to approach each different kind of necromorph, here are a few pointers. I will outline the difficulty level (Low, Medium, High, Very High) as well as the recommended weapons to quickly kill each enemy. ********************************************** ***Slasher/Enchanced Slasher/Female Slasher*** ********************************************** >>>Difficulty Level: Low-High >>>Weapon of Choice: Plasma Cutter, Line Gun, Ripper >Slashers are the first enemy Isaac encounters in the game. >They attack alone or in groups of two or more. >They can attack in one of two ways: Slowly approach by walking, or quickly run at Isaac head on. >Majority of the time, they are silent in their attack until they are about to strike Isaac. Sometimes the do scream or yell during an attack, usually not. >When Isaac encounters Enhanced Slashers, they are a bit harder to kill and do more damage when they attack. >The difference between Slashers and Enhanced Slashers is their color. Enhanced Slashers are black in color, while Slashers are flesh colored. Enhanced Slashers are also a bit harder to kill. >Their attack consists of slashing their syther-like arms into Isaac. >Isaac will encounter four Female Slashers in the game. The only difference with Female Slashers is that they spit damaging liquid at Isaac. >To kill Slashers, simply slice off their legs and/or arms until they die. **************************** ***Leaper/Enhanced Leaper*** **************************** >>>Difficulty Level: Medium-Very High >>>Weapon of Choice: Plasma Cutter, Line Gun >Leapers are necromorphs with fused legs. They always crawl, but are one of the fastest enemies in the game. >They use their arms for movement, and, similar to Slashers, has two attacks: crawl or quickly dash at Isaac. However, they rely more on stealth when approaching Isaac. >Kill a Leaper by shooting its arms off. Use Stasis to slow it down, then shoot it's arms to severely inhibit its movement. >Enhanced Slashers are faster and harder to kill, and appear all black with glowing eyes. >Leapers usually appear alone and in Zero-G rooms because it is easier to "leap" in Zero-G rooms. >Leapers can attempt a one-hit kill if Isaac gets too close to them. Rapidly hit the action button until Isaac kills them. **************************** ***Lurker/Enhanced Lurker*** **************************** >>>Difficulty Level: Low-Medium >>>Weapon of Choice: Flamethrower, Force Gun, Line Gun, Plasma Cutter >Lurkers are necromorph children that are born from Pregnants or transformed as Lurkers. >Their main form of attack involves shooting three projectiles from three tentacles that emerge from the tops of their bodies. >If Isaac gets too close to a Lurker, they will jump onto Isaac and attempt a one-hit kill. Rapidly press the action button until Isaac rips them off. >Lurkers can jump to any wall, and can be very hard to locate. >They almost always appear in groups, so use Stasis to take care of two or more. >Enhanced Lurkers are harder to kill and appear all black. >To kill a Lurker, wait until they reveal their three tentacles and shoot them off. ************** ***Infector*** ************** >>>Difficulty Level: Medium-Very High >>>Weapon of Choice: Force Gun, Line Gun, Ripper >Infectors are bat-like creatures that take dead bodies and turn them into necromorphs, specifically Enhanced Slashers. >They infect bodies by inserting a spike into their heads and turning them into a necromorph. >The best way to kill an Infector is to shoot off its spike while it is attempting to infect a body. >Use a Force Gun to push them away if they are not infecting a body, then shoot them with a Ripper or Line Gun. ************************** ***Brute/Enhanced Brute*** ************************** >>>Difficulty Level: Very High >>>Weapon of Choice: Contact Beam, Line Gun, Ripper >Brutes are very large, very angry necromorphs. They are made of several dead bodies fused together. >They violently rush at Isaac and knock him back or pummble him. >The best way to kill a Brute is to always use Stasis to slow them down, then run behind them and shoot the glowing yellow pod on their backs. >A Brutes arms and legs can also be severed using the Ripper or Line Gun. >When a Brute's legs are severed, it will open its chest and shoot projectile acid pods at Isaac, which can be caught and thrown back using Kinesis. >There are two Enhanced Brutes in the game, both of which are harder to kill than a normal Brute. They are black, like all other Enhanced necromorphs. ***************************** ***Pregnant/Swarms/Lurkers*** ***************************** >>>Difficulty Level: Medium-High >>>Weapon of Choice: Force Gun, Line Gun, Flamethrower >Pregnants are just that; a pregnant necromorph. They are pregnant with either Swarms or Lurkers. >Swarms are small, Spider-like necromorphs that are premature to Lurkers. They always attack in groups and can easilly overwhelm Isaac if not taken care of. >If you shoot a Pregnant in the stomach, either Swarms or Lurkers will explode from their stomach and attack Isaac. >The best way to kill a Pregnant is to shoot it with Stasis and shoot off its head, arms, or legs. Aim carefully or you'll have double the enemies to deal with. >Pregnants usually charge at Isaac, so always try to use Stasis so as not to shoot their stomachs in a panic. ************** ***Exploder*** ************** >>>Difficulty Level: Medium >>>Weapon of Choice: Pulse Rifle, Plasma Cutter, Line Gun, Force Gun >Exploders are necromorphs with heavy yellow pods growing on their hands. They swing these hands into Isaac, causing an explosion that knocks him to the ground. >Exploders attack alone or in groups of two or more. In groups, they can be very dangerous because they can disable Isaac temporarily. >To kill an Exploder, you must shoot the glowing yellow pod on its hand, which will instantly kill the Exploder from the explosion the pod causes. >Use the Force Gun to knock back groups of Exploders. ************************************************* ***Guardian (Mature and Immature)/Guardian Pod*** ************************************************* >>>Difficulty Level: High-Very High >>>Weapon of Choice: Force Gun, Line Gun, Contact Beam >Guardians are necromorphs fused to walls. They cannot move from the wall. >Their main form of attack is launching Guardian pods they shoot projectiles at Isaac. Similar to Lurkers, pods emit tentacles that shoot projectiles. >Guardians also have a secondary attack, which involves instantly killing Isaac if he gets too close to them. Always attack Guardian from a distance. >The best way to kill a Guardian is to shoot the tentacles it emits from its chest when it shoots out a pod. Sever the tentacles using the Force Gun or Plasma Cutter. >Use Stasis to keep Guardians from shooting out pods so you can take care of severing their tentacles. >There are several immature Guardian found throughout the game. These enemies are bodies beginning to fuse to walls, which are noticeably different from mature Guardian. Immature Guardian do not shoot pods, but can injure Isaac if he gets close to them. ******************************** ***Divider/Divider Appendages*** ******************************** >>>Difficulty Level: Medium >>>Weapon of Choice: Line Gun, Force Gun, Flamethrower >Dividers are long, thin necromorphs that appear later in the game. >They almost always signal their presence with a long, loud yell right before they appear. >Destroy a Divider by shooting its appendages off, but this will also cause another enemy to appear: Diviver Appendages >Divider appendages are crawling necromorphs that look a lot like a squid. They appear when a Didiver's arms or legs are shot off, and they attack by attaching themselves to Isaac until he dies. Shake them off with the action button if they do. >To kill a Divider Appendage, use the Force Gun to quickly take care of them. ************** ***Twitcher*** ************** >>>Difficulty Level: High >>>Weapon of Choice: Line Gun, Ripper >Twitchers appear in Chapter 9 when Isaac enters the Valor. They are former soldiers that transformed into necromorphs after their Stasis packs mixed with the transformation process. >Twitchers are very, very fast necromorphs that can do a lot of damage if you aren't careful. >They always charge at Isaac, usually one at a time but sometimes in groups of two or more. >Always use Stasis when you encounter a Twitcher so you can slow them down and kill them. >Use the Line gun to quickly cut them in half or cut off their appendages. ******************* ***Drag Tentacle*** ******************* >>>Difficulty Level: Very High >>>Weapon of Choice: Pulse Rifle, Plasma Cutter. >There are about a handful of Drag Tentacles in the game. >They emerge from holes in the ship and attempt to drag Isaac into them and eat him. >If Isaac doesn't destroy them while he is being dragged, he will be instantly killed when they drag him into the hole. >To kill a Drag Tentacle, you must shoot at the glowing yellow sac on it with the Pulse Rifle or Plasma Cutter. >Aiming can be very difficult, and precision is key. When Isaac is grabbed, you must aim your weapon at the pod and shoot it, but your aiming will reset everytime the Tentacle pulls Isaac. Usually, the Tentacle will pull Isaac three or four times. >Drag Tentacles also appear in Chapter 11 and 12, but rather attack Isaac from the ground. They perform a smashing attack by pounding the ground where Isaac stands. Again, shoot the glowing yellow sac on it to kill it. ************************* ***Regenerator(Hunter)*** ************************* >>>Difficulty Level: Very High >>>Weapon of Choice: Line Gun, Plasma Cutter, Force Gun, Ripper >The Regenerator is the creation of Dr. Mercer. It cannot be killed with any of Isaac's weapons. >The only way to kill the Regenerator is through less conventional ways, such as freezing or burning to to death. >The best way to deal with the Regenerator is to use Stasis on it, and cut off its limbs to slow it down you can take time to escape. >You can only cut off its limbs, but they will quickly grow back and you'll have to avoid it once again until the sequence allows you to escape or kill it. ******************* ***The Leviathan*** ******************* >>>Difficulty Level: Boss-Very High >>>Weapon of Choice: Contact Beam, Line Gun, Plasma Cutter >The Leviathan is the first boss that Isaac encounters. It is a massive necromorph (Ten-thousand tons) that takes up the entire back wall of a large chamber. >The Leviathan consists of a huge mouth with three glowing yellow pods inside it. In order to kill it, Isaac must shoot these pods. >It defends itself with three long tentacles that shoot out from its body and attempt to smash Isaac. Its secondary attack consists of spitting acid pods out at Isaac that can severely damage him. >Kill the Leviathan by shooting off its Tentacles, then shooting the yellow pods in its mouth when they appear. When it begins its secondary attack, use the Contact Beam to shoot inside its mouth or grab the yellow pods with Kinesis and shooting them back at the Leviathan. >When it is dead, it will emit a very loud scream and turn a greyish-blue color. ************** ***The Slug*** ************** >>Difficulty Level: Boss-Low >>>Weapon of Choice: ADS Cannon 47 >The Slug Boss is a large, squid-like creature that attached itself to the outside of the ship. >The only way to kill it is to shoot the glowing yellow pods on its Tentacles. >The Slug will toss random objects at the ship, which will damage it, but not Isaac. If you allow it to damage the ship too much, you will lose the fight and will have to start over. >Shoot the pods as quickly as possible while also shooting any large objects it throws at the ship. ******************* ***The Hive Mind*** ******************* >>>Difficulty Level: Boss-Very High >>>Weapon of Choice: Plasma Cutter, Line Gun, Pulse Rifle, Force Gun I have outlined the strategies behind the Hive Mind in the final chapter of the guide. Read that section if you have any questions about it. ======================================== ___ / \ _-' Save Points \ \___) ======================================== Save Points appear on walls throughout the Ishimura. They are actually very common, more so than most games. You may also save your game after you board the Tram Car after completing each chapter. ======================================== | | `.__| Weapons/Ammo | | ======================================== There are several different weapons found throughout the game. I will go over each weapon, its ammo, and its possible upgrades and upgrade trees. ---Plasma Cutter--- ---Line Gun--- ---Pulse Rifle--- ---Flamethrower--- ---Ripper--- ---Contact Beam--- ---Force Gun--- ======================================== ____ | `---. Med Packs/Health | \__.' ======================================== 1) Isaac gains health via Med Packs, which come in Small, Medium, and Large. - The small Med Pack refills one health bar on Isaac's suit. It can be bought for 2000 credits, and sold for 1000 credits. - The medium Med Pack refills two health bars on Isaac's suit. It can be bought for 5000 credits, and sold for 2500 credits. - The large Med Pack refills three health bars on Isaac's suit. It can be bought for 10000 credits, and sold for 5000 credits. 2) Depending on which difficulty you are playing on, the frequency in which Med Packs can be found varies. 3) Isaac's health is displayed on the back of his RIG suit, in a vertical strip in the middle. 4) One Med Pack takes up one inventory space. ======================================== __ .' |---. Credits | | `._.' ======================================== Credits is the currency of "Dead Space." They can be found throughout the game as pick-ups or after killing an enemy. Credits can be used at the Store to purchase various items. ======================================== ___ ' \ __/ Upgrade Benches /` / ======================================== Upgrade Benches are work benches that allow you to upgrade your weapons and skills. You can upgrade any of the four weapons in your inventory, your Kinesis Module, or your Stasis Module. You can only upgrade a weapon if it is in Isaac's inventory, not weapons in Isaac's Store inventory. You can upgrade a weapon, stasis, or kinesis by inserting a Power Node into the designated slot when you pull up the Upgrade Tree for that specific weapon, kinesis, or stasis. The Upgrade Tree is the list of available upgrades for that item, which includes ammo, reload speed, etc. The Upgrade Tree also consists of empty slots that Power Nodes must be inserted into in order to reach an upgradable slot. ======================================== ___ / \ >--- < Schematics ' ` `---' ======================================== Schematics are similar to blueprints in that they map out a diagram of a specific item so the Store can recognize and download that item. Think of it as downloading a file onto your system or computer; the schematic is the mechanical coding that the computer reads so it knows what to download. Here is a list of all the schematics in the game, including their locations, in the order that you would typically find them in the game: Flamethrower Schematic- Chapter 2: Tram Station Hallway > On the floor directly across from the Tram Car in the hallway. Pulse Rounds Schematic- Chapter 2: Imaging Diagnostics >In a small room to the left of the floating container Isaac must move. It is next to a dying/dead crew member. Line Racks Schematic- Chapter 2: ER Hallway (Power Node Room) >This can only be obtained from a locked Power Node Room. The schematic will be in the room among other items. Flame Fuel Schematic- Chapter 3: Machine Shop >After moving down the stairs and killing the Slasher lying on the floor, enter the room to the left and it will be on the table next to two item cases. Ripper Schematic- Chapter 3: Refueling Chamber >To the right of the second lever Isaac must pull in this chapter. Medium Med Pack Schematic: Engineering >After you exit the vacuum and Zero-G area outside the ship, pick up the schematic off the floor among the pile of body parts in this room. Ripper Blades Schematic- Chapter 3: Engine Room (Power Node Room) >This can only be obtained from a locked Power Node Room. After taking the lift to the bottom floor, insert a Power Node into the locked door to the right of the slamming Stasis door. Level 3 Suit Schematic- Chapter 4: Captain's Nest Hallway >On the floor to the left of the "Captain's Nest" door. Contact Beam Schematic- Chapter 4: Ship Systems Hallway >After getting off the elevator on Level 1, pick up the schematic past the save point off the floor. Force Gun Schematic- Chapter 4: ADS Hallway >On the floor, to the left as you step off the elevator on Level 3. Force Energy Schematic- Chapter 5: Chemical Research Lab >On the floor in the room where Isaac first meets the Regenerator. Contact Energy Schematic- Chapter 6: Grow Rooms Hallway >After stepping off the elevator "To Grow Rooms", the schematic is on the floor ahead. Level 4 Suit Schematic- Chapter 7: Beacon Room >In the same room with the SOS Beacon, which is behind Isaac after defending Nicole on the deck. Medium Air Can Schematic- Chapter 8: Communication Array Room >After stepping off the shuttle lift and entering the next room, the schematic will be on the floor to the left of the balcony overlooking the dishes. Large Med Pack Schematic- Chapter 9: Laser Room >In the room with the moving laser, on the left side of the laser. Level 5 Suit Schematic- Chapter 10: Locker Room >Lying on the floor of the locker room before entering the Z-Ball Basketball area. Level 6 Suit Schematic- Available when you start a new game after completing your first gameplay. ======================================== ___ / \ `---| Semi-conductors | `---' ======================================== Semiconductors serve only one purpose: to be sold for Credits at the Store. They come in three types: Gold (Worth 3,000 Credits), Ruby (Worth 10,000 Credits), and Diamond (Worth 25,000). Try to sell them as soon as possible so they don't take up space in your inventory. ======================================== . ___/ /| .' /\ | | / | Power Nodes | |,' | _|_ /`---' ======================================== Power Nodes are devices that are used to upgrade items or open locked doors. They appear as circular, electronic devices that can be obtained several different ways. The most common way to find Power Nodes is via Node containers, which are blue containers that are scattered around the Ishimura walls. The second way to find Power Nodes is by killing enemies, most commonly Brutes. Enemies will drop Power Nodes when they are dead. The thid way to obtain Power Nodes is by purchasing them from the Store for 10,000 Credits. Power Nodes can then be used to unlock doors with specific Power Node locks next to them, or used to upgrade items via the upgrade trees in an Upgrade Bench. Always try to keep at least one Power Node in your inventory during the game in case you run into a locked door. ======================================== . . /| /| | | Audio/Video/Text Logs | | _|_ _|_ ======================================== Logs are video, audio, or text feeds that Isaac recieves throughout the game. ======================================== . ___ /| / \ | _-' RIG Suit | / _|_ /___, ======================================== ======================================== . ___ /| / \ | _-' Stasis | \ _|_ \___) ======================================== ======================================== . /| | | | `.__| Kinesis | | _|_ | ======================================== ======================================== . ____ /| | | `---. Vacuum and Zero-G Gravity Rooms/Air Cans | | _|_ \__.' ======================================== ======================================== . __ /| .' | |---. Store | | | _|_ `._.' ======================================== ======================================== ) ___ (__/_____) / Walkthrough / (______) ======================================== =============================================================================== , . ,---. o | |\ |,---.. . . |---|,---.,---... ,,---.| ,---. | \ ||---'| | | | || | | \ / ,---|| `---. ` `'`---'`-'-' ` '` ` ` `' `---^`---'`---' Chapter One =============================================================================== [-----------------------------------------------------------------------------] [----Logs: 1) ___ Message From Nicole (Video) ] [ 2) ___ Repair the Tram System (Video) ] [ 3) ___ Replace the Tram Car (Video) ] [ 4) ___ Found the Data Board (Video) ] [ 5) ___ Activated the Tram (Video) ] [ 6) ___ Go to medical (Video) ] [ 7) ___ Run! (Audio) ] [ 8) ___ Vent Warming (Audio) ] [ 9) ___ Dismemberment (Audio) ] [ 10) ___ Stasis Door (Audio) ] [ 11) ___ Tram Stasus (Audio) ] [ 12) ___ Replacing the Tram (Audio) ] [ 13) ___ Find the Data Board (Audio) ] [ 14) ___ Maintenance Bay Unlocked (Audio) ] [ 15) ___ Shoot the Limbs (Audio) ] [ 16) ___ Locked Door (Audio) ] [ 17) ___ Arrived on Bridge (Audio) ] [ 18) ___ Repair Invoice (Audio) ] [-----------------------------------------------------------------------------] BEFORE YOU START: The in-game texts on screen can be very hard to read. Not only is the text small, but it is also hard to focus in on. I will repeat all database files, as well as Isaac's commentary for each Objective. Also, some of the items I note may not be the same as yours, because almost all ammo and some credit amounts are different. Welcome to "Dead Space." Enjoy the opening cutscene as you meet Issac, Kendra, and Hammond. ================================================== New Video Log: Message From Nicole Nicole: Isaac, it's me. I wish I could talk to you. I'm sorry. I'm sorry about everything. I wish I could just talk to someone. It's all falling apart here; I can't believe what's happening...it's strange...such a little thing..." ================================================== After the Kellion crash lands, the game will begin. ++++++++++++++++++++++++++++++++++++++++++++++++++ New Objective: Follow the Security Team. "The Ishimura looks like it's in bad shape, and our shuttle is going to need extensive repairs. Where the hell is the flight crew?" ++++++++++++++++++++++++++++++++++++++++++++++++++ Turn around, and begin walking forward to trigger the Tutorial on "Movement." Follow the instructions and use this time to adjust to the controls. They can be tricky, and movement is so important in the game, so adjust quickly. Walk into the alcove to the left and pick up your first [Small Med Pack] to the right. Exit this area, then exit the ship straight ahead. Move towards the crew to complete your first Objective. ++++++++++++++++++++++++++++++++++++++++++++++++++ Objective Added: Open Hanger Door. "I can use my uniform's RIG (Resource Integration Gear) to interface with the Ishimura's holographic display system." ++++++++++++++++++++++++++++++++++++++++++++++++++ The Tutorial for the "Action Button" will appear once you enter the entrance area. Look to the right and you'll see your first item case, which contains -Credits-. However, you won't be able to open the box right now, since this is most likely your first playthrough. Once you beat the game, come back and open it. Walk over to the locked door near Hammond and press 'A'. Any door that has a blue glow around the word "Open" can be opened, but a door with a red glow may need a key, or may not ever be able to be opened. Just as a side note, the game is not set up on one entire platform; each room loads by itself and works individually, so each time you open a door, it may take a few seconds for it to open. This also serves the purpose of surprising players with oncoming creatures, but don't worry, I'll warn you....maybe :-). Once the door opens, walk through and listen to the argument between Hammond and Kendra as the tutorial on "Objectives" pops up. Review the section about your map, RIG suit, items, and objectives in the above areas in the guide. Pick up the [Small Med Pack] and -Credits- in the cabinets directly to your left in the room, then move towards Hammond. ++++++++++++++++++++++++++++++++++++++++++++++++++ Objective Added: Activate the Secutiry Console. "There should be a security console nearby where I can run a system diagnostic check." ++++++++++++++++++++++++++++++++++++++++++++++++++ Directly behind Hammond will be your first =Save Point=. Save your game, a lot. I mean, everytime you see a save point, and then some. To the left of Hammond is another item case, containing . Ammo will start to appear once you obtain your first gun, and ammo will only drop for guns you currently have. But since you don't own one, credits or health could drop from the chest. Move through the door to the right of Hammond, and down the hall. Activate the security console at the end of the hall, and just to save face, go in front of the door directly to your right, and be ready to run. (PS, in case you forgot, press the LB button while moving to run). Once the damage report loads, security quarantine will activate, and your crew will be greeted by its first Necromorph, a Slasher. ++++++++++++++++++++++++++++++++++++++++++++++++++ Objective Added: Get to Safety. "We've been attacked! I'm cut off from Hammond and Kendra. I've got to find somewhere safe, somewhere to hide..." ++++++++++++++++++++++++++++++++++++++++++++++++++ ================================================== New Database File: Run! Kendra: "Run Isaac! Get the hell out of there!" ================================================== While it eats the pilot for lunch, Hammond will tell you to get out of there, and the door will open. A Slasher will bust through the vent directly next to the door, so haul ass down the corridor and into the elevator. Keep running past the other Slashers that appear. You might take some damage, but just keep running or you'll get stuck in the chaos. Activate the elevator once you reach the end of the hall, then shut the doors. A Slasher will try and pry open the elevator doors, but they'll make do of him very quickly. Whew! Exit the elevator once the doors open, and smash the two cases containing and -Credits-. Move up the steps and open the two cases containing and more -Credits-. You'll probably hear a lot of noise in the next room; ignore it for now, we'll get to that later. Move towards the dead body, and pick up your first weapon, the Plasma Cutter. This will most likely be your primary weapon in the game, so read the Weapons section of the guide to become acquainted with how to use it. A Tutorial for "Weapons Training" will appear, and soon after, "Melee Training" will pop up. Use this time to practice stomping on the dead body. NEVER, EVER leave a room without stomping off every limb, head included, from a dead body. You'll find out why later in the game. Note the blood smear on the window above the body: it's there for a reason. Walk over to the door, and use your newely learned melee attack to punch the fuse box. The door can now open, so open it and be ready to kill the Slasher on the other side. After it mutilates a random crew member, it will turn its sights on you, so use the Plasma Cutter and aim for the limbs. Once its down, pick up the dropped by the crew member, and smash the limbs off the newely dead body. Don't feel bad, he isn't real. Move down the hall and through the "Tram Control Room" door. Move left down the hall and pick up the -Credits- on the floor. Note the Slasher beyond the debris. Move right down the hall and the Tutorial on "Health" will pop up. Pick up the [Small Med Pack] off the floor, and pick up the audio log /Vent Warning\ off the floor. ================================================== New Audio Log: Vent Warning Benson: "This is Benson, everybody listen up! They use the vents, that's how they get around the ship. Stay away from the....gahhhh! Get back, get back.. ahhhhh!" ================================================== Open the "Tram Control Room" door ahead, and enter. The room will slowly come back online. Walk towards the windows ahead, and you'll recieve a audio message from Hammond and Kendra on the other side. Listen to them bicker as you recieve the /Repair the Tram System\ video log. ================================================== New Video Log: Repair the Tram System Kendra: Isaac! Isaac! God, I can't believe you made it! Hammond: Isaac, we ran into more of them on the way over here. Are you ok? Kendra: More what? What the hell are those things?! Is that the crew?! Hammond: Keep your voice down! Whatever they are, they're not friendly, and half of the doors on this ship are locked because of the quarantine. Now we have to get to the bridge, but first, we've gotta repair the tram system. Kendra: You're crazy Hammond. You're going to get us all killed! Hammond: If you listen to me, I will get you out of here alive. Now what's wrong with the tram? Kendra: The data board is fried, but there should be a spare in the maintanance bay. There's also a broken tram blocking the tunnel that needs to be repaired. Dammit! Everything is on the other side of this quarantine! We can't reach it from here. Hammond: No, we can't...but you can! Isaac, if I can get to the bridge, I should be able to access the personnel files. You fix the tram, and I'll help you find Nicole. ++++++++++++++++++++++++++++++++++++++++++++++++++ Objective Added: Repair the Damaged Tram. "A broken tram car is blocking the whole system. Looks like it got delivered to Tram Repair, but never got switched off the tracks." ++++++++++++++++++++++++++++++++++++++++++++++++++ Once the conversation is over, the Tutorial on your "Map" will appear. Utilize the map often; it can save your life if you get lost. Open the case on the wall containing -Credits- to the right of the entrance door, and open the two item cases containing and a [Small Med Pack]. There is a =Save Point= in the middle of the room on the wall. Enter the "Cargo Hallway" door next to the item cases. To the left is a corridor, and to the right is a doorway. Move left and smash the item case containing , noting the moving shadow ahead. Chances are you already guessed we'll see a necromorph up ahead. Slowly approach, and a "dead" Slasher will be on the ground around the corner. He's alive, so shoot him until he isn't. An important note: Slashers will often do this "playing dead" crap throughout the entire game. They most often lie in plain site, but sometimes lie in piles of dead bodies to trick you. Again, never leave an unstomped body. Stomp and kill everything you see. Pick up the it drops, the other in the corner, and the [Medium Med Pack] in the small alcove next to the creature. Save at the =Save Point= behind the creature. Move down the hall and pick up the audio log /Shoot the Limbs\. ================================================== New Audio Log: Shoot the Limbs Benson: "This is Benson, tram engineering. We think we figured it out! Smith killed one! Listen, forget about shooting 'em in the body; you've gotta cut off the limbs. Grab a cutter, anything like that. Cut 'em apart!" ================================================== Pick up the in front of the "Maintenance Bay" door, and head back down the hall towards the previous door I mentioned, since this one is locked. Open the door, and...lovely. Stomp the body, and move on. As you move down the hall, the /Dismemberment\ audio log will play from Hammond. ================================================== New Audio Log: Dismemberment Hammond: "Isaac, be careful. Shootin' them in the body didn't seem to work. Go for the limbs; dismember them. That should do the job." ================================================== After it plays, the Tutorial on "Dismemberment" will appear. Move down the hall and enter the "Tram Tunnel" door. Pick up the -Credits- to the left by the blockade, then smash the item case containing off to the right. Pick up the Stasis Module on the floor by the slamming door, and you'll recieve the /Stasis Door\ audio log shortly after, along with the Tutorial on "Stasis Module". ================================================== New Audio Log: Stasis Door Kendra: "Looks like that door is malfunctioning, Isaac. Try using the Stasis Module you just picked up. " ================================================== There is a Stasis Recharger directly to the left of the door, so practice a few times and recharge once you've got the hang of it. Use it on the door, and run through it once it's slowed down. Smash the body some more, and move up the hallway. Pick up the ^Stasis Pack^ off the floor beyond the door. Turn right and save your game at the =Save Point= on the wall. The lights will flicker off, but don't worry, you're safe for now. Move down the right hall and into the bathroom once they come back on. Pick up the 2 from the ladies room and the [Small Med Pack] from the men's room. At this point, you might hear some weird, random whispering. I could never tell what it said, but it's creepy. Exit the bathrooms. Move left out of the door and pick up the -Credits- next to the locked "Tram Station" door. Turn around and make a right at the split and smash the item case containing . On the floor, there is a bunch of small text written on the metal. Underneath that sentence is a bunch of symbols, with the letters of the alphabet and the numbers 1-10 corresponding to each symbol. There is A BUNCH of scripture written on the walls around you, so see if you can translate some of it using the codes on the floor. It can be difficult to read, but as the game progresses, this scripture will become more and more prevalent. Continue down the hall to the "Tram Repair Room" door. A little after you enter the room, Kendra will send you a new audio log /Replacing the Tram\. ================================================== New Audio Log: Replacing the Tram Kendra: "Your Stasis module should be able to help you with that arm mechanism." ================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++ Objective Added: Replace the Damaged Tram. "The Ishimura looks like it's in bad shape, and our shuttle is going to need extensive repairs. Where the hell is the flight crew?" ++++++++++++++++++++++++++++++++++++++++++++++++++ To the immediate right of the door, on the wall, it a case with a !Power Node!. This is your first power node of the game, but it can't be used until we find an Upgrade Bench. Read the section on upgrading and power nodes earlier in the guide. Turn around, and activate the blue-glowing controls for the first claw. Activating this will attach the claw to the tram. Begin walking up the ramp and there will be a Stasis Recharger to your right in the middle. As soon as you reach it, a Slasher will come out of the vent just ahead of you, so take care of him before doing anything else. To your left on the ramp are the main controls to move the tram, but you must attach the second claw first, so head down where the Slasher came from. Pick up the [Small Med Pack], the audio log /Tram Status\, and the -Credits- from the case on the wall. Sometimes a Slasher appears before or after you activate the second claw, so be preapred. Activate the claw, and kill him when he jumps out of the vent behind you. ================================================== New Audio Log: Tram Status Benson: "Listen up, Car A's trashed. We managed to get it back to the repair depot, but now the auto-loader is fried. I need a Stasis module bought down here now! If we don't get this piece of shit off the tracks, it's going to jam up the whole system!" ================================================== In order to get the claw to attach, you must use Stasis to slow it down so you have enough time to run up to the main controls and activate them. Hit the claw with Stasis when it's about 1/2 or 3/4 of the way to connecting to them tram, then run up and activate them. Kendra will contact you as soon as the tram is moved. ================================================== New Video Log: Replaced the Tram Car Kendra: "Isaac, you did it. That tram was blocking the whole system. When you get the computer online, you'll be able to call the tram from the control room. The faster, the better...I can hear something crawling around out there..." ================================================== ================================================== New Audio Log: Find the Data Board Kendra: "Isaac you still need to find the data board to the tram computer. It's in the Maintenance Bay." ================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++ Objective Added: Find the Data Board. "The tram computer is offline because of a missing data board. Kendra thinks the data board is in the Maintenance Bay. Did someone try to deliberately try to shut down inter-deck transport? We aren't getting far unless I get that tram system running." ++++++++++++++++++++++++++++++++++++++++++++++++++ So, according to Isaac's journal entry above, there is more going here than initially suspected. As soon as Kendra's database file finishes, a Slasher will attack from the left. Leave this area and re-enter the hallway. When you enter the hall, you'll see a necromorph on the grating above. He'll hang out for a few seconds, growl, then leave. This is a new type of creature called a Leaper. Read the section above on Leapers, you'll be meeting one soon. Re- save your game at the save point, and head back to the slamming door. Use Stasis on the door again, and be ready to kill the Slasher and Leaper that attack from the far right. The Leapers are much faster, as you can see. Keep a good distance between you and it, or use Stasis if you can. Enter the "Cargo Hallway" door. Move up the ramp, and Kendra will contact you with a new audio log /Maintenance Bay Unlocked\. ================================================== New Audio Log: Maintenance Bay Unlocked Kendra: "Isaac, I patched into the deck security system. It took some work, but I've got the door to Maintenance Bay unlocked. The data board should be somewhere inside." ================================================== Continue up the ramp, saving your game at the save point about halfway down the hall if needed, and step inside the "Maintenance Bay" elevator at the end. Activate the controls to move the elevator. While in the elevator, Kendra will contact you, and you'll recieve a new objective. ++++++++++++++++++++++++++++++++++++++++++++++++++ Objective Added: Find the Maintenance Bay Key. "The data board is locked up in a storage room. The key should be somewhere in the Maintenance Bay." ++++++++++++++++++++++++++++++++++++++++++++++++++ ================================================== New Audio Log: Locked Door Kendra: "Isaac, it's Kendra. It looks like the door to the storage room is locked. There should be a key somewhere in the Maintenance Bay." ================================================== As soon as you get off the elevator, two Slashers will attack; one from straight ahead from over the railing, and one off to the right. Kill them, and smash the item chest containing . Move across the walkway where the first Slasher came from, and walk towards the door at the end. A Slasher should appear far behind you, so situate yourself in the corner between the door and the walkway with the glowing red canister (which, by the way, are explosive, so you might want to practice shooting those to kill the Slashers). Kill him, and you'll notice the door is locked, so let's find the key. Head back towards the entrance, and move to the left. A Slasher will attack from the vent ahead, and another will attack across the walkway to the left. Kill them walk across the walkway and onto the elevator, picking up the in front of it. Maybe you noticed it...maybe you didn't but. But I saw that Slasher's body move on my way up in the elevator. You know what that means. Cut his ass up, and continue along the walkway he was on. Another Slasher will attack from the end of the walkway on the left, so kill him and pick up the Maintenance Bay Key in the middle of the floor. Pick up the off to the right and the text log |
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Another Dead Space Walkthrough :
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