Deadly Premonition Walkthrough :
This walkthrough for Deadly Premonition [XBOX 360] has been posted at 20 Jan 2010 by challenger47# and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up challenger47# and share this with your freinds. And most important we have 1 other walkthroughs for Deadly Premonition, read them all!
Walkthrough - FAQ/Walkthrough
-_____ |\ ,, ' | -, _ \\ || /| | |` _-_ < \, / \\ || '\\/\\ || |==|| || \\ /-|| || || || || ;' ~|| | |, ||/ (( || || || || ||/ ~-____, \\,/ \/\\ \\/ \\ |/ ( ( -_- -__ /\\ , || \\ ' || ' /||__|| ,._-_ _-_ \\/\\/\\ /'\\ \\/\\ \\ =||= \\ /'\\ \\/\\ \||__|| || || \\ || || || || || || || || || || || || || || || |, || ||/ || || || || || || || || || || || || || || _-||-_/ \\, \\,/ \\ \\ \\ \\,/ \\ \\ \\ \\, \\ \\,/ \\ \\ || +=============================================+ ++ Written By: Jennifer N. Rigsby ++ +++ Started: 03/27/10 +++ +++ Completed: 04/12/10 (Version 1.00) +++ ++ Copyright 2010 Jennifer N. Rigsby ++ +=============================================+ =============================================================================== +++Table of Contents+++ =============================================================================== Update History..............(S0001) Walkthrough: Prologue.......(WE000) Walkthrough: Episode 1......(WE100) Walkthrough: Episode 2......(WE200) Walkthrough: Episode 3......(WE300) Walkthrough: Episode 4......(WE400) Walkthrough: Episode 5......(WE500) Walkthrough: Episode 6......(WE600) Walkthrough: Episode 7......(WE700) Sidequests..................(ES001) Legal Information...........(S0LGI) =============================================================================== - - - - - - - - - - - - - - Update History - - - - - - - - - - - - - - - - - =============================================================================== ________________________________________________________________________(S0001) 04/12/10: Version 1.00 of the guide complete. I'm planning to fix up early game sidequests (because it's not very efficient to replay chapter 2 so many times) and add general tips to get through the game easier. =============================================================================== - - - - - - - - - - - - - Walkthrough: Prologue - - - - - - - - - - - - - - - =============================================================================== ________________________________________________________________________(WE000) =============================================================================== York & Zach Chapter 00 =============================================================================== ----------------------------- +Trading Cards + +---------------------------+ o 01: Francis York Morgan + ----------------------------- ------------------------- +Items: + +-----------------------+ o Steel Pipe + o First Aid Kit (Small) + o Can of Pickles + o Lollipop + o Fuse Box + ------------------------- NOTE: Do NOT read character Trading Card descriptions until you beat the game. Some of them contain huge story spoilers that may lessen your enjoyment of the game. First thing's first: walk by the kids, to the southeast wall of the room (you can press the BACK button to view the map, but this room is so small that you shouldn't need it). Grab the Trading Card that floats above the blue light to get [Trading Card 01: Francis York Morgan]. There are 65 of these to collect throughout the game and are available to view via the menu. Observe EVERYTHING in the room then walk up to the kids and choose to speak with them. A scene will start to play and you will need to pay attention because you will be prompted to quickly press the interact button (A) at a certain point. Turn around from where you start and use the knife to remove the wooden blockage. This hidden path leads to a [First Aid Kit (Small)]. Head back. You should see a symbol with a handgun floating above a toolbox, which you can use to store items. There is a [Steel Pipe] nearby, indicated by a blue light. Near the car is a medallion that will give you Agent Honor. Start heading down the path, cutting away the fencing that blocks your way. There will be a short scene during which you will again be prompted to press the interact button. When that's done, go west as there is nothing to the south. A short scene will reveal to you that Michael Vick is the probable killer. Soon enough, you will find yourself at a small building. Enter the building and pick up the [Can of Pickles] near the entrance. Turn on the generator to start a scene. Just use the handgun to shoot it a few times, then head outside, where two more enemies await. If you happen to get grabbed, follow the button prompts displayed at the bottom of the screen. Another medallion sits at the end of the path to the north. Backtrack a few steps and enter the gate to the west. Ahead is a phone that you can use to save your game and across from the phone is a [Lollipop]. Follow the walkway, killing the lone enemy, until you reach a split and two crates. Go south first to kill an enemy and grab a medallion. Turn on the generator, then return to the split and go west this time. There are two enemies here, but there is a can you can shoot to cause an explosion to damage them. Eventually, you will reach another split. Go right to find an enemy and a medallion. Turn around and move forward, breaking the fence on the way. Keep going down the walkway until you come to anther small building and a couple of enemies. Enter the building and examine the generator to get a [Fuse Box]. Leave and continue down the path, then shoot the lock off of the door to enter the cabin. Examine the generator and select the Fuse Box to get the power back on. Go back outside and take the path to the left, which is now unlocked. Slowly approach the more open area ahead as you will be ambushed by several enemies. Try to get headshots to cause the enemies to drop their weapons and stumble around. They will continue to spawn, so grab the medallion sits next to the blue car and head southwest. A scene will play, which will require you to quickly follow the button prompts at the bottom of the screen. Keep walking and examine the gate. Save your game if you want, then collect the two medallions along the road to the right. Now turn around and follow the road in the opposite direction. There is one more medallion to collect on the way to the red arrow. =============================================================================== - - - - - - - - - - - - Walkthrough: Episode 1 - - - - - - - - - - - - - - - =============================================================================== ________________________________________________________________________(WE100) =============================================================================== First day of investigation Chapter 01 =============================================================================== ----------------------------- +Trading Cards + +---------------------------+ o 14: Angel Isaach + ----------------------------- ------------------------- +Items + +-----------------------+ o Sugar Doughnut + o Stabilizer + o Can of Pickles + o Egg + o Coffee (Milk) + o Crackers + o First Aid Kid (Small) + o Flare + ------------------------- Press the interact button during the scene to view a short summary of the story so far. Pick up the [Trading Card 14: Angel Isaach] directly in front of you then the [Sugar Doughnut] on the nearby end table. Exit through the east door and hold down the button indicated during the scene. You can use the suitcase to change suits. You may also save and access the toolbox from this room as well as shave in the bathroom. Leave through the door with the peep hole. Turn left and enter the only door that you can on this side of the hallway. Pick up the [Stabilizer] in the shower. Leave the room and continue down the hallway, going left again, through the door. Enter the next door straight ahead. Enter the double doors to the right, the open armoire to find a [Can of Pickles]. Leave and go to the other side of the room, beyond the green house area. Pick up the medallion to the left, then return to your room. Head down the other side of the hallway. To the left is a lobby area and dining room. Open the microwave behind the front desk to obtain an [Egg]. In the dining room, you'll find [Coffee (Milk)]. To find another medallion, go up the stairs and to the end of the walkway from the lobby. Leave through the nearby doorway, then enter the next door that you can interact with on the left. Open the armoire here to get [Crackers]. Go to the end of the hallway and turn right. Enter the first door that you can interact with on the right to find an armoire with [First Aid Kit (Small)] inside. You'll find a [Flare] in the next room. Now head all the way back to the lobby and to the hallway across from it. You can examine the vending machines to buy a few different snacks and drinks, but you shouldn't need them now. Instead, continue forward. Again, pay attention for the button prompts during the scene. Pick up the medallion on the outer edge of the room. There is a coffee machine you can use in this room also. You will find Polly at the front desk, who offers to sell a variety of goods, including a fishing rod and some bait. Exit through the hotel's front door to finish the chapter. =============================================================================== Sheriff Office Chapter 02 =============================================================================== ----------------------------- +Trading Cards + +---------------------------+ o 35: Brian the Insomniac + o 30: "Rosy Lips" Gina + o 18: Lilly Ingram + o 17: Keith Ingram + o 56: Record Player + o 22: Olivia Cormack + o 31: Jack the Raging Bull + o 45: Cigarettes* + o 53: Gina's Sponge + o 33: General Lysander + o 07: George Woodman + o 58: Grecotch + o 25: Richard Dunn + o 24: Quint Dunn + o 23: Sallie Graham + o 61: Quint's Bike Tank + o 54: Anna's Dress + o 43: Coffee + o 64: A&G Diner Menu + o 08: Emily Wyatt + o 52: Industrial Waste + o 44: Turkey Sandwich + o 49: Arnold and Sylvester + ----------------------------- *Must be raining -------------------------------------- -------------------------------- +Items + +Sidequests + +------------------------------------+ +------------------------------+ o Master Key + o 18. Part Time Job 1 + o Flare + o 19. Part Time Job 2 + o Flower with No Name* + o 20. Part Time Job 3 + o Bronze Card + o 21. The Legendary Guitar + o Silver Card + o 30. Top Rank + o Key to the Closet + o 33. Special Service + o Legendary Guitar Grecotch + o 34. Benjamin Franklin + o Lollipop + o 27. Where's the Dress! + o Anna's Dress + o 28. Anna's Diary + o Anna's Key + o 01. Delivery Man Q + o Anna's Diary + o 29. Engagement Ring + o Red Dust + o 06. Nice Try Cooking* + o Engagement Ring + o 07. Another Nice Try Cooking*+ o Wrench (Infinite) + o 04. Lost Arnold + o Suit "Hawaiianblue" + o 05. Nameless Flower + o Dumbbell + -------------------------------- o Grey Squirrel Keys + *Must be raining o Long-Tailed Flying Squirrel Keys + o Pointy-Tailed Flying Squirrel Keys + o Curvy-Tailed Flying Squirrel Keys + o Striped Squirrel Keys + o Radio + -------------------------------------- *Must be raining You will get the [Master Key] and a [Flare] after the scene. If you take a look at the map, you'll see that Greenvale doesn't seem like such a small town. Exit the car and check out the outside of the hotel. You can find six medallions on the premises. Near the water is a boathouse with some crates outside. If you break open the crates, you should find [Bait (Normal Worm)]. You will have to break some fences down during this process. You can also try fishing at the piers if you want. There are some Trading Cards scattered around, so you might as well grab them now to get yourself associated with the town. Unfortunately, the map view changes and the cardinal directions aren't labeled. Locate and drive up Muffler Road to reach the hospital. You'll notice a checkered flag on the map near the hospital; drive into the glowing circle at its location to start a race of sorts that will require you to drive through checkpoints. When you finish, you will be shown a scene of a bird's nest in a tree. Run around to the right side of the hospital, around the back. There are five medallions that you can grab along the way to another glowing circle in a basketball court(it's at the Trading Card symbol on the map). Step inside it to make several medallions appear in the immediate area. Approach the short hedge and examine the darker tree, where you should see the bird's nest. Shoot it to make [Trading Card 35: Brian the Insomniac]. Shoot the lock off of the nearby gate to allow quicker access to this area in the future. Enter through the hospital's front doors, where you can talk to Fiona at the desk. Otherwise, get back in the car and follow Muffler Road, then Sprite Avenue. You should see a Trading Card on the map in a tan, rectangular area, which turns out to be a construction site. Collect the medallions in the area if you want, then go to the area that the map marks with a Trading Card. Behind the pipes is [Trading Card 30: "Rosy Lips" Gina]. Follow January Way to Book Mountain Bank, near the red arrow that indicates your mission target. A Trading Card symbol is next to the bank. [Trading Card 18: Lilly Ingram] is right next to the bank's front doors. Find Lincoln Street in this same area, where you will see another Trading Card marked on the map. In order to get this, you will need to complete the nearby check point race. Completing the race removes part of the fence at the school. Pick up [Trading Card 17: Keith Ingram] in front of one of the basketball hoops. Shoot the lock off of the gate to get out of the area faster. There is another Trading Card close by, next to a building marked as "Galaxy of Terror." There is a set of stairs at the side of the building, and at the top is [Trading Card 56: Record Player]. Now, locate Milky Way Avenue on the map, which turns into January Avenue. Just across the bridge, you will see two Trading Cards. Drive to the one on the right first, near Darius Inc. G.V. Electrical Substation. Stand back and shoot the barrels blocking the Trading Card to get [Trading Card 22: Olivia Cormack]. A small red square nearby marks Keith's House. Enter his garage to find a [Bar]. There are a couple other items in his house, so make sure to check. Make your way to the other card in the vicinity. All you have to do for this one is to run up and grab it and you'll get [Trading Card 31: Jack the Raging Bull]. There are several more cards further down January Way. First, if it's raining, let's get the one on White Spruce Farm. Break down the fence surrounding the building, then pick up [Trading Card 45: Cigarettes] in the well. This card will not be in the well if it is not raining. Return to January Way and move on to Heaven and Hell Gas Station. Grab [Trading Card 53: Gina's Sponge] right outside the door. From here, go up Silent Avenue to an area with three more Trading Cards. Two of these are in the area surrounding Lysander's Junkyard. To get the first one (the one closest to Silent Avenue) you will have to weave around the junk piles and break a couple fences. Eventually, you will find [Trading Card 33: The General Lysander]. Go through the same process to get the card on the other side, [Trading Card 55: York's Car]. Check your map and make your way to George's House, which is nearby. [Trading Card 07: George Woodman] is sitting on the porch at the back of his house. Make your way to the Milk Barn. It's red area on the map is mostly covered by two phone symbols. The store will not be open if it is raining. Go inside and pick up [Trading Card 58: Grecotch] located behind the counter. Purchase Cheddar Cheese and an Onion from Lilly. You will need them later for a quest. If you speak to Lilly again, she will give you a sidequest: [Quest 18: Part Time Job 1]. After accepting the quest, you will be in the storehouse. There are three yellow squares and three boxes, so simply push the boxes onto the squares. You will get a [Bronze Card] for your efforts. Talk to her again and she will give you a similar quest: [Quest 19: Part Time Job 2]. Note that you may need to leave and sleep for awhile in order for the next quest to become available. In return, Lilly gives you the [Silver Card]. Either rest until the next day or finish and redo the current chapter and Lilly will have a third quest: [Quest 20: Part Time Job 3]. This one is a little bit trickier. I'll refer to the box on the left as 1, the box in the center as 2, and the box on the right as 3. Move box 2 one square to the right, then move box 3 one square down. Push box 1 down by one square. Push box 2 to the yellow square on the left side. Push box 3 to the yellow square on the right side, then finally move box 1 to the center yellow square. Lilly will give you [Key to the Closet] when you finish. [Quest 21: The Legendary Guitar] will start at this time. While you won't be able to enter the house, Keith and Lilly's garage will be open while they're home, at around 20:00. Open the closet in the garage to get the [Legendary Guitar Grecotch]. Now you can choose to either keep the guitar for use as a weapon, or give it back to Keith, which will land you the Gold Card. If you want to complete all of the quests, you must give him back the guitar while he is working at the Milk Barn. But since it's night now, head over to Swery 65'. Talk to Richard at the bar and buy a Dart Gun. You can now play darts in the bar. You will need to beat Richard's high score. Your pulse gauge will rise while playing, and if it reaches its max, you will no longer be able to aim. Stabilizers don't seem to help much at all, so you just have to be fast. You will notice that sometimes a certain area of the board will glow. Hitting that area will give you a 5x bonus. The bull's eye will be glowing on the last throw, which you can use to get a ton of points. If nothing is glowing, hit the triple 20 to get 60 points. You will receive [Trading Card 25: Richard Dunn] for getting in third place, and for second place you get [Trading Card 24: Quint Dunn]. When you beat Richard's score, you will get [Quest 30: Top Rank]. You will also be given a [Weapon Bag] which will allow you to hold more weapons. Follow Tree/October Street, then Moonlight Avenue, and finally Liberty Avenue until you reach Moyer's Lumbermill, where another Trading Card is located. If you are running low on food or need to sleep, you can stop by Albireo Graveyard on the way. Green Tomatos will continually spawn on the rack at the back of the building. Keep making your way to the lumbermill, and if it happens to be raining, stop to pick up a flower by the side of the road. Doing so will result in a short scene during which you receive a [Flower with No Name]. If it's not raining, you can either sleep or wait to pick it up later. The flower grows in several different areas, so when it rains, make sure to pick one up. At the lumbermill, complete the checkpoint race near the entrance, which will open up a part of the fencing surrounding [Trading Card 23: Sallie Graham]. Leave this area and return to January Way. Next to Swery 65' is Quint's House/trailer. Enter his house to get [Trading Card 61: Quint's Bike Tank]. The Heaven and Hell Gas Station should open sometime around 10:00. Drive up to the blue circle to initiate a scene. You can complete [Quest 33: Special Service] by having Gina wash your car six times. In addition to the special service, you will get a [Lollipop]. Jack the Raging Bull may be attending the gas station; who comes out to help seems to be random, so keep going back until you get who you want. You can complete [Quest 34: Benjamin Franklin] by choosing to bribe Jack from the "filler up" menu. You will have to bribe him until the total adds up to $1000, which will take four times. You cannot bribe him consecutively, so you will have to come back on different days. If it is 12:00, you can go to Anna's House, near the Sheriff's Department. At this time, Sallie should be inside. Speak with her twice to get [Quest 27: Where's the Dress!]. Go upstairs and enter the only room you can. Check the desk to find a picture of Anna in her prom dress. Go back downstairs and enter the bedroom to the left of the stairs. You can find [Anna's Dress] in the closet that connects to this bedroom. Bring the dress back to Sallie and the next quest, [Quest 28: Anna's Diary] will automatically start. You will be given [Anna's Key]. Go back upstairs and unlock Anna's room. Simply examine the small dress to get [Anna's Diary] and the quest will be completed. [Trading Card 54: Anna's Dress] can also be found in her room. Also near the Sheriff's Department is the A&G Diner. There are two Trading Cards inside: [Trading Card 43: Coffee] and [Trading Card 64: A&G Diner Menu]. You can now get a quest from Becky. Her house is pretty far from your current position. Start by finding Veil Way from Anna's House, which leads to Muffler Road. Follow Muffler Road in the direction of Calvin Bridge. This road will eventually lead you to Becky's House, which is by a large lake. If you do not see her icon at her house, you may want to rest until she appears so you don't have to wait. Speak to her twice to get [Quest 01: Delivery Man Q]. You need to go to Quint's House. He should be there by about 16:00, so rest at the graveyard until then. Examine the shelf by the door to get Quint away from his bike, then quickly observe the bike while he is away to get [Red Dust]. You can show this to Quint if you want to. Bring the dust to Becky and she will give you an [Engagement Ring]. Another quest, [Quest 29: Engagement Ring] will begin at this point. Bring the ring to Quint to get [Wrench (Infinite)] and be done with this hassle quest line. There are two quests that you can do for Emily, but you will have to wait for a rainy evening, at around 18:00. Again, the graveyard is the optimal place to rest until you are given the proper weather. Make sure that you have Cheddar Cheese and an Onion so you aren't wasting your time. Once inside, head upstairs and take [Trading Card 08: Emily Wyatt] from the dresser. Find Emily in the Kitchen and she will give you [Quest 06: Nice Try Cooking]. Give her the Cheddar Cheese and she will give you [Suit "Hawaiianblue"]. Emily has a similar quest, but you may need to finish the chapter and redo it for it to be available. You can also just wait to do it during another chapter that the quest is availble in. Whenever you decide to do it, go to Emily's on a rainy evening with an Onion. Talk to her to get another quest: [Quest 07: Another Nice Try Cooking]. Hand her the Onion to complete it and get [Trading Card 52: Industrial Waste]. Finally, go to the Sheriff's Department. After the scene, use the map to guide you to the location of [Trading Card 44: Turkey Sandwich], which is in the refrigerator in the kitchen. While in the kitchen, also pick up the [Dumbbell] and the [Grey Squirrel Keys]. Talk to George Woodman in the office room to get [Quest 04: Lost Arnold]. You can complete this right away if you already picked up the Dumbbell in the kitchen. George will give you [Trading Card 49: Arnold and Sylvester] for helping him. You actually only need the Curvy-Tailed Flying Squirrel Keys, so you can go right to the basement to get them and skip getting these next keys. Enter the locker room, across from the kitchen. In the back you will find [Long-Tailed Flying Squirrel Keys]. In the storage room next door, pick up the [Pointy- Tailed Flying Squirrel Keys]. Go to the basement and pick up [Curvy-Tailed Flying Squirrel Keys] from one of the cells. Go to the other side of the basement, where you will find an area for targeting practice. The [Striped Squirrel Keys] can be found here. Now enter the material room and hand Thomas the Curvy-Tailed Flying Squirrel Keys to finish this chapter. That said, I highly recommend that you replay Chapter 2 after your progress to Chapter 3 is saved. This will give you a chance to finish up sidequests. All of your progress is carried over. Redoing the chapter will force characters with multiple sidequests, such as Lilly at the Milk Barn, to give you the next quest. A certain quest from George is another reason to redo Chapter 2, as he will reward you with a very useful item that you will want as soon as possible. If you found Arnold for George and picked the Flower with No Name (on a rainy day), then George will have another quest, [Quest 05: Nameless Flower]. You can find him in his house at night, so sleep at the graveyard until around 20:00 or so. If you already got the flower, you can complete the quest immediately. George will give you a [Radio] in return. =============================================================================== Autopsy Report Chapter 03 =============================================================================== ---------------------------------- +Items + +--------------------------------+ o Card Key for Underground Floor + o Card Key for Central Building + o Key to Entrance + ---------------------------------- If you went looking for Trading Cards during Chapter 2, chances are that you have already been to the hospital. Follow Veil Way to Muffler Road, then take that all the way to the hospital. Enter the room marked on the hospital map for a scene and a rather simple puzzle. If you want to figure it out on your own, skip the next paragraph. In case you don't know what the pieces are called, the first is the Knight, the second is the King, third is the Rook, the fourth is the Pawn, the fifth is the Biship, and the last piece is the Queen. All you have to do is select the pieces in the order that the riddle names them, so you choose Knight, Rook, Bishop, etc. After completing the puzzle, you will get [Card Key for Underground Floor]. Head to the other side of the hospital, where you will find stairs leading to the basement. Use the card key to unlock the door, then follow the arrow to another room. After the scene, you will have to examine several areas of the corpse to proceed. You will have to check her face multiple times to check the different areas. Return to the autopsy room. You will need to navigate your way back upstairs. There are a few enemies roaming the hallways, and a few items scattered around the basement that weren't there before. When you reach the main floor, head to the room at the northeast, which is really the only place you can go. When you get there, look under the sheet on the operating table and you will get [Card Key for Central Building]. With the card key, you can now reach the lobby. You will have to first pass through a room with several beds and items, along with an unlimited supply of Lollipops. Make your way to the southwest room. Interact with the computer to make a bed eject from the machine in the adjoining room. Grab the item on the bed, which turns out to be the [Key to Entrance]. Use the key to get to the hospital's entrance. There are a couple enemies here that have weapons, so make sure to get headshots so they stumble and drop them. Once they're dead, approach the vines blocking the exit to initiate a scene. =============================================================================== Profiling Chapter 04 =============================================================================== ------------------------ +Trading Cards + +----------------------+ o 10: Ushah Johnson + o 39: Armed Shadow + o 03: Anna Graham + ------------------------ ---------------------------------- ---------------------------- +Items + +Sidequests + +--------------------------------+ +--------------------------+ o Gold Card + o 17: The Bond Between Men + o Missing Piece of Pin Heel Shoe + o 32: Medical Studies + o Chip with Rusted Metal Dust + ---------------------------- o Picture of a vest with holes + o 2 bent pieces of grass + ---------------------------------- Just let Emily and George go on their own, since there are a couple quests you can do now. First thing's first: head to the gas station to bribe Jack again if you haven't finished that quest yet. When you're done, go to the Milk Barn and talk to Keith for [Quest 17: The Bond Between Men]. Give him his guitar to complete the quest... unless you want to keep it. Keith will give you the [Gold Card] for giving the guitar back. If you got the Radio from George earlier, you can use it to warp to the hospital. Talk to Fiona at the front desk to get [Quest 32: Medical Studies]. You just have to give three consecutive answers correctly. The possible questions and correct answers include: 1. Which part of the cell is the cytoplasm? -The interior excluding the nucleus 2. What is the correct way to treat an emergency burn? -Cool with water ontop of clothing 3. Which of the following are contrasting taxonomic kingdoms? -Eukaryote and Prokaryote 4. What is the difference between encephalitis and encephalopathy? -Inflammation and pathogens in the brain 5. Who wrote the medical text "Anatomische Tabellen"? -Kulmus 6. How many milk teeth are there altogether? -20 7. What is the medical definition of "shock"? -Blood stops circulating to the organs 8. What are antibiotics? -Drugs that stop bacteria from growing 9. Which of the following has anything to do with a generic drug? -A patent has expired 10. What kind of medical treatment means "I will please" in Latin? -Placebo 11. Which part of the heart does the blood enter first? -Right atrium 12. Where does the "O" blood type take its name from? -O means zero A and B antigens 13. What is the medical term for aspirin? -Acetyl-Salicylic Acid 14. 20% of the atmosphere is oxygen. What % do we use when breathing? -Roughly 17% 15. Where does DNA exist within the cell? -The nucleus 16. A bump on the head. What is inside of it? -Blood and lymph fluid After answering the questions correctly, Fiona will give you [Trading Card 10: Ushah Johnson]. Outside of the hospital, you may notice a purple arrow. Step inside the circle to replay the other world hospital section. There will be many more enemies, but there is also a Trading Card you can get this time; you will find [Trading Card 39: Armed Shadow] in the southwest room of the main floor. Be especially cautious when you reach the entrance as there are many enemies there and you won't have much room to move around when you first enter. You can exit the area by using the glowing circle. The main mission is unfortunately far away. Use the Radio to warp to somewhere near the graveyard, such as the Milk Barn, then locate and drive down Flower Road. This is the really long, curving road. George will bitch at you for being late when you finally get there, even though we told him that we were doing other stuff first. After the twins tell you what they saw, a short scene will start during which you must press the A button to start profiling. Behind you is a tree with a bird's nest (glowing blue) near a large, hollowed out log. Shoot the bird's nest to get [Trading Card 03: Anna Graham]. Shoot the bird's nest in the tree near the shed to get [Missing Piece of Pin Heel Shoe]. Quickly press A after picking it up to start profiling. A tree opposite of the shed has another bird's nest, but you will have to go around the bushes to get the [Chip with Rusted Metal Dust] that was in it. Again, quickly press A to start profiling. Next, pick up the [Picture of a vest with holes] and [2 bent pieces of grass]. =============================================================================== Murder Site Chapter 05 =============================================================================== ---------------------------------- +Items + +--------------------------------+ o 10mm Submachine Gun + o Reversed Peace Sign + o Key to the Engineering Section + o Gear Box + o Damaged Red Hair + o Doorknob + o Peeled Off Fake Finger Nail + o Torn Piece of Red Raincoat + ---------------------------------- The only thing you can do is go to the lumbermill. You will automatically enter the lumbermill when you reach the green circle. Three enemies will immediately begin advancing towards you, so make sure to get headshots. There are some oil cans in the room so you can try shooting those if an enemy is near, but be careful that you don't shoot them when you are close. Also, remember to break open boxes that you see since they may contain First Aid kits or other useful items. After the first profiling scene, go up the stairs and pick up the [10mm Submachine Gun]. I recommend using this sparingly for now since it will come in handly later. Observe the altar for a short scene and go up another set of stairs. Enter the first room on the right and answer the phone