Devil May Cry 4 Walkthrough :
This walkthrough for Devil May Cry 4 [XBOX 360] has been posted at 25 Sep 2010 by zakman123 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up zakman123 and share this with your freinds. And most important we have 7 other walkthroughs for Devil May Cry 4, read them all!
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Walkthrough - FAQ/Walkthrough"Prepare to face your demons!" Rear box insert, DMC4 Devil May Cry 4 FAQ/Walkthrough Version 0.70 by lastfirstborn (Joe Barbee) other info listed at the bottom of the guide February 11, 2008 Ver. 25 - Frame work for the guide, various files inputted, FAQ section updated, Tips updated. February 12-14, 2008 Ver. 40 - Main body of the guide updated to halfway point of the main missions. Full blue orb and secret mission guide complete. Added more files, more tips, more FAQs. February 15-17, 2008 Ver. 70 - Updated enemy and boss information to almost full. Polished up tips and FAQs sections. Added Bloody Palace section (coming soon). Finished up the main Missions of the game in guide. Added techniques for both Nero and Dante to every aspect of the guide possible at this point. February 18, 2008 Ver. 80 - General polishing up. Added some thanks and advice from emails I got from other players. February 20, 2008 Ver. 85 - Worked on Bloody Palace section. Added a little to File section. ------------------- LEGAL INFORMATION: Disclaimer: Please do not use this FAQ on any other site than gamefaqs or gamespot. You may email me for permission to use this FAQ on your site, but please contact me, give me full credit, do not alter the guide in ANY way at all, and wait for my email response over all else. See bottom of FAQ for more info on copyright. This game was made by Capcom, and everythingis also under copywrite by them (in this game, that is). This guide is my intellectual property and is protected by the law. It's come to my attention in the past years of writing guides for games, as both a hobby and a passion for the things we all enjoy, that some individuals take it upon themselves to steal guides and print them out or sell them in pdf format over ebay and sites like that. While we can't completely put a stop to things like this, if the guide bears incredible similarities (style of writing, typos, exact wording), please let me know. It is greatly appreciated and if possible I will take the most appropriate actions. I urge you to do the same for any writers you find out there. This is meant for enjoyment and to help others, this is not intended to make any amounts of money, especially not for the con artists and liars out there. ----------------------------------------- I like any and all input so long as it makes sense (pertains to this guide and/or the game itself). My inbox stays pretty busy around the time I write guides, so please bear with me if I don't get back to you. I appreciate any input you all present, but if I do not answer I was either too busy, or have already addressed the issue in my guide. I am aware of the fact that there are several methods for playing all the games of today, the nextgen, so if I don't get back to you on that, also, please bear with me, as I may never cover that, or I may have already covered it by that time. Anything about grammar or typos will be pretty much ignored, as will anything hateful or unreadable. Forgive me on that one, you know how it is though. If something in my guide seems absolutely, positively hard to understand, and your primary language is English, let me know then. But I'll do my best to avoid that kind of thing. All of that said, let me stress again, I do READ many of the letters, even if I don't respond, and I thank you for it. I know this isn't the flashiest guide, but it'll likely end up pretty big, so I want it to load smooth and be a simple read. And yeah, being a DMC fan and all, I have put several quotes throughout this guide from all of the games. I hope you enjoy it! (keep in mind, most of the few DMC 4 quotes I use don't give away much or any storyline) If you enjoy this guide and found it helpful, feel free to rate it up on gamefaqs by using the thingee at the top of this page! Thanks. Copyright 2008 Joe Barbee Please remember that pressing ctrl F at any time on this page will allow a search box function. Look in the table of contents and put in Mission keywords to skip immediately to the mission you need! ==================== Introduction Hello and welcome to another guide by me, lastfirstborn. Thanks for bearing with me through all that stuffy stuff above. This is my first guide of 2008, and I hope to make it the best one I've written yet. I'm not entirely inexperienced with writing FAQs for this site, but I am still a little rough around the edges. I will do my best to present a complete, understandable guide with multiple combat methods, the best ways to complete difficult sections, good techniques for gaining skills and health, along with any other things that will enhance and improve your gameplay. There are already a couple of good guides out there, and if mine isn't working for you, give them a look. I feel that everyone deserves a chance at different strategies, so I thought I'd give writing this guide a shot, in case the others weren't working for you. I plan to deal with multiple difficulties, a complete mission guide, where to find the hidden stuff, and talk a little bit about the story. There will also be a skills and combo list for both characters, an enemy list and guide, achievements, and any other little tidbits I feel like adding later on. I hope to get this guide out to you all as soon as possible, because there are tons of the same question floating around the message boards right now. Hope this helps some. I've been gaming since the good ole NES days, and I have enjoyed many a Capcom game. I've played every installment in this series, and gotten S ranks for mostly every mission up to (and all of) DMC 3. I'm not trying to brag, so much as I want to assure you I will do my best to offer you top notch service during this guide. A brief warning, this guide WILL contain spoilers. In fact, by the time it's done, it will tell all. Please do not read too far ahead unless you want to know the story, enemies, weapons, items, etc. in advance. Capcom is a long standing, good company. They have brought us many solid hits since the very earliest days of home gaming. Things like the popular Mega Man series, or how about that little gem known to very small circles as Resident Evil? Onimusha is quite good as well. How about Dead Rising on the 360? There's really too much to list, but as far as flagship series go, I'd consider the Devil May Cry games in that catergory, though most would just call it niche gaming. There is a nice History of Devil May Cry in the hidden features of this game, once you beat it on any difficulty. You can learn a great deal about the series there. I also suggest checking out some gameplay vids from all of the games, there's serious action to behold. Dante is a thirllseeker, demon slayer, half human, half demon, hero of the people. His skills with a blade, fire arms, taunts, and overall finesse are second to none. He has a very twisted and powerful family tree in his past, and buckets of blood and steel in his future. He runs a small business out of an office called the Devil May Cry (which is more like a hangout joint), and if you call him with a demon problem and the password, he'll hunt them down to their last breath. He often doesn't even accept much payment. Anyway, I can elaborate more in my story section. Let's dive into the guide, shall we? Here's to a good game! IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Note: PLEASE GO LOOK AT THE END SECTION OF MY WALKTHROUGH FOR MORE DETAILED INFORMATION ON BLUE ORB LOCATIONS AND SECRET MISSIONS AND THEIR SOLUTIONS. This game allows you to replay missions so don't fret if you miss something on the first play of a mission. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -------------------------------------------------- "You got a trick up your sleeve." Dante, DMC 4 "I thought the cat had your tongue. But if it's tricks you're after, TRY THIS!" Nero, DMC 4 --------------------------------------------------- Table of Contents: I. Controls (Xbox 360 default layout) II. Basic tips and survival techniques (pretty simple, but give it a skim, new or vet alike) III. The Missions (main guide) Mission 01 Mission 02 Secret Mission 01 Mission 03 Mission 04 Secret Mission 02 Mission 05 Secret Mission 03 (can also be done during 16*Dante) Secret Mission 10 (*Nero Only) Mission 06 Secret Mission 04 Mission 07 Secret Mission 05 (*Nero Only) Mission 08 Mission 09 Mission 10 Secret Mission 06 (also can be done during 12*Dante) Secret Mission 07 (also can be done during 12*Dante) Mission 11 Mission 12 Mission 13 Secret Mission 08 (*Dante only) Mission 14 Mission 15 Secret Mission 09 Mission 16 Secret Mission 11 Mission 17 Secret Mission 12 Mission 18 Mission 19 Mission 20 Hell or Hell mode tips and tricks Blue Orb fragments (many are found within secret missions, but some are not, read on...) Ranks (what you need and on what difficulty) The Bloody Palace (a section dedicated to the enemies, strategies, and all around insanity of the Palace) IV. Files (enemies, skills, items, etc.) V. Storyline and Character layout (a few things you may have missed, some theory, and alot of fun!) VI. FAQ section (Frequently asked questions, please take a look at this if you're new or want tips) VII. Achievements (the list, since many are secret at first, and maybe a few tips from yours truly) VIII. Thanks and Ending Notes (I'd like to thank the Acadamy.) ================================= I. Control Layout for the Xbox 360 "With a spirit unlike any other, and wielding the sword that bore his own name, Sparda eradicated the demons..." Narrator, DMC 2 ================================= Nero: Y button - Close range attack X button - Long range attack B button - Examine / Devil Bringer / Cancel A button - Jump / Examine / Confirm Right Bumper (RB) - Lock on target Left Bumper (LB) - Devil Trigger* (DT) Left Trigger (LT) - Exceed Left Stick - Move / Change lock on target by pressing in Right Stick - Move camera / Reset camera by pressing in Start button - Pause menu Back button - Taunt *later in game, not from the start ---------------------------------------- Dante: Y button - Close range attack X button - Lang range attack B button - Examine / Style action / Cancel A button - Jump / Examine / Confirm Left Bumper (LB) - Devil Trigger (DT) Left Trigger (LT) - Switch long range weapon Right Bumper (RB) - Lock on target Right Trigger (RT) - Switch close range weapon Left Stick - Move / Change lock on target by pressing in Right Stick - Move camera / Reset camera by pressing in D-pad - Change style Up - Trickster Right - Sword Master Down - Royal Guard Left - Gun Slinger Double tap any already entered style direction - Dark Slayer** Start button - Pause Menu Backt button - Taunt **Dante will not gain this style until later, not his from the start ---------------------------------------- Pause Menu: A button - Confirm B button - Cancel Right Bumper (RB) >>>>>both cycle pages Left Bumper (LB) Left Stick >>>>>both move selection cursor D-pad ---------------------------------------- There is a very good in game tutorial as well as several good details to learn about in the File menu, found on the mission select / difficulty screen. I will cover those aspects more in detail in their respective sections of my guide. =================== II. Basic Tips and Survival Techniques "It looks like we have a winner." Trish, DMC "Jackpot!" Dante, DMC =================== IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Note: PLEASE GO LOOK AT THE END SECTION OF MY WALKTHROUGH FOR MORE DETAILED INFORMATION ON BLUE ORB LOCATIONS AND SECRET MISSIONS AND THEIR SOLUTIONS. This game allows you to replay missions so don't fret if you miss something on the first play of a mission. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! First of all, let me say, go down and see my FAQs section for more tips. Things are a little more in depth there. ---------------------------------------- The guns are more useful than you'd think. Especially with level 2 charges. Learn to incorporate gunplay into your combos, not only to keep the style string high from afar, but also to vary your moves so that you can taunt sooner and more often. Charging the guns takes time. Rearrange your controls if you have to, but try to learn when facing certain demons, to hold the charge down while dodging and even comboing! It can be done and will really make you stronger for it. --------------------------------------- Go see my enemies section of this guide for some tips and tricks on taking down lesser demons and bosses! ---------------------------------------- Learn to Instant Rev with Exceed. I will try to get more in depth on this one later in the guide, but for now, know that if you press LT down during the right window (varying for each and every attack animation) as you fight, you can keep your gauge charged. So if you go into battle fully charged up, and continue to IR correctly, you can technically have a fully powered up Red Queen for every hit! This also dramatically increases style if used properly. Don't feel bad if it doesn't come easily, this takes a ton of practice. Speaking of Exceed, the Red Queen features many good hits and combos. In EX, there are twice as many varied moves to use, and they can be charged further by holding Y during the move! ---------------------------------------- Dante is a bit slower than Nero and seems to have less varied moves upon first getting him. Keep in mind that later, he will be able to switch between three Devil Arms and three guns at a time, during combos! He techinically has three times the ability this way. Add in the fact that Dante can switch styles during gameplay, and you have even MORE moves open to you! Switching styles with the dpad will come naturally as you play. Learn to do this constantly, specifically between Trickster and Swordmaster. As you master the Pandora gun, incorporate Gunslinger. Royal Block is very hard to use, especially for beginners, so I recommend using it and ONLY it if that's your thing. Switching in time to block can be very difficult. It can, however, be done. (Dante only) Dark Slayer Style DOES carry over after you unlock it. Enjoy! Forward Y and Back Y work wonders on bosses, and YYY in the air and on the ground adds variety and sheer power to your combos! (Dante only) ---------------------------------------- Learn Buster moves and learn them well. Every lesser demon and boss demon has unique windows for a massive Buster attack, and Busters get even stronger (and sometimes completely different) when you're in Devil Trigger mode! Also, many bosses have 2 or even 3 different Buster-able weaknesses, for even more damage and style! (This applies to Nero) On many levels, time and style matter the most, especially when added to No Item, No Damage bonuses. You should still aim for at least a B in orbs, which comes well if you Style enough during combat as it is. ----------------------------------------- When any character purchases items, the price for that item goes up. For big name items like Blue and Purple Orbs or Holy Water, the price goes WAY up. Plan ahead on what you have to buy and what you don't need. The same as above applies for skills and proud souls. When you purchase a move, skill, or whatnot, the number of Proud Souls to purchase remaining skills goes up a bit. Plan your character well, and keep in mind you can, at any time, pull out all the points spent at once and respend them. This is a great feature for beginners and veterans alike, as you can rebuild your character and take back mistakes specific to every mission if need be! ---------------------------------------- Whenever either character sucessfully taunts, or dodges a near hitting attack, your DT gauge will increase. ---------------------------------------- When in DT mode as Nero, hold down the shot button whenever you possibly can to fire out tons of swords (just like Vergils!). ---------------------------------------- When either character calls DT form, if you're standing still or jumping straight up (no directions), lightning is called down on them and hurts the enemies around you to a very small degree. ---------------------------------------- The hard and fast rule for Nero is, if you run up on tough foes, use that buster and grab move! Don't forget. The hard and fast rule for Dante is, if you really run into trouble, vary your style and weapons. Consult your skill screen (or my in guide section) regularly. You may forget about alot of moves or skills you had, and some of them can really spice up gameplay or even just plain help you survive. The double jump (air hike) is a must have for BOTH characters. Not only does it help you find tons of items throughout gameplay, it is great in combat. Remember, in combat, just because you can jump really high with it doesn't mean you should, or have to. Light taps of double jumps can lead to prolonging combos or even your survival! ---------------------------------------- Combos work best when varied. For Nero, YYYY, back Y, YYY in air, Taunt while foe is on ground, jump up, grab, buster, shoot them, taunt again if applicable, YYY,Y, or in air YY, Y. Watch that style soar! Keep in mind this is just a very basic example, but you still have to purchase many of these moves. For Dante, Rebellion YYYY, back Y, Y, forward Y, Trickster Dash to downed foe, Taunt, Swordmaster and B, then hold B as they come down, jump up while Gunslinger, B twice, land with Trickster, run up enemy, Swordmaster and Gilgamesh press B, forward Y, taunt. Again, a fairly simple move in practice. This is just to give you a basic idea of what you can do. These combos both sound like alot, but in game you will get a natural feel for what your characters can each do, and you will flow from form to form and move to move. Don't focus too much on reading this kind of stuff until you experience it for yourself, and it will come very easily to you in time. ----------------------------------------- Play on Human mode first if you plan on hitting harder modes and/or Bloody Palace. Get all your health, most of your moves, all your devil trigger gauge, and learn your characters and how to both dodge and stylishly attack and taunt. This mode is VERY easy and forgiving if you mess up anything. Keep in mind on higher modes you will meet different enemy groups and even find harder foes earlier on. Also, you won't even see certain bad guys abilities (bosses especially) until you move up to harder modes. But, since all your skills and items (not key items) carry over to the next difficulty, raising up a character in Human is a good idea. Especially if you're new to the series. Also keep in mind foes die very quickly in this mode, so while you can learn alot of stylish skills, know that it gets better. And if you're all about the achievements, this game will basically hand them to you if you spam the lower two difficulties, at least for most of the achievements. Just takes time. ----------------------------------------- On Dante Must Die difficulty, you can feel free to use up any items you have accumulated. However, if you don't, there's a good bonus at the end of a mission. ----------------------------------------- MORE TIPS COMING ==================================== III. Walkthrough "You wanna play huh? Alright, I've got some time to kill..." Dante, DMC 4 "Tough guy, huh? Well...I'll just have to take you down a couple notches!" Nero, DMC4 "Whatever you say kid." Dante, DMC 4 ==================================== Welcome to the main guide. I will be playing at first on Devil Hunter difficulty. Keep in mind, at the bottom of this guide you will find, in this same chapter after the final mission, where to find EVERY blue orb fragment and how to find and beat EVERY secret mission. I know that scrolling through the entire thing can be a pain, so remember to use the Ctrl F function on your keyboard and then type in the Mission number or secret mission number, and it'll take you right to it. I will cover what it's like to play the main game for the first time, and what it's like on subsequent playthroughs with more skills and weapons open. Even though this is the main walkthrough, I cannot stress enough for you to go through and look at the other sections of this guide for tips and tricks. With all that said, let's begin! !!!!!!!!!!!!!!!!!!!!! IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Note: PLEASE GO LOOK AT THE END SECTION OF MY WALKTHROUGH FOR MORE DETAILED INFORMATION ON BLUE ORB LOCATIONS AND SECRET MISSIONS AND THEIR SOLUTIONS. This game allows you to replay missions so don't fret if you miss something on the first play of a mission. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I am playing on the default normal mode, Devil Hunter. I may come back to add some notes for other difficulties, though much remains largely the same until DMD mode and Hell and Hell mode. Also, if you want to know about story, please go past the walkthrough chapter and find the appropriate story area I have typed out. ----------------------------------------- Mission 01: Birds of a Feather This mission isn't rough at all. If you're new or have tutorials set to ON, the game will have Dante spar with you a bit and you will learn the basics of attacking and dodging. BOSS: Dante The actual battle and ranking time starts up when Dante's life bar appears. If this is your first time playing, you won't have much in the way of in game skills or attacks. Just do what you can. Keep moving, and when you see him do things from the tutorial, dodge accordingly with rolls, though I think jumps are best for everything but his helm splitter, which is an overhead air sword attack. When he taunts, gets into a corner, or if you get a rare window of opprotunity to hit his back after his misses with a stinger (dash sword attack), unleash a three or four hit combo and hop away. Taunt here and there, in close, and destroy all the benches for orbs. If you get a lucky shot at using the Buster on him in close, you can see a cool sword fight sequence and you'll push him away and he loses lots of health. If you get him in the air he'll lose a fair amount as well. Slam dunk! Try to finish this within 2 minutes if possible, and you will likely get an S rank if you got the orbs and C style. If this is your second time through, you can finish this quickly by using devil trigger mode, snatching with the arm, and using DT Buster moves to slam Dante over and over into the ground. He likes to shoot in two random patterns rapidly, block you bullets (cool huh?) with bullets of his own, rush in for a stab, do a three or four hit combo, air attack to slam into the ground, taunt, and dodge alot. None of these attacks should kill you, but if you are in the fight with him for longer than 3 minutes and you consistently get hit it will add up. Ng Jeremy (manwithmustache(at)hotmail(dot)com) wrote to let me know that on ocassion, you can and will lose if you clash with Dante during a Buster attack! He always follows this loss up with a ground combo that you can avoid by jumping! Thanks Jeremy! ----------------------------------------- Mission 02: La Porte De L'Enfer (note: this actually means The Gates of Hell) Repeat the first mission as much as you like, until you're bored of skipping cutscenes with start and briefly loading again and again. You will build up some nice orbs and proud souls along the way. Purchase whatever you can, I highly recommend saving Red Orbs up for Blue Orbs and later on after Mission 6 the Purple Orbs. As for Proud Souls, go for Red Queen stuff. Pretty simple stuff here. Fight off your foes to open the way, smash the trash cans and benches for orbs. Try to combo worth at least a C through here. Get the gold orb shown in the cinema by wall jumping, smash the barrels, go upstairs and smash the crates for even more orbs. In this small room, try not to take any hits if you can help it. Nero is built for speed, just roll and lightly hop about, trying to combo your style up to a C. When you get the final of the three scarecrows on the ground, taunt him for as long as you can. Vary the combos and Buster/Air Busters and your score should improve. Smash up everything in this space and continue forward. Along the linear path you will eventually get "stuck", you need to go down into a tiny lobby and examine a blue sphere to gain the Evil Legacy. Now you can grapple around in style, and even use this to snatch enemies over to you! This grab is great. You can (after this mission) now upgrade the grab's length in the store as well. Continue through, destroying furniture and using Snatch to get far off orbs. At a fountain you'll find a piece of paper with red writing on it. This is a secret mission, number 1. See my special section devoted to this stuff and more below the main walkthrough guide. Go along the path using the Grim Grips and you'll fight a pair of demons. Combo and continue on to fight five or six more weak scarecrows. Try for an A combo style rank here if possible. Using Buster from the air can make everyone fall briefly if you line it up right, and you can taunt them all. Using Snatch also leaves most demons on the ground for a few seconds. Pass through, drop down, clear the alley of the three demons and the smashable objects. Then attack the red orb statue up in that corner. If you're on another play and have DT, use it to gain around 4000 orbs! If not, just use plain Y Y Y Y combos on it until it breaks. Go straight ahead from the mouth of this alley to see a wooden watch tower. You can double jump (using the wall jump you come with) to get into it. There's a ton of red orbs from thin air! If you have air hike (double jump in air), get to the very top of the hut by hopping out and holding down jump hard to rearrange in a U shaped jump. More orbs! Also, just past the red orb statue in the alley back a bit, if you follow the tiny red orbs you'll find a blue orb fragment. Continue along the path, in the next area hang left and jump up high off the wall for a big red orb. Stay away from the large area on the right for now and follow the skinny docks to a grim grip. Shoot over and go into the building on this side of the docks. Meet the new, faster scarecrows! Combo them all with style and try not to get hit by them. Isolate one in the corner at a time if possible. Taunt often, but only between every five or six attacks Taunting too much in a row is useless. Go for an A rank here. You may need to buy some new combos by now to vary your moves and keep them from hitting you. YY, YYYY is good for that. Now, hit that blue switch on the wall until all the flames go around and then enter it. You will get a scene for this that opens your path. Get up to that door that was previously blocked and go to the switchbox. Activate and watch the scene, then leave this building Fight a few more demons outside and go back across the grim grip. Go for an A rank again against these three. Now go to the large dock area. Time for a real fight. You'll face off against eight or so scarecrows of varying types, mostly the agile leg blade type. Just use your best judgement about when to combo, taunt, buster, or snatch. The gun is great for extending combo time briefly, and if you have a charged shot you can put down one or two in one good blast. Once on their backs, taunt away! Just watch your back, that's a big thing in this game. The enemies are all quick for the most part, and they love to hit you from off screen sometimes. If this is your second time through, go for an S rank. If not, try to hold a solid A rank. Don't worry if you take a hit and lose the score, it happens. Just practice on this level a few times and try not to take hits for a bonus at the end. Their hits won't hurt too much anyway, but more than four can really add up on a new character with no extra health bars. Continue across the bridge you lowered, destroying the dumpsters for orbs. In the next room drop down into the waterway for several orbs, then use the Grips to get up top for a green orb and a combat adjudicator statue. I cover this in my blue orb section below. Buy health at the statue if you're doing poorly, but I recommend you save your red orbs for permenant health extensions. Head into the Ferrum Hills map. BOSS: Berial Another basic boss battle. This one is to acclimate you to the big, often slow bosses. Capitalize on their slow speed and any openings they leave you. Berial loves to swing that massive sword around and destroy the buildings. They have small health orbs (green) in them. Shoot him constantly during this fight to chip away at him and keep yourself floating if need be. If you have double jump it can be a help, but it isn't needed. Use the snatch to grapple up to his head level and use air combos on his face, or better, the back of his head and upper back region. Come down and strike his back legs if you get a chance, and repeat, trying to time your grabs to get airborne for when he just swings at you. He also likes to swirl through the air very briefly (he's so big he can't stay up long!) and swing his blade eratically. Just keep up the hits and around a quarter off he'll be stunned and his fire goes low. Grapple up to face level and use a normal buster attack (just B, not lock on B) and you'll do a special slam hit. Brutal! If you get him weak you can also grab his tail and slam him into the buildings around you for big damage. If this is your second time through and you have DT available, be SURE to go into DT mode when using the Buster for even more damage and a more brutal attack. When his head is down on the ground after your slam, rush in with Forward Y (streak) and use Buster again for yet another big attack! When he stands, be careful. He'll taunt you and fire out a massive burst of flames to renew his power. If you get caught in this it counts as a hit and ruins the no damage bonus, plus stuns you AND hurts your style by two or so ranks. He can also send up massive pillars of fire. It's nice to have double jump to avoid this, but you can just roll to the sides and rush him to try to get away. Keep in mind while he keeps you busy with this, he will do a bull rush of his on right into you, and this can deplete a couple bars of health! Plus a flame pillar will likely hit you during this time, meaning you lose nearly four bars on DH mode alone! If you can finish him without taking a hit you will easily score S or SS without even using incredibly varied combos, so long as you Bustered properly. Even with one or two hits, you can finish with a C rank if you kill him WITH a buster attack. He's pretty durable but he goes down hard. Just try not to deplete him to a quarter of his energy until you can stun him again, then use Buster. When he drops to around a quarter of his remaining health, he will constantly use fast, powerful strikes and it's a pain to try and keep a good style rank during that barrage of random attacks. Good job, your first actual boss battle is complete! Head into the wood building that opened and follow the path on your minimap to end the mission. I had a time of 12 minutes, a style of above 6000 points total, and 95 percent orbs found, which is an S rank! Make this your goal if you're on DH difficulty. I also had the No Item bonus. ----------------------------------------- Mission 03: The White Wing Power up if you can. Try to buy a little health in terms of Blue Orbs to extend your overall bar. Get some more Red Queen combos and consider upgrading your Devil Bringer's snatch to 2. Makes things easier in combat and in the platforming sections of grapple, coming up soon. It's good to have Air Hike by now also, if you can. In fact, priority should go to it first. As you enter this mine shaft, on the left is a dead end with tons of extra orbs if you hit the statue enough. If you are replaying and have DT, go into it for several thousand red orbs. By the way, the orb statue is behind a flimsy fence you can knock down. Now, kill the three scarecrows with a B rank if you can, A is preferred. Then use the series of Grim Grips to reach the top platform. Please see my Blue Orb section at the end of this Walkthrough chapter for how to get TWO fragments right in this room. You will need the approriate skills for Nero. Head into the next, larger room, and face off against five scarecrow demons. Remember to try and stay moving, so you don't get hit from off camera. They like to lunge at you and can do it from pretty far off. Go for that A combo rank! Hope up into the little opening and look to the immediate left tunnel for a Vital Star S. Proceed forward into the next area by knocking down the fence. Snow eh?! Look on the map for an open spot nearest you, jump up to nab a red orb. Continue along the long path (I like to have Run by now to make the game go a bit quicker), and go to the bridge for a cinema. Frosts. They are faster than you've seen yet and pretty strong, plus a bit durable. Good all around soldier demons. They have long range attacks for ground and air, so watch your back. They like to jump high and slam down with a wide area of effect ice hit, and many of their ice attacks "stick" to the area for a bit and will also harm you. Keep moving, try to concentrate on one at a time, and to finish them off with style try using Buster on the ground and near walls or objects to slam them around a bunch. You can even throw them at each other! Go for an A here if you can. Climb on top of the two back most large pillars here for hidden red orbs. The tiny pillars you destroy have green health orbs in them sometimes. Head forward to the castle and meet Gloria. Good stuff. Head inside after the scene. In the Grand Hall, take out all the chairs and benches for tons of orbs. You can't do much else here so pick a door (I choose the door on the West side of the minimap). Note the giant Gyro Blade statue at the front of this room. Anyway, there is also a gold lion time statue, but I doubt you'll want to buy anything since you probably just did at mission start. In this hallway, kill off the enemies and smash the mirrors hanging on the walls. One at the very end can't be broken yet. Two can, one has red orbs in it. The other has nothing. Smash all the furniture (candles) you can and try for a B or even A rank while you're at it. Now go into that mini-hall and enter the torture chamber. Time for some fighting. I like how everyone is bunched up here. Try for group hitting combos and clumped together Buster hits from the air. Don't forget to taunt. You can score an A here if you don't take a hit. If you have five combos open and don't get hit, you can manage an S rank with the right taunts. Get up the stairs when the path opens and get ready for some trap action. Up top you will have to use the grim grip of varying patterns to get across. Be SURE you tap the Grip button and not press slowly, or you slam into the spiked ceiling. This damage hurts, takes away your no damage bonus at the end of the mission (if you earned it otherwise), and puts you back downstairs, for ANOTHER identical scarecrow fight in the chamber. This goes on until you die, so watch it. On the third grip set, the far grip moves left to right slowly and back. Time it and tap B quick while locked on and you can make it. The next set with three grips slowly forms then they all dissapear. Be fast! The very next set has the nearest grip to you dissapear and is pretty simple. The final set consists of three grips, with the final one moving slowly back and forth to prevent your from landing at the end. Line it up and just go for it, the final grip hesitates some for you so don't worry! Follow the upper hall path (linear) and grab the orbs by using the Snatch on the top one after a double jump or wall jump. Outside, head up the side area and kill the Frosts. The Buster works really great here. Also, if they encase themselves in ice, BREAK IT fast for style points and to stop them from healing up. Go for an A rank or even S here and move on. Outside near the falls, go towards them and double jump in front of that purple statue object, use your Grab and nab the Vital Star S. Head around to the opposite of where you just came from and into that door, kill the demons on that side of the courtyard, doing what you did before. Back inside the hall but on the other side of the barrier, head around and hit the blue switch until the barrier opens for you. Before you go into that door though, go on past it and destroy the wall mirror here for a blue orb fragment. Again, if you want a comprehensive, detailed guide on this subject, see the end of the walkthrough section. Now go into the door there to reach a well lit room with paintings and lots of furniture to smash. If you don't take a hit in this small brawling area, and taunt a few times while group comboing and bustering the group together, you can get an SS rank here with enough varied combos. If you don't own that many, don't worry, you can come back later for practice. Go for an A rank instead. Clear the room of furniture for orbs (knight armor has health in it) and move on through the newly cleared path. Outside, go to the second pillar with a lion face on it and jump up one level, then jump up to the next one. You need air hike to double jump there. Hidden orbs! Now, enter the library and after the scene get ready to battle. These Bianco Angelos are the elite units of the Order, though these are not the men Nero knew! If you can Buster thier backs you will ram their own lances through their weakpoints and rev it, sending them flying. Speaking of flying, they love to fly about the room and come at you from all angles, and can also rush along the ground. Their shields block many attacks but you can force openings and hit the side and back free of pentalty. By forcing I mean Back and Y for high time, or Charge shot 1 or 2 to send them reeling. You can also break the shield and buster from any direction, but it takes time! Lastly, they like to knock you off guard using their shields and then combo you, so be careful. They are quite durable and strong enough to give you a problem in five or so hits. If you use a charge shot 1 on them in the air, they will go flying down to earth and be stunned for a moment! A pretty good rank is possible in this room if you don't take a hit, but it takes alot of practice. You can get an SS here, even if your combos aren't too varied. If they overtake you, you could use a holy water, but I don't recommend it. After you knock out the little bit of furniture down and upstairs, go into the new room here and get your Anima Mercury for the Gyro Blades of the castle and the end mission screen! I had a time of 16:42 (taunting takes time you know!), which was S rank on DH mode. My stylish was around 10000 I think, which is an S also. My orbs were at 86 percent, which gave me an A. No item bonus and no damage bonus with that, and I had an overall S rank! You don't need the no hit one. Aim for that if you're playing on DH mode or Human. I used to have a pretty high score on the leaderboards for that one, but people have gone way beyond me as of this writing and I've dropped down into the late hundreds. ----------------------------------------- Mission 04: Cold Blooded Do the usual power up thing here. Try to save red orbs to buy blue orbs, and to later on get purple orbs in a couple more missions. Red Queen combos are important but by now you probably have the basics to keep you busy for a while. Get the arm to level 2 if you haven't already, and get charge shot level 1. You should also have Air Hike, but it's no big deal if you don't yet. Time to use that Gyro Blade. A rule here is, if you hit it with the sword, it'll spin a bit after you activate it using buster. Up to three sword hits controls the speed of the Gyro. Hit it once then buster, line it up with the exit door gate, and buster it into that. Head out. Get into another fight in that well lit room, this time there are a couple scarecrows and two frosts. Style up to an A if you can, and an S is very possible as well. If you choose to activate the Gyro, be quick about it and remember that the more your sword strikes it the faster it goes when you Buster. You can kill everything in the room like this and gain an instant A rank if it works out. Retrace your steps back out to the grand hall (remember all my red orb locations from the previous mission) and activate the Gyro Blade. You want to eventually manuver it into the coffin, but you can also use it to take out all the chairs on both sides of the coffin for massive orbs. Now go into that winding hall we were in before to get a few things done. Enter through the eastern door of the grand hall ground floor this time and locate the brown double doors leading into the dining room. Kill the pair of Bianco Angelos and try to Buster slam them into the center dining table to get tons of orbs. By hitting the shields, knocking them down, and taunting a bit, you can get an S here, at least an A. Follow the path and use the Gyro Blade as a shield, hit it once or twice with your sword and use buster to fly into and through fire balls. Go all the way to the hall's end and you destroy the fire maker. There is also a secret mission to be found here. For more information on that and other blue orb fragments, please see my section below this walkthrough. Head on through the door. Go immediately to the right of the door and activate the Gyro Blade and send it flying after a good whack with the sword first. Do this three times and the room should be cleared of all demons and you'll have an easy A rank! Of course, if you combo and taunt well, you can manually score better. Clear the furniture for more orbs and use the blue switch to open the gate. Now, kill everything that moves with the Gyro and get to the faaaaaar end of the hallway here. Break open your other Gyro Blade. Send them both to the central area where the two Gyros are already on the purple, glowing floor pads, do this however you want. Once in place, the way to the courtyard opens. There is a boss behind this door, so if you want to use that gold statue now to power up or buy an item, do so, but this boss isn't so bad. BOSS: Bael The demon is hidden at first. Fight the blue ladies and enjoy the orbs, do alot of damage and it applies to the boss in a minute. Careful too, these ladies can put up a bit of a fight. Suddenly, the demon frog shows his true form. Now the real battle begins. Another slow, big demon, he will telegraph most of his moves like all the big guys do. He's a bit faster than Berial though, so watch out for him. Start by using the grab to fly at his head, and attack the upper region with air combos. Watch out for his spitting attacks, they will freeze you in place and he'll jump on you. He also likes to run from you alot, since he's not a straight forward killer, using his lures on prey and all. Try to corner him to score a couple air combos and he'll likely jump away to spit at you more. Keep pursuing him and dodging his attacks. If he leaps forward he can swallow you so try to keep above and to the back of him using the Buster snatch. You can charge shot 1 at him a bit, but mostly you want to strike the icicle head area with air combos. There isn't much time to taunt yet. If he dissapears on you after swelling up, streak at his feelers and avoid their strikes and ice attacks. Enjoy the red orb shower! Be ready for him to jump back into the battle, he can swallow or crush you like this easily and that damage adds up fast. You may notice his feelers turning red from the pain you inflict. If they go down to a sitting position, be sure to Buster them so that Nero can yank Bael foward hard. This is a smart way to stun him and gain lots of style points in the process. At this stage in the battle he will likely add a new move to his arsenal, if not sooner. He can fire icicle blasts from his head and they arc up and land on your head if you aren't moving. Try to Table Hopper dodge this attack and his lunging gulp attack for big style points. If you hit his front constantly you will stun him. Now you can Buster his fat tongue for alot of damage and style, or head around to his rear and buster his tail and throw him around the area like a ragdoll. If you have DT mode from another play through (if this is your first time you won't have it), activate that for even more violent Buster moves. At his tongue you will crawl into his mouth willingly (wow) and stab out of his head eventually. By now he's likely turned red and his speed has increased a bit. He'll send out his lures to do more of the fighting for him and he will like to try to swallow you alot. The lures can grab you and freeze you in place, which lets him swallow you up very easily. Just keep going, you're almost done, use the same tactics as before and he will die. When it's over note your new ability after you pass through the newest door available to you. At 14 minutes, style of 6000 or more, and 90 percent orbs found, you'll snag the S! ----------------------------------------- Mission 05: Trisagion (this name means Thrice Holy , an ancient latin anthem) Do the usual power up thing I've mentioned in past mission start points. You now probably have a good feel for Nero, so start branching out and doing what you like, but keep in mind in the next mission (well two technically) you'll gain more abilities to buy and another item that costs tons of red orbs. Don't forget, you can replay past missions for orbs and proud souls. The better you do in the mission, the better the payoff in proud souls at the end! Your main goal now is to get through this graveyard. You meet some new demons here called the Mephisto. Use your Snatch arm on them to lower the cloak, then combo the body. It is possible to destroy the body before it can heal, but they do like to heal quick sometimes, other times it takes a while. Keep moving. They dive bomb from any direction, shoot a laser finger at you, and use their tails to slash. Taunting them while down works well on style points. They recover with an upward claw attack, so watch that. Also, a direct Buster attack destroys the cape immediately. Keep in mind EVERYTHING can be destroyed here. The top of the fountain, the graves, the statues, the ice in the fountain itself. Get on top of the fountain by destroying the statue and look over at the awning near where you came from. It is possible to EX charge up full, charge up an EX Streak, shoot off the edge, use the Roulette move in the air, and finish with a double jump, landing on the awning topside. On one end is a large red orb, on the other is a more important Gold orb! The jump over to it is tricky and it's frustrating if you fall, take it easy. Your life bar will probably block your jump, so you kind of have to feel it out. After you conquer all that you will probably find a hard Secret Mission under and back of the steps. You can't physically do it yet unless you have Table Hopper 2 and lots of taunts ready, I'd come back when you gain the shield skill in Mission 9. See my blue orb fragment section at the bottom of this walkthrough for much, much more detail. Head up the steps and into Sanctus' bedroom. There is yet another secret mission here behind the mirror, again I direct you to the end of the walkthrough section. Time to fight some more knights. These Biancos are the same as before, so just use charge shot 1 when they fly, snatch to get behind them quick, high time and streak to knock them off balance, |
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