Xbox 360
* After dying and having the game auto-load, sometimes the primary fire button will
get 'stuck.' By this, you cannot fire by pressing the trigger. It will keep firing
automatically every few seconds. So far, the only known way to fix this is to completely
shut down the console and restart it.
* Upon arriving in Big Town, speak to a girl named Bittercup, where she will rant
about how she has been with all of men in Big Town. In this rant you find out specifically
about what happened with her and Pappy. End the conversation with her and talk to Pappy. A
couple lines in you'll have a speech option that will never go away and can continue to
gain 5 XP experience as long as the speech is successful (It was 100% when my speech skill
was at 30).
* During the mission to escort Dr. Li out of the Jefferson Memorial, Dr. Li disappears
into the wall directly in front of the exit to the Rotunda and does not emerge on the
other side. The map marker indicates that she is inside the center island in the room.
Restarting has not fixed the issue.
* When quick traveling to Raven Rock with Fawkes, Fawkes will spawn and not
respond/follow you, or, he will spawn partially in the ground where you are standing. Fast
traveling to a new area will fix the issue.
* During early game, near Bethesda Ruins, a horizontal line with a vertical triangle
on top towards random enemy shortly before combat, lasted until death. Reverting to save
did not fix, but system restart did. May be an isolated glitch.
* After fixing the water leaks in Megaton, Walter disappeared completely, thus making
the mission impossible to finish. Have not found fix yet. NOTE: Walter can randomly fall
to his death sometimes. Look behind brass lantern or the doc's and find Walter's dead body
to verify.
* After getting into a fight in Tenpenny Tower and fast traveling away the game locks
upon re-entering Tenpenny tower. The only fix is to re-start from an earlier save.
* When heading toward Three Dog for the second time, after installing the dish,
Pip-Boy screen got progressively brighter until it was no longer readable. A save, and
restart of the game through the Dashboard was able to fix the problem. This has also
occurred in other situations, and may be triggered by long periods of play.
* After assisting the Temple of the Union with the Lincoln Memorial the refugees never
show up if slavers are killed first. The only known solution is to wait until Hannibal
Hamlin asks for help with slavers before eliminating opposition at the memorial. WORK
AROUND: Sometimes Fast Traveling around to random locations/ waiting for a few days to
pass, after coming to where the arrow shows, they will be there. The refugees are just
slow.
* Upon doing Trouble on the Homefront quest, player can only move with the LS, the RS
non-functioning yet it works in pip-boy, previous saves, reloads, all have no effect, have
to restart game.
* All notes have vanished from the Note page under the Data tab. Workaround: Saving
the game and using the xxlbrbxx cache clear code on the dash board solved this problem.
* Randomly, upon exiting Megaton, a clipping issue occurs where the players legs sink
into the "soft" terrain (not affected when on cement or rock). This causes
movement to become sluggish/jerky and makes corpses sink and become unsearchable. Loading
a previous save seems to fix the problem.
* When setting Dogmeat to the "Stay" Command, it is possible that upon
returning to that location, he may be gone. You will not get the prompt that says he is
dead, and so far it is unknown where he has gone. (A message should pop up after letting
Dogmeat wait for an extended period of time that says Dogmeat is waiting for you outside
of Vault 101. This is not a glitch)
o This Dogmeat error extends to other NPCs as well, some of whom simply
disappear when in waiting mode, even from safe locations such as the Megaton house.
* Try speaking to a traveling merchant while he is swimming with his head above water
so the conversation is allowed. When he's introducing himself his head will make a full
360 turn counter-clockwise.
* The runaway slaves randomly attacked only companion and not the player. The only way
to escape this is to run away from the compound and fast travel, hoping they haven't
killed him by then.
* During the Those! mission in Marigold Station. There's a fire ant at the bottom of
some stairs sitting on the track of a door (half-in, half-out). When approached too close
and killed the body sticks to the player. It's headless body dangles and jiggles in front
character and can only be gotten rid of by reloading.
* After fighting and killing a Super Mutant outside Chevy Chase Station, upon
reentering the station the game froze. When the game was reloaded from auto save after a
system restart, the Super Mutant was alive again, but immortal. Repeated bursts to the
head did no damage. Was still vulnerable to splash damage from frags. I've run into ten or
so invincible enemies. VATS wont hit them and neither will free aim. Simply leaving the
area solved the issue and the glitched enemies were always outside so it didn't make
questing difficult, and like I said its a rare occurrence anyway)
* When approaching the Super Duper Mart at dawn, all the raiders spawned outside the
building at once, creating a mob of raiders which spawned right in front of the player.
Reloading and waiting a little while allowed them to presumably walk inside.
* If the player fast travels to the Citadel when escorting Dr. Li to the location
during the "Waters of Life" mission, Dr. Li will move to the right of the
entrance and refuse to move. Attempting to force her to the door is ineffective, as she
constantly walks back to the wall and paces back and forth. This glitch in the main
storyline is considered to be game-ending.
* On the bridge to Anchorage War Memorial covered in land mines, one of the mines is
active but is not visible by the player. Trial and error to collect mine.
* Crouching and un-crouching while using the mini gun will cause it to stop firing
even though it still uses ammo and makes the spinning animation.
* In one save, after installing the dish at the Washington Monument, I went back to
talk to Three Dog only to find myself locked out of the GNR Building. Using the intercom
does not help, as Three Dog just tells you that the door is open. Worked my way around
this by getting a higher lock pick skill, and picking the door lock on the second floor.
The main door remained locked for the entirety of the game. Bug has been reported to
happen in several different locations other than the GNR Building.
* During You Gotta Shoot 'Em In the Head, after telling Tenpenny that I would kill
Crowley for 300 caps and then doing it I can not receive the quest reward or the
achievement. I had to reload a save file and give the keys to Crowley to get the
achievement. I then had to reload my main game and just accept that I couldn't complete
the quest on it. I tried giving Crowley the keys and then killing them and taking them
back but that just completed the quest by giving him the keys, not the Tenpenny optional
quest of killing Crowley.
* When player leaves Vault 87 before collecting GECK but after Fawkes is in position
to get it --but not told to, yet-- one of the doors on the way to the GECK chamber will be
locked when player reenters. It is the door in the room the Enclave will ambush the player
in on her way out with the GECK. The lock cannot be picked. I'm not aware of a workaround,
currently.
* During Head of State quest in Downtown D.C. Hannibal Hamlin appears to get stuck. A
Tesla-Photon barrier has been set up but only the generator is visible.
* In the Wasteland Survival Guide quest, in chapter 3, after doing the Rivet City
section, returning to Moira, and picking all options other than the lie, then choosing the
"Take a break from the research." option, the quest becomes impossible to
complete. If you speak to her again, she repeats all of those same options and then only
gives you the choice to take a break from the research. The only solution is to lie, which
alters the outcome of the quest and gives you bad karma.
* Sometimes creatures will be stuck in the terrain.
* In Evergreen Mills, when walking around behind the main buildings, I got stuck in
the cliff side with no way of getting out. Had to reload to fix.
* During the Three Dog quest to replace the satellite dish, the game would freeze when
passing by the Washington Monument on the way to the Museum of Technology. After several
trial and error attempts to reach the MOT, it appears that having your radio on when you
pass by the monument is the cause. No idea why, perhaps 3 Dog begins a broadcast that
makes the game crash.
* Randomly, there will be graphical glitches that appear to stretch and obscure your
view in certain directions. The fix for this is to fast-travel to a location far away and
then fast-travel back.
* Right thumb-stick stops responding at random when transitioning between locations.
After it has happened you have to load an earlier game to fix it. Alternatively, entering
some locations (locked) will automatically fix this. (Unconfirmed)
* After doing the quest for the ghouls to get into Tenpenny Tower and live side by
side with the humans, the dead bodies of the remaining humans that the ghouls will kill do
not appear. Probably caused by staying in the tower for 48 hours (about the time the
ghouls move the bodies into the storage room). Only workaround is to complete the quest,
go and wait or sleep outside Tenpenny Tower for 48 hours, and come back to the tower.
* During the Stealing Independence quest, NPC hands glitch occurs (when the
arms/skeleton of the Sydney NPC would retract into the body, stretching the arm textures,
causing a floating gun effect). Occurs only after the battle with the super mutants,
probably from the massive amount of grenades used, and also the missile launcher used by
the mutant. Fix is to enter and exit the area with the Sydney NPC following.
* Certain weight/chain traps start spontaneously shaking, probably caused by the level
not loading correctly. The heavy weight connected to the chain seems to float in mid-air
while the chain violently shakes. No known fix.
* Issues with teleporting creatures, especially the giant fire ant queen for the misc
quest "Those!". Queen ant would be in main chamber, then suddenly teleport to
the smaller hallway, blocking exit, thereby resulting in the player frantically escaping
by jumping over and/or squeezing through the side of the queen. No known fix.
* Small lag issue in where the player character would teleport forward as he's
walking, dialogue skips, or game stops and tries to load. Usually caused by going into
Xbox guide during play through (not pausing), and letting the disc stop spinning. Easily
preventable glitch, just pause game and then open Xbox guide (might be on the Xbox's
fault).
* Crazy Wolfgang NPC, Trader Protector NPC, and Brahmin NPC all flip out randomly when
Player Character is attacked by other NPCs in vicinity. Specifically, was at Rivet City
near the entrance to the drawbridge. After trading with Crazy Wolfgang NPC, Talon
Mercenary NPCs opened fire on player character. After those NPCs were dealt with, Crazy
Wolfgang NPC and Trader Protector NPC flip out and attack Player Character. No fix, they
were killed except for the Brahmin.
* The option to discuss Charon's contract disappears from Azrukhal's speech. I killed
Carol and went back to Azrukhal and he greeted normally with no option to discuss the
deal. (Correction: you aren't supposed to kill Carol, you kill Greta).
* When trading with Moira, going back into dialog and then back to trading again can
cause you to switch the amount of bottle caps you both have. A bad trade off as the player
most likely has more caps than Moira.
* When in the artificial world in vault 112 the game freezes if you repeatedly check
your PipBoy(which is then a watch).
* Sometimes when buying the jukebox from Moira it will not appear until later in the
game at random points.
* The quest for rescuing initiate Pek is severely bugged. After several attempts
random events seems to happen. Sometimes Pek is dead, and the quest cannot be completed.
Other times the paladin Hoss is gone when you emerge from the office building, and then
later reappears in random settlements running away from you when you get close. Sometimes
both Pek and Hoss is both dead or missing.
* Occasionally the PipBoy screen will appear entirely green and too bright to read,
though the now-unseen menus can still be accessed and inventory / fast travel still works.
Fixed by reloading a previous save, or by turning your PipBoy light on and off, and then
rechecking your PipBoy. You might have to do the latter multiple times.
* Starting a new game, my right stick will not allow me to turn right, only circles to
the left. Exiting and starting another new game does not help.
* At Rivet City it is possible to get behind the scenery of the broken off bow. I
discovered this when attempting the discover the history of Rivet City section of the
'Wasteland Survival Guide' quest. You are required to gain access to the broken bow to
obtain records, the only way in appears to be the door that requires 100 lockpick skill to
be picked. However it is possible to jump to the exterior if you go to the flight deck
(where all the ruined planes are) on the working half of the ship. If you use one of the
girders jutting from the side as a jumping platform you can arrive at the outside of the
broken bow (this will usually result in crippled legs from the fall). All the doors are
fake and if you head along the face jumping from girder to girder to girder (easier than
it sounds)it becomes possible to walk in the air, go behind the exterior face and phase
through some of the walls. If you go to far into the bow you fall through the invisible
floor and end up in the water. It is impossible to get out from here. Edit:You can enter
the broken off section through a passage just under the water in the broken section of the
ship. You will have to swim through the pipe, then take a breath in a small section, and
find the doorway under water. When you come up, there will be several Mirelurks to fight
before you find your way to the stairs leading to the section of the ship you are
searching for. There is a Switch on the inside of the locked door to allow you to unlock
it without picking the lock so you can use that door from then on.
* Robots in Big Town might be missing, even before quest has started. When defending
the town from super-mutants these might get stuck after the first dies because of frag
mines(or grenades)
* talon company mercs might teleport out of nowhere right in front of you, during
Those quest and leaving the metro station (Mercs appeared in front of me after walking 4
or more meters).
* Dropping a frag mine on a dead enemy might cause a sharp drop in fps and then freeze
the game. The only fix is to restart the console.
* In the Vault-Tec Headquarters the door to the Mainbrain in the final room will
sometimes not unlock after you have accessed all three computer terminals.
* For some reason, the hands of ALL characters (PC and NPCs) will sometimes get
stretched to very strange proportions. First observed on a raider in combat, where his
hands started to look like gigantic claws (very long fingers instead of just big, thick
hands), which I assumed was some sort of mutation. Then later my character's hands
exhibited the same type of bug, only in this case my hands had gotten just a bit longer,
in so that holding weapons didn't look right in third person (first person hands were
unaffected). The bug resolved itself randomly (reloading my save did nothing, fast
traveling did nothing, it simply corrected itself later when I stopped trying) and I have
no idea what might have caused it.
* In Seward Square, there is a place where you can easily walk out of the map. Walk
north east behind the Capitol Building, past a spot where Talon Mercs and Super Mutants
and in a firefight. You will come upon a set of buildings that are obviously low-poly
distant-land models with low-res textures. You can continue walking presumably
indefinitely on completely flat land once you pass these buildings. This might be an issue
with loading adjacent cells.
* after Killing certain enemies ( most likely only applies to humans) when the bodys
are still fully intact ( IE no blown off head, arms, etc) the limbs become stretched and
zing all around, the body being pulled too-and-fro. the limbs stretched out at least 10
times the length of the body, and never stopped. the body eventually sank underground and
was unsearchable during its "seizure". unknown if it was from killing the enemy
in V.A.T.S. or in standard firing. occurred with Stockholm (outside megaton) atop the
entrance to Megaton. as well as a Talon Merc.
* When fighting humans e.g. enclave, talon company mercs if you go into V.A.T.S when
they are low on health or hurt they may regenerate some lost health when you enter the
V.A.T.S results they may even regenerate all of their lost health this may happen on
creatures and mutated things.
* On one of my occasions possibly extremely rare, I mean extremely rare, at my 10th
birthday party, Butch spawned with a Double Barrel Shotgun (The Kneecapper), and after not
giving him my sweetroll, he shot me, to death. But I finish the campaign, but in that
campaign I wanted Butch's Toothpick, I wasn't a real fan of the Double Barrel Shotgun, so
I reversed-pickpocketed him giving him it. So when I started a new campaign it didn't get
rid off it, somehow