Fallout 3 Walkthrough :
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Walkthrough - Fallout 3 Sidequest FAQ------------------------------------------------------------------------------ ======================================== Fallout 3 Sidequest FAQ By: Fish_guts Version 1.00 Here we are with another Fish_guts guide! This thing is going to be more worth your money (its free) than that time I paid a homeless prostitute to lick the poop streak on the inside of my underwear. ======================================== Table of Contents: 1. Version Information 2. Legal Information 3. Opening Notes 4. The Quests A. The Power of the Atom B. The Wasteland Survival Guide C. Blood Ties D. Those! E. Strictly Business F. Tennpenny Tower G. Agatha's Song H. Reilly's Rangers I. The Nuka-Cola Challenge J. The Replicated Man K. The Superhuman Gambit L. Stealing Independence M. Big Trouble in Big Town N. Oasis O. Head of State P. You Gotta Shoot' Em in the Head Q. Trouble on the Homefront 5. Closing Messages/ Contact Info/ Thank You's ======================================== 1.----Version Information---- 11/08/08--- Began Writing Sidequest guide for Fallout 3. 11/10/08--- Started dating one of the girls from the "Two Girls One Cup" video. 11/17/08--- Steadily working on first version of guide. 11/20/08--- Found out that they made a porno video called "Who's Nailin Sarah Pailin". I downloaded it. 12/29/08--- Guide finally finished. 1/05/09--- First update complete. ======================================== 2.----Legal Information---- This document may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission or submission by the author. As of right now, this walkthrough should only be available on the following sites: 1.--www.gamefaqs.com 2.--www.gamershell.com 3.--www.thesocialrev.com 4.--www.supercheats.com 5.--www.neoseeker.com 6.--www.cheatplanet.com 7.--www.gamesradar.com 8.--www.1up.com 9.--www.mycheats.com Please notify me if it appears elsewhere at fish_guts60@hotmail.com All names, locations, and references are property of Bethesda Softworks. The document itself is the property of fish_guts(Tyler Gates). Copyright law prohibits plagiarism of this material. (If you would like the misfortune of posting this guide on your website please ask me first. I can promise you that I will grant permission for this guide to be used...unless your website is some creepy, deviant, sex website then I might ask for a free membership.) ======================================== 3.----Opening Notes---- I've been a fallout fan since right before the second one came out. I've played all of them from the legendary first one to the horrifying nightmare that was released on the Xbox. Now here we are, years later and fallout 3 has entered our lives like a drunken, abusive, step-father. Is the six pack of Old Milwaukee you stole from his fridge out in the garage worth it? Was Fallout 3 worth the wait? I'd say so. I'm sitting here right now on the fringes of writing a semi-large guide, I'm a bit nervous as I know my laziness will soon kick in. I'm dreading this guide more than that time I went on a date with an epileptic girl. Do you have any idea how hard it is to try to have sex with a girl that is having a seizure? (wow I can't believe I went there...) Anyway's, this guide strictly covers the games many sidequests. This guide was written before any expansions or downloadable content became available and will not be covering any of that material(unless people ask for it). Any guide of this nature is sure to contain some spoilers but please note that I will do my best to keep this guide as spoiler free as possible. I'd also like to point out that after much exploration of this game I quickly learned that if you get lost just follow the burning barrels. These often serve as visual que's on where to go next. If for some reason you didn't know you can use CTRl-F to quickly locate the desired section of the guide. If you see any obnoxious errors in this guide please inform me (if you want to of course). Although, if nobody corrects my errors I will be more surprised than that time in high school when I found out the cheerleading squad hated me. I could tell when they flipped me off; I guess I was just more surprised they could see me in the ventilation ducts…) Ok...enough stalling, here are the quests. ======================================== 4.----The Quests--- A.----The Power of the Atom---- Objective: Either Defuse or ignite the Megaton bomb! Optional Objective: Get chem's from Leo Stahl Megaton is most likely one of the first places you will visit during your adventure's into the capital wasteland. From the outside Megaton looks like a fairly safe haven for its residents. Although things change drastically after you enter and it becomes painfully clear that this town was built in the crater of an unexploded nuclear bomb. Before you get to close to the bomb you will meet a man named Lucas Simms. Once you speak to the sheriff he will give you his personal insight on the bomb situation. If you explore a little further you will discover a bar called "Moriaty's Saloon". Don't get distracted by the prostitute here like I did (reminded me of my sister). In one of the corners you will notice a sharply dressed man going by the name of Mr. Burke. He has different thoughts on the bomb and would like your assistance with its and the towns removal. The choice from here is up to you... 1. Good Karma Route--- When you first enter Megaton a cowboy initiates a conversation with you. He introduces himself as the local sheriff. Start the quest by saying "Lets discuss this bomb". Continue to converse with the extra from Blazing Saddles and eventually state "I can see about disarming the bomb for you". Here you have a few minor options which vary your reward. A. You can agree to the original deal of 100 caps for the bomb defusal B. With a high enough speech skill you can persuade him to give you 500 caps. C. You can offer to disarm the bomb for free. Which sucks but does get you bonus Karma. After you wrangle out a deal with the guy be on your way to the bomb and inspect it. Here you can attempt to disarm the bomb right away. I do believe it takes a explosives skill of 25. Although before you do I recommend exploring the town a bit and speaking to many of its inhabitants. especially the cult centered around the bomb and the many patrons of the local bar. ***An interesting side note here, if you speak to Mr. Burke and decide to rat him out to Simms. A "Frontier Justice" Moment happens. Simms enters the bar and attempts to take Burke in. Suddenly Burke turns on Simms and attempts to take him down. You can save Simms here, enter VATS quickly and take the wuss down.*** After learning all you can about the bomb attempt to disarm it. If you need some chem's to raise your skill seek out the optional part of this quest to obtain some (which is explained in detail below). After you defuse this mammoth seek on Simms for your caps and your own residence in the fine crap hole that is Megaton. Hey, at least the people are friendly. Reward: -300XP -100 caps (500 is speech skill is matched) -200 Karma (if disarmed for free) -Megaton deed and house key 2. Evil Karma Route--- Once you enter the local saloon for the first time you will be greeted by a shifty dude named Mr. Burke. He states that he hates Megaton and wishes it destroyed. His path of mayhem? Setting off the bomb. When speaking to Burke you can attempt a speech skill match and if successful Burke will increase your payment by an additional 500 caps. Once the deal is sealed he will give you a Fusion Pulse Charge. ***Side Note, If you are a chick and have the Black Widow perk, you can use your slutty vocabulary to mess with the guy. One of the options lets you obtain 500 caps from the pansy. Another one of the choices allows you to obtain some love letters...boring.*** All that is left to do is to turn this town into nothing more than rubble, radiation, and corpses (California?). Although before you do you can seek out an optional part of this quest for some chem's that will aid in your bomb arming (see below). After you have armed the bomb head to a place called Tennpenny Tower which is southwest of Megaton. A fancy suite complex looms in the distance and as you get closer to the front gate you will notice the zombie that chased Jim in the church in 28 Days Later is fighting to get inside. Don't kill him now as he is part of a side quest later in the game. Or kill him, Bethesda doesn't care. Locate the elevators and head to the balcony. You can speak with Tennpenny himself (who rants like a maniac) or speak directly to Burke himself. He allows you the honors of taking dozens of lives through the push of a button. The sight to behold is impressive...unless you forgot to do any quests there. tidy up any loose ends before you blow up the town kids! Blowing this place up nets you alot of rewards but the best thing you receive is your own residence in Tennpenny tower. Which includes tons of amenities of course. Reward: -300XP -500 caps (1000 is speech skill was successful) -Karma -1000 -Deed and suite key to Tennpenny Tower Optional Objective-- Irregardless of whom you side with you can get some chem's which will temporarily raise your skills enough to defuse or set off the bomb. Speak about chem's to Simms or about Leo Stahl himself to Burke to be off on your way to some drugs. After doing this head to the Brass Lantern and speak with Leo. Now you have a couple of different options. "Its ok, Leo. I want to help" (positive Karma). If your speech is successful Leo will hand over the key to his private stash and its location. Head there now for a stockpile of narcotics and caps. One note, don't say "Its none of my business" as this will end the quest. If your speech match failed you can still get some chem's by threatening Leo to expose his addiction by saying "What's it worth to keep out of the public eye?"(Negative Karma) Leo will then agree to hook up with some of the good stuff but only until his shift is over. Meet him at the designated time and place for a sweet hook up. Fiddling around with an armed atom bomb is never as fun as when your juiced up on drugs. Kind of like fat chicks... B.----The Wasteland Survival Guide---- To initiate this long quest speak with Moira Brown inside the Craterside Supply located in Megaton. After introductions she will ask that you provide some backstory regarding your life in the vault. You will then be asked to become a lab rat and "assist" in the "research" of a survival book.(I wrote a book once, It wasn’t a survival guide but more of a guide on how to poop in the clothing racks at Abercrombie and not get caught.) for those of you that haven't played a video game before, this means that your going to be fighting lots of monsters, freaks, and um...illegal aliens? ***Note: Wear your Vault 101 Jumpsuit when first speaking with Moira to obtain a prize. Although this quest begins so early in the game I doubt you have anything else...Well anything is possible I suppose.*** This particular quest is annoying because it has so many variables. I will try to explain them a bit now. The book itself is divided into three chapters. Each chapter is then divided into three sections. Even more, each chapter is also given an optional task to complete. Lastly, your responses when turning in your research also is a factor. All of these things affect the final outcome of the book and your reward. When turning in your research findings you will have the following speech options: Standard- Straightforward answer Smartass- Humorous, probably not very helpful Intelligent- Use your insight to impress people...and crap. Charismatic- An interesting perspective. Toughness- Strength and/or endurance. Lie- You can attempt to lie about what you found which leads you to recieving the Junio Survivor Perk. Keep all this in mind if you care about the outcome of this book as your stuck in the credits as "field researcher". Chapter 1: Part 1--- Objective: Find food in the Super-Duper Mart Optional Objective: Find medicine in Super-Duper Mart The first research assignment Moira has for you is to scout out an old Super-Duper Mart. Moira will give you the location of the place and a bit of info. Complete any necessary preparations and be on your way. The Super-Duper Mart is east of Megaton. Once you arrive you will be greeted with some friendly raiders. shove whatever type of weapon you prefer up their collective asses and continue on inside (use northern doors as they are very close to the food you need). Once inside, crouch down and stick to the shadows. If you take a hard right and continue along the wall you will quickly come up to a desk. Leap over this and loot this small area quickly. The food you seek is inside a refrigerator in the back. Grab the contents and any other items in the area and continue on. At this point you can return to Moira but since we're here lets go for that Optional Objective. Your destination is on the other side of the food mart. Shimmy through the rows of shelving fighting any raiders who spot you. You will quickly learn that their is no medicine to be found here. After killing anything that stills moves we need to continue to the pharmacy storeroom. from here you have three possible options: 1. Hack the terminal which will allow you to unlock the door. 2. Lockpick the door 3. If you can't do either of the above skills you can still locate the pharmacy key itself. It is inside a metal box north of the pharmacy door. Its next to a bottlecap mine. Once inside the pharmacy you should begin ransacking the place and will notice a large amount of great supplies as well as the pharmacy supplies and med box...what you went through all this trouble for. Return to Megaton now to give your results to Moira. After giving your results to her she will award you with some Iguana bits. I guess getting shot at is worth some fried Iguana. Though if you completed the Optional objective she will award you with a Food Sanitizer. Which itself is really awesome early in the game. Chapter 1: Part 2--- Objective: Contract 200 rads of radiation poisoning Optional Objective: Contract 600 rads of radiation poisoning Moira now wants to figure out how long a human can survive with high amounts of radiation poisoning in their system. This quest is easily solved if you have a high enough science skill in which you can tell Moira of the effects. Although you won't be able to net that optional objective. So lets do it the hard way. Even after me complaining this isn’t really that hard. Moira wants a rating of 200 rads and 600 or more for the optional objective. Where can one get a high dose of radiation? Any water source in Megaton could do the trick but it would take a really long time. I personally picked up the high dose of radiation while out questing but why even leave Megaton? Why not drink the stagnate water floating around the bomb? Not only is it irradiated from the bomb but it also come from the towns sewage! After you gain the necessary amount of radiation poisoning return to Moira and receive your reward. For completing this quest Moira will give you some RadAway and RadX but if you completed the optional part of this quest you receive a pretty nice perk which allows crippled limbs to regenerate when highly irradiated. Chapter 1: Part 3--- Objective: Travel to Minefield Optional Objective: Bring a landmine to Moira This time Moira wants you to investigate a minefield originally titled...um Minefield. Once you accept this mission Moira will give you the PipBoy location of the deserted minefield town which is somewhat north of Megaton. Once you arrive at Minefield all you need to do is travel to the playground in Minefield. Remember they call this place Minefield for a reason. The optional objective is pretty simple as all you have to do is bring a Landmine back to Moira. What you need to do is run up to a mine and quickly deactivate it. Or I guess you could just buy one and give it to her... ***Note: There is a crazy gunman (lee Harvey Oswald?) in Minefield that will take pot shots at you. Resist the urge to cap him as he is needed for a quest later. Unless you want to kill him...I know I did.*** Once you have traveled to Minefield and acquired a mine its time to head back to Moira for your compensation. She will give you some frag grenades and a schematic for a bottlecap mine (if you completed the optional objective). With part three complete Moira will state that chapter one is complete and award you with some stimpacks. Chapter two is now ready to be tackled. If your into chasing other guys down and wrestling them into the mud that is. Chapter 2: Part 1--- Objective: Test out repellent stick on three mole rats. Optional Objective: Test out repellant stick on seven more mole rats. Moira wants you to test out a Mole rat repellant stick she has developed. She is ready to write the recipe down in her book but would like you to field test it first. She recommends that you travel to the Tepid Sewers in the downtown area where there happens to be a large amount of Mole rats lurking around. If you're feeling lazy you could just hunt outside Megaton but going to the sewers will insure results much faster. The Tepid Sewers are near Georgetown metro stations and should show up on your map. Once you arrive began bashing the heads of any mole rat you find. You will notice that you may encounter some other enemies besides mole rats here so come prepared. After a couple of swings you will probably notice this thing isn't much of a repellant stick but more of a "explode-mole-rat-heads" stick. After you have "tested" the stick on a total of ten mole rats (three for the objective, seven more for the optional) then its time to return to Moira. After completing this interesting quest Moira will award you with some chem's and if you did the optional part of the quest she will let you keep the repellant stick. (Now only if they had a repellent stick for that girl who keeps leaving me messages saying her kid is mine.) Chapter 2: Part 2--- Objective: Plant observer in Mirelurk spawning pod Optional Objective: Don’t kill any mirelurks ****NOTE: A fellow by the name of "Abe Lincoln" wrote in saying that he completed the quest by first going into Anchorage and killing ever Mirelurk, he then took the quest and easily placed the observer completing the objective and optional objective. Not how this mission was intended but very devious regardless.**** When your ready to tackle this quest speak with Moira again. She will state that she requests your expertise in hiding a video observer in a Mirelurk spawning pod and will also give you directions to the Anchorage Memorial. She also requests that you don't kill any of the mirelurks in the process. Once you arrive to the said destination you can complete this mission a number of ways. you could go in guns blazing but you would lose out on the optional objective so lets figure out a way to get in and not kill any of these annoying creatures. Before you arrived at Anchorage you could acquire a few Stealth boys and use them and your sneak skill to sleuth around. I suppose you could also do what I did and just run around in there frantically as half the Mirelurk population chases you until you find a pod. Then repeat the frantic running process until you reach the exit. As much fun as my method was, getting some StealthBoys makes things alot less "hectic". Your target is a spawning pod and with a bit of searching you will easily find one. Irregardless of if you were caught or not you still complete the objective if you placed the observer. Just don't fight any of them to complete to optional portion. Once you exit that hellhole it's time to head back to Moira. Back in Megaton Moira will talk a bit about the Observer and then reward with you with some Stealth boys. If you completed the optional section of this quest she will give you a stylish "Shady" hat. ***Note: From now on at anytime during this quest you can attempt to convince Moira to give up. Which doesn't have the most positive results.*** Chapter 2: Part 3--- Objective: Become seriously injured (Less than 50% health) Optional Objective: Receive a crippling injury This mission is incredibly easy and you don't even need to actively try to complete it. You could just go out questing and when you receive a serious injury go back to Moira with the results. The optional objective reward is ok but its so easy you might as well go for it. An alternative way to complete this quest would be to find a really high ledge and just jump off it. Which would solve both objectives right away. Just be sure to save first. I wonder if the bridge at Arefu would work? ****NOTE: St. Patrick's advice: Lay a couple landmines at your feet and fire away. You're going to need one of those Power Chairs after this one. Hope you have Medicare.**** However you decided to complete this mission head back to Moira after your injured enough and she will perform back room surgery on you. Once you complete the quest she will award you with some Med-X and if you crippled yourself she will give you an Environment Suit! A pimped out,post-apocalyptic, wheelchair might be more suitable in this situation though. With chapter two now complete and if you agree to work on Chapter three Moira will give you some ammunition to assist with any unforeseen problems that may arise. Chapter 3: Part 1--- Objective: Learn The History of Rivet City Optional Objective: Check other sources to confirm history To kick off chapter three Moira wants you to research the history of Rivet City. Which happens to be one of the larger human settlements in the capital wasteland. Moira gives you directions to the city and if you haven’t been there before you'd better get walking. Once at Rivet City the giant bridge swings open and your research skills are put to work. You can speak to any citizen of this town regarding its history but most of them will direct you to a few specific people: Vera Weatherly who resides at the Weatherly hotel. Belle Bonny who is located at Muddy Rudder Pub. Bannon who runs a clothing store in the market. Seagrave Holmes is either in the market or in his bunk. The man you really want to speak to is Seagrave but I'd recommend speaking to all of them as they have some interesting stuff to say. If you speak to Bannon he will feed you a line of crap about himself and the history of Rivet City. You can challenge his lies with a speech challenge. Also, if you win a speech challenge with Bonny she will tell you a little Mr. Rogers style story. After speaking with Seagrave he will give you the lowdown and a cool cat who knows the real history of Rivet City. He also directs you the other half of the torn vessel. This opens up a Optional Objective Titled "Uncover Rivet City's True History". you could just go back to Moira with your results but then you would miss out on a couple nice incentives. Exit to the flight deck and make your way to the broken half of the ship. Once you are facing the other half of the ship dive into the water and look for an underwater passage on the right side of the other half. Once inside you will quickly notice that your are still underwater. Move quickly and you will soon come across a pocket of air. Breath if want to live and continue on. Soon enough you will be out of the water and exploring the derelict boat. A small warning here, this place has a few Mireulurks roaming around as well as booby-trapped rooms. This place is fairly straightforward and I wont ruin a good opportunity for some down home exploration. That's half the fun right? After some exploring you will surely come across a guy named Pinkerton. He is definitely the guy we are looking for. Not only will he give you the real lowdown (evidence included) on Rivet City but he will also give you the option of allowing Pinkerton to perform facial reconstructive surgery on you. What does this mean? Well you can change the look of your face, for a price of course. ****NOTE: Surgery performed by Pinkerton is available after the quest "The Replicated Man has been completed.**** After you're finished speaking with this old maniac head back to Moira with all your results. she's quite impressed with your work and gives you some Mentats as a reward. The coolest part of this is that if you uncovered the true history of Rivet City you will be granted a 10% buying and selling bonus to any Merchants in Rivet city...hey it adds up. Chapter 3: Part 2--- Objective: Install the processor in the ROBCO mainframe. Optional Objective: Reprogram the mainframe. This time around Moira wants you to head into an old robot factory and attempt to boot up the system which ideally will power up all the robots and allow you to control them. If you have been paying attention to Fallout 3 at all you will quickly understand that it wont be as easy as that. ***Note: Apparently if you have the Robotics expert perk you can skip all the exploring and just explain it all the Moira. You also get both rewards for the main objective and optional.*** The ROBCO factory is southwest of Megaton. You could use Tennpenny Tower as a way of fast traveling to save some time. Once you arrive at the "abandoned" complex its time to start exploring. Your main threat right now is radroaches and mole rats. If you are finished exploring the main level its time to head upstairs. Once you locate the giant mainframe get ready and stuff that Widget in! Once you do you will notice that it activated all the robots in the factory but with one catch, they are all hostile. (What a surprise Bethesda. Couldn't you make them do something more original? I'm thinking maybe a giant robot orgy?) At this point your optional objective appears in which you need to reprogram this doo-hickey. I hope your science skill is high enough as this terminal is considered hard (like what goes on in my pants after I watch America's Next Top Model). If you are able to hack this thing you will be given a bunch of different choices. Any of them will work but I recommend using "Initiate Pest Extermination". as it will causes all the Protectrons to attack any remaining vermin. If you were able to reprogram the mainframe or not its time to head back to Moira with news of the recent events. Back in Megaton inform Moira of what happened and she will award you with some pulse grenades. If you managed to complete to optional objective she will give you a book which will increase your Science skill, which would have been nice before you had to hack the terminal. Chapter 3: Part 3 Objective: Access card catalog in Arlington Public Library Optional Objective: Retrieve complete archives. Here we are at the final part of this long quest and this time around Moira wants you to research a library. This library is in Arlington and can be quite a walk from Megaton. I recommend fast traveling to somewhere close, such as Rivet City. One thing to keep in mind is that outside the library there is a small squad of Talon Company dicks that will make your life a living hell. Here would be a good time to either avoid them all together or plan for an all out attack. Just be warned one of these guys has a rocket launcher and its afraid to waste some ammo. I used a Stealth boy here to avoid them. Once inside the library you will be greeted by the ever friendly Brotherhood of Aluminum. Speak to Scribe Yearling here and she will give you the rundown of what the brotherhood is doing here. She will also give you the option of turning any pre-war books in to her, for a nice reward of course. Anyway's all you have to do here is access the card catalog which happens to be in this main room. You can either get the password from the Scribe or attempt to hack that sucka. Which ever way you completed this task its time now to tackle the optional objective of this thing. To locate the archives we have to dive into this pit. Luckily you will have some brotherhood members assisting you in liquidating any opposition. There is alot of exploring to do and alot of containers to loot here so take you time and make sure you locate as many pre war books you can find as Scribe Yearling pays 100 caps a piece for them. Make sure to loot this place as best as you can. You will soon find a door that will lead you into the "Arlington Library Media Archive". This is your destination. Once inside be warned of raiders, mines, and armed turrets (you can deactivate them with proper science skill). While in the media room be on the look out for a container titled "restoration Supplies" as the ink container located inside is used for another side quest titled "Stealing Independence". Don't grab it if you feel like coming back just for some ink. Once you have that leave the media room and head southwest down a ruined corridor. Find the room with the collapsed ceiling and use this to climb up. You have a few choices here in terms of exploration. If you head into the Child's Archive you can obtain a nice collection of pre-war books. If you're feeling lazy just skip all the fun exploring and head west through the door. Once inside this half destroyed room head south. You will quickly come across a room with some computers in it. Locate the "Arlington Public Library Terminal". After you're hacked in choose the transfer library archives option and you will receive a holotape with the needed info. Now that you have everything you need tie up any loose ends here and lets head back to Megaton to give Moira the fruits of your labor. Back in Megaton speak to Moira about what you discovered. She will be so grateful that she rewards you with some caps and a useful book. Anyway's the book is now complete but the fun is just starting. Since the book is complete Moira rewards you with a Mini-Nuke. She also states that she has traders who can help her distribute her book. (maybe she can sell it at Wall-Mart for an insanely high price like most game walkthrough companies do. Read it here free folks.) At this point you will discover that the choices you made will greatly affect the outcome of this survival guide. Things such as optional objectives, each time you used a skill or perk to explain a theory, each time you lied, and how you answered her questions all affect the outcome of the guide. Which happens to also effect your ultimate reward for the quest, a perk. There is four possible perks received for this quest: -Junior Survivor (given if you lied at any point.) -Survival Expert -Survival Guru -Dream Crusher (obtained if you convinced her to give up.) This quest is now finally over, after all that I was kind of hoping for a romp in the sack with Moira...Damn ESRB. C.----Blood Ties---- Objective: Deliver Lucy's message Their is multiple ways to start this quest, you could discover Arefu, The Family and their hideout, or discover the Meresti Trainyard. Forget all these because the best way to start this quest is to speak with a young girl named Lucy West who is located in Moriarty's Saloon in Megaton. Lucy tells you that she is a bit concerned and would like you to deliver a letter to her family in the small settlement of Arefu. Before you depart you can question Lucy on some different things regarding the town of Arefu. With letter in hand its time to head northwest. You don't really have to worry about much here, your main enemy will be mole rats and the occasional raider or two. Once you arrive at the large section of destroyed freeway make your way up until a small explosion sets off in front of you. An old man named Evan King will make his presence known and will call you over. Once you mention the letter he will tell you that he's not really interested in that right now as they have been having issues with raiders lately. Hmm...I wonder if this is related in any way to the letter? During your conversation with Evan you can ask "What's got you so spooked?" after he mentions that a recent raider attack slaughtered their Brahmin. Evan will discuss his worries with you a bit and you can then offer to help him. He requests that you check on the other residents of Arefu. At this point new objectives open up. Objective: Check on the West residence. Objective: Check on the Schenzy residence. Objective: Check on the Ewers residence. It really doesn't matter what order you check on the residents just be sure to mention to them that you were sent of King's behalf and they will all tell you how they feel about the current situation. Near the end of Arefu is Evan King's house and the West's residence. Evan's house is locked but I should inform you that a bobblehead lies inside so do what you want with that information. It's time to enter the West home. Once you enter the house will be greeted with an interesting surprise. No ones home..well not anymore at least. Inspect the bodies and depending on your medicine skill you can determine the outcome of death. Basically the higher your skill the more hints you can figure out about what caused this. You could use chem's here (mentats) to temporarily increase your skill. Also make sure to pay special attention to the walls... At this point a new objective becomes available. Speak to Evan about the recent events and he will fill you in a bit on what's going on. Evan will then give you a few possible locations where "The Family" might be holed up. All the locations are worth exploring but the one you're looking for is the Northwest Seneca Station. Once you arrive at the station be sure to explore the grocery store as some useful stuff is inside. Be wary of foot traps inside the store. Once you have finished exploring head outside then south a bit, down the stairs and enter the metro station. Be ready to fight a few mole rats here. After a bit of searching you will come across a couple of ghouls one of which will offer you a task to help him complete "UltraJet". go past the ghouls and search around their lair a bit. Past a door you will discover a manhole, down we go. Once down here be prepared for traps (baby carriage) as you move forward. soon you will find a guy named Robert who seems to be guarding something. You have a few options on how to get past him. -Use your speech skill to make him let you pass. -If you have the cannibal perk he will allow you to pass. -Bribe him with 100 caps. -Wave Lucy's letter which gets you past. -Get naked and enter a firefight with Robert. Which ticks off the entire place. You don’t have to be naked but we all know its harder to aim and fire at a butt naked guy... I'm assuming you employed a more peaceful option to gain access. Once you do our new task is to locate Ian. Once inside you have the option of meeting all of Vance's vampire crew. Actually you have to meet them to gain the password of the restricted area Ian is currently in. Justin: By using the impartial mediation perk or your speech skill you can haggle the password out of him. Brianna: Locale prosty, use your lady killer perk to get info out of her. and other "services". Karl: Local shopkeep, If you are a female use your Black Widow perk otherwise if your skill is high enough you can coax it out of him. Holly: Vance's wife, if you have the scoundrel perk or have a high enough charisma you can get what you need from her. Vance: The man himself, He is a bit harder to persuade but it is possible. Approach Vance and make sure to keep the conversation as polite as possible as apparently this vampire is a little emotional. If your speech is high enough you can convince him of what you think they really are. If you have the cannibal perk you are greeted by Vance. for the rest of us we just have to sit back and listen to Vance drone on about what they stand for. If you research more about the family Vance will agree that you can see Ian. Also if you speak to Vance about the Arefu incident he will share his feelings about what happened. Once you have the password its time to finally meet this Ian kid. Head upstairs and find the locked door. Use the code and enter. Ian tells you why he is here and what happened to his parents. You have the choice of being rude or polite to the guy and its really up to you. At this point you can use your speech skill to convince Ian to return home or just give him Lucy's letter which does the same thing. Once you're done here its time to head back to Vance and speak him regarding Ian's recent decision. Before you have the chance the vampire leader wants to discuss Arefu. You have a few options here: -Using your speech skill will play on Vance's emotions and he will allow Ian to leave. -Use your Medicine or Intelligence skill will convince Vance that his crew should use blood packs to survive on. -If you previously researched his family then there is no need to convince Vance. At this point you have the option of discussing a possible agreement between the vamps and Arefu. Choose anything you want besides "Selling bloodpacks to Arefu" and you're golden. After this speak to Vance regarding Ian's decision, he doesn't really care but thanks you for your time. He awards you with a schematic to make an awesome weapon. Travel back to Arefu and speak with Evan about the recent events. He is happy to accept the deal and awards you with some random crap and no caps. He wants you to return to Vance to seal the deal. Though I'm not sure if you really even need to..but better be sure. Anyway's at this point this quest is complete. You can visit Ian in his old parents home if you like. Reward: -300 XP -Schematics for the Shishkebob. -Hematophage Perk (if a deal between Vance and Arefu was made) -Positive Karma if successfully handling the situation without bloodshed. -Negative Karma (If anyone died.) End Quest Notes: If the proposal was met, you can return to Vance and sell him any blood packs you might find. For a measly 15 caps a piece. Certain citizens of Arefu can assist you after the quest: -Ken Ewers can repair items at a discounted price. -Karen Schenzy can mark a few locations on your PipBoy. D.----Those!---- ***Note: This quest can be a real pain so if you are specifically looking to complete this one it is best to do it as soon as possible as the ants get stronger as you level.*** Nearing the area of Greyditch (close to the Super-Duper Mart) a child approaches you and frantically tells you about a disaster that happened. During this conversation if you can use your speech or strength skill you can make Bryan feel a bit better which well help you get more info out of the little punk. If you succeeded in your speech skill or if you have the child at heart perk Bryan will give you a key to a dumpster. Located inside is some useful gear. Head east down main street away from the Diner and you will soon come across the house you need to enter. A tip when fighting the fire ants: Just like that bum at the bus stop, don't let them get close or otherwise they will breath heavily damaging fire at you. I guess that bum reference didn't work huh? Anyway's, as you enter the Wilks residence you will quickly find out that the kids dad is dead. Make sure to loot the corpse and anything of value in the house. Keep in mind this house has a nice bed you can rest if you need to take a break from the ant killing. After you've killed your fill of ants head into the shack adjacent to the Wilks residence. Once inside the shack loot anything you might want and make sure to grab the Password Recording holotape left by Doctor Lesko. you will now be able to access the docs terminal without any issues. Log on and read all you can stomach about the doctors research. Leave the shack now and speak to Bryan. The little tike will be all bent out of shape about his dad dieing and makes you promise to stop whatever killed him. Agree and be on your way. Damn kids and their rock music, hoohla hoops, and Pac-Man video games. Your goal now is the Marigold Metro station but before you head out you should explore the house across the street from the Wilks. Its the Brandice residence. I did not inspect this place myself but my friend Jackie Chan said their is an interesting Terminal upstairs that throws a nice reference to Fallout 2. Check it out fool, though keep in mind that you need a pretty good science skill to hack that mofo. It's time now to continue on to the Merigold Metro Station. Head that way and kill any Fire ant that gets in your way, which will mostly likely be all of them. Once inside the station continue forward, hop over the turnstiles and press on. you may be tempted to check out that maintence room you just passed but don't quite yet. Once you enter the main room check out the ticket book for Grady's recording. This particular item is not necessary but its a fun little task to complete and actually leads to a side quest. Listen to it and continue to explore to station. With all its maintence tunnels and train tunnels this place can be quite confusing but don't fret after a bit of exploring you will get your bearings. Remember we are not only looking for Doc Lesko but for a blinking light as well. A little tip, its behind a train car. If you reach a door that takes you outside to Falls Church Metro Station you have wandered to far. Although if you head back inside you are near Grady's lock box. Once you have found Grady's storage closet grab the contents inside the box and turn around quickly as a raider runs up to you. You can either use your speech skill on him or fight him outright...or you could convince him not to fight you then shoot him in the back of the head, you're call. The contents of Grady's package coincide with a man you have to speak to for the Nuka-Cola Challenge quest. Northeast from the maintence corridor exit is the lab of Lesko. Speak to him to continue this quest. It's important to remain civil with the doc (right now anyway's) and hear what he has to say. He will drone on about what he was doing. If you have a sufficient Intelligence skill you can speak to him about what he was doing do it a second time to chew his ass. If your science skill is sufficient enough you can force the doc to admit he used the FEV virus...that son of a bitch. With this conversation over you should have agreed to kill all five nest guardians, and spare queeny. Remember you can always go back on your word and massacre the queen but this isn't a good idea as the doc has a nice reward waiting for you if you follow his instructions. Once inside the hatchery take things slow as these buggers are tough. A tactic I used was I laced the ground with mines then took a few pot shots at a ant. After a few round the ant will charge you and become quite hurt from the explosives. Rinse and repeat with all the ants (if you have alot of mines). Here is where your choice comes in. If you decide to follow the docs orders completely ignore the queen and head back upstairs. You could also initiate a rumble with this giant insect although it will stop any chance you have of getting a really nice perk. Its best to just leave the thing alone. Another tip, leave the Protectron alone as well. He doesn't take kindly to people shooting at him. There is a terminal here (A Science book is on the table as well). If you want you can hack the terminal and do a couple of different things. With sufficient Science skill you can destroy the mutagen or even initiate the pulse thingy yourself. Either option isn’t necessary. Once you have killed all the guardian its time to return to the old doc. If you did exactly as he ordered he gives you his old lab coat and your choice in one of two perks. if you killed the queen or destroyed his mutagen he will be super pissed and it takes a Science or Speech skill to reason with him. Lastly if you killed the queen and the Mutagen he will be steamed and you will have no chance of any reward. Whatever happened down in the tunnels is over with and its time to head to the surface and tell Bryan. Head back to that preservation chamber Bryan is hiding in and tell him what happened. After an interesting conversation you are now tasked with finding B-to-the-ryan a new home. Bryan will get his things in order while you deal with his new residence. ***Note: You may have found a key on a body down in the tunnels this is a key to William Brandice's footlocker. Head over to that house to unlock to footlocker which contains his rocket launcher...nice.*** Good Karma Route---Bryan states that his cousin Vera Weatherly lives in Rivet City. Head there and speak to her and she will be more than willing to take him in. Head back to Greyditch and tell Bryan he has a new home. If you visit Bryan later in Rivet City he states loves his new home. Evil Karma Route--- If you have completed the quest "Strictly Business" and made friends with the slavers of Paradise Falls you can sell Bryan into slavery for 100 caps. Which can be raised to 300 with use of Speech skill. you can't visit Bryan here as he must have been sold. Neutral Karma Route--- Travel to Little Lamplight and convince the kid in charge to take Bryan in. you need a sufficient skill in Speech or the child at heart perk to complete this. If you visit Bryan later he is moderately happy living here. For all Those! concerned, this quest is over. Reward: -300XP -Lesko's Lab Coat -Ant Might perk or Ant Sight Perk End Quest Notes: If you happened to pick up the Naughty Nightware. Head to Girdershade sometime to drop it off. Its located in the southwest portion of the capital wasteland. Also take a look at the quest "The Nuka Cola Challenge" for some other happenings going on there. E.----Strictly Business---- Paradise Falls is a hive of slavers and with a negative effect on your Karma you can be a part of it as well. Once you arrive at Paradise Falls a man named Grouse refuses to let you in. At this point you have a few options on gaining entry: - Ask him what his price is, this turns out to be 500 caps. This particular option wont officially start the quest so speak to him again. - If you are evil enough Grouse lets you right in (apparently). - Keep the conversation going on topic regarding slaves. You will eventually be informed that the leader of the slavers has a few special contracts that need doing. Here is where your evil self comes in. You need to capture only one of these people to be allowed inside, although capturing all four isn't to difficult. Grouse will give you a special weapon and a slave collar to assist in capturing this four special people. Grouse will explain the special weapon the "Mesmetron" as well as the slave collar a bit in depth. You can only have one slave collar on you at any time so you will need to go back every time you catch a slave. The four people you need to catch are: -Red in Big Town -Susan Lancaster in Tennpenny Tower -Flak from Rivet City -Arkansas from Minefield You can complete any of these targets in any order but I suggest tackling Arkansas first for a couple of reasons. First because he is the closest. Secondly, he pissed me off back during the Wasteland Survival Guide quest. Make sure you got any background information on the targets as some of it is mildly interesting. Target: Arkansas- Head to Minefield and be ready to be shot at. Its best to approach him from the east as it is closed to his location. Dodge his shots the best you can and once you get close enough shoot him with the Mesmetron. You know have somewhere around 30 seconds to do a couple of different things. - You can give him the slave collar and tell him about his new life. - You can let him go. - I can't confirm this but I don't see why you couldn't rob him and then give him the slave collar...haha. - Apparently if you shoot the Mesmetron at him again (after he has the collar on) it causes the collar to explode. Save first and try this if you're bored and feeling violent. Once the slave collar is on Ark begins his walk towards his new "home". Don't forget to loot his snipers nest before you head back to Paradise Falls as well. Inside his belongings is a key which opens all doors in this hellhole. This is a great place |
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